Table of Contents - sdl2_ffi-0.0.7 Documentation
Classes and Modules
- BadSdl
- BadSdl::Application
- BadSdl::Engine
- BadSdl::Engine::BlockEngine
- BadSdl::Engine::Engines
- EnumerableConstants
- Object
- SDL2
- SDL2::ARRAYORDER
- SDL2::Audio
- SDL2::Audio::CVT
- SDL2::Audio::MASK
- SDL2::Audio::Spec
- SDL2::BITMAPORDER
- SDL2::BLENDMODE
- SDL2::Clipboard
- SDL2::Color
- SDL2::Cursor
- SDL2::Debug
- SDL2::Display
- SDL2::Display::Mode
- SDL2::Display::Modes
- SDL2::Event
- SDL2::Event::ACTION
- SDL2::Event::Abstract
- SDL2::Event::Common
- SDL2::Event::ControllerAxis
- SDL2::Event::ControllerButton
- SDL2::Event::ControllerDevice
- SDL2::Event::DollarGesture
- SDL2::Event::Drop
- SDL2::Event::JoyAxis
- SDL2::Event::JoyBall
- SDL2::Event::JoyButton
- SDL2::Event::JoyDevice
- SDL2::Event::JoyHat
- SDL2::Event::Keyboard
- SDL2::Event::MouseButton
- SDL2::Event::MouseMotion
- SDL2::Event::MouseWheel
- SDL2::Event::MultiGesture
- SDL2::Event::OS
- SDL2::Event::Quit
- SDL2::Event::STATE
- SDL2::Event::SysWM
- SDL2::Event::TYPE
- SDL2::Event::TextEditing
- SDL2::Event::TextInput
- SDL2::Event::TouchFinger
- SDL2::Event::User
- SDL2::Event::Window
- SDL2::EventFilterStruct
- SDL2::FFI
- SDL2::FFI::Struct
- SDL2::FFI::Struct::InlineArray
- SDL2::FLIP
- SDL2::GLattr
- SDL2::GLcontextFlag
- SDL2::GLprofile
- SDL2::GameController
- SDL2::GameController::ButtonBind
- SDL2::GameController::ButtonBind::ValueUnion
- SDL2::GameController::ButtonBind::ValueUnion::HatStruct
- SDL2::HAT
- SDL2::HINT
- SDL2::Haptic
- SDL2::Haptic::Condition
- SDL2::Haptic::Constant
- SDL2::Haptic::Custom
- SDL2::Haptic::DIRECTION
- SDL2::Haptic::Direction
- SDL2::Haptic::Effect
- SDL2::Haptic::FEATURES
- SDL2::Haptic::LeftRight
- SDL2::Haptic::Periodic
- SDL2::Haptic::Ramp
- SDL2::Hint
- SDL2::INIT
- SDL2::Image
- SDL2::Image::INIT
- SDL2::Joystick
- SDL2::Joystick::Axes
- SDL2::Joystick::Balls
- SDL2::Joystick::Buttons
- SDL2::Joystick::Components
- SDL2::Joystick::Hats
- SDL2::JoystickGUID
- SDL2::KEYCODE
- SDL2::KEYMOD
- SDL2::Keyboard
- SDL2::Keysym
- SDL2::Library
- SDL2::Log
- SDL2::Log::CATEGORY
- SDL2::Log::PRIORITY
- SDL2::MIX
- SDL2::ManagedStruct
- SDL2::Mix
- SDL2::Mixer
- SDL2::Mixer::Chunk
- SDL2::Mixer::FADING
- SDL2::Mixer::INIT
- SDL2::Mixer::Music
- SDL2::Mixer::Music::TYPE
- SDL2::Mouse
- SDL2::Mouse::BUTTON
- SDL2::Mouse::BUTTONMASK
- SDL2::PACKEDLAYOUT
- SDL2::PACKEDORDER
- SDL2::PIXELFORMAT
- SDL2::PIXELTYPE
- SDL2::POWERSTATE
- SDL2::Palette
- SDL2::PixelFormat
- SDL2::Point
- SDL2::RENDERER
- SDL2::RWops
- SDL2::RWops::AndroidIO
- SDL2::RWops::Hidden
- SDL2::RWops::Mem
- SDL2::RWops::STDIO
- SDL2::RWops::Unkown
- SDL2::RWops::WindowsIO
- SDL2::RWops::WindowsIO::Buffer
- SDL2::Rect
- SDL2::Renderer
- SDL2::Renderer::Drivers
- SDL2::RendererInfo
- SDL2::SCANCODE
- SDL2::ScreenSaver
- SDL2::Struct
- SDL2::StructArray
- SDL2::StructHelper
- SDL2::Surface
- SDL2::SysWM
- SDL2::SysWM::Info
- SDL2::SysWM::Info::Cocoa
- SDL2::SysWM::Info::DirectFB
- SDL2::SysWM::Info::InfoUnion
- SDL2::SysWM::Info::UIKit
- SDL2::SysWM::Info::Win
- SDL2::SysWM::Info::X11
- SDL2::SysWM::Msg
- SDL2::SysWM::Msg::Cocoa
- SDL2::SysWM::Msg::DirectFB
- SDL2::SysWM::Msg::MsgUnion
- SDL2::SysWM::Msg::UIKit
- SDL2::SysWM::Msg::Win
- SDL2::SysWM::Msg::X11
- SDL2::SysWM::TYPE
- SDL2::TEXTUREACCESS
- SDL2::TEXTUREMODULATE
- SDL2::TTF
- SDL2::TTF::Font
- SDL2::TTF::Font::CachedGlyph
- SDL2::TTF::Font::FT_Bitmap
- SDL2::TTF::Font::FT_Open_Args
- SDL2::TTF::HINTING
- SDL2::TTF::STYLE
- SDL2::Texture
- SDL2::Touch
- SDL2::Touch::Finger
- SDL2::TypedPointer::BlendMode
- SDL2::TypedPointer::BlendMode
- SDL2::TypedPointer::BlendMode::EventFilter
- SDL2::TypedPointer::BlendMode::Float
- SDL2::TypedPointer::BlendMode::Int
- SDL2::TypedPointer::BlendMode::PixelFormat
- SDL2::TypedPointer::BlendMode::Pointer
- SDL2::TypedPointer::BlendMode::TextureAccess
- SDL2::TypedPointer::BlendMode::UInt16
- SDL2::TypedPointer::BlendMode::UInt32
- SDL2::TypedPointer::BlendMode::UInt8
- SDL2::Union
- SDL2::Version
- SDL2::Video
- SDL2::Video::Drivers
- SDL2::WINDOWEVENT
- SDL2::WINDOWPOS
- SDL2::Window
- SDL2::Window::Data
- SDL2::Window::FLAGS
- Sdl2_Ffi
Methods
- ::<< — SDL2::Log
- ::[] — SDL2::Display
- ::[] — SDL2::Hint
- ::[] — SDL2::Renderer::Drivers
- ::[] — SDL2::Video::Drivers
- ::[]= — SDL2::Hint
- ::add — SDL2::Event
- ::bitsize — SDL2::Audio
- ::bitsperpixel — SDL2
- ::bitsperpixel — SDL2
- ::blit_scaled — SDL2
- ::blit_scaled — SDL2
- ::blit_surface — SDL2
- ::blit_surface — SDL2
- ::button — SDL2::Mouse
- ::by_name — EnumerableConstants
- ::by_value — EnumerableConstants
- ::bytesperpixel — SDL2
- ::bytesperpixel — SDL2
- ::cast — SDL2::Color
- ::cast — SDL2::Event
- ::cast — SDL2::Point
- ::cast — SDL2::Rect
- ::cast — SDL2::Struct
- ::cast_array — SDL2::Point
- ::centered_display — SDL2::WINDOWPOS
- ::clone_from — SDL2::StructArray
- ::const_missing — EnumerableConstants
- ::count — SDL2::Display
- ::count — SDL2::Renderer::Drivers
- ::create — SDL2::Color
- ::create — SDL2::Palette
- ::create — SDL2::PixelFormat
- ::create — SDL2::Renderer
- ::create — SDL2::Struct
- ::create — SDL2::Texture
- ::create — SDL2::Window
- ::create_color_cursor — SDL2::Cursor
- ::create_from — SDL2::Window
- ::create_rgb — SDL2::Surface
- ::create_rgb_from — SDL2::Surface
- ::create_software — SDL2::Renderer
- ::create_with_renderer — SDL2::Window
- ::critical — SDL2::Log
- ::current — SDL2::Display::Mode
- ::current! — SDL2::Display::Mode
- ::current_driver — SDL2::Video
- ::debug — SDL2::Log
- ::default_bg — SDL2::TTF::Font
- ::default_bg= — SDL2::TTF::Font
- ::default_fg — SDL2::TTF::Font
- ::default_fg= — SDL2::TTF::Font
- ::define_pixelformat — SDL2
- ::define_pixelformat — SDL2
- ::define_pixelfourcc — SDL2
- ::define_pixelfourcc — SDL2
- ::disable — SDL2::ScreenSaver
- ::each — SDL2::Video::Drivers
- ::enable — SDL2::Debug
- ::enable — SDL2::ScreenSaver
- ::enabled? — SDL2::Debug
- ::enabled? — SDL2::ScreenSaver
- ::error — SDL2::Log
- ::filter — SDL2::Event
- ::filter= — SDL2::Event
- ::first — SDL2::Display
- ::flatten_consts — EnumerableConstants
- ::flush — SDL2::Event
- ::for_enum — SDL2::Mouse::BUTTONMASK
- ::fourcc — SDL2
- ::fourcc — SDL2
- ::from_file — SDL2::RWops
- ::from_id — SDL2::Window
- ::get — SDL2::Event
- ::get — SDL2::Renderer
- ::get — SDL2::Clipboard
- ::get_focus — SDL2::Keyboard
- ::get_mod — SDL2::Keyboard
- ::get_name — SDL2::PixelFormat
- ::get_priority — SDL2::Log
- ::get_state — SDL2::Keyboard
- ::has — SDL2::Clipboard
- ::has? — SDL2::Event
- ::has? — SDL2::Clipboard
- ::included — EnumerableConstants
- ::init — SDL2::Video
- ::is_big_endian? — SDL2::Audio
- ::is_centered — SDL2::WINDOWPOS
- ::is_float? — SDL2::Audio
- ::is_int? — SDL2::Audio
- ::is_little_endian? — SDL2::Audio
- ::is_signed? — SDL2::Audio
- ::is_undefined — SDL2::WINDOWPOS
- ::is_unsigned? — SDL2::Audio
- ::ispixelformat_alpha — SDL2
- ::ispixelformat_alpha — SDL2
- ::ispixelformat_fourcc — SDL2
- ::ispixelformat_fourcc — SDL2
- ::ispixelformat_indexed — SDL2
- ::ispixelformat_indexed — SDL2
- ::last_const_value — EnumerableConstants
- ::lazy — SDL2::Video::Drivers
- ::load — SDL2::Mixer::Music
- ::load_bmp — SDL2::Surface
- ::load_bmp — SDL2
- ::load_bmp — SDL2
- ::load_bmp_rw — SDL2::Surface
- ::load_wav — SDL2::Mixer::Chunk
- ::load_wav — SDL2
- ::load_wav — SDL2::Mixer
- ::load_wav — SDL2::Mixer
- ::load_wav — SDL2::Mixer
- ::load_wav — SDL2
- ::log — SDL2::Debug
- ::name — SDL2::Joystick
- ::new — BadSdl::Application
- ::new — BadSdl::Engine
- ::new — BadSdl::Engine::BlockEngine
- ::new — BadSdl::Engine::Engines
- ::new — SDL2::Display
- ::new — SDL2::Display::Modes
- ::new — SDL2::Joystick::Components
- ::new — SDL2::ManagedStruct
- ::new — SDL2::Struct
- ::new — SDL2::Window
- ::new — SDL2::Window::Data
- ::new — SDL2::StructArray
- ::next_const_value — EnumerableConstants
- ::num — SDL2::Display
- ::num — SDL2::Joystick
- ::num — SDL2::Video::Drivers
- ::open — SDL2::Joystick
- ::open — SDL2::TTF::Font
- ::pause — SDL2::Mixer::Music
- ::paused? — SDL2::Mixer::Music
- ::peek — SDL2::Event
- ::peep — SDL2::Event
- ::pixelflag — SDL2
- ::pixelflag — SDL2
- ::pixellayout — SDL2
- ::pixellayout — SDL2
- ::pixelorder — SDL2
- ::pixelorder — SDL2
- ::pixeltype — SDL2
- ::pixeltype — SDL2
- ::play_channel — SDL2::Mixer
- ::play_channel — SDL2::Mixer
- ::play_channel — SDL2::Mixer
- ::playing? — SDL2::Mixer::Music
- ::playing? — SDL2::Mixer::Chunk
- ::poll — SDL2::Event
- ::pump — SDL2::Event
- ::push — SDL2::Event
- ::quit — SDL2::Video
- ::quit_requested? — SDL2::Event
- ::release — SDL2::Display::Mode
- ::release — SDL2::GameController
- ::release — SDL2::Haptic
- ::release — SDL2::Joystick
- ::release — SDL2::Mixer::Music
- ::release — SDL2::Mixer::Chunk
- ::release — SDL2::Cursor
- ::release — SDL2::Palette
- ::release — SDL2::PixelFormat
- ::release — SDL2::Renderer
- ::release — SDL2::RWops
- ::release — SDL2::Struct
- ::release — SDL2::Surface
- ::release — SDL2::Texture
- ::release — SDL2::TTF::Font
- ::release — SDL2::Version
- ::release — SDL2::Window
- ::resume — SDL2::Mixer::Music
- ::save_bmp — SDL2
- ::save_bmp — SDL2
- ::scancode_to_keycode — SDL2
- ::scancode_to_keycode — SDL2
- ::set — SDL2::Clipboard
- ::set_mod — SDL2::Keyboard
- ::set_priority — SDL2::Log
- ::set_with_priority — SDL2::Hint
- ::state — SDL2::Event
- ::to_masks — SDL2::PixelFormat
- ::type — SDL2::TypedPointer::BlendMode
- ::type — SDL2::TypedPointer::BlendMode
- ::undefined_display — SDL2::WINDOWPOS
- ::update — SDL2::Joystick
- ::verbose — SDL2::Log
- ::warn — SDL2::Log
- ::with_temp_priority — SDL2::Log
- #== — SDL2::FFI::Struct::InlineArray
- #== — SDL2::Event
- #== — SDL2::Struct
- #IMG_Init — SDL2::Image
- #IMG_Load — SDL2::Image
- #IMG_LoadBMP_RW — SDL2::Image
- #IMG_LoadCUR_RW — SDL2::Image
- #IMG_LoadGIF_RW — SDL2::Image
- #IMG_LoadICO_RW — SDL2::Image
- #IMG_LoadJPG_RW — SDL2::Image
- #IMG_LoadLBM_RW — SDL2::Image
- #IMG_LoadPCX_RW — SDL2::Image
- #IMG_LoadPNG_RW — SDL2::Image
- #IMG_LoadPNM_RW — SDL2::Image
- #IMG_LoadTGA_RW — SDL2::Image
- #IMG_LoadTIF_RW — SDL2::Image
- #IMG_LoadTyped_RW — SDL2::Image
- #IMG_LoadWEBP_RW — SDL2::Image
- #IMG_LoadXCF_RW — SDL2::Image
- #IMG_LoadXPM_RW — SDL2::Image
- #IMG_LoadXV_RW — SDL2::Image
- #IMG_Load_RW — SDL2::Image
- #IMG_Quit — SDL2::Image
- #IMG_ReadXPMFromArray — SDL2::Image
- #IMG_SavePNG — SDL2::Image
- #IMG_SavePNG_RW — SDL2::Image
- #IMG_isBMP — SDL2::Image
- #IMG_isCUR — SDL2::Image
- #IMG_isGIF — SDL2::Image
- #IMG_isICO — SDL2::Image
- #IMG_isJPG — SDL2::Image
- #IMG_isLBM — SDL2::Image
- #IMG_isPCX — SDL2::Image
- #IMG_isPNG — SDL2::Image
- #IMG_isPNM — SDL2::Image
- #IMG_isTIF — SDL2::Image
- #IMG_isWEBP — SDL2::Image
- #IMG_isXCF — SDL2::Image
- #IMG_isXPM — SDL2::Image
- #IMG_isXV — SDL2::Image
- #Mix_AllocateChannels — SDL2::Mixer
- #Mix_AllocateChannels — SDL2::Mixer
- #Mix_AllocateChannels — SDL2::Mixer
- #Mix_ChannelFinished — SDL2::Mixer
- #Mix_ChannelFinished — SDL2::Mixer
- #Mix_ChannelFinished — SDL2::Mixer
- #Mix_CloseAudio — SDL2::Mixer
- #Mix_CloseAudio — SDL2::Mixer
- #Mix_CloseAudio — SDL2::Mixer
- #Mix_ExpireChannel — SDL2::Mixer
- #Mix_ExpireChannel — SDL2::Mixer
- #Mix_ExpireChannel — SDL2::Mixer
- #Mix_FadeInChannelTimed — SDL2::Mixer
- #Mix_FadeInChannelTimed — SDL2::Mixer
- #Mix_FadeInChannelTimed — SDL2::Mixer
- #Mix_FadeInMusic — SDL2::Mixer
- #Mix_FadeInMusic — SDL2::Mixer
- #Mix_FadeInMusic — SDL2::Mixer
- #Mix_FadeInMusicPos — SDL2::Mixer
- #Mix_FadeInMusicPos — SDL2::Mixer
- #Mix_FadeInMusicPos — SDL2::Mixer
- #Mix_FadeOutChannel — SDL2::Mixer
- #Mix_FadeOutChannel — SDL2::Mixer
- #Mix_FadeOutChannel — SDL2::Mixer
- #Mix_FadingMusic — SDL2::Mixer
- #Mix_FadingMusic — SDL2::Mixer
- #Mix_FadingMusic — SDL2::Mixer
- #Mix_FreeChunk — SDL2::Mixer
- #Mix_FreeChunk — SDL2::Mixer
- #Mix_FreeChunk — SDL2::Mixer
- #Mix_FreeMusic — SDL2::Mixer
- #Mix_FreeMusic — SDL2::Mixer
- #Mix_FreeMusic — SDL2::Mixer
- #Mix_GetChunk — SDL2::Mixer
- #Mix_GetChunk — SDL2::Mixer
- #Mix_GetChunk — SDL2::Mixer
- #Mix_GetMusicHookData — SDL2::Mixer
- #Mix_GetMusicHookData — SDL2::Mixer
- #Mix_GetMusicHookData — SDL2::Mixer
- #Mix_GetMusicType — SDL2::Mixer
- #Mix_GetMusicType — SDL2::Mixer
- #Mix_GetMusicType — SDL2::Mixer
- #Mix_GetNumChunkDecoders — SDL2::Mixer
- #Mix_GetNumChunkDecoders — SDL2::Mixer
- #Mix_GetNumChunkDecoders — SDL2::Mixer
- #Mix_GroupAvailable — SDL2::Mixer
- #Mix_GroupAvailable — SDL2::Mixer
- #Mix_GroupAvailable — SDL2::Mixer
- #Mix_GroupChannel — SDL2::Mixer
- #Mix_GroupChannel — SDL2::Mixer
- #Mix_GroupChannel — SDL2::Mixer
- #Mix_GroupChannels — SDL2::Mixer
- #Mix_GroupChannels — SDL2::Mixer
- #Mix_GroupChannels — SDL2::Mixer
- #Mix_GroupCount — SDL2::Mixer
- #Mix_GroupCount — SDL2::Mixer
- #Mix_GroupCount — SDL2::Mixer
- #Mix_GroupNewer — SDL2::Mixer
- #Mix_GroupNewer — SDL2::Mixer
- #Mix_GroupNewer — SDL2::Mixer
- #Mix_GroupOldest — SDL2::Mixer
- #Mix_GroupOldest — SDL2::Mixer
- #Mix_GroupOldest — SDL2::Mixer
- #Mix_HaltChannel — SDL2::Mixer
- #Mix_HaltChannel — SDL2::Mixer
- #Mix_HaltChannel — SDL2::Mixer
- #Mix_HookMusic — SDL2::Mixer
- #Mix_HookMusic — SDL2::Mixer
- #Mix_HookMusic — SDL2::Mixer
- #Mix_HookMusicFinished — SDL2::Mixer
- #Mix_HookMusicFinished — SDL2::Mixer
- #Mix_HookMusicFinished — SDL2::Mixer
- #Mix_Init — SDL2::Mixer
- #Mix_Init — SDL2::Mixer
- #Mix_Init — SDL2::Mixer
- #Mix_LoadMUS — SDL2::Mixer
- #Mix_LoadMUS — SDL2::Mixer
- #Mix_LoadMUS — SDL2::Mixer
- #Mix_LoadMUSType_RW — SDL2::Mixer
- #Mix_LoadMUSType_RW — SDL2::Mixer
- #Mix_LoadMUSType_RW — SDL2::Mixer
- #Mix_LoadMUS_RW — SDL2::Mixer
- #Mix_LoadMUS_RW — SDL2::Mixer
- #Mix_LoadMUS_RW — SDL2::Mixer
- #Mix_LoadWAV_RW — SDL2::Mixer
- #Mix_LoadWAV_RW — SDL2::Mixer
- #Mix_LoadWAV_RW — SDL2::Mixer
- #Mix_OpenAudio — SDL2::Mixer
- #Mix_OpenAudio — SDL2::Mixer
- #Mix_OpenAudio — SDL2::Mixer
- #Mix_Pause — SDL2::Mixer
- #Mix_Pause — SDL2::Mixer
- #Mix_Pause — SDL2::Mixer
- #Mix_PauseMusic — SDL2::Mixer
- #Mix_PauseMusic — SDL2::Mixer
- #Mix_PauseMusic — SDL2::Mixer
- #Mix_PlayChannelTimed — SDL2::Mixer
- #Mix_PlayChannelTimed — SDL2::Mixer
- #Mix_PlayChannelTimed — SDL2::Mixer
- #Mix_PlayMusic — SDL2::Mixer
- #Mix_PlayMusic — SDL2::Mixer
- #Mix_PlayMusic — SDL2::Mixer
- #Mix_Playing — SDL2::Mixer
- #Mix_Playing — SDL2::Mixer
- #Mix_Playing — SDL2::Mixer
- #Mix_QuerySpec — SDL2::Mixer
- #Mix_QuerySpec — SDL2::Mixer
- #Mix_QuerySpec — SDL2::Mixer
- #Mix_QuickLoad_RAW — SDL2::Mixer
- #Mix_QuickLoad_RAW — SDL2::Mixer
- #Mix_QuickLoad_RAW — SDL2::Mixer
- #Mix_QuickLoad_WAV — SDL2::Mixer
- #Mix_QuickLoad_WAV — SDL2::Mixer
- #Mix_QuickLoad_WAV — SDL2::Mixer
- #Mix_Quit — SDL2::Mixer
- #Mix_Quit — SDL2::Mixer
- #Mix_Quit — SDL2::Mixer
- #Mix_RegisterEffect — SDL2::Mixer
- #Mix_RegisterEffect — SDL2::Mixer
- #Mix_RegisterEffect — SDL2::Mixer
- #Mix_ReserveChannels — SDL2::Mixer
- #Mix_ReserveChannels — SDL2::Mixer
- #Mix_ReserveChannels — SDL2::Mixer
- #Mix_SetDistance — SDL2::Mixer
- #Mix_SetDistance — SDL2::Mixer
- #Mix_SetDistance — SDL2::Mixer
- #Mix_SetMusicCMD — SDL2::Mixer
- #Mix_SetMusicCMD — SDL2::Mixer
- #Mix_SetMusicCMD — SDL2::Mixer
- #Mix_SetMusicPosition — SDL2::Mixer
- #Mix_SetMusicPosition — SDL2::Mixer
- #Mix_SetMusicPosition — SDL2::Mixer
- #Mix_SetPanning — SDL2::Mixer
- #Mix_SetPanning — SDL2::Mixer
- #Mix_SetPanning — SDL2::Mixer
- #Mix_SetPosition — SDL2::Mixer
- #Mix_SetPosition — SDL2::Mixer
- #Mix_SetPosition — SDL2::Mixer
- #Mix_SetPostMix — SDL2::Mixer
- #Mix_SetPostMix — SDL2::Mixer
- #Mix_SetPostMix — SDL2::Mixer
- #Mix_SetReverseStereo — SDL2::Mixer
- #Mix_SetReverseStereo — SDL2::Mixer
- #Mix_SetReverseStereo — SDL2::Mixer
- #Mix_SetSoundFonts — SDL2::Mixer
- #Mix_SetSoundFonts — SDL2::Mixer
- #Mix_SetSoundFonts — SDL2::Mixer
- #Mix_SetSynchroValue — SDL2::Mixer
- #Mix_SetSynchroValue — SDL2::Mixer
- #Mix_SetSynchroValue — SDL2::Mixer
- #Mix_UnregisterAllEffects — SDL2::Mixer
- #Mix_UnregisterAllEffects — SDL2::Mixer
- #Mix_UnregisterAllEffects — SDL2::Mixer
- #Mix_UnregisterEffect — SDL2::Mixer
- #Mix_UnregisterEffect — SDL2::Mixer
- #Mix_UnregisterEffect — SDL2::Mixer
- #Mix_Volume — SDL2::Mixer
- #Mix_Volume — SDL2::Mixer
- #Mix_Volume — SDL2::Mixer
- #SDL_AddTimer — SDL2
- #SDL_AddTimer — SDL2
- #SDL_AllocFormat — SDL2
- #SDL_AllocFormat — SDL2
- #SDL_AllocPalette — SDL2
- #SDL_AllocPalette — SDL2
- #SDL_AllocRW — SDL2
- #SDL_AllocRW — SDL2
- #SDL_AudioInit — SDL2
- #SDL_AudioInit — SDL2
- #SDL_AudioQuit — SDL2
- #SDL_AudioQuit — SDL2
- #SDL_BuildAudioCVT — SDL2
- #SDL_BuildAudioCVT — SDL2
- #SDL_ClearError — SDL2
- #SDL_ClearError — SDL2
- #SDL_ClearHints — SDL2
- #SDL_ClearHints — SDL2
- #SDL_CloseAudio — SDL2
- #SDL_CloseAudio — SDL2
- #SDL_CloseAudioDevice — SDL2
- #SDL_CloseAudioDevice — SDL2
- #SDL_ConvertAudio — SDL2
- #SDL_ConvertAudio — SDL2
- #SDL_ConvertPixels — SDL2
- #SDL_ConvertPixels — SDL2
- #SDL_ConvertSurface — SDL2
- #SDL_ConvertSurface — SDL2
- #SDL_ConvertSurfaceFormat — SDL2
- #SDL_ConvertSurfaceFormat — SDL2
- #SDL_CreateRGBSurface — SDL2
- #SDL_CreateRGBSurface — SDL2
- #SDL_Delay — SDL2
- #SDL_Delay — SDL2
- #SDL_EnclosePoints — SDL2
- #SDL_EnclosePoints — SDL2
- #SDL_FillRect — SDL2
- #SDL_FillRect — SDL2
- #SDL_FillRects — SDL2
- #SDL_FillRects — SDL2
- #SDL_FreeFormat — SDL2
- #SDL_FreeFormat — SDL2
- #SDL_FreePalette — SDL2
- #SDL_FreePalette — SDL2
- #SDL_FreeRW — SDL2
- #SDL_FreeRW — SDL2
- #SDL_FreeSurface — SDL2
- #SDL_FreeSurface — SDL2
- #SDL_FreeWAV — SDL2
- #SDL_FreeWAV — SDL2
- #SDL_GameControllerAddMapping — SDL2
- #SDL_GameControllerAddMapping — SDL2
- #SDL_GameControllerClose — SDL2
- #SDL_GameControllerClose — SDL2
- #SDL_GameControllerEventState — SDL2
- #SDL_GameControllerEventState — SDL2
- #SDL_GameControllerGetAttached — SDL2
- #SDL_GameControllerGetAttached — SDL2
- #SDL_GameControllerGetAxis — SDL2
- #SDL_GameControllerGetAxis — SDL2
- #SDL_GameControllerGetAxisFromString — SDL2
- #SDL_GameControllerGetAxisFromString — SDL2
- #SDL_GameControllerGetBindForAxis — SDL2
- #SDL_GameControllerGetBindForAxis — SDL2
- #SDL_GameControllerGetBindForButton — SDL2
- #SDL_GameControllerGetBindForButton — SDL2
- #SDL_GameControllerGetButton — SDL2
- #SDL_GameControllerGetButton — SDL2
- #SDL_GameControllerGetButtonFromString — SDL2
- #SDL_GameControllerGetButtonFromString — SDL2
- #SDL_GameControllerGetJoystick — SDL2
- #SDL_GameControllerGetJoystick — SDL2
- #SDL_GameControllerGetStringForAxis — SDL2
- #SDL_GameControllerGetStringForAxis — SDL2
- #SDL_GameControllerGetStringForButton — SDL2
- #SDL_GameControllerGetStringForButton — SDL2
- #SDL_GameControllerMapping — SDL2
- #SDL_GameControllerMapping — SDL2
- #SDL_GameControllerMappingForGUID — SDL2
- #SDL_GameControllerMappingForGUID — SDL2
- #SDL_GameControllerName — SDL2
- #SDL_GameControllerName — SDL2
- #SDL_GameControllerNameForIndex — SDL2
- #SDL_GameControllerNameForIndex — SDL2
- #SDL_GameControllerOpen — SDL2
- #SDL_GameControllerOpen — SDL2
- #SDL_GameControllerUpdate — SDL2
- #SDL_GameControllerUpdate — SDL2
- #SDL_GetAudioDeviceName — SDL2
- #SDL_GetAudioDeviceName — SDL2
- #SDL_GetAudioDriver — SDL2
- #SDL_GetAudioDriver — SDL2
- #SDL_GetAudioStatus — SDL2
- #SDL_GetAudioStatus — SDL2
- #SDL_GetCPUCacheLineSize — SDL2
- #SDL_GetCPUCacheLineSize — SDL2
- #SDL_GetCPUCount — SDL2
- #SDL_GetCPUCount — SDL2
- #SDL_GetClipRect — SDL2
- #SDL_GetClipRect — SDL2
- #SDL_GetClipboardText — SDL2
- #SDL_GetClipboardText — SDL2
- #SDL_GetColorKey — SDL2
- #SDL_GetColorKey — SDL2
- #SDL_GetCurrentAudioDriver — SDL2
- #SDL_GetCurrentAudioDriver — SDL2
- #SDL_GetError — SDL2
- #SDL_GetError — SDL2
- #SDL_GetHint — SDL2
- #SDL_GetHint — SDL2
- #SDL_GetKeyFromName — SDL2
- #SDL_GetKeyFromName — SDL2
- #SDL_GetKeyFromScancode — SDL2
- #SDL_GetKeyFromScancode — SDL2
- #SDL_GetKeyName — SDL2
- #SDL_GetKeyName — SDL2
- #SDL_GetKeyboardFocus — SDL2
- #SDL_GetKeyboardFocus — SDL2
- #SDL_GetKeyboardState — SDL2
- #SDL_GetKeyboardState — SDL2
- #SDL_GetModState — SDL2
- #SDL_GetModState — SDL2
- #SDL_GetNumAudioDevices — SDL2
- #SDL_GetNumAudioDevices — SDL2
- #SDL_GetNumAudioDrivers — SDL2
- #SDL_GetNumAudioDrivers — SDL2
- #SDL_GetPerformanceCounter — SDL2
- #SDL_GetPerformanceCounter — SDL2
- #SDL_GetPerformanceFrequency — SDL2
- #SDL_GetPerformanceFrequency — SDL2
- #SDL_GetPixelFormatName — SDL2
- #SDL_GetPixelFormatName — SDL2
- #SDL_GetPowerInfo — SDL2
- #SDL_GetPowerInfo — SDL2
- #SDL_GetRGB — SDL2
- #SDL_GetRGB — SDL2
- #SDL_GetRGBA — SDL2
- #SDL_GetRGBA — SDL2
- #SDL_GetRevision — SDL2
- #SDL_GetRevision — SDL2
- #SDL_GetRevisionNumber — SDL2
- #SDL_GetRevisionNumber — SDL2
- #SDL_GetScancodeFromKey — SDL2
- #SDL_GetScancodeFromKey — SDL2
- #SDL_GetScancodeFromName — SDL2
- #SDL_GetScancodeFromName — SDL2
- #SDL_GetScancodeName — SDL2
- #SDL_GetScancodeName — SDL2
- #SDL_GetSurfaceAlphaMod — SDL2
- #SDL_GetSurfaceAlphaMod — SDL2
- #SDL_GetSurfaceBlendMode — SDL2
- #SDL_GetSurfaceBlendMode — SDL2
- #SDL_GetSurfaceColorMod — SDL2
- #SDL_GetSurfaceColorMod — SDL2
- #SDL_GetTicks — SDL2
- #SDL_GetTicks — SDL2
- #SDL_GetVersion — SDL2
- #SDL_GetVersion — SDL2
- #SDL_GetWindowWMInfo — SDL2
- #SDL_GetWindowWMInfo — SDL2
- #SDL_HapticClose — SDL2
- #SDL_HapticClose — SDL2
- #SDL_HapticDestroyEffect — SDL2
- #SDL_HapticDestroyEffect — SDL2
- #SDL_HapticEffectSupported — SDL2
- #SDL_HapticEffectSupported — SDL2
- #SDL_HapticGetEffectStatus — SDL2
- #SDL_HapticGetEffectStatus — SDL2
- #SDL_HapticIndex — SDL2
- #SDL_HapticIndex — SDL2
- #SDL_HapticName — SDL2
- #SDL_HapticName — SDL2
- #SDL_HapticNewEffect — SDL2
- #SDL_HapticNewEffect — SDL2
- #SDL_HapticNumAxes — SDL2
- #SDL_HapticNumAxes — SDL2
- #SDL_HapticNumEffects — SDL2
- #SDL_HapticNumEffects — SDL2
- #SDL_HapticNumEffectsPlaying — SDL2
- #SDL_HapticNumEffectsPlaying — SDL2
- #SDL_HapticOpen — SDL2
- #SDL_HapticOpen — SDL2
- #SDL_HapticOpenFromJoystick — SDL2
- #SDL_HapticOpenFromJoystick — SDL2
- #SDL_HapticOpenFromMouse — SDL2
- #SDL_HapticOpenFromMouse — SDL2
- #SDL_HapticOpened — SDL2
- #SDL_HapticOpened — SDL2
- #SDL_HapticPause — SDL2
- #SDL_HapticPause — SDL2
- #SDL_HapticQuery — SDL2
- #SDL_HapticQuery — SDL2
- #SDL_HapticRumbleInit — SDL2
- #SDL_HapticRumbleInit — SDL2
- #SDL_HapticRumblePlay — SDL2
- #SDL_HapticRumblePlay — SDL2
- #SDL_HapticRumbleStop — SDL2
- #SDL_HapticRumbleStop — SDL2
- #SDL_HapticRumbleSupported — SDL2
- #SDL_HapticRumbleSupported — SDL2
- #SDL_HapticRunEffect — SDL2
- #SDL_HapticRunEffect — SDL2
- #SDL_HapticSetAutocenter — SDL2
- #SDL_HapticSetAutocenter — SDL2
- #SDL_HapticSetGain — SDL2
- #SDL_HapticSetGain — SDL2
- #SDL_HapticStopAll — SDL2
- #SDL_HapticStopAll — SDL2
- #SDL_HapticStopEffect — SDL2
- #SDL_HapticStopEffect — SDL2
- #SDL_HapticUnpause — SDL2
- #SDL_HapticUnpause — SDL2
- #SDL_HapticUpdateEffect — SDL2
- #SDL_HapticUpdateEffect — SDL2
- #SDL_Has3DNow — SDL2
- #SDL_Has3DNow — SDL2
- #SDL_HasAltiVec — SDL2
- #SDL_HasAltiVec — SDL2
- #SDL_HasClipboardText — SDL2
- #SDL_HasClipboardText — SDL2
- #SDL_HasIntersection — SDL2
- #SDL_HasIntersection — SDL2
- #SDL_HasRDTSC — SDL2
- #SDL_HasRDTSC — SDL2
- #SDL_HasSSE — SDL2
- #SDL_HasSSE — SDL2
- #SDL_HasSSE2 — SDL2
- #SDL_HasSSE2 — SDL2
- #SDL_HasSSE3 — SDL2
- #SDL_HasSSE3 — SDL2
- #SDL_HasSSE41 — SDL2
- #SDL_HasSSE41 — SDL2
- #SDL_HasSSE42 — SDL2
- #SDL_HasSSE42 — SDL2
- #SDL_HasScreenKeyboardSupport — SDL2
- #SDL_HasScreenKeyboardSupport — SDL2
- #SDL_InitSubSystem — SDL2
- #SDL_InitSubSystem — SDL2
- #SDL_IntersectRect — SDL2
- #SDL_IntersectRect — SDL2
- #SDL_IntersectRectAndLine — SDL2
- #SDL_IntersectRectAndLine — SDL2
- #SDL_IsGameController — SDL2
- #SDL_IsGameController — SDL2
- #SDL_IsScreenKeyboardShown — SDL2
- #SDL_IsScreenKeyboardShown — SDL2
- #SDL_IsTextInputActive — SDL2
- #SDL_IsTextInputActive — SDL2
- #SDL_JoystickIsHaptic — SDL2
- #SDL_JoystickIsHaptic — SDL2
- #SDL_LoadBMP_RW — SDL2
- #SDL_LoadBMP_RW — SDL2
- #SDL_LoadDollarTemplates — SDL2
- #SDL_LoadDollarTemplates — SDL2
- #SDL_LoadWAV_RW — SDL2
- #SDL_LoadWAV_RW — SDL2
- #SDL_LockAudio — SDL2
- #SDL_LockAudio — SDL2
- #SDL_LockAudioDevice — SDL2
- #SDL_LockAudioDevice — SDL2
- #SDL_LockSurface — SDL2
- #SDL_LockSurface — SDL2
- #SDL_Log — SDL2
- #SDL_Log — SDL2
- #SDL_LogCritical — SDL2
- #SDL_LogCritical — SDL2
- #SDL_LogDebug — SDL2
- #SDL_LogDebug — SDL2
- #SDL_LogError — SDL2
- #SDL_LogError — SDL2
- #SDL_LogGetOutputFunction — SDL2
- #SDL_LogGetOutputFunction — SDL2
- #SDL_LogGetPriority — SDL2
- #SDL_LogGetPriority — SDL2
- #SDL_LogInfo — SDL2
- #SDL_LogInfo — SDL2
- #SDL_LogMessage — SDL2
- #SDL_LogMessage — SDL2
- #SDL_LogMessageV — SDL2
- #SDL_LogMessageV — SDL2
- #SDL_LogResetPriorities — SDL2
- #SDL_LogResetPriorities — SDL2
- #SDL_LogSetAllPriority — SDL2
- #SDL_LogSetAllPriority — SDL2
- #SDL_LogSetOutputFunction — SDL2
- #SDL_LogSetOutputFunction — SDL2
- #SDL_LogSetPriority — SDL2
- #SDL_LogSetPriority — SDL2
- #SDL_LogVerbose — SDL2
- #SDL_LogVerbose — SDL2
- #SDL_LogWarn — SDL2
- #SDL_LogWarn — SDL2
- #SDL_LowerBlit — SDL2
- #SDL_LowerBlit — SDL2
- #SDL_LowerBlitScaled — SDL2
- #SDL_LowerBlitScaled — SDL2
- #SDL_MapRGB — SDL2
- #SDL_MapRGB — SDL2
- #SDL_MapRGBA — SDL2
- #SDL_MapRGBA — SDL2
- #SDL_MasksToPixelFormatEnum — SDL2
- #SDL_MasksToPixelFormatEnum — SDL2
- #SDL_MixAudio — SDL2
- #SDL_MixAudio — SDL2
- #SDL_MixAudioFormat — SDL2
- #SDL_MixAudioFormat — SDL2
- #SDL_MouseIsHaptic — SDL2
- #SDL_MouseIsHaptic — SDL2
- #SDL_NumHaptics — SDL2
- #SDL_NumHaptics — SDL2
- #SDL_OpenAudio — SDL2
- #SDL_OpenAudio — SDL2
- #SDL_OpenAudioDevice — SDL2
- #SDL_OpenAudioDevice — SDL2
- #SDL_PauseAudio — SDL2
- #SDL_PauseAudio — SDL2
- #SDL_PauseAudioDevice — SDL2
- #SDL_PauseAudioDevice — SDL2
- #SDL_PixelFormatEnumToMasks — SDL2
- #SDL_PixelFormatEnumToMasks — SDL2
- #SDL_Quit — SDL2
- #SDL_Quit — SDL2
- #SDL_QuitSubSystem — SDL2
- #SDL_QuitSubSystem — SDL2
- #SDL_RWFromConstMem — SDL2
- #SDL_RWFromConstMem — SDL2
- #SDL_RWFromFP — SDL2
- #SDL_RWFromFP — SDL2
- #SDL_RWFromFile — SDL2
- #SDL_RWFromFile — SDL2
- #SDL_RWFromMem — SDL2
- #SDL_RWFromMem — SDL2
- #SDL_ReadBE16 — SDL2
- #SDL_ReadBE16 — SDL2
- #SDL_ReadBE32 — SDL2
- #SDL_ReadBE32 — SDL2
- #SDL_ReadBE64 — SDL2
- #SDL_ReadBE64 — SDL2
- #SDL_ReadLE16 — SDL2
- #SDL_ReadLE16 — SDL2
- #SDL_ReadLE32 — SDL2
- #SDL_ReadLE32 — SDL2
- #SDL_ReadLE64 — SDL2
- #SDL_ReadLE64 — SDL2
- #SDL_ReadU8 — SDL2
- #SDL_ReadU8 — SDL2
- #SDL_RecordGesture — SDL2
- #SDL_RecordGesture — SDL2
- #SDL_RemoveTimer — SDL2
- #SDL_RemoveTimer — SDL2
- #SDL_SaveAllDollarTemplates — SDL2
- #SDL_SaveAllDollarTemplates — SDL2
- #SDL_SaveBMP_RW — SDL2
- #SDL_SaveBMP_RW — SDL2
- #SDL_SaveDollarTemplate — SDL2
- #SDL_SaveDollarTemplate — SDL2
- #SDL_SetClipRect — SDL2
- #SDL_SetClipRect — SDL2
- #SDL_SetClipboardText — SDL2
- #SDL_SetClipboardText — SDL2
- #SDL_SetColorKey — SDL2
- #SDL_SetColorKey — SDL2
- #SDL_SetError — SDL2
- #SDL_SetError — SDL2
- #SDL_SetHint — SDL2
- #SDL_SetHint — SDL2
- #SDL_SetHintWithPriority — SDL2
- #SDL_SetHintWithPriority — SDL2
- #SDL_SetModState — SDL2
- #SDL_SetModState — SDL2
- #SDL_SetPaletteColors — SDL2
- #SDL_SetPaletteColors — SDL2
- #SDL_SetPixelFormatPalette — SDL2
- #SDL_SetPixelFormatPalette — SDL2
- #SDL_SetSurfaceAlphaMod — SDL2
- #SDL_SetSurfaceAlphaMod — SDL2
- #SDL_SetSurfaceBlendMode — SDL2
- #SDL_SetSurfaceBlendMode — SDL2
- #SDL_SetSurfaceColorMod — SDL2
- #SDL_SetSurfaceColorMod — SDL2
- #SDL_SetSurfacePalette — SDL2
- #SDL_SetSurfacePalette — SDL2
- #SDL_SetSurfaceRLE — SDL2
- #SDL_SetSurfaceRLE — SDL2
- #SDL_SetTextInputRect — SDL2
- #SDL_SetTextInputRect — SDL2
- #SDL_SoftStretch — SDL2
- #SDL_SoftStretch — SDL2
- #SDL_StartTextInput — SDL2
- #SDL_StartTextInput — SDL2
- #SDL_StopTextInput — SDL2
- #SDL_StopTextInput — SDL2
- #SDL_UnionRect — SDL2
- #SDL_UnionRect — SDL2
- #SDL_UnlockAudio — SDL2
- #SDL_UnlockAudio — SDL2
- #SDL_UnlockAudioDevice — SDL2
- #SDL_UnlockAudioDevice — SDL2
- #SDL_UnlockSurface — SDL2
- #SDL_UnlockSurface — SDL2
- #SDL_UpperBlit — SDL2
- #SDL_UpperBlit — SDL2
- #SDL_UpperBlitScaled — SDL2
- #SDL_UpperBlitScaled — SDL2
- #SDL_WasInit — SDL2
- #SDL_WasInit — SDL2
- #SDL_WriteBE16 — SDL2
- #SDL_WriteBE16 — SDL2
- #SDL_WriteBE32 — SDL2
- #SDL_WriteBE32 — SDL2
- #SDL_WriteBE64 — SDL2
- #SDL_WriteBE64 — SDL2
- #SDL_WriteLE16 — SDL2
- #SDL_WriteLE16 — SDL2
- #SDL_WriteLE32 — SDL2
- #SDL_WriteLE32 — SDL2
- #SDL_WriteLE64 — SDL2
- #SDL_WriteLE64 — SDL2
- #SDL_WriteU8 — SDL2
- #SDL_WriteU8 — SDL2
- #TTF_ByteSwappedUNICODE — SDL2::TTF
- #TTF_CloseFont — SDL2::TTF
- #TTF_FontAscent — SDL2::TTF
- #TTF_FontDescent — SDL2::TTF
- #TTF_FontFaceFamilyName — SDL2::TTF
- #TTF_FontFaceIsFixedWidth — SDL2::TTF
- #TTF_FontFaceStyleName — SDL2::TTF
- #TTF_FontFaces — SDL2::TTF
- #TTF_FontHeight — SDL2::TTF
- #TTF_FontLineSkip — SDL2::TTF
- #TTF_GetFontHinting — SDL2::TTF
- #TTF_GetFontKerning — SDL2::TTF
- #TTF_GetFontKerningSize — SDL2::TTF
- #TTF_GetFontOutline — SDL2::TTF
- #TTF_GetFontStyle — SDL2::TTF
- #TTF_GlyphIsProvided — SDL2::TTF
- #TTF_GlyphMetrics — SDL2::TTF
- #TTF_Init — SDL2::TTF
- #TTF_Linked_Version — SDL2::TTF
- #TTF_OpenFont — SDL2::TTF
- #TTF_OpenFontIndex — SDL2::TTF
- #TTF_OpenFontIndexRW — SDL2::TTF
- #TTF_OpenFontRW — SDL2::TTF
- #TTF_Quit — SDL2::TTF
- #TTF_RenderGlyph_Blended — SDL2::TTF
- #TTF_RenderGlyph_Shaded — SDL2::TTF
- #TTF_RenderGlyph_Solid — SDL2::TTF
- #TTF_RenderText_Blended — SDL2::TTF
- #TTF_RenderText_Blended_Wrapped — SDL2::TTF
- #TTF_RenderText_Shaded — SDL2::TTF
- #TTF_RenderText_Solid — SDL2::TTF
- #TTF_RenderUNICODE_Blended — SDL2::TTF
- #TTF_RenderUNICODE_Blended_Wrapped — SDL2::TTF
- #TTF_RenderUNICODE_Shaded — SDL2::TTF
- #TTF_RenderUNICODE_Solid — SDL2::TTF
- #TTF_RenderUTF8_Blended — SDL2::TTF
- #TTF_RenderUTF8_Blended_Wrapped — SDL2::TTF
- #TTF_RenderUTF8_Shaded — SDL2::TTF
- #TTF_RenderUTF8_Solid — SDL2::TTF
- #TTF_SetFontHinting — SDL2::TTF
- #TTF_SetFontKerning — SDL2::TTF
- #TTF_SetFontOutline — SDL2::TTF
- #TTF_SetFontStyle — SDL2::TTF
- #TTF_SizeText — SDL2::TTF
- #TTF_SizeUNICODE — SDL2::TTF
- #TTF_SizeUTF8 — SDL2::TTF
- #TTF_WasInit — SDL2::TTF
- #[] — SDL2::Display::Modes
- #[] — SDL2::Joystick::Axes
- #[] — SDL2::Joystick::Balls
- #[] — SDL2::Joystick::Buttons
- #[] — SDL2::Joystick::Hats
- #[] — SDL2::Window::Data
- #[] — SDL2::StructArray
- #[]= — SDL2::Window::Data
- #after_loop — BadSdl::Application
- #alpha_mod — SDL2::Texture
- #alpha_mod= — SDL2::Texture
- #api — SDL2::Library
- #axes — SDL2::Joystick
- #balls — SDL2::Joystick
- #before_loop — BadSdl::Application
- #blend_mode — SDL2::Texture
- #blend_mode= — SDL2::Texture
- #blit_in — SDL2::Surface
- #blit_out — SDL2::Surface
- #boolean? — SDL2::Library
- #bounds — SDL2::Display
- #bounds! — SDL2::Display
- #brightness — SDL2::Window
- #brightness= — SDL2::Window
- #buttons — SDL2::Joystick
- #clear — SDL2::Renderer
- #clip_rect — SDL2::Renderer
- #clip_rect= — SDL2::Renderer
- #close — SDL2::RWops
- #close — SDL2::TTF::Font
- #closest_display_mode — SDL2::Display
- #color_key — SDL2::Surface
- #color_key= — SDL2::Surface
- #color_mod — SDL2::Texture
- #color_mod= — SDL2::Texture
- #convert — SDL2::Surface
- #copy — SDL2::Renderer
- #copy_ex — SDL2::Renderer
- #copy_from — SDL2::Color
- #count — SDL2::Display::Modes
- #count — SDL2::Joystick::Axes
- #count — SDL2::Joystick::Balls
- #count — SDL2::Joystick::Buttons
- #count — SDL2::Joystick::Hats
- #current_display_mode — SDL2::Display
- #current_engine — BadSdl::Engine::Engines
- #current_size — SDL2::Window
- #current_size= — SDL2::Window
- #data — SDL2::Window
- #deref — SDL2::TypedPointer::BlendMode
- #deref — SDL2::TypedPointer::BlendMode
- #destroy — SDL2::Renderer
- #destroy — SDL2::Texture
- #destroy — SDL2::Window
- #display — SDL2::Window
- #display_index — SDL2::Window
- #display_mode — SDL2::Window
- #draw_blend_mode — SDL2::Renderer
- #draw_blend_mode= — SDL2::Renderer
- #draw_color — SDL2::Renderer
- #draw_color= — SDL2::Renderer
- #draw_line — SDL2::Renderer
- #draw_lines — SDL2::Renderer
- #draw_point — SDL2::Renderer
- #draw_points — SDL2::Renderer
- #draw_rect — SDL2::Renderer
- #draw_rects — SDL2::Renderer
- #driverdata= — SDL2::Display::Mode
- #each — SDL2::Joystick::Components
- #effect_done — SDL2::Mixer
- #effect_done — SDL2::Mixer
- #effect_done — SDL2::Mixer
- #effect_func — SDL2::Mixer
- #effect_func — SDL2::Mixer
- #effect_func — SDL2::Mixer
- #empty — SDL2::Rect
- #empty? — SDL2::Rect
- #enclose_points — SDL2::Rect
- #event_filter — SDL2
- #event_filter — SDL2
- #event_state — SDL2::Joystick
- #fill_rect — SDL2::Renderer
- #fill_rect — SDL2::Surface
- #fill_rects — SDL2::Renderer
- #first — SDL2::Display::Modes
- #first — SDL2::StructArray
- #flags — SDL2::Window
- #format= — SDL2::Display::Mode
- #free — SDL2::Struct
- #free — SDL2::Surface
- #free — SDL2::TTF::Font
- #fullscreen= — SDL2::Window
- #get_color_key — SDL2::Surface
- #get_event_state — SDL2
- #get_event_state — SDL2
- #get_guid — SDL2::Joystick
- #get_name — SDL2::PixelFormat
- #get_palette — SDL2::Surface
- #get_rgb — SDL2::PixelFormat
- #get_rgba — SDL2::PixelFormat
- #grab= — SDL2::Window
- #grab? — SDL2::Window
- #h= — SDL2::Display::Mode
- #handle_event — BadSdl::Engine
- #handle_event — BadSdl::Engine::Engines
- #has_intersection? — SDL2::Rect
- #hats — SDL2::Joystick
- #height — SDL2::Window
- #hide — SDL2::Window
- #icon= — SDL2::Window
- #id — SDL2::Window
- #info — SDL2::Renderer
- #init_sub_system! — SDL2
- #init_sub_system! — SDL2
- #instance_id — SDL2::Joystick
- #intersect_line — SDL2::Rect
- #intersect_rect — SDL2::Rect
- #intersection — SDL2::Rect
- #last — SDL2::StructArray
- #linked_version — SDL2::Mixer
- #linked_version — SDL2::Mixer
- #linked_version — SDL2::Mixer
- #lock — SDL2::Surface
- #lock — SDL2::Texture
- #logical_size — SDL2::Renderer
- #logical_size= — SDL2::Renderer
- #loop — BadSdl::Application
- #major — SDL2::Version
- #map — SDL2::PixelFormat
- #map_rgb — SDL2::PixelFormat
- #map_rgba — SDL2::PixelFormat
- #maximize — SDL2::Window
- #maximum_size — SDL2::Window
- #maximum_size= — SDL2::Window
- #member_readers — SDL2::StructHelper
- #member_writers — SDL2::StructHelper
- #metaclass — SDL2::Library
- #minimize — SDL2::Window
- #minimum_size — SDL2::Window
- #minimum_size= — SDL2::Window
- #minor — SDL2::Version
- #modes — SDL2::Display
- #music_finished — SDL2::Mixer
- #music_finished — SDL2::Mixer
- #music_finished — SDL2::Mixer
- #mustlock? — SDL2::Surface
- #name — SDL2::Joystick
- #named — SDL2::Window::Data
- #named= — SDL2::Window::Data
- #on — BadSdl::Engine
- #on_handlers — BadSdl::Engine
- #output_size — SDL2::Renderer
- #paint_to — BadSdl::Engine
- #paint_to — BadSdl::Engine::BlockEngine
- #paint_to — BadSdl::Engine::Engines
- #painter — BadSdl::Engine
- #palette — SDL2::Surface
- #palette= — SDL2::PixelFormat
- #palette= — SDL2::Surface
- #patch — SDL2::Version
- #pixel_format — SDL2::Window
- #play — SDL2::Mixer::Chunk
- #poll — BadSdl::Application
- #position — SDL2::Window
- #position= — SDL2::Window
- #present — SDL2::Renderer
- #query — SDL2::Texture
- #quit — BadSdl::Application
- #quit — BadSdl::Engine
- #quit — BadSdl::Engine::Engines
- #raise_above — SDL2::Window
- #raise_error — SDL2::Library
- #raise_error_if — SDL2::Library
- #raise_error_unless — SDL2::Library
- #read — SDL2::RWops
- #rect — SDL2::Surface
- #refresh_rate= — SDL2::Display::Mode
- #render_text_blended — SDL2::TTF::Font
- #render_text_blended_wrapped — SDL2::TTF::Font
- #render_text_shaded — SDL2::TTF::Font
- #render_text_solid — SDL2::TTF::Font
- #renderer — SDL2::Window
- #renderer_to_surface — SDL2::Window
- #restore — SDL2::Window
- #returns_error — SDL2::Library
- #rle= — SDL2::Surface
- #save_bmp — SDL2::Surface
- #save_bmp_rw — SDL2::Surface
- #scale — SDL2::Renderer
- #scale= — SDL2::Renderer
- #seek — SDL2::RWops
- #set — SDL2::Color
- #set_color_key — SDL2::Surface
- #set_colors — SDL2::Palette
- #set_palette — SDL2::PixelFormat
- #set_palette — SDL2::Surface
- #set_rle — SDL2::Surface
- #show — SDL2::Window
- #size — SDL2::RWops
- #surface — SDL2::Window
- #target — SDL2::Renderer
- #target= — SDL2::Renderer
- #target_supported? — SDL2::Renderer
- #tell — SDL2::RWops
- #texture_from_surface — SDL2::Renderer
- #title — SDL2::Window
- #title= — SDL2::Window
- #to_a — SDL2::Color
- #to_event — SDL2::Event::Abstract
- #to_masks — SDL2::PixelFormat
- #to_s — SDL2::Struct
- #to_s — SDL2::Version
- #union — SDL2::Rect
- #unknown — SDL2
- #unknown — SDL2
- #unlock — SDL2::Surface
- #unlock — SDL2::Texture
- #update_members — SDL2::Struct
- #update_surface — SDL2::Window
- #value — SDL2::TypedPointer::BlendMode
- #value — SDL2::TypedPointer::BlendMode
- #viewport — SDL2::Renderer
- #viewport= — SDL2::Renderer
- #w= — SDL2::Display::Mode
- #width — SDL2::Window
- #write — SDL2::RWops