Table of Contents - sea_battle-0.1.4 Documentation
Classes and Modules
Methods
- ::new — SeaBattle
- ::new — SeaBattle::Board
- ::new — SeaBattle::Cell
- ::new — SeaBattle::GUI
- ::new — SeaBattle::RandomShip
- #activate_board — SeaBattle::Board
- #active_user — SeaBattle
- #add_ship — SeaBattle::Cell
- #add_ship — SeaBattle::RandomShip
- #add_ship_of — SeaBattle::RandomShip
- #all_positions — SeaBattle::GUI
- #area_ship_positions — SeaBattle::RandomShip
- #attack — SeaBattle::Board
- #attack — SeaBattle::Cell
- #attack_on — SeaBattle::GUI
- #board_line — SeaBattle::GUI
- #check_board — SeaBattle::Board
- #first_status — SeaBattle
- #horizontal_ship_position — SeaBattle::Board
- #info_command — SeaBattle::GUI
- #is_activated? — SeaBattle
- #is_area_empty? — SeaBattle::RandomShip
- #is_attacked? — SeaBattle::Board
- #is_attacked? — SeaBattle::Cell
- #is_empty? — SeaBattle::Cell
- #is_finished? — SeaBattle::Board
- #is_in_ship? — SeaBattle::Board
- #is_in_ship? — SeaBattle::Cell
- #is_selected? — SeaBattle::Cell
- #is_sunk? — SeaBattle::Cell
- #is_sunken_ship? — SeaBattle
- #is_sunken_ship? — SeaBattle::Board
- #last_attack_move — SeaBattle
- #load_board — SeaBattle::Board
- #mixed_board_positions — SeaBattle::Support
- #move — SeaBattle
- #play — SeaBattle::GUI
- #push_message — SeaBattle::GUI
- #random_position — SeaBattle::Board
- #random_ships — SeaBattle::Board
- #reset_board — SeaBattle::Board
- #reset_cell — SeaBattle::Cell
- #second_status — SeaBattle
- #set_default_keyboard — SeaBattle::GUI
- #ship_positions — SeaBattle::Board
- #ship_positions — SeaBattle::RandomShip
- #show_messages — SeaBattle::GUI
- #show_title — SeaBattle::GUI
- #sunk — SeaBattle::Cell
- #switch_select — SeaBattle::Cell
- #update_screen — SeaBattle::GUI
- #user_command — SeaBattle::GUI
- #vertical_ship_position — SeaBattle::Board
- #winner_is — SeaBattle