module OpenGL

opengl-bindings

NOTICE

This is an automatically generated file.

opengl-bindings

NOTICE

This is an automatically generated file.

Constants

CGL_FUNCTIONS_ARGS_MAP
CGL_FUNCTIONS_MAP
CGL_FUNCTIONS_RETVAL_MAP
GLX_FUNCTIONS_ARGS_MAP
GLX_FUNCTIONS_MAP
GLX_FUNCTIONS_RETVAL_MAP
GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_3_BYTES
GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
GL_ACTIVE_ATTRIBUTES
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
GL_ACTIVE_PROGRAM
GL_ACTIVE_RESOURCES
GL_ACTIVE_SUBROUTINES
GL_ACTIVE_SUBROUTINE_MAX_LENGTH
GL_ACTIVE_SUBROUTINE_UNIFORMS
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
GL_ACTIVE_TEXTURE
GL_ACTIVE_UNIFORMS
GL_ACTIVE_UNIFORM_BLOCKS
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ACTIVE_UNIFORM_MAX_LENGTH
GL_ACTIVE_VARIABLES
GL_ADD
GL_ADD_SIGNED
GL_ALIASED_LINE_WIDTH_RANGE
GL_ALIASED_POINT_SIZE_RANGE
GL_ALL_ATTRIB_BITS
GL_ALL_BARRIER_BITS
GL_ALL_SHADER_BITS
GL_ALPHA
GL_ALPHA12
GL_ALPHA16
GL_ALPHA4
GL_ALPHA8
GL_ALPHA_BIAS
GL_ALPHA_BITS
GL_ALPHA_INTEGER
GL_ALPHA_SCALE
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALREADY_SIGNALED
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ANY_SAMPLES_PASSED
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER_BINDING
GL_ARRAY_SIZE
GL_ARRAY_STRIDE
GL_ATOMIC_COUNTER_BARRIER_BIT
GL_ATOMIC_COUNTER_BUFFER
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
GL_ATOMIC_COUNTER_BUFFER_BINDING
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
GL_ATOMIC_COUNTER_BUFFER_INDEX
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
GL_ATOMIC_COUNTER_BUFFER_SIZE
GL_ATOMIC_COUNTER_BUFFER_START
GL_ATTACHED_SHADERS
GL_ATTRIB_STACK_DEPTH
GL_AUTO_GENERATE_MIPMAP
GL_AUTO_NORMAL
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_AUX_BUFFERS
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BGR
GL_BGRA
GL_BGRA_INTEGER
GL_BGR_INTEGER
GL_BITMAP
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_COLOR
GL_BLEND_DST
GL_BLEND_DST_ALPHA
GL_BLEND_DST_RGB
GL_BLEND_EQUATION
GL_BLEND_EQUATION_ALPHA
GL_BLEND_EQUATION_RGB
GL_BLEND_SRC
GL_BLEND_SRC_ALPHA
GL_BLEND_SRC_RGB
GL_BLOCK_INDEX
GL_BLUE
GL_BLUE_BIAS
GL_BLUE_BITS
GL_BLUE_INTEGER
GL_BLUE_SCALE
GL_BOOL
GL_BOOL_VEC2
GL_BOOL_VEC3
GL_BOOL_VEC4
GL_BUFFER
GL_BUFFER_ACCESS
GL_BUFFER_ACCESS_FLAGS
GL_BUFFER_BINDING
GL_BUFFER_DATA_SIZE
GL_BUFFER_IMMUTABLE_STORAGE
GL_BUFFER_MAPPED
GL_BUFFER_MAP_LENGTH
GL_BUFFER_MAP_OFFSET
GL_BUFFER_MAP_POINTER
GL_BUFFER_SIZE
GL_BUFFER_STORAGE_FLAGS
GL_BUFFER_UPDATE_BARRIER_BIT
GL_BUFFER_USAGE
GL_BUFFER_VARIABLE
GL_BYTE
GL_C3F_V3F
GL_C4F_N3F_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_CAVEAT_SUPPORT
GL_CCW
GL_CLAMP
GL_CLAMP_FRAGMENT_COLOR
GL_CLAMP_READ_COLOR
GL_CLAMP_TO_BORDER
GL_CLAMP_TO_EDGE
GL_CLAMP_VERTEX_COLOR
GL_CLEAR
GL_CLEAR_BUFFER
GL_CLEAR_TEXTURE
GL_CLIENT_ACTIVE_TEXTURE
GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_STORAGE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIPPING_INPUT_PRIMITIVES
GL_CLIPPING_OUTPUT_PRIMITIVES
GL_CLIP_DEPTH_MODE
GL_CLIP_DISTANCE0
GL_CLIP_DISTANCE1
GL_CLIP_DISTANCE2
GL_CLIP_DISTANCE3
GL_CLIP_DISTANCE4
GL_CLIP_DISTANCE5
GL_CLIP_DISTANCE6
GL_CLIP_DISTANCE7
GL_CLIP_ORIGIN
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_COEFF
GL_COLOR
GL_COLORBURN
GL_COLORDODGE
GL_COLOR_ARRAY
GL_COLOR_ARRAY_BUFFER_BINDING
GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_TYPE
GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT1
GL_COLOR_ATTACHMENT10
GL_COLOR_ATTACHMENT11
GL_COLOR_ATTACHMENT12
GL_COLOR_ATTACHMENT13
GL_COLOR_ATTACHMENT14
GL_COLOR_ATTACHMENT15
GL_COLOR_ATTACHMENT16
GL_COLOR_ATTACHMENT17
GL_COLOR_ATTACHMENT18
GL_COLOR_ATTACHMENT19
GL_COLOR_ATTACHMENT2
GL_COLOR_ATTACHMENT20
GL_COLOR_ATTACHMENT21
GL_COLOR_ATTACHMENT22
GL_COLOR_ATTACHMENT23
GL_COLOR_ATTACHMENT24
GL_COLOR_ATTACHMENT25
GL_COLOR_ATTACHMENT26
GL_COLOR_ATTACHMENT27
GL_COLOR_ATTACHMENT28
GL_COLOR_ATTACHMENT29
GL_COLOR_ATTACHMENT3
GL_COLOR_ATTACHMENT30
GL_COLOR_ATTACHMENT31
GL_COLOR_ATTACHMENT4
GL_COLOR_ATTACHMENT5
GL_COLOR_ATTACHMENT6
GL_COLOR_ATTACHMENT7
GL_COLOR_ATTACHMENT8
GL_COLOR_ATTACHMENT9
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_COMPONENTS
GL_COLOR_ENCODING
GL_COLOR_INDEX
GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_RENDERABLE
GL_COLOR_SUM
GL_COLOR_TABLE
GL_COLOR_WRITEMASK
GL_COMBINE
GL_COMBINE_ALPHA
GL_COMBINE_RGB
GL_COMMAND_BARRIER_BIT
GL_COMPARE_REF_TO_TEXTURE
GL_COMPARE_R_TO_TEXTURE
GL_COMPATIBLE_SUBROUTINES
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_COMPILE_STATUS
GL_COMPRESSED_ALPHA
GL_COMPRESSED_INTENSITY
GL_COMPRESSED_LUMINANCE
GL_COMPRESSED_LUMINANCE_ALPHA
GL_COMPRESSED_R11_EAC
GL_COMPRESSED_RED
GL_COMPRESSED_RED_RGTC1
GL_COMPRESSED_RG
GL_COMPRESSED_RG11_EAC
GL_COMPRESSED_RGB
GL_COMPRESSED_RGB8_ETC2
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_RGBA
GL_COMPRESSED_RGBA8_ETC2_EAC
GL_COMPRESSED_RGBA_ASTC_10x10
GL_COMPRESSED_RGBA_ASTC_10x5
GL_COMPRESSED_RGBA_ASTC_10x6
GL_COMPRESSED_RGBA_ASTC_10x8
GL_COMPRESSED_RGBA_ASTC_12x10
GL_COMPRESSED_RGBA_ASTC_12x12
GL_COMPRESSED_RGBA_ASTC_4x4
GL_COMPRESSED_RGBA_ASTC_5x4
GL_COMPRESSED_RGBA_ASTC_5x5
GL_COMPRESSED_RGBA_ASTC_6x5
GL_COMPRESSED_RGBA_ASTC_6x6
GL_COMPRESSED_RGBA_ASTC_8x5
GL_COMPRESSED_RGBA_ASTC_8x6
GL_COMPRESSED_RGBA_ASTC_8x8
GL_COMPRESSED_RGBA_BPTC_UNORM
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
GL_COMPRESSED_RG_RGTC2
GL_COMPRESSED_SIGNED_R11_EAC
GL_COMPRESSED_SIGNED_RED_RGTC1
GL_COMPRESSED_SIGNED_RG11_EAC
GL_COMPRESSED_SIGNED_RG_RGTC2
GL_COMPRESSED_SLUMINANCE
GL_COMPRESSED_SLUMINANCE_ALPHA
GL_COMPRESSED_SRGB
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
GL_COMPRESSED_SRGB8_ETC2
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
GL_COMPRESSED_SRGB_ALPHA
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPUTE_SHADER
GL_COMPUTE_SHADER_BIT
GL_COMPUTE_SHADER_INVOCATIONS
GL_COMPUTE_SUBROUTINE
GL_COMPUTE_SUBROUTINE_UNIFORM
GL_COMPUTE_TEXTURE
GL_COMPUTE_WORK_GROUP_SIZE
GL_CONDITION_SATISFIED
GL_CONSTANT
GL_CONSTANT_ALPHA
GL_CONSTANT_ATTENUATION
GL_CONSTANT_COLOR
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_CONTEXT_CORE_PROFILE_BIT
GL_CONTEXT_FLAGS
GL_CONTEXT_FLAG_DEBUG_BIT
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_CONTEXT_FLAG_NO_ERROR_BIT
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_CONTEXT_LOST
GL_CONTEXT_PROFILE_MASK
GL_CONTEXT_RELEASE_BEHAVIOR
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
GL_CONVOLUTION_1D
GL_CONVOLUTION_2D
GL_COORD_REPLACE
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER_BINDING
GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER_BINDING
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_BIT
GL_CURRENT_COLOR
GL_CURRENT_FOG_COORD
GL_CURRENT_FOG_COORDINATE
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_PROGRAM
GL_CURRENT_QUERY
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_SECONDARY_COLOR
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_SECONDARY_COLOR
GL_CURRENT_TEXTURE_COORDS
GL_CURRENT_VERTEX_ATTRIB
GL_CW
GL_DARKEN
GL_DEBUG_CALLBACK_FUNCTION
GL_DEBUG_CALLBACK_USER_PARAM
GL_DEBUG_GROUP_STACK_DEPTH
GL_DEBUG_LOGGED_MESSAGES
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
GL_DEBUG_OUTPUT
GL_DEBUG_OUTPUT_SYNCHRONOUS
GL_DEBUG_SEVERITY_HIGH
GL_DEBUG_SEVERITY_LOW
GL_DEBUG_SEVERITY_MEDIUM
GL_DEBUG_SEVERITY_NOTIFICATION
GL_DEBUG_SOURCE_API
GL_DEBUG_SOURCE_APPLICATION
GL_DEBUG_SOURCE_OTHER
GL_DEBUG_SOURCE_SHADER_COMPILER
GL_DEBUG_SOURCE_THIRD_PARTY
GL_DEBUG_SOURCE_WINDOW_SYSTEM
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
GL_DEBUG_TYPE_ERROR
GL_DEBUG_TYPE_MARKER
GL_DEBUG_TYPE_OTHER
GL_DEBUG_TYPE_PERFORMANCE
GL_DEBUG_TYPE_POP_GROUP
GL_DEBUG_TYPE_PORTABILITY
GL_DEBUG_TYPE_PUSH_GROUP
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
GL_DECAL
GL_DECR
GL_DECR_WRAP
GL_DELETE_STATUS
GL_DEPTH
GL_DEPTH24_STENCIL8
GL_DEPTH32F_STENCIL8
GL_DEPTH_ATTACHMENT
GL_DEPTH_BIAS
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLAMP
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT16
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32F
GL_DEPTH_COMPONENTS
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_RENDERABLE
GL_DEPTH_SCALE
GL_DEPTH_STENCIL
GL_DEPTH_STENCIL_ATTACHMENT
GL_DEPTH_STENCIL_TEXTURE_MODE
GL_DEPTH_TEST
GL_DEPTH_TEXTURE_MODE
GL_DEPTH_WRITEMASK
GL_DIFFERENCE
GL_DIFFUSE
GL_DISPATCH_INDIRECT_BUFFER
GL_DISPATCH_INDIRECT_BUFFER_BINDING
GL_DISPLAY_LIST
GL_DITHER
GL_DOMAIN
GL_DONT_CARE
GL_DOT3_RGB
GL_DOT3_RGBA
GL_DOUBLE
GL_DOUBLEBUFFER
GL_DOUBLE_MAT2
GL_DOUBLE_MAT2x3
GL_DOUBLE_MAT2x4
GL_DOUBLE_MAT3
GL_DOUBLE_MAT3x2
GL_DOUBLE_MAT3x4
GL_DOUBLE_MAT4
GL_DOUBLE_MAT4x2
GL_DOUBLE_MAT4x3
GL_DOUBLE_VEC2
GL_DOUBLE_VEC3
GL_DOUBLE_VEC4
GL_DRAW_BUFFER
GL_DRAW_BUFFER0
GL_DRAW_BUFFER1
GL_DRAW_BUFFER10
GL_DRAW_BUFFER11
GL_DRAW_BUFFER12
GL_DRAW_BUFFER13
GL_DRAW_BUFFER14
GL_DRAW_BUFFER15
GL_DRAW_BUFFER2
GL_DRAW_BUFFER3
GL_DRAW_BUFFER4
GL_DRAW_BUFFER5
GL_DRAW_BUFFER6
GL_DRAW_BUFFER7
GL_DRAW_BUFFER8
GL_DRAW_BUFFER9
GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER_BINDING
GL_DRAW_INDIRECT_BUFFER
GL_DRAW_INDIRECT_BUFFER_BINDING
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_DYNAMIC_COPY
GL_DYNAMIC_DRAW
GL_DYNAMIC_READ
GL_DYNAMIC_STORAGE_BIT
GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_STRIDE
GL_ELEMENT_ARRAY_BARRIER_BIT
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER_BINDING
GL_EMISSION
GL_ENABLE_BIT
GL_EQUAL
GL_EQUIV
GL_EVAL_BIT
GL_EXCLUSION
GL_EXP
GL_EXP2
GL_EXTENSIONS
GL_EYE_LINEAR
GL_EYE_PLANE
GL_FALSE
GL_FASTEST
GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_FILL
GL_FILTER
GL_FIRST_VERTEX_CONVENTION
GL_FIXED
GL_FIXED_ONLY
GL_FLAT
GL_FLOAT
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_FLOAT_MAT2
GL_FLOAT_MAT2x3
GL_FLOAT_MAT2x4
GL_FLOAT_MAT3
GL_FLOAT_MAT3x2
GL_FLOAT_MAT3x4
GL_FLOAT_MAT4
GL_FLOAT_MAT4x2
GL_FLOAT_MAT4x3
GL_FLOAT_VEC2
GL_FLOAT_VEC3
GL_FLOAT_VEC4
GL_FOG
GL_FOG_BIT
GL_FOG_COLOR
GL_FOG_COORD
GL_FOG_COORDINATE
GL_FOG_COORDINATE_ARRAY
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
GL_FOG_COORDINATE_ARRAY_POINTER
GL_FOG_COORDINATE_ARRAY_STRIDE
GL_FOG_COORDINATE_ARRAY_TYPE
GL_FOG_COORDINATE_SOURCE
GL_FOG_COORD_ARRAY
GL_FOG_COORD_ARRAY_BUFFER_BINDING
GL_FOG_COORD_ARRAY_POINTER
GL_FOG_COORD_ARRAY_STRIDE
GL_FOG_COORD_ARRAY_TYPE
GL_FOG_COORD_SRC
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_HINT
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRACTIONAL_EVEN
GL_FRACTIONAL_ODD
GL_FRAGMENT_DEPTH
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER_BIT
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
GL_FRAGMENT_SHADER_INVOCATIONS
GL_FRAGMENT_SUBROUTINE
GL_FRAGMENT_SUBROUTINE_UNIFORM
GL_FRAGMENT_TEXTURE
GL_FRAMEBUFFER
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
GL_FRAMEBUFFER_BARRIER_BIT
GL_FRAMEBUFFER_BINDING
GL_FRAMEBUFFER_BLEND
GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_DEFAULT
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
GL_FRAMEBUFFER_DEFAULT_HEIGHT
GL_FRAMEBUFFER_DEFAULT_LAYERS
GL_FRAMEBUFFER_DEFAULT_SAMPLES
GL_FRAMEBUFFER_DEFAULT_WIDTH
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_RENDERABLE
GL_FRAMEBUFFER_RENDERABLE_LAYERED
GL_FRAMEBUFFER_SRGB
GL_FRAMEBUFFER_UNDEFINED
GL_FRAMEBUFFER_UNSUPPORTED
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_FULL_SUPPORT
GL_FUNCTIONS_ARGS_MAP
GL_FUNCTIONS_MAP
GL_FUNCTIONS_RETVAL_MAP
GL_FUNC_ADD
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_SUBTRACT
GL_GENERATE_MIPMAP
GL_GENERATE_MIPMAP_HINT
GL_GEOMETRY_INPUT_TYPE
GL_GEOMETRY_OUTPUT_TYPE
GL_GEOMETRY_SHADER
GL_GEOMETRY_SHADER_BIT
GL_GEOMETRY_SHADER_INVOCATIONS
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
GL_GEOMETRY_SUBROUTINE
GL_GEOMETRY_SUBROUTINE_UNIFORM
GL_GEOMETRY_TEXTURE
GL_GEOMETRY_VERTICES_OUT
GL_GEQUAL
GL_GET_TEXTURE_IMAGE_FORMAT
GL_GET_TEXTURE_IMAGE_TYPE
GL_GREATER
GL_GREEN
GL_GREEN_BIAS
GL_GREEN_BITS
GL_GREEN_INTEGER
GL_GREEN_SCALE
GL_GUILTY_CONTEXT_RESET
GL_HALF_FLOAT
GL_HARDLIGHT
GL_HIGH_FLOAT
GL_HIGH_INT
GL_HINT_BIT
GL_HISTOGRAM
GL_HSL_COLOR
GL_HSL_HUE
GL_HSL_LUMINOSITY
GL_HSL_SATURATION
GL_IMAGE_1D
GL_IMAGE_1D_ARRAY
GL_IMAGE_2D
GL_IMAGE_2D_ARRAY
GL_IMAGE_2D_MULTISAMPLE
GL_IMAGE_2D_MULTISAMPLE_ARRAY
GL_IMAGE_2D_RECT
GL_IMAGE_3D
GL_IMAGE_BINDING_ACCESS
GL_IMAGE_BINDING_FORMAT
GL_IMAGE_BINDING_LAYER
GL_IMAGE_BINDING_LAYERED
GL_IMAGE_BINDING_LEVEL
GL_IMAGE_BINDING_NAME
GL_IMAGE_BUFFER
GL_IMAGE_CLASS_10_10_10_2
GL_IMAGE_CLASS_11_11_10
GL_IMAGE_CLASS_1_X_16
GL_IMAGE_CLASS_1_X_32
GL_IMAGE_CLASS_1_X_8
GL_IMAGE_CLASS_2_X_16
GL_IMAGE_CLASS_2_X_32
GL_IMAGE_CLASS_2_X_8
GL_IMAGE_CLASS_4_X_16
GL_IMAGE_CLASS_4_X_32
GL_IMAGE_CLASS_4_X_8
GL_IMAGE_COMPATIBILITY_CLASS
GL_IMAGE_CUBE
GL_IMAGE_CUBE_MAP_ARRAY
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
GL_IMAGE_PIXEL_FORMAT
GL_IMAGE_PIXEL_TYPE
GL_IMAGE_TEXEL_SIZE
GL_IMPLEMENTATION_COLOR_READ_FORMAT
GL_IMPLEMENTATION_COLOR_READ_TYPE
GL_INCR
GL_INCR_WRAP
GL_INDEX
GL_INDEX_ARRAY
GL_INDEX_ARRAY_BUFFER_BINDING
GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_TYPE
GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP
GL_INDEX_MODE
GL_INDEX_OFFSET
GL_INDEX_SHIFT
GL_INDEX_WRITEMASK
GL_INFO_LOG_LENGTH
GL_INNOCENT_CONTEXT_RESET
GL_INT
GL_INTENSITY
GL_INTENSITY12
GL_INTENSITY16
GL_INTENSITY4
GL_INTENSITY8
GL_INTERLEAVED_ATTRIBS
GL_INTERNALFORMAT_ALPHA_SIZE
GL_INTERNALFORMAT_ALPHA_TYPE
GL_INTERNALFORMAT_BLUE_SIZE
GL_INTERNALFORMAT_BLUE_TYPE
GL_INTERNALFORMAT_DEPTH_SIZE
GL_INTERNALFORMAT_DEPTH_TYPE
GL_INTERNALFORMAT_GREEN_SIZE
GL_INTERNALFORMAT_GREEN_TYPE
GL_INTERNALFORMAT_PREFERRED
GL_INTERNALFORMAT_RED_SIZE
GL_INTERNALFORMAT_RED_TYPE
GL_INTERNALFORMAT_SHARED_SIZE
GL_INTERNALFORMAT_STENCIL_SIZE
GL_INTERNALFORMAT_STENCIL_TYPE
GL_INTERNALFORMAT_SUPPORTED
GL_INTERPOLATE
GL_INT_2_10_10_10_REV
GL_INT_IMAGE_1D
GL_INT_IMAGE_1D_ARRAY
GL_INT_IMAGE_2D
GL_INT_IMAGE_2D_ARRAY
GL_INT_IMAGE_2D_MULTISAMPLE
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_INT_IMAGE_2D_RECT
GL_INT_IMAGE_3D
GL_INT_IMAGE_BUFFER
GL_INT_IMAGE_CUBE
GL_INT_IMAGE_CUBE_MAP_ARRAY
GL_INT_SAMPLER_1D
GL_INT_SAMPLER_1D_ARRAY
GL_INT_SAMPLER_2D
GL_INT_SAMPLER_2D_ARRAY
GL_INT_SAMPLER_2D_MULTISAMPLE
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_INT_SAMPLER_2D_RECT
GL_INT_SAMPLER_3D
GL_INT_SAMPLER_BUFFER
GL_INT_SAMPLER_CUBE
GL_INT_SAMPLER_CUBE_MAP_ARRAY
GL_INT_VEC2
GL_INT_VEC3
GL_INT_VEC4
GL_INVALID_ENUM
GL_INVALID_FRAMEBUFFER_OPERATION
GL_INVALID_INDEX
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_ISOLINES
GL_IS_PER_PATCH
GL_IS_ROW_MAJOR
GL_KEEP
GL_LAST_VERTEX_CONVENTION
GL_LAYER_PROVOKING_VERTEX
GL_LEFT
GL_LEQUAL
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GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_LIGHTEN
GL_LIGHTING
GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_COLOR_CONTROL
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINES_ADJACENCY
GL_LINE_BIT
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_STRIP_ADJACENCY
GL_LINE_TOKEN
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LIST_BASE
GL_LIST_BIT
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOCATION
GL_LOCATION_COMPONENT
GL_LOCATION_INDEX
GL_LOGIC_OP
GL_LOGIC_OP_MODE
GL_LOSE_CONTEXT_ON_RESET
GL_LOWER_LEFT
GL_LOW_FLOAT
GL_LOW_INT
GL_LUMINANCE
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GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16
GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE_ALPHA
GL_MAJOR_VERSION
GL_MANUAL_GENERATE_MIPMAP
GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP_COHERENT_BIT
GL_MAP_COLOR
GL_MAP_FLUSH_EXPLICIT_BIT
GL_MAP_INVALIDATE_BUFFER_BIT
GL_MAP_INVALIDATE_RANGE_BIT
GL_MAP_PERSISTENT_BIT
GL_MAP_READ_BIT
GL_MAP_STENCIL
GL_MAP_UNSYNCHRONIZED_BIT
GL_MAP_WRITE_BIT
GL_MATRIX_MODE
GL_MATRIX_STRIDE
GL_MAX
GL_MAX_3D_TEXTURE_SIZE
GL_MAX_ARRAY_TEXTURE_LAYERS
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_DISTANCES
GL_MAX_CLIP_PLANES
GL_MAX_COLOR_ATTACHMENTS
GL_MAX_COLOR_TEXTURE_SAMPLES
GL_MAX_COMBINED_ATOMIC_COUNTERS
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMBINED_DIMENSIONS
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_COMBINED_IMAGE_UNIFORMS
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_ATOMIC_COUNTERS
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
GL_MAX_COMPUTE_IMAGE_UNIFORMS
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
GL_MAX_COMPUTE_UNIFORM_BLOCKS
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
GL_MAX_COMPUTE_WORK_GROUP_COUNT
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
GL_MAX_COMPUTE_WORK_GROUP_SIZE
GL_MAX_CUBE_MAP_TEXTURE_SIZE
GL_MAX_CULL_DISTANCES
GL_MAX_DEBUG_GROUP_STACK_DEPTH
GL_MAX_DEBUG_LOGGED_MESSAGES
GL_MAX_DEBUG_MESSAGE_LENGTH
GL_MAX_DEPTH
GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_MAX_DRAW_BUFFERS
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_MAX_ELEMENTS_INDICES
GL_MAX_ELEMENTS_VERTICES
GL_MAX_ELEMENT_INDEX
GL_MAX_EVAL_ORDER
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
GL_MAX_FRAGMENT_INPUT_COMPONENTS
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_FRAGMENT_UNIFORM_VECTORS
GL_MAX_FRAMEBUFFER_HEIGHT
GL_MAX_FRAMEBUFFER_LAYERS
GL_MAX_FRAMEBUFFER_SAMPLES
GL_MAX_FRAMEBUFFER_WIDTH
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_MAX_HEIGHT
GL_MAX_IMAGE_SAMPLES
GL_MAX_IMAGE_UNITS
GL_MAX_INTEGER_SAMPLES
GL_MAX_LABEL_LENGTH
GL_MAX_LAYERS
GL_MAX_LIGHTS
GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_LENGTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_NUM_ACTIVE_VARIABLES
GL_MAX_NUM_COMPATIBLE_SUBROUTINES
GL_MAX_PATCH_VERTICES
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROGRAM_TEXEL_OFFSET
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_MAX_RENDERBUFFER_SIZE
GL_MAX_SAMPLES
GL_MAX_SAMPLE_MASK_WORDS
GL_MAX_SERVER_WAIT_TIMEOUT
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
GL_MAX_SUBROUTINES
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
GL_MAX_TESS_GEN_LEVEL
GL_MAX_TESS_PATCH_COMPONENTS
GL_MAX_TEXTURE_BUFFER_SIZE
GL_MAX_TEXTURE_COORDS
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_LOD_BIAS
GL_MAX_TEXTURE_MAX_ANISOTROPY
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_TEXTURE_UNITS
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_MAX_UNIFORM_BLOCK_SIZE
GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_MAX_UNIFORM_LOCATIONS
GL_MAX_VARYING_COMPONENTS
GL_MAX_VARYING_FLOATS
GL_MAX_VARYING_VECTORS
GL_MAX_VERTEX_ATOMIC_COUNTERS
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_ATTRIB_BINDINGS
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_MAX_VERTEX_ATTRIB_STRIDE
GL_MAX_VERTEX_IMAGE_UNIFORMS
GL_MAX_VERTEX_OUTPUT_COMPONENTS
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
GL_MAX_VERTEX_STREAMS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VERTEX_UNIFORM_VECTORS
GL_MAX_VIEWPORTS
GL_MAX_VIEWPORT_DIMS
GL_MAX_WIDTH
GL_MEDIUM_FLOAT
GL_MEDIUM_INT
GL_MIN
GL_MINMAX
GL_MINOR_VERSION
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
GL_MIN_MAP_BUFFER_ALIGNMENT
GL_MIN_PROGRAM_TEXEL_OFFSET
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
GL_MIN_SAMPLE_SHADING_VALUE
GL_MIPMAP
GL_MIRRORED_REPEAT
GL_MIRROR_CLAMP_TO_EDGE
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULT
GL_MULTIPLY
GL_MULTISAMPLE
GL_MULTISAMPLE_BIT
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
GL_MULTISAMPLE_LINE_WIDTH_RANGE
GL_N3F_V3F
GL_NAME_LENGTH
GL_NAME_STACK_DEPTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
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GL_NEGATIVE_ONE_TO_ONE
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GL_NONE
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GL_NORMALIZE
GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_BUFFER_BINDING
GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_MAP
GL_NOTEQUAL
GL_NO_ERROR
GL_NO_RESET_NOTIFICATION
GL_NUM_ACTIVE_VARIABLES
GL_NUM_COMPATIBLE_SUBROUTINES
GL_NUM_COMPRESSED_TEXTURE_FORMATS
GL_NUM_EXTENSIONS
GL_NUM_PROGRAM_BINARY_FORMATS
GL_NUM_SAMPLE_COUNTS
GL_NUM_SHADER_BINARY_FORMATS
GL_NUM_SHADING_LANGUAGE_VERSIONS
GL_NUM_SPIR_V_EXTENSIONS
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_OBJECT_TYPE
GL_OFFSET
GL_ONE
GL_ONE_MINUS_CONSTANT_ALPHA
GL_ONE_MINUS_CONSTANT_COLOR
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC1_ALPHA
GL_ONE_MINUS_SRC1_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OPERAND0_ALPHA
GL_OPERAND0_RGB
GL_OPERAND1_ALPHA
GL_OPERAND1_RGB
GL_OPERAND2_ALPHA
GL_OPERAND2_RGB
GL_OR
GL_ORDER
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_OVERLAY
GL_PACK_ALIGNMENT
GL_PACK_COMPRESSED_BLOCK_DEPTH
GL_PACK_COMPRESSED_BLOCK_HEIGHT
GL_PACK_COMPRESSED_BLOCK_SIZE
GL_PACK_COMPRESSED_BLOCK_WIDTH
GL_PACK_IMAGE_HEIGHT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_IMAGES
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PARAMETER_BUFFER
GL_PARAMETER_BUFFER_BINDING
GL_PASS_THROUGH_TOKEN
GL_PATCHES
GL_PATCH_DEFAULT_INNER_LEVEL
GL_PATCH_DEFAULT_OUTER_LEVEL
GL_PATCH_VERTICES
GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_BUFFER_BARRIER_BIT
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT
GL_PIXEL_PACK_BUFFER
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GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER_BINDING
GL_POINT
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GL_POINT_SIZE_RANGE
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GL_POINT_TOKEN
GL_POLYGON
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GL_POLYGON_OFFSET_CLAMP
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GL_POLYGON_OFFSET_FILL
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GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
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GL_POLYGON_STIPPLE
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GL_POLYGON_TOKEN
GL_POSITION
GL_POST_COLOR_MATRIX_COLOR_TABLE
GL_POST_CONVOLUTION_COLOR_TABLE
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GL_PRIMITIVE_BOUNDING_BOX
GL_PRIMITIVE_RESTART
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GL_PROGRAM
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GL_PROGRAM_PIPELINE
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GL_PROVOKING_VERTEX
GL_PROXY_COLOR_TABLE
GL_PROXY_HISTOGRAM
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
GL_PROXY_TEXTURE_1D
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GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D_ARRAY
GL_PROXY_TEXTURE_2D_MULTISAMPLE
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_PROXY_TEXTURE_3D
GL_PROXY_TEXTURE_CUBE_MAP
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
GL_PROXY_TEXTURE_RECTANGLE
GL_Q
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
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GL_QUERY_BY_REGION_NO_WAIT
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GL_QUERY_BY_REGION_WAIT
GL_QUERY_BY_REGION_WAIT_INVERTED
GL_QUERY_COUNTER_BITS
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GL_QUERY_RESULT
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GL_QUERY_RESULT_NO_WAIT
GL_QUERY_TARGET
GL_QUERY_WAIT
GL_QUERY_WAIT_INVERTED
GL_R
GL_R11F_G11F_B10F
GL_R16
GL_R16F
GL_R16I
GL_R16UI
GL_R16_SNORM
GL_R32F
GL_R32I
GL_R32UI
GL_R3_G3_B2
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GL_RASTERIZER_DISCARD
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GL_READ_FRAMEBUFFER
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GL_READ_PIXELS
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GL_RED
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GL_RED_INTEGER
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GL_REFERENCED_BY_FRAGMENT_SHADER
GL_REFERENCED_BY_GEOMETRY_SHADER
GL_REFERENCED_BY_TESS_CONTROL_SHADER
GL_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_REFERENCED_BY_VERTEX_SHADER
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GL_RENDERBUFFER_SAMPLES
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GL_RENDERER
GL_RENDER_MODE
GL_REPEAT
GL_REPLACE
GL_RESCALE_NORMAL
GL_RESET_NOTIFICATION_STRATEGY
GL_RETURN
GL_RG
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GL_RG16F
GL_RG16I
GL_RG16UI
GL_RG16_SNORM
GL_RG32F
GL_RG32I
GL_RG32UI
GL_RG8
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GL_RGB
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GL_RGB10_A2UI
GL_RGB12
GL_RGB16
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GL_RGB16I
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GL_RGB32F
GL_RGB32I
GL_RGB32UI
GL_RGB4
GL_RGB5
GL_RGB565
GL_RGB5_A1
GL_RGB8
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GL_RGB8UI
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GL_RGB9_E5
GL_RGBA
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GL_RGBA16
GL_RGBA16F
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GL_RGBA2
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GL_RGBA32I
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GL_RGBA4
GL_RGBA8
GL_RGBA8I
GL_RGBA8UI
GL_RGBA8_SNORM
GL_RGBA_INTEGER
GL_RGBA_MODE
GL_RGB_INTEGER
GL_RGB_SCALE
GL_RG_INTEGER
GL_RIGHT
GL_S
GL_SAMPLER
GL_SAMPLER_1D
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GL_SAMPLER_1D_SHADOW
GL_SAMPLER_2D
GL_SAMPLER_2D_ARRAY
GL_SAMPLER_2D_ARRAY_SHADOW
GL_SAMPLER_2D_MULTISAMPLE
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_SAMPLER_2D_RECT
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GL_SAMPLER_3D
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GL_SAMPLES
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GL_SAMPLE_ALPHA_TO_COVERAGE
GL_SAMPLE_ALPHA_TO_ONE
GL_SAMPLE_BUFFERS
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GL_SAMPLE_MASK
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GL_SAMPLE_POSITION
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GL_SCREEN
GL_SECONDARY_COLOR_ARRAY
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GL_SELECTION_BUFFER_POINTER
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GL_SEPARABLE_2D
GL_SEPARATE_ATTRIBS
GL_SEPARATE_SPECULAR_COLOR
GL_SET
GL_SHADER
GL_SHADER_BINARY_FORMATS
GL_SHADER_BINARY_FORMAT_SPIR_V
GL_SHADER_COMPILER
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
GL_SHADER_IMAGE_ATOMIC
GL_SHADER_IMAGE_LOAD
GL_SHADER_IMAGE_STORE
GL_SHADER_SOURCE_LENGTH
GL_SHADER_STORAGE_BARRIER_BIT
GL_SHADER_STORAGE_BLOCK
GL_SHADER_STORAGE_BUFFER
GL_SHADER_STORAGE_BUFFER_BINDING
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
GL_SHADER_STORAGE_BUFFER_SIZE
GL_SHADER_STORAGE_BUFFER_START
GL_SHADER_TYPE
GL_SHADE_MODEL
GL_SHADING_LANGUAGE_VERSION
GL_SHININESS
GL_SHORT
GL_SIGNALED
GL_SIGNED_NORMALIZED
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
GL_SINGLE_COLOR
GL_SLUMINANCE
GL_SLUMINANCE8
GL_SLUMINANCE8_ALPHA8
GL_SLUMINANCE_ALPHA
GL_SMOOTH
GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_SMOOTH_LINE_WIDTH_RANGE
GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_SMOOTH_POINT_SIZE_RANGE
GL_SOFTLIGHT
GL_SOURCE0_ALPHA
GL_SOURCE0_RGB
GL_SOURCE1_ALPHA
GL_SOURCE1_RGB
GL_SOURCE2_ALPHA
GL_SOURCE2_RGB
GL_SPECULAR
GL_SPHERE_MAP
GL_SPIR_V_BINARY
GL_SPIR_V_EXTENSIONS
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC0_ALPHA
GL_SRC0_RGB
GL_SRC1_ALPHA
GL_SRC1_COLOR
GL_SRC1_RGB
GL_SRC2_ALPHA
GL_SRC2_RGB
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_SRGB
GL_SRGB8
GL_SRGB8_ALPHA8
GL_SRGB_ALPHA
GL_SRGB_READ
GL_SRGB_WRITE
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STATIC_COPY
GL_STATIC_DRAW
GL_STATIC_READ
GL_STENCIL
GL_STENCIL_ATTACHMENT
GL_STENCIL_BACK_FAIL
GL_STENCIL_BACK_FUNC
GL_STENCIL_BACK_PASS_DEPTH_FAIL
GL_STENCIL_BACK_PASS_DEPTH_PASS
GL_STENCIL_BACK_REF
GL_STENCIL_BACK_VALUE_MASK
GL_STENCIL_BACK_WRITEMASK
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_COMPONENTS
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_INDEX1
GL_STENCIL_INDEX16
GL_STENCIL_INDEX4
GL_STENCIL_INDEX8
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_RENDERABLE
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_STREAM_COPY
GL_STREAM_DRAW
GL_STREAM_READ
GL_SUBPIXEL_BITS
GL_SUBTRACT
GL_SYNC_CONDITION
GL_SYNC_FENCE
GL_SYNC_FLAGS
GL_SYNC_FLUSH_COMMANDS_BIT
GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_STATUS
GL_T
GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F
GL_T2F_V3F
GL_T4F_C4F_N3F_V4F
GL_T4F_V4F
GL_TESS_CONTROL_OUTPUT_VERTICES
GL_TESS_CONTROL_SHADER
GL_TESS_CONTROL_SHADER_BIT
GL_TESS_CONTROL_SHADER_PATCHES
GL_TESS_CONTROL_SUBROUTINE
GL_TESS_CONTROL_SUBROUTINE_UNIFORM
GL_TESS_CONTROL_TEXTURE
GL_TESS_EVALUATION_SHADER
GL_TESS_EVALUATION_SHADER_BIT
GL_TESS_EVALUATION_SHADER_INVOCATIONS
GL_TESS_EVALUATION_SUBROUTINE
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
GL_TESS_EVALUATION_TEXTURE
GL_TESS_GEN_MODE
GL_TESS_GEN_POINT_MODE
GL_TESS_GEN_SPACING
GL_TESS_GEN_VERTEX_ORDER
GL_TEXTURE
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE10
GL_TEXTURE11
GL_TEXTURE12
GL_TEXTURE13
GL_TEXTURE14
GL_TEXTURE15
GL_TEXTURE16
GL_TEXTURE17
GL_TEXTURE18
GL_TEXTURE19
GL_TEXTURE2
GL_TEXTURE20
GL_TEXTURE21
GL_TEXTURE22
GL_TEXTURE23
GL_TEXTURE24
GL_TEXTURE25
GL_TEXTURE26
GL_TEXTURE27
GL_TEXTURE28
GL_TEXTURE29
GL_TEXTURE3
GL_TEXTURE30
GL_TEXTURE31
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE9
GL_TEXTURE_1D
GL_TEXTURE_1D_ARRAY
GL_TEXTURE_2D
GL_TEXTURE_2D_ARRAY
GL_TEXTURE_2D_MULTISAMPLE
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_3D
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_ALPHA_TYPE
GL_TEXTURE_BASE_LEVEL
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_1D_ARRAY
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BINDING_2D_ARRAY
GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_TEXTURE_BINDING_3D
GL_TEXTURE_BINDING_BUFFER
GL_TEXTURE_BINDING_CUBE_MAP
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
GL_TEXTURE_BINDING_RECTANGLE
GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BLUE_TYPE
GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_BUFFER
GL_TEXTURE_BUFFER_BINDING
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_TEXTURE_BUFFER_OFFSET
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
GL_TEXTURE_BUFFER_SIZE
GL_TEXTURE_COMPARE_FUNC
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPONENTS
GL_TEXTURE_COMPRESSED
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
GL_TEXTURE_COMPRESSED_BLOCK_SIZE
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_TEXTURE_COMPRESSION_HINT
GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_CUBE_MAP
GL_TEXTURE_CUBE_MAP_ARRAY
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_TEXTURE_DEPTH
GL_TEXTURE_DEPTH_SIZE
GL_TEXTURE_DEPTH_TYPE
GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE
GL_TEXTURE_FETCH_BARRIER_BIT
GL_TEXTURE_FILTER_CONTROL
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
GL_TEXTURE_GATHER
GL_TEXTURE_GATHER_SHADOW
GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_GREEN_TYPE
GL_TEXTURE_HEIGHT
GL_TEXTURE_IMAGE_FORMAT
GL_TEXTURE_IMAGE_TYPE
GL_TEXTURE_IMMUTABLE_FORMAT
GL_TEXTURE_IMMUTABLE_LEVELS
GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTENSITY_TYPE
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LOD_BIAS
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_LUMINANCE_TYPE
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX
GL_TEXTURE_MAX_ANISOTROPY
GL_TEXTURE_MAX_LEVEL
GL_TEXTURE_MAX_LOD
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_LOD
GL_TEXTURE_PRIORITY
GL_TEXTURE_RECTANGLE
GL_TEXTURE_RED_SIZE
GL_TEXTURE_RED_TYPE
GL_TEXTURE_RESIDENT
GL_TEXTURE_SAMPLES
GL_TEXTURE_SHADOW
GL_TEXTURE_SHARED_SIZE
GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_STENCIL_SIZE
GL_TEXTURE_SWIZZLE_A
GL_TEXTURE_SWIZZLE_B
GL_TEXTURE_SWIZZLE_G
GL_TEXTURE_SWIZZLE_R
GL_TEXTURE_SWIZZLE_RGBA
GL_TEXTURE_TARGET
GL_TEXTURE_UPDATE_BARRIER_BIT
GL_TEXTURE_VIEW
GL_TEXTURE_VIEW_MIN_LAYER
GL_TEXTURE_VIEW_MIN_LEVEL
GL_TEXTURE_VIEW_NUM_LAYERS
GL_TEXTURE_VIEW_NUM_LEVELS
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_R
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TIMEOUT_EXPIRED
GL_TIMEOUT_IGNORED
GL_TIMESTAMP
GL_TIME_ELAPSED
GL_TOP_LEVEL_ARRAY_SIZE
GL_TOP_LEVEL_ARRAY_STRIDE
GL_TRANSFORM_BIT
GL_TRANSFORM_FEEDBACK
GL_TRANSFORM_FEEDBACK_ACTIVE
GL_TRANSFORM_FEEDBACK_BARRIER_BIT
GL_TRANSFORM_FEEDBACK_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
GL_TRANSFORM_FEEDBACK_OVERFLOW
GL_TRANSFORM_FEEDBACK_PAUSED
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
GL_TRANSFORM_FEEDBACK_VARYING
GL_TRANSFORM_FEEDBACK_VARYINGS
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_TRANSPOSE_COLOR_MATRIX
GL_TRANSPOSE_MODELVIEW_MATRIX
GL_TRANSPOSE_PROJECTION_MATRIX
GL_TRANSPOSE_TEXTURE_MATRIX
GL_TRIANGLES
GL_TRIANGLES_ADJACENCY
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP_ADJACENCY
GL_TRUE
GL_TYPE
GL_UNDEFINED_VERTEX
GL_UNIFORM
GL_UNIFORM_ARRAY_STRIDE
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
GL_UNIFORM_BARRIER_BIT
GL_UNIFORM_BLOCK
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_UNIFORM_BLOCK_BINDING
GL_UNIFORM_BLOCK_DATA_SIZE
GL_UNIFORM_BLOCK_INDEX
GL_UNIFORM_BLOCK_NAME_LENGTH
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER_BINDING
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_UNIFORM_BUFFER_SIZE
GL_UNIFORM_BUFFER_START
GL_UNIFORM_IS_ROW_MAJOR
GL_UNIFORM_MATRIX_STRIDE
GL_UNIFORM_NAME_LENGTH
GL_UNIFORM_OFFSET
GL_UNIFORM_SIZE
GL_UNIFORM_TYPE
GL_UNKNOWN_CONTEXT_RESET
GL_UNPACK_ALIGNMENT
GL_UNPACK_COMPRESSED_BLOCK_DEPTH
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
GL_UNPACK_COMPRESSED_BLOCK_SIZE
GL_UNPACK_COMPRESSED_BLOCK_WIDTH
GL_UNPACK_IMAGE_HEIGHT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_IMAGES
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNALED
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE_2_3_3_REV
GL_UNSIGNED_BYTE_3_3_2
GL_UNSIGNED_INT
GL_UNSIGNED_INT_10F_11F_11F_REV
GL_UNSIGNED_INT_10_10_10_2
GL_UNSIGNED_INT_24_8
GL_UNSIGNED_INT_2_10_10_10_REV
GL_UNSIGNED_INT_5_9_9_9_REV
GL_UNSIGNED_INT_8_8_8_8
GL_UNSIGNED_INT_8_8_8_8_REV
GL_UNSIGNED_INT_ATOMIC_COUNTER
GL_UNSIGNED_INT_IMAGE_1D
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_IMAGE_2D_RECT
GL_UNSIGNED_INT_IMAGE_3D
GL_UNSIGNED_INT_IMAGE_BUFFER
GL_UNSIGNED_INT_IMAGE_CUBE
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_SAMPLER_1D
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_UNSIGNED_INT_SAMPLER_3D
GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_UNSIGNED_INT_SAMPLER_CUBE
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
GL_UNSIGNED_INT_VEC2
GL_UNSIGNED_INT_VEC3
GL_UNSIGNED_INT_VEC4
GL_UNSIGNED_NORMALIZED
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_UNSIGNED_SHORT_4_4_4_4
GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_UNSIGNED_SHORT_5_5_5_1
GL_UNSIGNED_SHORT_5_6_5
GL_UNSIGNED_SHORT_5_6_5_REV
GL_UPPER_LEFT
GL_V2F
GL_V3F
GL_VALIDATE_STATUS
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_BINDING
GL_VERTEX_ARRAY_BUFFER_BINDING
GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_VERTEX_ATTRIB_ARRAY_ENABLED
GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERTEX_ATTRIB_ARRAY_LONG
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
GL_VERTEX_ATTRIB_ARRAY_POINTER
GL_VERTEX_ATTRIB_ARRAY_SIZE
GL_VERTEX_ATTRIB_ARRAY_STRIDE
GL_VERTEX_ATTRIB_ARRAY_TYPE
GL_VERTEX_ATTRIB_BINDING
GL_VERTEX_ATTRIB_RELATIVE_OFFSET
GL_VERTEX_BINDING_BUFFER
GL_VERTEX_BINDING_DIVISOR
GL_VERTEX_BINDING_OFFSET
GL_VERTEX_BINDING_STRIDE
GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERTEX_PROGRAM_TWO_SIDE
GL_VERTEX_SHADER
GL_VERTEX_SHADER_BIT
GL_VERTEX_SHADER_INVOCATIONS
GL_VERTEX_SUBROUTINE
GL_VERTEX_SUBROUTINE_UNIFORM
GL_VERTEX_TEXTURE
GL_VERTICES_SUBMITTED
GL_VIEWPORT
GL_VIEWPORT_BIT
GL_VIEWPORT_BOUNDS_RANGE
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
GL_VIEWPORT_SUBPIXEL_BITS
GL_VIEW_CLASS_128_BITS
GL_VIEW_CLASS_16_BITS
GL_VIEW_CLASS_24_BITS
GL_VIEW_CLASS_32_BITS
GL_VIEW_CLASS_48_BITS
GL_VIEW_CLASS_64_BITS
GL_VIEW_CLASS_8_BITS
GL_VIEW_CLASS_96_BITS
GL_VIEW_CLASS_BPTC_FLOAT
GL_VIEW_CLASS_BPTC_UNORM
GL_VIEW_CLASS_RGTC1_RED
GL_VIEW_CLASS_RGTC2_RG
GL_VIEW_CLASS_S3TC_DXT1_RGB
GL_VIEW_CLASS_S3TC_DXT1_RGBA
GL_VIEW_CLASS_S3TC_DXT3_RGBA
GL_VIEW_CLASS_S3TC_DXT5_RGBA
GL_VIEW_COMPATIBILITY_CLASS
GL_WAIT_FAILED
GL_WEIGHT_ARRAY_BUFFER_BINDING
GL_WRITE_ONLY
GL_XOR
GL_ZERO
GL_ZERO_TO_ONE
GL_ZOOM_X
GL_ZOOM_Y
WGL_FUNCTIONS_ARGS_MAP
WGL_FUNCTIONS_MAP
WGL_FUNCTIONS_RETVAL_MAP

Public Class Methods

bind_cgl_command( sym ) click to toggle source
# File lib/opengl_macosx.rb, line 21
def self.bind_cgl_command( sym )
  CGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@cgl_dll[sym.to_s],
                                                 CGL_FUNCTIONS_ARGS_MAP[sym],
                                                 CGL_FUNCTIONS_RETVAL_MAP[sym] )
  raise RuntimeError if CGL_FUNCTIONS_RETVAL_MAP[sym] == nil
end
bind_command( sym ) click to toggle source
# File lib/opengl_common.rb, line 38
def self.bind_command( sym )
  begin
    GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], 
                                                  GL_FUNCTIONS_ARGS_MAP[sym],
                                                  GL_FUNCTIONS_RETVAL_MAP[sym] )
  rescue Exception => e
    if self.get_platform == :OPENGL_PLATFORM_WINDOWS
      func_ptr = wglGetProcAddress(sym.to_s)
      GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr,
                                                    GL_FUNCTIONS_ARGS_MAP[sym],
                                                    GL_FUNCTIONS_RETVAL_MAP[sym] )
    end
    raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil
  end
end
bind_glx_command( sym ) click to toggle source
# File lib/opengl_linux.rb, line 16
def self.bind_glx_command( sym )
  GLX_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s],
                                                 GLX_FUNCTIONS_ARGS_MAP[sym],
                                                 GLX_FUNCTIONS_RETVAL_MAP[sym] )
  raise RuntimeError if GLX_FUNCTIONS_RETVAL_MAP[sym] == nil
end
bind_wgl_command( sym ) click to toggle source
# File lib/opengl_windows.rb, line 16
def self.bind_wgl_command( sym )
  WGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s],
                                                 WGL_FUNCTIONS_ARGS_MAP[sym],
                                                 WGL_FUNCTIONS_RETVAL_MAP[sym] )
  raise RuntimeError if WGL_FUNCTIONS_RETVAL_MAP[sym] == nil
end
check_extension( ext_name ) click to toggle source
# File lib/opengl_ext_common.rb, line 3
def self.check_extension( ext_name )
  glGetString = OpenGL.get_command(:glGetString) # [INTERNAL] Shortcut to get pointer without proper user setup.
  version_number = glGetString.call(GL_VERSION).to_s.split(/\./)
  if version_number[0].to_i >= 3
    # glGetString(GL_EXTENSIONS) was deprecated in OpenGL 3.0
    # Ref.: http://sourceforge.net/p/glew/bugs/120/
    glGetIntegerv = OpenGL.get_command(:glGetIntegerv)
    glGetStringi = OpenGL.get_command(:glGetStringi)
    extensions_count_buf = '    '
    glGetIntegerv.call( GL_NUM_EXTENSIONS, extensions_count_buf )
    extensions_count = extensions_count_buf.unpack('L')[0]
    extensions_count.times do |i|
      supported_ext_name = glGetStringi.call( GL_EXTENSIONS, i ).to_s
      return true if ext_name == supported_ext_name
    end
    return false
  else
    ext_strings = glGetString.call(GL_EXTENSIONS).to_s.split(/ /)
    return ext_strings.include? ext_name
  end
end
get_cgl_command( sym ) click to toggle source
# File lib/opengl_macosx.rb, line 11
def self.get_cgl_command( sym )
  if @@cgl_dll == nil
    @@cgl_dll = Fiddle.dlopen('/System/Library/Frameworks/OpenGL.framework/OpenGL')
  end
  if CGL_FUNCTIONS_MAP[sym] == nil
    bind_cgl_command( sym )
  end
  return CGL_FUNCTIONS_MAP[sym]
end
get_command( sym ) click to toggle source
# File lib/opengl_common.rb, line 31
def self.get_command( sym )
  if GL_FUNCTIONS_MAP[sym] == nil
    bind_command( sym )
  end
  return GL_FUNCTIONS_MAP[sym]
end
get_extension_command_symbols( ext_name ) click to toggle source
# File lib/opengl_ext_common.rb, line 47
def self.get_extension_command_symbols( ext_name )
  get_ext_command = "get_ext_command_#{ext_name}".to_sym
  OpenGLExt.send( get_ext_command )
end
get_extension_enum_symbols( ext_name ) click to toggle source
# File lib/opengl_ext_common.rb, line 42
def self.get_extension_enum_symbols( ext_name )
  get_ext_enum = "get_ext_enum_#{ext_name}".to_sym
  OpenGLExt.send( get_ext_enum )
end
get_glx_command( sym ) click to toggle source
# File lib/opengl_linux.rb, line 9
def self.get_glx_command( sym )
  if GLX_FUNCTIONS_MAP[sym] == nil
    bind_glx_command( sym )
  end
  return GLX_FUNCTIONS_MAP[sym]
end
get_platform() click to toggle source
# File lib/opengl_platform.rb, line 15
def self.get_platform()
  return @@opengl_platform
end
get_wgl_command( sym ) click to toggle source
# File lib/opengl_windows.rb, line 9
def self.get_wgl_command( sym )
  if WGL_FUNCTIONS_MAP[sym] == nil
    bind_wgl_command( sym )
  end
  return WGL_FUNCTIONS_MAP[sym]
end
load_dll(lib = nil, path = nil) click to toggle source
# File lib/opengl_common.rb, line 26
def self.load_dll(lib = nil, path = nil)
  puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead"
  self.load_lib(lib, path)
end
load_lib(lib = nil, path = nil) click to toggle source
# File lib/opengl_common.rb, line 8
def self.load_lib(lib = nil, path = nil)
  if lib == nil && path == nil
    case self.get_platform
    when :OPENGL_PLATFORM_WINDOWS
      lib, path = 'opengl32.dll', 'C:/Windows/System32'
    when :OPENGL_PLATFORM_MACOSX
      lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries'
    else
      lib = 'libGL.so'
    end
  end
  if path
    @@gl_dll = Fiddle.dlopen( path + '/' + lib )
  else
    @@gl_dll = Fiddle.dlopen( lib )
  end
end
setup_extension( ext_name, skip_check: false ) click to toggle source
# File lib/opengl_ext_common.rb, line 25
def self.setup_extension( ext_name, skip_check: false )
  if skip_check || self.check_extension( ext_name )
    define_ext_enum = "define_ext_enum_#{ext_name}".to_sym
    define_ext_command = "define_ext_command_#{ext_name}".to_sym
    OpenGLExt.send( define_ext_enum )
    OpenGLExt.send( define_ext_command )
  end
end
setup_extension_all( skip_check: false ) click to toggle source
# File lib/opengl_ext_common.rb, line 34
def self.setup_extension_all( skip_check: false )
  self.methods.each do |method_name|
    if method_name =~ /define_ext_command_(.*)/
      setup_extension( $1, skip_check )
    end
  end
end
wglGetProcAddress(_lpszProc_) click to toggle source
# File lib/opengl_windows.rb, line 26
def self.wglGetProcAddress(_lpszProc_)
  f = OpenGL::get_wgl_command(:wglGetProcAddress)
  f.call(_lpszProc_)
end

Public Instance Methods

CGLGetCurrentContext() click to toggle source
# File lib/opengl_macosx.rb, line 31
def CGLGetCurrentContext()
  f = OpenGL::get_cgl_command(:CGLGetCurrentContext)
  f.call()
end
CGLGetShareGroup(_cgl_ctxobj_) click to toggle source
# File lib/opengl_macosx.rb, line 39
def CGLGetShareGroup(_cgl_ctxobj_)
  f = OpenGL::get_cgl_command(:CGLGetShareGroup)
  f.call(_cgl_ctxobj_)
end
glAccum(_op_, _value_) click to toggle source
# File lib/opengl_command.rb, line 1693
def glAccum(_op_, _value_)
  f = OpenGL::get_command(:glAccum)
  f.call(_op_, _value_)
end
glActiveShaderProgram(_pipeline_, _program_) click to toggle source
# File lib/opengl_command.rb, line 5466
def glActiveShaderProgram(_pipeline_, _program_)
  f = OpenGL::get_command(:glActiveShaderProgram)
  f.call(_pipeline_, _program_)
end
glActiveTexture(_texture_) click to toggle source
# File lib/opengl_command.rb, line 2393
def glActiveTexture(_texture_)
  f = OpenGL::get_command(:glActiveTexture)
  f.call(_texture_)
end
glAlphaFunc(_func_, _ref_) click to toggle source
# File lib/opengl_command.rb, line 1854
def glAlphaFunc(_func_, _ref_)
  f = OpenGL::get_command(:glAlphaFunc)
  f.call(_func_, _ref_)
end
glAreTexturesResident(_n_, _textures_, _residences_) click to toggle source
# File lib/opengl_command.rb, line 2323
def glAreTexturesResident(_n_, _textures_, _residences_)
  f = OpenGL::get_command(:glAreTexturesResident)
  f.call(_n_, _textures_, _residences_)
end
glArrayElement(_i_) click to toggle source
# File lib/opengl_command.rb, line 2253
def glArrayElement(_i_)
  f = OpenGL::get_command(:glArrayElement)
  f.call(_i_)
end
glAttachShader(_program_, _shader_) click to toggle source
# File lib/opengl_command.rb, line 3212
def glAttachShader(_program_, _shader_)
  f = OpenGL::get_command(:glAttachShader)
  f.call(_program_, _shader_)
end
glBegin(_mode_) click to toggle source
# File lib/opengl_command.rb, line 398
def glBegin(_mode_)
  f = OpenGL::get_command(:glBegin)
  f.call(_mode_)
end
glBeginConditionalRender(_id_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 3961
def glBeginConditionalRender(_id_, _mode_)
  f = OpenGL::get_command(:glBeginConditionalRender)
  f.call(_id_, _mode_)
end
glBeginQuery(_target_, _id_) click to toggle source
# File lib/opengl_command.rb, line 3065
def glBeginQuery(_target_, _id_)
  f = OpenGL::get_command(:glBeginQuery)
  f.call(_target_, _id_)
end
glBeginQueryIndexed(_target_, _index_, _id_) click to toggle source
# File lib/opengl_command.rb, line 5382
def glBeginQueryIndexed(_target_, _index_, _id_)
  f = OpenGL::get_command(:glBeginQueryIndexed)
  f.call(_target_, _index_, _id_)
end
glBeginTransformFeedback(_primitiveMode_) click to toggle source
# File lib/opengl_command.rb, line 3912
def glBeginTransformFeedback(_primitiveMode_)
  f = OpenGL::get_command(:glBeginTransformFeedback)
  f.call(_primitiveMode_)
end
glBindAttribLocation(_program_, _index_, _name_) click to toggle source
# File lib/opengl_command.rb, line 3219
def glBindAttribLocation(_program_, _index_, _name_)
  f = OpenGL::get_command(:glBindAttribLocation)
  f.call(_program_, _index_, _name_)
end
glBindBuffer(_target_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 3100
def glBindBuffer(_target_, _buffer_)
  f = OpenGL::get_command(:glBindBuffer)
  f.call(_target_, _buffer_)
end
glBindBufferBase(_target_, _index_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 3933
def glBindBufferBase(_target_, _index_, _buffer_)
  f = OpenGL::get_command(:glBindBufferBase)
  f.call(_target_, _index_, _buffer_)
end
glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 3926
def glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)
  f = OpenGL::get_command(:glBindBufferRange)
  f.call(_target_, _index_, _buffer_, _offset_, _size_)
end
glBindBuffersBase(_target_, _first_, _count_, _buffers_) click to toggle source
# File lib/opengl_command.rb, line 6425
def glBindBuffersBase(_target_, _first_, _count_, _buffers_)
  f = OpenGL::get_command(:glBindBuffersBase)
  f.call(_target_, _first_, _count_, _buffers_)
end
glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) click to toggle source
# File lib/opengl_command.rb, line 6432
def glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)
  f = OpenGL::get_command(:glBindBuffersRange)
  f.call(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)
end
glBindFragDataLocation(_program_, _color_, _name_) click to toggle source
# File lib/opengl_command.rb, line 4143
def glBindFragDataLocation(_program_, _color_, _name_)
  f = OpenGL::get_command(:glBindFragDataLocation)
  f.call(_program_, _color_, _name_)
end
glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_) click to toggle source
# File lib/opengl_command.rb, line 4675
def glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_)
  f = OpenGL::get_command(:glBindFragDataLocationIndexed)
  f.call(_program_, _colorNumber_, _index_, _name_)
end
glBindFramebuffer(_target_, _framebuffer_) click to toggle source
# File lib/opengl_command.rb, line 4325
def glBindFramebuffer(_target_, _framebuffer_)
  f = OpenGL::get_command(:glBindFramebuffer)
  f.call(_target_, _framebuffer_)
end
glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) click to toggle source
# File lib/opengl_command.rb, line 6054
def glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
  f = OpenGL::get_command(:glBindImageTexture)
  f.call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
end
glBindImageTextures(_first_, _count_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 6453
def glBindImageTextures(_first_, _count_, _textures_)
  f = OpenGL::get_command(:glBindImageTextures)
  f.call(_first_, _count_, _textures_)
end
glBindProgramPipeline(_pipeline_) click to toggle source
# File lib/opengl_command.rb, line 5480
def glBindProgramPipeline(_pipeline_)
  f = OpenGL::get_command(:glBindProgramPipeline)
  f.call(_pipeline_)
end
glBindRenderbuffer(_target_, _renderbuffer_) click to toggle source
# File lib/opengl_command.rb, line 4283
def glBindRenderbuffer(_target_, _renderbuffer_)
  f = OpenGL::get_command(:glBindRenderbuffer)
  f.call(_target_, _renderbuffer_)
end
glBindSampler(_unit_, _sampler_) click to toggle source
# File lib/opengl_command.rb, line 4710
def glBindSampler(_unit_, _sampler_)
  f = OpenGL::get_command(:glBindSampler)
  f.call(_unit_, _sampler_)
end
glBindSamplers(_first_, _count_, _samplers_) click to toggle source
# File lib/opengl_command.rb, line 6446
def glBindSamplers(_first_, _count_, _samplers_)
  f = OpenGL::get_command(:glBindSamplers)
  f.call(_first_, _count_, _samplers_)
end
glBindTexture(_target_, _texture_) click to toggle source
# File lib/opengl_command.rb, line 2225
def glBindTexture(_target_, _texture_)
  f = OpenGL::get_command(:glBindTexture)
  f.call(_target_, _texture_)
end
glBindTextureUnit(_unit_, _texture_) click to toggle source
# File lib/opengl_command.rb, line 6943
def glBindTextureUnit(_unit_, _texture_)
  f = OpenGL::get_command(:glBindTextureUnit)
  f.call(_unit_, _texture_)
end
glBindTextures(_first_, _count_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 6439
def glBindTextures(_first_, _count_, _textures_)
  f = OpenGL::get_command(:glBindTextures)
  f.call(_first_, _count_, _textures_)
end
glBindTransformFeedback(_target_, _id_) click to toggle source
# File lib/opengl_command.rb, line 5326
def glBindTransformFeedback(_target_, _id_)
  f = OpenGL::get_command(:glBindTransformFeedback)
  f.call(_target_, _id_)
end
glBindVertexArray(_array_) click to toggle source
# File lib/opengl_command.rb, line 4430
def glBindVertexArray(_array_)
  f = OpenGL::get_command(:glBindVertexArray)
  f.call(_array_)
end
glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 6292
def glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)
  f = OpenGL::get_command(:glBindVertexBuffer)
  f.call(_bindingindex_, _buffer_, _offset_, _stride_)
end
glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_) click to toggle source
# File lib/opengl_command.rb, line 6460
def glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_)
  f = OpenGL::get_command(:glBindVertexBuffers)
  f.call(_first_, _count_, _buffers_, _offsets_, _strides_)
end
glBitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) click to toggle source
# File lib/opengl_command.rb, line 405
def glBitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)
  f = OpenGL::get_command(:glBitmap)
  f.call(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)
end
glBlendBarrier() click to toggle source
# File lib/opengl_es_command.rb, line 2211
def glBlendBarrier()
  f = OpenGL::get_command(:glBlendBarrier)
  f.call()
end
glBlendColor(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 3030
def glBlendColor(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glBlendColor)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glBlendEquation(_mode_) click to toggle source
# File lib/opengl_command.rb, line 3037
def glBlendEquation(_mode_)
  f = OpenGL::get_command(:glBlendEquation)
  f.call(_mode_)
end
glBlendEquationSeparate(_modeRGB_, _modeAlpha_) click to toggle source
# File lib/opengl_command.rb, line 3177
def glBlendEquationSeparate(_modeRGB_, _modeAlpha_)
  f = OpenGL::get_command(:glBlendEquationSeparate)
  f.call(_modeRGB_, _modeAlpha_)
end
glBlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_) click to toggle source
# File lib/opengl_command.rb, line 5095
def glBlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_)
  f = OpenGL::get_command(:glBlendEquationSeparatei)
  f.call(_buf_, _modeRGB_, _modeAlpha_)
end
glBlendEquationi(_buf_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 5088
def glBlendEquationi(_buf_, _mode_)
  f = OpenGL::get_command(:glBlendEquationi)
  f.call(_buf_, _mode_)
end
glBlendFunc(_sfactor_, _dfactor_) click to toggle source
# File lib/opengl_command.rb, line 188
def glBlendFunc(_sfactor_, _dfactor_)
  f = OpenGL::get_command(:glBlendFunc)
  f.call(_sfactor_, _dfactor_)
end
glBlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) click to toggle source
# File lib/opengl_command.rb, line 2715
def glBlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
  f = OpenGL::get_command(:glBlendFuncSeparate)
  f.call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
end
glBlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) click to toggle source
# File lib/opengl_command.rb, line 5109
def glBlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
  f = OpenGL::get_command(:glBlendFuncSeparatei)
  f.call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
end
glBlendFunci(_buf_, _src_, _dst_) click to toggle source
# File lib/opengl_command.rb, line 5102
def glBlendFunci(_buf_, _src_, _dst_)
  f = OpenGL::get_command(:glBlendFunci)
  f.call(_buf_, _src_, _dst_)
end
glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) click to toggle source
# File lib/opengl_command.rb, line 4395
def glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
  f = OpenGL::get_command(:glBlitFramebuffer)
  f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
end
glBlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) click to toggle source
# File lib/opengl_command.rb, line 6719
def glBlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
  f = OpenGL::get_command(:glBlitNamedFramebuffer)
  f.call(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
end
glBufferData(_target_, _size_, _data_, _usage_) click to toggle source
# File lib/opengl_command.rb, line 3128
def glBufferData(_target_, _size_, _data_, _usage_)
  f = OpenGL::get_command(:glBufferData)
  f.call(_target_, _size_, _data_, _usage_)
end
glBufferStorage(_target_, _size_, _data_, _flags_) click to toggle source
# File lib/opengl_command.rb, line 6404
def glBufferStorage(_target_, _size_, _data_, _flags_)
  f = OpenGL::get_command(:glBufferStorage)
  f.call(_target_, _size_, _data_, _flags_)
end
glBufferSubData(_target_, _offset_, _size_, _data_) click to toggle source
# File lib/opengl_command.rb, line 3135
def glBufferSubData(_target_, _offset_, _size_, _data_)
  f = OpenGL::get_command(:glBufferSubData)
  f.call(_target_, _offset_, _size_, _data_)
end
glCallList(_list_) click to toggle source
# File lib/opengl_command.rb, line 363
def glCallList(_list_)
  f = OpenGL::get_command(:glCallList)
  f.call(_list_)
end
glCallLists(_n_, _type_, _lists_) click to toggle source
# File lib/opengl_command.rb, line 370
def glCallLists(_n_, _type_, _lists_)
  f = OpenGL::get_command(:glCallLists)
  f.call(_n_, _type_, _lists_)
end
glCheckFramebufferStatus(_target_) click to toggle source
# File lib/opengl_command.rb, line 4346
def glCheckFramebufferStatus(_target_)
  f = OpenGL::get_command(:glCheckFramebufferStatus)
  f.call(_target_)
end
glCheckNamedFramebufferStatus(_framebuffer_, _target_) click to toggle source
# File lib/opengl_command.rb, line 6726
def glCheckNamedFramebufferStatus(_framebuffer_, _target_)
  f = OpenGL::get_command(:glCheckNamedFramebufferStatus)
  f.call(_framebuffer_, _target_)
end
glClampColor(_target_, _clamp_) click to toggle source
# File lib/opengl_command.rb, line 3954
def glClampColor(_target_, _clamp_)
  f = OpenGL::get_command(:glClampColor)
  f.call(_target_, _clamp_)
end
glClear(_mask_) click to toggle source
# File lib/opengl_command.rb, line 111
def glClear(_mask_)
  f = OpenGL::get_command(:glClear)
  f.call(_mask_)
end
glClearAccum(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 1672
def glClearAccum(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glClearAccum)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6103
def glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_)
  f = OpenGL::get_command(:glClearBufferData)
  f.call(_target_, _internalformat_, _format_, _type_, _data_)
end
glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6110
def glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
  f = OpenGL::get_command(:glClearBufferSubData)
  f.call(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
end
glClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_) click to toggle source
# File lib/opengl_command.rb, line 4262
def glClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_)
  f = OpenGL::get_command(:glClearBufferfi)
  f.call(_buffer_, _drawbuffer_, _depth_, _stencil_)
end
glClearBufferfv(_buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4255
def glClearBufferfv(_buffer_, _drawbuffer_, _value_)
  f = OpenGL::get_command(:glClearBufferfv)
  f.call(_buffer_, _drawbuffer_, _value_)
end
glClearBufferiv(_buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4241
def glClearBufferiv(_buffer_, _drawbuffer_, _value_)
  f = OpenGL::get_command(:glClearBufferiv)
  f.call(_buffer_, _drawbuffer_, _value_)
end
glClearBufferuiv(_buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4248
def glClearBufferuiv(_buffer_, _drawbuffer_, _value_)
  f = OpenGL::get_command(:glClearBufferuiv)
  f.call(_buffer_, _drawbuffer_, _value_)
end
glClearColor(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 118
def glClearColor(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glClearColor)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glClearDepth(_depth_) click to toggle source
# File lib/opengl_command.rb, line 132
def glClearDepth(_depth_)
  f = OpenGL::get_command(:glClearDepth)
  f.call(_depth_)
end
glClearDepthf(_d_) click to toggle source
# File lib/opengl_command.rb, line 5431
def glClearDepthf(_d_)
  f = OpenGL::get_command(:glClearDepthf)
  f.call(_d_)
end
glClearIndex(_c_) click to toggle source
# File lib/opengl_command.rb, line 1679
def glClearIndex(_c_)
  f = OpenGL::get_command(:glClearIndex)
  f.call(_c_)
end
glClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6551
def glClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_)
  f = OpenGL::get_command(:glClearNamedBufferData)
  f.call(_buffer_, _internalformat_, _format_, _type_, _data_)
end
glClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6558
def glClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
  f = OpenGL::get_command(:glClearNamedBufferSubData)
  f.call(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
end
glClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) click to toggle source
# File lib/opengl_command.rb, line 6712
def glClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_)
  f = OpenGL::get_command(:glClearNamedFramebufferfi)
  f.call(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_)
end
glClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6705
def glClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
  f = OpenGL::get_command(:glClearNamedFramebufferfv)
  f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_)
end
glClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6691
def glClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
  f = OpenGL::get_command(:glClearNamedFramebufferiv)
  f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_)
end
glClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) click to toggle source
# File lib/opengl_command.rb, line 6698
def glClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
  f = OpenGL::get_command(:glClearNamedFramebufferuiv)
  f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_)
end
glClearStencil(_s_) click to toggle source
# File lib/opengl_command.rb, line 125
def glClearStencil(_s_)
  f = OpenGL::get_command(:glClearStencil)
  f.call(_s_)
end
glClearTexImage(_texture_, _level_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6411
def glClearTexImage(_texture_, _level_, _format_, _type_, _data_)
  f = OpenGL::get_command(:glClearTexImage)
  f.call(_texture_, _level_, _format_, _type_, _data_)
end
glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6418
def glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)
  f = OpenGL::get_command(:glClearTexSubImage)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)
end
glClientActiveTexture(_texture_) click to toggle source
# File lib/opengl_command.rb, line 2456
def glClientActiveTexture(_texture_)
  f = OpenGL::get_command(:glClientActiveTexture)
  f.call(_texture_)
end
glClientWaitSync(_sync_, _flags_, _timeout_) click to toggle source
# File lib/opengl_command.rb, line 4598
def glClientWaitSync(_sync_, _flags_, _timeout_)
  f = OpenGL::get_command(:glClientWaitSync)
  f.call(_sync_, _flags_, _timeout_)
end
glClipControl(_origin_, _depth_) click to toggle source
# File lib/opengl_command.rb, line 6467
def glClipControl(_origin_, _depth_)
  f = OpenGL::get_command(:glClipControl)
  f.call(_origin_, _depth_)
end
glClipPlane(_plane_, _equation_) click to toggle source
# File lib/opengl_command.rb, line 1399
def glClipPlane(_plane_, _equation_)
  f = OpenGL::get_command(:glClipPlane)
  f.call(_plane_, _equation_)
end
glColor3b(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 412
def glColor3b(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glColor3b)
  f.call(_red_, _green_, _blue_)
end
glColor3bv(_v_) click to toggle source
# File lib/opengl_command.rb, line 419
def glColor3bv(_v_)
  f = OpenGL::get_command(:glColor3bv)
  f.call(_v_)
end
glColor3d(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 426
def glColor3d(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glColor3d)
  f.call(_red_, _green_, _blue_)
end
glColor3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 433
def glColor3dv(_v_)
  f = OpenGL::get_command(:glColor3dv)
  f.call(_v_)
end
glColor3f(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 440
def glColor3f(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glColor3f)
  f.call(_red_, _green_, _blue_)
end
glColor3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 447
def glColor3fv(_v_)
  f = OpenGL::get_command(:glColor3fv)
  f.call(_v_)
end
glColor3i(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 454
def glColor3i(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glColor3i)
  f.call(_red_, _green_, _blue_)
end
glColor3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 461
def glColor3iv(_v_)
  f = OpenGL::get_command(:glColor3iv)
  f.call(_v_)
end
glColor3s(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 468
def glColor3s(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glColor3s)
  f.call(_red_, _green_, _blue_)
end
glColor3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 475
def glColor3sv(_v_)
  f = OpenGL::get_command(:glColor3sv)
  f.call(_v_)
end
glColor3ub(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 482
def glColor3ub(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glColor3ub)
  f.call(_red_, _green_, _blue_)
end
glColor3ubv(_v_) click to toggle source
# File lib/opengl_command.rb, line 489
def glColor3ubv(_v_)
  f = OpenGL::get_command(:glColor3ubv)
  f.call(_v_)
end
glColor3ui(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 496
def glColor3ui(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glColor3ui)
  f.call(_red_, _green_, _blue_)
end
glColor3uiv(_v_) click to toggle source
# File lib/opengl_command.rb, line 503
def glColor3uiv(_v_)
  f = OpenGL::get_command(:glColor3uiv)
  f.call(_v_)
end
glColor3us(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 510
def glColor3us(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glColor3us)
  f.call(_red_, _green_, _blue_)
end
glColor3usv(_v_) click to toggle source
# File lib/opengl_command.rb, line 517
def glColor3usv(_v_)
  f = OpenGL::get_command(:glColor3usv)
  f.call(_v_)
end
glColor4b(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 524
def glColor4b(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColor4b)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColor4bv(_v_) click to toggle source
# File lib/opengl_command.rb, line 531
def glColor4bv(_v_)
  f = OpenGL::get_command(:glColor4bv)
  f.call(_v_)
end
glColor4d(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 538
def glColor4d(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColor4d)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColor4dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 545
def glColor4dv(_v_)
  f = OpenGL::get_command(:glColor4dv)
  f.call(_v_)
end
glColor4f(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 552
def glColor4f(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColor4f)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColor4fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 559
def glColor4fv(_v_)
  f = OpenGL::get_command(:glColor4fv)
  f.call(_v_)
end
glColor4i(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 566
def glColor4i(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColor4i)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColor4iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 573
def glColor4iv(_v_)
  f = OpenGL::get_command(:glColor4iv)
  f.call(_v_)
end
glColor4s(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 580
def glColor4s(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColor4s)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColor4sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 587
def glColor4sv(_v_)
  f = OpenGL::get_command(:glColor4sv)
  f.call(_v_)
end
glColor4ub(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 594
def glColor4ub(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColor4ub)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColor4ubv(_v_) click to toggle source
# File lib/opengl_command.rb, line 601
def glColor4ubv(_v_)
  f = OpenGL::get_command(:glColor4ubv)
  f.call(_v_)
end
glColor4ui(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 608
def glColor4ui(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColor4ui)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColor4uiv(_v_) click to toggle source
# File lib/opengl_command.rb, line 615
def glColor4uiv(_v_)
  f = OpenGL::get_command(:glColor4uiv)
  f.call(_v_)
end
glColor4us(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 622
def glColor4us(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColor4us)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColor4usv(_v_) click to toggle source
# File lib/opengl_command.rb, line 629
def glColor4usv(_v_)
  f = OpenGL::get_command(:glColor4usv)
  f.call(_v_)
end
glColorMask(_red_, _green_, _blue_, _alpha_) click to toggle source
# File lib/opengl_command.rb, line 146
def glColorMask(_red_, _green_, _blue_, _alpha_)
  f = OpenGL::get_command(:glColorMask)
  f.call(_red_, _green_, _blue_, _alpha_)
end
glColorMaski(_index_, _r_, _g_, _b_, _a_) click to toggle source
# File lib/opengl_command.rb, line 3870
def glColorMaski(_index_, _r_, _g_, _b_, _a_)
  f = OpenGL::get_command(:glColorMaski)
  f.call(_index_, _r_, _g_, _b_, _a_)
end
glColorMaterial(_face_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 1406
def glColorMaterial(_face_, _mode_)
  f = OpenGL::get_command(:glColorMaterial)
  f.call(_face_, _mode_)
end
glColorP3ui(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 5039
def glColorP3ui(_type_, _color_)
  f = OpenGL::get_command(:glColorP3ui)
  f.call(_type_, _color_)
end
glColorP3uiv(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 5046
def glColorP3uiv(_type_, _color_)
  f = OpenGL::get_command(:glColorP3uiv)
  f.call(_type_, _color_)
end
glColorP4ui(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 5053
def glColorP4ui(_type_, _color_)
  f = OpenGL::get_command(:glColorP4ui)
  f.call(_type_, _color_)
end
glColorP4uiv(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 5060
def glColorP4uiv(_type_, _color_)
  f = OpenGL::get_command(:glColorP4uiv)
  f.call(_type_, _color_)
end
glColorPointer(_size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2260
def glColorPointer(_size_, _type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glColorPointer)
  f.call(_size_, _type_, _stride_, _pointer_)
end
glCompileShader(_shader_) click to toggle source
# File lib/opengl_command.rb, line 3226
def glCompileShader(_shader_)
  f = OpenGL::get_command(:glCompileShader)
  f.call(_shader_)
end
glCompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 2421
def glCompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTexImage1D)
  f.call(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)
end
glCompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 2414
def glCompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTexImage2D)
  f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
end
glCompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 2407
def glCompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTexImage3D)
  f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
end
glCompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 2442
def glCompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTexSubImage1D)
  f.call(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
end
glCompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 2435
def glCompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTexSubImage2D)
  f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
end
glCompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 2428
def glCompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTexSubImage3D)
  f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
end
glCompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6852
def glCompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTextureSubImage1D)
  f.call(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
end
glCompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6859
def glCompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTextureSubImage2D)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
end
glCompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6866
def glCompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
  f = OpenGL::get_command(:glCompressedTextureSubImage3D)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
end
glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 4486
def glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
  f = OpenGL::get_command(:glCopyBufferSubData)
  f.call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
end
glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) click to toggle source
# File lib/opengl_command.rb, line 6131
def glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
  f = OpenGL::get_command(:glCopyImageSubData)
  f.call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
end
glCopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 6544
def glCopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)
  f = OpenGL::get_command(:glCopyNamedBufferSubData)
  f.call(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)
end
glCopyPixels(_x_, _y_, _width_, _height_, _type_) click to toggle source
# File lib/opengl_command.rb, line 1903
def glCopyPixels(_x_, _y_, _width_, _height_, _type_)
  f = OpenGL::get_command(:glCopyPixels)
  f.call(_x_, _y_, _width_, _height_, _type_)
end
glCopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) click to toggle source
# File lib/opengl_command.rb, line 2183
def glCopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)
  f = OpenGL::get_command(:glCopyTexImage1D)
  f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)
end
glCopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) click to toggle source
# File lib/opengl_command.rb, line 2190
def glCopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
  f = OpenGL::get_command(:glCopyTexImage2D)
  f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
end
glCopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_) click to toggle source
# File lib/opengl_command.rb, line 2197
def glCopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_)
  f = OpenGL::get_command(:glCopyTexSubImage1D)
  f.call(_target_, _level_, _xoffset_, _x_, _y_, _width_)
end
glCopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 2204
def glCopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
  f = OpenGL::get_command(:glCopyTexSubImage2D)
  f.call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
end
glCopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 2386
def glCopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
  f = OpenGL::get_command(:glCopyTexSubImage3D)
  f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
end
glCopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_) click to toggle source
# File lib/opengl_command.rb, line 6873
def glCopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_)
  f = OpenGL::get_command(:glCopyTextureSubImage1D)
  f.call(_texture_, _level_, _xoffset_, _x_, _y_, _width_)
end
glCopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6880
def glCopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
  f = OpenGL::get_command(:glCopyTextureSubImage2D)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
end
glCopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6887
def glCopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
  f = OpenGL::get_command(:glCopyTextureSubImage3D)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
end
glCreateBuffers(_n_, _buffers_) click to toggle source
# File lib/opengl_command.rb, line 6516
def glCreateBuffers(_n_, _buffers_)
  f = OpenGL::get_command(:glCreateBuffers)
  f.call(_n_, _buffers_)
end
glCreateFramebuffers(_n_, _framebuffers_) click to toggle source
# File lib/opengl_command.rb, line 6621
def glCreateFramebuffers(_n_, _framebuffers_)
  f = OpenGL::get_command(:glCreateFramebuffers)
  f.call(_n_, _framebuffers_)
end
glCreateProgram() click to toggle source
# File lib/opengl_command.rb, line 3233
def glCreateProgram()
  f = OpenGL::get_command(:glCreateProgram)
  f.call()
end
glCreateProgramPipelines(_n_, _pipelines_) click to toggle source
# File lib/opengl_command.rb, line 7111
def glCreateProgramPipelines(_n_, _pipelines_)
  f = OpenGL::get_command(:glCreateProgramPipelines)
  f.call(_n_, _pipelines_)
end
glCreateQueries(_target_, _n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 7118
def glCreateQueries(_target_, _n_, _ids_)
  f = OpenGL::get_command(:glCreateQueries)
  f.call(_target_, _n_, _ids_)
end
glCreateRenderbuffers(_n_, _renderbuffers_) click to toggle source
# File lib/opengl_command.rb, line 6747
def glCreateRenderbuffers(_n_, _renderbuffers_)
  f = OpenGL::get_command(:glCreateRenderbuffers)
  f.call(_n_, _renderbuffers_)
end
glCreateSamplers(_n_, _samplers_) click to toggle source
# File lib/opengl_command.rb, line 7104
def glCreateSamplers(_n_, _samplers_)
  f = OpenGL::get_command(:glCreateSamplers)
  f.call(_n_, _samplers_)
end
glCreateShader(_type_) click to toggle source
# File lib/opengl_command.rb, line 3240
def glCreateShader(_type_)
  f = OpenGL::get_command(:glCreateShader)
  f.call(_type_)
end
glCreateShaderProgramv(_type_, _count_, _strings_) click to toggle source
# File lib/opengl_command.rb, line 5473
def glCreateShaderProgramv(_type_, _count_, _strings_)
  f = OpenGL::get_command(:glCreateShaderProgramv)
  f.call(_type_, _count_, _strings_)
end
glCreateTextures(_target_, _n_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 6775
def glCreateTextures(_target_, _n_, _textures_)
  f = OpenGL::get_command(:glCreateTextures)
  f.call(_target_, _n_, _textures_)
end
glCreateTransformFeedbacks(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 6474
def glCreateTransformFeedbacks(_n_, _ids_)
  f = OpenGL::get_command(:glCreateTransformFeedbacks)
  f.call(_n_, _ids_)
end
glCreateVertexArrays(_n_, _arrays_) click to toggle source
# File lib/opengl_command.rb, line 7006
def glCreateVertexArrays(_n_, _arrays_)
  f = OpenGL::get_command(:glCreateVertexArrays)
  f.call(_n_, _arrays_)
end
glCullFace(_mode_) click to toggle source
# File lib/opengl_command.rb, line 13
def glCullFace(_mode_)
  f = OpenGL::get_command(:glCullFace)
  f.call(_mode_)
end
glDebugMessageCallback(_callback_, _userParam_) click to toggle source
# File lib/opengl_command.rb, line 6348
def glDebugMessageCallback(_callback_, _userParam_)
  f = OpenGL::get_command(:glDebugMessageCallback)
  f.call(_callback_, _userParam_)
end
glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_) click to toggle source
# File lib/opengl_command.rb, line 6334
def glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
  f = OpenGL::get_command(:glDebugMessageControl)
  f.call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
end
glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_) click to toggle source
# File lib/opengl_command.rb, line 6341
def glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)
  f = OpenGL::get_command(:glDebugMessageInsert)
  f.call(_source_, _type_, _id_, _severity_, _length_, _buf_)
end
glDeleteBuffers(_n_, _buffers_) click to toggle source
# File lib/opengl_command.rb, line 3107
def glDeleteBuffers(_n_, _buffers_)
  f = OpenGL::get_command(:glDeleteBuffers)
  f.call(_n_, _buffers_)
end
glDeleteFramebuffers(_n_, _framebuffers_) click to toggle source
# File lib/opengl_command.rb, line 4332
def glDeleteFramebuffers(_n_, _framebuffers_)
  f = OpenGL::get_command(:glDeleteFramebuffers)
  f.call(_n_, _framebuffers_)
end
glDeleteLists(_list_, _range_) click to toggle source
# File lib/opengl_command.rb, line 377
def glDeleteLists(_list_, _range_)
  f = OpenGL::get_command(:glDeleteLists)
  f.call(_list_, _range_)
end
glDeleteProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 3247
def glDeleteProgram(_program_)
  f = OpenGL::get_command(:glDeleteProgram)
  f.call(_program_)
end
glDeleteProgramPipelines(_n_, _pipelines_) click to toggle source
# File lib/opengl_command.rb, line 5487
def glDeleteProgramPipelines(_n_, _pipelines_)
  f = OpenGL::get_command(:glDeleteProgramPipelines)
  f.call(_n_, _pipelines_)
end
glDeleteQueries(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 3051
def glDeleteQueries(_n_, _ids_)
  f = OpenGL::get_command(:glDeleteQueries)
  f.call(_n_, _ids_)
end
glDeleteRenderbuffers(_n_, _renderbuffers_) click to toggle source
# File lib/opengl_command.rb, line 4290
def glDeleteRenderbuffers(_n_, _renderbuffers_)
  f = OpenGL::get_command(:glDeleteRenderbuffers)
  f.call(_n_, _renderbuffers_)
end
glDeleteSamplers(_count_, _samplers_) click to toggle source
# File lib/opengl_command.rb, line 4696
def glDeleteSamplers(_count_, _samplers_)
  f = OpenGL::get_command(:glDeleteSamplers)
  f.call(_count_, _samplers_)
end
glDeleteShader(_shader_) click to toggle source
# File lib/opengl_command.rb, line 3254
def glDeleteShader(_shader_)
  f = OpenGL::get_command(:glDeleteShader)
  f.call(_shader_)
end
glDeleteSync(_sync_) click to toggle source
# File lib/opengl_command.rb, line 4591
def glDeleteSync(_sync_)
  f = OpenGL::get_command(:glDeleteSync)
  f.call(_sync_)
end
glDeleteTextures(_n_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 2232
def glDeleteTextures(_n_, _textures_)
  f = OpenGL::get_command(:glDeleteTextures)
  f.call(_n_, _textures_)
end
glDeleteTransformFeedbacks(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 5333
def glDeleteTransformFeedbacks(_n_, _ids_)
  f = OpenGL::get_command(:glDeleteTransformFeedbacks)
  f.call(_n_, _ids_)
end
glDeleteVertexArrays(_n_, _arrays_) click to toggle source
# File lib/opengl_command.rb, line 4437
def glDeleteVertexArrays(_n_, _arrays_)
  f = OpenGL::get_command(:glDeleteVertexArrays)
  f.call(_n_, _arrays_)
end
glDepthFunc(_func_) click to toggle source
# File lib/opengl_command.rb, line 216
def glDepthFunc(_func_)
  f = OpenGL::get_command(:glDepthFunc)
  f.call(_func_)
end
glDepthMask(_flag_) click to toggle source
# File lib/opengl_command.rb, line 153
def glDepthMask(_flag_)
  f = OpenGL::get_command(:glDepthMask)
  f.call(_flag_)
end
glDepthRange(_n_, _f_) click to toggle source
# File lib/opengl_command.rb, line 335
def glDepthRange(_n_, _f_)
  f = OpenGL::get_command(:glDepthRange)
  f.call(_n_, _f_)
end
glDepthRangeArrayv(_first_, _count_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5991
def glDepthRangeArrayv(_first_, _count_, _v_)
  f = OpenGL::get_command(:glDepthRangeArrayv)
  f.call(_first_, _count_, _v_)
end
glDepthRangeIndexed(_index_, _n_, _f_) click to toggle source
# File lib/opengl_command.rb, line 5998
def glDepthRangeIndexed(_index_, _n_, _f_)
  f = OpenGL::get_command(:glDepthRangeIndexed)
  f.call(_index_, _n_, _f_)
end
glDepthRangef(_n_, _f_) click to toggle source
# File lib/opengl_command.rb, line 5424
def glDepthRangef(_n_, _f_)
  f = OpenGL::get_command(:glDepthRangef)
  f.call(_n_, _f_)
end
glDetachShader(_program_, _shader_) click to toggle source
# File lib/opengl_command.rb, line 3261
def glDetachShader(_program_, _shader_)
  f = OpenGL::get_command(:glDetachShader)
  f.call(_program_, _shader_)
end
glDisable(_cap_) click to toggle source
# File lib/opengl_command.rb, line 160
def glDisable(_cap_)
  f = OpenGL::get_command(:glDisable)
  f.call(_cap_)
end
glDisableClientState(_array_) click to toggle source
# File lib/opengl_command.rb, line 2267
def glDisableClientState(_array_)
  f = OpenGL::get_command(:glDisableClientState)
  f.call(_array_)
end
glDisableVertexArrayAttrib(_vaobj_, _index_) click to toggle source
# File lib/opengl_command.rb, line 7013
def glDisableVertexArrayAttrib(_vaobj_, _index_)
  f = OpenGL::get_command(:glDisableVertexArrayAttrib)
  f.call(_vaobj_, _index_)
end
glDisableVertexAttribArray(_index_) click to toggle source
# File lib/opengl_command.rb, line 3268
def glDisableVertexAttribArray(_index_)
  f = OpenGL::get_command(:glDisableVertexAttribArray)
  f.call(_index_)
end
glDisablei(_target_, _index_) click to toggle source
# File lib/opengl_command.rb, line 3898
def glDisablei(_target_, _index_)
  f = OpenGL::get_command(:glDisablei)
  f.call(_target_, _index_)
end
glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_) click to toggle source
# File lib/opengl_command.rb, line 6117
def glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)
  f = OpenGL::get_command(:glDispatchCompute)
  f.call(_num_groups_x_, _num_groups_y_, _num_groups_z_)
end
glDispatchComputeIndirect(_indirect_) click to toggle source
# File lib/opengl_command.rb, line 6124
def glDispatchComputeIndirect(_indirect_)
  f = OpenGL::get_command(:glDispatchComputeIndirect)
  f.call(_indirect_)
end
glDrawArrays(_mode_, _first_, _count_) click to toggle source
# File lib/opengl_command.rb, line 2155
def glDrawArrays(_mode_, _first_, _count_)
  f = OpenGL::get_command(:glDrawArrays)
  f.call(_mode_, _first_, _count_)
end
glDrawArraysIndirect(_mode_, _indirect_) click to toggle source
# File lib/opengl_command.rb, line 5116
def glDrawArraysIndirect(_mode_, _indirect_)
  f = OpenGL::get_command(:glDrawArraysIndirect)
  f.call(_mode_, _indirect_)
end
glDrawArraysInstanced(_mode_, _first_, _count_, _instancecount_) click to toggle source
# File lib/opengl_command.rb, line 4458
def glDrawArraysInstanced(_mode_, _first_, _count_, _instancecount_)
  f = OpenGL::get_command(:glDrawArraysInstanced)
  f.call(_mode_, _first_, _count_, _instancecount_)
end
glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_) click to toggle source
# File lib/opengl_command.rb, line 6019
def glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_)
  f = OpenGL::get_command(:glDrawArraysInstancedBaseInstance)
  f.call(_mode_, _first_, _count_, _instancecount_, _baseinstance_)
end
glDrawBuffer(_buf_) click to toggle source
# File lib/opengl_command.rb, line 104
def glDrawBuffer(_buf_)
  f = OpenGL::get_command(:glDrawBuffer)
  f.call(_buf_)
end
glDrawBuffers(_n_, _bufs_) click to toggle source
# File lib/opengl_command.rb, line 3184
def glDrawBuffers(_n_, _bufs_)
  f = OpenGL::get_command(:glDrawBuffers)
  f.call(_n_, _bufs_)
end
glDrawElements(_mode_, _count_, _type_, _indices_) click to toggle source
# File lib/opengl_command.rb, line 2162
def glDrawElements(_mode_, _count_, _type_, _indices_)
  f = OpenGL::get_command(:glDrawElements)
  f.call(_mode_, _count_, _type_, _indices_)
end
glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_) click to toggle source
# File lib/opengl_command.rb, line 4542
def glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)
  f = OpenGL::get_command(:glDrawElementsBaseVertex)
  f.call(_mode_, _count_, _type_, _indices_, _basevertex_)
end
glDrawElementsIndirect(_mode_, _type_, _indirect_) click to toggle source
# File lib/opengl_command.rb, line 5123
def glDrawElementsIndirect(_mode_, _type_, _indirect_)
  f = OpenGL::get_command(:glDrawElementsIndirect)
  f.call(_mode_, _type_, _indirect_)
end
glDrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_) click to toggle source
# File lib/opengl_command.rb, line 4465
def glDrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_)
  f = OpenGL::get_command(:glDrawElementsInstanced)
  f.call(_mode_, _count_, _type_, _indices_, _instancecount_)
end
glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) click to toggle source
# File lib/opengl_command.rb, line 6026
def glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)
  f = OpenGL::get_command(:glDrawElementsInstancedBaseInstance)
  f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)
end
glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) click to toggle source
# File lib/opengl_command.rb, line 4556
def glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
  f = OpenGL::get_command(:glDrawElementsInstancedBaseVertex)
  f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
end
glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) click to toggle source
# File lib/opengl_command.rb, line 6033
def glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)
  f = OpenGL::get_command(:glDrawElementsInstancedBaseVertexBaseInstance)
  f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)
end
glDrawPixels(_width_, _height_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 1910
def glDrawPixels(_width_, _height_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glDrawPixels)
  f.call(_width_, _height_, _format_, _type_, _pixels_)
end
glDrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_) click to toggle source
# File lib/opengl_command.rb, line 2365
def glDrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_)
  f = OpenGL::get_command(:glDrawRangeElements)
  f.call(_mode_, _start_, _end_, _count_, _type_, _indices_)
end
glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) click to toggle source
# File lib/opengl_command.rb, line 4549
def glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
  f = OpenGL::get_command(:glDrawRangeElementsBaseVertex)
  f.call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
end
glDrawTransformFeedback(_mode_, _id_) click to toggle source
# File lib/opengl_command.rb, line 5368
def glDrawTransformFeedback(_mode_, _id_)
  f = OpenGL::get_command(:glDrawTransformFeedback)
  f.call(_mode_, _id_)
end
glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_) click to toggle source
# File lib/opengl_command.rb, line 6089
def glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_)
  f = OpenGL::get_command(:glDrawTransformFeedbackInstanced)
  f.call(_mode_, _id_, _instancecount_)
end
glDrawTransformFeedbackStream(_mode_, _id_, _stream_) click to toggle source
# File lib/opengl_command.rb, line 5375
def glDrawTransformFeedbackStream(_mode_, _id_, _stream_)
  f = OpenGL::get_command(:glDrawTransformFeedbackStream)
  f.call(_mode_, _id_, _stream_)
end
glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_) click to toggle source
# File lib/opengl_command.rb, line 6096
def glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_)
  f = OpenGL::get_command(:glDrawTransformFeedbackStreamInstanced)
  f.call(_mode_, _id_, _stream_, _instancecount_)
end
glEdgeFlag(_flag_) click to toggle source
# File lib/opengl_command.rb, line 636
def glEdgeFlag(_flag_)
  f = OpenGL::get_command(:glEdgeFlag)
  f.call(_flag_)
end
glEdgeFlagPointer(_stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2274
def glEdgeFlagPointer(_stride_, _pointer_)
  f = OpenGL::get_command(:glEdgeFlagPointer)
  f.call(_stride_, _pointer_)
end
glEdgeFlagv(_flag_) click to toggle source
# File lib/opengl_command.rb, line 643
def glEdgeFlagv(_flag_)
  f = OpenGL::get_command(:glEdgeFlagv)
  f.call(_flag_)
end
glEnable(_cap_) click to toggle source
# File lib/opengl_command.rb, line 167
def glEnable(_cap_)
  f = OpenGL::get_command(:glEnable)
  f.call(_cap_)
end
glEnableClientState(_array_) click to toggle source
# File lib/opengl_command.rb, line 2281
def glEnableClientState(_array_)
  f = OpenGL::get_command(:glEnableClientState)
  f.call(_array_)
end
glEnableVertexArrayAttrib(_vaobj_, _index_) click to toggle source
# File lib/opengl_command.rb, line 7020
def glEnableVertexArrayAttrib(_vaobj_, _index_)
  f = OpenGL::get_command(:glEnableVertexArrayAttrib)
  f.call(_vaobj_, _index_)
end
glEnableVertexAttribArray(_index_) click to toggle source
# File lib/opengl_command.rb, line 3275
def glEnableVertexAttribArray(_index_)
  f = OpenGL::get_command(:glEnableVertexAttribArray)
  f.call(_index_)
end
glEnablei(_target_, _index_) click to toggle source
# File lib/opengl_command.rb, line 3891
def glEnablei(_target_, _index_)
  f = OpenGL::get_command(:glEnablei)
  f.call(_target_, _index_)
end
glEnd() click to toggle source
# File lib/opengl_command.rb, line 650
def glEnd()
  f = OpenGL::get_command(:glEnd)
  f.call()
end
glEndConditionalRender() click to toggle source
# File lib/opengl_command.rb, line 3968
def glEndConditionalRender()
  f = OpenGL::get_command(:glEndConditionalRender)
  f.call()
end
glEndList() click to toggle source
# File lib/opengl_command.rb, line 356
def glEndList()
  f = OpenGL::get_command(:glEndList)
  f.call()
end
glEndQuery(_target_) click to toggle source
# File lib/opengl_command.rb, line 3072
def glEndQuery(_target_)
  f = OpenGL::get_command(:glEndQuery)
  f.call(_target_)
end
glEndQueryIndexed(_target_, _index_) click to toggle source
# File lib/opengl_command.rb, line 5389
def glEndQueryIndexed(_target_, _index_)
  f = OpenGL::get_command(:glEndQueryIndexed)
  f.call(_target_, _index_)
end
glEndTransformFeedback() click to toggle source
# File lib/opengl_command.rb, line 3919
def glEndTransformFeedback()
  f = OpenGL::get_command(:glEndTransformFeedback)
  f.call()
end
glEvalCoord1d(_u_) click to toggle source
# File lib/opengl_command.rb, line 1770
def glEvalCoord1d(_u_)
  f = OpenGL::get_command(:glEvalCoord1d)
  f.call(_u_)
end
glEvalCoord1dv(_u_) click to toggle source
# File lib/opengl_command.rb, line 1777
def glEvalCoord1dv(_u_)
  f = OpenGL::get_command(:glEvalCoord1dv)
  f.call(_u_)
end
glEvalCoord1f(_u_) click to toggle source
# File lib/opengl_command.rb, line 1784
def glEvalCoord1f(_u_)
  f = OpenGL::get_command(:glEvalCoord1f)
  f.call(_u_)
end
glEvalCoord1fv(_u_) click to toggle source
# File lib/opengl_command.rb, line 1791
def glEvalCoord1fv(_u_)
  f = OpenGL::get_command(:glEvalCoord1fv)
  f.call(_u_)
end
glEvalCoord2d(_u_, _v_) click to toggle source
# File lib/opengl_command.rb, line 1798
def glEvalCoord2d(_u_, _v_)
  f = OpenGL::get_command(:glEvalCoord2d)
  f.call(_u_, _v_)
end
glEvalCoord2dv(_u_) click to toggle source
# File lib/opengl_command.rb, line 1805
def glEvalCoord2dv(_u_)
  f = OpenGL::get_command(:glEvalCoord2dv)
  f.call(_u_)
end
glEvalCoord2f(_u_, _v_) click to toggle source
# File lib/opengl_command.rb, line 1812
def glEvalCoord2f(_u_, _v_)
  f = OpenGL::get_command(:glEvalCoord2f)
  f.call(_u_, _v_)
end
glEvalCoord2fv(_u_) click to toggle source
# File lib/opengl_command.rb, line 1819
def glEvalCoord2fv(_u_)
  f = OpenGL::get_command(:glEvalCoord2fv)
  f.call(_u_)
end
glEvalMesh1(_mode_, _i1_, _i2_) click to toggle source
# File lib/opengl_command.rb, line 1826
def glEvalMesh1(_mode_, _i1_, _i2_)
  f = OpenGL::get_command(:glEvalMesh1)
  f.call(_mode_, _i1_, _i2_)
end
glEvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_) click to toggle source
# File lib/opengl_command.rb, line 1840
def glEvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_)
  f = OpenGL::get_command(:glEvalMesh2)
  f.call(_mode_, _i1_, _i2_, _j1_, _j2_)
end
glEvalPoint1(_i_) click to toggle source
# File lib/opengl_command.rb, line 1833
def glEvalPoint1(_i_)
  f = OpenGL::get_command(:glEvalPoint1)
  f.call(_i_)
end
glEvalPoint2(_i_, _j_) click to toggle source
# File lib/opengl_command.rb, line 1847
def glEvalPoint2(_i_, _j_)
  f = OpenGL::get_command(:glEvalPoint2)
  f.call(_i_, _j_)
end
glFeedbackBuffer(_size_, _type_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 1616
def glFeedbackBuffer(_size_, _type_, _buffer_)
  f = OpenGL::get_command(:glFeedbackBuffer)
  f.call(_size_, _type_, _buffer_)
end
glFenceSync(_condition_, _flags_) click to toggle source
# File lib/opengl_command.rb, line 4577
def glFenceSync(_condition_, _flags_)
  f = OpenGL::get_command(:glFenceSync)
  f.call(_condition_, _flags_)
end
glFinish() click to toggle source
# File lib/opengl_command.rb, line 174
def glFinish()
  f = OpenGL::get_command(:glFinish)
  f.call()
end
glFlush() click to toggle source
# File lib/opengl_command.rb, line 181
def glFlush()
  f = OpenGL::get_command(:glFlush)
  f.call()
end
glFlushMappedBufferRange(_target_, _offset_, _length_) click to toggle source
# File lib/opengl_command.rb, line 4423
def glFlushMappedBufferRange(_target_, _offset_, _length_)
  f = OpenGL::get_command(:glFlushMappedBufferRange)
  f.call(_target_, _offset_, _length_)
end
glFlushMappedNamedBufferRange(_buffer_, _offset_, _length_) click to toggle source
# File lib/opengl_command.rb, line 6586
def glFlushMappedNamedBufferRange(_buffer_, _offset_, _length_)
  f = OpenGL::get_command(:glFlushMappedNamedBufferRange)
  f.call(_buffer_, _offset_, _length_)
end
glFogCoordPointer(_type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2792
def glFogCoordPointer(_type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glFogCoordPointer)
  f.call(_type_, _stride_, _pointer_)
end
glFogCoordd(_coord_) click to toggle source
# File lib/opengl_command.rb, line 2778
def glFogCoordd(_coord_)
  f = OpenGL::get_command(:glFogCoordd)
  f.call(_coord_)
end
glFogCoorddv(_coord_) click to toggle source
# File lib/opengl_command.rb, line 2785
def glFogCoorddv(_coord_)
  f = OpenGL::get_command(:glFogCoorddv)
  f.call(_coord_)
end
glFogCoordf(_coord_) click to toggle source
# File lib/opengl_command.rb, line 2764
def glFogCoordf(_coord_)
  f = OpenGL::get_command(:glFogCoordf)
  f.call(_coord_)
end
glFogCoordfv(_coord_) click to toggle source
# File lib/opengl_command.rb, line 2771
def glFogCoordfv(_coord_)
  f = OpenGL::get_command(:glFogCoordfv)
  f.call(_coord_)
end
glFogf(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1413
def glFogf(_pname_, _param_)
  f = OpenGL::get_command(:glFogf)
  f.call(_pname_, _param_)
end
glFogfv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1420
def glFogfv(_pname_, _params_)
  f = OpenGL::get_command(:glFogfv)
  f.call(_pname_, _params_)
end
glFogi(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1427
def glFogi(_pname_, _param_)
  f = OpenGL::get_command(:glFogi)
  f.call(_pname_, _param_)
end
glFogiv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1434
def glFogiv(_pname_, _params_)
  f = OpenGL::get_command(:glFogiv)
  f.call(_pname_, _params_)
end
glFramebufferParameteri(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6138
def glFramebufferParameteri(_target_, _pname_, _param_)
  f = OpenGL::get_command(:glFramebufferParameteri)
  f.call(_target_, _pname_, _param_)
end
glFramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_) click to toggle source
# File lib/opengl_command.rb, line 4374
def glFramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
  f = OpenGL::get_command(:glFramebufferRenderbuffer)
  f.call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
end
glFramebufferTexture(_target_, _attachment_, _texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 4640
def glFramebufferTexture(_target_, _attachment_, _texture_, _level_)
  f = OpenGL::get_command(:glFramebufferTexture)
  f.call(_target_, _attachment_, _texture_, _level_)
end
glFramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 4353
def glFramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_)
  f = OpenGL::get_command(:glFramebufferTexture1D)
  f.call(_target_, _attachment_, _textarget_, _texture_, _level_)
end
glFramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 4360
def glFramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)
  f = OpenGL::get_command(:glFramebufferTexture2D)
  f.call(_target_, _attachment_, _textarget_, _texture_, _level_)
end
glFramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_) click to toggle source
# File lib/opengl_command.rb, line 4367
def glFramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)
  f = OpenGL::get_command(:glFramebufferTexture3D)
  f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)
end
glFramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_) click to toggle source
# File lib/opengl_command.rb, line 4409
def glFramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)
  f = OpenGL::get_command(:glFramebufferTextureLayer)
  f.call(_target_, _attachment_, _texture_, _level_, _layer_)
end
glFrontFace(_mode_) click to toggle source
# File lib/opengl_command.rb, line 20
def glFrontFace(_mode_)
  f = OpenGL::get_command(:glFrontFace)
  f.call(_mode_)
end
glFrustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) click to toggle source
# File lib/opengl_command.rb, line 2043
def glFrustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
  f = OpenGL::get_command(:glFrustum)
  f.call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
end
glGenBuffers(_n_, _buffers_) click to toggle source
# File lib/opengl_command.rb, line 3114
def glGenBuffers(_n_, _buffers_)
  f = OpenGL::get_command(:glGenBuffers)
  f.call(_n_, _buffers_)
end
glGenFramebuffers(_n_, _framebuffers_) click to toggle source
# File lib/opengl_command.rb, line 4339
def glGenFramebuffers(_n_, _framebuffers_)
  f = OpenGL::get_command(:glGenFramebuffers)
  f.call(_n_, _framebuffers_)
end
glGenLists(_range_) click to toggle source
# File lib/opengl_command.rb, line 384
def glGenLists(_range_)
  f = OpenGL::get_command(:glGenLists)
  f.call(_range_)
end
glGenProgramPipelines(_n_, _pipelines_) click to toggle source
# File lib/opengl_command.rb, line 5494
def glGenProgramPipelines(_n_, _pipelines_)
  f = OpenGL::get_command(:glGenProgramPipelines)
  f.call(_n_, _pipelines_)
end
glGenQueries(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 3044
def glGenQueries(_n_, _ids_)
  f = OpenGL::get_command(:glGenQueries)
  f.call(_n_, _ids_)
end
glGenRenderbuffers(_n_, _renderbuffers_) click to toggle source
# File lib/opengl_command.rb, line 4297
def glGenRenderbuffers(_n_, _renderbuffers_)
  f = OpenGL::get_command(:glGenRenderbuffers)
  f.call(_n_, _renderbuffers_)
end
glGenSamplers(_count_, _samplers_) click to toggle source
# File lib/opengl_command.rb, line 4689
def glGenSamplers(_count_, _samplers_)
  f = OpenGL::get_command(:glGenSamplers)
  f.call(_count_, _samplers_)
end
glGenTextures(_n_, _textures_) click to toggle source
# File lib/opengl_command.rb, line 2239
def glGenTextures(_n_, _textures_)
  f = OpenGL::get_command(:glGenTextures)
  f.call(_n_, _textures_)
end
glGenTransformFeedbacks(_n_, _ids_) click to toggle source
# File lib/opengl_command.rb, line 5340
def glGenTransformFeedbacks(_n_, _ids_)
  f = OpenGL::get_command(:glGenTransformFeedbacks)
  f.call(_n_, _ids_)
end
glGenVertexArrays(_n_, _arrays_) click to toggle source
# File lib/opengl_command.rb, line 4444
def glGenVertexArrays(_n_, _arrays_)
  f = OpenGL::get_command(:glGenVertexArrays)
  f.call(_n_, _arrays_)
end
glGenerateMipmap(_target_) click to toggle source
# File lib/opengl_command.rb, line 4388
def glGenerateMipmap(_target_)
  f = OpenGL::get_command(:glGenerateMipmap)
  f.call(_target_)
end
glGenerateTextureMipmap(_texture_) click to toggle source
# File lib/opengl_command.rb, line 6936
def glGenerateTextureMipmap(_texture_)
  f = OpenGL::get_command(:glGenerateTextureMipmap)
  f.call(_texture_)
end
glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6047
def glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_)
  f = OpenGL::get_command(:glGetActiveAtomicCounterBufferiv)
  f.call(_program_, _bufferIndex_, _pname_, _params_)
end
glGetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) click to toggle source
# File lib/opengl_command.rb, line 3282
def glGetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
  f = OpenGL::get_command(:glGetActiveAttrib)
  f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5284
def glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
  f = OpenGL::get_command(:glGetActiveSubroutineName)
  f.call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
end
glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5277
def glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
  f = OpenGL::get_command(:glGetActiveSubroutineUniformName)
  f.call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
end
glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_) click to toggle source
# File lib/opengl_command.rb, line 5270
def glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_)
  f = OpenGL::get_command(:glGetActiveSubroutineUniformiv)
  f.call(_program_, _shadertype_, _index_, _pname_, _values_)
end
glGetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) click to toggle source
# File lib/opengl_command.rb, line 3289
def glGetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
  f = OpenGL::get_command(:glGetActiveUniform)
  f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) click to toggle source
# File lib/opengl_command.rb, line 4528
def glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
  f = OpenGL::get_command(:glGetActiveUniformBlockName)
  f.call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
end
glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4521
def glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)
  f = OpenGL::get_command(:glGetActiveUniformBlockiv)
  f.call(_program_, _uniformBlockIndex_, _pname_, _params_)
end
glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) click to toggle source
# File lib/opengl_command.rb, line 4507
def glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)
  f = OpenGL::get_command(:glGetActiveUniformName)
  f.call(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)
end
glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4500
def glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
  f = OpenGL::get_command(:glGetActiveUniformsiv)
  f.call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
end
glGetAttachedShaders(_program_, _maxCount_, _count_, _shaders_) click to toggle source
# File lib/opengl_command.rb, line 3296
def glGetAttachedShaders(_program_, _maxCount_, _count_, _shaders_)
  f = OpenGL::get_command(:glGetAttachedShaders)
  f.call(_program_, _maxCount_, _count_, _shaders_)
end
glGetAttribLocation(_program_, _name_) click to toggle source
# File lib/opengl_command.rb, line 3303
def glGetAttribLocation(_program_, _name_)
  f = OpenGL::get_command(:glGetAttribLocation)
  f.call(_program_, _name_)
end
glGetBooleani_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 3877
def glGetBooleani_v(_target_, _index_, _data_)
  f = OpenGL::get_command(:glGetBooleani_v)
  f.call(_target_, _index_, _data_)
end
glGetBooleanv(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 251
def glGetBooleanv(_pname_, _data_)
  f = OpenGL::get_command(:glGetBooleanv)
  f.call(_pname_, _data_)
end
glGetBufferParameteri64v(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4633
def glGetBufferParameteri64v(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetBufferParameteri64v)
  f.call(_target_, _pname_, _params_)
end
glGetBufferParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3163
def glGetBufferParameteriv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetBufferParameteriv)
  f.call(_target_, _pname_, _params_)
end
glGetBufferPointerv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3170
def glGetBufferPointerv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetBufferPointerv)
  f.call(_target_, _pname_, _params_)
end
glGetBufferSubData(_target_, _offset_, _size_, _data_) click to toggle source
# File lib/opengl_command.rb, line 3142
def glGetBufferSubData(_target_, _offset_, _size_, _data_)
  f = OpenGL::get_command(:glGetBufferSubData)
  f.call(_target_, _offset_, _size_, _data_)
end
glGetClipPlane(_plane_, _equation_) click to toggle source
# File lib/opengl_command.rb, line 1917
def glGetClipPlane(_plane_, _equation_)
  f = OpenGL::get_command(:glGetClipPlane)
  f.call(_plane_, _equation_)
end
glGetCompressedTexImage(_target_, _level_, _img_) click to toggle source
# File lib/opengl_command.rb, line 2449
def glGetCompressedTexImage(_target_, _level_, _img_)
  f = OpenGL::get_command(:glGetCompressedTexImage)
  f.call(_target_, _level_, _img_)
end
glGetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 6957
def glGetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_)
  f = OpenGL::get_command(:glGetCompressedTextureImage)
  f.call(_texture_, _level_, _bufSize_, _pixels_)
end
glGetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7167
def glGetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_)
  f = OpenGL::get_command(:glGetCompressedTextureSubImage)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_)
end
glGetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_) click to toggle source
# File lib/opengl_command.rb, line 6355
def glGetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
  f = OpenGL::get_command(:glGetDebugMessageLog)
  f.call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
end
glGetDoublei_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6012
def glGetDoublei_v(_target_, _index_, _data_)
  f = OpenGL::get_command(:glGetDoublei_v)
  f.call(_target_, _index_, _data_)
end
glGetDoublev(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 258
def glGetDoublev(_pname_, _data_)
  f = OpenGL::get_command(:glGetDoublev)
  f.call(_pname_, _data_)
end
glGetError() click to toggle source
# File lib/opengl_command.rb, line 265
def glGetError()
  f = OpenGL::get_command(:glGetError)
  f.call()
end
glGetFloati_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6005
def glGetFloati_v(_target_, _index_, _data_)
  f = OpenGL::get_command(:glGetFloati_v)
  f.call(_target_, _index_, _data_)
end
glGetFloatv(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 272
def glGetFloatv(_pname_, _data_)
  f = OpenGL::get_command(:glGetFloatv)
  f.call(_pname_, _data_)
end
glGetFragDataIndex(_program_, _name_) click to toggle source
# File lib/opengl_command.rb, line 4682
def glGetFragDataIndex(_program_, _name_)
  f = OpenGL::get_command(:glGetFragDataIndex)
  f.call(_program_, _name_)
end
glGetFragDataLocation(_program_, _name_) click to toggle source
# File lib/opengl_command.rb, line 4150
def glGetFragDataLocation(_program_, _name_)
  f = OpenGL::get_command(:glGetFragDataLocation)
  f.call(_program_, _name_)
end
glGetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4381
def glGetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)
  f = OpenGL::get_command(:glGetFramebufferAttachmentParameteriv)
  f.call(_target_, _attachment_, _pname_, _params_)
end
glGetFramebufferParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6145
def glGetFramebufferParameteriv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetFramebufferParameteriv)
  f.call(_target_, _pname_, _params_)
end
glGetGraphicsResetStatus() click to toggle source
# File lib/opengl_command.rb, line 7174
def glGetGraphicsResetStatus()
  f = OpenGL::get_command(:glGetGraphicsResetStatus)
  f.call()
end
glGetInteger64i_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4626
def glGetInteger64i_v(_target_, _index_, _data_)
  f = OpenGL::get_command(:glGetInteger64i_v)
  f.call(_target_, _index_, _data_)
end
glGetInteger64v(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 4612
def glGetInteger64v(_pname_, _data_)
  f = OpenGL::get_command(:glGetInteger64v)
  f.call(_pname_, _data_)
end
glGetIntegeri_v(_target_, _index_, _data_) click to toggle source
# File lib/opengl_command.rb, line 3884
def glGetIntegeri_v(_target_, _index_, _data_)
  f = OpenGL::get_command(:glGetIntegeri_v)
  f.call(_target_, _index_, _data_)
end
glGetIntegerv(_pname_, _data_) click to toggle source
# File lib/opengl_command.rb, line 279
def glGetIntegerv(_pname_, _data_)
  f = OpenGL::get_command(:glGetIntegerv)
  f.call(_pname_, _data_)
end
glGetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6152
def glGetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_)
  f = OpenGL::get_command(:glGetInternalformati64v)
  f.call(_target_, _internalformat_, _pname_, _count_, _params_)
end
glGetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6040
def glGetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_)
  f = OpenGL::get_command(:glGetInternalformativ)
  f.call(_target_, _internalformat_, _pname_, _count_, _params_)
end
glGetLightfv(_light_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1924
def glGetLightfv(_light_, _pname_, _params_)
  f = OpenGL::get_command(:glGetLightfv)
  f.call(_light_, _pname_, _params_)
end
glGetLightiv(_light_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1931
def glGetLightiv(_light_, _pname_, _params_)
  f = OpenGL::get_command(:glGetLightiv)
  f.call(_light_, _pname_, _params_)
end
glGetMapdv(_target_, _query_, _v_) click to toggle source
# File lib/opengl_command.rb, line 1938
def glGetMapdv(_target_, _query_, _v_)
  f = OpenGL::get_command(:glGetMapdv)
  f.call(_target_, _query_, _v_)
end
glGetMapfv(_target_, _query_, _v_) click to toggle source
# File lib/opengl_command.rb, line 1945
def glGetMapfv(_target_, _query_, _v_)
  f = OpenGL::get_command(:glGetMapfv)
  f.call(_target_, _query_, _v_)
end
glGetMapiv(_target_, _query_, _v_) click to toggle source
# File lib/opengl_command.rb, line 1952
def glGetMapiv(_target_, _query_, _v_)
  f = OpenGL::get_command(:glGetMapiv)
  f.call(_target_, _query_, _v_)
end
glGetMaterialfv(_face_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1959
def glGetMaterialfv(_face_, _pname_, _params_)
  f = OpenGL::get_command(:glGetMaterialfv)
  f.call(_face_, _pname_, _params_)
end
glGetMaterialiv(_face_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1966
def glGetMaterialiv(_face_, _pname_, _params_)
  f = OpenGL::get_command(:glGetMaterialiv)
  f.call(_face_, _pname_, _params_)
end
glGetMultisamplefv(_pname_, _index_, _val_) click to toggle source
# File lib/opengl_command.rb, line 4661
def glGetMultisamplefv(_pname_, _index_, _val_)
  f = OpenGL::get_command(:glGetMultisamplefv)
  f.call(_pname_, _index_, _val_)
end
glGetNamedBufferParameteri64v(_buffer_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6600
def glGetNamedBufferParameteri64v(_buffer_, _pname_, _params_)
  f = OpenGL::get_command(:glGetNamedBufferParameteri64v)
  f.call(_buffer_, _pname_, _params_)
end
glGetNamedBufferParameteriv(_buffer_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6593
def glGetNamedBufferParameteriv(_buffer_, _pname_, _params_)
  f = OpenGL::get_command(:glGetNamedBufferParameteriv)
  f.call(_buffer_, _pname_, _params_)
end
glGetNamedBufferPointerv(_buffer_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6607
def glGetNamedBufferPointerv(_buffer_, _pname_, _params_)
  f = OpenGL::get_command(:glGetNamedBufferPointerv)
  f.call(_buffer_, _pname_, _params_)
end
glGetNamedBufferSubData(_buffer_, _offset_, _size_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6614
def glGetNamedBufferSubData(_buffer_, _offset_, _size_, _data_)
  f = OpenGL::get_command(:glGetNamedBufferSubData)
  f.call(_buffer_, _offset_, _size_, _data_)
end
glGetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6740
def glGetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_)
  f = OpenGL::get_command(:glGetNamedFramebufferAttachmentParameteriv)
  f.call(_framebuffer_, _attachment_, _pname_, _params_)
end
glGetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6733
def glGetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_)
  f = OpenGL::get_command(:glGetNamedFramebufferParameteriv)
  f.call(_framebuffer_, _pname_, _param_)
end
glGetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6768
def glGetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_)
  f = OpenGL::get_command(:glGetNamedRenderbufferParameteriv)
  f.call(_renderbuffer_, _pname_, _params_)
end
glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_) click to toggle source
# File lib/opengl_command.rb, line 6383
def glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)
  f = OpenGL::get_command(:glGetObjectLabel)
  f.call(_identifier_, _name_, _bufSize_, _length_, _label_)
end
glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_) click to toggle source
# File lib/opengl_command.rb, line 6397
def glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)
  f = OpenGL::get_command(:glGetObjectPtrLabel)
  f.call(_ptr_, _bufSize_, _length_, _label_)
end
glGetPixelMapfv(_map_, _values_) click to toggle source
# File lib/opengl_command.rb, line 1973
def glGetPixelMapfv(_map_, _values_)
  f = OpenGL::get_command(:glGetPixelMapfv)
  f.call(_map_, _values_)
end
glGetPixelMapuiv(_map_, _values_) click to toggle source
# File lib/opengl_command.rb, line 1980
def glGetPixelMapuiv(_map_, _values_)
  f = OpenGL::get_command(:glGetPixelMapuiv)
  f.call(_map_, _values_)
end
glGetPixelMapusv(_map_, _values_) click to toggle source
# File lib/opengl_command.rb, line 1987
def glGetPixelMapusv(_map_, _values_)
  f = OpenGL::get_command(:glGetPixelMapusv)
  f.call(_map_, _values_)
end
glGetPointerv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 2169
def glGetPointerv(_pname_, _params_)
  f = OpenGL::get_command(:glGetPointerv)
  f.call(_pname_, _params_)
end
glGetPolygonStipple(_mask_) click to toggle source
# File lib/opengl_command.rb, line 1994
def glGetPolygonStipple(_mask_)
  f = OpenGL::get_command(:glGetPolygonStipple)
  f.call(_mask_)
end
glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) click to toggle source
# File lib/opengl_command.rb, line 5438
def glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
  f = OpenGL::get_command(:glGetProgramBinary)
  f.call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
end
glGetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_) click to toggle source
# File lib/opengl_command.rb, line 3317
def glGetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_)
  f = OpenGL::get_command(:glGetProgramInfoLog)
  f.call(_program_, _bufSize_, _length_, _infoLog_)
end
glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6215
def glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)
  f = OpenGL::get_command(:glGetProgramInterfaceiv)
  f.call(_program_, _programInterface_, _pname_, _params_)
end
glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_) click to toggle source
# File lib/opengl_command.rb, line 5872
def glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)
  f = OpenGL::get_command(:glGetProgramPipelineInfoLog)
  f.call(_pipeline_, _bufSize_, _length_, _infoLog_)
end
glGetProgramPipelineiv(_pipeline_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5508
def glGetProgramPipelineiv(_pipeline_, _pname_, _params_)
  f = OpenGL::get_command(:glGetProgramPipelineiv)
  f.call(_pipeline_, _pname_, _params_)
end
glGetProgramResourceIndex(_program_, _programInterface_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6222
def glGetProgramResourceIndex(_program_, _programInterface_, _name_)
  f = OpenGL::get_command(:glGetProgramResourceIndex)
  f.call(_program_, _programInterface_, _name_)
end
glGetProgramResourceLocation(_program_, _programInterface_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6243
def glGetProgramResourceLocation(_program_, _programInterface_, _name_)
  f = OpenGL::get_command(:glGetProgramResourceLocation)
  f.call(_program_, _programInterface_, _name_)
end
glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6250
def glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_)
  f = OpenGL::get_command(:glGetProgramResourceLocationIndex)
  f.call(_program_, _programInterface_, _name_)
end
glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) click to toggle source
# File lib/opengl_command.rb, line 6229
def glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
  f = OpenGL::get_command(:glGetProgramResourceName)
  f.call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
end
glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6236
def glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
  f = OpenGL::get_command(:glGetProgramResourceiv)
  f.call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
end
glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_) click to toggle source
# File lib/opengl_command.rb, line 5305
def glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_)
  f = OpenGL::get_command(:glGetProgramStageiv)
  f.call(_program_, _shadertype_, _pname_, _values_)
end
glGetProgramiv(_program_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3310
def glGetProgramiv(_program_, _pname_, _params_)
  f = OpenGL::get_command(:glGetProgramiv)
  f.call(_program_, _pname_, _params_)
end
glGetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_) click to toggle source
# File lib/opengl_command.rb, line 7125
def glGetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_)
  f = OpenGL::get_command(:glGetQueryBufferObjecti64v)
  f.call(_id_, _buffer_, _pname_, _offset_)
end
glGetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_) click to toggle source
# File lib/opengl_command.rb, line 7132
def glGetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_)
  f = OpenGL::get_command(:glGetQueryBufferObjectiv)
  f.call(_id_, _buffer_, _pname_, _offset_)
end
glGetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_) click to toggle source
# File lib/opengl_command.rb, line 7139
def glGetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_)
  f = OpenGL::get_command(:glGetQueryBufferObjectui64v)
  f.call(_id_, _buffer_, _pname_, _offset_)
end
glGetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_) click to toggle source
# File lib/opengl_command.rb, line 7146
def glGetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_)
  f = OpenGL::get_command(:glGetQueryBufferObjectuiv)
  f.call(_id_, _buffer_, _pname_, _offset_)
end
glGetQueryIndexediv(_target_, _index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5396
def glGetQueryIndexediv(_target_, _index_, _pname_, _params_)
  f = OpenGL::get_command(:glGetQueryIndexediv)
  f.call(_target_, _index_, _pname_, _params_)
end
glGetQueryObjecti64v(_id_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4794
def glGetQueryObjecti64v(_id_, _pname_, _params_)
  f = OpenGL::get_command(:glGetQueryObjecti64v)
  f.call(_id_, _pname_, _params_)
end
glGetQueryObjectiv(_id_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3086
def glGetQueryObjectiv(_id_, _pname_, _params_)
  f = OpenGL::get_command(:glGetQueryObjectiv)
  f.call(_id_, _pname_, _params_)
end
glGetQueryObjectui64v(_id_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4801
def glGetQueryObjectui64v(_id_, _pname_, _params_)
  f = OpenGL::get_command(:glGetQueryObjectui64v)
  f.call(_id_, _pname_, _params_)
end
glGetQueryObjectuiv(_id_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3093
def glGetQueryObjectuiv(_id_, _pname_, _params_)
  f = OpenGL::get_command(:glGetQueryObjectuiv)
  f.call(_id_, _pname_, _params_)
end
glGetQueryiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3079
def glGetQueryiv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetQueryiv)
  f.call(_target_, _pname_, _params_)
end
glGetRenderbufferParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4311
def glGetRenderbufferParameteriv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetRenderbufferParameteriv)
  f.call(_target_, _pname_, _params_)
end
glGetSamplerParameterIiv(_sampler_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4766
def glGetSamplerParameterIiv(_sampler_, _pname_, _params_)
  f = OpenGL::get_command(:glGetSamplerParameterIiv)
  f.call(_sampler_, _pname_, _params_)
end
glGetSamplerParameterIuiv(_sampler_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4780
def glGetSamplerParameterIuiv(_sampler_, _pname_, _params_)
  f = OpenGL::get_command(:glGetSamplerParameterIuiv)
  f.call(_sampler_, _pname_, _params_)
end
glGetSamplerParameterfv(_sampler_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4773
def glGetSamplerParameterfv(_sampler_, _pname_, _params_)
  f = OpenGL::get_command(:glGetSamplerParameterfv)
  f.call(_sampler_, _pname_, _params_)
end
glGetSamplerParameteriv(_sampler_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4759
def glGetSamplerParameteriv(_sampler_, _pname_, _params_)
  f = OpenGL::get_command(:glGetSamplerParameteriv)
  f.call(_sampler_, _pname_, _params_)
end
glGetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_) click to toggle source
# File lib/opengl_command.rb, line 3331
def glGetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_)
  f = OpenGL::get_command(:glGetShaderInfoLog)
  f.call(_shader_, _bufSize_, _length_, _infoLog_)
end
glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_) click to toggle source
# File lib/opengl_command.rb, line 5417
def glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)
  f = OpenGL::get_command(:glGetShaderPrecisionFormat)
  f.call(_shadertype_, _precisiontype_, _range_, _precision_)
end
glGetShaderSource(_shader_, _bufSize_, _length_, _source_) click to toggle source
# File lib/opengl_command.rb, line 3338
def glGetShaderSource(_shader_, _bufSize_, _length_, _source_)
  f = OpenGL::get_command(:glGetShaderSource)
  f.call(_shader_, _bufSize_, _length_, _source_)
end
glGetShaderiv(_shader_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3324
def glGetShaderiv(_shader_, _pname_, _params_)
  f = OpenGL::get_command(:glGetShaderiv)
  f.call(_shader_, _pname_, _params_)
end
glGetString(_name_) click to toggle source
# File lib/opengl_command.rb, line 286
def glGetString(_name_)
  f = OpenGL::get_command(:glGetString)
  f.call(_name_)
end
glGetStringi(_name_, _index_) click to toggle source
# File lib/opengl_command.rb, line 4269
def glGetStringi(_name_, _index_)
  f = OpenGL::get_command(:glGetStringi)
  f.call(_name_, _index_)
end
glGetSubroutineIndex(_program_, _shadertype_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5263
def glGetSubroutineIndex(_program_, _shadertype_, _name_)
  f = OpenGL::get_command(:glGetSubroutineIndex)
  f.call(_program_, _shadertype_, _name_)
end
glGetSubroutineUniformLocation(_program_, _shadertype_, _name_) click to toggle source
# File lib/opengl_command.rb, line 5256
def glGetSubroutineUniformLocation(_program_, _shadertype_, _name_)
  f = OpenGL::get_command(:glGetSubroutineUniformLocation)
  f.call(_program_, _shadertype_, _name_)
end
glGetSynciv(_sync_, _pname_, _count_, _length_, _values_) click to toggle source
# File lib/opengl_command.rb, line 4619
def glGetSynciv(_sync_, _pname_, _count_, _length_, _values_)
  f = OpenGL::get_command(:glGetSynciv)
  f.call(_sync_, _pname_, _count_, _length_, _values_)
end
glGetTexEnvfv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 2001
def glGetTexEnvfv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexEnvfv)
  f.call(_target_, _pname_, _params_)
end
glGetTexEnviv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 2008
def glGetTexEnviv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexEnviv)
  f.call(_target_, _pname_, _params_)
end
glGetTexGendv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 2015
def glGetTexGendv(_coord_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexGendv)
  f.call(_coord_, _pname_, _params_)
end
glGetTexGenfv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 2022
def glGetTexGenfv(_coord_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexGenfv)
  f.call(_coord_, _pname_, _params_)
end
glGetTexGeniv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 2029
def glGetTexGeniv(_coord_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexGeniv)
  f.call(_coord_, _pname_, _params_)
end
glGetTexImage(_target_, _level_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 293
def glGetTexImage(_target_, _level_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glGetTexImage)
  f.call(_target_, _level_, _format_, _type_, _pixels_)
end
glGetTexLevelParameterfv(_target_, _level_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 314
def glGetTexLevelParameterfv(_target_, _level_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexLevelParameterfv)
  f.call(_target_, _level_, _pname_, _params_)
end
glGetTexLevelParameteriv(_target_, _level_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 321
def glGetTexLevelParameteriv(_target_, _level_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexLevelParameteriv)
  f.call(_target_, _level_, _pname_, _params_)
end
glGetTexParameterIiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4227
def glGetTexParameterIiv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexParameterIiv)
  f.call(_target_, _pname_, _params_)
end
glGetTexParameterIuiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4234
def glGetTexParameterIuiv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexParameterIuiv)
  f.call(_target_, _pname_, _params_)
end
glGetTexParameterfv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 300
def glGetTexParameterfv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexParameterfv)
  f.call(_target_, _pname_, _params_)
end
glGetTexParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 307
def glGetTexParameteriv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTexParameteriv)
  f.call(_target_, _pname_, _params_)
end
glGetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 6950
def glGetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_)
  f = OpenGL::get_command(:glGetTextureImage)
  f.call(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_)
end
glGetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6964
def glGetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTextureLevelParameterfv)
  f.call(_texture_, _level_, _pname_, _params_)
end
glGetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6971
def glGetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTextureLevelParameteriv)
  f.call(_texture_, _level_, _pname_, _params_)
end
glGetTextureParameterIiv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6985
def glGetTextureParameterIiv(_texture_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTextureParameterIiv)
  f.call(_texture_, _pname_, _params_)
end
glGetTextureParameterIuiv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6992
def glGetTextureParameterIuiv(_texture_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTextureParameterIuiv)
  f.call(_texture_, _pname_, _params_)
end
glGetTextureParameterfv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6978
def glGetTextureParameterfv(_texture_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTextureParameterfv)
  f.call(_texture_, _pname_, _params_)
end
glGetTextureParameteriv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6999
def glGetTextureParameteriv(_texture_, _pname_, _params_)
  f = OpenGL::get_command(:glGetTextureParameteriv)
  f.call(_texture_, _pname_, _params_)
end
glGetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7160
def glGetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_)
  f = OpenGL::get_command(:glGetTextureSubImage)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_)
end
glGetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) click to toggle source
# File lib/opengl_command.rb, line 3947
def glGetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
  f = OpenGL::get_command(:glGetTransformFeedbackVarying)
  f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
end
glGetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6509
def glGetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_)
  f = OpenGL::get_command(:glGetTransformFeedbacki64_v)
  f.call(_xfb_, _pname_, _index_, _param_)
end
glGetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6502
def glGetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_)
  f = OpenGL::get_command(:glGetTransformFeedbacki_v)
  f.call(_xfb_, _pname_, _index_, _param_)
end
glGetTransformFeedbackiv(_xfb_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6495
def glGetTransformFeedbackiv(_xfb_, _pname_, _param_)
  f = OpenGL::get_command(:glGetTransformFeedbackiv)
  f.call(_xfb_, _pname_, _param_)
end
glGetUniformBlockIndex(_program_, _uniformBlockName_) click to toggle source
# File lib/opengl_command.rb, line 4514
def glGetUniformBlockIndex(_program_, _uniformBlockName_)
  f = OpenGL::get_command(:glGetUniformBlockIndex)
  f.call(_program_, _uniformBlockName_)
end
glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) click to toggle source
# File lib/opengl_command.rb, line 4493
def glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
  f = OpenGL::get_command(:glGetUniformIndices)
  f.call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
end
glGetUniformLocation(_program_, _name_) click to toggle source
# File lib/opengl_command.rb, line 3345
def glGetUniformLocation(_program_, _name_)
  f = OpenGL::get_command(:glGetUniformLocation)
  f.call(_program_, _name_)
end
glGetUniformSubroutineuiv(_shadertype_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5298
def glGetUniformSubroutineuiv(_shadertype_, _location_, _params_)
  f = OpenGL::get_command(:glGetUniformSubroutineuiv)
  f.call(_shadertype_, _location_, _params_)
end
glGetUniformdv(_program_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5249
def glGetUniformdv(_program_, _location_, _params_)
  f = OpenGL::get_command(:glGetUniformdv)
  f.call(_program_, _location_, _params_)
end
glGetUniformfv(_program_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3352
def glGetUniformfv(_program_, _location_, _params_)
  f = OpenGL::get_command(:glGetUniformfv)
  f.call(_program_, _location_, _params_)
end
glGetUniformiv(_program_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3359
def glGetUniformiv(_program_, _location_, _params_)
  f = OpenGL::get_command(:glGetUniformiv)
  f.call(_program_, _location_, _params_)
end
glGetUniformuiv(_program_, _location_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4136
def glGetUniformuiv(_program_, _location_, _params_)
  f = OpenGL::get_command(:glGetUniformuiv)
  f.call(_program_, _location_, _params_)
end
glGetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7097
def glGetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_)
  f = OpenGL::get_command(:glGetVertexArrayIndexed64iv)
  f.call(_vaobj_, _index_, _pname_, _param_)
end
glGetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7090
def glGetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_)
  f = OpenGL::get_command(:glGetVertexArrayIndexediv)
  f.call(_vaobj_, _index_, _pname_, _param_)
end
glGetVertexArrayiv(_vaobj_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 7083
def glGetVertexArrayiv(_vaobj_, _pname_, _param_)
  f = OpenGL::get_command(:glGetVertexArrayiv)
  f.call(_vaobj_, _pname_, _param_)
end
glGetVertexAttribIiv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3982
def glGetVertexAttribIiv(_index_, _pname_, _params_)
  f = OpenGL::get_command(:glGetVertexAttribIiv)
  f.call(_index_, _pname_, _params_)
end
glGetVertexAttribIuiv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3989
def glGetVertexAttribIuiv(_index_, _pname_, _params_)
  f = OpenGL::get_command(:glGetVertexAttribIuiv)
  f.call(_index_, _pname_, _params_)
end
glGetVertexAttribLdv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 5942
def glGetVertexAttribLdv(_index_, _pname_, _params_)
  f = OpenGL::get_command(:glGetVertexAttribLdv)
  f.call(_index_, _pname_, _params_)
end
glGetVertexAttribPointerv(_index_, _pname_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 3387
def glGetVertexAttribPointerv(_index_, _pname_, _pointer_)
  f = OpenGL::get_command(:glGetVertexAttribPointerv)
  f.call(_index_, _pname_, _pointer_)
end
glGetVertexAttribdv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3366
def glGetVertexAttribdv(_index_, _pname_, _params_)
  f = OpenGL::get_command(:glGetVertexAttribdv)
  f.call(_index_, _pname_, _params_)
end
glGetVertexAttribfv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3373
def glGetVertexAttribfv(_index_, _pname_, _params_)
  f = OpenGL::get_command(:glGetVertexAttribfv)
  f.call(_index_, _pname_, _params_)
end
glGetVertexAttribiv(_index_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 3380
def glGetVertexAttribiv(_index_, _pname_, _params_)
  f = OpenGL::get_command(:glGetVertexAttribiv)
  f.call(_index_, _pname_, _params_)
end
glGetnColorTable(_target_, _format_, _type_, _bufSize_, _table_) click to toggle source
# File lib/opengl_command.rb, line 7279
def glGetnColorTable(_target_, _format_, _type_, _bufSize_, _table_)
  f = OpenGL::get_command(:glGetnColorTable)
  f.call(_target_, _format_, _type_, _bufSize_, _table_)
end
glGetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7181
def glGetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_)
  f = OpenGL::get_command(:glGetnCompressedTexImage)
  f.call(_target_, _lod_, _bufSize_, _pixels_)
end
glGetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_) click to toggle source
# File lib/opengl_command.rb, line 7286
def glGetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_)
  f = OpenGL::get_command(:glGetnConvolutionFilter)
  f.call(_target_, _format_, _type_, _bufSize_, _image_)
end
glGetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7300
def glGetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
  f = OpenGL::get_command(:glGetnHistogram)
  f.call(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
end
glGetnMapdv(_target_, _query_, _bufSize_, _v_) click to toggle source
# File lib/opengl_command.rb, line 7230
def glGetnMapdv(_target_, _query_, _bufSize_, _v_)
  f = OpenGL::get_command(:glGetnMapdv)
  f.call(_target_, _query_, _bufSize_, _v_)
end
glGetnMapfv(_target_, _query_, _bufSize_, _v_) click to toggle source
# File lib/opengl_command.rb, line 7237
def glGetnMapfv(_target_, _query_, _bufSize_, _v_)
  f = OpenGL::get_command(:glGetnMapfv)
  f.call(_target_, _query_, _bufSize_, _v_)
end
glGetnMapiv(_target_, _query_, _bufSize_, _v_) click to toggle source
# File lib/opengl_command.rb, line 7244
def glGetnMapiv(_target_, _query_, _bufSize_, _v_)
  f = OpenGL::get_command(:glGetnMapiv)
  f.call(_target_, _query_, _bufSize_, _v_)
end
glGetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7307
def glGetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
  f = OpenGL::get_command(:glGetnMinmax)
  f.call(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
end
glGetnPixelMapfv(_map_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7251
def glGetnPixelMapfv(_map_, _bufSize_, _values_)
  f = OpenGL::get_command(:glGetnPixelMapfv)
  f.call(_map_, _bufSize_, _values_)
end
glGetnPixelMapuiv(_map_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7258
def glGetnPixelMapuiv(_map_, _bufSize_, _values_)
  f = OpenGL::get_command(:glGetnPixelMapuiv)
  f.call(_map_, _bufSize_, _values_)
end
glGetnPixelMapusv(_map_, _bufSize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 7265
def glGetnPixelMapusv(_map_, _bufSize_, _values_)
  f = OpenGL::get_command(:glGetnPixelMapusv)
  f.call(_map_, _bufSize_, _values_)
end
glGetnPolygonStipple(_bufSize_, _pattern_) click to toggle source
# File lib/opengl_command.rb, line 7272
def glGetnPolygonStipple(_bufSize_, _pattern_)
  f = OpenGL::get_command(:glGetnPolygonStipple)
  f.call(_bufSize_, _pattern_)
end
glGetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) click to toggle source
# File lib/opengl_command.rb, line 7293
def glGetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_)
  f = OpenGL::get_command(:glGetnSeparableFilter)
  f.call(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_)
end
glGetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 7188
def glGetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_)
  f = OpenGL::get_command(:glGetnTexImage)
  f.call(_target_, _level_, _format_, _type_, _bufSize_, _pixels_)
end
glGetnUniformdv(_program_, _location_, _bufSize_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7195
def glGetnUniformdv(_program_, _location_, _bufSize_, _params_)
  f = OpenGL::get_command(:glGetnUniformdv)
  f.call(_program_, _location_, _bufSize_, _params_)
end
glGetnUniformfv(_program_, _location_, _bufSize_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7202
def glGetnUniformfv(_program_, _location_, _bufSize_, _params_)
  f = OpenGL::get_command(:glGetnUniformfv)
  f.call(_program_, _location_, _bufSize_, _params_)
end
glGetnUniformiv(_program_, _location_, _bufSize_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7209
def glGetnUniformiv(_program_, _location_, _bufSize_, _params_)
  f = OpenGL::get_command(:glGetnUniformiv)
  f.call(_program_, _location_, _bufSize_, _params_)
end
glGetnUniformuiv(_program_, _location_, _bufSize_, _params_) click to toggle source
# File lib/opengl_command.rb, line 7216
def glGetnUniformuiv(_program_, _location_, _bufSize_, _params_)
  f = OpenGL::get_command(:glGetnUniformuiv)
  f.call(_program_, _location_, _bufSize_, _params_)
end
glHint(_target_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 27
def glHint(_target_, _mode_)
  f = OpenGL::get_command(:glHint)
  f.call(_target_, _mode_)
end
glIndexMask(_mask_) click to toggle source
# File lib/opengl_command.rb, line 1686
def glIndexMask(_mask_)
  f = OpenGL::get_command(:glIndexMask)
  f.call(_mask_)
end
glIndexPointer(_type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2288
def glIndexPointer(_type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glIndexPointer)
  f.call(_type_, _stride_, _pointer_)
end
glIndexd(_c_) click to toggle source
# File lib/opengl_command.rb, line 657
def glIndexd(_c_)
  f = OpenGL::get_command(:glIndexd)
  f.call(_c_)
end
glIndexdv(_c_) click to toggle source
# File lib/opengl_command.rb, line 664
def glIndexdv(_c_)
  f = OpenGL::get_command(:glIndexdv)
  f.call(_c_)
end
glIndexf(_c_) click to toggle source
# File lib/opengl_command.rb, line 671
def glIndexf(_c_)
  f = OpenGL::get_command(:glIndexf)
  f.call(_c_)
end
glIndexfv(_c_) click to toggle source
# File lib/opengl_command.rb, line 678
def glIndexfv(_c_)
  f = OpenGL::get_command(:glIndexfv)
  f.call(_c_)
end
glIndexi(_c_) click to toggle source
# File lib/opengl_command.rb, line 685
def glIndexi(_c_)
  f = OpenGL::get_command(:glIndexi)
  f.call(_c_)
end
glIndexiv(_c_) click to toggle source
# File lib/opengl_command.rb, line 692
def glIndexiv(_c_)
  f = OpenGL::get_command(:glIndexiv)
  f.call(_c_)
end
glIndexs(_c_) click to toggle source
# File lib/opengl_command.rb, line 699
def glIndexs(_c_)
  f = OpenGL::get_command(:glIndexs)
  f.call(_c_)
end
glIndexsv(_c_) click to toggle source
# File lib/opengl_command.rb, line 706
def glIndexsv(_c_)
  f = OpenGL::get_command(:glIndexsv)
  f.call(_c_)
end
glIndexub(_c_) click to toggle source
# File lib/opengl_command.rb, line 2337
def glIndexub(_c_)
  f = OpenGL::get_command(:glIndexub)
  f.call(_c_)
end
glIndexubv(_c_) click to toggle source
# File lib/opengl_command.rb, line 2344
def glIndexubv(_c_)
  f = OpenGL::get_command(:glIndexubv)
  f.call(_c_)
end
glInitNames() click to toggle source
# File lib/opengl_command.rb, line 1637
def glInitNames()
  f = OpenGL::get_command(:glInitNames)
  f.call()
end
glInterleavedArrays(_format_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2295
def glInterleavedArrays(_format_, _stride_, _pointer_)
  f = OpenGL::get_command(:glInterleavedArrays)
  f.call(_format_, _stride_, _pointer_)
end
glInvalidateBufferData(_buffer_) click to toggle source
# File lib/opengl_command.rb, line 6180
def glInvalidateBufferData(_buffer_)
  f = OpenGL::get_command(:glInvalidateBufferData)
  f.call(_buffer_)
end
glInvalidateBufferSubData(_buffer_, _offset_, _length_) click to toggle source
# File lib/opengl_command.rb, line 6173
def glInvalidateBufferSubData(_buffer_, _offset_, _length_)
  f = OpenGL::get_command(:glInvalidateBufferSubData)
  f.call(_buffer_, _offset_, _length_)
end
glInvalidateFramebuffer(_target_, _numAttachments_, _attachments_) click to toggle source
# File lib/opengl_command.rb, line 6187
def glInvalidateFramebuffer(_target_, _numAttachments_, _attachments_)
  f = OpenGL::get_command(:glInvalidateFramebuffer)
  f.call(_target_, _numAttachments_, _attachments_)
end
glInvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_) click to toggle source
# File lib/opengl_command.rb, line 6677
def glInvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_)
  f = OpenGL::get_command(:glInvalidateNamedFramebufferData)
  f.call(_framebuffer_, _numAttachments_, _attachments_)
end
glInvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6684
def glInvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
  f = OpenGL::get_command(:glInvalidateNamedFramebufferSubData)
  f.call(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
end
glInvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6194
def glInvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
  f = OpenGL::get_command(:glInvalidateSubFramebuffer)
  f.call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
end
glInvalidateTexImage(_texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 6166
def glInvalidateTexImage(_texture_, _level_)
  f = OpenGL::get_command(:glInvalidateTexImage)
  f.call(_texture_, _level_)
end
glInvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) click to toggle source
# File lib/opengl_command.rb, line 6159
def glInvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)
  f = OpenGL::get_command(:glInvalidateTexSubImage)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)
end
glIsBuffer(_buffer_) click to toggle source
# File lib/opengl_command.rb, line 3121
def glIsBuffer(_buffer_)
  f = OpenGL::get_command(:glIsBuffer)
  f.call(_buffer_)
end
glIsEnabled(_cap_) click to toggle source
# File lib/opengl_command.rb, line 328
def glIsEnabled(_cap_)
  f = OpenGL::get_command(:glIsEnabled)
  f.call(_cap_)
end
glIsEnabledi(_target_, _index_) click to toggle source
# File lib/opengl_command.rb, line 3905
def glIsEnabledi(_target_, _index_)
  f = OpenGL::get_command(:glIsEnabledi)
  f.call(_target_, _index_)
end
glIsFramebuffer(_framebuffer_) click to toggle source
# File lib/opengl_command.rb, line 4318
def glIsFramebuffer(_framebuffer_)
  f = OpenGL::get_command(:glIsFramebuffer)
  f.call(_framebuffer_)
end
glIsList(_list_) click to toggle source
# File lib/opengl_command.rb, line 2036
def glIsList(_list_)
  f = OpenGL::get_command(:glIsList)
  f.call(_list_)
end
glIsProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 3394
def glIsProgram(_program_)
  f = OpenGL::get_command(:glIsProgram)
  f.call(_program_)
end
glIsProgramPipeline(_pipeline_) click to toggle source
# File lib/opengl_command.rb, line 5501
def glIsProgramPipeline(_pipeline_)
  f = OpenGL::get_command(:glIsProgramPipeline)
  f.call(_pipeline_)
end
glIsQuery(_id_) click to toggle source
# File lib/opengl_command.rb, line 3058
def glIsQuery(_id_)
  f = OpenGL::get_command(:glIsQuery)
  f.call(_id_)
end
glIsRenderbuffer(_renderbuffer_) click to toggle source
# File lib/opengl_command.rb, line 4276
def glIsRenderbuffer(_renderbuffer_)
  f = OpenGL::get_command(:glIsRenderbuffer)
  f.call(_renderbuffer_)
end
glIsSampler(_sampler_) click to toggle source
# File lib/opengl_command.rb, line 4703
def glIsSampler(_sampler_)
  f = OpenGL::get_command(:glIsSampler)
  f.call(_sampler_)
end
glIsShader(_shader_) click to toggle source
# File lib/opengl_command.rb, line 3401
def glIsShader(_shader_)
  f = OpenGL::get_command(:glIsShader)
  f.call(_shader_)
end
glIsSync(_sync_) click to toggle source
# File lib/opengl_command.rb, line 4584
def glIsSync(_sync_)
  f = OpenGL::get_command(:glIsSync)
  f.call(_sync_)
end
glIsTexture(_texture_) click to toggle source
# File lib/opengl_command.rb, line 2246
def glIsTexture(_texture_)
  f = OpenGL::get_command(:glIsTexture)
  f.call(_texture_)
end
glIsTransformFeedback(_id_) click to toggle source
# File lib/opengl_command.rb, line 5347
def glIsTransformFeedback(_id_)
  f = OpenGL::get_command(:glIsTransformFeedback)
  f.call(_id_)
end
glIsVertexArray(_array_) click to toggle source
# File lib/opengl_command.rb, line 4451
def glIsVertexArray(_array_)
  f = OpenGL::get_command(:glIsVertexArray)
  f.call(_array_)
end
glLightModelf(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1469
def glLightModelf(_pname_, _param_)
  f = OpenGL::get_command(:glLightModelf)
  f.call(_pname_, _param_)
end
glLightModelfv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1476
def glLightModelfv(_pname_, _params_)
  f = OpenGL::get_command(:glLightModelfv)
  f.call(_pname_, _params_)
end
glLightModeli(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1483
def glLightModeli(_pname_, _param_)
  f = OpenGL::get_command(:glLightModeli)
  f.call(_pname_, _param_)
end
glLightModeliv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1490
def glLightModeliv(_pname_, _params_)
  f = OpenGL::get_command(:glLightModeliv)
  f.call(_pname_, _params_)
end
glLightf(_light_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1441
def glLightf(_light_, _pname_, _param_)
  f = OpenGL::get_command(:glLightf)
  f.call(_light_, _pname_, _param_)
end
glLightfv(_light_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1448
def glLightfv(_light_, _pname_, _params_)
  f = OpenGL::get_command(:glLightfv)
  f.call(_light_, _pname_, _params_)
end
glLighti(_light_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1455
def glLighti(_light_, _pname_, _param_)
  f = OpenGL::get_command(:glLighti)
  f.call(_light_, _pname_, _param_)
end
glLightiv(_light_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1462
def glLightiv(_light_, _pname_, _params_)
  f = OpenGL::get_command(:glLightiv)
  f.call(_light_, _pname_, _params_)
end
glLineStipple(_factor_, _pattern_) click to toggle source
# File lib/opengl_command.rb, line 1497
def glLineStipple(_factor_, _pattern_)
  f = OpenGL::get_command(:glLineStipple)
  f.call(_factor_, _pattern_)
end
glLineWidth(_width_) click to toggle source
# File lib/opengl_command.rb, line 34
def glLineWidth(_width_)
  f = OpenGL::get_command(:glLineWidth)
  f.call(_width_)
end
glLinkProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 3408
def glLinkProgram(_program_)
  f = OpenGL::get_command(:glLinkProgram)
  f.call(_program_)
end
glListBase(_base_) click to toggle source
# File lib/opengl_command.rb, line 391
def glListBase(_base_)
  f = OpenGL::get_command(:glListBase)
  f.call(_base_)
end
glLoadIdentity() click to toggle source
# File lib/opengl_command.rb, line 2050
def glLoadIdentity()
  f = OpenGL::get_command(:glLoadIdentity)
  f.call()
end
glLoadMatrixd(_m_) click to toggle source
# File lib/opengl_command.rb, line 2064
def glLoadMatrixd(_m_)
  f = OpenGL::get_command(:glLoadMatrixd)
  f.call(_m_)
end
glLoadMatrixf(_m_) click to toggle source
# File lib/opengl_command.rb, line 2057
def glLoadMatrixf(_m_)
  f = OpenGL::get_command(:glLoadMatrixf)
  f.call(_m_)
end
glLoadName(_name_) click to toggle source
# File lib/opengl_command.rb, line 1644
def glLoadName(_name_)
  f = OpenGL::get_command(:glLoadName)
  f.call(_name_)
end
glLoadTransposeMatrixd(_m_) click to toggle source
# File lib/opengl_command.rb, line 2694
def glLoadTransposeMatrixd(_m_)
  f = OpenGL::get_command(:glLoadTransposeMatrixd)
  f.call(_m_)
end
glLoadTransposeMatrixf(_m_) click to toggle source
# File lib/opengl_command.rb, line 2687
def glLoadTransposeMatrixf(_m_)
  f = OpenGL::get_command(:glLoadTransposeMatrixf)
  f.call(_m_)
end
glLogicOp(_opcode_) click to toggle source
# File lib/opengl_command.rb, line 195
def glLogicOp(_opcode_)
  f = OpenGL::get_command(:glLogicOp)
  f.call(_opcode_)
end
glMap1d(_target_, _u1_, _u2_, _stride_, _order_, _points_) click to toggle source
# File lib/opengl_command.rb, line 1714
def glMap1d(_target_, _u1_, _u2_, _stride_, _order_, _points_)
  f = OpenGL::get_command(:glMap1d)
  f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_)
end
glMap1f(_target_, _u1_, _u2_, _stride_, _order_, _points_) click to toggle source
# File lib/opengl_command.rb, line 1721
def glMap1f(_target_, _u1_, _u2_, _stride_, _order_, _points_)
  f = OpenGL::get_command(:glMap1f)
  f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_)
end
glMap2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) click to toggle source
# File lib/opengl_command.rb, line 1728
def glMap2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
  f = OpenGL::get_command(:glMap2d)
  f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
end
glMap2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) click to toggle source
# File lib/opengl_command.rb, line 1735
def glMap2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
  f = OpenGL::get_command(:glMap2f)
  f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
end
glMapBuffer(_target_, _access_) click to toggle source
# File lib/opengl_command.rb, line 3149
def glMapBuffer(_target_, _access_)
  f = OpenGL::get_command(:glMapBuffer)
  f.call(_target_, _access_)
end
glMapBufferRange(_target_, _offset_, _length_, _access_) click to toggle source
# File lib/opengl_command.rb, line 4416
def glMapBufferRange(_target_, _offset_, _length_, _access_)
  f = OpenGL::get_command(:glMapBufferRange)
  f.call(_target_, _offset_, _length_, _access_)
end
glMapGrid1d(_un_, _u1_, _u2_) click to toggle source
# File lib/opengl_command.rb, line 1742
def glMapGrid1d(_un_, _u1_, _u2_)
  f = OpenGL::get_command(:glMapGrid1d)
  f.call(_un_, _u1_, _u2_)
end
glMapGrid1f(_un_, _u1_, _u2_) click to toggle source
# File lib/opengl_command.rb, line 1749
def glMapGrid1f(_un_, _u1_, _u2_)
  f = OpenGL::get_command(:glMapGrid1f)
  f.call(_un_, _u1_, _u2_)
end
glMapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 1756
def glMapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
  f = OpenGL::get_command(:glMapGrid2d)
  f.call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
end
glMapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 1763
def glMapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
  f = OpenGL::get_command(:glMapGrid2f)
  f.call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
end
glMapNamedBuffer(_buffer_, _access_) click to toggle source
# File lib/opengl_command.rb, line 6565
def glMapNamedBuffer(_buffer_, _access_)
  f = OpenGL::get_command(:glMapNamedBuffer)
  f.call(_buffer_, _access_)
end
glMapNamedBufferRange(_buffer_, _offset_, _length_, _access_) click to toggle source
# File lib/opengl_command.rb, line 6572
def glMapNamedBufferRange(_buffer_, _offset_, _length_, _access_)
  f = OpenGL::get_command(:glMapNamedBufferRange)
  f.call(_buffer_, _offset_, _length_, _access_)
end
glMaterialf(_face_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1504
def glMaterialf(_face_, _pname_, _param_)
  f = OpenGL::get_command(:glMaterialf)
  f.call(_face_, _pname_, _param_)
end
glMaterialfv(_face_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1511
def glMaterialfv(_face_, _pname_, _params_)
  f = OpenGL::get_command(:glMaterialfv)
  f.call(_face_, _pname_, _params_)
end
glMateriali(_face_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1518
def glMateriali(_face_, _pname_, _param_)
  f = OpenGL::get_command(:glMateriali)
  f.call(_face_, _pname_, _param_)
end
glMaterialiv(_face_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1525
def glMaterialiv(_face_, _pname_, _params_)
  f = OpenGL::get_command(:glMaterialiv)
  f.call(_face_, _pname_, _params_)
end
glMatrixMode(_mode_) click to toggle source
# File lib/opengl_command.rb, line 2071
def glMatrixMode(_mode_)
  f = OpenGL::get_command(:glMatrixMode)
  f.call(_mode_)
end
glMemoryBarrier(_barriers_) click to toggle source
# File lib/opengl_command.rb, line 6061
def glMemoryBarrier(_barriers_)
  f = OpenGL::get_command(:glMemoryBarrier)
  f.call(_barriers_)
end
glMemoryBarrierByRegion(_barriers_) click to toggle source
# File lib/opengl_command.rb, line 7153
def glMemoryBarrierByRegion(_barriers_)
  f = OpenGL::get_command(:glMemoryBarrierByRegion)
  f.call(_barriers_)
end
glMinSampleShading(_value_) click to toggle source
# File lib/opengl_command.rb, line 5081
def glMinSampleShading(_value_)
  f = OpenGL::get_command(:glMinSampleShading)
  f.call(_value_)
end
glMultMatrixd(_m_) click to toggle source
# File lib/opengl_command.rb, line 2085
def glMultMatrixd(_m_)
  f = OpenGL::get_command(:glMultMatrixd)
  f.call(_m_)
end
glMultMatrixf(_m_) click to toggle source
# File lib/opengl_command.rb, line 2078
def glMultMatrixf(_m_)
  f = OpenGL::get_command(:glMultMatrixf)
  f.call(_m_)
end
glMultTransposeMatrixd(_m_) click to toggle source
# File lib/opengl_command.rb, line 2708
def glMultTransposeMatrixd(_m_)
  f = OpenGL::get_command(:glMultTransposeMatrixd)
  f.call(_m_)
end
glMultTransposeMatrixf(_m_) click to toggle source
# File lib/opengl_command.rb, line 2701
def glMultTransposeMatrixf(_m_)
  f = OpenGL::get_command(:glMultTransposeMatrixf)
  f.call(_m_)
end
glMultiDrawArrays(_mode_, _first_, _count_, _drawcount_) click to toggle source
# File lib/opengl_command.rb, line 2722
def glMultiDrawArrays(_mode_, _first_, _count_, _drawcount_)
  f = OpenGL::get_command(:glMultiDrawArrays)
  f.call(_mode_, _first_, _count_, _drawcount_)
end
glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 6201
def glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_)
  f = OpenGL::get_command(:glMultiDrawArraysIndirect)
  f.call(_mode_, _indirect_, _drawcount_, _stride_)
end
glMultiDrawArraysIndirectCount(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 7328
def glMultiDrawArraysIndirectCount(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
  f = OpenGL::get_command(:glMultiDrawArraysIndirectCount)
  f.call(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
end
glMultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_) click to toggle source
# File lib/opengl_command.rb, line 2729
def glMultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_)
  f = OpenGL::get_command(:glMultiDrawElements)
  f.call(_mode_, _count_, _type_, _indices_, _drawcount_)
end
glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) click to toggle source
# File lib/opengl_command.rb, line 4563
def glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)
  f = OpenGL::get_command(:glMultiDrawElementsBaseVertex)
  f.call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)
end
glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 6208
def glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_)
  f = OpenGL::get_command(:glMultiDrawElementsIndirect)
  f.call(_mode_, _type_, _indirect_, _drawcount_, _stride_)
end
glMultiDrawElementsIndirectCount(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 7335
def glMultiDrawElementsIndirectCount(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
  f = OpenGL::get_command(:glMultiDrawElementsIndirectCount)
  f.call(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
end
glMultiTexCoord1d(_target_, _s_) click to toggle source
# File lib/opengl_command.rb, line 2463
def glMultiTexCoord1d(_target_, _s_)
  f = OpenGL::get_command(:glMultiTexCoord1d)
  f.call(_target_, _s_)
end
glMultiTexCoord1dv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2470
def glMultiTexCoord1dv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord1dv)
  f.call(_target_, _v_)
end
glMultiTexCoord1f(_target_, _s_) click to toggle source
# File lib/opengl_command.rb, line 2477
def glMultiTexCoord1f(_target_, _s_)
  f = OpenGL::get_command(:glMultiTexCoord1f)
  f.call(_target_, _s_)
end
glMultiTexCoord1fv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2484
def glMultiTexCoord1fv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord1fv)
  f.call(_target_, _v_)
end
glMultiTexCoord1i(_target_, _s_) click to toggle source
# File lib/opengl_command.rb, line 2491
def glMultiTexCoord1i(_target_, _s_)
  f = OpenGL::get_command(:glMultiTexCoord1i)
  f.call(_target_, _s_)
end
glMultiTexCoord1iv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2498
def glMultiTexCoord1iv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord1iv)
  f.call(_target_, _v_)
end
glMultiTexCoord1s(_target_, _s_) click to toggle source
# File lib/opengl_command.rb, line 2505
def glMultiTexCoord1s(_target_, _s_)
  f = OpenGL::get_command(:glMultiTexCoord1s)
  f.call(_target_, _s_)
end
glMultiTexCoord1sv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2512
def glMultiTexCoord1sv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord1sv)
  f.call(_target_, _v_)
end
glMultiTexCoord2d(_target_, _s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 2519
def glMultiTexCoord2d(_target_, _s_, _t_)
  f = OpenGL::get_command(:glMultiTexCoord2d)
  f.call(_target_, _s_, _t_)
end
glMultiTexCoord2dv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2526
def glMultiTexCoord2dv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord2dv)
  f.call(_target_, _v_)
end
glMultiTexCoord2f(_target_, _s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 2533
def glMultiTexCoord2f(_target_, _s_, _t_)
  f = OpenGL::get_command(:glMultiTexCoord2f)
  f.call(_target_, _s_, _t_)
end
glMultiTexCoord2fv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2540
def glMultiTexCoord2fv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord2fv)
  f.call(_target_, _v_)
end
glMultiTexCoord2i(_target_, _s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 2547
def glMultiTexCoord2i(_target_, _s_, _t_)
  f = OpenGL::get_command(:glMultiTexCoord2i)
  f.call(_target_, _s_, _t_)
end
glMultiTexCoord2iv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2554
def glMultiTexCoord2iv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord2iv)
  f.call(_target_, _v_)
end
glMultiTexCoord2s(_target_, _s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 2561
def glMultiTexCoord2s(_target_, _s_, _t_)
  f = OpenGL::get_command(:glMultiTexCoord2s)
  f.call(_target_, _s_, _t_)
end
glMultiTexCoord2sv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2568
def glMultiTexCoord2sv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord2sv)
  f.call(_target_, _v_)
end
glMultiTexCoord3d(_target_, _s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 2575
def glMultiTexCoord3d(_target_, _s_, _t_, _r_)
  f = OpenGL::get_command(:glMultiTexCoord3d)
  f.call(_target_, _s_, _t_, _r_)
end
glMultiTexCoord3dv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2582
def glMultiTexCoord3dv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord3dv)
  f.call(_target_, _v_)
end
glMultiTexCoord3f(_target_, _s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 2589
def glMultiTexCoord3f(_target_, _s_, _t_, _r_)
  f = OpenGL::get_command(:glMultiTexCoord3f)
  f.call(_target_, _s_, _t_, _r_)
end
glMultiTexCoord3fv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2596
def glMultiTexCoord3fv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord3fv)
  f.call(_target_, _v_)
end
glMultiTexCoord3i(_target_, _s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 2603
def glMultiTexCoord3i(_target_, _s_, _t_, _r_)
  f = OpenGL::get_command(:glMultiTexCoord3i)
  f.call(_target_, _s_, _t_, _r_)
end
glMultiTexCoord3iv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2610
def glMultiTexCoord3iv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord3iv)
  f.call(_target_, _v_)
end
glMultiTexCoord3s(_target_, _s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 2617
def glMultiTexCoord3s(_target_, _s_, _t_, _r_)
  f = OpenGL::get_command(:glMultiTexCoord3s)
  f.call(_target_, _s_, _t_, _r_)
end
glMultiTexCoord3sv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2624
def glMultiTexCoord3sv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord3sv)
  f.call(_target_, _v_)
end
glMultiTexCoord4d(_target_, _s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 2631
def glMultiTexCoord4d(_target_, _s_, _t_, _r_, _q_)
  f = OpenGL::get_command(:glMultiTexCoord4d)
  f.call(_target_, _s_, _t_, _r_, _q_)
end
glMultiTexCoord4dv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2638
def glMultiTexCoord4dv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord4dv)
  f.call(_target_, _v_)
end
glMultiTexCoord4f(_target_, _s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 2645
def glMultiTexCoord4f(_target_, _s_, _t_, _r_, _q_)
  f = OpenGL::get_command(:glMultiTexCoord4f)
  f.call(_target_, _s_, _t_, _r_, _q_)
end
glMultiTexCoord4fv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2652
def glMultiTexCoord4fv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord4fv)
  f.call(_target_, _v_)
end
glMultiTexCoord4i(_target_, _s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 2659
def glMultiTexCoord4i(_target_, _s_, _t_, _r_, _q_)
  f = OpenGL::get_command(:glMultiTexCoord4i)
  f.call(_target_, _s_, _t_, _r_, _q_)
end
glMultiTexCoord4iv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2666
def glMultiTexCoord4iv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord4iv)
  f.call(_target_, _v_)
end
glMultiTexCoord4s(_target_, _s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 2673
def glMultiTexCoord4s(_target_, _s_, _t_, _r_, _q_)
  f = OpenGL::get_command(:glMultiTexCoord4s)
  f.call(_target_, _s_, _t_, _r_, _q_)
end
glMultiTexCoord4sv(_target_, _v_) click to toggle source
# File lib/opengl_command.rb, line 2680
def glMultiTexCoord4sv(_target_, _v_)
  f = OpenGL::get_command(:glMultiTexCoord4sv)
  f.call(_target_, _v_)
end
glMultiTexCoordP1ui(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4969
def glMultiTexCoordP1ui(_texture_, _type_, _coords_)
  f = OpenGL::get_command(:glMultiTexCoordP1ui)
  f.call(_texture_, _type_, _coords_)
end
glMultiTexCoordP1uiv(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4976
def glMultiTexCoordP1uiv(_texture_, _type_, _coords_)
  f = OpenGL::get_command(:glMultiTexCoordP1uiv)
  f.call(_texture_, _type_, _coords_)
end
glMultiTexCoordP2ui(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4983
def glMultiTexCoordP2ui(_texture_, _type_, _coords_)
  f = OpenGL::get_command(:glMultiTexCoordP2ui)
  f.call(_texture_, _type_, _coords_)
end
glMultiTexCoordP2uiv(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4990
def glMultiTexCoordP2uiv(_texture_, _type_, _coords_)
  f = OpenGL::get_command(:glMultiTexCoordP2uiv)
  f.call(_texture_, _type_, _coords_)
end
glMultiTexCoordP3ui(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4997
def glMultiTexCoordP3ui(_texture_, _type_, _coords_)
  f = OpenGL::get_command(:glMultiTexCoordP3ui)
  f.call(_texture_, _type_, _coords_)
end
glMultiTexCoordP3uiv(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5004
def glMultiTexCoordP3uiv(_texture_, _type_, _coords_)
  f = OpenGL::get_command(:glMultiTexCoordP3uiv)
  f.call(_texture_, _type_, _coords_)
end
glMultiTexCoordP4ui(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5011
def glMultiTexCoordP4ui(_texture_, _type_, _coords_)
  f = OpenGL::get_command(:glMultiTexCoordP4ui)
  f.call(_texture_, _type_, _coords_)
end
glMultiTexCoordP4uiv(_texture_, _type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5018
def glMultiTexCoordP4uiv(_texture_, _type_, _coords_)
  f = OpenGL::get_command(:glMultiTexCoordP4uiv)
  f.call(_texture_, _type_, _coords_)
end
glNamedBufferData(_buffer_, _size_, _data_, _usage_) click to toggle source
# File lib/opengl_command.rb, line 6530
def glNamedBufferData(_buffer_, _size_, _data_, _usage_)
  f = OpenGL::get_command(:glNamedBufferData)
  f.call(_buffer_, _size_, _data_, _usage_)
end
glNamedBufferStorage(_buffer_, _size_, _data_, _flags_) click to toggle source
# File lib/opengl_command.rb, line 6523
def glNamedBufferStorage(_buffer_, _size_, _data_, _flags_)
  f = OpenGL::get_command(:glNamedBufferStorage)
  f.call(_buffer_, _size_, _data_, _flags_)
end
glNamedBufferSubData(_buffer_, _offset_, _size_, _data_) click to toggle source
# File lib/opengl_command.rb, line 6537
def glNamedBufferSubData(_buffer_, _offset_, _size_, _data_)
  f = OpenGL::get_command(:glNamedBufferSubData)
  f.call(_buffer_, _offset_, _size_, _data_)
end
glNamedFramebufferDrawBuffer(_framebuffer_, _buf_) click to toggle source
# File lib/opengl_command.rb, line 6656
def glNamedFramebufferDrawBuffer(_framebuffer_, _buf_)
  f = OpenGL::get_command(:glNamedFramebufferDrawBuffer)
  f.call(_framebuffer_, _buf_)
end
glNamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_) click to toggle source
# File lib/opengl_command.rb, line 6663
def glNamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_)
  f = OpenGL::get_command(:glNamedFramebufferDrawBuffers)
  f.call(_framebuffer_, _n_, _bufs_)
end
glNamedFramebufferParameteri(_framebuffer_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6635
def glNamedFramebufferParameteri(_framebuffer_, _pname_, _param_)
  f = OpenGL::get_command(:glNamedFramebufferParameteri)
  f.call(_framebuffer_, _pname_, _param_)
end
glNamedFramebufferReadBuffer(_framebuffer_, _src_) click to toggle source
# File lib/opengl_command.rb, line 6670
def glNamedFramebufferReadBuffer(_framebuffer_, _src_)
  f = OpenGL::get_command(:glNamedFramebufferReadBuffer)
  f.call(_framebuffer_, _src_)
end
glNamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_) click to toggle source
# File lib/opengl_command.rb, line 6628
def glNamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)
  f = OpenGL::get_command(:glNamedFramebufferRenderbuffer)
  f.call(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)
end
glNamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_) click to toggle source
# File lib/opengl_command.rb, line 6642
def glNamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_)
  f = OpenGL::get_command(:glNamedFramebufferTexture)
  f.call(_framebuffer_, _attachment_, _texture_, _level_)
end
glNamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_) click to toggle source
# File lib/opengl_command.rb, line 6649
def glNamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_)
  f = OpenGL::get_command(:glNamedFramebufferTextureLayer)
  f.call(_framebuffer_, _attachment_, _texture_, _level_, _layer_)
end
glNamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6754
def glNamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_)
  f = OpenGL::get_command(:glNamedRenderbufferStorage)
  f.call(_renderbuffer_, _internalformat_, _width_, _height_)
end
glNamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6761
def glNamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)
  f = OpenGL::get_command(:glNamedRenderbufferStorageMultisample)
  f.call(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)
end
glNewList(_list_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 349
def glNewList(_list_, _mode_)
  f = OpenGL::get_command(:glNewList)
  f.call(_list_, _mode_)
end
glNormal3b(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 713
def glNormal3b(_nx_, _ny_, _nz_)
  f = OpenGL::get_command(:glNormal3b)
  f.call(_nx_, _ny_, _nz_)
end
glNormal3bv(_v_) click to toggle source
# File lib/opengl_command.rb, line 720
def glNormal3bv(_v_)
  f = OpenGL::get_command(:glNormal3bv)
  f.call(_v_)
end
glNormal3d(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 727
def glNormal3d(_nx_, _ny_, _nz_)
  f = OpenGL::get_command(:glNormal3d)
  f.call(_nx_, _ny_, _nz_)
end
glNormal3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 734
def glNormal3dv(_v_)
  f = OpenGL::get_command(:glNormal3dv)
  f.call(_v_)
end
glNormal3f(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 741
def glNormal3f(_nx_, _ny_, _nz_)
  f = OpenGL::get_command(:glNormal3f)
  f.call(_nx_, _ny_, _nz_)
end
glNormal3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 748
def glNormal3fv(_v_)
  f = OpenGL::get_command(:glNormal3fv)
  f.call(_v_)
end
glNormal3i(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 755
def glNormal3i(_nx_, _ny_, _nz_)
  f = OpenGL::get_command(:glNormal3i)
  f.call(_nx_, _ny_, _nz_)
end
glNormal3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 762
def glNormal3iv(_v_)
  f = OpenGL::get_command(:glNormal3iv)
  f.call(_v_)
end
glNormal3s(_nx_, _ny_, _nz_) click to toggle source
# File lib/opengl_command.rb, line 769
def glNormal3s(_nx_, _ny_, _nz_)
  f = OpenGL::get_command(:glNormal3s)
  f.call(_nx_, _ny_, _nz_)
end
glNormal3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 776
def glNormal3sv(_v_)
  f = OpenGL::get_command(:glNormal3sv)
  f.call(_v_)
end
glNormalP3ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5025
def glNormalP3ui(_type_, _coords_)
  f = OpenGL::get_command(:glNormalP3ui)
  f.call(_type_, _coords_)
end
glNormalP3uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 5032
def glNormalP3uiv(_type_, _coords_)
  f = OpenGL::get_command(:glNormalP3uiv)
  f.call(_type_, _coords_)
end
glNormalPointer(_type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2302
def glNormalPointer(_type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glNormalPointer)
  f.call(_type_, _stride_, _pointer_)
end
glObjectLabel(_identifier_, _name_, _length_, _label_) click to toggle source
# File lib/opengl_command.rb, line 6376
def glObjectLabel(_identifier_, _name_, _length_, _label_)
  f = OpenGL::get_command(:glObjectLabel)
  f.call(_identifier_, _name_, _length_, _label_)
end
glObjectPtrLabel(_ptr_, _length_, _label_) click to toggle source
# File lib/opengl_command.rb, line 6390
def glObjectPtrLabel(_ptr_, _length_, _label_)
  f = OpenGL::get_command(:glObjectPtrLabel)
  f.call(_ptr_, _length_, _label_)
end
glOrtho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) click to toggle source
# File lib/opengl_command.rb, line 2092
def glOrtho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
  f = OpenGL::get_command(:glOrtho)
  f.call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
end
glPassThrough(_token_) click to toggle source
# File lib/opengl_command.rb, line 1651
def glPassThrough(_token_)
  f = OpenGL::get_command(:glPassThrough)
  f.call(_token_)
end
glPatchParameterfv(_pname_, _values_) click to toggle source
# File lib/opengl_command.rb, line 5319
def glPatchParameterfv(_pname_, _values_)
  f = OpenGL::get_command(:glPatchParameterfv)
  f.call(_pname_, _values_)
end
glPatchParameteri(_pname_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5312
def glPatchParameteri(_pname_, _value_)
  f = OpenGL::get_command(:glPatchParameteri)
  f.call(_pname_, _value_)
end
glPauseTransformFeedback() click to toggle source
# File lib/opengl_command.rb, line 5354
def glPauseTransformFeedback()
  f = OpenGL::get_command(:glPauseTransformFeedback)
  f.call()
end
glPixelMapfv(_map_, _mapsize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 1882
def glPixelMapfv(_map_, _mapsize_, _values_)
  f = OpenGL::get_command(:glPixelMapfv)
  f.call(_map_, _mapsize_, _values_)
end
glPixelMapuiv(_map_, _mapsize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 1889
def glPixelMapuiv(_map_, _mapsize_, _values_)
  f = OpenGL::get_command(:glPixelMapuiv)
  f.call(_map_, _mapsize_, _values_)
end
glPixelMapusv(_map_, _mapsize_, _values_) click to toggle source
# File lib/opengl_command.rb, line 1896
def glPixelMapusv(_map_, _mapsize_, _values_)
  f = OpenGL::get_command(:glPixelMapusv)
  f.call(_map_, _mapsize_, _values_)
end
glPixelStoref(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 223
def glPixelStoref(_pname_, _param_)
  f = OpenGL::get_command(:glPixelStoref)
  f.call(_pname_, _param_)
end
glPixelStorei(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 230
def glPixelStorei(_pname_, _param_)
  f = OpenGL::get_command(:glPixelStorei)
  f.call(_pname_, _param_)
end
glPixelTransferf(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1868
def glPixelTransferf(_pname_, _param_)
  f = OpenGL::get_command(:glPixelTransferf)
  f.call(_pname_, _param_)
end
glPixelTransferi(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1875
def glPixelTransferi(_pname_, _param_)
  f = OpenGL::get_command(:glPixelTransferi)
  f.call(_pname_, _param_)
end
glPixelZoom(_xfactor_, _yfactor_) click to toggle source
# File lib/opengl_command.rb, line 1861
def glPixelZoom(_xfactor_, _yfactor_)
  f = OpenGL::get_command(:glPixelZoom)
  f.call(_xfactor_, _yfactor_)
end
glPointParameterf(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 2736
def glPointParameterf(_pname_, _param_)
  f = OpenGL::get_command(:glPointParameterf)
  f.call(_pname_, _param_)
end
glPointParameterfv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 2743
def glPointParameterfv(_pname_, _params_)
  f = OpenGL::get_command(:glPointParameterfv)
  f.call(_pname_, _params_)
end
glPointParameteri(_pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 2750
def glPointParameteri(_pname_, _param_)
  f = OpenGL::get_command(:glPointParameteri)
  f.call(_pname_, _param_)
end
glPointParameteriv(_pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 2757
def glPointParameteriv(_pname_, _params_)
  f = OpenGL::get_command(:glPointParameteriv)
  f.call(_pname_, _params_)
end
glPointSize(_size_) click to toggle source
# File lib/opengl_command.rb, line 41
def glPointSize(_size_)
  f = OpenGL::get_command(:glPointSize)
  f.call(_size_)
end
glPolygonMode(_face_, _mode_) click to toggle source
# File lib/opengl_command.rb, line 48
def glPolygonMode(_face_, _mode_)
  f = OpenGL::get_command(:glPolygonMode)
  f.call(_face_, _mode_)
end
glPolygonOffset(_factor_, _units_) click to toggle source
# File lib/opengl_command.rb, line 2176
def glPolygonOffset(_factor_, _units_)
  f = OpenGL::get_command(:glPolygonOffset)
  f.call(_factor_, _units_)
end
glPolygonOffsetClamp(_factor_, _units_, _clamp_) click to toggle source
# File lib/opengl_command.rb, line 7342
def glPolygonOffsetClamp(_factor_, _units_, _clamp_)
  f = OpenGL::get_command(:glPolygonOffsetClamp)
  f.call(_factor_, _units_, _clamp_)
end
glPolygonStipple(_mask_) click to toggle source
# File lib/opengl_command.rb, line 1532
def glPolygonStipple(_mask_)
  f = OpenGL::get_command(:glPolygonStipple)
  f.call(_mask_)
end
glPopAttrib() click to toggle source
# File lib/opengl_command.rb, line 1700
def glPopAttrib()
  f = OpenGL::get_command(:glPopAttrib)
  f.call()
end
glPopClientAttrib() click to toggle source
# File lib/opengl_command.rb, line 2351
def glPopClientAttrib()
  f = OpenGL::get_command(:glPopClientAttrib)
  f.call()
end
glPopDebugGroup() click to toggle source
# File lib/opengl_command.rb, line 6369
def glPopDebugGroup()
  f = OpenGL::get_command(:glPopDebugGroup)
  f.call()
end
glPopMatrix() click to toggle source
# File lib/opengl_command.rb, line 2099
def glPopMatrix()
  f = OpenGL::get_command(:glPopMatrix)
  f.call()
end
glPopName() click to toggle source
# File lib/opengl_command.rb, line 1658
def glPopName()
  f = OpenGL::get_command(:glPopName)
  f.call()
end
glPrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) click to toggle source
# File lib/opengl_es_command.rb, line 2386
def glPrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
  f = OpenGL::get_command(:glPrimitiveBoundingBox)
  f.call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
end
glPrimitiveRestartIndex(_index_) click to toggle source
# File lib/opengl_command.rb, line 4479
def glPrimitiveRestartIndex(_index_)
  f = OpenGL::get_command(:glPrimitiveRestartIndex)
  f.call(_index_)
end
glPrioritizeTextures(_n_, _textures_, _priorities_) click to toggle source
# File lib/opengl_command.rb, line 2330
def glPrioritizeTextures(_n_, _textures_, _priorities_)
  f = OpenGL::get_command(:glPrioritizeTextures)
  f.call(_n_, _textures_, _priorities_)
end
glProgramBinary(_program_, _binaryFormat_, _binary_, _length_) click to toggle source
# File lib/opengl_command.rb, line 5445
def glProgramBinary(_program_, _binaryFormat_, _binary_, _length_)
  f = OpenGL::get_command(:glProgramBinary)
  f.call(_program_, _binaryFormat_, _binary_, _length_)
end
glProgramParameteri(_program_, _pname_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5452
def glProgramParameteri(_program_, _pname_, _value_)
  f = OpenGL::get_command(:glProgramParameteri)
  f.call(_program_, _pname_, _value_)
end
glProgramUniform1d(_program_, _location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 5543
def glProgramUniform1d(_program_, _location_, _v0_)
  f = OpenGL::get_command(:glProgramUniform1d)
  f.call(_program_, _location_, _v0_)
end
glProgramUniform1dv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5550
def glProgramUniform1dv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform1dv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform1f(_program_, _location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 5529
def glProgramUniform1f(_program_, _location_, _v0_)
  f = OpenGL::get_command(:glProgramUniform1f)
  f.call(_program_, _location_, _v0_)
end
glProgramUniform1fv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5536
def glProgramUniform1fv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform1fv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform1i(_program_, _location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 5515
def glProgramUniform1i(_program_, _location_, _v0_)
  f = OpenGL::get_command(:glProgramUniform1i)
  f.call(_program_, _location_, _v0_)
end
glProgramUniform1iv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5522
def glProgramUniform1iv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform1iv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform1ui(_program_, _location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 5557
def glProgramUniform1ui(_program_, _location_, _v0_)
  f = OpenGL::get_command(:glProgramUniform1ui)
  f.call(_program_, _location_, _v0_)
end
glProgramUniform1uiv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5564
def glProgramUniform1uiv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform1uiv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform2d(_program_, _location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 5599
def glProgramUniform2d(_program_, _location_, _v0_, _v1_)
  f = OpenGL::get_command(:glProgramUniform2d)
  f.call(_program_, _location_, _v0_, _v1_)
end
glProgramUniform2dv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5606
def glProgramUniform2dv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform2dv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform2f(_program_, _location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 5585
def glProgramUniform2f(_program_, _location_, _v0_, _v1_)
  f = OpenGL::get_command(:glProgramUniform2f)
  f.call(_program_, _location_, _v0_, _v1_)
end
glProgramUniform2fv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5592
def glProgramUniform2fv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform2fv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform2i(_program_, _location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 5571
def glProgramUniform2i(_program_, _location_, _v0_, _v1_)
  f = OpenGL::get_command(:glProgramUniform2i)
  f.call(_program_, _location_, _v0_, _v1_)
end
glProgramUniform2iv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5578
def glProgramUniform2iv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform2iv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform2ui(_program_, _location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 5613
def glProgramUniform2ui(_program_, _location_, _v0_, _v1_)
  f = OpenGL::get_command(:glProgramUniform2ui)
  f.call(_program_, _location_, _v0_, _v1_)
end
glProgramUniform2uiv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5620
def glProgramUniform2uiv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform2uiv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 5655
def glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_)
  f = OpenGL::get_command(:glProgramUniform3d)
  f.call(_program_, _location_, _v0_, _v1_, _v2_)
end
glProgramUniform3dv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5662
def glProgramUniform3dv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform3dv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 5641
def glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)
  f = OpenGL::get_command(:glProgramUniform3f)
  f.call(_program_, _location_, _v0_, _v1_, _v2_)
end
glProgramUniform3fv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5648
def glProgramUniform3fv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform3fv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 5627
def glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)
  f = OpenGL::get_command(:glProgramUniform3i)
  f.call(_program_, _location_, _v0_, _v1_, _v2_)
end
glProgramUniform3iv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5634
def glProgramUniform3iv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform3iv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 5669
def glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)
  f = OpenGL::get_command(:glProgramUniform3ui)
  f.call(_program_, _location_, _v0_, _v1_, _v2_)
end
glProgramUniform3uiv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5676
def glProgramUniform3uiv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform3uiv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 5711
def glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
  f = OpenGL::get_command(:glProgramUniform4d)
  f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
glProgramUniform4dv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5718
def glProgramUniform4dv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform4dv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 5697
def glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
  f = OpenGL::get_command(:glProgramUniform4f)
  f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
glProgramUniform4fv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5704
def glProgramUniform4fv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform4fv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 5683
def glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
  f = OpenGL::get_command(:glProgramUniform4i)
  f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
glProgramUniform4iv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5690
def glProgramUniform4iv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform4iv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 5725
def glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
  f = OpenGL::get_command(:glProgramUniform4ui)
  f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
end
glProgramUniform4uiv(_program_, _location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5732
def glProgramUniform4uiv(_program_, _location_, _count_, _value_)
  f = OpenGL::get_command(:glProgramUniform4uiv)
  f.call(_program_, _location_, _count_, _value_)
end
glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5760
def glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix2dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5739
def glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix2fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5823
def glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix2x3dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5781
def glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix2x3fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5837
def glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix2x4dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5795
def glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix2x4fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5767
def glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix3dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5746
def glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix3fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5830
def glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix3x2dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5788
def glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix3x2fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5851
def glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix3x4dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5809
def glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix3x4fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5774
def glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix4dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5753
def glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix4fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5844
def glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix4x2dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5802
def glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix4x2fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5858
def glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix4x3dv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5816
def glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glProgramUniformMatrix4x3fv)
  f.call(_program_, _location_, _count_, _transpose_, _value_)
end
glProvokingVertex(_mode_) click to toggle source
# File lib/opengl_command.rb, line 4570
def glProvokingVertex(_mode_)
  f = OpenGL::get_command(:glProvokingVertex)
  f.call(_mode_)
end
glPushAttrib(_mask_) click to toggle source
# File lib/opengl_command.rb, line 1707
def glPushAttrib(_mask_)
  f = OpenGL::get_command(:glPushAttrib)
  f.call(_mask_)
end
glPushClientAttrib(_mask_) click to toggle source
# File lib/opengl_command.rb, line 2358
def glPushClientAttrib(_mask_)
  f = OpenGL::get_command(:glPushClientAttrib)
  f.call(_mask_)
end
glPushDebugGroup(_source_, _id_, _length_, _message_) click to toggle source
# File lib/opengl_command.rb, line 6362
def glPushDebugGroup(_source_, _id_, _length_, _message_)
  f = OpenGL::get_command(:glPushDebugGroup)
  f.call(_source_, _id_, _length_, _message_)
end
glPushMatrix() click to toggle source
# File lib/opengl_command.rb, line 2106
def glPushMatrix()
  f = OpenGL::get_command(:glPushMatrix)
  f.call()
end
glPushName(_name_) click to toggle source
# File lib/opengl_command.rb, line 1665
def glPushName(_name_)
  f = OpenGL::get_command(:glPushName)
  f.call(_name_)
end
glQueryCounter(_id_, _target_) click to toggle source
# File lib/opengl_command.rb, line 4787
def glQueryCounter(_id_, _target_)
  f = OpenGL::get_command(:glQueryCounter)
  f.call(_id_, _target_)
end
glRasterPos2d(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 783
def glRasterPos2d(_x_, _y_)
  f = OpenGL::get_command(:glRasterPos2d)
  f.call(_x_, _y_)
end
glRasterPos2dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 790
def glRasterPos2dv(_v_)
  f = OpenGL::get_command(:glRasterPos2dv)
  f.call(_v_)
end
glRasterPos2f(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 797
def glRasterPos2f(_x_, _y_)
  f = OpenGL::get_command(:glRasterPos2f)
  f.call(_x_, _y_)
end
glRasterPos2fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 804
def glRasterPos2fv(_v_)
  f = OpenGL::get_command(:glRasterPos2fv)
  f.call(_v_)
end
glRasterPos2i(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 811
def glRasterPos2i(_x_, _y_)
  f = OpenGL::get_command(:glRasterPos2i)
  f.call(_x_, _y_)
end
glRasterPos2iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 818
def glRasterPos2iv(_v_)
  f = OpenGL::get_command(:glRasterPos2iv)
  f.call(_v_)
end
glRasterPos2s(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 825
def glRasterPos2s(_x_, _y_)
  f = OpenGL::get_command(:glRasterPos2s)
  f.call(_x_, _y_)
end
glRasterPos2sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 832
def glRasterPos2sv(_v_)
  f = OpenGL::get_command(:glRasterPos2sv)
  f.call(_v_)
end
glRasterPos3d(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 839
def glRasterPos3d(_x_, _y_, _z_)
  f = OpenGL::get_command(:glRasterPos3d)
  f.call(_x_, _y_, _z_)
end
glRasterPos3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 846
def glRasterPos3dv(_v_)
  f = OpenGL::get_command(:glRasterPos3dv)
  f.call(_v_)
end
glRasterPos3f(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 853
def glRasterPos3f(_x_, _y_, _z_)
  f = OpenGL::get_command(:glRasterPos3f)
  f.call(_x_, _y_, _z_)
end
glRasterPos3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 860
def glRasterPos3fv(_v_)
  f = OpenGL::get_command(:glRasterPos3fv)
  f.call(_v_)
end
glRasterPos3i(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 867
def glRasterPos3i(_x_, _y_, _z_)
  f = OpenGL::get_command(:glRasterPos3i)
  f.call(_x_, _y_, _z_)
end
glRasterPos3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 874
def glRasterPos3iv(_v_)
  f = OpenGL::get_command(:glRasterPos3iv)
  f.call(_v_)
end
glRasterPos3s(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 881
def glRasterPos3s(_x_, _y_, _z_)
  f = OpenGL::get_command(:glRasterPos3s)
  f.call(_x_, _y_, _z_)
end
glRasterPos3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 888
def glRasterPos3sv(_v_)
  f = OpenGL::get_command(:glRasterPos3sv)
  f.call(_v_)
end
glRasterPos4d(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 895
def glRasterPos4d(_x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glRasterPos4d)
  f.call(_x_, _y_, _z_, _w_)
end
glRasterPos4dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 902
def glRasterPos4dv(_v_)
  f = OpenGL::get_command(:glRasterPos4dv)
  f.call(_v_)
end
glRasterPos4f(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 909
def glRasterPos4f(_x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glRasterPos4f)
  f.call(_x_, _y_, _z_, _w_)
end
glRasterPos4fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 916
def glRasterPos4fv(_v_)
  f = OpenGL::get_command(:glRasterPos4fv)
  f.call(_v_)
end
glRasterPos4i(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 923
def glRasterPos4i(_x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glRasterPos4i)
  f.call(_x_, _y_, _z_, _w_)
end
glRasterPos4iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 930
def glRasterPos4iv(_v_)
  f = OpenGL::get_command(:glRasterPos4iv)
  f.call(_v_)
end
glRasterPos4s(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 937
def glRasterPos4s(_x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glRasterPos4s)
  f.call(_x_, _y_, _z_, _w_)
end
glRasterPos4sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 944
def glRasterPos4sv(_v_)
  f = OpenGL::get_command(:glRasterPos4sv)
  f.call(_v_)
end
glReadBuffer(_src_) click to toggle source
# File lib/opengl_command.rb, line 237
def glReadBuffer(_src_)
  f = OpenGL::get_command(:glReadBuffer)
  f.call(_src_)
end
glReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 244
def glReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glReadPixels)
  f.call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
end
glReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) click to toggle source
# File lib/opengl_command.rb, line 7223
def glReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
  f = OpenGL::get_command(:glReadnPixels)
  f.call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
end
glRectd(_x1_, _y1_, _x2_, _y2_) click to toggle source
# File lib/opengl_command.rb, line 951
def glRectd(_x1_, _y1_, _x2_, _y2_)
  f = OpenGL::get_command(:glRectd)
  f.call(_x1_, _y1_, _x2_, _y2_)
end
glRectdv(_v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 958
def glRectdv(_v1_, _v2_)
  f = OpenGL::get_command(:glRectdv)
  f.call(_v1_, _v2_)
end
glRectf(_x1_, _y1_, _x2_, _y2_) click to toggle source
# File lib/opengl_command.rb, line 965
def glRectf(_x1_, _y1_, _x2_, _y2_)
  f = OpenGL::get_command(:glRectf)
  f.call(_x1_, _y1_, _x2_, _y2_)
end
glRectfv(_v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 972
def glRectfv(_v1_, _v2_)
  f = OpenGL::get_command(:glRectfv)
  f.call(_v1_, _v2_)
end
glRecti(_x1_, _y1_, _x2_, _y2_) click to toggle source
# File lib/opengl_command.rb, line 979
def glRecti(_x1_, _y1_, _x2_, _y2_)
  f = OpenGL::get_command(:glRecti)
  f.call(_x1_, _y1_, _x2_, _y2_)
end
glRectiv(_v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 986
def glRectiv(_v1_, _v2_)
  f = OpenGL::get_command(:glRectiv)
  f.call(_v1_, _v2_)
end
glRects(_x1_, _y1_, _x2_, _y2_) click to toggle source
# File lib/opengl_command.rb, line 993
def glRects(_x1_, _y1_, _x2_, _y2_)
  f = OpenGL::get_command(:glRects)
  f.call(_x1_, _y1_, _x2_, _y2_)
end
glRectsv(_v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 1000
def glRectsv(_v1_, _v2_)
  f = OpenGL::get_command(:glRectsv)
  f.call(_v1_, _v2_)
end
glReleaseShaderCompiler() click to toggle source
# File lib/opengl_command.rb, line 5403
def glReleaseShaderCompiler()
  f = OpenGL::get_command(:glReleaseShaderCompiler)
  f.call()
end
glRenderMode(_mode_) click to toggle source
# File lib/opengl_command.rb, line 1630
def glRenderMode(_mode_)
  f = OpenGL::get_command(:glRenderMode)
  f.call(_mode_)
end
glRenderbufferStorage(_target_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 4304
def glRenderbufferStorage(_target_, _internalformat_, _width_, _height_)
  f = OpenGL::get_command(:glRenderbufferStorage)
  f.call(_target_, _internalformat_, _width_, _height_)
end
glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 4402
def glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)
  f = OpenGL::get_command(:glRenderbufferStorageMultisample)
  f.call(_target_, _samples_, _internalformat_, _width_, _height_)
end
glResumeTransformFeedback() click to toggle source
# File lib/opengl_command.rb, line 5361
def glResumeTransformFeedback()
  f = OpenGL::get_command(:glResumeTransformFeedback)
  f.call()
end
glRotated(_angle_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 2113
def glRotated(_angle_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glRotated)
  f.call(_angle_, _x_, _y_, _z_)
end
glRotatef(_angle_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 2120
def glRotatef(_angle_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glRotatef)
  f.call(_angle_, _x_, _y_, _z_)
end
glSampleCoverage(_value_, _invert_) click to toggle source
# File lib/opengl_command.rb, line 2400
def glSampleCoverage(_value_, _invert_)
  f = OpenGL::get_command(:glSampleCoverage)
  f.call(_value_, _invert_)
end
glSampleMaski(_maskNumber_, _mask_) click to toggle source
# File lib/opengl_command.rb, line 4668
def glSampleMaski(_maskNumber_, _mask_)
  f = OpenGL::get_command(:glSampleMaski)
  f.call(_maskNumber_, _mask_)
end
glSamplerParameterIiv(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4745
def glSamplerParameterIiv(_sampler_, _pname_, _param_)
  f = OpenGL::get_command(:glSamplerParameterIiv)
  f.call(_sampler_, _pname_, _param_)
end
glSamplerParameterIuiv(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4752
def glSamplerParameterIuiv(_sampler_, _pname_, _param_)
  f = OpenGL::get_command(:glSamplerParameterIuiv)
  f.call(_sampler_, _pname_, _param_)
end
glSamplerParameterf(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4731
def glSamplerParameterf(_sampler_, _pname_, _param_)
  f = OpenGL::get_command(:glSamplerParameterf)
  f.call(_sampler_, _pname_, _param_)
end
glSamplerParameterfv(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4738
def glSamplerParameterfv(_sampler_, _pname_, _param_)
  f = OpenGL::get_command(:glSamplerParameterfv)
  f.call(_sampler_, _pname_, _param_)
end
glSamplerParameteri(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4717
def glSamplerParameteri(_sampler_, _pname_, _param_)
  f = OpenGL::get_command(:glSamplerParameteri)
  f.call(_sampler_, _pname_, _param_)
end
glSamplerParameteriv(_sampler_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 4724
def glSamplerParameteriv(_sampler_, _pname_, _param_)
  f = OpenGL::get_command(:glSamplerParameteriv)
  f.call(_sampler_, _pname_, _param_)
end
glScaled(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 2127
def glScaled(_x_, _y_, _z_)
  f = OpenGL::get_command(:glScaled)
  f.call(_x_, _y_, _z_)
end
glScalef(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 2134
def glScalef(_x_, _y_, _z_)
  f = OpenGL::get_command(:glScalef)
  f.call(_x_, _y_, _z_)
end
glScissor(_x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 55
def glScissor(_x_, _y_, _width_, _height_)
  f = OpenGL::get_command(:glScissor)
  f.call(_x_, _y_, _width_, _height_)
end
glScissorArrayv(_first_, _count_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5970
def glScissorArrayv(_first_, _count_, _v_)
  f = OpenGL::get_command(:glScissorArrayv)
  f.call(_first_, _count_, _v_)
end
glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 5977
def glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_)
  f = OpenGL::get_command(:glScissorIndexed)
  f.call(_index_, _left_, _bottom_, _width_, _height_)
end
glScissorIndexedv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5984
def glScissorIndexedv(_index_, _v_)
  f = OpenGL::get_command(:glScissorIndexedv)
  f.call(_index_, _v_)
end
glSecondaryColor3b(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 2799
def glSecondaryColor3b(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glSecondaryColor3b)
  f.call(_red_, _green_, _blue_)
end
glSecondaryColor3bv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2806
def glSecondaryColor3bv(_v_)
  f = OpenGL::get_command(:glSecondaryColor3bv)
  f.call(_v_)
end
glSecondaryColor3d(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 2813
def glSecondaryColor3d(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glSecondaryColor3d)
  f.call(_red_, _green_, _blue_)
end
glSecondaryColor3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2820
def glSecondaryColor3dv(_v_)
  f = OpenGL::get_command(:glSecondaryColor3dv)
  f.call(_v_)
end
glSecondaryColor3f(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 2827
def glSecondaryColor3f(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glSecondaryColor3f)
  f.call(_red_, _green_, _blue_)
end
glSecondaryColor3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2834
def glSecondaryColor3fv(_v_)
  f = OpenGL::get_command(:glSecondaryColor3fv)
  f.call(_v_)
end
glSecondaryColor3i(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 2841
def glSecondaryColor3i(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glSecondaryColor3i)
  f.call(_red_, _green_, _blue_)
end
glSecondaryColor3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2848
def glSecondaryColor3iv(_v_)
  f = OpenGL::get_command(:glSecondaryColor3iv)
  f.call(_v_)
end
glSecondaryColor3s(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 2855
def glSecondaryColor3s(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glSecondaryColor3s)
  f.call(_red_, _green_, _blue_)
end
glSecondaryColor3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2862
def glSecondaryColor3sv(_v_)
  f = OpenGL::get_command(:glSecondaryColor3sv)
  f.call(_v_)
end
glSecondaryColor3ub(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 2869
def glSecondaryColor3ub(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glSecondaryColor3ub)
  f.call(_red_, _green_, _blue_)
end
glSecondaryColor3ubv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2876
def glSecondaryColor3ubv(_v_)
  f = OpenGL::get_command(:glSecondaryColor3ubv)
  f.call(_v_)
end
glSecondaryColor3ui(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 2883
def glSecondaryColor3ui(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glSecondaryColor3ui)
  f.call(_red_, _green_, _blue_)
end
glSecondaryColor3uiv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2890
def glSecondaryColor3uiv(_v_)
  f = OpenGL::get_command(:glSecondaryColor3uiv)
  f.call(_v_)
end
glSecondaryColor3us(_red_, _green_, _blue_) click to toggle source
# File lib/opengl_command.rb, line 2897
def glSecondaryColor3us(_red_, _green_, _blue_)
  f = OpenGL::get_command(:glSecondaryColor3us)
  f.call(_red_, _green_, _blue_)
end
glSecondaryColor3usv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2904
def glSecondaryColor3usv(_v_)
  f = OpenGL::get_command(:glSecondaryColor3usv)
  f.call(_v_)
end
glSecondaryColorP3ui(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 5067
def glSecondaryColorP3ui(_type_, _color_)
  f = OpenGL::get_command(:glSecondaryColorP3ui)
  f.call(_type_, _color_)
end
glSecondaryColorP3uiv(_type_, _color_) click to toggle source
# File lib/opengl_command.rb, line 5074
def glSecondaryColorP3uiv(_type_, _color_)
  f = OpenGL::get_command(:glSecondaryColorP3uiv)
  f.call(_type_, _color_)
end
glSecondaryColorPointer(_size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2911
def glSecondaryColorPointer(_size_, _type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glSecondaryColorPointer)
  f.call(_size_, _type_, _stride_, _pointer_)
end
glSelectBuffer(_size_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 1623
def glSelectBuffer(_size_, _buffer_)
  f = OpenGL::get_command(:glSelectBuffer)
  f.call(_size_, _buffer_)
end
glShadeModel(_mode_) click to toggle source
# File lib/opengl_command.rb, line 1539
def glShadeModel(_mode_)
  f = OpenGL::get_command(:glShadeModel)
  f.call(_mode_)
end
glShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_) click to toggle source
# File lib/opengl_command.rb, line 5410
def glShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
  f = OpenGL::get_command(:glShaderBinary)
  f.call(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
end
glShaderSource(_shader_, _count_, _string_, _length_) click to toggle source
# File lib/opengl_command.rb, line 3415
def glShaderSource(_shader_, _count_, _string_, _length_)
  f = OpenGL::get_command(:glShaderSource)
  f.call(_shader_, _count_, _string_, _length_)
end
glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_) click to toggle source
# File lib/opengl_command.rb, line 6257
def glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_)
  f = OpenGL::get_command(:glShaderStorageBlockBinding)
  f.call(_program_, _storageBlockIndex_, _storageBlockBinding_)
end
glSpecializeShader(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_) click to toggle source
# File lib/opengl_command.rb, line 7321
def glSpecializeShader(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_)
  f = OpenGL::get_command(:glSpecializeShader)
  f.call(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_)
end
glStencilFunc(_func_, _ref_, _mask_) click to toggle source
# File lib/opengl_command.rb, line 202
def glStencilFunc(_func_, _ref_, _mask_)
  f = OpenGL::get_command(:glStencilFunc)
  f.call(_func_, _ref_, _mask_)
end
glStencilFuncSeparate(_face_, _func_, _ref_, _mask_) click to toggle source
# File lib/opengl_command.rb, line 3198
def glStencilFuncSeparate(_face_, _func_, _ref_, _mask_)
  f = OpenGL::get_command(:glStencilFuncSeparate)
  f.call(_face_, _func_, _ref_, _mask_)
end
glStencilMask(_mask_) click to toggle source
# File lib/opengl_command.rb, line 139
def glStencilMask(_mask_)
  f = OpenGL::get_command(:glStencilMask)
  f.call(_mask_)
end
glStencilMaskSeparate(_face_, _mask_) click to toggle source
# File lib/opengl_command.rb, line 3205
def glStencilMaskSeparate(_face_, _mask_)
  f = OpenGL::get_command(:glStencilMaskSeparate)
  f.call(_face_, _mask_)
end
glStencilOp(_fail_, _zfail_, _zpass_) click to toggle source
# File lib/opengl_command.rb, line 209
def glStencilOp(_fail_, _zfail_, _zpass_)
  f = OpenGL::get_command(:glStencilOp)
  f.call(_fail_, _zfail_, _zpass_)
end
glStencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_) click to toggle source
# File lib/opengl_command.rb, line 3191
def glStencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_)
  f = OpenGL::get_command(:glStencilOpSeparate)
  f.call(_face_, _sfail_, _dpfail_, _dppass_)
end
glTexBuffer(_target_, _internalformat_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 4472
def glTexBuffer(_target_, _internalformat_, _buffer_)
  f = OpenGL::get_command(:glTexBuffer)
  f.call(_target_, _internalformat_, _buffer_)
end
glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 6264
def glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)
  f = OpenGL::get_command(:glTexBufferRange)
  f.call(_target_, _internalformat_, _buffer_, _offset_, _size_)
end
glTexCoord1d(_s_) click to toggle source
# File lib/opengl_command.rb, line 1007
def glTexCoord1d(_s_)
  f = OpenGL::get_command(:glTexCoord1d)
  f.call(_s_)
end
glTexCoord1dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1014
def glTexCoord1dv(_v_)
  f = OpenGL::get_command(:glTexCoord1dv)
  f.call(_v_)
end
glTexCoord1f(_s_) click to toggle source
# File lib/opengl_command.rb, line 1021
def glTexCoord1f(_s_)
  f = OpenGL::get_command(:glTexCoord1f)
  f.call(_s_)
end
glTexCoord1fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1028
def glTexCoord1fv(_v_)
  f = OpenGL::get_command(:glTexCoord1fv)
  f.call(_v_)
end
glTexCoord1i(_s_) click to toggle source
# File lib/opengl_command.rb, line 1035
def glTexCoord1i(_s_)
  f = OpenGL::get_command(:glTexCoord1i)
  f.call(_s_)
end
glTexCoord1iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1042
def glTexCoord1iv(_v_)
  f = OpenGL::get_command(:glTexCoord1iv)
  f.call(_v_)
end
glTexCoord1s(_s_) click to toggle source
# File lib/opengl_command.rb, line 1049
def glTexCoord1s(_s_)
  f = OpenGL::get_command(:glTexCoord1s)
  f.call(_s_)
end
glTexCoord1sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1056
def glTexCoord1sv(_v_)
  f = OpenGL::get_command(:glTexCoord1sv)
  f.call(_v_)
end
glTexCoord2d(_s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 1063
def glTexCoord2d(_s_, _t_)
  f = OpenGL::get_command(:glTexCoord2d)
  f.call(_s_, _t_)
end
glTexCoord2dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1070
def glTexCoord2dv(_v_)
  f = OpenGL::get_command(:glTexCoord2dv)
  f.call(_v_)
end
glTexCoord2f(_s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 1077
def glTexCoord2f(_s_, _t_)
  f = OpenGL::get_command(:glTexCoord2f)
  f.call(_s_, _t_)
end
glTexCoord2fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1084
def glTexCoord2fv(_v_)
  f = OpenGL::get_command(:glTexCoord2fv)
  f.call(_v_)
end
glTexCoord2i(_s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 1091
def glTexCoord2i(_s_, _t_)
  f = OpenGL::get_command(:glTexCoord2i)
  f.call(_s_, _t_)
end
glTexCoord2iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1098
def glTexCoord2iv(_v_)
  f = OpenGL::get_command(:glTexCoord2iv)
  f.call(_v_)
end
glTexCoord2s(_s_, _t_) click to toggle source
# File lib/opengl_command.rb, line 1105
def glTexCoord2s(_s_, _t_)
  f = OpenGL::get_command(:glTexCoord2s)
  f.call(_s_, _t_)
end
glTexCoord2sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1112
def glTexCoord2sv(_v_)
  f = OpenGL::get_command(:glTexCoord2sv)
  f.call(_v_)
end
glTexCoord3d(_s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 1119
def glTexCoord3d(_s_, _t_, _r_)
  f = OpenGL::get_command(:glTexCoord3d)
  f.call(_s_, _t_, _r_)
end
glTexCoord3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1126
def glTexCoord3dv(_v_)
  f = OpenGL::get_command(:glTexCoord3dv)
  f.call(_v_)
end
glTexCoord3f(_s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 1133
def glTexCoord3f(_s_, _t_, _r_)
  f = OpenGL::get_command(:glTexCoord3f)
  f.call(_s_, _t_, _r_)
end
glTexCoord3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1140
def glTexCoord3fv(_v_)
  f = OpenGL::get_command(:glTexCoord3fv)
  f.call(_v_)
end
glTexCoord3i(_s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 1147
def glTexCoord3i(_s_, _t_, _r_)
  f = OpenGL::get_command(:glTexCoord3i)
  f.call(_s_, _t_, _r_)
end
glTexCoord3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1154
def glTexCoord3iv(_v_)
  f = OpenGL::get_command(:glTexCoord3iv)
  f.call(_v_)
end
glTexCoord3s(_s_, _t_, _r_) click to toggle source
# File lib/opengl_command.rb, line 1161
def glTexCoord3s(_s_, _t_, _r_)
  f = OpenGL::get_command(:glTexCoord3s)
  f.call(_s_, _t_, _r_)
end
glTexCoord3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1168
def glTexCoord3sv(_v_)
  f = OpenGL::get_command(:glTexCoord3sv)
  f.call(_v_)
end
glTexCoord4d(_s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 1175
def glTexCoord4d(_s_, _t_, _r_, _q_)
  f = OpenGL::get_command(:glTexCoord4d)
  f.call(_s_, _t_, _r_, _q_)
end
glTexCoord4dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1182
def glTexCoord4dv(_v_)
  f = OpenGL::get_command(:glTexCoord4dv)
  f.call(_v_)
end
glTexCoord4f(_s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 1189
def glTexCoord4f(_s_, _t_, _r_, _q_)
  f = OpenGL::get_command(:glTexCoord4f)
  f.call(_s_, _t_, _r_, _q_)
end
glTexCoord4fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1196
def glTexCoord4fv(_v_)
  f = OpenGL::get_command(:glTexCoord4fv)
  f.call(_v_)
end
glTexCoord4i(_s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 1203
def glTexCoord4i(_s_, _t_, _r_, _q_)
  f = OpenGL::get_command(:glTexCoord4i)
  f.call(_s_, _t_, _r_, _q_)
end
glTexCoord4iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1210
def glTexCoord4iv(_v_)
  f = OpenGL::get_command(:glTexCoord4iv)
  f.call(_v_)
end
glTexCoord4s(_s_, _t_, _r_, _q_) click to toggle source
# File lib/opengl_command.rb, line 1217
def glTexCoord4s(_s_, _t_, _r_, _q_)
  f = OpenGL::get_command(:glTexCoord4s)
  f.call(_s_, _t_, _r_, _q_)
end
glTexCoord4sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1224
def glTexCoord4sv(_v_)
  f = OpenGL::get_command(:glTexCoord4sv)
  f.call(_v_)
end
glTexCoordP1ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4913
def glTexCoordP1ui(_type_, _coords_)
  f = OpenGL::get_command(:glTexCoordP1ui)
  f.call(_type_, _coords_)
end
glTexCoordP1uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4920
def glTexCoordP1uiv(_type_, _coords_)
  f = OpenGL::get_command(:glTexCoordP1uiv)
  f.call(_type_, _coords_)
end
glTexCoordP2ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4927
def glTexCoordP2ui(_type_, _coords_)
  f = OpenGL::get_command(:glTexCoordP2ui)
  f.call(_type_, _coords_)
end
glTexCoordP2uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4934
def glTexCoordP2uiv(_type_, _coords_)
  f = OpenGL::get_command(:glTexCoordP2uiv)
  f.call(_type_, _coords_)
end
glTexCoordP3ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4941
def glTexCoordP3ui(_type_, _coords_)
  f = OpenGL::get_command(:glTexCoordP3ui)
  f.call(_type_, _coords_)
end
glTexCoordP3uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4948
def glTexCoordP3uiv(_type_, _coords_)
  f = OpenGL::get_command(:glTexCoordP3uiv)
  f.call(_type_, _coords_)
end
glTexCoordP4ui(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4955
def glTexCoordP4ui(_type_, _coords_)
  f = OpenGL::get_command(:glTexCoordP4ui)
  f.call(_type_, _coords_)
end
glTexCoordP4uiv(_type_, _coords_) click to toggle source
# File lib/opengl_command.rb, line 4962
def glTexCoordP4uiv(_type_, _coords_)
  f = OpenGL::get_command(:glTexCoordP4uiv)
  f.call(_type_, _coords_)
end
glTexCoordPointer(_size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2309
def glTexCoordPointer(_size_, _type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glTexCoordPointer)
  f.call(_size_, _type_, _stride_, _pointer_)
end
glTexEnvf(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1546
def glTexEnvf(_target_, _pname_, _param_)
  f = OpenGL::get_command(:glTexEnvf)
  f.call(_target_, _pname_, _param_)
end
glTexEnvfv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1553
def glTexEnvfv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glTexEnvfv)
  f.call(_target_, _pname_, _params_)
end
glTexEnvi(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1560
def glTexEnvi(_target_, _pname_, _param_)
  f = OpenGL::get_command(:glTexEnvi)
  f.call(_target_, _pname_, _param_)
end
glTexEnviv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1567
def glTexEnviv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glTexEnviv)
  f.call(_target_, _pname_, _params_)
end
glTexGend(_coord_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1574
def glTexGend(_coord_, _pname_, _param_)
  f = OpenGL::get_command(:glTexGend)
  f.call(_coord_, _pname_, _param_)
end
glTexGendv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1581
def glTexGendv(_coord_, _pname_, _params_)
  f = OpenGL::get_command(:glTexGendv)
  f.call(_coord_, _pname_, _params_)
end
glTexGenf(_coord_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1588
def glTexGenf(_coord_, _pname_, _param_)
  f = OpenGL::get_command(:glTexGenf)
  f.call(_coord_, _pname_, _param_)
end
glTexGenfv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1595
def glTexGenfv(_coord_, _pname_, _params_)
  f = OpenGL::get_command(:glTexGenfv)
  f.call(_coord_, _pname_, _params_)
end
glTexGeni(_coord_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 1602
def glTexGeni(_coord_, _pname_, _param_)
  f = OpenGL::get_command(:glTexGeni)
  f.call(_coord_, _pname_, _param_)
end
glTexGeniv(_coord_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 1609
def glTexGeniv(_coord_, _pname_, _params_)
  f = OpenGL::get_command(:glTexGeniv)
  f.call(_coord_, _pname_, _params_)
end
glTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 90
def glTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTexImage1D)
  f.call(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)
end
glTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 97
def glTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTexImage2D)
  f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
end
glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 4647
def glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
  f = OpenGL::get_command(:glTexImage2DMultisample)
  f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
end
glTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 2372
def glTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTexImage3D)
  f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
end
glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 4654
def glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
  f = OpenGL::get_command(:glTexImage3DMultisample)
  f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
end
glTexParameterIiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4213
def glTexParameterIiv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glTexParameterIiv)
  f.call(_target_, _pname_, _params_)
end
glTexParameterIuiv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 4220
def glTexParameterIuiv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glTexParameterIuiv)
  f.call(_target_, _pname_, _params_)
end
glTexParameterf(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 62
def glTexParameterf(_target_, _pname_, _param_)
  f = OpenGL::get_command(:glTexParameterf)
  f.call(_target_, _pname_, _param_)
end
glTexParameterfv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 69
def glTexParameterfv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glTexParameterfv)
  f.call(_target_, _pname_, _params_)
end
glTexParameteri(_target_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 76
def glTexParameteri(_target_, _pname_, _param_)
  f = OpenGL::get_command(:glTexParameteri)
  f.call(_target_, _pname_, _param_)
end
glTexParameteriv(_target_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 83
def glTexParameteriv(_target_, _pname_, _params_)
  f = OpenGL::get_command(:glTexParameteriv)
  f.call(_target_, _pname_, _params_)
end
glTexStorage1D(_target_, _levels_, _internalformat_, _width_) click to toggle source
# File lib/opengl_command.rb, line 6068
def glTexStorage1D(_target_, _levels_, _internalformat_, _width_)
  f = OpenGL::get_command(:glTexStorage1D)
  f.call(_target_, _levels_, _internalformat_, _width_)
end
glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6075
def glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)
  f = OpenGL::get_command(:glTexStorage2D)
  f.call(_target_, _levels_, _internalformat_, _width_, _height_)
end
glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 6271
def glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
  f = OpenGL::get_command(:glTexStorage2DMultisample)
  f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
end
glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) click to toggle source
# File lib/opengl_command.rb, line 6082
def glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
  f = OpenGL::get_command(:glTexStorage3D)
  f.call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
end
glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 6278
def glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
  f = OpenGL::get_command(:glTexStorage3DMultisample)
  f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
end
glTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 2211
def glTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTexSubImage1D)
  f.call(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
end
glTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 2218
def glTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTexSubImage2D)
  f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
end
glTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 2379
def glTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTexSubImage3D)
  f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
end
glTextureBarrier() click to toggle source
# File lib/opengl_command.rb, line 7314
def glTextureBarrier()
  f = OpenGL::get_command(:glTextureBarrier)
  f.call()
end
glTextureBuffer(_texture_, _internalformat_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 6782
def glTextureBuffer(_texture_, _internalformat_, _buffer_)
  f = OpenGL::get_command(:glTextureBuffer)
  f.call(_texture_, _internalformat_, _buffer_)
end
glTextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 6789
def glTextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_)
  f = OpenGL::get_command(:glTextureBufferRange)
  f.call(_texture_, _internalformat_, _buffer_, _offset_, _size_)
end
glTextureParameterIiv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6915
def glTextureParameterIiv(_texture_, _pname_, _params_)
  f = OpenGL::get_command(:glTextureParameterIiv)
  f.call(_texture_, _pname_, _params_)
end
glTextureParameterIuiv(_texture_, _pname_, _params_) click to toggle source
# File lib/opengl_command.rb, line 6922
def glTextureParameterIuiv(_texture_, _pname_, _params_)
  f = OpenGL::get_command(:glTextureParameterIuiv)
  f.call(_texture_, _pname_, _params_)
end
glTextureParameterf(_texture_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6894
def glTextureParameterf(_texture_, _pname_, _param_)
  f = OpenGL::get_command(:glTextureParameterf)
  f.call(_texture_, _pname_, _param_)
end
glTextureParameterfv(_texture_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6901
def glTextureParameterfv(_texture_, _pname_, _param_)
  f = OpenGL::get_command(:glTextureParameterfv)
  f.call(_texture_, _pname_, _param_)
end
glTextureParameteri(_texture_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6908
def glTextureParameteri(_texture_, _pname_, _param_)
  f = OpenGL::get_command(:glTextureParameteri)
  f.call(_texture_, _pname_, _param_)
end
glTextureParameteriv(_texture_, _pname_, _param_) click to toggle source
# File lib/opengl_command.rb, line 6929
def glTextureParameteriv(_texture_, _pname_, _param_)
  f = OpenGL::get_command(:glTextureParameteriv)
  f.call(_texture_, _pname_, _param_)
end
glTextureStorage1D(_texture_, _levels_, _internalformat_, _width_) click to toggle source
# File lib/opengl_command.rb, line 6796
def glTextureStorage1D(_texture_, _levels_, _internalformat_, _width_)
  f = OpenGL::get_command(:glTextureStorage1D)
  f.call(_texture_, _levels_, _internalformat_, _width_)
end
glTextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 6803
def glTextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_)
  f = OpenGL::get_command(:glTextureStorage2D)
  f.call(_texture_, _levels_, _internalformat_, _width_, _height_)
end
glTextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 6817
def glTextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
  f = OpenGL::get_command(:glTextureStorage2DMultisample)
  f.call(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
end
glTextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) click to toggle source
# File lib/opengl_command.rb, line 6810
def glTextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_)
  f = OpenGL::get_command(:glTextureStorage3D)
  f.call(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_)
end
glTextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) click to toggle source
# File lib/opengl_command.rb, line 6824
def glTextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
  f = OpenGL::get_command(:glTextureStorage3DMultisample)
  f.call(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
end
glTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 6831
def glTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTextureSubImage1D)
  f.call(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
end
glTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 6838
def glTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTextureSubImage2D)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
end
glTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) click to toggle source
# File lib/opengl_command.rb, line 6845
def glTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
  f = OpenGL::get_command(:glTextureSubImage3D)
  f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
end
glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) click to toggle source
# File lib/opengl_command.rb, line 6285
def glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)
  f = OpenGL::get_command(:glTextureView)
  f.call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)
end
glTransformFeedbackBufferBase(_xfb_, _index_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 6481
def glTransformFeedbackBufferBase(_xfb_, _index_, _buffer_)
  f = OpenGL::get_command(:glTransformFeedbackBufferBase)
  f.call(_xfb_, _index_, _buffer_)
end
glTransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_) click to toggle source
# File lib/opengl_command.rb, line 6488
def glTransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_)
  f = OpenGL::get_command(:glTransformFeedbackBufferRange)
  f.call(_xfb_, _index_, _buffer_, _offset_, _size_)
end
glTransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_) click to toggle source
# File lib/opengl_command.rb, line 3940
def glTransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_)
  f = OpenGL::get_command(:glTransformFeedbackVaryings)
  f.call(_program_, _count_, _varyings_, _bufferMode_)
end
glTranslated(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 2141
def glTranslated(_x_, _y_, _z_)
  f = OpenGL::get_command(:glTranslated)
  f.call(_x_, _y_, _z_)
end
glTranslatef(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 2148
def glTranslatef(_x_, _y_, _z_)
  f = OpenGL::get_command(:glTranslatef)
  f.call(_x_, _y_, _z_)
end
glUniform1d(_location_, _x_) click to toggle source
# File lib/opengl_command.rb, line 5130
def glUniform1d(_location_, _x_)
  f = OpenGL::get_command(:glUniform1d)
  f.call(_location_, _x_)
end
glUniform1dv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5158
def glUniform1dv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform1dv)
  f.call(_location_, _count_, _value_)
end
glUniform1f(_location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 3429
def glUniform1f(_location_, _v0_)
  f = OpenGL::get_command(:glUniform1f)
  f.call(_location_, _v0_)
end
glUniform1fv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3485
def glUniform1fv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform1fv)
  f.call(_location_, _count_, _value_)
end
glUniform1i(_location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 3457
def glUniform1i(_location_, _v0_)
  f = OpenGL::get_command(:glUniform1i)
  f.call(_location_, _v0_)
end
glUniform1iv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3513
def glUniform1iv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform1iv)
  f.call(_location_, _count_, _value_)
end
glUniform1ui(_location_, _v0_) click to toggle source
# File lib/opengl_command.rb, line 4157
def glUniform1ui(_location_, _v0_)
  f = OpenGL::get_command(:glUniform1ui)
  f.call(_location_, _v0_)
end
glUniform1uiv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4185
def glUniform1uiv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform1uiv)
  f.call(_location_, _count_, _value_)
end
glUniform2d(_location_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 5137
def glUniform2d(_location_, _x_, _y_)
  f = OpenGL::get_command(:glUniform2d)
  f.call(_location_, _x_, _y_)
end
glUniform2dv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5165
def glUniform2dv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform2dv)
  f.call(_location_, _count_, _value_)
end
glUniform2f(_location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 3436
def glUniform2f(_location_, _v0_, _v1_)
  f = OpenGL::get_command(:glUniform2f)
  f.call(_location_, _v0_, _v1_)
end
glUniform2fv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3492
def glUniform2fv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform2fv)
  f.call(_location_, _count_, _value_)
end
glUniform2i(_location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 3464
def glUniform2i(_location_, _v0_, _v1_)
  f = OpenGL::get_command(:glUniform2i)
  f.call(_location_, _v0_, _v1_)
end
glUniform2iv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3520
def glUniform2iv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform2iv)
  f.call(_location_, _count_, _value_)
end
glUniform2ui(_location_, _v0_, _v1_) click to toggle source
# File lib/opengl_command.rb, line 4164
def glUniform2ui(_location_, _v0_, _v1_)
  f = OpenGL::get_command(:glUniform2ui)
  f.call(_location_, _v0_, _v1_)
end
glUniform2uiv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4192
def glUniform2uiv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform2uiv)
  f.call(_location_, _count_, _value_)
end
glUniform3d(_location_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 5144
def glUniform3d(_location_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glUniform3d)
  f.call(_location_, _x_, _y_, _z_)
end
glUniform3dv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5172
def glUniform3dv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform3dv)
  f.call(_location_, _count_, _value_)
end
glUniform3f(_location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 3443
def glUniform3f(_location_, _v0_, _v1_, _v2_)
  f = OpenGL::get_command(:glUniform3f)
  f.call(_location_, _v0_, _v1_, _v2_)
end
glUniform3fv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3499
def glUniform3fv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform3fv)
  f.call(_location_, _count_, _value_)
end
glUniform3i(_location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 3471
def glUniform3i(_location_, _v0_, _v1_, _v2_)
  f = OpenGL::get_command(:glUniform3i)
  f.call(_location_, _v0_, _v1_, _v2_)
end
glUniform3iv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3527
def glUniform3iv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform3iv)
  f.call(_location_, _count_, _value_)
end
glUniform3ui(_location_, _v0_, _v1_, _v2_) click to toggle source
# File lib/opengl_command.rb, line 4171
def glUniform3ui(_location_, _v0_, _v1_, _v2_)
  f = OpenGL::get_command(:glUniform3ui)
  f.call(_location_, _v0_, _v1_, _v2_)
end
glUniform3uiv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4199
def glUniform3uiv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform3uiv)
  f.call(_location_, _count_, _value_)
end
glUniform4d(_location_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 5151
def glUniform4d(_location_, _x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glUniform4d)
  f.call(_location_, _x_, _y_, _z_, _w_)
end
glUniform4dv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5179
def glUniform4dv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform4dv)
  f.call(_location_, _count_, _value_)
end
glUniform4f(_location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 3450
def glUniform4f(_location_, _v0_, _v1_, _v2_, _v3_)
  f = OpenGL::get_command(:glUniform4f)
  f.call(_location_, _v0_, _v1_, _v2_, _v3_)
end
glUniform4fv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3506
def glUniform4fv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform4fv)
  f.call(_location_, _count_, _value_)
end
glUniform4i(_location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 3478
def glUniform4i(_location_, _v0_, _v1_, _v2_, _v3_)
  f = OpenGL::get_command(:glUniform4i)
  f.call(_location_, _v0_, _v1_, _v2_, _v3_)
end
glUniform4iv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3534
def glUniform4iv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform4iv)
  f.call(_location_, _count_, _value_)
end
glUniform4ui(_location_, _v0_, _v1_, _v2_, _v3_) click to toggle source
# File lib/opengl_command.rb, line 4178
def glUniform4ui(_location_, _v0_, _v1_, _v2_, _v3_)
  f = OpenGL::get_command(:glUniform4ui)
  f.call(_location_, _v0_, _v1_, _v2_, _v3_)
end
glUniform4uiv(_location_, _count_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4206
def glUniform4uiv(_location_, _count_, _value_)
  f = OpenGL::get_command(:glUniform4uiv)
  f.call(_location_, _count_, _value_)
end
glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_) click to toggle source
# File lib/opengl_command.rb, line 4535
def glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
  f = OpenGL::get_command(:glUniformBlockBinding)
  f.call(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
end
glUniformMatrix2dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5186
def glUniformMatrix2dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix2dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix2fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3541
def glUniformMatrix2fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix2fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5207
def glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix2x3dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix2x3fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3828
def glUniformMatrix2x3fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix2x3fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5214
def glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix2x4dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix2x4fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3842
def glUniformMatrix2x4fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix2x4fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix3dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5193
def glUniformMatrix3dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix3dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix3fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3548
def glUniformMatrix3fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix3fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5221
def glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix3x2dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix3x2fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3835
def glUniformMatrix3x2fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix3x2fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5228
def glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix3x4dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix3x4fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3856
def glUniformMatrix3x4fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix3x4fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix4dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5200
def glUniformMatrix4dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix4dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix4fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3555
def glUniformMatrix4fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix4fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5235
def glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix4x2dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix4x2fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3849
def glUniformMatrix4x2fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix4x2fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 5242
def glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix4x3dv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformMatrix4x3fv(_location_, _count_, _transpose_, _value_) click to toggle source
# File lib/opengl_command.rb, line 3863
def glUniformMatrix4x3fv(_location_, _count_, _transpose_, _value_)
  f = OpenGL::get_command(:glUniformMatrix4x3fv)
  f.call(_location_, _count_, _transpose_, _value_)
end
glUniformSubroutinesuiv(_shadertype_, _count_, _indices_) click to toggle source
# File lib/opengl_command.rb, line 5291
def glUniformSubroutinesuiv(_shadertype_, _count_, _indices_)
  f = OpenGL::get_command(:glUniformSubroutinesuiv)
  f.call(_shadertype_, _count_, _indices_)
end
glUnmapBuffer(_target_) click to toggle source
# File lib/opengl_command.rb, line 3156
def glUnmapBuffer(_target_)
  f = OpenGL::get_command(:glUnmapBuffer)
  f.call(_target_)
end
glUnmapNamedBuffer(_buffer_) click to toggle source
# File lib/opengl_command.rb, line 6579
def glUnmapNamedBuffer(_buffer_)
  f = OpenGL::get_command(:glUnmapNamedBuffer)
  f.call(_buffer_)
end
glUseProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 3422
def glUseProgram(_program_)
  f = OpenGL::get_command(:glUseProgram)
  f.call(_program_)
end
glUseProgramStages(_pipeline_, _stages_, _program_) click to toggle source
# File lib/opengl_command.rb, line 5459
def glUseProgramStages(_pipeline_, _stages_, _program_)
  f = OpenGL::get_command(:glUseProgramStages)
  f.call(_pipeline_, _stages_, _program_)
end
glValidateProgram(_program_) click to toggle source
# File lib/opengl_command.rb, line 3562
def glValidateProgram(_program_)
  f = OpenGL::get_command(:glValidateProgram)
  f.call(_program_)
end
glValidateProgramPipeline(_pipeline_) click to toggle source
# File lib/opengl_command.rb, line 5865
def glValidateProgramPipeline(_pipeline_)
  f = OpenGL::get_command(:glValidateProgramPipeline)
  f.call(_pipeline_)
end
glVertex2d(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 1231
def glVertex2d(_x_, _y_)
  f = OpenGL::get_command(:glVertex2d)
  f.call(_x_, _y_)
end
glVertex2dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1238
def glVertex2dv(_v_)
  f = OpenGL::get_command(:glVertex2dv)
  f.call(_v_)
end
glVertex2f(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 1245
def glVertex2f(_x_, _y_)
  f = OpenGL::get_command(:glVertex2f)
  f.call(_x_, _y_)
end
glVertex2fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1252
def glVertex2fv(_v_)
  f = OpenGL::get_command(:glVertex2fv)
  f.call(_v_)
end
glVertex2i(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 1259
def glVertex2i(_x_, _y_)
  f = OpenGL::get_command(:glVertex2i)
  f.call(_x_, _y_)
end
glVertex2iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1266
def glVertex2iv(_v_)
  f = OpenGL::get_command(:glVertex2iv)
  f.call(_v_)
end
glVertex2s(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 1273
def glVertex2s(_x_, _y_)
  f = OpenGL::get_command(:glVertex2s)
  f.call(_x_, _y_)
end
glVertex2sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1280
def glVertex2sv(_v_)
  f = OpenGL::get_command(:glVertex2sv)
  f.call(_v_)
end
glVertex3d(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 1287
def glVertex3d(_x_, _y_, _z_)
  f = OpenGL::get_command(:glVertex3d)
  f.call(_x_, _y_, _z_)
end
glVertex3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1294
def glVertex3dv(_v_)
  f = OpenGL::get_command(:glVertex3dv)
  f.call(_v_)
end
glVertex3f(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 1301
def glVertex3f(_x_, _y_, _z_)
  f = OpenGL::get_command(:glVertex3f)
  f.call(_x_, _y_, _z_)
end
glVertex3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1308
def glVertex3fv(_v_)
  f = OpenGL::get_command(:glVertex3fv)
  f.call(_v_)
end
glVertex3i(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 1315
def glVertex3i(_x_, _y_, _z_)
  f = OpenGL::get_command(:glVertex3i)
  f.call(_x_, _y_, _z_)
end
glVertex3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1322
def glVertex3iv(_v_)
  f = OpenGL::get_command(:glVertex3iv)
  f.call(_v_)
end
glVertex3s(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 1329
def glVertex3s(_x_, _y_, _z_)
  f = OpenGL::get_command(:glVertex3s)
  f.call(_x_, _y_, _z_)
end
glVertex3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1336
def glVertex3sv(_v_)
  f = OpenGL::get_command(:glVertex3sv)
  f.call(_v_)
end
glVertex4d(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 1343
def glVertex4d(_x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertex4d)
  f.call(_x_, _y_, _z_, _w_)
end
glVertex4dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1350
def glVertex4dv(_v_)
  f = OpenGL::get_command(:glVertex4dv)
  f.call(_v_)
end
glVertex4f(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 1357
def glVertex4f(_x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertex4f)
  f.call(_x_, _y_, _z_, _w_)
end
glVertex4fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1364
def glVertex4fv(_v_)
  f = OpenGL::get_command(:glVertex4fv)
  f.call(_v_)
end
glVertex4i(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 1371
def glVertex4i(_x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertex4i)
  f.call(_x_, _y_, _z_, _w_)
end
glVertex4iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1378
def glVertex4iv(_v_)
  f = OpenGL::get_command(:glVertex4iv)
  f.call(_v_)
end
glVertex4s(_x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 1385
def glVertex4s(_x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertex4s)
  f.call(_x_, _y_, _z_, _w_)
end
glVertex4sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 1392
def glVertex4sv(_v_)
  f = OpenGL::get_command(:glVertex4sv)
  f.call(_v_)
end
glVertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_) click to toggle source
# File lib/opengl_command.rb, line 7048
def glVertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_)
  f = OpenGL::get_command(:glVertexArrayAttribBinding)
  f.call(_vaobj_, _attribindex_, _bindingindex_)
end
glVertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 7055
def glVertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
  f = OpenGL::get_command(:glVertexArrayAttribFormat)
  f.call(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
end
glVertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 7062
def glVertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
  f = OpenGL::get_command(:glVertexArrayAttribIFormat)
  f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
end
glVertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 7069
def glVertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
  f = OpenGL::get_command(:glVertexArrayAttribLFormat)
  f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
end
glVertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_) click to toggle source
# File lib/opengl_command.rb, line 7076
def glVertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_)
  f = OpenGL::get_command(:glVertexArrayBindingDivisor)
  f.call(_vaobj_, _bindingindex_, _divisor_)
end
glVertexArrayElementBuffer(_vaobj_, _buffer_) click to toggle source
# File lib/opengl_command.rb, line 7027
def glVertexArrayElementBuffer(_vaobj_, _buffer_)
  f = OpenGL::get_command(:glVertexArrayElementBuffer)
  f.call(_vaobj_, _buffer_)
end
glVertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) click to toggle source
# File lib/opengl_command.rb, line 7034
def glVertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)
  f = OpenGL::get_command(:glVertexArrayVertexBuffer)
  f.call(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)
end
glVertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) click to toggle source
# File lib/opengl_command.rb, line 7041
def glVertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_)
  f = OpenGL::get_command(:glVertexArrayVertexBuffers)
  f.call(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_)
end
glVertexAttrib1d(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 3569
def glVertexAttrib1d(_index_, _x_)
  f = OpenGL::get_command(:glVertexAttrib1d)
  f.call(_index_, _x_)
end
glVertexAttrib1dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3576
def glVertexAttrib1dv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib1dv)
  f.call(_index_, _v_)
end
glVertexAttrib1f(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 3583
def glVertexAttrib1f(_index_, _x_)
  f = OpenGL::get_command(:glVertexAttrib1f)
  f.call(_index_, _x_)
end
glVertexAttrib1fv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3590
def glVertexAttrib1fv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib1fv)
  f.call(_index_, _v_)
end
glVertexAttrib1s(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 3597
def glVertexAttrib1s(_index_, _x_)
  f = OpenGL::get_command(:glVertexAttrib1s)
  f.call(_index_, _x_)
end
glVertexAttrib1sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3604
def glVertexAttrib1sv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib1sv)
  f.call(_index_, _v_)
end
glVertexAttrib2d(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3611
def glVertexAttrib2d(_index_, _x_, _y_)
  f = OpenGL::get_command(:glVertexAttrib2d)
  f.call(_index_, _x_, _y_)
end
glVertexAttrib2dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3618
def glVertexAttrib2dv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib2dv)
  f.call(_index_, _v_)
end
glVertexAttrib2f(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3625
def glVertexAttrib2f(_index_, _x_, _y_)
  f = OpenGL::get_command(:glVertexAttrib2f)
  f.call(_index_, _x_, _y_)
end
glVertexAttrib2fv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3632
def glVertexAttrib2fv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib2fv)
  f.call(_index_, _v_)
end
glVertexAttrib2s(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 3639
def glVertexAttrib2s(_index_, _x_, _y_)
  f = OpenGL::get_command(:glVertexAttrib2s)
  f.call(_index_, _x_, _y_)
end
glVertexAttrib2sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3646
def glVertexAttrib2sv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib2sv)
  f.call(_index_, _v_)
end
glVertexAttrib3d(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3653
def glVertexAttrib3d(_index_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glVertexAttrib3d)
  f.call(_index_, _x_, _y_, _z_)
end
glVertexAttrib3dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3660
def glVertexAttrib3dv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib3dv)
  f.call(_index_, _v_)
end
glVertexAttrib3f(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3667
def glVertexAttrib3f(_index_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glVertexAttrib3f)
  f.call(_index_, _x_, _y_, _z_)
end
glVertexAttrib3fv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3674
def glVertexAttrib3fv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib3fv)
  f.call(_index_, _v_)
end
glVertexAttrib3s(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3681
def glVertexAttrib3s(_index_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glVertexAttrib3s)
  f.call(_index_, _x_, _y_, _z_)
end
glVertexAttrib3sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3688
def glVertexAttrib3sv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib3sv)
  f.call(_index_, _v_)
end
glVertexAttrib4Nbv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3695
def glVertexAttrib4Nbv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4Nbv)
  f.call(_index_, _v_)
end
glVertexAttrib4Niv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3702
def glVertexAttrib4Niv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4Niv)
  f.call(_index_, _v_)
end
glVertexAttrib4Nsv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3709
def glVertexAttrib4Nsv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4Nsv)
  f.call(_index_, _v_)
end
glVertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3716
def glVertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertexAttrib4Nub)
  f.call(_index_, _x_, _y_, _z_, _w_)
end
glVertexAttrib4Nubv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3723
def glVertexAttrib4Nubv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4Nubv)
  f.call(_index_, _v_)
end
glVertexAttrib4Nuiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3730
def glVertexAttrib4Nuiv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4Nuiv)
  f.call(_index_, _v_)
end
glVertexAttrib4Nusv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3737
def glVertexAttrib4Nusv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4Nusv)
  f.call(_index_, _v_)
end
glVertexAttrib4bv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3744
def glVertexAttrib4bv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4bv)
  f.call(_index_, _v_)
end
glVertexAttrib4d(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3751
def glVertexAttrib4d(_index_, _x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertexAttrib4d)
  f.call(_index_, _x_, _y_, _z_, _w_)
end
glVertexAttrib4dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3758
def glVertexAttrib4dv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4dv)
  f.call(_index_, _v_)
end
glVertexAttrib4f(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3765
def glVertexAttrib4f(_index_, _x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertexAttrib4f)
  f.call(_index_, _x_, _y_, _z_, _w_)
end
glVertexAttrib4fv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3772
def glVertexAttrib4fv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4fv)
  f.call(_index_, _v_)
end
glVertexAttrib4iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3779
def glVertexAttrib4iv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4iv)
  f.call(_index_, _v_)
end
glVertexAttrib4s(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 3786
def glVertexAttrib4s(_index_, _x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertexAttrib4s)
  f.call(_index_, _x_, _y_, _z_, _w_)
end
glVertexAttrib4sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3793
def glVertexAttrib4sv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4sv)
  f.call(_index_, _v_)
end
glVertexAttrib4ubv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3800
def glVertexAttrib4ubv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4ubv)
  f.call(_index_, _v_)
end
glVertexAttrib4uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3807
def glVertexAttrib4uiv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4uiv)
  f.call(_index_, _v_)
end
glVertexAttrib4usv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 3814
def glVertexAttrib4usv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttrib4usv)
  f.call(_index_, _v_)
end
glVertexAttribBinding(_attribindex_, _bindingindex_) click to toggle source
# File lib/opengl_command.rb, line 6320
def glVertexAttribBinding(_attribindex_, _bindingindex_)
  f = OpenGL::get_command(:glVertexAttribBinding)
  f.call(_attribindex_, _bindingindex_)
end
glVertexAttribDivisor(_index_, _divisor_) click to toggle source
# File lib/opengl_command.rb, line 4808
def glVertexAttribDivisor(_index_, _divisor_)
  f = OpenGL::get_command(:glVertexAttribDivisor)
  f.call(_index_, _divisor_)
end
glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 6299
def glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
  f = OpenGL::get_command(:glVertexAttribFormat)
  f.call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
end
glVertexAttribI1i(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 3996
def glVertexAttribI1i(_index_, _x_)
  f = OpenGL::get_command(:glVertexAttribI1i)
  f.call(_index_, _x_)
end
glVertexAttribI1iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4052
def glVertexAttribI1iv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI1iv)
  f.call(_index_, _v_)
end
glVertexAttribI1ui(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 4024
def glVertexAttribI1ui(_index_, _x_)
  f = OpenGL::get_command(:glVertexAttribI1ui)
  f.call(_index_, _x_)
end
glVertexAttribI1uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4080
def glVertexAttribI1uiv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI1uiv)
  f.call(_index_, _v_)
end
glVertexAttribI2i(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 4003
def glVertexAttribI2i(_index_, _x_, _y_)
  f = OpenGL::get_command(:glVertexAttribI2i)
  f.call(_index_, _x_, _y_)
end
glVertexAttribI2iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4059
def glVertexAttribI2iv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI2iv)
  f.call(_index_, _v_)
end
glVertexAttribI2ui(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 4031
def glVertexAttribI2ui(_index_, _x_, _y_)
  f = OpenGL::get_command(:glVertexAttribI2ui)
  f.call(_index_, _x_, _y_)
end
glVertexAttribI2uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4087
def glVertexAttribI2uiv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI2uiv)
  f.call(_index_, _v_)
end
glVertexAttribI3i(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4010
def glVertexAttribI3i(_index_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glVertexAttribI3i)
  f.call(_index_, _x_, _y_, _z_)
end
glVertexAttribI3iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4066
def glVertexAttribI3iv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI3iv)
  f.call(_index_, _v_)
end
glVertexAttribI3ui(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 4038
def glVertexAttribI3ui(_index_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glVertexAttribI3ui)
  f.call(_index_, _x_, _y_, _z_)
end
glVertexAttribI3uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4094
def glVertexAttribI3uiv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI3uiv)
  f.call(_index_, _v_)
end
glVertexAttribI4bv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4108
def glVertexAttribI4bv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI4bv)
  f.call(_index_, _v_)
end
glVertexAttribI4i(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 4017
def glVertexAttribI4i(_index_, _x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertexAttribI4i)
  f.call(_index_, _x_, _y_, _z_, _w_)
end
glVertexAttribI4iv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4073
def glVertexAttribI4iv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI4iv)
  f.call(_index_, _v_)
end
glVertexAttribI4sv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4115
def glVertexAttribI4sv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI4sv)
  f.call(_index_, _v_)
end
glVertexAttribI4ubv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4122
def glVertexAttribI4ubv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI4ubv)
  f.call(_index_, _v_)
end
glVertexAttribI4ui(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 4045
def glVertexAttribI4ui(_index_, _x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertexAttribI4ui)
  f.call(_index_, _x_, _y_, _z_, _w_)
end
glVertexAttribI4uiv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4101
def glVertexAttribI4uiv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI4uiv)
  f.call(_index_, _v_)
end
glVertexAttribI4usv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 4129
def glVertexAttribI4usv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribI4usv)
  f.call(_index_, _v_)
end
glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 6306
def glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)
  f = OpenGL::get_command(:glVertexAttribIFormat)
  f.call(_attribindex_, _size_, _type_, _relativeoffset_)
end
glVertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 3975
def glVertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glVertexAttribIPointer)
  f.call(_index_, _size_, _type_, _stride_, _pointer_)
end
glVertexAttribL1d(_index_, _x_) click to toggle source
# File lib/opengl_command.rb, line 5879
def glVertexAttribL1d(_index_, _x_)
  f = OpenGL::get_command(:glVertexAttribL1d)
  f.call(_index_, _x_)
end
glVertexAttribL1dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5907
def glVertexAttribL1dv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribL1dv)
  f.call(_index_, _v_)
end
glVertexAttribL2d(_index_, _x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 5886
def glVertexAttribL2d(_index_, _x_, _y_)
  f = OpenGL::get_command(:glVertexAttribL2d)
  f.call(_index_, _x_, _y_)
end
glVertexAttribL2dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5914
def glVertexAttribL2dv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribL2dv)
  f.call(_index_, _v_)
end
glVertexAttribL3d(_index_, _x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 5893
def glVertexAttribL3d(_index_, _x_, _y_, _z_)
  f = OpenGL::get_command(:glVertexAttribL3d)
  f.call(_index_, _x_, _y_, _z_)
end
glVertexAttribL3dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5921
def glVertexAttribL3dv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribL3dv)
  f.call(_index_, _v_)
end
glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_) click to toggle source
# File lib/opengl_command.rb, line 5900
def glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_)
  f = OpenGL::get_command(:glVertexAttribL4d)
  f.call(_index_, _x_, _y_, _z_, _w_)
end
glVertexAttribL4dv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5928
def glVertexAttribL4dv(_index_, _v_)
  f = OpenGL::get_command(:glVertexAttribL4dv)
  f.call(_index_, _v_)
end
glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_) click to toggle source
# File lib/opengl_command.rb, line 6313
def glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_)
  f = OpenGL::get_command(:glVertexAttribLFormat)
  f.call(_attribindex_, _size_, _type_, _relativeoffset_)
end
glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 5935
def glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glVertexAttribLPointer)
  f.call(_index_, _size_, _type_, _stride_, _pointer_)
end
glVertexAttribP1ui(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4815
def glVertexAttribP1ui(_index_, _type_, _normalized_, _value_)
  f = OpenGL::get_command(:glVertexAttribP1ui)
  f.call(_index_, _type_, _normalized_, _value_)
end
glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4822
def glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_)
  f = OpenGL::get_command(:glVertexAttribP1uiv)
  f.call(_index_, _type_, _normalized_, _value_)
end
glVertexAttribP2ui(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4829
def glVertexAttribP2ui(_index_, _type_, _normalized_, _value_)
  f = OpenGL::get_command(:glVertexAttribP2ui)
  f.call(_index_, _type_, _normalized_, _value_)
end
glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4836
def glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_)
  f = OpenGL::get_command(:glVertexAttribP2uiv)
  f.call(_index_, _type_, _normalized_, _value_)
end
glVertexAttribP3ui(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4843
def glVertexAttribP3ui(_index_, _type_, _normalized_, _value_)
  f = OpenGL::get_command(:glVertexAttribP3ui)
  f.call(_index_, _type_, _normalized_, _value_)
end
glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4850
def glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_)
  f = OpenGL::get_command(:glVertexAttribP3uiv)
  f.call(_index_, _type_, _normalized_, _value_)
end
glVertexAttribP4ui(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4857
def glVertexAttribP4ui(_index_, _type_, _normalized_, _value_)
  f = OpenGL::get_command(:glVertexAttribP4ui)
  f.call(_index_, _type_, _normalized_, _value_)
end
glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4864
def glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_)
  f = OpenGL::get_command(:glVertexAttribP4uiv)
  f.call(_index_, _type_, _normalized_, _value_)
end
glVertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 3821
def glVertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
  f = OpenGL::get_command(:glVertexAttribPointer)
  f.call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
end
glVertexBindingDivisor(_bindingindex_, _divisor_) click to toggle source
# File lib/opengl_command.rb, line 6327
def glVertexBindingDivisor(_bindingindex_, _divisor_)
  f = OpenGL::get_command(:glVertexBindingDivisor)
  f.call(_bindingindex_, _divisor_)
end
glVertexP2ui(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4871
def glVertexP2ui(_type_, _value_)
  f = OpenGL::get_command(:glVertexP2ui)
  f.call(_type_, _value_)
end
glVertexP2uiv(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4878
def glVertexP2uiv(_type_, _value_)
  f = OpenGL::get_command(:glVertexP2uiv)
  f.call(_type_, _value_)
end
glVertexP3ui(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4885
def glVertexP3ui(_type_, _value_)
  f = OpenGL::get_command(:glVertexP3ui)
  f.call(_type_, _value_)
end
glVertexP3uiv(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4892
def glVertexP3uiv(_type_, _value_)
  f = OpenGL::get_command(:glVertexP3uiv)
  f.call(_type_, _value_)
end
glVertexP4ui(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4899
def glVertexP4ui(_type_, _value_)
  f = OpenGL::get_command(:glVertexP4ui)
  f.call(_type_, _value_)
end
glVertexP4uiv(_type_, _value_) click to toggle source
# File lib/opengl_command.rb, line 4906
def glVertexP4uiv(_type_, _value_)
  f = OpenGL::get_command(:glVertexP4uiv)
  f.call(_type_, _value_)
end
glVertexPointer(_size_, _type_, _stride_, _pointer_) click to toggle source
# File lib/opengl_command.rb, line 2316
def glVertexPointer(_size_, _type_, _stride_, _pointer_)
  f = OpenGL::get_command(:glVertexPointer)
  f.call(_size_, _type_, _stride_, _pointer_)
end
glViewport(_x_, _y_, _width_, _height_) click to toggle source
# File lib/opengl_command.rb, line 342
def glViewport(_x_, _y_, _width_, _height_)
  f = OpenGL::get_command(:glViewport)
  f.call(_x_, _y_, _width_, _height_)
end
glViewportArrayv(_first_, _count_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5949
def glViewportArrayv(_first_, _count_, _v_)
  f = OpenGL::get_command(:glViewportArrayv)
  f.call(_first_, _count_, _v_)
end
glViewportIndexedf(_index_, _x_, _y_, _w_, _h_) click to toggle source
# File lib/opengl_command.rb, line 5956
def glViewportIndexedf(_index_, _x_, _y_, _w_, _h_)
  f = OpenGL::get_command(:glViewportIndexedf)
  f.call(_index_, _x_, _y_, _w_, _h_)
end
glViewportIndexedfv(_index_, _v_) click to toggle source
# File lib/opengl_command.rb, line 5963
def glViewportIndexedfv(_index_, _v_)
  f = OpenGL::get_command(:glViewportIndexedfv)
  f.call(_index_, _v_)
end
glWaitSync(_sync_, _flags_, _timeout_) click to toggle source
# File lib/opengl_command.rb, line 4605
def glWaitSync(_sync_, _flags_, _timeout_)
  f = OpenGL::get_command(:glWaitSync)
  f.call(_sync_, _flags_, _timeout_)
end
glWindowPos2d(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 2918
def glWindowPos2d(_x_, _y_)
  f = OpenGL::get_command(:glWindowPos2d)
  f.call(_x_, _y_)
end
glWindowPos2dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2925
def glWindowPos2dv(_v_)
  f = OpenGL::get_command(:glWindowPos2dv)
  f.call(_v_)
end
glWindowPos2f(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 2932
def glWindowPos2f(_x_, _y_)
  f = OpenGL::get_command(:glWindowPos2f)
  f.call(_x_, _y_)
end
glWindowPos2fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2939
def glWindowPos2fv(_v_)
  f = OpenGL::get_command(:glWindowPos2fv)
  f.call(_v_)
end
glWindowPos2i(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 2946
def glWindowPos2i(_x_, _y_)
  f = OpenGL::get_command(:glWindowPos2i)
  f.call(_x_, _y_)
end
glWindowPos2iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2953
def glWindowPos2iv(_v_)
  f = OpenGL::get_command(:glWindowPos2iv)
  f.call(_v_)
end
glWindowPos2s(_x_, _y_) click to toggle source
# File lib/opengl_command.rb, line 2960
def glWindowPos2s(_x_, _y_)
  f = OpenGL::get_command(:glWindowPos2s)
  f.call(_x_, _y_)
end
glWindowPos2sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2967
def glWindowPos2sv(_v_)
  f = OpenGL::get_command(:glWindowPos2sv)
  f.call(_v_)
end
glWindowPos3d(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 2974
def glWindowPos3d(_x_, _y_, _z_)
  f = OpenGL::get_command(:glWindowPos3d)
  f.call(_x_, _y_, _z_)
end
glWindowPos3dv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2981
def glWindowPos3dv(_v_)
  f = OpenGL::get_command(:glWindowPos3dv)
  f.call(_v_)
end
glWindowPos3f(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 2988
def glWindowPos3f(_x_, _y_, _z_)
  f = OpenGL::get_command(:glWindowPos3f)
  f.call(_x_, _y_, _z_)
end
glWindowPos3fv(_v_) click to toggle source
# File lib/opengl_command.rb, line 2995
def glWindowPos3fv(_v_)
  f = OpenGL::get_command(:glWindowPos3fv)
  f.call(_v_)
end
glWindowPos3i(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3002
def glWindowPos3i(_x_, _y_, _z_)
  f = OpenGL::get_command(:glWindowPos3i)
  f.call(_x_, _y_, _z_)
end
glWindowPos3iv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3009
def glWindowPos3iv(_v_)
  f = OpenGL::get_command(:glWindowPos3iv)
  f.call(_v_)
end
glWindowPos3s(_x_, _y_, _z_) click to toggle source
# File lib/opengl_command.rb, line 3016
def glWindowPos3s(_x_, _y_, _z_)
  f = OpenGL::get_command(:glWindowPos3s)
  f.call(_x_, _y_, _z_)
end
glWindowPos3sv(_v_) click to toggle source
# File lib/opengl_command.rb, line 3023
def glWindowPos3sv(_v_)
  f = OpenGL::get_command(:glWindowPos3sv)
  f.call(_v_)
end
glXGetCurrentContext() click to toggle source
# File lib/opengl_linux.rb, line 26
def glXGetCurrentContext()
  f = OpenGL::get_glx_command(:glXGetCurrentContext)
  f.call()
end
glXGetCurrentDisplay(_glx_ctxobj_) click to toggle source
# File lib/opengl_linux.rb, line 34
def glXGetCurrentDisplay(_glx_ctxobj_)
  f = OpenGL::get_glx_command(:glXGetCurrentDisplay)
  f.call(_glx_ctxobj_)
end
wglGetCurrentContext() click to toggle source
# File lib/opengl_windows.rb, line 34
def wglGetCurrentContext()
  f = OpenGL::get_wgl_command(:wglGetCurrentContext)
  f.call()
end
wglGetCurrentDC() click to toggle source
# File lib/opengl_windows.rb, line 42
def wglGetCurrentDC()
  f = OpenGL::get_wgl_command(:wglGetCurrentDC)
  f.call()
end