Table of Contents - master_mind-0.1.2 Documentation
Classes and Modules
- Mastermind
- Mastermind::Datastore
- Mastermind::Datastore::YmlStore
- Mastermind::Game
- Mastermind::Helper
- Mastermind::Main
- Mastermind::Message
- Mastermind::Player
- Mastermind::SaveGame
- Mastermind::TopTen
- Object
Methods
- ::new — Mastermind::Game
- ::new — Mastermind::Message
- ::new — Mastermind::Player
- ::new — Mastermind::Main
- ::new — Mastermind::SaveGame
- ::new — Mastermind::TopTen
- #actions — Mastermind::Game
- #add_file_extension_if_not_present — Mastermind::Datastore::YmlStore
- #add_record — Mastermind::TopTen
- #analyze_guess — Mastermind::Game
- #analyzed_guess — Mastermind::Message
- #arrange_top_ten — Mastermind::TopTen
- #background — Mastermind::Main
- #cheat — Mastermind::Game
- #cheat — Mastermind::Message
- #check_correct? — Mastermind::Game
- #check_if_user_has_saved_game — Mastermind::Game
- #continue_later — Mastermind::Message
- #continue_saved_game — Mastermind::Game
- #convert_level — Mastermind::Game
- #create_file_if_not_exist — Mastermind::Datastore::YmlStore
- #exit_game — Mastermind::Message
- #fetch — Mastermind::Datastore::YmlStore
- #fetch — Mastermind::TopTen
- #fetch_all — Mastermind::TopTen
- #fetch_all_records — Mastermind::SaveGame
- #fetch_multiple_records — Mastermind::Datastore::YmlStore
- #fetch_player — Mastermind::SaveGame
- #fetch_record — Mastermind::SaveGame
- #fetch_yml — Mastermind::Datastore::YmlStore
- #filename= — Mastermind::Datastore::YmlStore
- #game_process — Mastermind::Game
- #gameplay_instructions — Mastermind::Message
- #generate_colors — Mastermind::Game
- #get_game_input — Mastermind::Game
- #get_input — Mastermind::Helper
- #get_player — Mastermind::Game
- #instructions — Mastermind::Game
- #instructions — Mastermind::Message
- #instructions — Mastermind::Main
- #level_select — Mastermind::Message
- #load_records — Mastermind::SaveGame
- #load_saved_game — Mastermind::Game
- #load_top_ten — Mastermind::TopTen
- #longer_input — Mastermind::Message
- #loser_play_again_or_quit — Mastermind::Game
- #lost — Mastermind::Game
- #main_message — Mastermind::Message
- #make_save_attr — Mastermind::Player
- #message_if_user_has_saved_game — Mastermind::Message
- #method_missing — Mastermind::Datastore::YmlStore
- #new_old_play — Mastermind::Game
- #old_actions — Mastermind::Game
- #old_get_player — Mastermind::Game
- #old_play — Mastermind::Game
- #old_play — Mastermind::Main
- #old_to_h — Mastermind::Player
- #old_trial_count — Mastermind::Message
- #play — Mastermind::Game
- #play — Mastermind::Main
- #play_later — Mastermind::Game
- #player — Mastermind::Message
- #quit_game — Mastermind::Game
- #quit_game — Mastermind::Main
- #remove_data_from_save_record — Mastermind::SaveGame
- #sample_instructions_arrangement — Mastermind::Message
- #save — Mastermind::Datastore::YmlStore
- #save — Mastermind::SaveGame
- #save — Mastermind::TopTen
- #save_game — Mastermind::Player
- #save_if_top_ten — Mastermind::Game
- #save_record — Mastermind::SaveGame
- #save_top_ten — Mastermind::Datastore::YmlStore
- #send_message — Mastermind::Helper
- #set_attr — Mastermind::Message
- #set_attr — Mastermind::Player
- #set_player_attr — Mastermind::SaveGame
- #set_save_attr — Mastermind::Player
- #shorter_input — Mastermind::Message
- #shuffle_colors_hash — Mastermind::Game
- #start — Mastermind::Message
- #start — Mastermind::Main
- #supported_actions — Mastermind::Main
- #the_input_is_too_long_or_too_short? — Mastermind::Game
- #time — Mastermind::Player
- #to_h — Mastermind::Player
- #too_long? — Mastermind::Game
- #too_short? — Mastermind::Game
- #top_players — Mastermind::Game
- #trial_count — Mastermind::Message
- #turn_array_to_string_list — Mastermind::Message
- #unsupported_game_action — Mastermind::Message
- #what_do_you_want_to_do_next — Mastermind::Game
- #winner — Mastermind::Message
- #winner_play_again_or_quit — Mastermind::Game
- #winner_response — Mastermind::Player
- #won — Mastermind::Game
- #won — Mastermind::Message
- #wrong_guess — Mastermind::Message