Table of Contents - philosophers_studio_game_revamped-1.1.0 Documentation
Classes and Modules
- StudioGame
- StudioGame::Auditable
- StudioGame::BerserkPlayer
- StudioGame::Die
- StudioGame::EpiphanyTrove
- StudioGame::Game
- StudioGame::GameTurn
- StudioGame::LoadedDie
- StudioGame::Philosopher
- StudioGame::Playable
- StudioGame::SloppyPhilosopher
Methods
- ::from_csv — StudioGame::Philosopher
- ::new — StudioGame::Philosopher
- ::new — StudioGame::BerserkPlayer
- ::new — StudioGame::Game
- ::new — StudioGame::SloppyPhilosopher
- ::random — StudioGame::EpiphanyTrove
- ::take_turn — StudioGame::GameTurn
- #<=> — StudioGame::Philosopher
- #add_player — StudioGame::Game
- #alive? — StudioGame::Playable
- #audit — StudioGame::Auditable
- #berserk? — StudioGame::BerserkPlayer
- #berserk? — StudioGame::Playable
- #blam — StudioGame::BerserkPlayer
- #blam — StudioGame::Playable
- #bonus_w00ts? — StudioGame::SloppyPhilosopher
- #discovered_epiphanies — StudioGame::Philosopher
- #discovered_epiphanies — StudioGame::SloppyPhilosopher
- #each_discovered_epiphany — StudioGame::Philosopher
- #high_score_entry — StudioGame::Game
- #load_players — StudioGame::Game
- #name= — StudioGame::Philosopher
- #play — StudioGame::Game
- #points — StudioGame::Philosopher
- #print_name_and_health — StudioGame::Game
- #print_stats — StudioGame::Game
- #roll — StudioGame::Die
- #roll — StudioGame::LoadedDie
- #save_high_scores — StudioGame::Game
- #score — StudioGame::Philosopher
- #sloppy_thinking? — StudioGame::Playable
- #strong? — StudioGame::Playable
- #to_s — StudioGame::Philosopher
- #total_points — StudioGame::Game
- #w00t — StudioGame::BerserkPlayer
- #w00t — StudioGame::SloppyPhilosopher
- #w00t — StudioGame::Playable
- #weak? — StudioGame::Playable