Table of Contents - ruby-fighter-0.0.0 Documentation
Classes and Modules
- RubyFighter
- RubyFighter::Animation
- RubyFighter::Backdrop
- RubyFighter::Controls
- RubyFighter::Game
- RubyFighter::Player
- RubyFighter::Player::Tileset
Methods
- ::new — RubyFighter::Animation
- ::new — RubyFighter::Backdrop
- ::new — RubyFighter::Controls
- ::new — RubyFighter::Game
- ::new — RubyFighter::Player
- ::new — RubyFighter::Player::Tileset
- #blocking! — RubyFighter::Player
- #blocking! — RubyFighter::Player::Tileset
- #button_down — RubyFighter::Controls
- #button_down — RubyFighter::Game
- #button_down? — RubyFighter::Game
- #button_up — RubyFighter::Controls
- #button_up — RubyFighter::Game
- #current_image — RubyFighter::Animation
- #draw — RubyFighter::Animation
- #draw — RubyFighter::Backdrop
- #draw — RubyFighter::Game
- #draw — RubyFighter::Player
- #draw — RubyFighter::Player::Tileset
- #find_images_matching — RubyFighter::Animation
- #idle! — RubyFighter::Player
- #idle! — RubyFighter::Player::Tileset
- #kick! — RubyFighter::Player
- #kick! — RubyFighter::Player::Tileset
- #left — RubyFighter::Player
- #matching_action — RubyFighter::Controls
- #move_left — RubyFighter::Player
- #move_right — RubyFighter::Player
- #move_to — RubyFighter::Player
- #next_image — RubyFighter::Animation
- #play_once — RubyFighter::Animation
- #punch! — RubyFighter::Player
- #punch! — RubyFighter::Player::Tileset
- #right — RubyFighter::Player
- #update — RubyFighter::Controls
- #update — RubyFighter::Game
- #walking! — RubyFighter::Player
- #walking! — RubyFighter::Player::Tileset
- #width — RubyFighter::Animation
- #width — RubyFighter::Player
- #width — RubyFighter::Player::Tileset