module OpenGL
opengl-bindings
- NOTICE
-
This is an automatically generated file.
opengl-bindings
- NOTICE
-
This is an automatically generated file.
Constants
- CGL_FUNCTIONS_ARGS_MAP
- CGL_FUNCTIONS_MAP
- CGL_FUNCTIONS_RETVAL_MAP
- GLX_FUNCTIONS_ARGS_MAP
- GLX_FUNCTIONS_MAP
- GLX_FUNCTIONS_RETVAL_MAP
- GL_2D
- GL_2_BYTES
- GL_3D
- GL_3D_COLOR
- GL_3D_COLOR_TEXTURE
- GL_3_BYTES
- GL_4D_COLOR_TEXTURE
- GL_4_BYTES
- GL_ACCUM
- GL_ACCUM_ALPHA_BITS
- GL_ACCUM_BLUE_BITS
- GL_ACCUM_BUFFER_BIT
- GL_ACCUM_CLEAR_VALUE
- GL_ACCUM_GREEN_BITS
- GL_ACCUM_RED_BITS
- GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
- GL_ACTIVE_ATTRIBUTES
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
- GL_ACTIVE_PROGRAM
- GL_ACTIVE_RESOURCES
- GL_ACTIVE_SUBROUTINES
- GL_ACTIVE_SUBROUTINE_MAX_LENGTH
- GL_ACTIVE_SUBROUTINE_UNIFORMS
- GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
- GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
- GL_ACTIVE_TEXTURE
- GL_ACTIVE_UNIFORMS
- GL_ACTIVE_UNIFORM_BLOCKS
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
- GL_ACTIVE_UNIFORM_MAX_LENGTH
- GL_ACTIVE_VARIABLES
- GL_ADD
- GL_ADD_SIGNED
- GL_ALIASED_LINE_WIDTH_RANGE
- GL_ALIASED_POINT_SIZE_RANGE
- GL_ALL_ATTRIB_BITS
- GL_ALL_BARRIER_BITS
- GL_ALL_SHADER_BITS
- GL_ALPHA
- GL_ALPHA12
- GL_ALPHA16
- GL_ALPHA4
- GL_ALPHA8
- GL_ALPHA_BIAS
- GL_ALPHA_BITS
- GL_ALPHA_INTEGER
- GL_ALPHA_SCALE
- GL_ALPHA_TEST
- GL_ALPHA_TEST_FUNC
- GL_ALPHA_TEST_REF
- GL_ALREADY_SIGNALED
- GL_ALWAYS
- GL_AMBIENT
- GL_AMBIENT_AND_DIFFUSE
- GL_AND
- GL_AND_INVERTED
- GL_AND_REVERSE
- GL_ANY_SAMPLES_PASSED
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE
- GL_ARRAY_BUFFER
- GL_ARRAY_BUFFER_BINDING
- GL_ARRAY_SIZE
- GL_ARRAY_STRIDE
- GL_ATOMIC_COUNTER_BARRIER_BIT
- GL_ATOMIC_COUNTER_BUFFER
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
- GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
- GL_ATOMIC_COUNTER_BUFFER_BINDING
- GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
- GL_ATOMIC_COUNTER_BUFFER_INDEX
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
- GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
- GL_ATOMIC_COUNTER_BUFFER_SIZE
- GL_ATOMIC_COUNTER_BUFFER_START
- GL_ATTACHED_SHADERS
- GL_ATTRIB_STACK_DEPTH
- GL_AUTO_GENERATE_MIPMAP
- GL_AUTO_NORMAL
- GL_AUX0
- GL_AUX1
- GL_AUX2
- GL_AUX3
- GL_AUX_BUFFERS
- GL_BACK
- GL_BACK_LEFT
- GL_BACK_RIGHT
- GL_BGR
- GL_BGRA
- GL_BGRA_INTEGER
- GL_BGR_INTEGER
- GL_BITMAP
- GL_BITMAP_TOKEN
- GL_BLEND
- GL_BLEND_COLOR
- GL_BLEND_DST
- GL_BLEND_DST_ALPHA
- GL_BLEND_DST_RGB
- GL_BLEND_EQUATION
- GL_BLEND_EQUATION_ALPHA
- GL_BLEND_EQUATION_RGB
- GL_BLEND_SRC
- GL_BLEND_SRC_ALPHA
- GL_BLEND_SRC_RGB
- GL_BLOCK_INDEX
- GL_BLUE
- GL_BLUE_BIAS
- GL_BLUE_BITS
- GL_BLUE_INTEGER
- GL_BLUE_SCALE
- GL_BOOL
- GL_BOOL_VEC2
- GL_BOOL_VEC3
- GL_BOOL_VEC4
- GL_BUFFER
- GL_BUFFER_ACCESS
- GL_BUFFER_ACCESS_FLAGS
- GL_BUFFER_BINDING
- GL_BUFFER_DATA_SIZE
- GL_BUFFER_IMMUTABLE_STORAGE
- GL_BUFFER_MAPPED
- GL_BUFFER_MAP_LENGTH
- GL_BUFFER_MAP_OFFSET
- GL_BUFFER_MAP_POINTER
- GL_BUFFER_SIZE
- GL_BUFFER_STORAGE_FLAGS
- GL_BUFFER_UPDATE_BARRIER_BIT
- GL_BUFFER_USAGE
- GL_BUFFER_VARIABLE
- GL_BYTE
- GL_C3F_V3F
- GL_C4F_N3F_V3F
- GL_C4UB_V2F
- GL_C4UB_V3F
- GL_CAVEAT_SUPPORT
- GL_CCW
- GL_CLAMP
- GL_CLAMP_FRAGMENT_COLOR
- GL_CLAMP_READ_COLOR
- GL_CLAMP_TO_BORDER
- GL_CLAMP_TO_EDGE
- GL_CLAMP_VERTEX_COLOR
- GL_CLEAR
- GL_CLEAR_BUFFER
- GL_CLEAR_TEXTURE
- GL_CLIENT_ACTIVE_TEXTURE
- GL_CLIENT_ALL_ATTRIB_BITS
- GL_CLIENT_ATTRIB_STACK_DEPTH
- GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT
- GL_CLIENT_PIXEL_STORE_BIT
- GL_CLIENT_STORAGE_BIT
- GL_CLIENT_VERTEX_ARRAY_BIT
- GL_CLIPPING_INPUT_PRIMITIVES
- GL_CLIPPING_OUTPUT_PRIMITIVES
- GL_CLIP_DEPTH_MODE
- GL_CLIP_DISTANCE0
- GL_CLIP_DISTANCE1
- GL_CLIP_DISTANCE2
- GL_CLIP_DISTANCE3
- GL_CLIP_DISTANCE4
- GL_CLIP_DISTANCE5
- GL_CLIP_DISTANCE6
- GL_CLIP_DISTANCE7
- GL_CLIP_ORIGIN
- GL_CLIP_PLANE0
- GL_CLIP_PLANE1
- GL_CLIP_PLANE2
- GL_CLIP_PLANE3
- GL_CLIP_PLANE4
- GL_CLIP_PLANE5
- GL_COEFF
- GL_COLOR
- GL_COLORBURN
- GL_COLORDODGE
- GL_COLOR_ARRAY
- GL_COLOR_ARRAY_BUFFER_BINDING
- GL_COLOR_ARRAY_POINTER
- GL_COLOR_ARRAY_SIZE
- GL_COLOR_ARRAY_STRIDE
- GL_COLOR_ARRAY_TYPE
- GL_COLOR_ATTACHMENT0
- GL_COLOR_ATTACHMENT1
- GL_COLOR_ATTACHMENT10
- GL_COLOR_ATTACHMENT11
- GL_COLOR_ATTACHMENT12
- GL_COLOR_ATTACHMENT13
- GL_COLOR_ATTACHMENT14
- GL_COLOR_ATTACHMENT15
- GL_COLOR_ATTACHMENT16
- GL_COLOR_ATTACHMENT17
- GL_COLOR_ATTACHMENT18
- GL_COLOR_ATTACHMENT19
- GL_COLOR_ATTACHMENT2
- GL_COLOR_ATTACHMENT20
- GL_COLOR_ATTACHMENT21
- GL_COLOR_ATTACHMENT22
- GL_COLOR_ATTACHMENT23
- GL_COLOR_ATTACHMENT24
- GL_COLOR_ATTACHMENT25
- GL_COLOR_ATTACHMENT26
- GL_COLOR_ATTACHMENT27
- GL_COLOR_ATTACHMENT28
- GL_COLOR_ATTACHMENT29
- GL_COLOR_ATTACHMENT3
- GL_COLOR_ATTACHMENT30
- GL_COLOR_ATTACHMENT31
- GL_COLOR_ATTACHMENT4
- GL_COLOR_ATTACHMENT5
- GL_COLOR_ATTACHMENT6
- GL_COLOR_ATTACHMENT7
- GL_COLOR_ATTACHMENT8
- GL_COLOR_ATTACHMENT9
- GL_COLOR_BUFFER_BIT
- GL_COLOR_CLEAR_VALUE
- GL_COLOR_COMPONENTS
- GL_COLOR_ENCODING
- GL_COLOR_INDEX
- GL_COLOR_INDEXES
- GL_COLOR_LOGIC_OP
- GL_COLOR_MATERIAL
- GL_COLOR_MATERIAL_FACE
- GL_COLOR_MATERIAL_PARAMETER
- GL_COLOR_RENDERABLE
- GL_COLOR_SUM
- GL_COLOR_TABLE
- GL_COLOR_WRITEMASK
- GL_COMBINE
- GL_COMBINE_ALPHA
- GL_COMBINE_RGB
- GL_COMMAND_BARRIER_BIT
- GL_COMPARE_REF_TO_TEXTURE
- GL_COMPARE_R_TO_TEXTURE
- GL_COMPATIBLE_SUBROUTINES
- GL_COMPILE
- GL_COMPILE_AND_EXECUTE
- GL_COMPILE_STATUS
- GL_COMPRESSED_ALPHA
- GL_COMPRESSED_INTENSITY
- GL_COMPRESSED_LUMINANCE
- GL_COMPRESSED_LUMINANCE_ALPHA
- GL_COMPRESSED_R11_EAC
- GL_COMPRESSED_RED
- GL_COMPRESSED_RED_RGTC1
- GL_COMPRESSED_RG
- GL_COMPRESSED_RG11_EAC
- GL_COMPRESSED_RGB
- GL_COMPRESSED_RGB8_ETC2
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
- GL_COMPRESSED_RGBA
- GL_COMPRESSED_RGBA8_ETC2_EAC
- GL_COMPRESSED_RGBA_ASTC_10x10
- GL_COMPRESSED_RGBA_ASTC_10x5
- GL_COMPRESSED_RGBA_ASTC_10x6
- GL_COMPRESSED_RGBA_ASTC_10x8
- GL_COMPRESSED_RGBA_ASTC_12x10
- GL_COMPRESSED_RGBA_ASTC_12x12
- GL_COMPRESSED_RGBA_ASTC_4x4
- GL_COMPRESSED_RGBA_ASTC_5x4
- GL_COMPRESSED_RGBA_ASTC_5x5
- GL_COMPRESSED_RGBA_ASTC_6x5
- GL_COMPRESSED_RGBA_ASTC_6x6
- GL_COMPRESSED_RGBA_ASTC_8x5
- GL_COMPRESSED_RGBA_ASTC_8x6
- GL_COMPRESSED_RGBA_ASTC_8x8
- GL_COMPRESSED_RGBA_BPTC_UNORM
- GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
- GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
- GL_COMPRESSED_RG_RGTC2
- GL_COMPRESSED_SIGNED_R11_EAC
- GL_COMPRESSED_SIGNED_RED_RGTC1
- GL_COMPRESSED_SIGNED_RG11_EAC
- GL_COMPRESSED_SIGNED_RG_RGTC2
- GL_COMPRESSED_SLUMINANCE
- GL_COMPRESSED_SLUMINANCE_ALPHA
- GL_COMPRESSED_SRGB
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6
- GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
- GL_COMPRESSED_SRGB8_ETC2
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- GL_COMPRESSED_SRGB_ALPHA
- GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
- GL_COMPRESSED_TEXTURE_FORMATS
- GL_COMPUTE_SHADER
- GL_COMPUTE_SHADER_BIT
- GL_COMPUTE_SHADER_INVOCATIONS
- GL_COMPUTE_SUBROUTINE
- GL_COMPUTE_SUBROUTINE_UNIFORM
- GL_COMPUTE_TEXTURE
- GL_COMPUTE_WORK_GROUP_SIZE
- GL_CONDITION_SATISFIED
- GL_CONSTANT
- GL_CONSTANT_ALPHA
- GL_CONSTANT_ATTENUATION
- GL_CONSTANT_COLOR
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
- GL_CONTEXT_CORE_PROFILE_BIT
- GL_CONTEXT_FLAGS
- GL_CONTEXT_FLAG_DEBUG_BIT
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
- GL_CONTEXT_FLAG_NO_ERROR_BIT
- GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
- GL_CONTEXT_LOST
- GL_CONTEXT_PROFILE_MASK
- GL_CONTEXT_RELEASE_BEHAVIOR
- GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
- GL_CONVOLUTION_1D
- GL_CONVOLUTION_2D
- GL_COORD_REPLACE
- GL_COPY
- GL_COPY_INVERTED
- GL_COPY_PIXEL_TOKEN
- GL_COPY_READ_BUFFER
- GL_COPY_READ_BUFFER_BINDING
- GL_COPY_WRITE_BUFFER
- GL_COPY_WRITE_BUFFER_BINDING
- GL_CULL_FACE
- GL_CULL_FACE_MODE
- GL_CURRENT_BIT
- GL_CURRENT_COLOR
- GL_CURRENT_FOG_COORD
- GL_CURRENT_FOG_COORDINATE
- GL_CURRENT_INDEX
- GL_CURRENT_NORMAL
- GL_CURRENT_PROGRAM
- GL_CURRENT_QUERY
- GL_CURRENT_RASTER_COLOR
- GL_CURRENT_RASTER_DISTANCE
- GL_CURRENT_RASTER_INDEX
- GL_CURRENT_RASTER_POSITION
- GL_CURRENT_RASTER_POSITION_VALID
- GL_CURRENT_RASTER_SECONDARY_COLOR
- GL_CURRENT_RASTER_TEXTURE_COORDS
- GL_CURRENT_SECONDARY_COLOR
- GL_CURRENT_TEXTURE_COORDS
- GL_CURRENT_VERTEX_ATTRIB
- GL_CW
- GL_DARKEN
- GL_DEBUG_CALLBACK_FUNCTION
- GL_DEBUG_CALLBACK_USER_PARAM
- GL_DEBUG_GROUP_STACK_DEPTH
- GL_DEBUG_LOGGED_MESSAGES
- GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
- GL_DEBUG_OUTPUT
- GL_DEBUG_OUTPUT_SYNCHRONOUS
- GL_DEBUG_SEVERITY_HIGH
- GL_DEBUG_SEVERITY_LOW
- GL_DEBUG_SEVERITY_MEDIUM
- GL_DEBUG_SEVERITY_NOTIFICATION
- GL_DEBUG_SOURCE_API
- GL_DEBUG_SOURCE_APPLICATION
- GL_DEBUG_SOURCE_OTHER
- GL_DEBUG_SOURCE_SHADER_COMPILER
- GL_DEBUG_SOURCE_THIRD_PARTY
- GL_DEBUG_SOURCE_WINDOW_SYSTEM
- GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
- GL_DEBUG_TYPE_ERROR
- GL_DEBUG_TYPE_MARKER
- GL_DEBUG_TYPE_OTHER
- GL_DEBUG_TYPE_PERFORMANCE
- GL_DEBUG_TYPE_POP_GROUP
- GL_DEBUG_TYPE_PORTABILITY
- GL_DEBUG_TYPE_PUSH_GROUP
- GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
- GL_DECAL
- GL_DECR
- GL_DECR_WRAP
- GL_DELETE_STATUS
- GL_DEPTH
- GL_DEPTH24_STENCIL8
- GL_DEPTH32F_STENCIL8
- GL_DEPTH_ATTACHMENT
- GL_DEPTH_BIAS
- GL_DEPTH_BITS
- GL_DEPTH_BUFFER_BIT
- GL_DEPTH_CLAMP
- GL_DEPTH_CLEAR_VALUE
- GL_DEPTH_COMPONENT
- GL_DEPTH_COMPONENT16
- GL_DEPTH_COMPONENT24
- GL_DEPTH_COMPONENT32
- GL_DEPTH_COMPONENT32F
- GL_DEPTH_COMPONENTS
- GL_DEPTH_FUNC
- GL_DEPTH_RANGE
- GL_DEPTH_RENDERABLE
- GL_DEPTH_SCALE
- GL_DEPTH_STENCIL
- GL_DEPTH_STENCIL_ATTACHMENT
- GL_DEPTH_STENCIL_TEXTURE_MODE
- GL_DEPTH_TEST
- GL_DEPTH_TEXTURE_MODE
- GL_DEPTH_WRITEMASK
- GL_DIFFERENCE
- GL_DIFFUSE
- GL_DISPATCH_INDIRECT_BUFFER
- GL_DISPATCH_INDIRECT_BUFFER_BINDING
- GL_DISPLAY_LIST
- GL_DITHER
- GL_DOMAIN
- GL_DONT_CARE
- GL_DOT3_RGB
- GL_DOT3_RGBA
- GL_DOUBLE
- GL_DOUBLEBUFFER
- GL_DOUBLE_MAT2
- GL_DOUBLE_MAT2x3
- GL_DOUBLE_MAT2x4
- GL_DOUBLE_MAT3
- GL_DOUBLE_MAT3x2
- GL_DOUBLE_MAT3x4
- GL_DOUBLE_MAT4
- GL_DOUBLE_MAT4x2
- GL_DOUBLE_MAT4x3
- GL_DOUBLE_VEC2
- GL_DOUBLE_VEC3
- GL_DOUBLE_VEC4
- GL_DRAW_BUFFER
- GL_DRAW_BUFFER0
- GL_DRAW_BUFFER1
- GL_DRAW_BUFFER10
- GL_DRAW_BUFFER11
- GL_DRAW_BUFFER12
- GL_DRAW_BUFFER13
- GL_DRAW_BUFFER14
- GL_DRAW_BUFFER15
- GL_DRAW_BUFFER2
- GL_DRAW_BUFFER3
- GL_DRAW_BUFFER4
- GL_DRAW_BUFFER5
- GL_DRAW_BUFFER6
- GL_DRAW_BUFFER7
- GL_DRAW_BUFFER8
- GL_DRAW_BUFFER9
- GL_DRAW_FRAMEBUFFER
- GL_DRAW_FRAMEBUFFER_BINDING
- GL_DRAW_INDIRECT_BUFFER
- GL_DRAW_INDIRECT_BUFFER_BINDING
- GL_DRAW_PIXEL_TOKEN
- GL_DST_ALPHA
- GL_DST_COLOR
- GL_DYNAMIC_COPY
- GL_DYNAMIC_DRAW
- GL_DYNAMIC_READ
- GL_DYNAMIC_STORAGE_BIT
- GL_EDGE_FLAG
- GL_EDGE_FLAG_ARRAY
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING
- GL_EDGE_FLAG_ARRAY_POINTER
- GL_EDGE_FLAG_ARRAY_STRIDE
- GL_ELEMENT_ARRAY_BARRIER_BIT
- GL_ELEMENT_ARRAY_BUFFER
- GL_ELEMENT_ARRAY_BUFFER_BINDING
- GL_EMISSION
- GL_ENABLE_BIT
- GL_EQUAL
- GL_EQUIV
- GL_EVAL_BIT
- GL_EXCLUSION
- GL_EXP
- GL_EXP2
- GL_EXTENSIONS
- GL_EYE_LINEAR
- GL_EYE_PLANE
- GL_FALSE
- GL_FASTEST
- GL_FEEDBACK
- GL_FEEDBACK_BUFFER_POINTER
- GL_FEEDBACK_BUFFER_SIZE
- GL_FEEDBACK_BUFFER_TYPE
- GL_FILL
- GL_FILTER
- GL_FIRST_VERTEX_CONVENTION
- GL_FIXED
- GL_FIXED_ONLY
- GL_FLAT
- GL_FLOAT
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV
- GL_FLOAT_MAT2
- GL_FLOAT_MAT2x3
- GL_FLOAT_MAT2x4
- GL_FLOAT_MAT3
- GL_FLOAT_MAT3x2
- GL_FLOAT_MAT3x4
- GL_FLOAT_MAT4
- GL_FLOAT_MAT4x2
- GL_FLOAT_MAT4x3
- GL_FLOAT_VEC2
- GL_FLOAT_VEC3
- GL_FLOAT_VEC4
- GL_FOG
- GL_FOG_BIT
- GL_FOG_COLOR
- GL_FOG_COORD
- GL_FOG_COORDINATE
- GL_FOG_COORDINATE_ARRAY
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
- GL_FOG_COORDINATE_ARRAY_POINTER
- GL_FOG_COORDINATE_ARRAY_STRIDE
- GL_FOG_COORDINATE_ARRAY_TYPE
- GL_FOG_COORDINATE_SOURCE
- GL_FOG_COORD_ARRAY
- GL_FOG_COORD_ARRAY_BUFFER_BINDING
- GL_FOG_COORD_ARRAY_POINTER
- GL_FOG_COORD_ARRAY_STRIDE
- GL_FOG_COORD_ARRAY_TYPE
- GL_FOG_COORD_SRC
- GL_FOG_DENSITY
- GL_FOG_END
- GL_FOG_HINT
- GL_FOG_INDEX
- GL_FOG_MODE
- GL_FOG_START
- GL_FRACTIONAL_EVEN
- GL_FRACTIONAL_ODD
- GL_FRAGMENT_DEPTH
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
- GL_FRAGMENT_SHADER
- GL_FRAGMENT_SHADER_BIT
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT
- GL_FRAGMENT_SHADER_INVOCATIONS
- GL_FRAGMENT_SUBROUTINE
- GL_FRAGMENT_SUBROUTINE_UNIFORM
- GL_FRAGMENT_TEXTURE
- GL_FRAMEBUFFER
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
- GL_FRAMEBUFFER_BARRIER_BIT
- GL_FRAMEBUFFER_BINDING
- GL_FRAMEBUFFER_BLEND
- GL_FRAMEBUFFER_COMPLETE
- GL_FRAMEBUFFER_DEFAULT
- GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
- GL_FRAMEBUFFER_DEFAULT_HEIGHT
- GL_FRAMEBUFFER_DEFAULT_LAYERS
- GL_FRAMEBUFFER_DEFAULT_SAMPLES
- GL_FRAMEBUFFER_DEFAULT_WIDTH
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
- GL_FRAMEBUFFER_RENDERABLE
- GL_FRAMEBUFFER_RENDERABLE_LAYERED
- GL_FRAMEBUFFER_SRGB
- GL_FRAMEBUFFER_UNDEFINED
- GL_FRAMEBUFFER_UNSUPPORTED
- GL_FRONT
- GL_FRONT_AND_BACK
- GL_FRONT_FACE
- GL_FRONT_LEFT
- GL_FRONT_RIGHT
- GL_FULL_SUPPORT
- GL_FUNCTIONS_ARGS_MAP
- GL_FUNCTIONS_MAP
- GL_FUNCTIONS_RETVAL_MAP
- GL_FUNC_ADD
- GL_FUNC_REVERSE_SUBTRACT
- GL_FUNC_SUBTRACT
- GL_GENERATE_MIPMAP
- GL_GENERATE_MIPMAP_HINT
- GL_GEOMETRY_INPUT_TYPE
- GL_GEOMETRY_OUTPUT_TYPE
- GL_GEOMETRY_SHADER
- GL_GEOMETRY_SHADER_BIT
- GL_GEOMETRY_SHADER_INVOCATIONS
- GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED
- GL_GEOMETRY_SUBROUTINE
- GL_GEOMETRY_SUBROUTINE_UNIFORM
- GL_GEOMETRY_TEXTURE
- GL_GEOMETRY_VERTICES_OUT
- GL_GEQUAL
- GL_GET_TEXTURE_IMAGE_FORMAT
- GL_GET_TEXTURE_IMAGE_TYPE
- GL_GREATER
- GL_GREEN
- GL_GREEN_BIAS
- GL_GREEN_BITS
- GL_GREEN_INTEGER
- GL_GREEN_SCALE
- GL_GUILTY_CONTEXT_RESET
- GL_HALF_FLOAT
- GL_HARDLIGHT
- GL_HIGH_FLOAT
- GL_HIGH_INT
- GL_HINT_BIT
- GL_HISTOGRAM
- GL_HSL_COLOR
- GL_HSL_HUE
- GL_HSL_LUMINOSITY
- GL_HSL_SATURATION
- GL_IMAGE_1D
- GL_IMAGE_1D_ARRAY
- GL_IMAGE_2D
- GL_IMAGE_2D_ARRAY
- GL_IMAGE_2D_MULTISAMPLE
- GL_IMAGE_2D_MULTISAMPLE_ARRAY
- GL_IMAGE_2D_RECT
- GL_IMAGE_3D
- GL_IMAGE_BINDING_ACCESS
- GL_IMAGE_BINDING_FORMAT
- GL_IMAGE_BINDING_LAYER
- GL_IMAGE_BINDING_LAYERED
- GL_IMAGE_BINDING_LEVEL
- GL_IMAGE_BINDING_NAME
- GL_IMAGE_BUFFER
- GL_IMAGE_CLASS_10_10_10_2
- GL_IMAGE_CLASS_11_11_10
- GL_IMAGE_CLASS_1_X_16
- GL_IMAGE_CLASS_1_X_32
- GL_IMAGE_CLASS_1_X_8
- GL_IMAGE_CLASS_2_X_16
- GL_IMAGE_CLASS_2_X_32
- GL_IMAGE_CLASS_2_X_8
- GL_IMAGE_CLASS_4_X_16
- GL_IMAGE_CLASS_4_X_32
- GL_IMAGE_CLASS_4_X_8
- GL_IMAGE_COMPATIBILITY_CLASS
- GL_IMAGE_CUBE
- GL_IMAGE_CUBE_MAP_ARRAY
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
- GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
- GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
- GL_IMAGE_PIXEL_FORMAT
- GL_IMAGE_PIXEL_TYPE
- GL_IMAGE_TEXEL_SIZE
- GL_IMPLEMENTATION_COLOR_READ_FORMAT
- GL_IMPLEMENTATION_COLOR_READ_TYPE
- GL_INCR
- GL_INCR_WRAP
- GL_INDEX
- GL_INDEX_ARRAY
- GL_INDEX_ARRAY_BUFFER_BINDING
- GL_INDEX_ARRAY_POINTER
- GL_INDEX_ARRAY_STRIDE
- GL_INDEX_ARRAY_TYPE
- GL_INDEX_BITS
- GL_INDEX_CLEAR_VALUE
- GL_INDEX_LOGIC_OP
- GL_INDEX_MODE
- GL_INDEX_OFFSET
- GL_INDEX_SHIFT
- GL_INDEX_WRITEMASK
- GL_INFO_LOG_LENGTH
- GL_INNOCENT_CONTEXT_RESET
- GL_INT
- GL_INTENSITY
- GL_INTENSITY12
- GL_INTENSITY16
- GL_INTENSITY4
- GL_INTENSITY8
- GL_INTERLEAVED_ATTRIBS
- GL_INTERNALFORMAT_ALPHA_SIZE
- GL_INTERNALFORMAT_ALPHA_TYPE
- GL_INTERNALFORMAT_BLUE_SIZE
- GL_INTERNALFORMAT_BLUE_TYPE
- GL_INTERNALFORMAT_DEPTH_SIZE
- GL_INTERNALFORMAT_DEPTH_TYPE
- GL_INTERNALFORMAT_GREEN_SIZE
- GL_INTERNALFORMAT_GREEN_TYPE
- GL_INTERNALFORMAT_PREFERRED
- GL_INTERNALFORMAT_RED_SIZE
- GL_INTERNALFORMAT_RED_TYPE
- GL_INTERNALFORMAT_SHARED_SIZE
- GL_INTERNALFORMAT_STENCIL_SIZE
- GL_INTERNALFORMAT_STENCIL_TYPE
- GL_INTERNALFORMAT_SUPPORTED
- GL_INTERPOLATE
- GL_INT_2_10_10_10_REV
- GL_INT_IMAGE_1D
- GL_INT_IMAGE_1D_ARRAY
- GL_INT_IMAGE_2D
- GL_INT_IMAGE_2D_ARRAY
- GL_INT_IMAGE_2D_MULTISAMPLE
- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
- GL_INT_IMAGE_2D_RECT
- GL_INT_IMAGE_3D
- GL_INT_IMAGE_BUFFER
- GL_INT_IMAGE_CUBE
- GL_INT_IMAGE_CUBE_MAP_ARRAY
- GL_INT_SAMPLER_1D
- GL_INT_SAMPLER_1D_ARRAY
- GL_INT_SAMPLER_2D
- GL_INT_SAMPLER_2D_ARRAY
- GL_INT_SAMPLER_2D_MULTISAMPLE
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- GL_INT_SAMPLER_2D_RECT
- GL_INT_SAMPLER_3D
- GL_INT_SAMPLER_BUFFER
- GL_INT_SAMPLER_CUBE
- GL_INT_SAMPLER_CUBE_MAP_ARRAY
- GL_INT_VEC2
- GL_INT_VEC3
- GL_INT_VEC4
- GL_INVALID_ENUM
- GL_INVALID_FRAMEBUFFER_OPERATION
- GL_INVALID_INDEX
- GL_INVALID_OPERATION
- GL_INVALID_VALUE
- GL_INVERT
- GL_ISOLINES
- GL_IS_PER_PATCH
- GL_IS_ROW_MAJOR
- GL_KEEP
- GL_LAST_VERTEX_CONVENTION
- GL_LAYER_PROVOKING_VERTEX
- GL_LEFT
- GL_LEQUAL
- GL_LESS
- GL_LIGHT0
- GL_LIGHT1
- GL_LIGHT2
- GL_LIGHT3
- GL_LIGHT4
- GL_LIGHT5
- GL_LIGHT6
- GL_LIGHT7
- GL_LIGHTEN
- GL_LIGHTING
- GL_LIGHTING_BIT
- GL_LIGHT_MODEL_AMBIENT
- GL_LIGHT_MODEL_COLOR_CONTROL
- GL_LIGHT_MODEL_LOCAL_VIEWER
- GL_LIGHT_MODEL_TWO_SIDE
- GL_LINE
- GL_LINEAR
- GL_LINEAR_ATTENUATION
- GL_LINEAR_MIPMAP_LINEAR
- GL_LINEAR_MIPMAP_NEAREST
- GL_LINES
- GL_LINES_ADJACENCY
- GL_LINE_BIT
- GL_LINE_LOOP
- GL_LINE_RESET_TOKEN
- GL_LINE_SMOOTH
- GL_LINE_SMOOTH_HINT
- GL_LINE_STIPPLE
- GL_LINE_STIPPLE_PATTERN
- GL_LINE_STIPPLE_REPEAT
- GL_LINE_STRIP
- GL_LINE_STRIP_ADJACENCY
- GL_LINE_TOKEN
- GL_LINE_WIDTH
- GL_LINE_WIDTH_GRANULARITY
- GL_LINE_WIDTH_RANGE
- GL_LINK_STATUS
- GL_LIST_BASE
- GL_LIST_BIT
- GL_LIST_INDEX
- GL_LIST_MODE
- GL_LOAD
- GL_LOCATION
- GL_LOCATION_COMPONENT
- GL_LOCATION_INDEX
- GL_LOGIC_OP
- GL_LOGIC_OP_MODE
- GL_LOSE_CONTEXT_ON_RESET
- GL_LOWER_LEFT
- GL_LOW_FLOAT
- GL_LOW_INT
- GL_LUMINANCE
- GL_LUMINANCE12
- GL_LUMINANCE12_ALPHA12
- GL_LUMINANCE12_ALPHA4
- GL_LUMINANCE16
- GL_LUMINANCE16_ALPHA16
- GL_LUMINANCE4
- GL_LUMINANCE4_ALPHA4
- GL_LUMINANCE6_ALPHA2
- GL_LUMINANCE8
- GL_LUMINANCE8_ALPHA8
- GL_LUMINANCE_ALPHA
- GL_MAJOR_VERSION
- GL_MANUAL_GENERATE_MIPMAP
- GL_MAP1_COLOR_4
- GL_MAP1_GRID_DOMAIN
- GL_MAP1_GRID_SEGMENTS
- GL_MAP1_INDEX
- GL_MAP1_NORMAL
- GL_MAP1_TEXTURE_COORD_1
- GL_MAP1_TEXTURE_COORD_2
- GL_MAP1_TEXTURE_COORD_3
- GL_MAP1_TEXTURE_COORD_4
- GL_MAP1_VERTEX_3
- GL_MAP1_VERTEX_4
- GL_MAP2_COLOR_4
- GL_MAP2_GRID_DOMAIN
- GL_MAP2_GRID_SEGMENTS
- GL_MAP2_INDEX
- GL_MAP2_NORMAL
- GL_MAP2_TEXTURE_COORD_1
- GL_MAP2_TEXTURE_COORD_2
- GL_MAP2_TEXTURE_COORD_3
- GL_MAP2_TEXTURE_COORD_4
- GL_MAP2_VERTEX_3
- GL_MAP2_VERTEX_4
- GL_MAP_COHERENT_BIT
- GL_MAP_COLOR
- GL_MAP_FLUSH_EXPLICIT_BIT
- GL_MAP_INVALIDATE_BUFFER_BIT
- GL_MAP_INVALIDATE_RANGE_BIT
- GL_MAP_PERSISTENT_BIT
- GL_MAP_READ_BIT
- GL_MAP_STENCIL
- GL_MAP_UNSYNCHRONIZED_BIT
- GL_MAP_WRITE_BIT
- GL_MATRIX_MODE
- GL_MATRIX_STRIDE
- GL_MAX
- GL_MAX_3D_TEXTURE_SIZE
- GL_MAX_ARRAY_TEXTURE_LAYERS
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
- GL_MAX_ATTRIB_STACK_DEPTH
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
- GL_MAX_CLIP_DISTANCES
- GL_MAX_CLIP_PLANES
- GL_MAX_COLOR_ATTACHMENTS
- GL_MAX_COLOR_TEXTURE_SAMPLES
- GL_MAX_COMBINED_ATOMIC_COUNTERS
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_DIMENSIONS
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_IMAGE_UNIFORMS
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
- GL_MAX_COMBINED_UNIFORM_BLOCKS
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
- GL_MAX_COMPUTE_ATOMIC_COUNTERS
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
- GL_MAX_COMPUTE_IMAGE_UNIFORMS
- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
- GL_MAX_COMPUTE_UNIFORM_BLOCKS
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS
- GL_MAX_COMPUTE_WORK_GROUP_COUNT
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
- GL_MAX_COMPUTE_WORK_GROUP_SIZE
- GL_MAX_CUBE_MAP_TEXTURE_SIZE
- GL_MAX_CULL_DISTANCES
- GL_MAX_DEBUG_GROUP_STACK_DEPTH
- GL_MAX_DEBUG_LOGGED_MESSAGES
- GL_MAX_DEBUG_MESSAGE_LENGTH
- GL_MAX_DEPTH
- GL_MAX_DEPTH_TEXTURE_SAMPLES
- GL_MAX_DRAW_BUFFERS
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
- GL_MAX_ELEMENTS_INDICES
- GL_MAX_ELEMENTS_VERTICES
- GL_MAX_ELEMENT_INDEX
- GL_MAX_EVAL_ORDER
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS
- GL_MAX_FRAGMENT_INPUT_COMPONENTS
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
- GL_MAX_FRAGMENT_UNIFORM_VECTORS
- GL_MAX_FRAMEBUFFER_HEIGHT
- GL_MAX_FRAMEBUFFER_LAYERS
- GL_MAX_FRAMEBUFFER_SAMPLES
- GL_MAX_FRAMEBUFFER_WIDTH
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS
- GL_MAX_GEOMETRY_INPUT_COMPONENTS
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
- GL_MAX_GEOMETRY_OUTPUT_VERTICES
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS
- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
- GL_MAX_HEIGHT
- GL_MAX_IMAGE_SAMPLES
- GL_MAX_IMAGE_UNITS
- GL_MAX_INTEGER_SAMPLES
- GL_MAX_LABEL_LENGTH
- GL_MAX_LAYERS
- GL_MAX_LIGHTS
- GL_MAX_LIST_NESTING
- GL_MAX_MODELVIEW_STACK_DEPTH
- GL_MAX_NAME_LENGTH
- GL_MAX_NAME_STACK_DEPTH
- GL_MAX_NUM_ACTIVE_VARIABLES
- GL_MAX_NUM_COMPATIBLE_SUBROUTINES
- GL_MAX_PATCH_VERTICES
- GL_MAX_PIXEL_MAP_TABLE
- GL_MAX_PROGRAM_TEXEL_OFFSET
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
- GL_MAX_PROJECTION_STACK_DEPTH
- GL_MAX_RECTANGLE_TEXTURE_SIZE
- GL_MAX_RENDERBUFFER_SIZE
- GL_MAX_SAMPLES
- GL_MAX_SAMPLE_MASK_WORDS
- GL_MAX_SERVER_WAIT_TIMEOUT
- GL_MAX_SHADER_STORAGE_BLOCK_SIZE
- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
- GL_MAX_SUBROUTINES
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
- GL_MAX_TESS_GEN_LEVEL
- GL_MAX_TESS_PATCH_COMPONENTS
- GL_MAX_TEXTURE_BUFFER_SIZE
- GL_MAX_TEXTURE_COORDS
- GL_MAX_TEXTURE_IMAGE_UNITS
- GL_MAX_TEXTURE_LOD_BIAS
- GL_MAX_TEXTURE_MAX_ANISOTROPY
- GL_MAX_TEXTURE_SIZE
- GL_MAX_TEXTURE_STACK_DEPTH
- GL_MAX_TEXTURE_UNITS
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
- GL_MAX_UNIFORM_BLOCK_SIZE
- GL_MAX_UNIFORM_BUFFER_BINDINGS
- GL_MAX_UNIFORM_LOCATIONS
- GL_MAX_VARYING_COMPONENTS
- GL_MAX_VARYING_FLOATS
- GL_MAX_VARYING_VECTORS
- GL_MAX_VERTEX_ATOMIC_COUNTERS
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
- GL_MAX_VERTEX_ATTRIBS
- GL_MAX_VERTEX_ATTRIB_BINDINGS
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
- GL_MAX_VERTEX_ATTRIB_STRIDE
- GL_MAX_VERTEX_IMAGE_UNIFORMS
- GL_MAX_VERTEX_OUTPUT_COMPONENTS
- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
- GL_MAX_VERTEX_STREAMS
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
- GL_MAX_VERTEX_UNIFORM_BLOCKS
- GL_MAX_VERTEX_UNIFORM_COMPONENTS
- GL_MAX_VERTEX_UNIFORM_VECTORS
- GL_MAX_VIEWPORTS
- GL_MAX_VIEWPORT_DIMS
- GL_MAX_WIDTH
- GL_MEDIUM_FLOAT
- GL_MEDIUM_INT
- GL_MIN
- GL_MINMAX
- GL_MINOR_VERSION
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
- GL_MIN_MAP_BUFFER_ALIGNMENT
- GL_MIN_PROGRAM_TEXEL_OFFSET
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET
- GL_MIN_SAMPLE_SHADING_VALUE
- GL_MIPMAP
- GL_MIRRORED_REPEAT
- GL_MIRROR_CLAMP_TO_EDGE
- GL_MODELVIEW
- GL_MODELVIEW_MATRIX
- GL_MODELVIEW_STACK_DEPTH
- GL_MODULATE
- GL_MULT
- GL_MULTIPLY
- GL_MULTISAMPLE
- GL_MULTISAMPLE_BIT
- GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY
- GL_MULTISAMPLE_LINE_WIDTH_RANGE
- GL_N3F_V3F
- GL_NAME_LENGTH
- GL_NAME_STACK_DEPTH
- GL_NAND
- GL_NEAREST
- GL_NEAREST_MIPMAP_LINEAR
- GL_NEAREST_MIPMAP_NEAREST
- GL_NEGATIVE_ONE_TO_ONE
- GL_NEVER
- GL_NICEST
- GL_NONE
- GL_NOOP
- GL_NOR
- GL_NORMALIZE
- GL_NORMAL_ARRAY
- GL_NORMAL_ARRAY_BUFFER_BINDING
- GL_NORMAL_ARRAY_POINTER
- GL_NORMAL_ARRAY_STRIDE
- GL_NORMAL_ARRAY_TYPE
- GL_NORMAL_MAP
- GL_NOTEQUAL
- GL_NO_ERROR
- GL_NO_RESET_NOTIFICATION
- GL_NUM_ACTIVE_VARIABLES
- GL_NUM_COMPATIBLE_SUBROUTINES
- GL_NUM_COMPRESSED_TEXTURE_FORMATS
- GL_NUM_EXTENSIONS
- GL_NUM_PROGRAM_BINARY_FORMATS
- GL_NUM_SAMPLE_COUNTS
- GL_NUM_SHADER_BINARY_FORMATS
- GL_NUM_SHADING_LANGUAGE_VERSIONS
- GL_NUM_SPIR_V_EXTENSIONS
- GL_OBJECT_LINEAR
- GL_OBJECT_PLANE
- GL_OBJECT_TYPE
- GL_OFFSET
- GL_ONE
- GL_ONE_MINUS_CONSTANT_ALPHA
- GL_ONE_MINUS_CONSTANT_COLOR
- GL_ONE_MINUS_DST_ALPHA
- GL_ONE_MINUS_DST_COLOR
- GL_ONE_MINUS_SRC1_ALPHA
- GL_ONE_MINUS_SRC1_COLOR
- GL_ONE_MINUS_SRC_ALPHA
- GL_ONE_MINUS_SRC_COLOR
- GL_OPERAND0_ALPHA
- GL_OPERAND0_RGB
- GL_OPERAND1_ALPHA
- GL_OPERAND1_RGB
- GL_OPERAND2_ALPHA
- GL_OPERAND2_RGB
- GL_OR
- GL_ORDER
- GL_OR_INVERTED
- GL_OR_REVERSE
- GL_OUT_OF_MEMORY
- GL_OVERLAY
- GL_PACK_ALIGNMENT
- GL_PACK_COMPRESSED_BLOCK_DEPTH
- GL_PACK_COMPRESSED_BLOCK_HEIGHT
- GL_PACK_COMPRESSED_BLOCK_SIZE
- GL_PACK_COMPRESSED_BLOCK_WIDTH
- GL_PACK_IMAGE_HEIGHT
- GL_PACK_LSB_FIRST
- GL_PACK_ROW_LENGTH
- GL_PACK_SKIP_IMAGES
- GL_PACK_SKIP_PIXELS
- GL_PACK_SKIP_ROWS
- GL_PACK_SWAP_BYTES
- GL_PARAMETER_BUFFER
- GL_PARAMETER_BUFFER_BINDING
- GL_PASS_THROUGH_TOKEN
- GL_PATCHES
- GL_PATCH_DEFAULT_INNER_LEVEL
- GL_PATCH_DEFAULT_OUTER_LEVEL
- GL_PATCH_VERTICES
- GL_PERSPECTIVE_CORRECTION_HINT
- GL_PIXEL_BUFFER_BARRIER_BIT
- GL_PIXEL_MAP_A_TO_A
- GL_PIXEL_MAP_A_TO_A_SIZE
- GL_PIXEL_MAP_B_TO_B
- GL_PIXEL_MAP_B_TO_B_SIZE
- GL_PIXEL_MAP_G_TO_G
- GL_PIXEL_MAP_G_TO_G_SIZE
- GL_PIXEL_MAP_I_TO_A
- GL_PIXEL_MAP_I_TO_A_SIZE
- GL_PIXEL_MAP_I_TO_B
- GL_PIXEL_MAP_I_TO_B_SIZE
- GL_PIXEL_MAP_I_TO_G
- GL_PIXEL_MAP_I_TO_G_SIZE
- GL_PIXEL_MAP_I_TO_I
- GL_PIXEL_MAP_I_TO_I_SIZE
- GL_PIXEL_MAP_I_TO_R
- GL_PIXEL_MAP_I_TO_R_SIZE
- GL_PIXEL_MAP_R_TO_R
- GL_PIXEL_MAP_R_TO_R_SIZE
- GL_PIXEL_MAP_S_TO_S
- GL_PIXEL_MAP_S_TO_S_SIZE
- GL_PIXEL_MODE_BIT
- GL_PIXEL_PACK_BUFFER
- GL_PIXEL_PACK_BUFFER_BINDING
- GL_PIXEL_UNPACK_BUFFER
- GL_PIXEL_UNPACK_BUFFER_BINDING
- GL_POINT
- GL_POINTS
- GL_POINT_BIT
- GL_POINT_DISTANCE_ATTENUATION
- GL_POINT_FADE_THRESHOLD_SIZE
- GL_POINT_SIZE
- GL_POINT_SIZE_GRANULARITY
- GL_POINT_SIZE_MAX
- GL_POINT_SIZE_MIN
- GL_POINT_SIZE_RANGE
- GL_POINT_SMOOTH
- GL_POINT_SMOOTH_HINT
- GL_POINT_SPRITE
- GL_POINT_SPRITE_COORD_ORIGIN
- GL_POINT_TOKEN
- GL_POLYGON
- GL_POLYGON_BIT
- GL_POLYGON_MODE
- GL_POLYGON_OFFSET_CLAMP
- GL_POLYGON_OFFSET_FACTOR
- GL_POLYGON_OFFSET_FILL
- GL_POLYGON_OFFSET_LINE
- GL_POLYGON_OFFSET_POINT
- GL_POLYGON_OFFSET_UNITS
- GL_POLYGON_SMOOTH
- GL_POLYGON_SMOOTH_HINT
- GL_POLYGON_STIPPLE
- GL_POLYGON_STIPPLE_BIT
- GL_POLYGON_TOKEN
- GL_POSITION
- GL_POST_COLOR_MATRIX_COLOR_TABLE
- GL_POST_CONVOLUTION_COLOR_TABLE
- GL_PREVIOUS
- GL_PRIMARY_COLOR
- GL_PRIMITIVES_GENERATED
- GL_PRIMITIVES_SUBMITTED
- GL_PRIMITIVE_BOUNDING_BOX
- GL_PRIMITIVE_RESTART
- GL_PRIMITIVE_RESTART_FIXED_INDEX
- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
- GL_PRIMITIVE_RESTART_INDEX
- GL_PROGRAM
- GL_PROGRAM_BINARY_FORMATS
- GL_PROGRAM_BINARY_LENGTH
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT
- GL_PROGRAM_INPUT
- GL_PROGRAM_OUTPUT
- GL_PROGRAM_PIPELINE
- GL_PROGRAM_PIPELINE_BINDING
- GL_PROGRAM_POINT_SIZE
- GL_PROGRAM_SEPARABLE
- GL_PROJECTION
- GL_PROJECTION_MATRIX
- GL_PROJECTION_STACK_DEPTH
- GL_PROVOKING_VERTEX
- GL_PROXY_COLOR_TABLE
- GL_PROXY_HISTOGRAM
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
- GL_PROXY_TEXTURE_1D
- GL_PROXY_TEXTURE_1D_ARRAY
- GL_PROXY_TEXTURE_2D
- GL_PROXY_TEXTURE_2D_ARRAY
- GL_PROXY_TEXTURE_2D_MULTISAMPLE
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
- GL_PROXY_TEXTURE_3D
- GL_PROXY_TEXTURE_CUBE_MAP
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY
- GL_PROXY_TEXTURE_RECTANGLE
- GL_Q
- GL_QUADRATIC_ATTENUATION
- GL_QUADS
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
- GL_QUAD_STRIP
- GL_QUERY
- GL_QUERY_BUFFER
- GL_QUERY_BUFFER_BARRIER_BIT
- GL_QUERY_BUFFER_BINDING
- GL_QUERY_BY_REGION_NO_WAIT
- GL_QUERY_BY_REGION_NO_WAIT_INVERTED
- GL_QUERY_BY_REGION_WAIT
- GL_QUERY_BY_REGION_WAIT_INVERTED
- GL_QUERY_COUNTER_BITS
- GL_QUERY_NO_WAIT
- GL_QUERY_NO_WAIT_INVERTED
- GL_QUERY_RESULT
- GL_QUERY_RESULT_AVAILABLE
- GL_QUERY_RESULT_NO_WAIT
- GL_QUERY_TARGET
- GL_QUERY_WAIT
- GL_QUERY_WAIT_INVERTED
- GL_R
- GL_R11F_G11F_B10F
- GL_R16
- GL_R16F
- GL_R16I
- GL_R16UI
- GL_R16_SNORM
- GL_R32F
- GL_R32I
- GL_R32UI
- GL_R3_G3_B2
- GL_R8
- GL_R8I
- GL_R8UI
- GL_R8_SNORM
- GL_RASTERIZER_DISCARD
- GL_READ_BUFFER
- GL_READ_FRAMEBUFFER
- GL_READ_FRAMEBUFFER_BINDING
- GL_READ_ONLY
- GL_READ_PIXELS
- GL_READ_PIXELS_FORMAT
- GL_READ_PIXELS_TYPE
- GL_READ_WRITE
- GL_RED
- GL_RED_BIAS
- GL_RED_BITS
- GL_RED_INTEGER
- GL_RED_SCALE
- GL_REFERENCED_BY_COMPUTE_SHADER
- GL_REFERENCED_BY_FRAGMENT_SHADER
- GL_REFERENCED_BY_GEOMETRY_SHADER
- GL_REFERENCED_BY_TESS_CONTROL_SHADER
- GL_REFERENCED_BY_TESS_EVALUATION_SHADER
- GL_REFERENCED_BY_VERTEX_SHADER
- GL_REFLECTION_MAP
- GL_RENDER
- GL_RENDERBUFFER
- GL_RENDERBUFFER_ALPHA_SIZE
- GL_RENDERBUFFER_BINDING
- GL_RENDERBUFFER_BLUE_SIZE
- GL_RENDERBUFFER_DEPTH_SIZE
- GL_RENDERBUFFER_GREEN_SIZE
- GL_RENDERBUFFER_HEIGHT
- GL_RENDERBUFFER_INTERNAL_FORMAT
- GL_RENDERBUFFER_RED_SIZE
- GL_RENDERBUFFER_SAMPLES
- GL_RENDERBUFFER_STENCIL_SIZE
- GL_RENDERBUFFER_WIDTH
- GL_RENDERER
- GL_RENDER_MODE
- GL_REPEAT
- GL_REPLACE
- GL_RESCALE_NORMAL
- GL_RESET_NOTIFICATION_STRATEGY
- GL_RETURN
- GL_RG
- GL_RG16
- GL_RG16F
- GL_RG16I
- GL_RG16UI
- GL_RG16_SNORM
- GL_RG32F
- GL_RG32I
- GL_RG32UI
- GL_RG8
- GL_RG8I
- GL_RG8UI
- GL_RG8_SNORM
- GL_RGB
- GL_RGB10
- GL_RGB10_A2
- GL_RGB10_A2UI
- GL_RGB12
- GL_RGB16
- GL_RGB16F
- GL_RGB16I
- GL_RGB16UI
- GL_RGB16_SNORM
- GL_RGB32F
- GL_RGB32I
- GL_RGB32UI
- GL_RGB4
- GL_RGB5
- GL_RGB565
- GL_RGB5_A1
- GL_RGB8
- GL_RGB8I
- GL_RGB8UI
- GL_RGB8_SNORM
- GL_RGB9_E5
- GL_RGBA
- GL_RGBA12
- GL_RGBA16
- GL_RGBA16F
- GL_RGBA16I
- GL_RGBA16UI
- GL_RGBA16_SNORM
- GL_RGBA2
- GL_RGBA32F
- GL_RGBA32I
- GL_RGBA32UI
- GL_RGBA4
- GL_RGBA8
- GL_RGBA8I
- GL_RGBA8UI
- GL_RGBA8_SNORM
- GL_RGBA_INTEGER
- GL_RGBA_MODE
- GL_RGB_INTEGER
- GL_RGB_SCALE
- GL_RG_INTEGER
- GL_RIGHT
- GL_S
- GL_SAMPLER
- GL_SAMPLER_1D
- GL_SAMPLER_1D_ARRAY
- GL_SAMPLER_1D_ARRAY_SHADOW
- GL_SAMPLER_1D_SHADOW
- GL_SAMPLER_2D
- GL_SAMPLER_2D_ARRAY
- GL_SAMPLER_2D_ARRAY_SHADOW
- GL_SAMPLER_2D_MULTISAMPLE
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY
- GL_SAMPLER_2D_RECT
- GL_SAMPLER_2D_RECT_SHADOW
- GL_SAMPLER_2D_SHADOW
- GL_SAMPLER_3D
- GL_SAMPLER_BINDING
- GL_SAMPLER_BUFFER
- GL_SAMPLER_CUBE
- GL_SAMPLER_CUBE_MAP_ARRAY
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW
- GL_SAMPLER_CUBE_SHADOW
- GL_SAMPLES
- GL_SAMPLES_PASSED
- GL_SAMPLE_ALPHA_TO_COVERAGE
- GL_SAMPLE_ALPHA_TO_ONE
- GL_SAMPLE_BUFFERS
- GL_SAMPLE_COVERAGE
- GL_SAMPLE_COVERAGE_INVERT
- GL_SAMPLE_COVERAGE_VALUE
- GL_SAMPLE_MASK
- GL_SAMPLE_MASK_VALUE
- GL_SAMPLE_POSITION
- GL_SAMPLE_SHADING
- GL_SCISSOR_BIT
- GL_SCISSOR_BOX
- GL_SCISSOR_TEST
- GL_SCREEN
- GL_SECONDARY_COLOR_ARRAY
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING
- GL_SECONDARY_COLOR_ARRAY_POINTER
- GL_SECONDARY_COLOR_ARRAY_SIZE
- GL_SECONDARY_COLOR_ARRAY_STRIDE
- GL_SECONDARY_COLOR_ARRAY_TYPE
- GL_SELECT
- GL_SELECTION_BUFFER_POINTER
- GL_SELECTION_BUFFER_SIZE
- GL_SEPARABLE_2D
- GL_SEPARATE_ATTRIBS
- GL_SEPARATE_SPECULAR_COLOR
- GL_SET
- GL_SHADER
- GL_SHADER_BINARY_FORMATS
- GL_SHADER_BINARY_FORMAT_SPIR_V
- GL_SHADER_COMPILER
- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
- GL_SHADER_IMAGE_ATOMIC
- GL_SHADER_IMAGE_LOAD
- GL_SHADER_IMAGE_STORE
- GL_SHADER_SOURCE_LENGTH
- GL_SHADER_STORAGE_BARRIER_BIT
- GL_SHADER_STORAGE_BLOCK
- GL_SHADER_STORAGE_BUFFER
- GL_SHADER_STORAGE_BUFFER_BINDING
- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
- GL_SHADER_STORAGE_BUFFER_SIZE
- GL_SHADER_STORAGE_BUFFER_START
- GL_SHADER_TYPE
- GL_SHADE_MODEL
- GL_SHADING_LANGUAGE_VERSION
- GL_SHININESS
- GL_SHORT
- GL_SIGNALED
- GL_SIGNED_NORMALIZED
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
- GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
- GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
- GL_SINGLE_COLOR
- GL_SLUMINANCE
- GL_SLUMINANCE8
- GL_SLUMINANCE8_ALPHA8
- GL_SLUMINANCE_ALPHA
- GL_SMOOTH
- GL_SMOOTH_LINE_WIDTH_GRANULARITY
- GL_SMOOTH_LINE_WIDTH_RANGE
- GL_SMOOTH_POINT_SIZE_GRANULARITY
- GL_SMOOTH_POINT_SIZE_RANGE
- GL_SOFTLIGHT
- GL_SOURCE0_ALPHA
- GL_SOURCE0_RGB
- GL_SOURCE1_ALPHA
- GL_SOURCE1_RGB
- GL_SOURCE2_ALPHA
- GL_SOURCE2_RGB
- GL_SPECULAR
- GL_SPHERE_MAP
- GL_SPIR_V_BINARY
- GL_SPIR_V_EXTENSIONS
- GL_SPOT_CUTOFF
- GL_SPOT_DIRECTION
- GL_SPOT_EXPONENT
- GL_SRC0_ALPHA
- GL_SRC0_RGB
- GL_SRC1_ALPHA
- GL_SRC1_COLOR
- GL_SRC1_RGB
- GL_SRC2_ALPHA
- GL_SRC2_RGB
- GL_SRC_ALPHA
- GL_SRC_ALPHA_SATURATE
- GL_SRC_COLOR
- GL_SRGB
- GL_SRGB8
- GL_SRGB8_ALPHA8
- GL_SRGB_ALPHA
- GL_SRGB_READ
- GL_SRGB_WRITE
- GL_STACK_OVERFLOW
- GL_STACK_UNDERFLOW
- GL_STATIC_COPY
- GL_STATIC_DRAW
- GL_STATIC_READ
- GL_STENCIL
- GL_STENCIL_ATTACHMENT
- GL_STENCIL_BACK_FAIL
- GL_STENCIL_BACK_FUNC
- GL_STENCIL_BACK_PASS_DEPTH_FAIL
- GL_STENCIL_BACK_PASS_DEPTH_PASS
- GL_STENCIL_BACK_REF
- GL_STENCIL_BACK_VALUE_MASK
- GL_STENCIL_BACK_WRITEMASK
- GL_STENCIL_BITS
- GL_STENCIL_BUFFER_BIT
- GL_STENCIL_CLEAR_VALUE
- GL_STENCIL_COMPONENTS
- GL_STENCIL_FAIL
- GL_STENCIL_FUNC
- GL_STENCIL_INDEX
- GL_STENCIL_INDEX1
- GL_STENCIL_INDEX16
- GL_STENCIL_INDEX4
- GL_STENCIL_INDEX8
- GL_STENCIL_PASS_DEPTH_FAIL
- GL_STENCIL_PASS_DEPTH_PASS
- GL_STENCIL_REF
- GL_STENCIL_RENDERABLE
- GL_STENCIL_TEST
- GL_STENCIL_VALUE_MASK
- GL_STENCIL_WRITEMASK
- GL_STEREO
- GL_STREAM_COPY
- GL_STREAM_DRAW
- GL_STREAM_READ
- GL_SUBPIXEL_BITS
- GL_SUBTRACT
- GL_SYNC_CONDITION
- GL_SYNC_FENCE
- GL_SYNC_FLAGS
- GL_SYNC_FLUSH_COMMANDS_BIT
- GL_SYNC_GPU_COMMANDS_COMPLETE
- GL_SYNC_STATUS
- GL_T
- GL_T2F_C3F_V3F
- GL_T2F_C4F_N3F_V3F
- GL_T2F_C4UB_V3F
- GL_T2F_N3F_V3F
- GL_T2F_V3F
- GL_T4F_C4F_N3F_V4F
- GL_T4F_V4F
- GL_TESS_CONTROL_OUTPUT_VERTICES
- GL_TESS_CONTROL_SHADER
- GL_TESS_CONTROL_SHADER_BIT
- GL_TESS_CONTROL_SHADER_PATCHES
- GL_TESS_CONTROL_SUBROUTINE
- GL_TESS_CONTROL_SUBROUTINE_UNIFORM
- GL_TESS_CONTROL_TEXTURE
- GL_TESS_EVALUATION_SHADER
- GL_TESS_EVALUATION_SHADER_BIT
- GL_TESS_EVALUATION_SHADER_INVOCATIONS
- GL_TESS_EVALUATION_SUBROUTINE
- GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
- GL_TESS_EVALUATION_TEXTURE
- GL_TESS_GEN_MODE
- GL_TESS_GEN_POINT_MODE
- GL_TESS_GEN_SPACING
- GL_TESS_GEN_VERTEX_ORDER
- GL_TEXTURE
- GL_TEXTURE0
- GL_TEXTURE1
- GL_TEXTURE10
- GL_TEXTURE11
- GL_TEXTURE12
- GL_TEXTURE13
- GL_TEXTURE14
- GL_TEXTURE15
- GL_TEXTURE16
- GL_TEXTURE17
- GL_TEXTURE18
- GL_TEXTURE19
- GL_TEXTURE2
- GL_TEXTURE20
- GL_TEXTURE21
- GL_TEXTURE22
- GL_TEXTURE23
- GL_TEXTURE24
- GL_TEXTURE25
- GL_TEXTURE26
- GL_TEXTURE27
- GL_TEXTURE28
- GL_TEXTURE29
- GL_TEXTURE3
- GL_TEXTURE30
- GL_TEXTURE31
- GL_TEXTURE4
- GL_TEXTURE5
- GL_TEXTURE6
- GL_TEXTURE7
- GL_TEXTURE8
- GL_TEXTURE9
- GL_TEXTURE_1D
- GL_TEXTURE_1D_ARRAY
- GL_TEXTURE_2D
- GL_TEXTURE_2D_ARRAY
- GL_TEXTURE_2D_MULTISAMPLE
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY
- GL_TEXTURE_3D
- GL_TEXTURE_ALPHA_SIZE
- GL_TEXTURE_ALPHA_TYPE
- GL_TEXTURE_BASE_LEVEL
- GL_TEXTURE_BINDING_1D
- GL_TEXTURE_BINDING_1D_ARRAY
- GL_TEXTURE_BINDING_2D
- GL_TEXTURE_BINDING_2D_ARRAY
- GL_TEXTURE_BINDING_2D_MULTISAMPLE
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
- GL_TEXTURE_BINDING_3D
- GL_TEXTURE_BINDING_BUFFER
- GL_TEXTURE_BINDING_CUBE_MAP
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
- GL_TEXTURE_BINDING_RECTANGLE
- GL_TEXTURE_BIT
- GL_TEXTURE_BLUE_SIZE
- GL_TEXTURE_BLUE_TYPE
- GL_TEXTURE_BORDER
- GL_TEXTURE_BORDER_COLOR
- GL_TEXTURE_BUFFER
- GL_TEXTURE_BUFFER_BINDING
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING
- GL_TEXTURE_BUFFER_OFFSET
- GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
- GL_TEXTURE_BUFFER_SIZE
- GL_TEXTURE_COMPARE_FUNC
- GL_TEXTURE_COMPARE_MODE
- GL_TEXTURE_COMPONENTS
- GL_TEXTURE_COMPRESSED
- GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
- GL_TEXTURE_COMPRESSED_BLOCK_SIZE
- GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE
- GL_TEXTURE_COMPRESSION_HINT
- GL_TEXTURE_COORD_ARRAY
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
- GL_TEXTURE_COORD_ARRAY_POINTER
- GL_TEXTURE_COORD_ARRAY_SIZE
- GL_TEXTURE_COORD_ARRAY_STRIDE
- GL_TEXTURE_COORD_ARRAY_TYPE
- GL_TEXTURE_CUBE_MAP
- GL_TEXTURE_CUBE_MAP_ARRAY
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- GL_TEXTURE_CUBE_MAP_POSITIVE_X
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- GL_TEXTURE_CUBE_MAP_SEAMLESS
- GL_TEXTURE_DEPTH
- GL_TEXTURE_DEPTH_SIZE
- GL_TEXTURE_DEPTH_TYPE
- GL_TEXTURE_ENV
- GL_TEXTURE_ENV_COLOR
- GL_TEXTURE_ENV_MODE
- GL_TEXTURE_FETCH_BARRIER_BIT
- GL_TEXTURE_FILTER_CONTROL
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
- GL_TEXTURE_GATHER
- GL_TEXTURE_GATHER_SHADOW
- GL_TEXTURE_GEN_MODE
- GL_TEXTURE_GEN_Q
- GL_TEXTURE_GEN_R
- GL_TEXTURE_GEN_S
- GL_TEXTURE_GEN_T
- GL_TEXTURE_GREEN_SIZE
- GL_TEXTURE_GREEN_TYPE
- GL_TEXTURE_HEIGHT
- GL_TEXTURE_IMAGE_FORMAT
- GL_TEXTURE_IMAGE_TYPE
- GL_TEXTURE_IMMUTABLE_FORMAT
- GL_TEXTURE_IMMUTABLE_LEVELS
- GL_TEXTURE_INTENSITY_SIZE
- GL_TEXTURE_INTENSITY_TYPE
- GL_TEXTURE_INTERNAL_FORMAT
- GL_TEXTURE_LOD_BIAS
- GL_TEXTURE_LUMINANCE_SIZE
- GL_TEXTURE_LUMINANCE_TYPE
- GL_TEXTURE_MAG_FILTER
- GL_TEXTURE_MATRIX
- GL_TEXTURE_MAX_ANISOTROPY
- GL_TEXTURE_MAX_LEVEL
- GL_TEXTURE_MAX_LOD
- GL_TEXTURE_MIN_FILTER
- GL_TEXTURE_MIN_LOD
- GL_TEXTURE_PRIORITY
- GL_TEXTURE_RECTANGLE
- GL_TEXTURE_RED_SIZE
- GL_TEXTURE_RED_TYPE
- GL_TEXTURE_RESIDENT
- GL_TEXTURE_SAMPLES
- GL_TEXTURE_SHADOW
- GL_TEXTURE_SHARED_SIZE
- GL_TEXTURE_STACK_DEPTH
- GL_TEXTURE_STENCIL_SIZE
- GL_TEXTURE_SWIZZLE_A
- GL_TEXTURE_SWIZZLE_B
- GL_TEXTURE_SWIZZLE_G
- GL_TEXTURE_SWIZZLE_R
- GL_TEXTURE_SWIZZLE_RGBA
- GL_TEXTURE_TARGET
- GL_TEXTURE_UPDATE_BARRIER_BIT
- GL_TEXTURE_VIEW
- GL_TEXTURE_VIEW_MIN_LAYER
- GL_TEXTURE_VIEW_MIN_LEVEL
- GL_TEXTURE_VIEW_NUM_LAYERS
- GL_TEXTURE_VIEW_NUM_LEVELS
- GL_TEXTURE_WIDTH
- GL_TEXTURE_WRAP_R
- GL_TEXTURE_WRAP_S
- GL_TEXTURE_WRAP_T
- GL_TIMEOUT_EXPIRED
- GL_TIMEOUT_IGNORED
- GL_TIMESTAMP
- GL_TIME_ELAPSED
- GL_TOP_LEVEL_ARRAY_SIZE
- GL_TOP_LEVEL_ARRAY_STRIDE
- GL_TRANSFORM_BIT
- GL_TRANSFORM_FEEDBACK
- GL_TRANSFORM_FEEDBACK_ACTIVE
- GL_TRANSFORM_FEEDBACK_BARRIER_BIT
- GL_TRANSFORM_FEEDBACK_BINDING
- GL_TRANSFORM_FEEDBACK_BUFFER
- GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
- GL_TRANSFORM_FEEDBACK_BUFFER_INDEX
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE
- GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
- GL_TRANSFORM_FEEDBACK_BUFFER_START
- GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE
- GL_TRANSFORM_FEEDBACK_OVERFLOW
- GL_TRANSFORM_FEEDBACK_PAUSED
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
- GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW
- GL_TRANSFORM_FEEDBACK_VARYING
- GL_TRANSFORM_FEEDBACK_VARYINGS
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
- GL_TRANSPOSE_COLOR_MATRIX
- GL_TRANSPOSE_MODELVIEW_MATRIX
- GL_TRANSPOSE_PROJECTION_MATRIX
- GL_TRANSPOSE_TEXTURE_MATRIX
- GL_TRIANGLES
- GL_TRIANGLES_ADJACENCY
- GL_TRIANGLE_FAN
- GL_TRIANGLE_STRIP
- GL_TRIANGLE_STRIP_ADJACENCY
- GL_TRUE
- GL_TYPE
- GL_UNDEFINED_VERTEX
- GL_UNIFORM
- GL_UNIFORM_ARRAY_STRIDE
- GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
- GL_UNIFORM_BARRIER_BIT
- GL_UNIFORM_BLOCK
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
- GL_UNIFORM_BLOCK_BINDING
- GL_UNIFORM_BLOCK_DATA_SIZE
- GL_UNIFORM_BLOCK_INDEX
- GL_UNIFORM_BLOCK_NAME_LENGTH
- GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
- GL_UNIFORM_BUFFER
- GL_UNIFORM_BUFFER_BINDING
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
- GL_UNIFORM_BUFFER_SIZE
- GL_UNIFORM_BUFFER_START
- GL_UNIFORM_IS_ROW_MAJOR
- GL_UNIFORM_MATRIX_STRIDE
- GL_UNIFORM_NAME_LENGTH
- GL_UNIFORM_OFFSET
- GL_UNIFORM_SIZE
- GL_UNIFORM_TYPE
- GL_UNKNOWN_CONTEXT_RESET
- GL_UNPACK_ALIGNMENT
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
- GL_UNPACK_COMPRESSED_BLOCK_SIZE
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH
- GL_UNPACK_IMAGE_HEIGHT
- GL_UNPACK_LSB_FIRST
- GL_UNPACK_ROW_LENGTH
- GL_UNPACK_SKIP_IMAGES
- GL_UNPACK_SKIP_PIXELS
- GL_UNPACK_SKIP_ROWS
- GL_UNPACK_SWAP_BYTES
- GL_UNSIGNALED
- GL_UNSIGNED_BYTE
- GL_UNSIGNED_BYTE_2_3_3_REV
- GL_UNSIGNED_BYTE_3_3_2
- GL_UNSIGNED_INT
- GL_UNSIGNED_INT_10F_11F_11F_REV
- GL_UNSIGNED_INT_10_10_10_2
- GL_UNSIGNED_INT_24_8
- GL_UNSIGNED_INT_2_10_10_10_REV
- GL_UNSIGNED_INT_5_9_9_9_REV
- GL_UNSIGNED_INT_8_8_8_8
- GL_UNSIGNED_INT_8_8_8_8_REV
- GL_UNSIGNED_INT_ATOMIC_COUNTER
- GL_UNSIGNED_INT_IMAGE_1D
- GL_UNSIGNED_INT_IMAGE_1D_ARRAY
- GL_UNSIGNED_INT_IMAGE_2D
- GL_UNSIGNED_INT_IMAGE_2D_ARRAY
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
- GL_UNSIGNED_INT_IMAGE_2D_RECT
- GL_UNSIGNED_INT_IMAGE_3D
- GL_UNSIGNED_INT_IMAGE_BUFFER
- GL_UNSIGNED_INT_IMAGE_CUBE
- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
- GL_UNSIGNED_INT_SAMPLER_1D
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
- GL_UNSIGNED_INT_SAMPLER_2D
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
- GL_UNSIGNED_INT_SAMPLER_2D_RECT
- GL_UNSIGNED_INT_SAMPLER_3D
- GL_UNSIGNED_INT_SAMPLER_BUFFER
- GL_UNSIGNED_INT_SAMPLER_CUBE
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY
- GL_UNSIGNED_INT_VEC2
- GL_UNSIGNED_INT_VEC3
- GL_UNSIGNED_INT_VEC4
- GL_UNSIGNED_NORMALIZED
- GL_UNSIGNED_SHORT
- GL_UNSIGNED_SHORT_1_5_5_5_REV
- GL_UNSIGNED_SHORT_4_4_4_4
- GL_UNSIGNED_SHORT_4_4_4_4_REV
- GL_UNSIGNED_SHORT_5_5_5_1
- GL_UNSIGNED_SHORT_5_6_5
- GL_UNSIGNED_SHORT_5_6_5_REV
- GL_UPPER_LEFT
- GL_V2F
- GL_V3F
- GL_VALIDATE_STATUS
- GL_VENDOR
- GL_VERSION
- GL_VERTEX_ARRAY
- GL_VERTEX_ARRAY_BINDING
- GL_VERTEX_ARRAY_BUFFER_BINDING
- GL_VERTEX_ARRAY_POINTER
- GL_VERTEX_ARRAY_SIZE
- GL_VERTEX_ARRAY_STRIDE
- GL_VERTEX_ARRAY_TYPE
- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR
- GL_VERTEX_ATTRIB_ARRAY_ENABLED
- GL_VERTEX_ATTRIB_ARRAY_INTEGER
- GL_VERTEX_ATTRIB_ARRAY_LONG
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
- GL_VERTEX_ATTRIB_ARRAY_POINTER
- GL_VERTEX_ATTRIB_ARRAY_SIZE
- GL_VERTEX_ATTRIB_ARRAY_STRIDE
- GL_VERTEX_ATTRIB_ARRAY_TYPE
- GL_VERTEX_ATTRIB_BINDING
- GL_VERTEX_ATTRIB_RELATIVE_OFFSET
- GL_VERTEX_BINDING_BUFFER
- GL_VERTEX_BINDING_DIVISOR
- GL_VERTEX_BINDING_OFFSET
- GL_VERTEX_BINDING_STRIDE
- GL_VERTEX_PROGRAM_POINT_SIZE
- GL_VERTEX_PROGRAM_TWO_SIDE
- GL_VERTEX_SHADER
- GL_VERTEX_SHADER_BIT
- GL_VERTEX_SHADER_INVOCATIONS
- GL_VERTEX_SUBROUTINE
- GL_VERTEX_SUBROUTINE_UNIFORM
- GL_VERTEX_TEXTURE
- GL_VERTICES_SUBMITTED
- GL_VIEWPORT
- GL_VIEWPORT_BIT
- GL_VIEWPORT_BOUNDS_RANGE
- GL_VIEWPORT_INDEX_PROVOKING_VERTEX
- GL_VIEWPORT_SUBPIXEL_BITS
- GL_VIEW_CLASS_128_BITS
- GL_VIEW_CLASS_16_BITS
- GL_VIEW_CLASS_24_BITS
- GL_VIEW_CLASS_32_BITS
- GL_VIEW_CLASS_48_BITS
- GL_VIEW_CLASS_64_BITS
- GL_VIEW_CLASS_8_BITS
- GL_VIEW_CLASS_96_BITS
- GL_VIEW_CLASS_BPTC_FLOAT
- GL_VIEW_CLASS_BPTC_UNORM
- GL_VIEW_CLASS_RGTC1_RED
- GL_VIEW_CLASS_RGTC2_RG
- GL_VIEW_CLASS_S3TC_DXT1_RGB
- GL_VIEW_CLASS_S3TC_DXT1_RGBA
- GL_VIEW_CLASS_S3TC_DXT3_RGBA
- GL_VIEW_CLASS_S3TC_DXT5_RGBA
- GL_VIEW_COMPATIBILITY_CLASS
- GL_WAIT_FAILED
- GL_WEIGHT_ARRAY_BUFFER_BINDING
- GL_WRITE_ONLY
- GL_XOR
- GL_ZERO
- GL_ZERO_TO_ONE
- GL_ZOOM_X
- GL_ZOOM_Y
- WGL_FUNCTIONS_ARGS_MAP
- WGL_FUNCTIONS_MAP
- WGL_FUNCTIONS_RETVAL_MAP
Public Class Methods
bind_cgl_command( sym )
click to toggle source
# File lib/opengl_macosx.rb, line 21 def self.bind_cgl_command( sym ) CGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@cgl_dll[sym.to_s], CGL_FUNCTIONS_ARGS_MAP[sym], CGL_FUNCTIONS_RETVAL_MAP[sym] ) raise RuntimeError if CGL_FUNCTIONS_RETVAL_MAP[sym] == nil end
bind_command( sym )
click to toggle source
# File lib/opengl_common.rb, line 38 def self.bind_command( sym ) begin GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], GL_FUNCTIONS_ARGS_MAP[sym], GL_FUNCTIONS_RETVAL_MAP[sym] ) rescue Exception => e if self.get_platform == :OPENGL_PLATFORM_WINDOWS func_ptr = wglGetProcAddress(sym.to_s) GL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( func_ptr, GL_FUNCTIONS_ARGS_MAP[sym], GL_FUNCTIONS_RETVAL_MAP[sym] ) end raise RuntimeError if GL_FUNCTIONS_MAP[sym] == nil end end
bind_glx_command( sym )
click to toggle source
# File lib/opengl_linux.rb, line 16 def self.bind_glx_command( sym ) GLX_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], GLX_FUNCTIONS_ARGS_MAP[sym], GLX_FUNCTIONS_RETVAL_MAP[sym] ) raise RuntimeError if GLX_FUNCTIONS_RETVAL_MAP[sym] == nil end
bind_wgl_command( sym )
click to toggle source
# File lib/opengl_windows.rb, line 16 def self.bind_wgl_command( sym ) WGL_FUNCTIONS_MAP[sym] = Fiddle::Function.new( @@gl_dll[sym.to_s], WGL_FUNCTIONS_ARGS_MAP[sym], WGL_FUNCTIONS_RETVAL_MAP[sym] ) raise RuntimeError if WGL_FUNCTIONS_RETVAL_MAP[sym] == nil end
check_extension( ext_name )
click to toggle source
# File lib/opengl_ext_common.rb, line 3 def self.check_extension( ext_name ) glGetString = OpenGL.get_command(:glGetString) # [INTERNAL] Shortcut to get pointer without proper user setup. version_number = glGetString.call(GL_VERSION).to_s.split(/\./) if version_number[0].to_i >= 3 # glGetString(GL_EXTENSIONS) was deprecated in OpenGL 3.0 # Ref.: http://sourceforge.net/p/glew/bugs/120/ glGetIntegerv = OpenGL.get_command(:glGetIntegerv) glGetStringi = OpenGL.get_command(:glGetStringi) extensions_count_buf = ' ' glGetIntegerv.call( GL_NUM_EXTENSIONS, extensions_count_buf ) extensions_count = extensions_count_buf.unpack('L')[0] extensions_count.times do |i| supported_ext_name = glGetStringi.call( GL_EXTENSIONS, i ).to_s return true if ext_name == supported_ext_name end return false else ext_strings = glGetString.call(GL_EXTENSIONS).to_s.split(/ /) return ext_strings.include? ext_name end end
get_cgl_command( sym )
click to toggle source
# File lib/opengl_macosx.rb, line 11 def self.get_cgl_command( sym ) if @@cgl_dll == nil @@cgl_dll = Fiddle.dlopen('/System/Library/Frameworks/OpenGL.framework/OpenGL') end if CGL_FUNCTIONS_MAP[sym] == nil bind_cgl_command( sym ) end return CGL_FUNCTIONS_MAP[sym] end
get_command( sym )
click to toggle source
# File lib/opengl_common.rb, line 31 def self.get_command( sym ) if GL_FUNCTIONS_MAP[sym] == nil bind_command( sym ) end return GL_FUNCTIONS_MAP[sym] end
get_extension_command_symbols( ext_name )
click to toggle source
# File lib/opengl_ext_common.rb, line 47 def self.get_extension_command_symbols( ext_name ) get_ext_command = "get_ext_command_#{ext_name}".to_sym OpenGLExt.send( get_ext_command ) end
get_extension_enum_symbols( ext_name )
click to toggle source
# File lib/opengl_ext_common.rb, line 42 def self.get_extension_enum_symbols( ext_name ) get_ext_enum = "get_ext_enum_#{ext_name}".to_sym OpenGLExt.send( get_ext_enum ) end
get_glx_command( sym )
click to toggle source
# File lib/opengl_linux.rb, line 9 def self.get_glx_command( sym ) if GLX_FUNCTIONS_MAP[sym] == nil bind_glx_command( sym ) end return GLX_FUNCTIONS_MAP[sym] end
get_platform()
click to toggle source
# File lib/opengl_platform.rb, line 15 def self.get_platform() return @@opengl_platform end
get_wgl_command( sym )
click to toggle source
# File lib/opengl_windows.rb, line 9 def self.get_wgl_command( sym ) if WGL_FUNCTIONS_MAP[sym] == nil bind_wgl_command( sym ) end return WGL_FUNCTIONS_MAP[sym] end
load_dll(lib = nil, path = nil)
click to toggle source
# File lib/opengl_common.rb, line 26 def self.load_dll(lib = nil, path = nil) puts "Warning OpenGl.load_dll is deprecated, use OpenGL.load_lib instead" self.load_lib(lib, path) end
load_lib(lib = nil, path = nil)
click to toggle source
# File lib/opengl_common.rb, line 8 def self.load_lib(lib = nil, path = nil) if lib == nil && path == nil case self.get_platform when :OPENGL_PLATFORM_WINDOWS lib, path = 'opengl32.dll', 'C:/Windows/System32' when :OPENGL_PLATFORM_MACOSX lib, path = 'libGL.dylib','/System/Library/Frameworks/OpenGL.framework/Libraries' else lib = 'libGL.so' end end if path @@gl_dll = Fiddle.dlopen( path + '/' + lib ) else @@gl_dll = Fiddle.dlopen( lib ) end end
setup_extension( ext_name, skip_check: false )
click to toggle source
# File lib/opengl_ext_common.rb, line 25 def self.setup_extension( ext_name, skip_check: false ) if skip_check || self.check_extension( ext_name ) define_ext_enum = "define_ext_enum_#{ext_name}".to_sym define_ext_command = "define_ext_command_#{ext_name}".to_sym OpenGLExt.send( define_ext_enum ) OpenGLExt.send( define_ext_command ) end end
setup_extension_all( skip_check: false )
click to toggle source
# File lib/opengl_ext_common.rb, line 34 def self.setup_extension_all( skip_check: false ) self.methods.each do |method_name| if method_name =~ /define_ext_command_(.*)/ setup_extension( $1, skip_check ) end end end
wglGetProcAddress(_lpszProc_)
click to toggle source
# File lib/opengl_windows.rb, line 26 def self.wglGetProcAddress(_lpszProc_) f = OpenGL::get_wgl_command(:wglGetProcAddress) f.call(_lpszProc_) end
Public Instance Methods
CGLGetCurrentContext()
click to toggle source
# File lib/opengl_macosx.rb, line 31 def CGLGetCurrentContext() f = OpenGL::get_cgl_command(:CGLGetCurrentContext) f.call() end
glAccum(_op_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 1693 def glAccum(_op_, _value_) f = OpenGL::get_command(:glAccum) f.call(_op_, _value_) end
glActiveShaderProgram(_pipeline_, _program_)
click to toggle source
# File lib/opengl_command.rb, line 5466 def glActiveShaderProgram(_pipeline_, _program_) f = OpenGL::get_command(:glActiveShaderProgram) f.call(_pipeline_, _program_) end
glActiveTexture(_texture_)
click to toggle source
# File lib/opengl_command.rb, line 2393 def glActiveTexture(_texture_) f = OpenGL::get_command(:glActiveTexture) f.call(_texture_) end
glAlphaFunc(_func_, _ref_)
click to toggle source
# File lib/opengl_command.rb, line 1854 def glAlphaFunc(_func_, _ref_) f = OpenGL::get_command(:glAlphaFunc) f.call(_func_, _ref_) end
glAreTexturesResident(_n_, _textures_, _residences_)
click to toggle source
# File lib/opengl_command.rb, line 2323 def glAreTexturesResident(_n_, _textures_, _residences_) f = OpenGL::get_command(:glAreTexturesResident) f.call(_n_, _textures_, _residences_) end
glArrayElement(_i_)
click to toggle source
# File lib/opengl_command.rb, line 2253 def glArrayElement(_i_) f = OpenGL::get_command(:glArrayElement) f.call(_i_) end
glAttachShader(_program_, _shader_)
click to toggle source
# File lib/opengl_command.rb, line 3212 def glAttachShader(_program_, _shader_) f = OpenGL::get_command(:glAttachShader) f.call(_program_, _shader_) end
glBegin(_mode_)
click to toggle source
# File lib/opengl_command.rb, line 398 def glBegin(_mode_) f = OpenGL::get_command(:glBegin) f.call(_mode_) end
glBeginConditionalRender(_id_, _mode_)
click to toggle source
# File lib/opengl_command.rb, line 3961 def glBeginConditionalRender(_id_, _mode_) f = OpenGL::get_command(:glBeginConditionalRender) f.call(_id_, _mode_) end
glBeginQuery(_target_, _id_)
click to toggle source
# File lib/opengl_command.rb, line 3065 def glBeginQuery(_target_, _id_) f = OpenGL::get_command(:glBeginQuery) f.call(_target_, _id_) end
glBeginQueryIndexed(_target_, _index_, _id_)
click to toggle source
# File lib/opengl_command.rb, line 5382 def glBeginQueryIndexed(_target_, _index_, _id_) f = OpenGL::get_command(:glBeginQueryIndexed) f.call(_target_, _index_, _id_) end
glBeginTransformFeedback(_primitiveMode_)
click to toggle source
# File lib/opengl_command.rb, line 3912 def glBeginTransformFeedback(_primitiveMode_) f = OpenGL::get_command(:glBeginTransformFeedback) f.call(_primitiveMode_) end
glBindAttribLocation(_program_, _index_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 3219 def glBindAttribLocation(_program_, _index_, _name_) f = OpenGL::get_command(:glBindAttribLocation) f.call(_program_, _index_, _name_) end
glBindBuffer(_target_, _buffer_)
click to toggle source
# File lib/opengl_command.rb, line 3100 def glBindBuffer(_target_, _buffer_) f = OpenGL::get_command(:glBindBuffer) f.call(_target_, _buffer_) end
glBindBufferBase(_target_, _index_, _buffer_)
click to toggle source
# File lib/opengl_command.rb, line 3933 def glBindBufferBase(_target_, _index_, _buffer_) f = OpenGL::get_command(:glBindBufferBase) f.call(_target_, _index_, _buffer_) end
glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)
click to toggle source
# File lib/opengl_command.rb, line 3926 def glBindBufferRange(_target_, _index_, _buffer_, _offset_, _size_) f = OpenGL::get_command(:glBindBufferRange) f.call(_target_, _index_, _buffer_, _offset_, _size_) end
glBindBuffersBase(_target_, _first_, _count_, _buffers_)
click to toggle source
# File lib/opengl_command.rb, line 6425 def glBindBuffersBase(_target_, _first_, _count_, _buffers_) f = OpenGL::get_command(:glBindBuffersBase) f.call(_target_, _first_, _count_, _buffers_) end
glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_)
click to toggle source
# File lib/opengl_command.rb, line 6432 def glBindBuffersRange(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) f = OpenGL::get_command(:glBindBuffersRange) f.call(_target_, _first_, _count_, _buffers_, _offsets_, _sizes_) end
glBindFragDataLocation(_program_, _color_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 4143 def glBindFragDataLocation(_program_, _color_, _name_) f = OpenGL::get_command(:glBindFragDataLocation) f.call(_program_, _color_, _name_) end
glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 4675 def glBindFragDataLocationIndexed(_program_, _colorNumber_, _index_, _name_) f = OpenGL::get_command(:glBindFragDataLocationIndexed) f.call(_program_, _colorNumber_, _index_, _name_) end
glBindFramebuffer(_target_, _framebuffer_)
click to toggle source
# File lib/opengl_command.rb, line 4325 def glBindFramebuffer(_target_, _framebuffer_) f = OpenGL::get_command(:glBindFramebuffer) f.call(_target_, _framebuffer_) end
glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
click to toggle source
# File lib/opengl_command.rb, line 6054 def glBindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) f = OpenGL::get_command(:glBindImageTexture) f.call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_) end
glBindImageTextures(_first_, _count_, _textures_)
click to toggle source
# File lib/opengl_command.rb, line 6453 def glBindImageTextures(_first_, _count_, _textures_) f = OpenGL::get_command(:glBindImageTextures) f.call(_first_, _count_, _textures_) end
glBindProgramPipeline(_pipeline_)
click to toggle source
# File lib/opengl_command.rb, line 5480 def glBindProgramPipeline(_pipeline_) f = OpenGL::get_command(:glBindProgramPipeline) f.call(_pipeline_) end
glBindRenderbuffer(_target_, _renderbuffer_)
click to toggle source
# File lib/opengl_command.rb, line 4283 def glBindRenderbuffer(_target_, _renderbuffer_) f = OpenGL::get_command(:glBindRenderbuffer) f.call(_target_, _renderbuffer_) end
glBindSampler(_unit_, _sampler_)
click to toggle source
# File lib/opengl_command.rb, line 4710 def glBindSampler(_unit_, _sampler_) f = OpenGL::get_command(:glBindSampler) f.call(_unit_, _sampler_) end
glBindSamplers(_first_, _count_, _samplers_)
click to toggle source
# File lib/opengl_command.rb, line 6446 def glBindSamplers(_first_, _count_, _samplers_) f = OpenGL::get_command(:glBindSamplers) f.call(_first_, _count_, _samplers_) end
glBindTexture(_target_, _texture_)
click to toggle source
# File lib/opengl_command.rb, line 2225 def glBindTexture(_target_, _texture_) f = OpenGL::get_command(:glBindTexture) f.call(_target_, _texture_) end
glBindTextureUnit(_unit_, _texture_)
click to toggle source
# File lib/opengl_command.rb, line 6943 def glBindTextureUnit(_unit_, _texture_) f = OpenGL::get_command(:glBindTextureUnit) f.call(_unit_, _texture_) end
glBindTextures(_first_, _count_, _textures_)
click to toggle source
# File lib/opengl_command.rb, line 6439 def glBindTextures(_first_, _count_, _textures_) f = OpenGL::get_command(:glBindTextures) f.call(_first_, _count_, _textures_) end
glBindTransformFeedback(_target_, _id_)
click to toggle source
# File lib/opengl_command.rb, line 5326 def glBindTransformFeedback(_target_, _id_) f = OpenGL::get_command(:glBindTransformFeedback) f.call(_target_, _id_) end
glBindVertexArray(_array_)
click to toggle source
# File lib/opengl_command.rb, line 4430 def glBindVertexArray(_array_) f = OpenGL::get_command(:glBindVertexArray) f.call(_array_) end
glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)
click to toggle source
# File lib/opengl_command.rb, line 6292 def glBindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_) f = OpenGL::get_command(:glBindVertexBuffer) f.call(_bindingindex_, _buffer_, _offset_, _stride_) end
glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_)
click to toggle source
# File lib/opengl_command.rb, line 6460 def glBindVertexBuffers(_first_, _count_, _buffers_, _offsets_, _strides_) f = OpenGL::get_command(:glBindVertexBuffers) f.call(_first_, _count_, _buffers_, _offsets_, _strides_) end
glBitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_)
click to toggle source
# File lib/opengl_command.rb, line 405 def glBitmap(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) f = OpenGL::get_command(:glBitmap) f.call(_width_, _height_, _xorig_, _yorig_, _xmove_, _ymove_, _bitmap_) end
glBlendBarrier()
click to toggle source
# File lib/opengl_es_command.rb, line 2211 def glBlendBarrier() f = OpenGL::get_command(:glBlendBarrier) f.call() end
glBlendColor(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 3030 def glBlendColor(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glBlendColor) f.call(_red_, _green_, _blue_, _alpha_) end
glBlendEquation(_mode_)
click to toggle source
# File lib/opengl_command.rb, line 3037 def glBlendEquation(_mode_) f = OpenGL::get_command(:glBlendEquation) f.call(_mode_) end
glBlendEquationSeparate(_modeRGB_, _modeAlpha_)
click to toggle source
# File lib/opengl_command.rb, line 3177 def glBlendEquationSeparate(_modeRGB_, _modeAlpha_) f = OpenGL::get_command(:glBlendEquationSeparate) f.call(_modeRGB_, _modeAlpha_) end
glBlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_)
click to toggle source
# File lib/opengl_command.rb, line 5095 def glBlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_) f = OpenGL::get_command(:glBlendEquationSeparatei) f.call(_buf_, _modeRGB_, _modeAlpha_) end
glBlendEquationi(_buf_, _mode_)
click to toggle source
# File lib/opengl_command.rb, line 5088 def glBlendEquationi(_buf_, _mode_) f = OpenGL::get_command(:glBlendEquationi) f.call(_buf_, _mode_) end
glBlendFunc(_sfactor_, _dfactor_)
click to toggle source
# File lib/opengl_command.rb, line 188 def glBlendFunc(_sfactor_, _dfactor_) f = OpenGL::get_command(:glBlendFunc) f.call(_sfactor_, _dfactor_) end
glBlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
click to toggle source
# File lib/opengl_command.rb, line 2715 def glBlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) f = OpenGL::get_command(:glBlendFuncSeparate) f.call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_) end
glBlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
click to toggle source
# File lib/opengl_command.rb, line 5109 def glBlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) f = OpenGL::get_command(:glBlendFuncSeparatei) f.call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_) end
glBlendFunci(_buf_, _src_, _dst_)
click to toggle source
# File lib/opengl_command.rb, line 5102 def glBlendFunci(_buf_, _src_, _dst_) f = OpenGL::get_command(:glBlendFunci) f.call(_buf_, _src_, _dst_) end
glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
click to toggle source
# File lib/opengl_command.rb, line 4395 def glBlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) f = OpenGL::get_command(:glBlitFramebuffer) f.call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) end
glBlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
click to toggle source
# File lib/opengl_command.rb, line 6719 def glBlitNamedFramebuffer(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) f = OpenGL::get_command(:glBlitNamedFramebuffer) f.call(_readFramebuffer_, _drawFramebuffer_, _srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_) end
glBufferData(_target_, _size_, _data_, _usage_)
click to toggle source
# File lib/opengl_command.rb, line 3128 def glBufferData(_target_, _size_, _data_, _usage_) f = OpenGL::get_command(:glBufferData) f.call(_target_, _size_, _data_, _usage_) end
glBufferStorage(_target_, _size_, _data_, _flags_)
click to toggle source
# File lib/opengl_command.rb, line 6404 def glBufferStorage(_target_, _size_, _data_, _flags_) f = OpenGL::get_command(:glBufferStorage) f.call(_target_, _size_, _data_, _flags_) end
glBufferSubData(_target_, _offset_, _size_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 3135 def glBufferSubData(_target_, _offset_, _size_, _data_) f = OpenGL::get_command(:glBufferSubData) f.call(_target_, _offset_, _size_, _data_) end
glCallList(_list_)
click to toggle source
# File lib/opengl_command.rb, line 363 def glCallList(_list_) f = OpenGL::get_command(:glCallList) f.call(_list_) end
glCallLists(_n_, _type_, _lists_)
click to toggle source
# File lib/opengl_command.rb, line 370 def glCallLists(_n_, _type_, _lists_) f = OpenGL::get_command(:glCallLists) f.call(_n_, _type_, _lists_) end
glCheckFramebufferStatus(_target_)
click to toggle source
# File lib/opengl_command.rb, line 4346 def glCheckFramebufferStatus(_target_) f = OpenGL::get_command(:glCheckFramebufferStatus) f.call(_target_) end
glCheckNamedFramebufferStatus(_framebuffer_, _target_)
click to toggle source
# File lib/opengl_command.rb, line 6726 def glCheckNamedFramebufferStatus(_framebuffer_, _target_) f = OpenGL::get_command(:glCheckNamedFramebufferStatus) f.call(_framebuffer_, _target_) end
glClampColor(_target_, _clamp_)
click to toggle source
# File lib/opengl_command.rb, line 3954 def glClampColor(_target_, _clamp_) f = OpenGL::get_command(:glClampColor) f.call(_target_, _clamp_) end
glClear(_mask_)
click to toggle source
# File lib/opengl_command.rb, line 111 def glClear(_mask_) f = OpenGL::get_command(:glClear) f.call(_mask_) end
glClearAccum(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 1672 def glClearAccum(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glClearAccum) f.call(_red_, _green_, _blue_, _alpha_) end
glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6103 def glClearBufferData(_target_, _internalformat_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearBufferData) f.call(_target_, _internalformat_, _format_, _type_, _data_) end
glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6110 def glClearBufferSubData(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearBufferSubData) f.call(_target_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) end
glClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_)
click to toggle source
# File lib/opengl_command.rb, line 4262 def glClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_) f = OpenGL::get_command(:glClearBufferfi) f.call(_buffer_, _drawbuffer_, _depth_, _stencil_) end
glClearBufferfv(_buffer_, _drawbuffer_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4255 def glClearBufferfv(_buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearBufferfv) f.call(_buffer_, _drawbuffer_, _value_) end
glClearBufferiv(_buffer_, _drawbuffer_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4241 def glClearBufferiv(_buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearBufferiv) f.call(_buffer_, _drawbuffer_, _value_) end
glClearBufferuiv(_buffer_, _drawbuffer_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4248 def glClearBufferuiv(_buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearBufferuiv) f.call(_buffer_, _drawbuffer_, _value_) end
glClearColor(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 118 def glClearColor(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glClearColor) f.call(_red_, _green_, _blue_, _alpha_) end
glClearDepth(_depth_)
click to toggle source
# File lib/opengl_command.rb, line 132 def glClearDepth(_depth_) f = OpenGL::get_command(:glClearDepth) f.call(_depth_) end
glClearDepthf(_d_)
click to toggle source
# File lib/opengl_command.rb, line 5431 def glClearDepthf(_d_) f = OpenGL::get_command(:glClearDepthf) f.call(_d_) end
glClearIndex(_c_)
click to toggle source
# File lib/opengl_command.rb, line 1679 def glClearIndex(_c_) f = OpenGL::get_command(:glClearIndex) f.call(_c_) end
glClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6551 def glClearNamedBufferData(_buffer_, _internalformat_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearNamedBufferData) f.call(_buffer_, _internalformat_, _format_, _type_, _data_) end
glClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6558 def glClearNamedBufferSubData(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearNamedBufferSubData) f.call(_buffer_, _internalformat_, _offset_, _size_, _format_, _type_, _data_) end
glClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_)
click to toggle source
# File lib/opengl_command.rb, line 6712 def glClearNamedFramebufferfi(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) f = OpenGL::get_command(:glClearNamedFramebufferfi) f.call(_framebuffer_, _buffer_, _drawbuffer_, _depth_, _stencil_) end
glClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 6705 def glClearNamedFramebufferfv(_framebuffer_, _buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearNamedFramebufferfv) f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end
glClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 6691 def glClearNamedFramebufferiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearNamedFramebufferiv) f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end
glClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 6698 def glClearNamedFramebufferuiv(_framebuffer_, _buffer_, _drawbuffer_, _value_) f = OpenGL::get_command(:glClearNamedFramebufferuiv) f.call(_framebuffer_, _buffer_, _drawbuffer_, _value_) end
glClearStencil(_s_)
click to toggle source
# File lib/opengl_command.rb, line 125 def glClearStencil(_s_) f = OpenGL::get_command(:glClearStencil) f.call(_s_) end
glClearTexImage(_texture_, _level_, _format_, _type_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6411 def glClearTexImage(_texture_, _level_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearTexImage) f.call(_texture_, _level_, _format_, _type_, _data_) end
glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6418 def glClearTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) f = OpenGL::get_command(:glClearTexSubImage) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _data_) end
glClientActiveTexture(_texture_)
click to toggle source
# File lib/opengl_command.rb, line 2456 def glClientActiveTexture(_texture_) f = OpenGL::get_command(:glClientActiveTexture) f.call(_texture_) end
glClientWaitSync(_sync_, _flags_, _timeout_)
click to toggle source
# File lib/opengl_command.rb, line 4598 def glClientWaitSync(_sync_, _flags_, _timeout_) f = OpenGL::get_command(:glClientWaitSync) f.call(_sync_, _flags_, _timeout_) end
glClipControl(_origin_, _depth_)
click to toggle source
# File lib/opengl_command.rb, line 6467 def glClipControl(_origin_, _depth_) f = OpenGL::get_command(:glClipControl) f.call(_origin_, _depth_) end
glClipPlane(_plane_, _equation_)
click to toggle source
# File lib/opengl_command.rb, line 1399 def glClipPlane(_plane_, _equation_) f = OpenGL::get_command(:glClipPlane) f.call(_plane_, _equation_) end
glColor3b(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 412 def glColor3b(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3b) f.call(_red_, _green_, _blue_) end
glColor3bv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 419 def glColor3bv(_v_) f = OpenGL::get_command(:glColor3bv) f.call(_v_) end
glColor3d(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 426 def glColor3d(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3d) f.call(_red_, _green_, _blue_) end
glColor3dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 433 def glColor3dv(_v_) f = OpenGL::get_command(:glColor3dv) f.call(_v_) end
glColor3f(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 440 def glColor3f(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3f) f.call(_red_, _green_, _blue_) end
glColor3fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 447 def glColor3fv(_v_) f = OpenGL::get_command(:glColor3fv) f.call(_v_) end
glColor3i(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 454 def glColor3i(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3i) f.call(_red_, _green_, _blue_) end
glColor3iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 461 def glColor3iv(_v_) f = OpenGL::get_command(:glColor3iv) f.call(_v_) end
glColor3s(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 468 def glColor3s(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3s) f.call(_red_, _green_, _blue_) end
glColor3sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 475 def glColor3sv(_v_) f = OpenGL::get_command(:glColor3sv) f.call(_v_) end
glColor3ub(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 482 def glColor3ub(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3ub) f.call(_red_, _green_, _blue_) end
glColor3ubv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 489 def glColor3ubv(_v_) f = OpenGL::get_command(:glColor3ubv) f.call(_v_) end
glColor3ui(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 496 def glColor3ui(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3ui) f.call(_red_, _green_, _blue_) end
glColor3uiv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 503 def glColor3uiv(_v_) f = OpenGL::get_command(:glColor3uiv) f.call(_v_) end
glColor3us(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 510 def glColor3us(_red_, _green_, _blue_) f = OpenGL::get_command(:glColor3us) f.call(_red_, _green_, _blue_) end
glColor3usv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 517 def glColor3usv(_v_) f = OpenGL::get_command(:glColor3usv) f.call(_v_) end
glColor4b(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 524 def glColor4b(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4b) f.call(_red_, _green_, _blue_, _alpha_) end
glColor4bv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 531 def glColor4bv(_v_) f = OpenGL::get_command(:glColor4bv) f.call(_v_) end
glColor4d(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 538 def glColor4d(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4d) f.call(_red_, _green_, _blue_, _alpha_) end
glColor4dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 545 def glColor4dv(_v_) f = OpenGL::get_command(:glColor4dv) f.call(_v_) end
glColor4f(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 552 def glColor4f(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4f) f.call(_red_, _green_, _blue_, _alpha_) end
glColor4fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 559 def glColor4fv(_v_) f = OpenGL::get_command(:glColor4fv) f.call(_v_) end
glColor4i(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 566 def glColor4i(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4i) f.call(_red_, _green_, _blue_, _alpha_) end
glColor4iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 573 def glColor4iv(_v_) f = OpenGL::get_command(:glColor4iv) f.call(_v_) end
glColor4s(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 580 def glColor4s(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4s) f.call(_red_, _green_, _blue_, _alpha_) end
glColor4sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 587 def glColor4sv(_v_) f = OpenGL::get_command(:glColor4sv) f.call(_v_) end
glColor4ub(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 594 def glColor4ub(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4ub) f.call(_red_, _green_, _blue_, _alpha_) end
glColor4ubv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 601 def glColor4ubv(_v_) f = OpenGL::get_command(:glColor4ubv) f.call(_v_) end
glColor4ui(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 608 def glColor4ui(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4ui) f.call(_red_, _green_, _blue_, _alpha_) end
glColor4uiv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 615 def glColor4uiv(_v_) f = OpenGL::get_command(:glColor4uiv) f.call(_v_) end
glColor4us(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 622 def glColor4us(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColor4us) f.call(_red_, _green_, _blue_, _alpha_) end
glColor4usv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 629 def glColor4usv(_v_) f = OpenGL::get_command(:glColor4usv) f.call(_v_) end
glColorMask(_red_, _green_, _blue_, _alpha_)
click to toggle source
# File lib/opengl_command.rb, line 146 def glColorMask(_red_, _green_, _blue_, _alpha_) f = OpenGL::get_command(:glColorMask) f.call(_red_, _green_, _blue_, _alpha_) end
glColorMaski(_index_, _r_, _g_, _b_, _a_)
click to toggle source
# File lib/opengl_command.rb, line 3870 def glColorMaski(_index_, _r_, _g_, _b_, _a_) f = OpenGL::get_command(:glColorMaski) f.call(_index_, _r_, _g_, _b_, _a_) end
glColorMaterial(_face_, _mode_)
click to toggle source
# File lib/opengl_command.rb, line 1406 def glColorMaterial(_face_, _mode_) f = OpenGL::get_command(:glColorMaterial) f.call(_face_, _mode_) end
glColorP3ui(_type_, _color_)
click to toggle source
# File lib/opengl_command.rb, line 5039 def glColorP3ui(_type_, _color_) f = OpenGL::get_command(:glColorP3ui) f.call(_type_, _color_) end
glColorP3uiv(_type_, _color_)
click to toggle source
# File lib/opengl_command.rb, line 5046 def glColorP3uiv(_type_, _color_) f = OpenGL::get_command(:glColorP3uiv) f.call(_type_, _color_) end
glColorP4ui(_type_, _color_)
click to toggle source
# File lib/opengl_command.rb, line 5053 def glColorP4ui(_type_, _color_) f = OpenGL::get_command(:glColorP4ui) f.call(_type_, _color_) end
glColorP4uiv(_type_, _color_)
click to toggle source
# File lib/opengl_command.rb, line 5060 def glColorP4uiv(_type_, _color_) f = OpenGL::get_command(:glColorP4uiv) f.call(_type_, _color_) end
glColorPointer(_size_, _type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2260 def glColorPointer(_size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glColorPointer) f.call(_size_, _type_, _stride_, _pointer_) end
glCompileShader(_shader_)
click to toggle source
# File lib/opengl_command.rb, line 3226 def glCompileShader(_shader_) f = OpenGL::get_command(:glCompileShader) f.call(_shader_) end
glCompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 2421 def glCompressedTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexImage1D) f.call(_target_, _level_, _internalformat_, _width_, _border_, _imageSize_, _data_) end
glCompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 2414 def glCompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexImage2D) f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_) end
glCompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 2407 def glCompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexImage3D) f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_) end
glCompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 2442 def glCompressedTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexSubImage1D) f.call(_target_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) end
glCompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 2435 def glCompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexSubImage2D) f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) end
glCompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 2428 def glCompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTexSubImage3D) f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) end
glCompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6852 def glCompressedTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTextureSubImage1D) f.call(_texture_, _level_, _xoffset_, _width_, _format_, _imageSize_, _data_) end
glCompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6859 def glCompressedTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTextureSubImage2D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_) end
glCompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6866 def glCompressedTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) f = OpenGL::get_command(:glCompressedTextureSubImage3D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_) end
glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
click to toggle source
# File lib/opengl_command.rb, line 4486 def glCopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) f = OpenGL::get_command(:glCopyBufferSubData) f.call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_) end
glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
click to toggle source
# File lib/opengl_command.rb, line 6131 def glCopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) f = OpenGL::get_command(:glCopyImageSubData) f.call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_) end
glCopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_)
click to toggle source
# File lib/opengl_command.rb, line 6544 def glCopyNamedBufferSubData(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) f = OpenGL::get_command(:glCopyNamedBufferSubData) f.call(_readBuffer_, _writeBuffer_, _readOffset_, _writeOffset_, _size_) end
glCopyPixels(_x_, _y_, _width_, _height_, _type_)
click to toggle source
# File lib/opengl_command.rb, line 1903 def glCopyPixels(_x_, _y_, _width_, _height_, _type_) f = OpenGL::get_command(:glCopyPixels) f.call(_x_, _y_, _width_, _height_, _type_) end
glCopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_)
click to toggle source
# File lib/opengl_command.rb, line 2183 def glCopyTexImage1D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) f = OpenGL::get_command(:glCopyTexImage1D) f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _border_) end
glCopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
click to toggle source
# File lib/opengl_command.rb, line 2190 def glCopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) f = OpenGL::get_command(:glCopyTexImage2D) f.call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_) end
glCopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_)
click to toggle source
# File lib/opengl_command.rb, line 2197 def glCopyTexSubImage1D(_target_, _level_, _xoffset_, _x_, _y_, _width_) f = OpenGL::get_command(:glCopyTexSubImage1D) f.call(_target_, _level_, _xoffset_, _x_, _y_, _width_) end
glCopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 2204 def glCopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glCopyTexSubImage2D) f.call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) end
glCopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 2386 def glCopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glCopyTexSubImage3D) f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) end
glCopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_)
click to toggle source
# File lib/opengl_command.rb, line 6873 def glCopyTextureSubImage1D(_texture_, _level_, _xoffset_, _x_, _y_, _width_) f = OpenGL::get_command(:glCopyTextureSubImage1D) f.call(_texture_, _level_, _xoffset_, _x_, _y_, _width_) end
glCopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 6880 def glCopyTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glCopyTextureSubImage2D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_) end
glCopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 6887 def glCopyTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glCopyTextureSubImage3D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_) end
glCreateBuffers(_n_, _buffers_)
click to toggle source
# File lib/opengl_command.rb, line 6516 def glCreateBuffers(_n_, _buffers_) f = OpenGL::get_command(:glCreateBuffers) f.call(_n_, _buffers_) end
glCreateFramebuffers(_n_, _framebuffers_)
click to toggle source
# File lib/opengl_command.rb, line 6621 def glCreateFramebuffers(_n_, _framebuffers_) f = OpenGL::get_command(:glCreateFramebuffers) f.call(_n_, _framebuffers_) end
glCreateProgram()
click to toggle source
# File lib/opengl_command.rb, line 3233 def glCreateProgram() f = OpenGL::get_command(:glCreateProgram) f.call() end
glCreateProgramPipelines(_n_, _pipelines_)
click to toggle source
# File lib/opengl_command.rb, line 7111 def glCreateProgramPipelines(_n_, _pipelines_) f = OpenGL::get_command(:glCreateProgramPipelines) f.call(_n_, _pipelines_) end
glCreateQueries(_target_, _n_, _ids_)
click to toggle source
# File lib/opengl_command.rb, line 7118 def glCreateQueries(_target_, _n_, _ids_) f = OpenGL::get_command(:glCreateQueries) f.call(_target_, _n_, _ids_) end
glCreateRenderbuffers(_n_, _renderbuffers_)
click to toggle source
# File lib/opengl_command.rb, line 6747 def glCreateRenderbuffers(_n_, _renderbuffers_) f = OpenGL::get_command(:glCreateRenderbuffers) f.call(_n_, _renderbuffers_) end
glCreateSamplers(_n_, _samplers_)
click to toggle source
# File lib/opengl_command.rb, line 7104 def glCreateSamplers(_n_, _samplers_) f = OpenGL::get_command(:glCreateSamplers) f.call(_n_, _samplers_) end
glCreateShader(_type_)
click to toggle source
# File lib/opengl_command.rb, line 3240 def glCreateShader(_type_) f = OpenGL::get_command(:glCreateShader) f.call(_type_) end
glCreateShaderProgramv(_type_, _count_, _strings_)
click to toggle source
# File lib/opengl_command.rb, line 5473 def glCreateShaderProgramv(_type_, _count_, _strings_) f = OpenGL::get_command(:glCreateShaderProgramv) f.call(_type_, _count_, _strings_) end
glCreateTextures(_target_, _n_, _textures_)
click to toggle source
# File lib/opengl_command.rb, line 6775 def glCreateTextures(_target_, _n_, _textures_) f = OpenGL::get_command(:glCreateTextures) f.call(_target_, _n_, _textures_) end
glCreateTransformFeedbacks(_n_, _ids_)
click to toggle source
# File lib/opengl_command.rb, line 6474 def glCreateTransformFeedbacks(_n_, _ids_) f = OpenGL::get_command(:glCreateTransformFeedbacks) f.call(_n_, _ids_) end
glCreateVertexArrays(_n_, _arrays_)
click to toggle source
# File lib/opengl_command.rb, line 7006 def glCreateVertexArrays(_n_, _arrays_) f = OpenGL::get_command(:glCreateVertexArrays) f.call(_n_, _arrays_) end
glCullFace(_mode_)
click to toggle source
# File lib/opengl_command.rb, line 13 def glCullFace(_mode_) f = OpenGL::get_command(:glCullFace) f.call(_mode_) end
glDebugMessageCallback(_callback_, _userParam_)
click to toggle source
# File lib/opengl_command.rb, line 6348 def glDebugMessageCallback(_callback_, _userParam_) f = OpenGL::get_command(:glDebugMessageCallback) f.call(_callback_, _userParam_) end
glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
click to toggle source
# File lib/opengl_command.rb, line 6334 def glDebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_) f = OpenGL::get_command(:glDebugMessageControl) f.call(_source_, _type_, _severity_, _count_, _ids_, _enabled_) end
glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)
click to toggle source
# File lib/opengl_command.rb, line 6341 def glDebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_) f = OpenGL::get_command(:glDebugMessageInsert) f.call(_source_, _type_, _id_, _severity_, _length_, _buf_) end
glDeleteBuffers(_n_, _buffers_)
click to toggle source
# File lib/opengl_command.rb, line 3107 def glDeleteBuffers(_n_, _buffers_) f = OpenGL::get_command(:glDeleteBuffers) f.call(_n_, _buffers_) end
glDeleteFramebuffers(_n_, _framebuffers_)
click to toggle source
# File lib/opengl_command.rb, line 4332 def glDeleteFramebuffers(_n_, _framebuffers_) f = OpenGL::get_command(:glDeleteFramebuffers) f.call(_n_, _framebuffers_) end
glDeleteLists(_list_, _range_)
click to toggle source
# File lib/opengl_command.rb, line 377 def glDeleteLists(_list_, _range_) f = OpenGL::get_command(:glDeleteLists) f.call(_list_, _range_) end
glDeleteProgram(_program_)
click to toggle source
# File lib/opengl_command.rb, line 3247 def glDeleteProgram(_program_) f = OpenGL::get_command(:glDeleteProgram) f.call(_program_) end
glDeleteProgramPipelines(_n_, _pipelines_)
click to toggle source
# File lib/opengl_command.rb, line 5487 def glDeleteProgramPipelines(_n_, _pipelines_) f = OpenGL::get_command(:glDeleteProgramPipelines) f.call(_n_, _pipelines_) end
glDeleteQueries(_n_, _ids_)
click to toggle source
# File lib/opengl_command.rb, line 3051 def glDeleteQueries(_n_, _ids_) f = OpenGL::get_command(:glDeleteQueries) f.call(_n_, _ids_) end
glDeleteRenderbuffers(_n_, _renderbuffers_)
click to toggle source
# File lib/opengl_command.rb, line 4290 def glDeleteRenderbuffers(_n_, _renderbuffers_) f = OpenGL::get_command(:glDeleteRenderbuffers) f.call(_n_, _renderbuffers_) end
glDeleteSamplers(_count_, _samplers_)
click to toggle source
# File lib/opengl_command.rb, line 4696 def glDeleteSamplers(_count_, _samplers_) f = OpenGL::get_command(:glDeleteSamplers) f.call(_count_, _samplers_) end
glDeleteShader(_shader_)
click to toggle source
# File lib/opengl_command.rb, line 3254 def glDeleteShader(_shader_) f = OpenGL::get_command(:glDeleteShader) f.call(_shader_) end
glDeleteSync(_sync_)
click to toggle source
# File lib/opengl_command.rb, line 4591 def glDeleteSync(_sync_) f = OpenGL::get_command(:glDeleteSync) f.call(_sync_) end
glDeleteTextures(_n_, _textures_)
click to toggle source
# File lib/opengl_command.rb, line 2232 def glDeleteTextures(_n_, _textures_) f = OpenGL::get_command(:glDeleteTextures) f.call(_n_, _textures_) end
glDeleteTransformFeedbacks(_n_, _ids_)
click to toggle source
# File lib/opengl_command.rb, line 5333 def glDeleteTransformFeedbacks(_n_, _ids_) f = OpenGL::get_command(:glDeleteTransformFeedbacks) f.call(_n_, _ids_) end
glDeleteVertexArrays(_n_, _arrays_)
click to toggle source
# File lib/opengl_command.rb, line 4437 def glDeleteVertexArrays(_n_, _arrays_) f = OpenGL::get_command(:glDeleteVertexArrays) f.call(_n_, _arrays_) end
glDepthFunc(_func_)
click to toggle source
# File lib/opengl_command.rb, line 216 def glDepthFunc(_func_) f = OpenGL::get_command(:glDepthFunc) f.call(_func_) end
glDepthMask(_flag_)
click to toggle source
# File lib/opengl_command.rb, line 153 def glDepthMask(_flag_) f = OpenGL::get_command(:glDepthMask) f.call(_flag_) end
glDepthRange(_n_, _f_)
click to toggle source
# File lib/opengl_command.rb, line 335 def glDepthRange(_n_, _f_) f = OpenGL::get_command(:glDepthRange) f.call(_n_, _f_) end
glDepthRangeArrayv(_first_, _count_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5991 def glDepthRangeArrayv(_first_, _count_, _v_) f = OpenGL::get_command(:glDepthRangeArrayv) f.call(_first_, _count_, _v_) end
glDepthRangeIndexed(_index_, _n_, _f_)
click to toggle source
# File lib/opengl_command.rb, line 5998 def glDepthRangeIndexed(_index_, _n_, _f_) f = OpenGL::get_command(:glDepthRangeIndexed) f.call(_index_, _n_, _f_) end
glDepthRangef(_n_, _f_)
click to toggle source
# File lib/opengl_command.rb, line 5424 def glDepthRangef(_n_, _f_) f = OpenGL::get_command(:glDepthRangef) f.call(_n_, _f_) end
glDetachShader(_program_, _shader_)
click to toggle source
# File lib/opengl_command.rb, line 3261 def glDetachShader(_program_, _shader_) f = OpenGL::get_command(:glDetachShader) f.call(_program_, _shader_) end
glDisable(_cap_)
click to toggle source
# File lib/opengl_command.rb, line 160 def glDisable(_cap_) f = OpenGL::get_command(:glDisable) f.call(_cap_) end
glDisableClientState(_array_)
click to toggle source
# File lib/opengl_command.rb, line 2267 def glDisableClientState(_array_) f = OpenGL::get_command(:glDisableClientState) f.call(_array_) end
glDisableVertexArrayAttrib(_vaobj_, _index_)
click to toggle source
# File lib/opengl_command.rb, line 7013 def glDisableVertexArrayAttrib(_vaobj_, _index_) f = OpenGL::get_command(:glDisableVertexArrayAttrib) f.call(_vaobj_, _index_) end
glDisableVertexAttribArray(_index_)
click to toggle source
# File lib/opengl_command.rb, line 3268 def glDisableVertexAttribArray(_index_) f = OpenGL::get_command(:glDisableVertexAttribArray) f.call(_index_) end
glDisablei(_target_, _index_)
click to toggle source
# File lib/opengl_command.rb, line 3898 def glDisablei(_target_, _index_) f = OpenGL::get_command(:glDisablei) f.call(_target_, _index_) end
glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)
click to toggle source
# File lib/opengl_command.rb, line 6117 def glDispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_) f = OpenGL::get_command(:glDispatchCompute) f.call(_num_groups_x_, _num_groups_y_, _num_groups_z_) end
glDispatchComputeIndirect(_indirect_)
click to toggle source
# File lib/opengl_command.rb, line 6124 def glDispatchComputeIndirect(_indirect_) f = OpenGL::get_command(:glDispatchComputeIndirect) f.call(_indirect_) end
glDrawArrays(_mode_, _first_, _count_)
click to toggle source
# File lib/opengl_command.rb, line 2155 def glDrawArrays(_mode_, _first_, _count_) f = OpenGL::get_command(:glDrawArrays) f.call(_mode_, _first_, _count_) end
glDrawArraysIndirect(_mode_, _indirect_)
click to toggle source
# File lib/opengl_command.rb, line 5116 def glDrawArraysIndirect(_mode_, _indirect_) f = OpenGL::get_command(:glDrawArraysIndirect) f.call(_mode_, _indirect_) end
glDrawArraysInstanced(_mode_, _first_, _count_, _instancecount_)
click to toggle source
# File lib/opengl_command.rb, line 4458 def glDrawArraysInstanced(_mode_, _first_, _count_, _instancecount_) f = OpenGL::get_command(:glDrawArraysInstanced) f.call(_mode_, _first_, _count_, _instancecount_) end
glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_)
click to toggle source
# File lib/opengl_command.rb, line 6019 def glDrawArraysInstancedBaseInstance(_mode_, _first_, _count_, _instancecount_, _baseinstance_) f = OpenGL::get_command(:glDrawArraysInstancedBaseInstance) f.call(_mode_, _first_, _count_, _instancecount_, _baseinstance_) end
glDrawBuffer(_buf_)
click to toggle source
# File lib/opengl_command.rb, line 104 def glDrawBuffer(_buf_) f = OpenGL::get_command(:glDrawBuffer) f.call(_buf_) end
glDrawBuffers(_n_, _bufs_)
click to toggle source
# File lib/opengl_command.rb, line 3184 def glDrawBuffers(_n_, _bufs_) f = OpenGL::get_command(:glDrawBuffers) f.call(_n_, _bufs_) end
glDrawElements(_mode_, _count_, _type_, _indices_)
click to toggle source
# File lib/opengl_command.rb, line 2162 def glDrawElements(_mode_, _count_, _type_, _indices_) f = OpenGL::get_command(:glDrawElements) f.call(_mode_, _count_, _type_, _indices_) end
glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)
click to toggle source
# File lib/opengl_command.rb, line 4542 def glDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_) f = OpenGL::get_command(:glDrawElementsBaseVertex) f.call(_mode_, _count_, _type_, _indices_, _basevertex_) end
glDrawElementsIndirect(_mode_, _type_, _indirect_)
click to toggle source
# File lib/opengl_command.rb, line 5123 def glDrawElementsIndirect(_mode_, _type_, _indirect_) f = OpenGL::get_command(:glDrawElementsIndirect) f.call(_mode_, _type_, _indirect_) end
glDrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_)
click to toggle source
# File lib/opengl_command.rb, line 4465 def glDrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_) f = OpenGL::get_command(:glDrawElementsInstanced) f.call(_mode_, _count_, _type_, _indices_, _instancecount_) end
glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_)
click to toggle source
# File lib/opengl_command.rb, line 6026 def glDrawElementsInstancedBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) f = OpenGL::get_command(:glDrawElementsInstancedBaseInstance) f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _baseinstance_) end
glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
click to toggle source
# File lib/opengl_command.rb, line 4556 def glDrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) f = OpenGL::get_command(:glDrawElementsInstancedBaseVertex) f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_) end
glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_)
click to toggle source
# File lib/opengl_command.rb, line 6033 def glDrawElementsInstancedBaseVertexBaseInstance(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) f = OpenGL::get_command(:glDrawElementsInstancedBaseVertexBaseInstance) f.call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_, _baseinstance_) end
glDrawPixels(_width_, _height_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 1910 def glDrawPixels(_width_, _height_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glDrawPixels) f.call(_width_, _height_, _format_, _type_, _pixels_) end
glDrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_)
click to toggle source
# File lib/opengl_command.rb, line 2365 def glDrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_) f = OpenGL::get_command(:glDrawRangeElements) f.call(_mode_, _start_, _end_, _count_, _type_, _indices_) end
glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
click to toggle source
# File lib/opengl_command.rb, line 4549 def glDrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) f = OpenGL::get_command(:glDrawRangeElementsBaseVertex) f.call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_) end
glDrawTransformFeedback(_mode_, _id_)
click to toggle source
# File lib/opengl_command.rb, line 5368 def glDrawTransformFeedback(_mode_, _id_) f = OpenGL::get_command(:glDrawTransformFeedback) f.call(_mode_, _id_) end
glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_)
click to toggle source
# File lib/opengl_command.rb, line 6089 def glDrawTransformFeedbackInstanced(_mode_, _id_, _instancecount_) f = OpenGL::get_command(:glDrawTransformFeedbackInstanced) f.call(_mode_, _id_, _instancecount_) end
glDrawTransformFeedbackStream(_mode_, _id_, _stream_)
click to toggle source
# File lib/opengl_command.rb, line 5375 def glDrawTransformFeedbackStream(_mode_, _id_, _stream_) f = OpenGL::get_command(:glDrawTransformFeedbackStream) f.call(_mode_, _id_, _stream_) end
glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_)
click to toggle source
# File lib/opengl_command.rb, line 6096 def glDrawTransformFeedbackStreamInstanced(_mode_, _id_, _stream_, _instancecount_) f = OpenGL::get_command(:glDrawTransformFeedbackStreamInstanced) f.call(_mode_, _id_, _stream_, _instancecount_) end
glEdgeFlag(_flag_)
click to toggle source
# File lib/opengl_command.rb, line 636 def glEdgeFlag(_flag_) f = OpenGL::get_command(:glEdgeFlag) f.call(_flag_) end
glEdgeFlagPointer(_stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2274 def glEdgeFlagPointer(_stride_, _pointer_) f = OpenGL::get_command(:glEdgeFlagPointer) f.call(_stride_, _pointer_) end
glEdgeFlagv(_flag_)
click to toggle source
# File lib/opengl_command.rb, line 643 def glEdgeFlagv(_flag_) f = OpenGL::get_command(:glEdgeFlagv) f.call(_flag_) end
glEnable(_cap_)
click to toggle source
# File lib/opengl_command.rb, line 167 def glEnable(_cap_) f = OpenGL::get_command(:glEnable) f.call(_cap_) end
glEnableClientState(_array_)
click to toggle source
# File lib/opengl_command.rb, line 2281 def glEnableClientState(_array_) f = OpenGL::get_command(:glEnableClientState) f.call(_array_) end
glEnableVertexArrayAttrib(_vaobj_, _index_)
click to toggle source
# File lib/opengl_command.rb, line 7020 def glEnableVertexArrayAttrib(_vaobj_, _index_) f = OpenGL::get_command(:glEnableVertexArrayAttrib) f.call(_vaobj_, _index_) end
glEnableVertexAttribArray(_index_)
click to toggle source
# File lib/opengl_command.rb, line 3275 def glEnableVertexAttribArray(_index_) f = OpenGL::get_command(:glEnableVertexAttribArray) f.call(_index_) end
glEnablei(_target_, _index_)
click to toggle source
# File lib/opengl_command.rb, line 3891 def glEnablei(_target_, _index_) f = OpenGL::get_command(:glEnablei) f.call(_target_, _index_) end
glEnd()
click to toggle source
# File lib/opengl_command.rb, line 650 def glEnd() f = OpenGL::get_command(:glEnd) f.call() end
glEndConditionalRender()
click to toggle source
# File lib/opengl_command.rb, line 3968 def glEndConditionalRender() f = OpenGL::get_command(:glEndConditionalRender) f.call() end
glEndList()
click to toggle source
# File lib/opengl_command.rb, line 356 def glEndList() f = OpenGL::get_command(:glEndList) f.call() end
glEndQuery(_target_)
click to toggle source
# File lib/opengl_command.rb, line 3072 def glEndQuery(_target_) f = OpenGL::get_command(:glEndQuery) f.call(_target_) end
glEndQueryIndexed(_target_, _index_)
click to toggle source
# File lib/opengl_command.rb, line 5389 def glEndQueryIndexed(_target_, _index_) f = OpenGL::get_command(:glEndQueryIndexed) f.call(_target_, _index_) end
glEndTransformFeedback()
click to toggle source
# File lib/opengl_command.rb, line 3919 def glEndTransformFeedback() f = OpenGL::get_command(:glEndTransformFeedback) f.call() end
glEvalCoord1d(_u_)
click to toggle source
# File lib/opengl_command.rb, line 1770 def glEvalCoord1d(_u_) f = OpenGL::get_command(:glEvalCoord1d) f.call(_u_) end
glEvalCoord1dv(_u_)
click to toggle source
# File lib/opengl_command.rb, line 1777 def glEvalCoord1dv(_u_) f = OpenGL::get_command(:glEvalCoord1dv) f.call(_u_) end
glEvalCoord1f(_u_)
click to toggle source
# File lib/opengl_command.rb, line 1784 def glEvalCoord1f(_u_) f = OpenGL::get_command(:glEvalCoord1f) f.call(_u_) end
glEvalCoord1fv(_u_)
click to toggle source
# File lib/opengl_command.rb, line 1791 def glEvalCoord1fv(_u_) f = OpenGL::get_command(:glEvalCoord1fv) f.call(_u_) end
glEvalCoord2d(_u_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 1798 def glEvalCoord2d(_u_, _v_) f = OpenGL::get_command(:glEvalCoord2d) f.call(_u_, _v_) end
glEvalCoord2dv(_u_)
click to toggle source
# File lib/opengl_command.rb, line 1805 def glEvalCoord2dv(_u_) f = OpenGL::get_command(:glEvalCoord2dv) f.call(_u_) end
glEvalCoord2f(_u_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 1812 def glEvalCoord2f(_u_, _v_) f = OpenGL::get_command(:glEvalCoord2f) f.call(_u_, _v_) end
glEvalCoord2fv(_u_)
click to toggle source
# File lib/opengl_command.rb, line 1819 def glEvalCoord2fv(_u_) f = OpenGL::get_command(:glEvalCoord2fv) f.call(_u_) end
glEvalMesh1(_mode_, _i1_, _i2_)
click to toggle source
# File lib/opengl_command.rb, line 1826 def glEvalMesh1(_mode_, _i1_, _i2_) f = OpenGL::get_command(:glEvalMesh1) f.call(_mode_, _i1_, _i2_) end
glEvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_)
click to toggle source
# File lib/opengl_command.rb, line 1840 def glEvalMesh2(_mode_, _i1_, _i2_, _j1_, _j2_) f = OpenGL::get_command(:glEvalMesh2) f.call(_mode_, _i1_, _i2_, _j1_, _j2_) end
glEvalPoint1(_i_)
click to toggle source
# File lib/opengl_command.rb, line 1833 def glEvalPoint1(_i_) f = OpenGL::get_command(:glEvalPoint1) f.call(_i_) end
glEvalPoint2(_i_, _j_)
click to toggle source
# File lib/opengl_command.rb, line 1847 def glEvalPoint2(_i_, _j_) f = OpenGL::get_command(:glEvalPoint2) f.call(_i_, _j_) end
glFeedbackBuffer(_size_, _type_, _buffer_)
click to toggle source
# File lib/opengl_command.rb, line 1616 def glFeedbackBuffer(_size_, _type_, _buffer_) f = OpenGL::get_command(:glFeedbackBuffer) f.call(_size_, _type_, _buffer_) end
glFenceSync(_condition_, _flags_)
click to toggle source
# File lib/opengl_command.rb, line 4577 def glFenceSync(_condition_, _flags_) f = OpenGL::get_command(:glFenceSync) f.call(_condition_, _flags_) end
glFinish()
click to toggle source
# File lib/opengl_command.rb, line 174 def glFinish() f = OpenGL::get_command(:glFinish) f.call() end
glFlush()
click to toggle source
# File lib/opengl_command.rb, line 181 def glFlush() f = OpenGL::get_command(:glFlush) f.call() end
glFlushMappedBufferRange(_target_, _offset_, _length_)
click to toggle source
# File lib/opengl_command.rb, line 4423 def glFlushMappedBufferRange(_target_, _offset_, _length_) f = OpenGL::get_command(:glFlushMappedBufferRange) f.call(_target_, _offset_, _length_) end
glFlushMappedNamedBufferRange(_buffer_, _offset_, _length_)
click to toggle source
# File lib/opengl_command.rb, line 6586 def glFlushMappedNamedBufferRange(_buffer_, _offset_, _length_) f = OpenGL::get_command(:glFlushMappedNamedBufferRange) f.call(_buffer_, _offset_, _length_) end
glFogCoordPointer(_type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2792 def glFogCoordPointer(_type_, _stride_, _pointer_) f = OpenGL::get_command(:glFogCoordPointer) f.call(_type_, _stride_, _pointer_) end
glFogCoordd(_coord_)
click to toggle source
# File lib/opengl_command.rb, line 2778 def glFogCoordd(_coord_) f = OpenGL::get_command(:glFogCoordd) f.call(_coord_) end
glFogCoorddv(_coord_)
click to toggle source
# File lib/opengl_command.rb, line 2785 def glFogCoorddv(_coord_) f = OpenGL::get_command(:glFogCoorddv) f.call(_coord_) end
glFogCoordf(_coord_)
click to toggle source
# File lib/opengl_command.rb, line 2764 def glFogCoordf(_coord_) f = OpenGL::get_command(:glFogCoordf) f.call(_coord_) end
glFogCoordfv(_coord_)
click to toggle source
# File lib/opengl_command.rb, line 2771 def glFogCoordfv(_coord_) f = OpenGL::get_command(:glFogCoordfv) f.call(_coord_) end
glFogf(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1413 def glFogf(_pname_, _param_) f = OpenGL::get_command(:glFogf) f.call(_pname_, _param_) end
glFogfv(_pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1420 def glFogfv(_pname_, _params_) f = OpenGL::get_command(:glFogfv) f.call(_pname_, _params_) end
glFogi(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1427 def glFogi(_pname_, _param_) f = OpenGL::get_command(:glFogi) f.call(_pname_, _param_) end
glFogiv(_pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1434 def glFogiv(_pname_, _params_) f = OpenGL::get_command(:glFogiv) f.call(_pname_, _params_) end
glFramebufferParameteri(_target_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6138 def glFramebufferParameteri(_target_, _pname_, _param_) f = OpenGL::get_command(:glFramebufferParameteri) f.call(_target_, _pname_, _param_) end
glFramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
click to toggle source
# File lib/opengl_command.rb, line 4374 def glFramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_) f = OpenGL::get_command(:glFramebufferRenderbuffer) f.call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_) end
glFramebufferTexture(_target_, _attachment_, _texture_, _level_)
click to toggle source
# File lib/opengl_command.rb, line 4640 def glFramebufferTexture(_target_, _attachment_, _texture_, _level_) f = OpenGL::get_command(:glFramebufferTexture) f.call(_target_, _attachment_, _texture_, _level_) end
glFramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_)
click to toggle source
# File lib/opengl_command.rb, line 4353 def glFramebufferTexture1D(_target_, _attachment_, _textarget_, _texture_, _level_) f = OpenGL::get_command(:glFramebufferTexture1D) f.call(_target_, _attachment_, _textarget_, _texture_, _level_) end
glFramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)
click to toggle source
# File lib/opengl_command.rb, line 4360 def glFramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_) f = OpenGL::get_command(:glFramebufferTexture2D) f.call(_target_, _attachment_, _textarget_, _texture_, _level_) end
glFramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_)
click to toggle source
# File lib/opengl_command.rb, line 4367 def glFramebufferTexture3D(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_) f = OpenGL::get_command(:glFramebufferTexture3D) f.call(_target_, _attachment_, _textarget_, _texture_, _level_, _zoffset_) end
glFramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)
click to toggle source
# File lib/opengl_command.rb, line 4409 def glFramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_) f = OpenGL::get_command(:glFramebufferTextureLayer) f.call(_target_, _attachment_, _texture_, _level_, _layer_) end
glFrontFace(_mode_)
click to toggle source
# File lib/opengl_command.rb, line 20 def glFrontFace(_mode_) f = OpenGL::get_command(:glFrontFace) f.call(_mode_) end
glFrustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
click to toggle source
# File lib/opengl_command.rb, line 2043 def glFrustum(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) f = OpenGL::get_command(:glFrustum) f.call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) end
glGenBuffers(_n_, _buffers_)
click to toggle source
# File lib/opengl_command.rb, line 3114 def glGenBuffers(_n_, _buffers_) f = OpenGL::get_command(:glGenBuffers) f.call(_n_, _buffers_) end
glGenFramebuffers(_n_, _framebuffers_)
click to toggle source
# File lib/opengl_command.rb, line 4339 def glGenFramebuffers(_n_, _framebuffers_) f = OpenGL::get_command(:glGenFramebuffers) f.call(_n_, _framebuffers_) end
glGenLists(_range_)
click to toggle source
# File lib/opengl_command.rb, line 384 def glGenLists(_range_) f = OpenGL::get_command(:glGenLists) f.call(_range_) end
glGenProgramPipelines(_n_, _pipelines_)
click to toggle source
# File lib/opengl_command.rb, line 5494 def glGenProgramPipelines(_n_, _pipelines_) f = OpenGL::get_command(:glGenProgramPipelines) f.call(_n_, _pipelines_) end
glGenQueries(_n_, _ids_)
click to toggle source
# File lib/opengl_command.rb, line 3044 def glGenQueries(_n_, _ids_) f = OpenGL::get_command(:glGenQueries) f.call(_n_, _ids_) end
glGenRenderbuffers(_n_, _renderbuffers_)
click to toggle source
# File lib/opengl_command.rb, line 4297 def glGenRenderbuffers(_n_, _renderbuffers_) f = OpenGL::get_command(:glGenRenderbuffers) f.call(_n_, _renderbuffers_) end
glGenSamplers(_count_, _samplers_)
click to toggle source
# File lib/opengl_command.rb, line 4689 def glGenSamplers(_count_, _samplers_) f = OpenGL::get_command(:glGenSamplers) f.call(_count_, _samplers_) end
glGenTextures(_n_, _textures_)
click to toggle source
# File lib/opengl_command.rb, line 2239 def glGenTextures(_n_, _textures_) f = OpenGL::get_command(:glGenTextures) f.call(_n_, _textures_) end
glGenTransformFeedbacks(_n_, _ids_)
click to toggle source
# File lib/opengl_command.rb, line 5340 def glGenTransformFeedbacks(_n_, _ids_) f = OpenGL::get_command(:glGenTransformFeedbacks) f.call(_n_, _ids_) end
glGenVertexArrays(_n_, _arrays_)
click to toggle source
# File lib/opengl_command.rb, line 4444 def glGenVertexArrays(_n_, _arrays_) f = OpenGL::get_command(:glGenVertexArrays) f.call(_n_, _arrays_) end
glGenerateMipmap(_target_)
click to toggle source
# File lib/opengl_command.rb, line 4388 def glGenerateMipmap(_target_) f = OpenGL::get_command(:glGenerateMipmap) f.call(_target_) end
glGenerateTextureMipmap(_texture_)
click to toggle source
# File lib/opengl_command.rb, line 6936 def glGenerateTextureMipmap(_texture_) f = OpenGL::get_command(:glGenerateTextureMipmap) f.call(_texture_) end
glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6047 def glGetActiveAtomicCounterBufferiv(_program_, _bufferIndex_, _pname_, _params_) f = OpenGL::get_command(:glGetActiveAtomicCounterBufferiv) f.call(_program_, _bufferIndex_, _pname_, _params_) end
glGetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 3282 def glGetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) f = OpenGL::get_command(:glGetActiveAttrib) f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end
glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 5284 def glGetActiveSubroutineName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) f = OpenGL::get_command(:glGetActiveSubroutineName) f.call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) end
glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 5277 def glGetActiveSubroutineUniformName(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) f = OpenGL::get_command(:glGetActiveSubroutineUniformName) f.call(_program_, _shadertype_, _index_, _bufSize_, _length_, _name_) end
glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 5270 def glGetActiveSubroutineUniformiv(_program_, _shadertype_, _index_, _pname_, _values_) f = OpenGL::get_command(:glGetActiveSubroutineUniformiv) f.call(_program_, _shadertype_, _index_, _pname_, _values_) end
glGetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 3289 def glGetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) f = OpenGL::get_command(:glGetActiveUniform) f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end
glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
click to toggle source
# File lib/opengl_command.rb, line 4528 def glGetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) f = OpenGL::get_command(:glGetActiveUniformBlockName) f.call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_) end
glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4521 def glGetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_) f = OpenGL::get_command(:glGetActiveUniformBlockiv) f.call(_program_, _uniformBlockIndex_, _pname_, _params_) end
glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_)
click to toggle source
# File lib/opengl_command.rb, line 4507 def glGetActiveUniformName(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) f = OpenGL::get_command(:glGetActiveUniformName) f.call(_program_, _uniformIndex_, _bufSize_, _length_, _uniformName_) end
glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4500 def glGetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) f = OpenGL::get_command(:glGetActiveUniformsiv) f.call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_) end
glGetAttachedShaders(_program_, _maxCount_, _count_, _shaders_)
click to toggle source
# File lib/opengl_command.rb, line 3296 def glGetAttachedShaders(_program_, _maxCount_, _count_, _shaders_) f = OpenGL::get_command(:glGetAttachedShaders) f.call(_program_, _maxCount_, _count_, _shaders_) end
glGetAttribLocation(_program_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 3303 def glGetAttribLocation(_program_, _name_) f = OpenGL::get_command(:glGetAttribLocation) f.call(_program_, _name_) end
glGetBooleani_v(_target_, _index_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 3877 def glGetBooleani_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetBooleani_v) f.call(_target_, _index_, _data_) end
glGetBooleanv(_pname_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 251 def glGetBooleanv(_pname_, _data_) f = OpenGL::get_command(:glGetBooleanv) f.call(_pname_, _data_) end
glGetBufferParameteri64v(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4633 def glGetBufferParameteri64v(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetBufferParameteri64v) f.call(_target_, _pname_, _params_) end
glGetBufferParameteriv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3163 def glGetBufferParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetBufferParameteriv) f.call(_target_, _pname_, _params_) end
glGetBufferPointerv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3170 def glGetBufferPointerv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetBufferPointerv) f.call(_target_, _pname_, _params_) end
glGetBufferSubData(_target_, _offset_, _size_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 3142 def glGetBufferSubData(_target_, _offset_, _size_, _data_) f = OpenGL::get_command(:glGetBufferSubData) f.call(_target_, _offset_, _size_, _data_) end
glGetClipPlane(_plane_, _equation_)
click to toggle source
# File lib/opengl_command.rb, line 1917 def glGetClipPlane(_plane_, _equation_) f = OpenGL::get_command(:glGetClipPlane) f.call(_plane_, _equation_) end
glGetCompressedTexImage(_target_, _level_, _img_)
click to toggle source
# File lib/opengl_command.rb, line 2449 def glGetCompressedTexImage(_target_, _level_, _img_) f = OpenGL::get_command(:glGetCompressedTexImage) f.call(_target_, _level_, _img_) end
glGetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 6957 def glGetCompressedTextureImage(_texture_, _level_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetCompressedTextureImage) f.call(_texture_, _level_, _bufSize_, _pixels_) end
glGetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 7167 def glGetCompressedTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetCompressedTextureSubImage) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _bufSize_, _pixels_) end
glGetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
click to toggle source
# File lib/opengl_command.rb, line 6355 def glGetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_) f = OpenGL::get_command(:glGetDebugMessageLog) f.call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_) end
glGetDoublei_v(_target_, _index_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6012 def glGetDoublei_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetDoublei_v) f.call(_target_, _index_, _data_) end
glGetDoublev(_pname_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 258 def glGetDoublev(_pname_, _data_) f = OpenGL::get_command(:glGetDoublev) f.call(_pname_, _data_) end
glGetError()
click to toggle source
# File lib/opengl_command.rb, line 265 def glGetError() f = OpenGL::get_command(:glGetError) f.call() end
glGetFloati_v(_target_, _index_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6005 def glGetFloati_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetFloati_v) f.call(_target_, _index_, _data_) end
glGetFloatv(_pname_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 272 def glGetFloatv(_pname_, _data_) f = OpenGL::get_command(:glGetFloatv) f.call(_pname_, _data_) end
glGetFragDataIndex(_program_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 4682 def glGetFragDataIndex(_program_, _name_) f = OpenGL::get_command(:glGetFragDataIndex) f.call(_program_, _name_) end
glGetFragDataLocation(_program_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 4150 def glGetFragDataLocation(_program_, _name_) f = OpenGL::get_command(:glGetFragDataLocation) f.call(_program_, _name_) end
glGetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4381 def glGetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_) f = OpenGL::get_command(:glGetFramebufferAttachmentParameteriv) f.call(_target_, _attachment_, _pname_, _params_) end
glGetFramebufferParameteriv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6145 def glGetFramebufferParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetFramebufferParameteriv) f.call(_target_, _pname_, _params_) end
glGetGraphicsResetStatus()
click to toggle source
# File lib/opengl_command.rb, line 7174 def glGetGraphicsResetStatus() f = OpenGL::get_command(:glGetGraphicsResetStatus) f.call() end
glGetInteger64i_v(_target_, _index_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 4626 def glGetInteger64i_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetInteger64i_v) f.call(_target_, _index_, _data_) end
glGetInteger64v(_pname_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 4612 def glGetInteger64v(_pname_, _data_) f = OpenGL::get_command(:glGetInteger64v) f.call(_pname_, _data_) end
glGetIntegeri_v(_target_, _index_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 3884 def glGetIntegeri_v(_target_, _index_, _data_) f = OpenGL::get_command(:glGetIntegeri_v) f.call(_target_, _index_, _data_) end
glGetIntegerv(_pname_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 279 def glGetIntegerv(_pname_, _data_) f = OpenGL::get_command(:glGetIntegerv) f.call(_pname_, _data_) end
glGetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6152 def glGetInternalformati64v(_target_, _internalformat_, _pname_, _count_, _params_) f = OpenGL::get_command(:glGetInternalformati64v) f.call(_target_, _internalformat_, _pname_, _count_, _params_) end
glGetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6040 def glGetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_) f = OpenGL::get_command(:glGetInternalformativ) f.call(_target_, _internalformat_, _pname_, _count_, _params_) end
glGetLightfv(_light_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1924 def glGetLightfv(_light_, _pname_, _params_) f = OpenGL::get_command(:glGetLightfv) f.call(_light_, _pname_, _params_) end
glGetLightiv(_light_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1931 def glGetLightiv(_light_, _pname_, _params_) f = OpenGL::get_command(:glGetLightiv) f.call(_light_, _pname_, _params_) end
glGetMapdv(_target_, _query_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 1938 def glGetMapdv(_target_, _query_, _v_) f = OpenGL::get_command(:glGetMapdv) f.call(_target_, _query_, _v_) end
glGetMapfv(_target_, _query_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 1945 def glGetMapfv(_target_, _query_, _v_) f = OpenGL::get_command(:glGetMapfv) f.call(_target_, _query_, _v_) end
glGetMapiv(_target_, _query_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 1952 def glGetMapiv(_target_, _query_, _v_) f = OpenGL::get_command(:glGetMapiv) f.call(_target_, _query_, _v_) end
glGetMaterialfv(_face_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1959 def glGetMaterialfv(_face_, _pname_, _params_) f = OpenGL::get_command(:glGetMaterialfv) f.call(_face_, _pname_, _params_) end
glGetMaterialiv(_face_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1966 def glGetMaterialiv(_face_, _pname_, _params_) f = OpenGL::get_command(:glGetMaterialiv) f.call(_face_, _pname_, _params_) end
glGetMultisamplefv(_pname_, _index_, _val_)
click to toggle source
# File lib/opengl_command.rb, line 4661 def glGetMultisamplefv(_pname_, _index_, _val_) f = OpenGL::get_command(:glGetMultisamplefv) f.call(_pname_, _index_, _val_) end
glGetNamedBufferParameteri64v(_buffer_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6600 def glGetNamedBufferParameteri64v(_buffer_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedBufferParameteri64v) f.call(_buffer_, _pname_, _params_) end
glGetNamedBufferParameteriv(_buffer_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6593 def glGetNamedBufferParameteriv(_buffer_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedBufferParameteriv) f.call(_buffer_, _pname_, _params_) end
glGetNamedBufferPointerv(_buffer_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6607 def glGetNamedBufferPointerv(_buffer_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedBufferPointerv) f.call(_buffer_, _pname_, _params_) end
glGetNamedBufferSubData(_buffer_, _offset_, _size_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6614 def glGetNamedBufferSubData(_buffer_, _offset_, _size_, _data_) f = OpenGL::get_command(:glGetNamedBufferSubData) f.call(_buffer_, _offset_, _size_, _data_) end
glGetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6740 def glGetNamedFramebufferAttachmentParameteriv(_framebuffer_, _attachment_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedFramebufferAttachmentParameteriv) f.call(_framebuffer_, _attachment_, _pname_, _params_) end
glGetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6733 def glGetNamedFramebufferParameteriv(_framebuffer_, _pname_, _param_) f = OpenGL::get_command(:glGetNamedFramebufferParameteriv) f.call(_framebuffer_, _pname_, _param_) end
glGetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6768 def glGetNamedRenderbufferParameteriv(_renderbuffer_, _pname_, _params_) f = OpenGL::get_command(:glGetNamedRenderbufferParameteriv) f.call(_renderbuffer_, _pname_, _params_) end
glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)
click to toggle source
# File lib/opengl_command.rb, line 6383 def glGetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_) f = OpenGL::get_command(:glGetObjectLabel) f.call(_identifier_, _name_, _bufSize_, _length_, _label_) end
glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)
click to toggle source
# File lib/opengl_command.rb, line 6397 def glGetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_) f = OpenGL::get_command(:glGetObjectPtrLabel) f.call(_ptr_, _bufSize_, _length_, _label_) end
glGetPixelMapfv(_map_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 1973 def glGetPixelMapfv(_map_, _values_) f = OpenGL::get_command(:glGetPixelMapfv) f.call(_map_, _values_) end
glGetPixelMapuiv(_map_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 1980 def glGetPixelMapuiv(_map_, _values_) f = OpenGL::get_command(:glGetPixelMapuiv) f.call(_map_, _values_) end
glGetPixelMapusv(_map_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 1987 def glGetPixelMapusv(_map_, _values_) f = OpenGL::get_command(:glGetPixelMapusv) f.call(_map_, _values_) end
glGetPointerv(_pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 2169 def glGetPointerv(_pname_, _params_) f = OpenGL::get_command(:glGetPointerv) f.call(_pname_, _params_) end
glGetPolygonStipple(_mask_)
click to toggle source
# File lib/opengl_command.rb, line 1994 def glGetPolygonStipple(_mask_) f = OpenGL::get_command(:glGetPolygonStipple) f.call(_mask_) end
glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
click to toggle source
# File lib/opengl_command.rb, line 5438 def glGetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) f = OpenGL::get_command(:glGetProgramBinary) f.call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_) end
glGetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_)
click to toggle source
# File lib/opengl_command.rb, line 3317 def glGetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_) f = OpenGL::get_command(:glGetProgramInfoLog) f.call(_program_, _bufSize_, _length_, _infoLog_) end
glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6215 def glGetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_) f = OpenGL::get_command(:glGetProgramInterfaceiv) f.call(_program_, _programInterface_, _pname_, _params_) end
glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)
click to toggle source
# File lib/opengl_command.rb, line 5872 def glGetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_) f = OpenGL::get_command(:glGetProgramPipelineInfoLog) f.call(_pipeline_, _bufSize_, _length_, _infoLog_) end
glGetProgramPipelineiv(_pipeline_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 5508 def glGetProgramPipelineiv(_pipeline_, _pname_, _params_) f = OpenGL::get_command(:glGetProgramPipelineiv) f.call(_pipeline_, _pname_, _params_) end
glGetProgramResourceIndex(_program_, _programInterface_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 6222 def glGetProgramResourceIndex(_program_, _programInterface_, _name_) f = OpenGL::get_command(:glGetProgramResourceIndex) f.call(_program_, _programInterface_, _name_) end
glGetProgramResourceLocation(_program_, _programInterface_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 6243 def glGetProgramResourceLocation(_program_, _programInterface_, _name_) f = OpenGL::get_command(:glGetProgramResourceLocation) f.call(_program_, _programInterface_, _name_) end
glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 6250 def glGetProgramResourceLocationIndex(_program_, _programInterface_, _name_) f = OpenGL::get_command(:glGetProgramResourceLocationIndex) f.call(_program_, _programInterface_, _name_) end
glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 6229 def glGetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) f = OpenGL::get_command(:glGetProgramResourceName) f.call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_) end
glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6236 def glGetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_) f = OpenGL::get_command(:glGetProgramResourceiv) f.call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_) end
glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 5305 def glGetProgramStageiv(_program_, _shadertype_, _pname_, _values_) f = OpenGL::get_command(:glGetProgramStageiv) f.call(_program_, _shadertype_, _pname_, _values_) end
glGetProgramiv(_program_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3310 def glGetProgramiv(_program_, _pname_, _params_) f = OpenGL::get_command(:glGetProgramiv) f.call(_program_, _pname_, _params_) end
glGetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_)
click to toggle source
# File lib/opengl_command.rb, line 7125 def glGetQueryBufferObjecti64v(_id_, _buffer_, _pname_, _offset_) f = OpenGL::get_command(:glGetQueryBufferObjecti64v) f.call(_id_, _buffer_, _pname_, _offset_) end
glGetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_)
click to toggle source
# File lib/opengl_command.rb, line 7132 def glGetQueryBufferObjectiv(_id_, _buffer_, _pname_, _offset_) f = OpenGL::get_command(:glGetQueryBufferObjectiv) f.call(_id_, _buffer_, _pname_, _offset_) end
glGetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_)
click to toggle source
# File lib/opengl_command.rb, line 7139 def glGetQueryBufferObjectui64v(_id_, _buffer_, _pname_, _offset_) f = OpenGL::get_command(:glGetQueryBufferObjectui64v) f.call(_id_, _buffer_, _pname_, _offset_) end
glGetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_)
click to toggle source
# File lib/opengl_command.rb, line 7146 def glGetQueryBufferObjectuiv(_id_, _buffer_, _pname_, _offset_) f = OpenGL::get_command(:glGetQueryBufferObjectuiv) f.call(_id_, _buffer_, _pname_, _offset_) end
glGetQueryIndexediv(_target_, _index_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 5396 def glGetQueryIndexediv(_target_, _index_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryIndexediv) f.call(_target_, _index_, _pname_, _params_) end
glGetQueryObjecti64v(_id_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4794 def glGetQueryObjecti64v(_id_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryObjecti64v) f.call(_id_, _pname_, _params_) end
glGetQueryObjectiv(_id_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3086 def glGetQueryObjectiv(_id_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryObjectiv) f.call(_id_, _pname_, _params_) end
glGetQueryObjectui64v(_id_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4801 def glGetQueryObjectui64v(_id_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryObjectui64v) f.call(_id_, _pname_, _params_) end
glGetQueryObjectuiv(_id_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3093 def glGetQueryObjectuiv(_id_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryObjectuiv) f.call(_id_, _pname_, _params_) end
glGetQueryiv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3079 def glGetQueryiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetQueryiv) f.call(_target_, _pname_, _params_) end
glGetRenderbufferParameteriv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4311 def glGetRenderbufferParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetRenderbufferParameteriv) f.call(_target_, _pname_, _params_) end
glGetSamplerParameterIiv(_sampler_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4766 def glGetSamplerParameterIiv(_sampler_, _pname_, _params_) f = OpenGL::get_command(:glGetSamplerParameterIiv) f.call(_sampler_, _pname_, _params_) end
glGetSamplerParameterIuiv(_sampler_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4780 def glGetSamplerParameterIuiv(_sampler_, _pname_, _params_) f = OpenGL::get_command(:glGetSamplerParameterIuiv) f.call(_sampler_, _pname_, _params_) end
glGetSamplerParameterfv(_sampler_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4773 def glGetSamplerParameterfv(_sampler_, _pname_, _params_) f = OpenGL::get_command(:glGetSamplerParameterfv) f.call(_sampler_, _pname_, _params_) end
glGetSamplerParameteriv(_sampler_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4759 def glGetSamplerParameteriv(_sampler_, _pname_, _params_) f = OpenGL::get_command(:glGetSamplerParameteriv) f.call(_sampler_, _pname_, _params_) end
glGetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_)
click to toggle source
# File lib/opengl_command.rb, line 3331 def glGetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_) f = OpenGL::get_command(:glGetShaderInfoLog) f.call(_shader_, _bufSize_, _length_, _infoLog_) end
glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)
click to toggle source
# File lib/opengl_command.rb, line 5417 def glGetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_) f = OpenGL::get_command(:glGetShaderPrecisionFormat) f.call(_shadertype_, _precisiontype_, _range_, _precision_) end
glGetShaderSource(_shader_, _bufSize_, _length_, _source_)
click to toggle source
# File lib/opengl_command.rb, line 3338 def glGetShaderSource(_shader_, _bufSize_, _length_, _source_) f = OpenGL::get_command(:glGetShaderSource) f.call(_shader_, _bufSize_, _length_, _source_) end
glGetShaderiv(_shader_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3324 def glGetShaderiv(_shader_, _pname_, _params_) f = OpenGL::get_command(:glGetShaderiv) f.call(_shader_, _pname_, _params_) end
glGetString(_name_)
click to toggle source
# File lib/opengl_command.rb, line 286 def glGetString(_name_) f = OpenGL::get_command(:glGetString) f.call(_name_) end
glGetStringi(_name_, _index_)
click to toggle source
# File lib/opengl_command.rb, line 4269 def glGetStringi(_name_, _index_) f = OpenGL::get_command(:glGetStringi) f.call(_name_, _index_) end
glGetSubroutineIndex(_program_, _shadertype_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 5263 def glGetSubroutineIndex(_program_, _shadertype_, _name_) f = OpenGL::get_command(:glGetSubroutineIndex) f.call(_program_, _shadertype_, _name_) end
glGetSubroutineUniformLocation(_program_, _shadertype_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 5256 def glGetSubroutineUniformLocation(_program_, _shadertype_, _name_) f = OpenGL::get_command(:glGetSubroutineUniformLocation) f.call(_program_, _shadertype_, _name_) end
glGetSynciv(_sync_, _pname_, _count_, _length_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 4619 def glGetSynciv(_sync_, _pname_, _count_, _length_, _values_) f = OpenGL::get_command(:glGetSynciv) f.call(_sync_, _pname_, _count_, _length_, _values_) end
glGetTexEnvfv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 2001 def glGetTexEnvfv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexEnvfv) f.call(_target_, _pname_, _params_) end
glGetTexEnviv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 2008 def glGetTexEnviv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexEnviv) f.call(_target_, _pname_, _params_) end
glGetTexGendv(_coord_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 2015 def glGetTexGendv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glGetTexGendv) f.call(_coord_, _pname_, _params_) end
glGetTexGenfv(_coord_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 2022 def glGetTexGenfv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glGetTexGenfv) f.call(_coord_, _pname_, _params_) end
glGetTexGeniv(_coord_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 2029 def glGetTexGeniv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glGetTexGeniv) f.call(_coord_, _pname_, _params_) end
glGetTexImage(_target_, _level_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 293 def glGetTexImage(_target_, _level_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glGetTexImage) f.call(_target_, _level_, _format_, _type_, _pixels_) end
glGetTexLevelParameterfv(_target_, _level_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 314 def glGetTexLevelParameterfv(_target_, _level_, _pname_, _params_) f = OpenGL::get_command(:glGetTexLevelParameterfv) f.call(_target_, _level_, _pname_, _params_) end
glGetTexLevelParameteriv(_target_, _level_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 321 def glGetTexLevelParameteriv(_target_, _level_, _pname_, _params_) f = OpenGL::get_command(:glGetTexLevelParameteriv) f.call(_target_, _level_, _pname_, _params_) end
glGetTexParameterIiv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4227 def glGetTexParameterIiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexParameterIiv) f.call(_target_, _pname_, _params_) end
glGetTexParameterIuiv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4234 def glGetTexParameterIuiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexParameterIuiv) f.call(_target_, _pname_, _params_) end
glGetTexParameterfv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 300 def glGetTexParameterfv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexParameterfv) f.call(_target_, _pname_, _params_) end
glGetTexParameteriv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 307 def glGetTexParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glGetTexParameteriv) f.call(_target_, _pname_, _params_) end
glGetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 6950 def glGetTextureImage(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetTextureImage) f.call(_texture_, _level_, _format_, _type_, _bufSize_, _pixels_) end
glGetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6964 def glGetTextureLevelParameterfv(_texture_, _level_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureLevelParameterfv) f.call(_texture_, _level_, _pname_, _params_) end
glGetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6971 def glGetTextureLevelParameteriv(_texture_, _level_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureLevelParameteriv) f.call(_texture_, _level_, _pname_, _params_) end
glGetTextureParameterIiv(_texture_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6985 def glGetTextureParameterIiv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureParameterIiv) f.call(_texture_, _pname_, _params_) end
glGetTextureParameterIuiv(_texture_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6992 def glGetTextureParameterIuiv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureParameterIuiv) f.call(_texture_, _pname_, _params_) end
glGetTextureParameterfv(_texture_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6978 def glGetTextureParameterfv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureParameterfv) f.call(_texture_, _pname_, _params_) end
glGetTextureParameteriv(_texture_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6999 def glGetTextureParameteriv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glGetTextureParameteriv) f.call(_texture_, _pname_, _params_) end
glGetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 7160 def glGetTextureSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetTextureSubImage) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _bufSize_, _pixels_) end
glGetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 3947 def glGetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) f = OpenGL::get_command(:glGetTransformFeedbackVarying) f.call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_) end
glGetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6509 def glGetTransformFeedbacki64_v(_xfb_, _pname_, _index_, _param_) f = OpenGL::get_command(:glGetTransformFeedbacki64_v) f.call(_xfb_, _pname_, _index_, _param_) end
glGetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6502 def glGetTransformFeedbacki_v(_xfb_, _pname_, _index_, _param_) f = OpenGL::get_command(:glGetTransformFeedbacki_v) f.call(_xfb_, _pname_, _index_, _param_) end
glGetTransformFeedbackiv(_xfb_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6495 def glGetTransformFeedbackiv(_xfb_, _pname_, _param_) f = OpenGL::get_command(:glGetTransformFeedbackiv) f.call(_xfb_, _pname_, _param_) end
glGetUniformBlockIndex(_program_, _uniformBlockName_)
click to toggle source
# File lib/opengl_command.rb, line 4514 def glGetUniformBlockIndex(_program_, _uniformBlockName_) f = OpenGL::get_command(:glGetUniformBlockIndex) f.call(_program_, _uniformBlockName_) end
glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
click to toggle source
# File lib/opengl_command.rb, line 4493 def glGetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) f = OpenGL::get_command(:glGetUniformIndices) f.call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_) end
glGetUniformLocation(_program_, _name_)
click to toggle source
# File lib/opengl_command.rb, line 3345 def glGetUniformLocation(_program_, _name_) f = OpenGL::get_command(:glGetUniformLocation) f.call(_program_, _name_) end
glGetUniformSubroutineuiv(_shadertype_, _location_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 5298 def glGetUniformSubroutineuiv(_shadertype_, _location_, _params_) f = OpenGL::get_command(:glGetUniformSubroutineuiv) f.call(_shadertype_, _location_, _params_) end
glGetUniformdv(_program_, _location_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 5249 def glGetUniformdv(_program_, _location_, _params_) f = OpenGL::get_command(:glGetUniformdv) f.call(_program_, _location_, _params_) end
glGetUniformfv(_program_, _location_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3352 def glGetUniformfv(_program_, _location_, _params_) f = OpenGL::get_command(:glGetUniformfv) f.call(_program_, _location_, _params_) end
glGetUniformiv(_program_, _location_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3359 def glGetUniformiv(_program_, _location_, _params_) f = OpenGL::get_command(:glGetUniformiv) f.call(_program_, _location_, _params_) end
glGetUniformuiv(_program_, _location_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4136 def glGetUniformuiv(_program_, _location_, _params_) f = OpenGL::get_command(:glGetUniformuiv) f.call(_program_, _location_, _params_) end
glGetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 7097 def glGetVertexArrayIndexed64iv(_vaobj_, _index_, _pname_, _param_) f = OpenGL::get_command(:glGetVertexArrayIndexed64iv) f.call(_vaobj_, _index_, _pname_, _param_) end
glGetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 7090 def glGetVertexArrayIndexediv(_vaobj_, _index_, _pname_, _param_) f = OpenGL::get_command(:glGetVertexArrayIndexediv) f.call(_vaobj_, _index_, _pname_, _param_) end
glGetVertexArrayiv(_vaobj_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 7083 def glGetVertexArrayiv(_vaobj_, _pname_, _param_) f = OpenGL::get_command(:glGetVertexArrayiv) f.call(_vaobj_, _pname_, _param_) end
glGetVertexAttribIiv(_index_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3982 def glGetVertexAttribIiv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribIiv) f.call(_index_, _pname_, _params_) end
glGetVertexAttribIuiv(_index_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3989 def glGetVertexAttribIuiv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribIuiv) f.call(_index_, _pname_, _params_) end
glGetVertexAttribLdv(_index_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 5942 def glGetVertexAttribLdv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribLdv) f.call(_index_, _pname_, _params_) end
glGetVertexAttribPointerv(_index_, _pname_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 3387 def glGetVertexAttribPointerv(_index_, _pname_, _pointer_) f = OpenGL::get_command(:glGetVertexAttribPointerv) f.call(_index_, _pname_, _pointer_) end
glGetVertexAttribdv(_index_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3366 def glGetVertexAttribdv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribdv) f.call(_index_, _pname_, _params_) end
glGetVertexAttribfv(_index_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3373 def glGetVertexAttribfv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribfv) f.call(_index_, _pname_, _params_) end
glGetVertexAttribiv(_index_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 3380 def glGetVertexAttribiv(_index_, _pname_, _params_) f = OpenGL::get_command(:glGetVertexAttribiv) f.call(_index_, _pname_, _params_) end
glGetnColorTable(_target_, _format_, _type_, _bufSize_, _table_)
click to toggle source
# File lib/opengl_command.rb, line 7279 def glGetnColorTable(_target_, _format_, _type_, _bufSize_, _table_) f = OpenGL::get_command(:glGetnColorTable) f.call(_target_, _format_, _type_, _bufSize_, _table_) end
glGetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 7181 def glGetnCompressedTexImage(_target_, _lod_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetnCompressedTexImage) f.call(_target_, _lod_, _bufSize_, _pixels_) end
glGetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_)
click to toggle source
# File lib/opengl_command.rb, line 7286 def glGetnConvolutionFilter(_target_, _format_, _type_, _bufSize_, _image_) f = OpenGL::get_command(:glGetnConvolutionFilter) f.call(_target_, _format_, _type_, _bufSize_, _image_) end
glGetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 7300 def glGetnHistogram(_target_, _reset_, _format_, _type_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnHistogram) f.call(_target_, _reset_, _format_, _type_, _bufSize_, _values_) end
glGetnMapdv(_target_, _query_, _bufSize_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 7230 def glGetnMapdv(_target_, _query_, _bufSize_, _v_) f = OpenGL::get_command(:glGetnMapdv) f.call(_target_, _query_, _bufSize_, _v_) end
glGetnMapfv(_target_, _query_, _bufSize_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 7237 def glGetnMapfv(_target_, _query_, _bufSize_, _v_) f = OpenGL::get_command(:glGetnMapfv) f.call(_target_, _query_, _bufSize_, _v_) end
glGetnMapiv(_target_, _query_, _bufSize_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 7244 def glGetnMapiv(_target_, _query_, _bufSize_, _v_) f = OpenGL::get_command(:glGetnMapiv) f.call(_target_, _query_, _bufSize_, _v_) end
glGetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 7307 def glGetnMinmax(_target_, _reset_, _format_, _type_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnMinmax) f.call(_target_, _reset_, _format_, _type_, _bufSize_, _values_) end
glGetnPixelMapfv(_map_, _bufSize_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 7251 def glGetnPixelMapfv(_map_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnPixelMapfv) f.call(_map_, _bufSize_, _values_) end
glGetnPixelMapuiv(_map_, _bufSize_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 7258 def glGetnPixelMapuiv(_map_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnPixelMapuiv) f.call(_map_, _bufSize_, _values_) end
glGetnPixelMapusv(_map_, _bufSize_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 7265 def glGetnPixelMapusv(_map_, _bufSize_, _values_) f = OpenGL::get_command(:glGetnPixelMapusv) f.call(_map_, _bufSize_, _values_) end
glGetnPolygonStipple(_bufSize_, _pattern_)
click to toggle source
# File lib/opengl_command.rb, line 7272 def glGetnPolygonStipple(_bufSize_, _pattern_) f = OpenGL::get_command(:glGetnPolygonStipple) f.call(_bufSize_, _pattern_) end
glGetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_)
click to toggle source
# File lib/opengl_command.rb, line 7293 def glGetnSeparableFilter(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) f = OpenGL::get_command(:glGetnSeparableFilter) f.call(_target_, _format_, _type_, _rowBufSize_, _row_, _columnBufSize_, _column_, _span_) end
glGetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 7188 def glGetnTexImage(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) f = OpenGL::get_command(:glGetnTexImage) f.call(_target_, _level_, _format_, _type_, _bufSize_, _pixels_) end
glGetnUniformdv(_program_, _location_, _bufSize_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 7195 def glGetnUniformdv(_program_, _location_, _bufSize_, _params_) f = OpenGL::get_command(:glGetnUniformdv) f.call(_program_, _location_, _bufSize_, _params_) end
glGetnUniformfv(_program_, _location_, _bufSize_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 7202 def glGetnUniformfv(_program_, _location_, _bufSize_, _params_) f = OpenGL::get_command(:glGetnUniformfv) f.call(_program_, _location_, _bufSize_, _params_) end
glGetnUniformiv(_program_, _location_, _bufSize_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 7209 def glGetnUniformiv(_program_, _location_, _bufSize_, _params_) f = OpenGL::get_command(:glGetnUniformiv) f.call(_program_, _location_, _bufSize_, _params_) end
glGetnUniformuiv(_program_, _location_, _bufSize_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 7216 def glGetnUniformuiv(_program_, _location_, _bufSize_, _params_) f = OpenGL::get_command(:glGetnUniformuiv) f.call(_program_, _location_, _bufSize_, _params_) end
glHint(_target_, _mode_)
click to toggle source
# File lib/opengl_command.rb, line 27 def glHint(_target_, _mode_) f = OpenGL::get_command(:glHint) f.call(_target_, _mode_) end
glIndexMask(_mask_)
click to toggle source
# File lib/opengl_command.rb, line 1686 def glIndexMask(_mask_) f = OpenGL::get_command(:glIndexMask) f.call(_mask_) end
glIndexPointer(_type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2288 def glIndexPointer(_type_, _stride_, _pointer_) f = OpenGL::get_command(:glIndexPointer) f.call(_type_, _stride_, _pointer_) end
glIndexd(_c_)
click to toggle source
# File lib/opengl_command.rb, line 657 def glIndexd(_c_) f = OpenGL::get_command(:glIndexd) f.call(_c_) end
glIndexdv(_c_)
click to toggle source
# File lib/opengl_command.rb, line 664 def glIndexdv(_c_) f = OpenGL::get_command(:glIndexdv) f.call(_c_) end
glIndexf(_c_)
click to toggle source
# File lib/opengl_command.rb, line 671 def glIndexf(_c_) f = OpenGL::get_command(:glIndexf) f.call(_c_) end
glIndexfv(_c_)
click to toggle source
# File lib/opengl_command.rb, line 678 def glIndexfv(_c_) f = OpenGL::get_command(:glIndexfv) f.call(_c_) end
glIndexi(_c_)
click to toggle source
# File lib/opengl_command.rb, line 685 def glIndexi(_c_) f = OpenGL::get_command(:glIndexi) f.call(_c_) end
glIndexiv(_c_)
click to toggle source
# File lib/opengl_command.rb, line 692 def glIndexiv(_c_) f = OpenGL::get_command(:glIndexiv) f.call(_c_) end
glIndexs(_c_)
click to toggle source
# File lib/opengl_command.rb, line 699 def glIndexs(_c_) f = OpenGL::get_command(:glIndexs) f.call(_c_) end
glIndexsv(_c_)
click to toggle source
# File lib/opengl_command.rb, line 706 def glIndexsv(_c_) f = OpenGL::get_command(:glIndexsv) f.call(_c_) end
glIndexub(_c_)
click to toggle source
# File lib/opengl_command.rb, line 2337 def glIndexub(_c_) f = OpenGL::get_command(:glIndexub) f.call(_c_) end
glIndexubv(_c_)
click to toggle source
# File lib/opengl_command.rb, line 2344 def glIndexubv(_c_) f = OpenGL::get_command(:glIndexubv) f.call(_c_) end
glInitNames()
click to toggle source
# File lib/opengl_command.rb, line 1637 def glInitNames() f = OpenGL::get_command(:glInitNames) f.call() end
glInterleavedArrays(_format_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2295 def glInterleavedArrays(_format_, _stride_, _pointer_) f = OpenGL::get_command(:glInterleavedArrays) f.call(_format_, _stride_, _pointer_) end
glInvalidateBufferData(_buffer_)
click to toggle source
# File lib/opengl_command.rb, line 6180 def glInvalidateBufferData(_buffer_) f = OpenGL::get_command(:glInvalidateBufferData) f.call(_buffer_) end
glInvalidateBufferSubData(_buffer_, _offset_, _length_)
click to toggle source
# File lib/opengl_command.rb, line 6173 def glInvalidateBufferSubData(_buffer_, _offset_, _length_) f = OpenGL::get_command(:glInvalidateBufferSubData) f.call(_buffer_, _offset_, _length_) end
glInvalidateFramebuffer(_target_, _numAttachments_, _attachments_)
click to toggle source
# File lib/opengl_command.rb, line 6187 def glInvalidateFramebuffer(_target_, _numAttachments_, _attachments_) f = OpenGL::get_command(:glInvalidateFramebuffer) f.call(_target_, _numAttachments_, _attachments_) end
glInvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_)
click to toggle source
# File lib/opengl_command.rb, line 6677 def glInvalidateNamedFramebufferData(_framebuffer_, _numAttachments_, _attachments_) f = OpenGL::get_command(:glInvalidateNamedFramebufferData) f.call(_framebuffer_, _numAttachments_, _attachments_) end
glInvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 6684 def glInvalidateNamedFramebufferSubData(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glInvalidateNamedFramebufferSubData) f.call(_framebuffer_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) end
glInvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 6194 def glInvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) f = OpenGL::get_command(:glInvalidateSubFramebuffer) f.call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_) end
glInvalidateTexImage(_texture_, _level_)
click to toggle source
# File lib/opengl_command.rb, line 6166 def glInvalidateTexImage(_texture_, _level_) f = OpenGL::get_command(:glInvalidateTexImage) f.call(_texture_, _level_) end
glInvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_)
click to toggle source
# File lib/opengl_command.rb, line 6159 def glInvalidateTexSubImage(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) f = OpenGL::get_command(:glInvalidateTexSubImage) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_) end
glIsBuffer(_buffer_)
click to toggle source
# File lib/opengl_command.rb, line 3121 def glIsBuffer(_buffer_) f = OpenGL::get_command(:glIsBuffer) f.call(_buffer_) end
glIsEnabled(_cap_)
click to toggle source
# File lib/opengl_command.rb, line 328 def glIsEnabled(_cap_) f = OpenGL::get_command(:glIsEnabled) f.call(_cap_) end
glIsEnabledi(_target_, _index_)
click to toggle source
# File lib/opengl_command.rb, line 3905 def glIsEnabledi(_target_, _index_) f = OpenGL::get_command(:glIsEnabledi) f.call(_target_, _index_) end
glIsFramebuffer(_framebuffer_)
click to toggle source
# File lib/opengl_command.rb, line 4318 def glIsFramebuffer(_framebuffer_) f = OpenGL::get_command(:glIsFramebuffer) f.call(_framebuffer_) end
glIsList(_list_)
click to toggle source
# File lib/opengl_command.rb, line 2036 def glIsList(_list_) f = OpenGL::get_command(:glIsList) f.call(_list_) end
glIsProgram(_program_)
click to toggle source
# File lib/opengl_command.rb, line 3394 def glIsProgram(_program_) f = OpenGL::get_command(:glIsProgram) f.call(_program_) end
glIsProgramPipeline(_pipeline_)
click to toggle source
# File lib/opengl_command.rb, line 5501 def glIsProgramPipeline(_pipeline_) f = OpenGL::get_command(:glIsProgramPipeline) f.call(_pipeline_) end
glIsQuery(_id_)
click to toggle source
# File lib/opengl_command.rb, line 3058 def glIsQuery(_id_) f = OpenGL::get_command(:glIsQuery) f.call(_id_) end
glIsRenderbuffer(_renderbuffer_)
click to toggle source
# File lib/opengl_command.rb, line 4276 def glIsRenderbuffer(_renderbuffer_) f = OpenGL::get_command(:glIsRenderbuffer) f.call(_renderbuffer_) end
glIsSampler(_sampler_)
click to toggle source
# File lib/opengl_command.rb, line 4703 def glIsSampler(_sampler_) f = OpenGL::get_command(:glIsSampler) f.call(_sampler_) end
glIsShader(_shader_)
click to toggle source
# File lib/opengl_command.rb, line 3401 def glIsShader(_shader_) f = OpenGL::get_command(:glIsShader) f.call(_shader_) end
glIsSync(_sync_)
click to toggle source
# File lib/opengl_command.rb, line 4584 def glIsSync(_sync_) f = OpenGL::get_command(:glIsSync) f.call(_sync_) end
glIsTexture(_texture_)
click to toggle source
# File lib/opengl_command.rb, line 2246 def glIsTexture(_texture_) f = OpenGL::get_command(:glIsTexture) f.call(_texture_) end
glIsTransformFeedback(_id_)
click to toggle source
# File lib/opengl_command.rb, line 5347 def glIsTransformFeedback(_id_) f = OpenGL::get_command(:glIsTransformFeedback) f.call(_id_) end
glIsVertexArray(_array_)
click to toggle source
# File lib/opengl_command.rb, line 4451 def glIsVertexArray(_array_) f = OpenGL::get_command(:glIsVertexArray) f.call(_array_) end
glLightModelf(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1469 def glLightModelf(_pname_, _param_) f = OpenGL::get_command(:glLightModelf) f.call(_pname_, _param_) end
glLightModelfv(_pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1476 def glLightModelfv(_pname_, _params_) f = OpenGL::get_command(:glLightModelfv) f.call(_pname_, _params_) end
glLightModeli(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1483 def glLightModeli(_pname_, _param_) f = OpenGL::get_command(:glLightModeli) f.call(_pname_, _param_) end
glLightModeliv(_pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1490 def glLightModeliv(_pname_, _params_) f = OpenGL::get_command(:glLightModeliv) f.call(_pname_, _params_) end
glLightf(_light_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1441 def glLightf(_light_, _pname_, _param_) f = OpenGL::get_command(:glLightf) f.call(_light_, _pname_, _param_) end
glLightfv(_light_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1448 def glLightfv(_light_, _pname_, _params_) f = OpenGL::get_command(:glLightfv) f.call(_light_, _pname_, _params_) end
glLighti(_light_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1455 def glLighti(_light_, _pname_, _param_) f = OpenGL::get_command(:glLighti) f.call(_light_, _pname_, _param_) end
glLightiv(_light_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1462 def glLightiv(_light_, _pname_, _params_) f = OpenGL::get_command(:glLightiv) f.call(_light_, _pname_, _params_) end
glLineStipple(_factor_, _pattern_)
click to toggle source
# File lib/opengl_command.rb, line 1497 def glLineStipple(_factor_, _pattern_) f = OpenGL::get_command(:glLineStipple) f.call(_factor_, _pattern_) end
glLineWidth(_width_)
click to toggle source
# File lib/opengl_command.rb, line 34 def glLineWidth(_width_) f = OpenGL::get_command(:glLineWidth) f.call(_width_) end
glLinkProgram(_program_)
click to toggle source
# File lib/opengl_command.rb, line 3408 def glLinkProgram(_program_) f = OpenGL::get_command(:glLinkProgram) f.call(_program_) end
glListBase(_base_)
click to toggle source
# File lib/opengl_command.rb, line 391 def glListBase(_base_) f = OpenGL::get_command(:glListBase) f.call(_base_) end
glLoadIdentity()
click to toggle source
# File lib/opengl_command.rb, line 2050 def glLoadIdentity() f = OpenGL::get_command(:glLoadIdentity) f.call() end
glLoadMatrixd(_m_)
click to toggle source
# File lib/opengl_command.rb, line 2064 def glLoadMatrixd(_m_) f = OpenGL::get_command(:glLoadMatrixd) f.call(_m_) end
glLoadMatrixf(_m_)
click to toggle source
# File lib/opengl_command.rb, line 2057 def glLoadMatrixf(_m_) f = OpenGL::get_command(:glLoadMatrixf) f.call(_m_) end
glLoadName(_name_)
click to toggle source
# File lib/opengl_command.rb, line 1644 def glLoadName(_name_) f = OpenGL::get_command(:glLoadName) f.call(_name_) end
glLoadTransposeMatrixd(_m_)
click to toggle source
# File lib/opengl_command.rb, line 2694 def glLoadTransposeMatrixd(_m_) f = OpenGL::get_command(:glLoadTransposeMatrixd) f.call(_m_) end
glLoadTransposeMatrixf(_m_)
click to toggle source
# File lib/opengl_command.rb, line 2687 def glLoadTransposeMatrixf(_m_) f = OpenGL::get_command(:glLoadTransposeMatrixf) f.call(_m_) end
glLogicOp(_opcode_)
click to toggle source
# File lib/opengl_command.rb, line 195 def glLogicOp(_opcode_) f = OpenGL::get_command(:glLogicOp) f.call(_opcode_) end
glMap1d(_target_, _u1_, _u2_, _stride_, _order_, _points_)
click to toggle source
# File lib/opengl_command.rb, line 1714 def glMap1d(_target_, _u1_, _u2_, _stride_, _order_, _points_) f = OpenGL::get_command(:glMap1d) f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_) end
glMap1f(_target_, _u1_, _u2_, _stride_, _order_, _points_)
click to toggle source
# File lib/opengl_command.rb, line 1721 def glMap1f(_target_, _u1_, _u2_, _stride_, _order_, _points_) f = OpenGL::get_command(:glMap1f) f.call(_target_, _u1_, _u2_, _stride_, _order_, _points_) end
glMap2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
click to toggle source
# File lib/opengl_command.rb, line 1728 def glMap2d(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) f = OpenGL::get_command(:glMap2d) f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) end
glMap2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_)
click to toggle source
# File lib/opengl_command.rb, line 1735 def glMap2f(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) f = OpenGL::get_command(:glMap2f) f.call(_target_, _u1_, _u2_, _ustride_, _uorder_, _v1_, _v2_, _vstride_, _vorder_, _points_) end
glMapBuffer(_target_, _access_)
click to toggle source
# File lib/opengl_command.rb, line 3149 def glMapBuffer(_target_, _access_) f = OpenGL::get_command(:glMapBuffer) f.call(_target_, _access_) end
glMapBufferRange(_target_, _offset_, _length_, _access_)
click to toggle source
# File lib/opengl_command.rb, line 4416 def glMapBufferRange(_target_, _offset_, _length_, _access_) f = OpenGL::get_command(:glMapBufferRange) f.call(_target_, _offset_, _length_, _access_) end
glMapGrid1d(_un_, _u1_, _u2_)
click to toggle source
# File lib/opengl_command.rb, line 1742 def glMapGrid1d(_un_, _u1_, _u2_) f = OpenGL::get_command(:glMapGrid1d) f.call(_un_, _u1_, _u2_) end
glMapGrid1f(_un_, _u1_, _u2_)
click to toggle source
# File lib/opengl_command.rb, line 1749 def glMapGrid1f(_un_, _u1_, _u2_) f = OpenGL::get_command(:glMapGrid1f) f.call(_un_, _u1_, _u2_) end
glMapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 1756 def glMapGrid2d(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) f = OpenGL::get_command(:glMapGrid2d) f.call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) end
glMapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 1763 def glMapGrid2f(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) f = OpenGL::get_command(:glMapGrid2f) f.call(_un_, _u1_, _u2_, _vn_, _v1_, _v2_) end
glMapNamedBuffer(_buffer_, _access_)
click to toggle source
# File lib/opengl_command.rb, line 6565 def glMapNamedBuffer(_buffer_, _access_) f = OpenGL::get_command(:glMapNamedBuffer) f.call(_buffer_, _access_) end
glMapNamedBufferRange(_buffer_, _offset_, _length_, _access_)
click to toggle source
# File lib/opengl_command.rb, line 6572 def glMapNamedBufferRange(_buffer_, _offset_, _length_, _access_) f = OpenGL::get_command(:glMapNamedBufferRange) f.call(_buffer_, _offset_, _length_, _access_) end
glMaterialf(_face_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1504 def glMaterialf(_face_, _pname_, _param_) f = OpenGL::get_command(:glMaterialf) f.call(_face_, _pname_, _param_) end
glMaterialfv(_face_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1511 def glMaterialfv(_face_, _pname_, _params_) f = OpenGL::get_command(:glMaterialfv) f.call(_face_, _pname_, _params_) end
glMateriali(_face_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1518 def glMateriali(_face_, _pname_, _param_) f = OpenGL::get_command(:glMateriali) f.call(_face_, _pname_, _param_) end
glMaterialiv(_face_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1525 def glMaterialiv(_face_, _pname_, _params_) f = OpenGL::get_command(:glMaterialiv) f.call(_face_, _pname_, _params_) end
glMatrixMode(_mode_)
click to toggle source
# File lib/opengl_command.rb, line 2071 def glMatrixMode(_mode_) f = OpenGL::get_command(:glMatrixMode) f.call(_mode_) end
glMemoryBarrier(_barriers_)
click to toggle source
# File lib/opengl_command.rb, line 6061 def glMemoryBarrier(_barriers_) f = OpenGL::get_command(:glMemoryBarrier) f.call(_barriers_) end
glMemoryBarrierByRegion(_barriers_)
click to toggle source
# File lib/opengl_command.rb, line 7153 def glMemoryBarrierByRegion(_barriers_) f = OpenGL::get_command(:glMemoryBarrierByRegion) f.call(_barriers_) end
glMinSampleShading(_value_)
click to toggle source
# File lib/opengl_command.rb, line 5081 def glMinSampleShading(_value_) f = OpenGL::get_command(:glMinSampleShading) f.call(_value_) end
glMultMatrixd(_m_)
click to toggle source
# File lib/opengl_command.rb, line 2085 def glMultMatrixd(_m_) f = OpenGL::get_command(:glMultMatrixd) f.call(_m_) end
glMultMatrixf(_m_)
click to toggle source
# File lib/opengl_command.rb, line 2078 def glMultMatrixf(_m_) f = OpenGL::get_command(:glMultMatrixf) f.call(_m_) end
glMultTransposeMatrixd(_m_)
click to toggle source
# File lib/opengl_command.rb, line 2708 def glMultTransposeMatrixd(_m_) f = OpenGL::get_command(:glMultTransposeMatrixd) f.call(_m_) end
glMultTransposeMatrixf(_m_)
click to toggle source
# File lib/opengl_command.rb, line 2701 def glMultTransposeMatrixf(_m_) f = OpenGL::get_command(:glMultTransposeMatrixf) f.call(_m_) end
glMultiDrawArrays(_mode_, _first_, _count_, _drawcount_)
click to toggle source
# File lib/opengl_command.rb, line 2722 def glMultiDrawArrays(_mode_, _first_, _count_, _drawcount_) f = OpenGL::get_command(:glMultiDrawArrays) f.call(_mode_, _first_, _count_, _drawcount_) end
glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_)
click to toggle source
# File lib/opengl_command.rb, line 6201 def glMultiDrawArraysIndirect(_mode_, _indirect_, _drawcount_, _stride_) f = OpenGL::get_command(:glMultiDrawArraysIndirect) f.call(_mode_, _indirect_, _drawcount_, _stride_) end
glMultiDrawArraysIndirectCount(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
click to toggle source
# File lib/opengl_command.rb, line 7328 def glMultiDrawArraysIndirectCount(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) f = OpenGL::get_command(:glMultiDrawArraysIndirectCount) f.call(_mode_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) end
glMultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_)
click to toggle source
# File lib/opengl_command.rb, line 2729 def glMultiDrawElements(_mode_, _count_, _type_, _indices_, _drawcount_) f = OpenGL::get_command(:glMultiDrawElements) f.call(_mode_, _count_, _type_, _indices_, _drawcount_) end
glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_)
click to toggle source
# File lib/opengl_command.rb, line 4563 def glMultiDrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) f = OpenGL::get_command(:glMultiDrawElementsBaseVertex) f.call(_mode_, _count_, _type_, _indices_, _drawcount_, _basevertex_) end
glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_)
click to toggle source
# File lib/opengl_command.rb, line 6208 def glMultiDrawElementsIndirect(_mode_, _type_, _indirect_, _drawcount_, _stride_) f = OpenGL::get_command(:glMultiDrawElementsIndirect) f.call(_mode_, _type_, _indirect_, _drawcount_, _stride_) end
glMultiDrawElementsIndirectCount(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_)
click to toggle source
# File lib/opengl_command.rb, line 7335 def glMultiDrawElementsIndirectCount(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) f = OpenGL::get_command(:glMultiDrawElementsIndirectCount) f.call(_mode_, _type_, _indirect_, _drawcount_, _maxdrawcount_, _stride_) end
glMultiTexCoord1d(_target_, _s_)
click to toggle source
# File lib/opengl_command.rb, line 2463 def glMultiTexCoord1d(_target_, _s_) f = OpenGL::get_command(:glMultiTexCoord1d) f.call(_target_, _s_) end
glMultiTexCoord1dv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2470 def glMultiTexCoord1dv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord1dv) f.call(_target_, _v_) end
glMultiTexCoord1f(_target_, _s_)
click to toggle source
# File lib/opengl_command.rb, line 2477 def glMultiTexCoord1f(_target_, _s_) f = OpenGL::get_command(:glMultiTexCoord1f) f.call(_target_, _s_) end
glMultiTexCoord1fv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2484 def glMultiTexCoord1fv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord1fv) f.call(_target_, _v_) end
glMultiTexCoord1i(_target_, _s_)
click to toggle source
# File lib/opengl_command.rb, line 2491 def glMultiTexCoord1i(_target_, _s_) f = OpenGL::get_command(:glMultiTexCoord1i) f.call(_target_, _s_) end
glMultiTexCoord1iv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2498 def glMultiTexCoord1iv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord1iv) f.call(_target_, _v_) end
glMultiTexCoord1s(_target_, _s_)
click to toggle source
# File lib/opengl_command.rb, line 2505 def glMultiTexCoord1s(_target_, _s_) f = OpenGL::get_command(:glMultiTexCoord1s) f.call(_target_, _s_) end
glMultiTexCoord1sv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2512 def glMultiTexCoord1sv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord1sv) f.call(_target_, _v_) end
glMultiTexCoord2d(_target_, _s_, _t_)
click to toggle source
# File lib/opengl_command.rb, line 2519 def glMultiTexCoord2d(_target_, _s_, _t_) f = OpenGL::get_command(:glMultiTexCoord2d) f.call(_target_, _s_, _t_) end
glMultiTexCoord2dv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2526 def glMultiTexCoord2dv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord2dv) f.call(_target_, _v_) end
glMultiTexCoord2f(_target_, _s_, _t_)
click to toggle source
# File lib/opengl_command.rb, line 2533 def glMultiTexCoord2f(_target_, _s_, _t_) f = OpenGL::get_command(:glMultiTexCoord2f) f.call(_target_, _s_, _t_) end
glMultiTexCoord2fv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2540 def glMultiTexCoord2fv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord2fv) f.call(_target_, _v_) end
glMultiTexCoord2i(_target_, _s_, _t_)
click to toggle source
# File lib/opengl_command.rb, line 2547 def glMultiTexCoord2i(_target_, _s_, _t_) f = OpenGL::get_command(:glMultiTexCoord2i) f.call(_target_, _s_, _t_) end
glMultiTexCoord2iv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2554 def glMultiTexCoord2iv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord2iv) f.call(_target_, _v_) end
glMultiTexCoord2s(_target_, _s_, _t_)
click to toggle source
# File lib/opengl_command.rb, line 2561 def glMultiTexCoord2s(_target_, _s_, _t_) f = OpenGL::get_command(:glMultiTexCoord2s) f.call(_target_, _s_, _t_) end
glMultiTexCoord2sv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2568 def glMultiTexCoord2sv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord2sv) f.call(_target_, _v_) end
glMultiTexCoord3d(_target_, _s_, _t_, _r_)
click to toggle source
# File lib/opengl_command.rb, line 2575 def glMultiTexCoord3d(_target_, _s_, _t_, _r_) f = OpenGL::get_command(:glMultiTexCoord3d) f.call(_target_, _s_, _t_, _r_) end
glMultiTexCoord3dv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2582 def glMultiTexCoord3dv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord3dv) f.call(_target_, _v_) end
glMultiTexCoord3f(_target_, _s_, _t_, _r_)
click to toggle source
# File lib/opengl_command.rb, line 2589 def glMultiTexCoord3f(_target_, _s_, _t_, _r_) f = OpenGL::get_command(:glMultiTexCoord3f) f.call(_target_, _s_, _t_, _r_) end
glMultiTexCoord3fv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2596 def glMultiTexCoord3fv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord3fv) f.call(_target_, _v_) end
glMultiTexCoord3i(_target_, _s_, _t_, _r_)
click to toggle source
# File lib/opengl_command.rb, line 2603 def glMultiTexCoord3i(_target_, _s_, _t_, _r_) f = OpenGL::get_command(:glMultiTexCoord3i) f.call(_target_, _s_, _t_, _r_) end
glMultiTexCoord3iv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2610 def glMultiTexCoord3iv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord3iv) f.call(_target_, _v_) end
glMultiTexCoord3s(_target_, _s_, _t_, _r_)
click to toggle source
# File lib/opengl_command.rb, line 2617 def glMultiTexCoord3s(_target_, _s_, _t_, _r_) f = OpenGL::get_command(:glMultiTexCoord3s) f.call(_target_, _s_, _t_, _r_) end
glMultiTexCoord3sv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2624 def glMultiTexCoord3sv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord3sv) f.call(_target_, _v_) end
glMultiTexCoord4d(_target_, _s_, _t_, _r_, _q_)
click to toggle source
# File lib/opengl_command.rb, line 2631 def glMultiTexCoord4d(_target_, _s_, _t_, _r_, _q_) f = OpenGL::get_command(:glMultiTexCoord4d) f.call(_target_, _s_, _t_, _r_, _q_) end
glMultiTexCoord4dv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2638 def glMultiTexCoord4dv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord4dv) f.call(_target_, _v_) end
glMultiTexCoord4f(_target_, _s_, _t_, _r_, _q_)
click to toggle source
# File lib/opengl_command.rb, line 2645 def glMultiTexCoord4f(_target_, _s_, _t_, _r_, _q_) f = OpenGL::get_command(:glMultiTexCoord4f) f.call(_target_, _s_, _t_, _r_, _q_) end
glMultiTexCoord4fv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2652 def glMultiTexCoord4fv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord4fv) f.call(_target_, _v_) end
glMultiTexCoord4i(_target_, _s_, _t_, _r_, _q_)
click to toggle source
# File lib/opengl_command.rb, line 2659 def glMultiTexCoord4i(_target_, _s_, _t_, _r_, _q_) f = OpenGL::get_command(:glMultiTexCoord4i) f.call(_target_, _s_, _t_, _r_, _q_) end
glMultiTexCoord4iv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2666 def glMultiTexCoord4iv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord4iv) f.call(_target_, _v_) end
glMultiTexCoord4s(_target_, _s_, _t_, _r_, _q_)
click to toggle source
# File lib/opengl_command.rb, line 2673 def glMultiTexCoord4s(_target_, _s_, _t_, _r_, _q_) f = OpenGL::get_command(:glMultiTexCoord4s) f.call(_target_, _s_, _t_, _r_, _q_) end
glMultiTexCoord4sv(_target_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 2680 def glMultiTexCoord4sv(_target_, _v_) f = OpenGL::get_command(:glMultiTexCoord4sv) f.call(_target_, _v_) end
glMultiTexCoordP1ui(_texture_, _type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4969 def glMultiTexCoordP1ui(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP1ui) f.call(_texture_, _type_, _coords_) end
glMultiTexCoordP1uiv(_texture_, _type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4976 def glMultiTexCoordP1uiv(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP1uiv) f.call(_texture_, _type_, _coords_) end
glMultiTexCoordP2ui(_texture_, _type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4983 def glMultiTexCoordP2ui(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP2ui) f.call(_texture_, _type_, _coords_) end
glMultiTexCoordP2uiv(_texture_, _type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4990 def glMultiTexCoordP2uiv(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP2uiv) f.call(_texture_, _type_, _coords_) end
glMultiTexCoordP3ui(_texture_, _type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4997 def glMultiTexCoordP3ui(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP3ui) f.call(_texture_, _type_, _coords_) end
glMultiTexCoordP3uiv(_texture_, _type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 5004 def glMultiTexCoordP3uiv(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP3uiv) f.call(_texture_, _type_, _coords_) end
glMultiTexCoordP4ui(_texture_, _type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 5011 def glMultiTexCoordP4ui(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP4ui) f.call(_texture_, _type_, _coords_) end
glMultiTexCoordP4uiv(_texture_, _type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 5018 def glMultiTexCoordP4uiv(_texture_, _type_, _coords_) f = OpenGL::get_command(:glMultiTexCoordP4uiv) f.call(_texture_, _type_, _coords_) end
glNamedBufferData(_buffer_, _size_, _data_, _usage_)
click to toggle source
# File lib/opengl_command.rb, line 6530 def glNamedBufferData(_buffer_, _size_, _data_, _usage_) f = OpenGL::get_command(:glNamedBufferData) f.call(_buffer_, _size_, _data_, _usage_) end
glNamedBufferStorage(_buffer_, _size_, _data_, _flags_)
click to toggle source
# File lib/opengl_command.rb, line 6523 def glNamedBufferStorage(_buffer_, _size_, _data_, _flags_) f = OpenGL::get_command(:glNamedBufferStorage) f.call(_buffer_, _size_, _data_, _flags_) end
glNamedBufferSubData(_buffer_, _offset_, _size_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 6537 def glNamedBufferSubData(_buffer_, _offset_, _size_, _data_) f = OpenGL::get_command(:glNamedBufferSubData) f.call(_buffer_, _offset_, _size_, _data_) end
glNamedFramebufferDrawBuffer(_framebuffer_, _buf_)
click to toggle source
# File lib/opengl_command.rb, line 6656 def glNamedFramebufferDrawBuffer(_framebuffer_, _buf_) f = OpenGL::get_command(:glNamedFramebufferDrawBuffer) f.call(_framebuffer_, _buf_) end
glNamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_)
click to toggle source
# File lib/opengl_command.rb, line 6663 def glNamedFramebufferDrawBuffers(_framebuffer_, _n_, _bufs_) f = OpenGL::get_command(:glNamedFramebufferDrawBuffers) f.call(_framebuffer_, _n_, _bufs_) end
glNamedFramebufferParameteri(_framebuffer_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6635 def glNamedFramebufferParameteri(_framebuffer_, _pname_, _param_) f = OpenGL::get_command(:glNamedFramebufferParameteri) f.call(_framebuffer_, _pname_, _param_) end
glNamedFramebufferReadBuffer(_framebuffer_, _src_)
click to toggle source
# File lib/opengl_command.rb, line 6670 def glNamedFramebufferReadBuffer(_framebuffer_, _src_) f = OpenGL::get_command(:glNamedFramebufferReadBuffer) f.call(_framebuffer_, _src_) end
glNamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_)
click to toggle source
# File lib/opengl_command.rb, line 6628 def glNamedFramebufferRenderbuffer(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_) f = OpenGL::get_command(:glNamedFramebufferRenderbuffer) f.call(_framebuffer_, _attachment_, _renderbuffertarget_, _renderbuffer_) end
glNamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_)
click to toggle source
# File lib/opengl_command.rb, line 6642 def glNamedFramebufferTexture(_framebuffer_, _attachment_, _texture_, _level_) f = OpenGL::get_command(:glNamedFramebufferTexture) f.call(_framebuffer_, _attachment_, _texture_, _level_) end
glNamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_)
click to toggle source
# File lib/opengl_command.rb, line 6649 def glNamedFramebufferTextureLayer(_framebuffer_, _attachment_, _texture_, _level_, _layer_) f = OpenGL::get_command(:glNamedFramebufferTextureLayer) f.call(_framebuffer_, _attachment_, _texture_, _level_, _layer_) end
glNamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 6754 def glNamedRenderbufferStorage(_renderbuffer_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glNamedRenderbufferStorage) f.call(_renderbuffer_, _internalformat_, _width_, _height_) end
glNamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 6761 def glNamedRenderbufferStorageMultisample(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glNamedRenderbufferStorageMultisample) f.call(_renderbuffer_, _samples_, _internalformat_, _width_, _height_) end
glNewList(_list_, _mode_)
click to toggle source
# File lib/opengl_command.rb, line 349 def glNewList(_list_, _mode_) f = OpenGL::get_command(:glNewList) f.call(_list_, _mode_) end
glNormal3b(_nx_, _ny_, _nz_)
click to toggle source
# File lib/opengl_command.rb, line 713 def glNormal3b(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3b) f.call(_nx_, _ny_, _nz_) end
glNormal3bv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 720 def glNormal3bv(_v_) f = OpenGL::get_command(:glNormal3bv) f.call(_v_) end
glNormal3d(_nx_, _ny_, _nz_)
click to toggle source
# File lib/opengl_command.rb, line 727 def glNormal3d(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3d) f.call(_nx_, _ny_, _nz_) end
glNormal3dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 734 def glNormal3dv(_v_) f = OpenGL::get_command(:glNormal3dv) f.call(_v_) end
glNormal3f(_nx_, _ny_, _nz_)
click to toggle source
# File lib/opengl_command.rb, line 741 def glNormal3f(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3f) f.call(_nx_, _ny_, _nz_) end
glNormal3fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 748 def glNormal3fv(_v_) f = OpenGL::get_command(:glNormal3fv) f.call(_v_) end
glNormal3i(_nx_, _ny_, _nz_)
click to toggle source
# File lib/opengl_command.rb, line 755 def glNormal3i(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3i) f.call(_nx_, _ny_, _nz_) end
glNormal3iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 762 def glNormal3iv(_v_) f = OpenGL::get_command(:glNormal3iv) f.call(_v_) end
glNormal3s(_nx_, _ny_, _nz_)
click to toggle source
# File lib/opengl_command.rb, line 769 def glNormal3s(_nx_, _ny_, _nz_) f = OpenGL::get_command(:glNormal3s) f.call(_nx_, _ny_, _nz_) end
glNormal3sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 776 def glNormal3sv(_v_) f = OpenGL::get_command(:glNormal3sv) f.call(_v_) end
glNormalP3ui(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 5025 def glNormalP3ui(_type_, _coords_) f = OpenGL::get_command(:glNormalP3ui) f.call(_type_, _coords_) end
glNormalP3uiv(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 5032 def glNormalP3uiv(_type_, _coords_) f = OpenGL::get_command(:glNormalP3uiv) f.call(_type_, _coords_) end
glNormalPointer(_type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2302 def glNormalPointer(_type_, _stride_, _pointer_) f = OpenGL::get_command(:glNormalPointer) f.call(_type_, _stride_, _pointer_) end
glObjectLabel(_identifier_, _name_, _length_, _label_)
click to toggle source
# File lib/opengl_command.rb, line 6376 def glObjectLabel(_identifier_, _name_, _length_, _label_) f = OpenGL::get_command(:glObjectLabel) f.call(_identifier_, _name_, _length_, _label_) end
glObjectPtrLabel(_ptr_, _length_, _label_)
click to toggle source
# File lib/opengl_command.rb, line 6390 def glObjectPtrLabel(_ptr_, _length_, _label_) f = OpenGL::get_command(:glObjectPtrLabel) f.call(_ptr_, _length_, _label_) end
glOrtho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_)
click to toggle source
# File lib/opengl_command.rb, line 2092 def glOrtho(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) f = OpenGL::get_command(:glOrtho) f.call(_left_, _right_, _bottom_, _top_, _zNear_, _zFar_) end
glPassThrough(_token_)
click to toggle source
# File lib/opengl_command.rb, line 1651 def glPassThrough(_token_) f = OpenGL::get_command(:glPassThrough) f.call(_token_) end
glPatchParameterfv(_pname_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 5319 def glPatchParameterfv(_pname_, _values_) f = OpenGL::get_command(:glPatchParameterfv) f.call(_pname_, _values_) end
glPatchParameteri(_pname_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5312 def glPatchParameteri(_pname_, _value_) f = OpenGL::get_command(:glPatchParameteri) f.call(_pname_, _value_) end
glPauseTransformFeedback()
click to toggle source
# File lib/opengl_command.rb, line 5354 def glPauseTransformFeedback() f = OpenGL::get_command(:glPauseTransformFeedback) f.call() end
glPixelMapfv(_map_, _mapsize_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 1882 def glPixelMapfv(_map_, _mapsize_, _values_) f = OpenGL::get_command(:glPixelMapfv) f.call(_map_, _mapsize_, _values_) end
glPixelMapuiv(_map_, _mapsize_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 1889 def glPixelMapuiv(_map_, _mapsize_, _values_) f = OpenGL::get_command(:glPixelMapuiv) f.call(_map_, _mapsize_, _values_) end
glPixelMapusv(_map_, _mapsize_, _values_)
click to toggle source
# File lib/opengl_command.rb, line 1896 def glPixelMapusv(_map_, _mapsize_, _values_) f = OpenGL::get_command(:glPixelMapusv) f.call(_map_, _mapsize_, _values_) end
glPixelStoref(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 223 def glPixelStoref(_pname_, _param_) f = OpenGL::get_command(:glPixelStoref) f.call(_pname_, _param_) end
glPixelStorei(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 230 def glPixelStorei(_pname_, _param_) f = OpenGL::get_command(:glPixelStorei) f.call(_pname_, _param_) end
glPixelTransferf(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1868 def glPixelTransferf(_pname_, _param_) f = OpenGL::get_command(:glPixelTransferf) f.call(_pname_, _param_) end
glPixelTransferi(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1875 def glPixelTransferi(_pname_, _param_) f = OpenGL::get_command(:glPixelTransferi) f.call(_pname_, _param_) end
glPixelZoom(_xfactor_, _yfactor_)
click to toggle source
# File lib/opengl_command.rb, line 1861 def glPixelZoom(_xfactor_, _yfactor_) f = OpenGL::get_command(:glPixelZoom) f.call(_xfactor_, _yfactor_) end
glPointParameterf(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 2736 def glPointParameterf(_pname_, _param_) f = OpenGL::get_command(:glPointParameterf) f.call(_pname_, _param_) end
glPointParameterfv(_pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 2743 def glPointParameterfv(_pname_, _params_) f = OpenGL::get_command(:glPointParameterfv) f.call(_pname_, _params_) end
glPointParameteri(_pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 2750 def glPointParameteri(_pname_, _param_) f = OpenGL::get_command(:glPointParameteri) f.call(_pname_, _param_) end
glPointParameteriv(_pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 2757 def glPointParameteriv(_pname_, _params_) f = OpenGL::get_command(:glPointParameteriv) f.call(_pname_, _params_) end
glPointSize(_size_)
click to toggle source
# File lib/opengl_command.rb, line 41 def glPointSize(_size_) f = OpenGL::get_command(:glPointSize) f.call(_size_) end
glPolygonMode(_face_, _mode_)
click to toggle source
# File lib/opengl_command.rb, line 48 def glPolygonMode(_face_, _mode_) f = OpenGL::get_command(:glPolygonMode) f.call(_face_, _mode_) end
glPolygonOffset(_factor_, _units_)
click to toggle source
# File lib/opengl_command.rb, line 2176 def glPolygonOffset(_factor_, _units_) f = OpenGL::get_command(:glPolygonOffset) f.call(_factor_, _units_) end
glPolygonOffsetClamp(_factor_, _units_, _clamp_)
click to toggle source
# File lib/opengl_command.rb, line 7342 def glPolygonOffsetClamp(_factor_, _units_, _clamp_) f = OpenGL::get_command(:glPolygonOffsetClamp) f.call(_factor_, _units_, _clamp_) end
glPolygonStipple(_mask_)
click to toggle source
# File lib/opengl_command.rb, line 1532 def glPolygonStipple(_mask_) f = OpenGL::get_command(:glPolygonStipple) f.call(_mask_) end
glPopAttrib()
click to toggle source
# File lib/opengl_command.rb, line 1700 def glPopAttrib() f = OpenGL::get_command(:glPopAttrib) f.call() end
glPopClientAttrib()
click to toggle source
# File lib/opengl_command.rb, line 2351 def glPopClientAttrib() f = OpenGL::get_command(:glPopClientAttrib) f.call() end
glPopDebugGroup()
click to toggle source
# File lib/opengl_command.rb, line 6369 def glPopDebugGroup() f = OpenGL::get_command(:glPopDebugGroup) f.call() end
glPopMatrix()
click to toggle source
# File lib/opengl_command.rb, line 2099 def glPopMatrix() f = OpenGL::get_command(:glPopMatrix) f.call() end
glPopName()
click to toggle source
# File lib/opengl_command.rb, line 1658 def glPopName() f = OpenGL::get_command(:glPopName) f.call() end
glPrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
click to toggle source
# File lib/opengl_es_command.rb, line 2386 def glPrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) f = OpenGL::get_command(:glPrimitiveBoundingBox) f.call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_) end
glPrimitiveRestartIndex(_index_)
click to toggle source
# File lib/opengl_command.rb, line 4479 def glPrimitiveRestartIndex(_index_) f = OpenGL::get_command(:glPrimitiveRestartIndex) f.call(_index_) end
glPrioritizeTextures(_n_, _textures_, _priorities_)
click to toggle source
# File lib/opengl_command.rb, line 2330 def glPrioritizeTextures(_n_, _textures_, _priorities_) f = OpenGL::get_command(:glPrioritizeTextures) f.call(_n_, _textures_, _priorities_) end
glProgramBinary(_program_, _binaryFormat_, _binary_, _length_)
click to toggle source
# File lib/opengl_command.rb, line 5445 def glProgramBinary(_program_, _binaryFormat_, _binary_, _length_) f = OpenGL::get_command(:glProgramBinary) f.call(_program_, _binaryFormat_, _binary_, _length_) end
glProgramParameteri(_program_, _pname_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5452 def glProgramParameteri(_program_, _pname_, _value_) f = OpenGL::get_command(:glProgramParameteri) f.call(_program_, _pname_, _value_) end
glProgramUniform1d(_program_, _location_, _v0_)
click to toggle source
# File lib/opengl_command.rb, line 5543 def glProgramUniform1d(_program_, _location_, _v0_) f = OpenGL::get_command(:glProgramUniform1d) f.call(_program_, _location_, _v0_) end
glProgramUniform1dv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5550 def glProgramUniform1dv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform1dv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform1f(_program_, _location_, _v0_)
click to toggle source
# File lib/opengl_command.rb, line 5529 def glProgramUniform1f(_program_, _location_, _v0_) f = OpenGL::get_command(:glProgramUniform1f) f.call(_program_, _location_, _v0_) end
glProgramUniform1fv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5536 def glProgramUniform1fv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform1fv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform1i(_program_, _location_, _v0_)
click to toggle source
# File lib/opengl_command.rb, line 5515 def glProgramUniform1i(_program_, _location_, _v0_) f = OpenGL::get_command(:glProgramUniform1i) f.call(_program_, _location_, _v0_) end
glProgramUniform1iv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5522 def glProgramUniform1iv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform1iv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform1ui(_program_, _location_, _v0_)
click to toggle source
# File lib/opengl_command.rb, line 5557 def glProgramUniform1ui(_program_, _location_, _v0_) f = OpenGL::get_command(:glProgramUniform1ui) f.call(_program_, _location_, _v0_) end
glProgramUniform1uiv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5564 def glProgramUniform1uiv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform1uiv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform2d(_program_, _location_, _v0_, _v1_)
click to toggle source
# File lib/opengl_command.rb, line 5599 def glProgramUniform2d(_program_, _location_, _v0_, _v1_) f = OpenGL::get_command(:glProgramUniform2d) f.call(_program_, _location_, _v0_, _v1_) end
glProgramUniform2dv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5606 def glProgramUniform2dv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform2dv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform2f(_program_, _location_, _v0_, _v1_)
click to toggle source
# File lib/opengl_command.rb, line 5585 def glProgramUniform2f(_program_, _location_, _v0_, _v1_) f = OpenGL::get_command(:glProgramUniform2f) f.call(_program_, _location_, _v0_, _v1_) end
glProgramUniform2fv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5592 def glProgramUniform2fv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform2fv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform2i(_program_, _location_, _v0_, _v1_)
click to toggle source
# File lib/opengl_command.rb, line 5571 def glProgramUniform2i(_program_, _location_, _v0_, _v1_) f = OpenGL::get_command(:glProgramUniform2i) f.call(_program_, _location_, _v0_, _v1_) end
glProgramUniform2iv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5578 def glProgramUniform2iv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform2iv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform2ui(_program_, _location_, _v0_, _v1_)
click to toggle source
# File lib/opengl_command.rb, line 5613 def glProgramUniform2ui(_program_, _location_, _v0_, _v1_) f = OpenGL::get_command(:glProgramUniform2ui) f.call(_program_, _location_, _v0_, _v1_) end
glProgramUniform2uiv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5620 def glProgramUniform2uiv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform2uiv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 5655 def glProgramUniform3d(_program_, _location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glProgramUniform3d) f.call(_program_, _location_, _v0_, _v1_, _v2_) end
glProgramUniform3dv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5662 def glProgramUniform3dv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform3dv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 5641 def glProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glProgramUniform3f) f.call(_program_, _location_, _v0_, _v1_, _v2_) end
glProgramUniform3fv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5648 def glProgramUniform3fv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform3fv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 5627 def glProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glProgramUniform3i) f.call(_program_, _location_, _v0_, _v1_, _v2_) end
glProgramUniform3iv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5634 def glProgramUniform3iv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform3iv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 5669 def glProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glProgramUniform3ui) f.call(_program_, _location_, _v0_, _v1_, _v2_) end
glProgramUniform3uiv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5676 def glProgramUniform3uiv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform3uiv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
click to toggle source
# File lib/opengl_command.rb, line 5711 def glProgramUniform4d(_program_, _location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glProgramUniform4d) f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end
glProgramUniform4dv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5718 def glProgramUniform4dv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform4dv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
click to toggle source
# File lib/opengl_command.rb, line 5697 def glProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glProgramUniform4f) f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end
glProgramUniform4fv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5704 def glProgramUniform4fv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform4fv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
click to toggle source
# File lib/opengl_command.rb, line 5683 def glProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glProgramUniform4i) f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end
glProgramUniform4iv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5690 def glProgramUniform4iv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform4iv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
click to toggle source
# File lib/opengl_command.rb, line 5725 def glProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glProgramUniform4ui) f.call(_program_, _location_, _v0_, _v1_, _v2_, _v3_) end
glProgramUniform4uiv(_program_, _location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5732 def glProgramUniform4uiv(_program_, _location_, _count_, _value_) f = OpenGL::get_command(:glProgramUniform4uiv) f.call(_program_, _location_, _count_, _value_) end
glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5760 def glProgramUniformMatrix2dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5739 def glProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5823 def glProgramUniformMatrix2x3dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2x3dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5781 def glProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2x3fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5837 def glProgramUniformMatrix2x4dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2x4dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5795 def glProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix2x4fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5767 def glProgramUniformMatrix3dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5746 def glProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5830 def glProgramUniformMatrix3x2dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3x2dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5788 def glProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3x2fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5851 def glProgramUniformMatrix3x4dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3x4dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5809 def glProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix3x4fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5774 def glProgramUniformMatrix4dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5753 def glProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5844 def glProgramUniformMatrix4x2dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4x2dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5802 def glProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4x2fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5858 def glProgramUniformMatrix4x3dv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4x3dv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5816 def glProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glProgramUniformMatrix4x3fv) f.call(_program_, _location_, _count_, _transpose_, _value_) end
glProvokingVertex(_mode_)
click to toggle source
# File lib/opengl_command.rb, line 4570 def glProvokingVertex(_mode_) f = OpenGL::get_command(:glProvokingVertex) f.call(_mode_) end
glPushAttrib(_mask_)
click to toggle source
# File lib/opengl_command.rb, line 1707 def glPushAttrib(_mask_) f = OpenGL::get_command(:glPushAttrib) f.call(_mask_) end
glPushClientAttrib(_mask_)
click to toggle source
# File lib/opengl_command.rb, line 2358 def glPushClientAttrib(_mask_) f = OpenGL::get_command(:glPushClientAttrib) f.call(_mask_) end
glPushDebugGroup(_source_, _id_, _length_, _message_)
click to toggle source
# File lib/opengl_command.rb, line 6362 def glPushDebugGroup(_source_, _id_, _length_, _message_) f = OpenGL::get_command(:glPushDebugGroup) f.call(_source_, _id_, _length_, _message_) end
glPushMatrix()
click to toggle source
# File lib/opengl_command.rb, line 2106 def glPushMatrix() f = OpenGL::get_command(:glPushMatrix) f.call() end
glPushName(_name_)
click to toggle source
# File lib/opengl_command.rb, line 1665 def glPushName(_name_) f = OpenGL::get_command(:glPushName) f.call(_name_) end
glQueryCounter(_id_, _target_)
click to toggle source
# File lib/opengl_command.rb, line 4787 def glQueryCounter(_id_, _target_) f = OpenGL::get_command(:glQueryCounter) f.call(_id_, _target_) end
glRasterPos2d(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 783 def glRasterPos2d(_x_, _y_) f = OpenGL::get_command(:glRasterPos2d) f.call(_x_, _y_) end
glRasterPos2dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 790 def glRasterPos2dv(_v_) f = OpenGL::get_command(:glRasterPos2dv) f.call(_v_) end
glRasterPos2f(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 797 def glRasterPos2f(_x_, _y_) f = OpenGL::get_command(:glRasterPos2f) f.call(_x_, _y_) end
glRasterPos2fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 804 def glRasterPos2fv(_v_) f = OpenGL::get_command(:glRasterPos2fv) f.call(_v_) end
glRasterPos2i(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 811 def glRasterPos2i(_x_, _y_) f = OpenGL::get_command(:glRasterPos2i) f.call(_x_, _y_) end
glRasterPos2iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 818 def glRasterPos2iv(_v_) f = OpenGL::get_command(:glRasterPos2iv) f.call(_v_) end
glRasterPos2s(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 825 def glRasterPos2s(_x_, _y_) f = OpenGL::get_command(:glRasterPos2s) f.call(_x_, _y_) end
glRasterPos2sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 832 def glRasterPos2sv(_v_) f = OpenGL::get_command(:glRasterPos2sv) f.call(_v_) end
glRasterPos3d(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 839 def glRasterPos3d(_x_, _y_, _z_) f = OpenGL::get_command(:glRasterPos3d) f.call(_x_, _y_, _z_) end
glRasterPos3dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 846 def glRasterPos3dv(_v_) f = OpenGL::get_command(:glRasterPos3dv) f.call(_v_) end
glRasterPos3f(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 853 def glRasterPos3f(_x_, _y_, _z_) f = OpenGL::get_command(:glRasterPos3f) f.call(_x_, _y_, _z_) end
glRasterPos3fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 860 def glRasterPos3fv(_v_) f = OpenGL::get_command(:glRasterPos3fv) f.call(_v_) end
glRasterPos3i(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 867 def glRasterPos3i(_x_, _y_, _z_) f = OpenGL::get_command(:glRasterPos3i) f.call(_x_, _y_, _z_) end
glRasterPos3iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 874 def glRasterPos3iv(_v_) f = OpenGL::get_command(:glRasterPos3iv) f.call(_v_) end
glRasterPos3s(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 881 def glRasterPos3s(_x_, _y_, _z_) f = OpenGL::get_command(:glRasterPos3s) f.call(_x_, _y_, _z_) end
glRasterPos3sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 888 def glRasterPos3sv(_v_) f = OpenGL::get_command(:glRasterPos3sv) f.call(_v_) end
glRasterPos4d(_x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 895 def glRasterPos4d(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glRasterPos4d) f.call(_x_, _y_, _z_, _w_) end
glRasterPos4dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 902 def glRasterPos4dv(_v_) f = OpenGL::get_command(:glRasterPos4dv) f.call(_v_) end
glRasterPos4f(_x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 909 def glRasterPos4f(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glRasterPos4f) f.call(_x_, _y_, _z_, _w_) end
glRasterPos4fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 916 def glRasterPos4fv(_v_) f = OpenGL::get_command(:glRasterPos4fv) f.call(_v_) end
glRasterPos4i(_x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 923 def glRasterPos4i(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glRasterPos4i) f.call(_x_, _y_, _z_, _w_) end
glRasterPos4iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 930 def glRasterPos4iv(_v_) f = OpenGL::get_command(:glRasterPos4iv) f.call(_v_) end
glRasterPos4s(_x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 937 def glRasterPos4s(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glRasterPos4s) f.call(_x_, _y_, _z_, _w_) end
glRasterPos4sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 944 def glRasterPos4sv(_v_) f = OpenGL::get_command(:glRasterPos4sv) f.call(_v_) end
glReadBuffer(_src_)
click to toggle source
# File lib/opengl_command.rb, line 237 def glReadBuffer(_src_) f = OpenGL::get_command(:glReadBuffer) f.call(_src_) end
glReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 244 def glReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glReadPixels) f.call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_) end
glReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
click to toggle source
# File lib/opengl_command.rb, line 7223 def glReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) f = OpenGL::get_command(:glReadnPixels) f.call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_) end
glRectd(_x1_, _y1_, _x2_, _y2_)
click to toggle source
# File lib/opengl_command.rb, line 951 def glRectd(_x1_, _y1_, _x2_, _y2_) f = OpenGL::get_command(:glRectd) f.call(_x1_, _y1_, _x2_, _y2_) end
glRectdv(_v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 958 def glRectdv(_v1_, _v2_) f = OpenGL::get_command(:glRectdv) f.call(_v1_, _v2_) end
glRectf(_x1_, _y1_, _x2_, _y2_)
click to toggle source
# File lib/opengl_command.rb, line 965 def glRectf(_x1_, _y1_, _x2_, _y2_) f = OpenGL::get_command(:glRectf) f.call(_x1_, _y1_, _x2_, _y2_) end
glRectfv(_v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 972 def glRectfv(_v1_, _v2_) f = OpenGL::get_command(:glRectfv) f.call(_v1_, _v2_) end
glRecti(_x1_, _y1_, _x2_, _y2_)
click to toggle source
# File lib/opengl_command.rb, line 979 def glRecti(_x1_, _y1_, _x2_, _y2_) f = OpenGL::get_command(:glRecti) f.call(_x1_, _y1_, _x2_, _y2_) end
glRectiv(_v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 986 def glRectiv(_v1_, _v2_) f = OpenGL::get_command(:glRectiv) f.call(_v1_, _v2_) end
glRects(_x1_, _y1_, _x2_, _y2_)
click to toggle source
# File lib/opengl_command.rb, line 993 def glRects(_x1_, _y1_, _x2_, _y2_) f = OpenGL::get_command(:glRects) f.call(_x1_, _y1_, _x2_, _y2_) end
glRectsv(_v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 1000 def glRectsv(_v1_, _v2_) f = OpenGL::get_command(:glRectsv) f.call(_v1_, _v2_) end
glReleaseShaderCompiler()
click to toggle source
# File lib/opengl_command.rb, line 5403 def glReleaseShaderCompiler() f = OpenGL::get_command(:glReleaseShaderCompiler) f.call() end
glRenderMode(_mode_)
click to toggle source
# File lib/opengl_command.rb, line 1630 def glRenderMode(_mode_) f = OpenGL::get_command(:glRenderMode) f.call(_mode_) end
glRenderbufferStorage(_target_, _internalformat_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 4304 def glRenderbufferStorage(_target_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glRenderbufferStorage) f.call(_target_, _internalformat_, _width_, _height_) end
glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 4402 def glRenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glRenderbufferStorageMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_) end
glResumeTransformFeedback()
click to toggle source
# File lib/opengl_command.rb, line 5361 def glResumeTransformFeedback() f = OpenGL::get_command(:glResumeTransformFeedback) f.call() end
glRotated(_angle_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 2113 def glRotated(_angle_, _x_, _y_, _z_) f = OpenGL::get_command(:glRotated) f.call(_angle_, _x_, _y_, _z_) end
glRotatef(_angle_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 2120 def glRotatef(_angle_, _x_, _y_, _z_) f = OpenGL::get_command(:glRotatef) f.call(_angle_, _x_, _y_, _z_) end
glSampleCoverage(_value_, _invert_)
click to toggle source
# File lib/opengl_command.rb, line 2400 def glSampleCoverage(_value_, _invert_) f = OpenGL::get_command(:glSampleCoverage) f.call(_value_, _invert_) end
glSampleMaski(_maskNumber_, _mask_)
click to toggle source
# File lib/opengl_command.rb, line 4668 def glSampleMaski(_maskNumber_, _mask_) f = OpenGL::get_command(:glSampleMaski) f.call(_maskNumber_, _mask_) end
glSamplerParameterIiv(_sampler_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 4745 def glSamplerParameterIiv(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameterIiv) f.call(_sampler_, _pname_, _param_) end
glSamplerParameterIuiv(_sampler_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 4752 def glSamplerParameterIuiv(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameterIuiv) f.call(_sampler_, _pname_, _param_) end
glSamplerParameterf(_sampler_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 4731 def glSamplerParameterf(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameterf) f.call(_sampler_, _pname_, _param_) end
glSamplerParameterfv(_sampler_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 4738 def glSamplerParameterfv(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameterfv) f.call(_sampler_, _pname_, _param_) end
glSamplerParameteri(_sampler_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 4717 def glSamplerParameteri(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameteri) f.call(_sampler_, _pname_, _param_) end
glSamplerParameteriv(_sampler_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 4724 def glSamplerParameteriv(_sampler_, _pname_, _param_) f = OpenGL::get_command(:glSamplerParameteriv) f.call(_sampler_, _pname_, _param_) end
glScaled(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 2127 def glScaled(_x_, _y_, _z_) f = OpenGL::get_command(:glScaled) f.call(_x_, _y_, _z_) end
glScalef(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 2134 def glScalef(_x_, _y_, _z_) f = OpenGL::get_command(:glScalef) f.call(_x_, _y_, _z_) end
glScissor(_x_, _y_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 55 def glScissor(_x_, _y_, _width_, _height_) f = OpenGL::get_command(:glScissor) f.call(_x_, _y_, _width_, _height_) end
glScissorArrayv(_first_, _count_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5970 def glScissorArrayv(_first_, _count_, _v_) f = OpenGL::get_command(:glScissorArrayv) f.call(_first_, _count_, _v_) end
glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 5977 def glScissorIndexed(_index_, _left_, _bottom_, _width_, _height_) f = OpenGL::get_command(:glScissorIndexed) f.call(_index_, _left_, _bottom_, _width_, _height_) end
glScissorIndexedv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5984 def glScissorIndexedv(_index_, _v_) f = OpenGL::get_command(:glScissorIndexedv) f.call(_index_, _v_) end
glSecondaryColor3b(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 2799 def glSecondaryColor3b(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3b) f.call(_red_, _green_, _blue_) end
glSecondaryColor3bv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2806 def glSecondaryColor3bv(_v_) f = OpenGL::get_command(:glSecondaryColor3bv) f.call(_v_) end
glSecondaryColor3d(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 2813 def glSecondaryColor3d(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3d) f.call(_red_, _green_, _blue_) end
glSecondaryColor3dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2820 def glSecondaryColor3dv(_v_) f = OpenGL::get_command(:glSecondaryColor3dv) f.call(_v_) end
glSecondaryColor3f(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 2827 def glSecondaryColor3f(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3f) f.call(_red_, _green_, _blue_) end
glSecondaryColor3fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2834 def glSecondaryColor3fv(_v_) f = OpenGL::get_command(:glSecondaryColor3fv) f.call(_v_) end
glSecondaryColor3i(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 2841 def glSecondaryColor3i(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3i) f.call(_red_, _green_, _blue_) end
glSecondaryColor3iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2848 def glSecondaryColor3iv(_v_) f = OpenGL::get_command(:glSecondaryColor3iv) f.call(_v_) end
glSecondaryColor3s(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 2855 def glSecondaryColor3s(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3s) f.call(_red_, _green_, _blue_) end
glSecondaryColor3sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2862 def glSecondaryColor3sv(_v_) f = OpenGL::get_command(:glSecondaryColor3sv) f.call(_v_) end
glSecondaryColor3ub(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 2869 def glSecondaryColor3ub(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3ub) f.call(_red_, _green_, _blue_) end
glSecondaryColor3ubv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2876 def glSecondaryColor3ubv(_v_) f = OpenGL::get_command(:glSecondaryColor3ubv) f.call(_v_) end
glSecondaryColor3ui(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 2883 def glSecondaryColor3ui(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3ui) f.call(_red_, _green_, _blue_) end
glSecondaryColor3uiv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2890 def glSecondaryColor3uiv(_v_) f = OpenGL::get_command(:glSecondaryColor3uiv) f.call(_v_) end
glSecondaryColor3us(_red_, _green_, _blue_)
click to toggle source
# File lib/opengl_command.rb, line 2897 def glSecondaryColor3us(_red_, _green_, _blue_) f = OpenGL::get_command(:glSecondaryColor3us) f.call(_red_, _green_, _blue_) end
glSecondaryColor3usv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2904 def glSecondaryColor3usv(_v_) f = OpenGL::get_command(:glSecondaryColor3usv) f.call(_v_) end
glSecondaryColorP3ui(_type_, _color_)
click to toggle source
# File lib/opengl_command.rb, line 5067 def glSecondaryColorP3ui(_type_, _color_) f = OpenGL::get_command(:glSecondaryColorP3ui) f.call(_type_, _color_) end
glSecondaryColorP3uiv(_type_, _color_)
click to toggle source
# File lib/opengl_command.rb, line 5074 def glSecondaryColorP3uiv(_type_, _color_) f = OpenGL::get_command(:glSecondaryColorP3uiv) f.call(_type_, _color_) end
glSecondaryColorPointer(_size_, _type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2911 def glSecondaryColorPointer(_size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glSecondaryColorPointer) f.call(_size_, _type_, _stride_, _pointer_) end
glSelectBuffer(_size_, _buffer_)
click to toggle source
# File lib/opengl_command.rb, line 1623 def glSelectBuffer(_size_, _buffer_) f = OpenGL::get_command(:glSelectBuffer) f.call(_size_, _buffer_) end
glShadeModel(_mode_)
click to toggle source
# File lib/opengl_command.rb, line 1539 def glShadeModel(_mode_) f = OpenGL::get_command(:glShadeModel) f.call(_mode_) end
glShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
click to toggle source
# File lib/opengl_command.rb, line 5410 def glShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_) f = OpenGL::get_command(:glShaderBinary) f.call(_count_, _shaders_, _binaryFormat_, _binary_, _length_) end
glShaderSource(_shader_, _count_, _string_, _length_)
click to toggle source
# File lib/opengl_command.rb, line 3415 def glShaderSource(_shader_, _count_, _string_, _length_) f = OpenGL::get_command(:glShaderSource) f.call(_shader_, _count_, _string_, _length_) end
glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_)
click to toggle source
# File lib/opengl_command.rb, line 6257 def glShaderStorageBlockBinding(_program_, _storageBlockIndex_, _storageBlockBinding_) f = OpenGL::get_command(:glShaderStorageBlockBinding) f.call(_program_, _storageBlockIndex_, _storageBlockBinding_) end
glSpecializeShader(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_)
click to toggle source
# File lib/opengl_command.rb, line 7321 def glSpecializeShader(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_) f = OpenGL::get_command(:glSpecializeShader) f.call(_shader_, _pEntryPoint_, _numSpecializationConstants_, _pConstantIndex_, _pConstantValue_) end
glStencilFunc(_func_, _ref_, _mask_)
click to toggle source
# File lib/opengl_command.rb, line 202 def glStencilFunc(_func_, _ref_, _mask_) f = OpenGL::get_command(:glStencilFunc) f.call(_func_, _ref_, _mask_) end
glStencilFuncSeparate(_face_, _func_, _ref_, _mask_)
click to toggle source
# File lib/opengl_command.rb, line 3198 def glStencilFuncSeparate(_face_, _func_, _ref_, _mask_) f = OpenGL::get_command(:glStencilFuncSeparate) f.call(_face_, _func_, _ref_, _mask_) end
glStencilMask(_mask_)
click to toggle source
# File lib/opengl_command.rb, line 139 def glStencilMask(_mask_) f = OpenGL::get_command(:glStencilMask) f.call(_mask_) end
glStencilMaskSeparate(_face_, _mask_)
click to toggle source
# File lib/opengl_command.rb, line 3205 def glStencilMaskSeparate(_face_, _mask_) f = OpenGL::get_command(:glStencilMaskSeparate) f.call(_face_, _mask_) end
glStencilOp(_fail_, _zfail_, _zpass_)
click to toggle source
# File lib/opengl_command.rb, line 209 def glStencilOp(_fail_, _zfail_, _zpass_) f = OpenGL::get_command(:glStencilOp) f.call(_fail_, _zfail_, _zpass_) end
glStencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_)
click to toggle source
# File lib/opengl_command.rb, line 3191 def glStencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_) f = OpenGL::get_command(:glStencilOpSeparate) f.call(_face_, _sfail_, _dpfail_, _dppass_) end
glTexBuffer(_target_, _internalformat_, _buffer_)
click to toggle source
# File lib/opengl_command.rb, line 4472 def glTexBuffer(_target_, _internalformat_, _buffer_) f = OpenGL::get_command(:glTexBuffer) f.call(_target_, _internalformat_, _buffer_) end
glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)
click to toggle source
# File lib/opengl_command.rb, line 6264 def glTexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_) f = OpenGL::get_command(:glTexBufferRange) f.call(_target_, _internalformat_, _buffer_, _offset_, _size_) end
glTexCoord1d(_s_)
click to toggle source
# File lib/opengl_command.rb, line 1007 def glTexCoord1d(_s_) f = OpenGL::get_command(:glTexCoord1d) f.call(_s_) end
glTexCoord1dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1014 def glTexCoord1dv(_v_) f = OpenGL::get_command(:glTexCoord1dv) f.call(_v_) end
glTexCoord1f(_s_)
click to toggle source
# File lib/opengl_command.rb, line 1021 def glTexCoord1f(_s_) f = OpenGL::get_command(:glTexCoord1f) f.call(_s_) end
glTexCoord1fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1028 def glTexCoord1fv(_v_) f = OpenGL::get_command(:glTexCoord1fv) f.call(_v_) end
glTexCoord1i(_s_)
click to toggle source
# File lib/opengl_command.rb, line 1035 def glTexCoord1i(_s_) f = OpenGL::get_command(:glTexCoord1i) f.call(_s_) end
glTexCoord1iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1042 def glTexCoord1iv(_v_) f = OpenGL::get_command(:glTexCoord1iv) f.call(_v_) end
glTexCoord1s(_s_)
click to toggle source
# File lib/opengl_command.rb, line 1049 def glTexCoord1s(_s_) f = OpenGL::get_command(:glTexCoord1s) f.call(_s_) end
glTexCoord1sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1056 def glTexCoord1sv(_v_) f = OpenGL::get_command(:glTexCoord1sv) f.call(_v_) end
glTexCoord2d(_s_, _t_)
click to toggle source
# File lib/opengl_command.rb, line 1063 def glTexCoord2d(_s_, _t_) f = OpenGL::get_command(:glTexCoord2d) f.call(_s_, _t_) end
glTexCoord2dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1070 def glTexCoord2dv(_v_) f = OpenGL::get_command(:glTexCoord2dv) f.call(_v_) end
glTexCoord2f(_s_, _t_)
click to toggle source
# File lib/opengl_command.rb, line 1077 def glTexCoord2f(_s_, _t_) f = OpenGL::get_command(:glTexCoord2f) f.call(_s_, _t_) end
glTexCoord2fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1084 def glTexCoord2fv(_v_) f = OpenGL::get_command(:glTexCoord2fv) f.call(_v_) end
glTexCoord2i(_s_, _t_)
click to toggle source
# File lib/opengl_command.rb, line 1091 def glTexCoord2i(_s_, _t_) f = OpenGL::get_command(:glTexCoord2i) f.call(_s_, _t_) end
glTexCoord2iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1098 def glTexCoord2iv(_v_) f = OpenGL::get_command(:glTexCoord2iv) f.call(_v_) end
glTexCoord2s(_s_, _t_)
click to toggle source
# File lib/opengl_command.rb, line 1105 def glTexCoord2s(_s_, _t_) f = OpenGL::get_command(:glTexCoord2s) f.call(_s_, _t_) end
glTexCoord2sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1112 def glTexCoord2sv(_v_) f = OpenGL::get_command(:glTexCoord2sv) f.call(_v_) end
glTexCoord3d(_s_, _t_, _r_)
click to toggle source
# File lib/opengl_command.rb, line 1119 def glTexCoord3d(_s_, _t_, _r_) f = OpenGL::get_command(:glTexCoord3d) f.call(_s_, _t_, _r_) end
glTexCoord3dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1126 def glTexCoord3dv(_v_) f = OpenGL::get_command(:glTexCoord3dv) f.call(_v_) end
glTexCoord3f(_s_, _t_, _r_)
click to toggle source
# File lib/opengl_command.rb, line 1133 def glTexCoord3f(_s_, _t_, _r_) f = OpenGL::get_command(:glTexCoord3f) f.call(_s_, _t_, _r_) end
glTexCoord3fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1140 def glTexCoord3fv(_v_) f = OpenGL::get_command(:glTexCoord3fv) f.call(_v_) end
glTexCoord3i(_s_, _t_, _r_)
click to toggle source
# File lib/opengl_command.rb, line 1147 def glTexCoord3i(_s_, _t_, _r_) f = OpenGL::get_command(:glTexCoord3i) f.call(_s_, _t_, _r_) end
glTexCoord3iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1154 def glTexCoord3iv(_v_) f = OpenGL::get_command(:glTexCoord3iv) f.call(_v_) end
glTexCoord3s(_s_, _t_, _r_)
click to toggle source
# File lib/opengl_command.rb, line 1161 def glTexCoord3s(_s_, _t_, _r_) f = OpenGL::get_command(:glTexCoord3s) f.call(_s_, _t_, _r_) end
glTexCoord3sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1168 def glTexCoord3sv(_v_) f = OpenGL::get_command(:glTexCoord3sv) f.call(_v_) end
glTexCoord4d(_s_, _t_, _r_, _q_)
click to toggle source
# File lib/opengl_command.rb, line 1175 def glTexCoord4d(_s_, _t_, _r_, _q_) f = OpenGL::get_command(:glTexCoord4d) f.call(_s_, _t_, _r_, _q_) end
glTexCoord4dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1182 def glTexCoord4dv(_v_) f = OpenGL::get_command(:glTexCoord4dv) f.call(_v_) end
glTexCoord4f(_s_, _t_, _r_, _q_)
click to toggle source
# File lib/opengl_command.rb, line 1189 def glTexCoord4f(_s_, _t_, _r_, _q_) f = OpenGL::get_command(:glTexCoord4f) f.call(_s_, _t_, _r_, _q_) end
glTexCoord4fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1196 def glTexCoord4fv(_v_) f = OpenGL::get_command(:glTexCoord4fv) f.call(_v_) end
glTexCoord4i(_s_, _t_, _r_, _q_)
click to toggle source
# File lib/opengl_command.rb, line 1203 def glTexCoord4i(_s_, _t_, _r_, _q_) f = OpenGL::get_command(:glTexCoord4i) f.call(_s_, _t_, _r_, _q_) end
glTexCoord4iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1210 def glTexCoord4iv(_v_) f = OpenGL::get_command(:glTexCoord4iv) f.call(_v_) end
glTexCoord4s(_s_, _t_, _r_, _q_)
click to toggle source
# File lib/opengl_command.rb, line 1217 def glTexCoord4s(_s_, _t_, _r_, _q_) f = OpenGL::get_command(:glTexCoord4s) f.call(_s_, _t_, _r_, _q_) end
glTexCoord4sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1224 def glTexCoord4sv(_v_) f = OpenGL::get_command(:glTexCoord4sv) f.call(_v_) end
glTexCoordP1ui(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4913 def glTexCoordP1ui(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP1ui) f.call(_type_, _coords_) end
glTexCoordP1uiv(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4920 def glTexCoordP1uiv(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP1uiv) f.call(_type_, _coords_) end
glTexCoordP2ui(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4927 def glTexCoordP2ui(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP2ui) f.call(_type_, _coords_) end
glTexCoordP2uiv(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4934 def glTexCoordP2uiv(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP2uiv) f.call(_type_, _coords_) end
glTexCoordP3ui(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4941 def glTexCoordP3ui(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP3ui) f.call(_type_, _coords_) end
glTexCoordP3uiv(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4948 def glTexCoordP3uiv(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP3uiv) f.call(_type_, _coords_) end
glTexCoordP4ui(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4955 def glTexCoordP4ui(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP4ui) f.call(_type_, _coords_) end
glTexCoordP4uiv(_type_, _coords_)
click to toggle source
# File lib/opengl_command.rb, line 4962 def glTexCoordP4uiv(_type_, _coords_) f = OpenGL::get_command(:glTexCoordP4uiv) f.call(_type_, _coords_) end
glTexCoordPointer(_size_, _type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2309 def glTexCoordPointer(_size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glTexCoordPointer) f.call(_size_, _type_, _stride_, _pointer_) end
glTexEnvf(_target_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1546 def glTexEnvf(_target_, _pname_, _param_) f = OpenGL::get_command(:glTexEnvf) f.call(_target_, _pname_, _param_) end
glTexEnvfv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1553 def glTexEnvfv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexEnvfv) f.call(_target_, _pname_, _params_) end
glTexEnvi(_target_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1560 def glTexEnvi(_target_, _pname_, _param_) f = OpenGL::get_command(:glTexEnvi) f.call(_target_, _pname_, _param_) end
glTexEnviv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1567 def glTexEnviv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexEnviv) f.call(_target_, _pname_, _params_) end
glTexGend(_coord_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1574 def glTexGend(_coord_, _pname_, _param_) f = OpenGL::get_command(:glTexGend) f.call(_coord_, _pname_, _param_) end
glTexGendv(_coord_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1581 def glTexGendv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glTexGendv) f.call(_coord_, _pname_, _params_) end
glTexGenf(_coord_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1588 def glTexGenf(_coord_, _pname_, _param_) f = OpenGL::get_command(:glTexGenf) f.call(_coord_, _pname_, _param_) end
glTexGenfv(_coord_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1595 def glTexGenfv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glTexGenfv) f.call(_coord_, _pname_, _params_) end
glTexGeni(_coord_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 1602 def glTexGeni(_coord_, _pname_, _param_) f = OpenGL::get_command(:glTexGeni) f.call(_coord_, _pname_, _param_) end
glTexGeniv(_coord_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 1609 def glTexGeniv(_coord_, _pname_, _params_) f = OpenGL::get_command(:glTexGeniv) f.call(_coord_, _pname_, _params_) end
glTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 90 def glTexImage1D(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexImage1D) f.call(_target_, _level_, _internalformat_, _width_, _border_, _format_, _type_, _pixels_) end
glTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 97 def glTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexImage2D) f.call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_) end
glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
click to toggle source
# File lib/opengl_command.rb, line 4647 def glTexImage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) f = OpenGL::get_command(:glTexImage2DMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end
glTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 2372 def glTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexImage3D) f.call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_) end
glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
click to toggle source
# File lib/opengl_command.rb, line 4654 def glTexImage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) f = OpenGL::get_command(:glTexImage3DMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end
glTexParameterIiv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4213 def glTexParameterIiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexParameterIiv) f.call(_target_, _pname_, _params_) end
glTexParameterIuiv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 4220 def glTexParameterIuiv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexParameterIuiv) f.call(_target_, _pname_, _params_) end
glTexParameterf(_target_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 62 def glTexParameterf(_target_, _pname_, _param_) f = OpenGL::get_command(:glTexParameterf) f.call(_target_, _pname_, _param_) end
glTexParameterfv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 69 def glTexParameterfv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexParameterfv) f.call(_target_, _pname_, _params_) end
glTexParameteri(_target_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 76 def glTexParameteri(_target_, _pname_, _param_) f = OpenGL::get_command(:glTexParameteri) f.call(_target_, _pname_, _param_) end
glTexParameteriv(_target_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 83 def glTexParameteriv(_target_, _pname_, _params_) f = OpenGL::get_command(:glTexParameteriv) f.call(_target_, _pname_, _params_) end
glTexStorage1D(_target_, _levels_, _internalformat_, _width_)
click to toggle source
# File lib/opengl_command.rb, line 6068 def glTexStorage1D(_target_, _levels_, _internalformat_, _width_) f = OpenGL::get_command(:glTexStorage1D) f.call(_target_, _levels_, _internalformat_, _width_) end
glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 6075 def glTexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glTexStorage2D) f.call(_target_, _levels_, _internalformat_, _width_, _height_) end
glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
click to toggle source
# File lib/opengl_command.rb, line 6271 def glTexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) f = OpenGL::get_command(:glTexStorage2DMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end
glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
click to toggle source
# File lib/opengl_command.rb, line 6082 def glTexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) f = OpenGL::get_command(:glTexStorage3D) f.call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_) end
glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
click to toggle source
# File lib/opengl_command.rb, line 6278 def glTexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) f = OpenGL::get_command(:glTexStorage3DMultisample) f.call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end
glTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 2211 def glTexSubImage1D(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexSubImage1D) f.call(_target_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) end
glTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 2218 def glTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexSubImage2D) f.call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) end
glTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 2379 def glTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTexSubImage3D) f.call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) end
glTextureBarrier()
click to toggle source
# File lib/opengl_command.rb, line 7314 def glTextureBarrier() f = OpenGL::get_command(:glTextureBarrier) f.call() end
glTextureBuffer(_texture_, _internalformat_, _buffer_)
click to toggle source
# File lib/opengl_command.rb, line 6782 def glTextureBuffer(_texture_, _internalformat_, _buffer_) f = OpenGL::get_command(:glTextureBuffer) f.call(_texture_, _internalformat_, _buffer_) end
glTextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_)
click to toggle source
# File lib/opengl_command.rb, line 6789 def glTextureBufferRange(_texture_, _internalformat_, _buffer_, _offset_, _size_) f = OpenGL::get_command(:glTextureBufferRange) f.call(_texture_, _internalformat_, _buffer_, _offset_, _size_) end
glTextureParameterIiv(_texture_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6915 def glTextureParameterIiv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glTextureParameterIiv) f.call(_texture_, _pname_, _params_) end
glTextureParameterIuiv(_texture_, _pname_, _params_)
click to toggle source
# File lib/opengl_command.rb, line 6922 def glTextureParameterIuiv(_texture_, _pname_, _params_) f = OpenGL::get_command(:glTextureParameterIuiv) f.call(_texture_, _pname_, _params_) end
glTextureParameterf(_texture_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6894 def glTextureParameterf(_texture_, _pname_, _param_) f = OpenGL::get_command(:glTextureParameterf) f.call(_texture_, _pname_, _param_) end
glTextureParameterfv(_texture_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6901 def glTextureParameterfv(_texture_, _pname_, _param_) f = OpenGL::get_command(:glTextureParameterfv) f.call(_texture_, _pname_, _param_) end
glTextureParameteri(_texture_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6908 def glTextureParameteri(_texture_, _pname_, _param_) f = OpenGL::get_command(:glTextureParameteri) f.call(_texture_, _pname_, _param_) end
glTextureParameteriv(_texture_, _pname_, _param_)
click to toggle source
# File lib/opengl_command.rb, line 6929 def glTextureParameteriv(_texture_, _pname_, _param_) f = OpenGL::get_command(:glTextureParameteriv) f.call(_texture_, _pname_, _param_) end
glTextureStorage1D(_texture_, _levels_, _internalformat_, _width_)
click to toggle source
# File lib/opengl_command.rb, line 6796 def glTextureStorage1D(_texture_, _levels_, _internalformat_, _width_) f = OpenGL::get_command(:glTextureStorage1D) f.call(_texture_, _levels_, _internalformat_, _width_) end
glTextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 6803 def glTextureStorage2D(_texture_, _levels_, _internalformat_, _width_, _height_) f = OpenGL::get_command(:glTextureStorage2D) f.call(_texture_, _levels_, _internalformat_, _width_, _height_) end
glTextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
click to toggle source
# File lib/opengl_command.rb, line 6817 def glTextureStorage2DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) f = OpenGL::get_command(:glTextureStorage2DMultisample) f.call(_texture_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_) end
glTextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_)
click to toggle source
# File lib/opengl_command.rb, line 6810 def glTextureStorage3D(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) f = OpenGL::get_command(:glTextureStorage3D) f.call(_texture_, _levels_, _internalformat_, _width_, _height_, _depth_) end
glTextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
click to toggle source
# File lib/opengl_command.rb, line 6824 def glTextureStorage3DMultisample(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) f = OpenGL::get_command(:glTextureStorage3DMultisample) f.call(_texture_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_) end
glTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 6831 def glTextureSubImage1D(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTextureSubImage1D) f.call(_texture_, _level_, _xoffset_, _width_, _format_, _type_, _pixels_) end
glTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 6838 def glTextureSubImage2D(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTextureSubImage2D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_) end
glTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
click to toggle source
# File lib/opengl_command.rb, line 6845 def glTextureSubImage3D(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) f = OpenGL::get_command(:glTextureSubImage3D) f.call(_texture_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_) end
glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_)
click to toggle source
# File lib/opengl_command.rb, line 6285 def glTextureView(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) f = OpenGL::get_command(:glTextureView) f.call(_texture_, _target_, _origtexture_, _internalformat_, _minlevel_, _numlevels_, _minlayer_, _numlayers_) end
glTransformFeedbackBufferBase(_xfb_, _index_, _buffer_)
click to toggle source
# File lib/opengl_command.rb, line 6481 def glTransformFeedbackBufferBase(_xfb_, _index_, _buffer_) f = OpenGL::get_command(:glTransformFeedbackBufferBase) f.call(_xfb_, _index_, _buffer_) end
glTransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_)
click to toggle source
# File lib/opengl_command.rb, line 6488 def glTransformFeedbackBufferRange(_xfb_, _index_, _buffer_, _offset_, _size_) f = OpenGL::get_command(:glTransformFeedbackBufferRange) f.call(_xfb_, _index_, _buffer_, _offset_, _size_) end
glTransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_)
click to toggle source
# File lib/opengl_command.rb, line 3940 def glTransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_) f = OpenGL::get_command(:glTransformFeedbackVaryings) f.call(_program_, _count_, _varyings_, _bufferMode_) end
glTranslated(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 2141 def glTranslated(_x_, _y_, _z_) f = OpenGL::get_command(:glTranslated) f.call(_x_, _y_, _z_) end
glTranslatef(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 2148 def glTranslatef(_x_, _y_, _z_) f = OpenGL::get_command(:glTranslatef) f.call(_x_, _y_, _z_) end
glUniform1d(_location_, _x_)
click to toggle source
# File lib/opengl_command.rb, line 5130 def glUniform1d(_location_, _x_) f = OpenGL::get_command(:glUniform1d) f.call(_location_, _x_) end
glUniform1dv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5158 def glUniform1dv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform1dv) f.call(_location_, _count_, _value_) end
glUniform1f(_location_, _v0_)
click to toggle source
# File lib/opengl_command.rb, line 3429 def glUniform1f(_location_, _v0_) f = OpenGL::get_command(:glUniform1f) f.call(_location_, _v0_) end
glUniform1fv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3485 def glUniform1fv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform1fv) f.call(_location_, _count_, _value_) end
glUniform1i(_location_, _v0_)
click to toggle source
# File lib/opengl_command.rb, line 3457 def glUniform1i(_location_, _v0_) f = OpenGL::get_command(:glUniform1i) f.call(_location_, _v0_) end
glUniform1iv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3513 def glUniform1iv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform1iv) f.call(_location_, _count_, _value_) end
glUniform1ui(_location_, _v0_)
click to toggle source
# File lib/opengl_command.rb, line 4157 def glUniform1ui(_location_, _v0_) f = OpenGL::get_command(:glUniform1ui) f.call(_location_, _v0_) end
glUniform1uiv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4185 def glUniform1uiv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform1uiv) f.call(_location_, _count_, _value_) end
glUniform2d(_location_, _x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 5137 def glUniform2d(_location_, _x_, _y_) f = OpenGL::get_command(:glUniform2d) f.call(_location_, _x_, _y_) end
glUniform2dv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5165 def glUniform2dv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform2dv) f.call(_location_, _count_, _value_) end
glUniform2f(_location_, _v0_, _v1_)
click to toggle source
# File lib/opengl_command.rb, line 3436 def glUniform2f(_location_, _v0_, _v1_) f = OpenGL::get_command(:glUniform2f) f.call(_location_, _v0_, _v1_) end
glUniform2fv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3492 def glUniform2fv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform2fv) f.call(_location_, _count_, _value_) end
glUniform2i(_location_, _v0_, _v1_)
click to toggle source
# File lib/opengl_command.rb, line 3464 def glUniform2i(_location_, _v0_, _v1_) f = OpenGL::get_command(:glUniform2i) f.call(_location_, _v0_, _v1_) end
glUniform2iv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3520 def glUniform2iv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform2iv) f.call(_location_, _count_, _value_) end
glUniform2ui(_location_, _v0_, _v1_)
click to toggle source
# File lib/opengl_command.rb, line 4164 def glUniform2ui(_location_, _v0_, _v1_) f = OpenGL::get_command(:glUniform2ui) f.call(_location_, _v0_, _v1_) end
glUniform2uiv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4192 def glUniform2uiv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform2uiv) f.call(_location_, _count_, _value_) end
glUniform3d(_location_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 5144 def glUniform3d(_location_, _x_, _y_, _z_) f = OpenGL::get_command(:glUniform3d) f.call(_location_, _x_, _y_, _z_) end
glUniform3dv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5172 def glUniform3dv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform3dv) f.call(_location_, _count_, _value_) end
glUniform3f(_location_, _v0_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 3443 def glUniform3f(_location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glUniform3f) f.call(_location_, _v0_, _v1_, _v2_) end
glUniform3fv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3499 def glUniform3fv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform3fv) f.call(_location_, _count_, _value_) end
glUniform3i(_location_, _v0_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 3471 def glUniform3i(_location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glUniform3i) f.call(_location_, _v0_, _v1_, _v2_) end
glUniform3iv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3527 def glUniform3iv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform3iv) f.call(_location_, _count_, _value_) end
glUniform3ui(_location_, _v0_, _v1_, _v2_)
click to toggle source
# File lib/opengl_command.rb, line 4171 def glUniform3ui(_location_, _v0_, _v1_, _v2_) f = OpenGL::get_command(:glUniform3ui) f.call(_location_, _v0_, _v1_, _v2_) end
glUniform3uiv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4199 def glUniform3uiv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform3uiv) f.call(_location_, _count_, _value_) end
glUniform4d(_location_, _x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 5151 def glUniform4d(_location_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glUniform4d) f.call(_location_, _x_, _y_, _z_, _w_) end
glUniform4dv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5179 def glUniform4dv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform4dv) f.call(_location_, _count_, _value_) end
glUniform4f(_location_, _v0_, _v1_, _v2_, _v3_)
click to toggle source
# File lib/opengl_command.rb, line 3450 def glUniform4f(_location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glUniform4f) f.call(_location_, _v0_, _v1_, _v2_, _v3_) end
glUniform4fv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3506 def glUniform4fv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform4fv) f.call(_location_, _count_, _value_) end
glUniform4i(_location_, _v0_, _v1_, _v2_, _v3_)
click to toggle source
# File lib/opengl_command.rb, line 3478 def glUniform4i(_location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glUniform4i) f.call(_location_, _v0_, _v1_, _v2_, _v3_) end
glUniform4iv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3534 def glUniform4iv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform4iv) f.call(_location_, _count_, _value_) end
glUniform4ui(_location_, _v0_, _v1_, _v2_, _v3_)
click to toggle source
# File lib/opengl_command.rb, line 4178 def glUniform4ui(_location_, _v0_, _v1_, _v2_, _v3_) f = OpenGL::get_command(:glUniform4ui) f.call(_location_, _v0_, _v1_, _v2_, _v3_) end
glUniform4uiv(_location_, _count_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4206 def glUniform4uiv(_location_, _count_, _value_) f = OpenGL::get_command(:glUniform4uiv) f.call(_location_, _count_, _value_) end
glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
click to toggle source
# File lib/opengl_command.rb, line 4535 def glUniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_) f = OpenGL::get_command(:glUniformBlockBinding) f.call(_program_, _uniformBlockIndex_, _uniformBlockBinding_) end
glUniformMatrix2dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5186 def glUniformMatrix2dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix2fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3541 def glUniformMatrix2fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5207 def glUniformMatrix2x3dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2x3dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix2x3fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3828 def glUniformMatrix2x3fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2x3fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5214 def glUniformMatrix2x4dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2x4dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix2x4fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3842 def glUniformMatrix2x4fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix2x4fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix3dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5193 def glUniformMatrix3dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix3fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3548 def glUniformMatrix3fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5221 def glUniformMatrix3x2dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3x2dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix3x2fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3835 def glUniformMatrix3x2fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3x2fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5228 def glUniformMatrix3x4dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3x4dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix3x4fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3856 def glUniformMatrix3x4fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix3x4fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix4dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5200 def glUniformMatrix4dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix4fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3555 def glUniformMatrix4fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5235 def glUniformMatrix4x2dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4x2dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix4x2fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3849 def glUniformMatrix4x2fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4x2fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 5242 def glUniformMatrix4x3dv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4x3dv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformMatrix4x3fv(_location_, _count_, _transpose_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 3863 def glUniformMatrix4x3fv(_location_, _count_, _transpose_, _value_) f = OpenGL::get_command(:glUniformMatrix4x3fv) f.call(_location_, _count_, _transpose_, _value_) end
glUniformSubroutinesuiv(_shadertype_, _count_, _indices_)
click to toggle source
# File lib/opengl_command.rb, line 5291 def glUniformSubroutinesuiv(_shadertype_, _count_, _indices_) f = OpenGL::get_command(:glUniformSubroutinesuiv) f.call(_shadertype_, _count_, _indices_) end
glUnmapBuffer(_target_)
click to toggle source
# File lib/opengl_command.rb, line 3156 def glUnmapBuffer(_target_) f = OpenGL::get_command(:glUnmapBuffer) f.call(_target_) end
glUnmapNamedBuffer(_buffer_)
click to toggle source
# File lib/opengl_command.rb, line 6579 def glUnmapNamedBuffer(_buffer_) f = OpenGL::get_command(:glUnmapNamedBuffer) f.call(_buffer_) end
glUseProgram(_program_)
click to toggle source
# File lib/opengl_command.rb, line 3422 def glUseProgram(_program_) f = OpenGL::get_command(:glUseProgram) f.call(_program_) end
glUseProgramStages(_pipeline_, _stages_, _program_)
click to toggle source
# File lib/opengl_command.rb, line 5459 def glUseProgramStages(_pipeline_, _stages_, _program_) f = OpenGL::get_command(:glUseProgramStages) f.call(_pipeline_, _stages_, _program_) end
glValidateProgram(_program_)
click to toggle source
# File lib/opengl_command.rb, line 3562 def glValidateProgram(_program_) f = OpenGL::get_command(:glValidateProgram) f.call(_program_) end
glValidateProgramPipeline(_pipeline_)
click to toggle source
# File lib/opengl_command.rb, line 5865 def glValidateProgramPipeline(_pipeline_) f = OpenGL::get_command(:glValidateProgramPipeline) f.call(_pipeline_) end
glVertex2d(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 1231 def glVertex2d(_x_, _y_) f = OpenGL::get_command(:glVertex2d) f.call(_x_, _y_) end
glVertex2dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1238 def glVertex2dv(_v_) f = OpenGL::get_command(:glVertex2dv) f.call(_v_) end
glVertex2f(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 1245 def glVertex2f(_x_, _y_) f = OpenGL::get_command(:glVertex2f) f.call(_x_, _y_) end
glVertex2fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1252 def glVertex2fv(_v_) f = OpenGL::get_command(:glVertex2fv) f.call(_v_) end
glVertex2i(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 1259 def glVertex2i(_x_, _y_) f = OpenGL::get_command(:glVertex2i) f.call(_x_, _y_) end
glVertex2iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1266 def glVertex2iv(_v_) f = OpenGL::get_command(:glVertex2iv) f.call(_v_) end
glVertex2s(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 1273 def glVertex2s(_x_, _y_) f = OpenGL::get_command(:glVertex2s) f.call(_x_, _y_) end
glVertex2sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1280 def glVertex2sv(_v_) f = OpenGL::get_command(:glVertex2sv) f.call(_v_) end
glVertex3d(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 1287 def glVertex3d(_x_, _y_, _z_) f = OpenGL::get_command(:glVertex3d) f.call(_x_, _y_, _z_) end
glVertex3dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1294 def glVertex3dv(_v_) f = OpenGL::get_command(:glVertex3dv) f.call(_v_) end
glVertex3f(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 1301 def glVertex3f(_x_, _y_, _z_) f = OpenGL::get_command(:glVertex3f) f.call(_x_, _y_, _z_) end
glVertex3fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1308 def glVertex3fv(_v_) f = OpenGL::get_command(:glVertex3fv) f.call(_v_) end
glVertex3i(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 1315 def glVertex3i(_x_, _y_, _z_) f = OpenGL::get_command(:glVertex3i) f.call(_x_, _y_, _z_) end
glVertex3iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1322 def glVertex3iv(_v_) f = OpenGL::get_command(:glVertex3iv) f.call(_v_) end
glVertex3s(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 1329 def glVertex3s(_x_, _y_, _z_) f = OpenGL::get_command(:glVertex3s) f.call(_x_, _y_, _z_) end
glVertex3sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1336 def glVertex3sv(_v_) f = OpenGL::get_command(:glVertex3sv) f.call(_v_) end
glVertex4d(_x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 1343 def glVertex4d(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertex4d) f.call(_x_, _y_, _z_, _w_) end
glVertex4dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1350 def glVertex4dv(_v_) f = OpenGL::get_command(:glVertex4dv) f.call(_v_) end
glVertex4f(_x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 1357 def glVertex4f(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertex4f) f.call(_x_, _y_, _z_, _w_) end
glVertex4fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1364 def glVertex4fv(_v_) f = OpenGL::get_command(:glVertex4fv) f.call(_v_) end
glVertex4i(_x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 1371 def glVertex4i(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertex4i) f.call(_x_, _y_, _z_, _w_) end
glVertex4iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1378 def glVertex4iv(_v_) f = OpenGL::get_command(:glVertex4iv) f.call(_v_) end
glVertex4s(_x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 1385 def glVertex4s(_x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertex4s) f.call(_x_, _y_, _z_, _w_) end
glVertex4sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 1392 def glVertex4sv(_v_) f = OpenGL::get_command(:glVertex4sv) f.call(_v_) end
glVertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_)
click to toggle source
# File lib/opengl_command.rb, line 7048 def glVertexArrayAttribBinding(_vaobj_, _attribindex_, _bindingindex_) f = OpenGL::get_command(:glVertexArrayAttribBinding) f.call(_vaobj_, _attribindex_, _bindingindex_) end
glVertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
click to toggle source
# File lib/opengl_command.rb, line 7055 def glVertexArrayAttribFormat(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) f = OpenGL::get_command(:glVertexArrayAttribFormat) f.call(_vaobj_, _attribindex_, _size_, _type_, _normalized_, _relativeoffset_) end
glVertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
click to toggle source
# File lib/opengl_command.rb, line 7062 def glVertexArrayAttribIFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) f = OpenGL::get_command(:glVertexArrayAttribIFormat) f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) end
glVertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_)
click to toggle source
# File lib/opengl_command.rb, line 7069 def glVertexArrayAttribLFormat(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) f = OpenGL::get_command(:glVertexArrayAttribLFormat) f.call(_vaobj_, _attribindex_, _size_, _type_, _relativeoffset_) end
glVertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_)
click to toggle source
# File lib/opengl_command.rb, line 7076 def glVertexArrayBindingDivisor(_vaobj_, _bindingindex_, _divisor_) f = OpenGL::get_command(:glVertexArrayBindingDivisor) f.call(_vaobj_, _bindingindex_, _divisor_) end
glVertexArrayElementBuffer(_vaobj_, _buffer_)
click to toggle source
# File lib/opengl_command.rb, line 7027 def glVertexArrayElementBuffer(_vaobj_, _buffer_) f = OpenGL::get_command(:glVertexArrayElementBuffer) f.call(_vaobj_, _buffer_) end
glVertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_)
click to toggle source
# File lib/opengl_command.rb, line 7034 def glVertexArrayVertexBuffer(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) f = OpenGL::get_command(:glVertexArrayVertexBuffer) f.call(_vaobj_, _bindingindex_, _buffer_, _offset_, _stride_) end
glVertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_)
click to toggle source
# File lib/opengl_command.rb, line 7041 def glVertexArrayVertexBuffers(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) f = OpenGL::get_command(:glVertexArrayVertexBuffers) f.call(_vaobj_, _first_, _count_, _buffers_, _offsets_, _strides_) end
glVertexAttrib1d(_index_, _x_)
click to toggle source
# File lib/opengl_command.rb, line 3569 def glVertexAttrib1d(_index_, _x_) f = OpenGL::get_command(:glVertexAttrib1d) f.call(_index_, _x_) end
glVertexAttrib1dv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3576 def glVertexAttrib1dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib1dv) f.call(_index_, _v_) end
glVertexAttrib1f(_index_, _x_)
click to toggle source
# File lib/opengl_command.rb, line 3583 def glVertexAttrib1f(_index_, _x_) f = OpenGL::get_command(:glVertexAttrib1f) f.call(_index_, _x_) end
glVertexAttrib1fv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3590 def glVertexAttrib1fv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib1fv) f.call(_index_, _v_) end
glVertexAttrib1s(_index_, _x_)
click to toggle source
# File lib/opengl_command.rb, line 3597 def glVertexAttrib1s(_index_, _x_) f = OpenGL::get_command(:glVertexAttrib1s) f.call(_index_, _x_) end
glVertexAttrib1sv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3604 def glVertexAttrib1sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib1sv) f.call(_index_, _v_) end
glVertexAttrib2d(_index_, _x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 3611 def glVertexAttrib2d(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttrib2d) f.call(_index_, _x_, _y_) end
glVertexAttrib2dv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3618 def glVertexAttrib2dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib2dv) f.call(_index_, _v_) end
glVertexAttrib2f(_index_, _x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 3625 def glVertexAttrib2f(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttrib2f) f.call(_index_, _x_, _y_) end
glVertexAttrib2fv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3632 def glVertexAttrib2fv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib2fv) f.call(_index_, _v_) end
glVertexAttrib2s(_index_, _x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 3639 def glVertexAttrib2s(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttrib2s) f.call(_index_, _x_, _y_) end
glVertexAttrib2sv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3646 def glVertexAttrib2sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib2sv) f.call(_index_, _v_) end
glVertexAttrib3d(_index_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 3653 def glVertexAttrib3d(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttrib3d) f.call(_index_, _x_, _y_, _z_) end
glVertexAttrib3dv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3660 def glVertexAttrib3dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib3dv) f.call(_index_, _v_) end
glVertexAttrib3f(_index_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 3667 def glVertexAttrib3f(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttrib3f) f.call(_index_, _x_, _y_, _z_) end
glVertexAttrib3fv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3674 def glVertexAttrib3fv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib3fv) f.call(_index_, _v_) end
glVertexAttrib3s(_index_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 3681 def glVertexAttrib3s(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttrib3s) f.call(_index_, _x_, _y_, _z_) end
glVertexAttrib3sv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3688 def glVertexAttrib3sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib3sv) f.call(_index_, _v_) end
glVertexAttrib4Nbv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3695 def glVertexAttrib4Nbv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nbv) f.call(_index_, _v_) end
glVertexAttrib4Niv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3702 def glVertexAttrib4Niv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Niv) f.call(_index_, _v_) end
glVertexAttrib4Nsv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3709 def glVertexAttrib4Nsv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nsv) f.call(_index_, _v_) end
glVertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 3716 def glVertexAttrib4Nub(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttrib4Nub) f.call(_index_, _x_, _y_, _z_, _w_) end
glVertexAttrib4Nubv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3723 def glVertexAttrib4Nubv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nubv) f.call(_index_, _v_) end
glVertexAttrib4Nuiv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3730 def glVertexAttrib4Nuiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nuiv) f.call(_index_, _v_) end
glVertexAttrib4Nusv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3737 def glVertexAttrib4Nusv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4Nusv) f.call(_index_, _v_) end
glVertexAttrib4bv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3744 def glVertexAttrib4bv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4bv) f.call(_index_, _v_) end
glVertexAttrib4d(_index_, _x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 3751 def glVertexAttrib4d(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttrib4d) f.call(_index_, _x_, _y_, _z_, _w_) end
glVertexAttrib4dv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3758 def glVertexAttrib4dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4dv) f.call(_index_, _v_) end
glVertexAttrib4f(_index_, _x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 3765 def glVertexAttrib4f(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttrib4f) f.call(_index_, _x_, _y_, _z_, _w_) end
glVertexAttrib4fv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3772 def glVertexAttrib4fv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4fv) f.call(_index_, _v_) end
glVertexAttrib4iv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3779 def glVertexAttrib4iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4iv) f.call(_index_, _v_) end
glVertexAttrib4s(_index_, _x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 3786 def glVertexAttrib4s(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttrib4s) f.call(_index_, _x_, _y_, _z_, _w_) end
glVertexAttrib4sv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3793 def glVertexAttrib4sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4sv) f.call(_index_, _v_) end
glVertexAttrib4ubv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3800 def glVertexAttrib4ubv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4ubv) f.call(_index_, _v_) end
glVertexAttrib4uiv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3807 def glVertexAttrib4uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4uiv) f.call(_index_, _v_) end
glVertexAttrib4usv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 3814 def glVertexAttrib4usv(_index_, _v_) f = OpenGL::get_command(:glVertexAttrib4usv) f.call(_index_, _v_) end
glVertexAttribBinding(_attribindex_, _bindingindex_)
click to toggle source
# File lib/opengl_command.rb, line 6320 def glVertexAttribBinding(_attribindex_, _bindingindex_) f = OpenGL::get_command(:glVertexAttribBinding) f.call(_attribindex_, _bindingindex_) end
glVertexAttribDivisor(_index_, _divisor_)
click to toggle source
# File lib/opengl_command.rb, line 4808 def glVertexAttribDivisor(_index_, _divisor_) f = OpenGL::get_command(:glVertexAttribDivisor) f.call(_index_, _divisor_) end
glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
click to toggle source
# File lib/opengl_command.rb, line 6299 def glVertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) f = OpenGL::get_command(:glVertexAttribFormat) f.call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_) end
glVertexAttribI1i(_index_, _x_)
click to toggle source
# File lib/opengl_command.rb, line 3996 def glVertexAttribI1i(_index_, _x_) f = OpenGL::get_command(:glVertexAttribI1i) f.call(_index_, _x_) end
glVertexAttribI1iv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4052 def glVertexAttribI1iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI1iv) f.call(_index_, _v_) end
glVertexAttribI1ui(_index_, _x_)
click to toggle source
# File lib/opengl_command.rb, line 4024 def glVertexAttribI1ui(_index_, _x_) f = OpenGL::get_command(:glVertexAttribI1ui) f.call(_index_, _x_) end
glVertexAttribI1uiv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4080 def glVertexAttribI1uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI1uiv) f.call(_index_, _v_) end
glVertexAttribI2i(_index_, _x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 4003 def glVertexAttribI2i(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttribI2i) f.call(_index_, _x_, _y_) end
glVertexAttribI2iv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4059 def glVertexAttribI2iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI2iv) f.call(_index_, _v_) end
glVertexAttribI2ui(_index_, _x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 4031 def glVertexAttribI2ui(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttribI2ui) f.call(_index_, _x_, _y_) end
glVertexAttribI2uiv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4087 def glVertexAttribI2uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI2uiv) f.call(_index_, _v_) end
glVertexAttribI3i(_index_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 4010 def glVertexAttribI3i(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttribI3i) f.call(_index_, _x_, _y_, _z_) end
glVertexAttribI3iv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4066 def glVertexAttribI3iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI3iv) f.call(_index_, _v_) end
glVertexAttribI3ui(_index_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 4038 def glVertexAttribI3ui(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttribI3ui) f.call(_index_, _x_, _y_, _z_) end
glVertexAttribI3uiv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4094 def glVertexAttribI3uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI3uiv) f.call(_index_, _v_) end
glVertexAttribI4bv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4108 def glVertexAttribI4bv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4bv) f.call(_index_, _v_) end
glVertexAttribI4i(_index_, _x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 4017 def glVertexAttribI4i(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttribI4i) f.call(_index_, _x_, _y_, _z_, _w_) end
glVertexAttribI4iv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4073 def glVertexAttribI4iv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4iv) f.call(_index_, _v_) end
glVertexAttribI4sv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4115 def glVertexAttribI4sv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4sv) f.call(_index_, _v_) end
glVertexAttribI4ubv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4122 def glVertexAttribI4ubv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4ubv) f.call(_index_, _v_) end
glVertexAttribI4ui(_index_, _x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 4045 def glVertexAttribI4ui(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttribI4ui) f.call(_index_, _x_, _y_, _z_, _w_) end
glVertexAttribI4uiv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4101 def glVertexAttribI4uiv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4uiv) f.call(_index_, _v_) end
glVertexAttribI4usv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 4129 def glVertexAttribI4usv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribI4usv) f.call(_index_, _v_) end
glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)
click to toggle source
# File lib/opengl_command.rb, line 6306 def glVertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_) f = OpenGL::get_command(:glVertexAttribIFormat) f.call(_attribindex_, _size_, _type_, _relativeoffset_) end
glVertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 3975 def glVertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glVertexAttribIPointer) f.call(_index_, _size_, _type_, _stride_, _pointer_) end
glVertexAttribL1d(_index_, _x_)
click to toggle source
# File lib/opengl_command.rb, line 5879 def glVertexAttribL1d(_index_, _x_) f = OpenGL::get_command(:glVertexAttribL1d) f.call(_index_, _x_) end
glVertexAttribL1dv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5907 def glVertexAttribL1dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribL1dv) f.call(_index_, _v_) end
glVertexAttribL2d(_index_, _x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 5886 def glVertexAttribL2d(_index_, _x_, _y_) f = OpenGL::get_command(:glVertexAttribL2d) f.call(_index_, _x_, _y_) end
glVertexAttribL2dv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5914 def glVertexAttribL2dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribL2dv) f.call(_index_, _v_) end
glVertexAttribL3d(_index_, _x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 5893 def glVertexAttribL3d(_index_, _x_, _y_, _z_) f = OpenGL::get_command(:glVertexAttribL3d) f.call(_index_, _x_, _y_, _z_) end
glVertexAttribL3dv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5921 def glVertexAttribL3dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribL3dv) f.call(_index_, _v_) end
glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_)
click to toggle source
# File lib/opengl_command.rb, line 5900 def glVertexAttribL4d(_index_, _x_, _y_, _z_, _w_) f = OpenGL::get_command(:glVertexAttribL4d) f.call(_index_, _x_, _y_, _z_, _w_) end
glVertexAttribL4dv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5928 def glVertexAttribL4dv(_index_, _v_) f = OpenGL::get_command(:glVertexAttribL4dv) f.call(_index_, _v_) end
glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_)
click to toggle source
# File lib/opengl_command.rb, line 6313 def glVertexAttribLFormat(_attribindex_, _size_, _type_, _relativeoffset_) f = OpenGL::get_command(:glVertexAttribLFormat) f.call(_attribindex_, _size_, _type_, _relativeoffset_) end
glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 5935 def glVertexAttribLPointer(_index_, _size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glVertexAttribLPointer) f.call(_index_, _size_, _type_, _stride_, _pointer_) end
glVertexAttribP1ui(_index_, _type_, _normalized_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4815 def glVertexAttribP1ui(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP1ui) f.call(_index_, _type_, _normalized_, _value_) end
glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4822 def glVertexAttribP1uiv(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP1uiv) f.call(_index_, _type_, _normalized_, _value_) end
glVertexAttribP2ui(_index_, _type_, _normalized_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4829 def glVertexAttribP2ui(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP2ui) f.call(_index_, _type_, _normalized_, _value_) end
glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4836 def glVertexAttribP2uiv(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP2uiv) f.call(_index_, _type_, _normalized_, _value_) end
glVertexAttribP3ui(_index_, _type_, _normalized_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4843 def glVertexAttribP3ui(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP3ui) f.call(_index_, _type_, _normalized_, _value_) end
glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4850 def glVertexAttribP3uiv(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP3uiv) f.call(_index_, _type_, _normalized_, _value_) end
glVertexAttribP4ui(_index_, _type_, _normalized_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4857 def glVertexAttribP4ui(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP4ui) f.call(_index_, _type_, _normalized_, _value_) end
glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4864 def glVertexAttribP4uiv(_index_, _type_, _normalized_, _value_) f = OpenGL::get_command(:glVertexAttribP4uiv) f.call(_index_, _type_, _normalized_, _value_) end
glVertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 3821 def glVertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) f = OpenGL::get_command(:glVertexAttribPointer) f.call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_) end
glVertexBindingDivisor(_bindingindex_, _divisor_)
click to toggle source
# File lib/opengl_command.rb, line 6327 def glVertexBindingDivisor(_bindingindex_, _divisor_) f = OpenGL::get_command(:glVertexBindingDivisor) f.call(_bindingindex_, _divisor_) end
glVertexP2ui(_type_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4871 def glVertexP2ui(_type_, _value_) f = OpenGL::get_command(:glVertexP2ui) f.call(_type_, _value_) end
glVertexP2uiv(_type_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4878 def glVertexP2uiv(_type_, _value_) f = OpenGL::get_command(:glVertexP2uiv) f.call(_type_, _value_) end
glVertexP3ui(_type_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4885 def glVertexP3ui(_type_, _value_) f = OpenGL::get_command(:glVertexP3ui) f.call(_type_, _value_) end
glVertexP3uiv(_type_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4892 def glVertexP3uiv(_type_, _value_) f = OpenGL::get_command(:glVertexP3uiv) f.call(_type_, _value_) end
glVertexP4ui(_type_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4899 def glVertexP4ui(_type_, _value_) f = OpenGL::get_command(:glVertexP4ui) f.call(_type_, _value_) end
glVertexP4uiv(_type_, _value_)
click to toggle source
# File lib/opengl_command.rb, line 4906 def glVertexP4uiv(_type_, _value_) f = OpenGL::get_command(:glVertexP4uiv) f.call(_type_, _value_) end
glVertexPointer(_size_, _type_, _stride_, _pointer_)
click to toggle source
# File lib/opengl_command.rb, line 2316 def glVertexPointer(_size_, _type_, _stride_, _pointer_) f = OpenGL::get_command(:glVertexPointer) f.call(_size_, _type_, _stride_, _pointer_) end
glViewport(_x_, _y_, _width_, _height_)
click to toggle source
# File lib/opengl_command.rb, line 342 def glViewport(_x_, _y_, _width_, _height_) f = OpenGL::get_command(:glViewport) f.call(_x_, _y_, _width_, _height_) end
glViewportArrayv(_first_, _count_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5949 def glViewportArrayv(_first_, _count_, _v_) f = OpenGL::get_command(:glViewportArrayv) f.call(_first_, _count_, _v_) end
glViewportIndexedf(_index_, _x_, _y_, _w_, _h_)
click to toggle source
# File lib/opengl_command.rb, line 5956 def glViewportIndexedf(_index_, _x_, _y_, _w_, _h_) f = OpenGL::get_command(:glViewportIndexedf) f.call(_index_, _x_, _y_, _w_, _h_) end
glViewportIndexedfv(_index_, _v_)
click to toggle source
# File lib/opengl_command.rb, line 5963 def glViewportIndexedfv(_index_, _v_) f = OpenGL::get_command(:glViewportIndexedfv) f.call(_index_, _v_) end
glWaitSync(_sync_, _flags_, _timeout_)
click to toggle source
# File lib/opengl_command.rb, line 4605 def glWaitSync(_sync_, _flags_, _timeout_) f = OpenGL::get_command(:glWaitSync) f.call(_sync_, _flags_, _timeout_) end
glWindowPos2d(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 2918 def glWindowPos2d(_x_, _y_) f = OpenGL::get_command(:glWindowPos2d) f.call(_x_, _y_) end
glWindowPos2dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2925 def glWindowPos2dv(_v_) f = OpenGL::get_command(:glWindowPos2dv) f.call(_v_) end
glWindowPos2f(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 2932 def glWindowPos2f(_x_, _y_) f = OpenGL::get_command(:glWindowPos2f) f.call(_x_, _y_) end
glWindowPos2fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2939 def glWindowPos2fv(_v_) f = OpenGL::get_command(:glWindowPos2fv) f.call(_v_) end
glWindowPos2i(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 2946 def glWindowPos2i(_x_, _y_) f = OpenGL::get_command(:glWindowPos2i) f.call(_x_, _y_) end
glWindowPos2iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2953 def glWindowPos2iv(_v_) f = OpenGL::get_command(:glWindowPos2iv) f.call(_v_) end
glWindowPos2s(_x_, _y_)
click to toggle source
# File lib/opengl_command.rb, line 2960 def glWindowPos2s(_x_, _y_) f = OpenGL::get_command(:glWindowPos2s) f.call(_x_, _y_) end
glWindowPos2sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2967 def glWindowPos2sv(_v_) f = OpenGL::get_command(:glWindowPos2sv) f.call(_v_) end
glWindowPos3d(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 2974 def glWindowPos3d(_x_, _y_, _z_) f = OpenGL::get_command(:glWindowPos3d) f.call(_x_, _y_, _z_) end
glWindowPos3dv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2981 def glWindowPos3dv(_v_) f = OpenGL::get_command(:glWindowPos3dv) f.call(_v_) end
glWindowPos3f(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 2988 def glWindowPos3f(_x_, _y_, _z_) f = OpenGL::get_command(:glWindowPos3f) f.call(_x_, _y_, _z_) end
glWindowPos3fv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 2995 def glWindowPos3fv(_v_) f = OpenGL::get_command(:glWindowPos3fv) f.call(_v_) end
glWindowPos3i(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 3002 def glWindowPos3i(_x_, _y_, _z_) f = OpenGL::get_command(:glWindowPos3i) f.call(_x_, _y_, _z_) end
glWindowPos3iv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 3009 def glWindowPos3iv(_v_) f = OpenGL::get_command(:glWindowPos3iv) f.call(_v_) end
glWindowPos3s(_x_, _y_, _z_)
click to toggle source
# File lib/opengl_command.rb, line 3016 def glWindowPos3s(_x_, _y_, _z_) f = OpenGL::get_command(:glWindowPos3s) f.call(_x_, _y_, _z_) end
glWindowPos3sv(_v_)
click to toggle source
# File lib/opengl_command.rb, line 3023 def glWindowPos3sv(_v_) f = OpenGL::get_command(:glWindowPos3sv) f.call(_v_) end
glXGetCurrentContext()
click to toggle source
# File lib/opengl_linux.rb, line 26 def glXGetCurrentContext() f = OpenGL::get_glx_command(:glXGetCurrentContext) f.call() end
glXGetCurrentDisplay(_glx_ctxobj_)
click to toggle source
# File lib/opengl_linux.rb, line 34 def glXGetCurrentDisplay(_glx_ctxobj_) f = OpenGL::get_glx_command(:glXGetCurrentDisplay) f.call(_glx_ctxobj_) end
wglGetCurrentContext()
click to toggle source
# File lib/opengl_windows.rb, line 34 def wglGetCurrentContext() f = OpenGL::get_wgl_command(:wglGetCurrentContext) f.call() end
wglGetCurrentDC()
click to toggle source
# File lib/opengl_windows.rb, line 42 def wglGetCurrentDC() f = OpenGL::get_wgl_command(:wglGetCurrentDC) f.call() end