Table of Contents - Battlecity-0.1.0 Documentation
Classes and Modules
- AI
- Battlecity
- Brick
- Bullet
- Bush
- Collider
- Eagle
- Enemy
- Explosion
- Game
- GameObject
- GameState
- GameWindow
- Level
- Map
- MediaManager
- MenuState
- Object
- PlayState
- Player
- Sprite
- Stone
- Tank
- Upgrade
- Water
Methods
- ::media_path — Battlecity
- ::media_path — Game
- ::new — Brick
- ::new — Bullet
- ::new — Bush
- ::new — Collider
- ::new — Eagle
- ::new — Enemy
- ::new — Explosion
- ::new — GameObject
- ::new — Player
- ::new — Stone
- ::new — Tank
- ::new — Upgrade
- ::new — Water
- ::new — MenuState
- ::new — PlayState
- ::new — AI
- ::new — GameWindow
- ::new — Level
- ::new — Map
- ::new — MediaManager
- ::new — Sprite
- ::switch — GameState
- #add_bullet — Map
- #add_enemy — Map
- #add_explosion — Map
- #add_object — Map
- #ai — Enemy
- #button_down — GameState
- #button_down — MenuState
- #button_down — PlayState
- #button_down — GameWindow
- #can_shoot? — Tank
- #canoonX — Tank
- #canoonY — Tank
- #change_direction — AI
- #check_missile — Tank
- #collide? — GameObject
- #collides? — Collider
- #collision_detect — Bullet
- #collision_detect — Enemy
- #collision_detect — GameObject
- #collision_detect — Player
- #create_sprites — Enemy
- #create_sprites — Player
- #current_frame — Sprite
- #dead? — Eagle
- #done? — Bullet
- #done? — Explosion
- #done? — GameObject
- #done? — Upgrade
- #done? — Sprite
- #draw — GameObject
- #draw — GameState
- #draw — MenuState
- #draw — PlayState
- #draw — GameWindow
- #draw — Map
- #draw — Sprite
- #eagle — Level
- #enemy_spawn — Level
- #enter — GameState
- #enter — MenuState
- #font — MediaManager
- #frame_expired? — Sprite
- #game_over? — Map
- #get_sprite — Bullet
- #get_sprite — Enemy
- #get_sprite — Player
- #get_sprites — MediaManager
- #hitted — Brick
- #hitted — Eagle
- #hitted — Enemy
- #hitted — GameObject
- #hitted — Player
- #hitted — Stone
- #immortal? — Enemy
- #input — Player
- #input_p2 — Player
- #keymap — GameWindow
- #leave — GameState
- #leave — MenuState
- #level1 — Level
- #level_up — Player
- #media_path — Object
- #move — Bullet
- #move — Tank
- #move — AI
- #needs_redraw? — GameState
- #needs_redraw? — GameWindow
- #objects — Map
- #reject_objects — Map
- #return_back — Tank
- #shoot — Tank
- #solid? — GameObject
- #spawn1 — Level
- #spawn2 — Level
- #step — AI
- #taken — Upgrade
- #update — Brick
- #update — Bullet
- #update — Bush
- #update — Collider
- #update — Eagle
- #update — Enemy
- #update — Explosion
- #update — GameObject
- #update — Player
- #update — Stone
- #update — Tank
- #update — Upgrade
- #update — Water
- #update — GameState
- #update — MenuState
- #update — PlayState
- #update — GameWindow
- #update — Map
- #update — Sprite
- #upgrade_create — Map
- #upgrade_granade — Map
- #upgrade_taken — Player
- #upgrade_timer — Map
- #upgrades_size — Map