class Tinkerforge::BrickletOLED128x64V2

3.3cm (1.3“) OLED display with 128x64 pixels

Public Class Methods

new(uid, ipcon) click to toggle source

Creates an object with the unique device ID uid and adds it to the IP Connection ipcon.

Calls superclass method
# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 57
def initialize(uid, ipcon)
  super uid, ipcon, DEVICE_IDENTIFIER, DEVICE_DISPLAY_NAME

  @api_version = [2, 0, 0]

  @response_expected[FUNCTION_WRITE_PIXELS_LOW_LEVEL] = RESPONSE_EXPECTED_TRUE
  @response_expected[FUNCTION_READ_PIXELS_LOW_LEVEL] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_CLEAR_DISPLAY] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SET_DISPLAY_CONFIGURATION] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_DISPLAY_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_WRITE_LINE] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_DRAW_BUFFERED_FRAME] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_SPITFP_ERROR_COUNT] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_BOOTLOADER_MODE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_BOOTLOADER_MODE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_WRITE_FIRMWARE_POINTER] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_WRITE_FIRMWARE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_STATUS_LED_CONFIG] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_STATUS_LED_CONFIG] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_CHIP_TEMPERATURE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_RESET] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_WRITE_UID] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_READ_UID] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_IDENTITY] = RESPONSE_EXPECTED_ALWAYS_TRUE


  @ipcon.add_device self
end

Public Instance Methods

clear_display() click to toggle source

Clears the complete content of the display.

If automatic draw is enabled (default) the pixels are directly cleared.

If automatic draw is disabled the the internal buffer is cleared and the buffer is transferred to the display only after BrickletOLED128x64V2#draw_buffered_frame is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the BrickletOLED128x64V2#set_display_configuration function.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 138
def clear_display
  check_validity

  send_request FUNCTION_CLEAR_DISPLAY, [], '', 8, ''
end
draw_buffered_frame(force_complete_redraw) click to toggle source

Draws the currently buffered frame. Normally each call of BrickletOLED128x64V2#write_pixels and BrickletOLED128x64V2#write_line draws directly onto the display. If you turn automatic draw off (BrickletOLED128x64V2#set_display_configuration), the data is written in an internal buffer and only transferred to the display by calling this function. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Set the `force complete redraw` to true to redraw the whole display instead of only the changed parts. Normally it should not be necessary to set this to true. It may only become necessary in case of stuck pixels because of errors.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 201
def draw_buffered_frame(force_complete_redraw)
  check_validity

  send_request FUNCTION_DRAW_BUFFERED_FRAME, [force_complete_redraw], '?', 8, ''
end
get_bootloader_mode() click to toggle source

Returns the current bootloader mode, see BrickletOLED128x64V2#set_bootloader_mode.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 240
def get_bootloader_mode
  check_validity

  send_request FUNCTION_GET_BOOTLOADER_MODE, [], '', 9, 'C'
end
get_chip_temperature() click to toggle source

Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!

The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 298
def get_chip_temperature
  check_validity

  send_request FUNCTION_GET_CHIP_TEMPERATURE, [], '', 10, 's'
end
get_display_configuration() click to toggle source

Returns the configuration as set by BrickletOLED128x64V2#set_display_configuration.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 160
def get_display_configuration
  check_validity

  send_request FUNCTION_GET_DISPLAY_CONFIGURATION, [], '', 11, 'C ? ?'
end
get_identity() click to toggle source

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an :ref:`Isolator Bricklet <isolator_bricklet>` is always at position 'z'.

The device identifier numbers can be found :ref:`here <device_identifier>`. |device_identifier_constant|

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 345
def get_identity
  send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S'
end
get_spitfp_error_count() click to toggle source

Returns the error count for the communication between Brick and Bricklet.

The errors are divided into

  • ACK checksum errors,

  • message checksum errors,

  • framing errors and

  • overflow errors.

The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 218
def get_spitfp_error_count
  check_validity

  send_request FUNCTION_GET_SPITFP_ERROR_COUNT, [], '', 24, 'L L L L'
end
get_status_led_config() click to toggle source

Returns the configuration as set by BrickletOLED128x64V2#set_status_led_config

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 286
def get_status_led_config
  check_validity

  send_request FUNCTION_GET_STATUS_LED_CONFIG, [], '', 9, 'C'
end
read_pixels(x_start, y_start, x_end, y_end) click to toggle source

Reads pixels from the specified window.

The pixels are read from the window line by line top to bottom and each line is read from left to right.

If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.

If automatic draw is disabled the pixels are read from the internal buffer (see BrickletOLED128x64V2#draw_buffered_frame).

Automatic draw can be configured with the BrickletOLED128x64V2#set_display_configuration function.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 409
def read_pixels(x_start, y_start, x_end, y_end)
  pixels_length = nil # assigned in block
  pixels_data = nil # assigned in block

  @stream_mutex.synchronize {
    ret = read_pixels_low_level x_start, y_start, x_end, y_end
    pixels_length = ret[0]
    pixels_chunk_offset = ret[1]
    pixels_out_of_sync = pixels_chunk_offset != 0
    pixels_data = ret[2]

    while not pixels_out_of_sync and pixels_data.length < pixels_length
      ret = read_pixels_low_level x_start, y_start, x_end, y_end
      pixels_length = ret[0]
      pixels_chunk_offset = ret[1]
      pixels_out_of_sync = pixels_chunk_offset != pixels_data.length
      pixels_data += ret[2]
    end

    if pixels_out_of_sync # discard remaining stream to bring it back in-sync
      while pixels_chunk_offset + 480 < pixels_length
        ret = read_pixels_low_level x_start, y_start, x_end, y_end
        pixels_length = ret[0]
        pixels_chunk_offset = ret[1]
      end

      raise StreamOutOfSyncException, 'Pixels stream is out-of-sync'
    end
  }

  pixels_data[0, pixels_length]
end
read_pixels_low_level(x_start, y_start, x_end, y_end) click to toggle source

Reads pixels from the specified window.

The pixels are read from the window line by line top to bottom and each line is read from left to right.

If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.

If automatic draw is disabled the pixels are read from the internal buffer (see BrickletOLED128x64V2#draw_buffered_frame).

Automatic draw can be configured with the BrickletOLED128x64V2#set_display_configuration function.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 121
def read_pixels_low_level(x_start, y_start, x_end, y_end)
  check_validity

  send_request FUNCTION_READ_PIXELS_LOW_LEVEL, [x_start, y_start, x_end, y_end], 'C C C C', 72, 'S S ?480'
end
read_uid() click to toggle source

Returns the current UID as an integer. Encode as Base58 to get the usual string version.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 329
def read_uid
  check_validity

  send_request FUNCTION_READ_UID, [], '', 12, 'L'
end
reset() click to toggle source

Calling this function will reset the Bricklet. All configurations will be lost.

After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 310
def reset
  check_validity

  send_request FUNCTION_RESET, [], '', 8, ''
end
set_bootloader_mode(mode) click to toggle source

Sets the bootloader mode and returns the status after the requested mode change was instigated.

You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 233
def set_bootloader_mode(mode)
  check_validity

  send_request FUNCTION_SET_BOOTLOADER_MODE, [mode], 'C', 9, 'C'
end
set_display_configuration(contrast, invert, automatic_draw) click to toggle source

Sets the configuration of the display.

You can set a contrast value from 0 to 255 and you can invert the color (white/black) of the display.

If automatic draw is set to true, the display is automatically updated with every call of BrickletOLED128x64V2#write_pixels or BrickletOLED128x64V2#write_line. If it is set to false, the changes are written into an internal buffer and only shown on the display after a call of BrickletOLED128x64V2#draw_buffered_frame.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 153
def set_display_configuration(contrast, invert, automatic_draw)
  check_validity

  send_request FUNCTION_SET_DISPLAY_CONFIGURATION, [contrast, invert, automatic_draw], 'C ? ?', 8, ''
end
set_status_led_config(config) click to toggle source

Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.

You can also turn the LED permanently on/off or show a heartbeat.

If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 279
def set_status_led_config(config)
  check_validity

  send_request FUNCTION_SET_STATUS_LED_CONFIG, [config], 'C', 8, ''
end
set_write_firmware_pointer(pointer) click to toggle source

Sets the firmware pointer for BrickletOLED128x64V2#write_firmware. The pointer has to be increased by chunks of size 64. The data is written to flash every 4 chunks (which equals to one page of size 256).

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 252
def set_write_firmware_pointer(pointer)
  check_validity

  send_request FUNCTION_SET_WRITE_FIRMWARE_POINTER, [pointer], 'L', 8, ''
end
write_firmware(data) click to toggle source

Writes 64 Bytes of firmware at the position as written by BrickletOLED128x64V2#set_write_firmware_pointer before. The firmware is written to flash every 4 chunks.

You can only write firmware in bootloader mode.

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 266
def write_firmware(data)
  check_validity

  send_request FUNCTION_WRITE_FIRMWARE, [data], 'C64', 9, 'C'
end
write_line(line, position, text) click to toggle source

Writes text to a specific line with a specific position. The text can have a maximum of 22 characters.

For example: (1, 10, “Hello”) will write Hello in the middle of the second line of the display.

The display uses a special 5x7 pixel charset. You can view the characters of the charset in Brick Viewer.

If automatic draw is enabled (default) the text is directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the text is written to an internal buffer and the buffer is transferred to the display only after BrickletOLED128x64V2#draw_buffered_frame is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the BrickletOLED128x64V2#set_display_configuration function.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 186
def write_line(line, position, text)
  check_validity

  send_request FUNCTION_WRITE_LINE, [line, position, text], 'C C Z22', 8, ''
end
write_pixels(x_start, y_start, x_end, y_end, pixels) click to toggle source

Writes pixels to the specified window.

The pixels are written into the window line by line top to bottom and each line is written from left to right.

If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the pixels are written to an internal buffer and the buffer is transferred to the display only after BrickletOLED128x64V2#draw_buffered_frame is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the BrickletOLED128x64V2#set_display_configuration function.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 365
def write_pixels(x_start, y_start, x_end, y_end, pixels)
  if pixels.length > 65535
    raise ArgumentError, 'Pixels can be at most 65535 items long'
  end

  pixels_length = pixels.length
  pixels_chunk_offset = 0

  if pixels_length == 0
    pixels_chunk_data = [false] * 448
    ret = write_pixels_low_level x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data
  else
    ret = nil # assigned in block

    @stream_mutex.synchronize {
      while pixels_chunk_offset < pixels_length
        pixels_chunk_data = pixels[pixels_chunk_offset, 448]

        if pixels_chunk_data.length < 448
          pixels_chunk_data += [false] * (448 - pixels_chunk_data.length)
        end

        ret = write_pixels_low_level x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data
        pixels_chunk_offset += 448
      end
    }
  end

  ret
end
write_pixels_low_level(x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data) click to toggle source

Writes pixels to the specified window.

The pixels are written into the window line by line top to bottom and each line is written from left to right.

If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the pixels are written to an internal buffer and the buffer is transferred to the display only after BrickletOLED128x64V2#draw_buffered_frame is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the BrickletOLED128x64V2#set_display_configuration function.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 102
def write_pixels_low_level(x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data)
  check_validity

  send_request FUNCTION_WRITE_PIXELS_LOW_LEVEL, [x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data], 'C C C C S S ?448', 8, ''
end
write_uid(uid) click to toggle source

Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.

We recommend that you use Brick Viewer to change the UID.

# File lib/tinkerforge/bricklet_oled_128x64_v2.rb, line 321
def write_uid(uid)
  check_validity

  send_request FUNCTION_WRITE_UID, [uid], 'L', 8, ''
end