class Tinkerforge::BrickletLCD128x64

7.1cm (2.8“) display with 128x64 pixel and touch screen

Constants

CALLBACK_GUI_BUTTON_PRESSED

This callback is triggered periodically with the period that is set by BrickletLCD128x64#set_gui_button_pressed_callback_configuration. The parameters are the same as for BrickletLCD128x64#get_gui_button_pressed.

.. versionadded

2.0.2$nbsp;(Plugin)

CALLBACK_GUI_SLIDER_VALUE

This callback is triggered periodically with the period that is set by BrickletLCD128x64#set_gui_slider_value_callback_configuration. The parameters are the same as for BrickletLCD128x64#get_gui_slider_value.

.. versionadded

2.0.2$nbsp;(Plugin)

CALLBACK_GUI_TAB_SELECTED

This callback is triggered periodically with the period that is set by BrickletLCD128x64#set_gui_tab_selected_callback_configuration. The parameters are the same as for BrickletLCD128x64#get_gui_tab_selected.

.. versionadded

2.0.2$nbsp;(Plugin)

CALLBACK_TOUCH_GESTURE

This callback is triggered periodically with the period that is set by BrickletLCD128x64#set_touch_gesture_callback_configuration. The parameters are the same as for BrickletLCD128x64#get_touch_gesture.

CALLBACK_TOUCH_POSITION

This callback is triggered periodically with the period that is set by BrickletLCD128x64#set_touch_position_callback_configuration. The parameters are the same as for BrickletLCD128x64#get_touch_position.

Public Class Methods

new(uid, ipcon) click to toggle source

Creates an object with the unique device ID uid and adds it to the IP Connection ipcon.

Calls superclass method
# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 156
def initialize(uid, ipcon)
  super uid, ipcon, DEVICE_IDENTIFIER, DEVICE_DISPLAY_NAME

  @api_version = [2, 0, 1]

  @response_expected[FUNCTION_WRITE_PIXELS_LOW_LEVEL] = RESPONSE_EXPECTED_TRUE
  @response_expected[FUNCTION_READ_PIXELS_LOW_LEVEL] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_CLEAR_DISPLAY] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SET_DISPLAY_CONFIGURATION] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_DISPLAY_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_WRITE_LINE] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_DRAW_BUFFERED_FRAME] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_TOUCH_POSITION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_TOUCH_POSITION_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_TRUE
  @response_expected[FUNCTION_GET_TOUCH_POSITION_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_TOUCH_GESTURE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_TOUCH_GESTURE_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_TRUE
  @response_expected[FUNCTION_GET_TOUCH_GESTURE_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_DRAW_LINE] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_DRAW_BOX] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_DRAW_TEXT] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SET_GUI_BUTTON] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_GUI_BUTTON] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_REMOVE_GUI_BUTTON] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SET_GUI_BUTTON_PRESSED_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_TRUE
  @response_expected[FUNCTION_GET_GUI_BUTTON_PRESSED_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_GUI_BUTTON_PRESSED] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_GUI_SLIDER] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_GUI_SLIDER] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_REMOVE_GUI_SLIDER] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SET_GUI_SLIDER_VALUE_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_TRUE
  @response_expected[FUNCTION_GET_GUI_SLIDER_VALUE_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_GUI_SLIDER_VALUE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_GUI_TAB_CONFIGURATION] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_GUI_TAB_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_GUI_TAB_TEXT] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_GUI_TAB_TEXT] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_GUI_TAB_ICON] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_GUI_TAB_ICON] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_REMOVE_GUI_TAB] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SET_GUI_TAB_SELECTED] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SET_GUI_TAB_SELECTED_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_TRUE
  @response_expected[FUNCTION_GET_GUI_TAB_SELECTED_CALLBACK_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_GUI_TAB_SELECTED] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_GUI_GRAPH_CONFIGURATION] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_GUI_GRAPH_CONFIGURATION] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_GUI_GRAPH_DATA_LOW_LEVEL] = RESPONSE_EXPECTED_TRUE
  @response_expected[FUNCTION_GET_GUI_GRAPH_DATA_LOW_LEVEL] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_REMOVE_GUI_GRAPH] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_REMOVE_ALL_GUI] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_SET_TOUCH_LED_CONFIG] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_TOUCH_LED_CONFIG] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_SPITFP_ERROR_COUNT] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_BOOTLOADER_MODE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_BOOTLOADER_MODE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_WRITE_FIRMWARE_POINTER] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_WRITE_FIRMWARE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_SET_STATUS_LED_CONFIG] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_GET_STATUS_LED_CONFIG] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_CHIP_TEMPERATURE] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_RESET] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_WRITE_UID] = RESPONSE_EXPECTED_FALSE
  @response_expected[FUNCTION_READ_UID] = RESPONSE_EXPECTED_ALWAYS_TRUE
  @response_expected[FUNCTION_GET_IDENTITY] = RESPONSE_EXPECTED_ALWAYS_TRUE

  @callback_formats[CALLBACK_TOUCH_POSITION] = [18, 'S S S L']
  @callback_formats[CALLBACK_TOUCH_GESTURE] = [27, 'C L S S S S S L']
  @callback_formats[CALLBACK_GUI_BUTTON_PRESSED] = [10, 'C ?']
  @callback_formats[CALLBACK_GUI_SLIDER_VALUE] = [10, 'C C']
  @callback_formats[CALLBACK_GUI_TAB_SELECTED] = [9, 'c']

  @ipcon.add_device self
end

Public Instance Methods

clear_display() click to toggle source

Clears the complete content of the display.

If automatic draw is enabled (default) the pixels are directly cleared.

If automatic draw is disabled the the internal buffer is cleared and the buffer is transferred to the display only after BrickletLCD128x64#draw_buffered_frame is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the BrickletLCD128x64#set_display_configuration function.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 282
def clear_display
  check_validity

  send_request FUNCTION_CLEAR_DISPLAY, [], '', 8, ''
end
draw_box(position_x_start, position_y_start, position_x_end, position_y_end, fill, color) click to toggle source

Draws a white or black box from (x, y)-start to (x, y)-end.

If you set fill to true, the box will be filled with the color. Otherwise only the outline will be drawn.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 439
def draw_box(position_x_start, position_y_start, position_x_end, position_y_end, fill, color)
  check_validity

  send_request FUNCTION_DRAW_BOX, [position_x_start, position_y_start, position_x_end, position_y_end, fill, color], 'C C C C ? ?', 8, ''
end
draw_buffered_frame(force_complete_redraw) click to toggle source

Draws the currently buffered frame. Normally each call of BrickletLCD128x64#write_pixels and BrickletLCD128x64#write_line draws directly onto the display. If you turn automatic draw off (BrickletLCD128x64#set_display_configuration), the data is written in an internal buffer and only transferred to the display by calling this function. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Set the `force complete redraw` to true to redraw the whole display instead of only the changed parts. Normally it should not be necessary to set this to true. It may only become necessary in case of stuck pixels because of errors.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 345
def draw_buffered_frame(force_complete_redraw)
  check_validity

  send_request FUNCTION_DRAW_BUFFERED_FRAME, [force_complete_redraw], '?', 8, ''
end
draw_line(position_x_start, position_y_start, position_x_end, position_y_end, color) click to toggle source

Draws a white or black line from (x, y)-start to (x, y)-end.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 427
def draw_line(position_x_start, position_y_start, position_x_end, position_y_end, color)
  check_validity

  send_request FUNCTION_DRAW_LINE, [position_x_start, position_y_start, position_x_end, position_y_end, color], 'C C C C ?', 8, ''
end
draw_text(position_x, position_y, font, color, text) click to toggle source

Draws a text at the pixel position (x, y).

You can use one of 9 different font sizes and draw the text in white or black.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 450
def draw_text(position_x, position_y, font, color, text)
  check_validity

  send_request FUNCTION_DRAW_TEXT, [position_x, position_y, font, color, text], 'C C C ? Z22', 8, ''
end
get_bootloader_mode() click to toggle source

Returns the current bootloader mode, see BrickletLCD128x64#set_bootloader_mode.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 906
def get_bootloader_mode
  check_validity

  send_request FUNCTION_GET_BOOTLOADER_MODE, [], '', 9, 'C'
end
get_chip_temperature() click to toggle source

Returns the temperature as measured inside the microcontroller. The value returned is not the ambient temperature!

The temperature is only proportional to the real temperature and it has bad accuracy. Practically it is only useful as an indicator for temperature changes.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 964
def get_chip_temperature
  check_validity

  send_request FUNCTION_GET_CHIP_TEMPERATURE, [], '', 10, 's'
end
get_display_configuration() click to toggle source

Returns the configuration as set by BrickletLCD128x64#set_display_configuration.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 301
def get_display_configuration
  check_validity

  send_request FUNCTION_GET_DISPLAY_CONFIGURATION, [], '', 12, 'C C ? ?'
end
get_gui_button(index) click to toggle source

Returns the button properties for a given `Index` as set by BrickletLCD128x64#set_gui_button.

Additionally the `Active` parameter shows if a button is currently active/visible or not.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 489
def get_gui_button(index)
  check_validity

  send_request FUNCTION_GET_GUI_BUTTON, [index], 'C', 29, '? C C C C Z16'
end
get_gui_button_pressed(index) click to toggle source

Returns the state of the button for the given index.

The state can either be pressed (true) or released (false).

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 538
def get_gui_button_pressed(index)
  check_validity

  send_request FUNCTION_GET_GUI_BUTTON_PRESSED, [index], 'C', 9, '?'
end
get_gui_button_pressed_callback_configuration() click to toggle source

Returns the callback configuration as set by BrickletLCD128x64#set_gui_button_pressed_callback_configuration.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 527
def get_gui_button_pressed_callback_configuration
  check_validity

  send_request FUNCTION_GET_GUI_BUTTON_PRESSED_CALLBACK_CONFIGURATION, [], '', 13, 'L ?'
end
get_gui_graph_configuration(index) click to toggle source

Returns the graph properties for a given `Index` as set by BrickletLCD128x64#set_gui_graph_configuration.

Additionally the `Active` parameter shows if a graph is currently active/visible or not.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 795
def get_gui_graph_configuration(index)
  check_validity

  send_request FUNCTION_GET_GUI_GRAPH_CONFIGURATION, [index], 'C', 22, '? C C C C C Z4 Z4'
end
get_gui_graph_data(index) click to toggle source

Returns the graph data for a given index as set by BrickletLCD128x64#set_gui_graph_data.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 1156
def get_gui_graph_data(index)
  data_length = nil # assigned in block
  data_data = nil # assigned in block

  @stream_mutex.synchronize {
    ret = get_gui_graph_data_low_level index
    data_length = ret[0]
    data_chunk_offset = ret[1]
    data_out_of_sync = data_chunk_offset != 0
    data_data = ret[2]

    while not data_out_of_sync and data_data.length < data_length
      ret = get_gui_graph_data_low_level index
      data_length = ret[0]
      data_chunk_offset = ret[1]
      data_out_of_sync = data_chunk_offset != data_data.length
      data_data += ret[2]
    end

    if data_out_of_sync # discard remaining stream to bring it back in-sync
      while data_chunk_offset + 59 < data_length
        ret = get_gui_graph_data_low_level index
        data_length = ret[0]
        data_chunk_offset = ret[1]
      end

      raise StreamOutOfSyncException, 'Data stream is out-of-sync'
    end
  }

  data_data[0, data_length]
end
get_gui_graph_data_low_level(index) click to toggle source

Returns the graph data for a given index as set by BrickletLCD128x64#set_gui_graph_data.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 824
def get_gui_graph_data_low_level(index)
  check_validity

  send_request FUNCTION_GET_GUI_GRAPH_DATA_LOW_LEVEL, [index], 'C', 71, 'S S C59'
end
get_gui_slider(index) click to toggle source

Returns the slider properties for a given `Index` as set by BrickletLCD128x64#set_gui_slider.

Additionally the `Active` parameter shows if a button is currently active/visible or not.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 581
def get_gui_slider(index)
  check_validity

  send_request FUNCTION_GET_GUI_SLIDER, [index], 'C', 14, '? C C C C C'
end
get_gui_slider_value(index) click to toggle source

Returns the current slider value for the given index.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 628
def get_gui_slider_value(index)
  check_validity

  send_request FUNCTION_GET_GUI_SLIDER_VALUE, [index], 'C', 9, 'C'
end
get_gui_slider_value_callback_configuration() click to toggle source

Returns the callback configuration as set by BrickletLCD128x64#set_gui_slider_value_callback_configuration.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 619
def get_gui_slider_value_callback_configuration
  check_validity

  send_request FUNCTION_GET_GUI_SLIDER_VALUE_CALLBACK_CONFIGURATION, [], '', 13, 'L ?'
end
get_gui_tab_configuration() click to toggle source

Returns the tab configuration as set by BrickletLCD128x64#set_gui_tab_configuration.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 650
def get_gui_tab_configuration
  check_validity

  send_request FUNCTION_GET_GUI_TAB_CONFIGURATION, [], '', 10, 'C ?'
end
get_gui_tab_icon(index) click to toggle source

Returns the icon for a given index as set by BrickletLCD128x64#set_gui_tab_icon.

Additionally the `Active` parameter shows if the tab is currently active/visible or not.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 701
def get_gui_tab_icon(index)
  check_validity

  send_request FUNCTION_GET_GUI_TAB_ICON, [index], 'C', 30, '? ?168'
end
get_gui_tab_selected() click to toggle source

Returns the index of the currently selected tab. If there are not tabs, the returned index is -1.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 758
def get_gui_tab_selected
  check_validity

  send_request FUNCTION_GET_GUI_TAB_SELECTED, [], '', 9, 'c'
end
get_gui_tab_selected_callback_configuration() click to toggle source

Returns the callback configuration as set by BrickletLCD128x64#set_gui_tab_selected_callback_configuration.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 748
def get_gui_tab_selected_callback_configuration
  check_validity

  send_request FUNCTION_GET_GUI_TAB_SELECTED_CALLBACK_CONFIGURATION, [], '', 13, 'L ?'
end
get_gui_tab_text(index) click to toggle source

Returns the text for a given index as set by BrickletLCD128x64#set_gui_tab_text.

Additionally the `Active` parameter shows if the tab is currently active/visible or not.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 675
def get_gui_tab_text(index)
  check_validity

  send_request FUNCTION_GET_GUI_TAB_TEXT, [index], 'C', 14, '? Z5'
end
get_identity() click to toggle source

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be 'a', 'b', 'c', 'd', 'e', 'f', 'g' or 'h' (Bricklet Port). A Bricklet connected to an :ref:`Isolator Bricklet <isolator_bricklet>` is always at position 'z'.

The device identifier numbers can be found :ref:`here <device_identifier>`. |device_identifier_constant|

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 1011
def get_identity
  send_request FUNCTION_GET_IDENTITY, [], '', 33, 'Z8 Z8 k C3 C3 S'
end
get_spitfp_error_count() click to toggle source

Returns the error count for the communication between Brick and Bricklet.

The errors are divided into

  • ACK checksum errors,

  • message checksum errors,

  • framing errors and

  • overflow errors.

The errors counts are for errors that occur on the Bricklet side. All Bricks have a similar function that returns the errors on the Brick side.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 884
def get_spitfp_error_count
  check_validity

  send_request FUNCTION_GET_SPITFP_ERROR_COUNT, [], '', 24, 'L L L L'
end
get_status_led_config() click to toggle source

Returns the configuration as set by BrickletLCD128x64#set_status_led_config

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 952
def get_status_led_config
  check_validity

  send_request FUNCTION_GET_STATUS_LED_CONFIG, [], '', 9, 'C'
end
get_touch_gesture() click to toggle source

Returns one of four touch gestures that can be automatically detected by the Bricklet.

The gestures are swipes from left to right, right to left, top to bottom and bottom to top.

Additionally to the gestures a vector with a start and end position of the gesture is provided. You can use this vector do determine a more exact location of the gesture (e.g. the swipe from top to bottom was on the left or right part of the screen).

The age parameter corresponds to the age of gesture (how long ago it was).

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 395
def get_touch_gesture
  check_validity

  send_request FUNCTION_GET_TOUCH_GESTURE, [], '', 27, 'C L S S S S S L'
end
get_touch_gesture_callback_configuration() click to toggle source

Returns the callback configuration as set by BrickletLCD128x64#set_touch_gesture_callback_configuration.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 418
def get_touch_gesture_callback_configuration
  check_validity

  send_request FUNCTION_GET_TOUCH_GESTURE_CALLBACK_CONFIGURATION, [], '', 13, 'L ?'
end
get_touch_led_config() click to toggle source

Returns the configuration as set by BrickletLCD128x64#set_touch_led_config

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 867
def get_touch_led_config
  check_validity

  send_request FUNCTION_GET_TOUCH_LED_CONFIG, [], '', 9, 'C'
end
get_touch_position() click to toggle source

Returns the last valid touch position:

  • Pressure: Amount of pressure applied by the user

  • X: Touch position on x-axis

  • Y: Touch position on y-axis

  • Age: Age of touch press (how long ago it was)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 357
def get_touch_position
  check_validity

  send_request FUNCTION_GET_TOUCH_POSITION, [], '', 18, 'S S S L'
end
get_touch_position_callback_configuration() click to toggle source

Returns the callback configuration as set by BrickletLCD128x64#set_touch_position_callback_configuration.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 380
def get_touch_position_callback_configuration
  check_validity

  send_request FUNCTION_GET_TOUCH_POSITION_CALLBACK_CONFIGURATION, [], '', 13, 'L ?'
end
read_pixels(x_start, y_start, x_end, y_end) click to toggle source

Reads pixels from the specified window.

The pixels are read from the window line by line top to bottom and each line is read from left to right.

If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.

If automatic draw is disabled the pixels are read from the internal buffer (see BrickletLCD128x64#draw_buffered_frame).

Automatic draw can be configured with the BrickletLCD128x64#set_display_configuration function.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 1075
def read_pixels(x_start, y_start, x_end, y_end)
  pixels_length = nil # assigned in block
  pixels_data = nil # assigned in block

  @stream_mutex.synchronize {
    ret = read_pixels_low_level x_start, y_start, x_end, y_end
    pixels_length = ret[0]
    pixels_chunk_offset = ret[1]
    pixels_out_of_sync = pixels_chunk_offset != 0
    pixels_data = ret[2]

    while not pixels_out_of_sync and pixels_data.length < pixels_length
      ret = read_pixels_low_level x_start, y_start, x_end, y_end
      pixels_length = ret[0]
      pixels_chunk_offset = ret[1]
      pixels_out_of_sync = pixels_chunk_offset != pixels_data.length
      pixels_data += ret[2]
    end

    if pixels_out_of_sync # discard remaining stream to bring it back in-sync
      while pixels_chunk_offset + 480 < pixels_length
        ret = read_pixels_low_level x_start, y_start, x_end, y_end
        pixels_length = ret[0]
        pixels_chunk_offset = ret[1]
      end

      raise StreamOutOfSyncException, 'Pixels stream is out-of-sync'
    end
  }

  pixels_data[0, pixels_length]
end
read_pixels_low_level(x_start, y_start, x_end, y_end) click to toggle source

Reads pixels from the specified window.

The pixels are read from the window line by line top to bottom and each line is read from left to right.

If automatic draw is enabled (default) the pixels that are read are always the same that are shown on the display.

If automatic draw is disabled the pixels are read from the internal buffer (see BrickletLCD128x64#draw_buffered_frame).

Automatic draw can be configured with the BrickletLCD128x64#set_display_configuration function.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 265
def read_pixels_low_level(x_start, y_start, x_end, y_end)
  check_validity

  send_request FUNCTION_READ_PIXELS_LOW_LEVEL, [x_start, y_start, x_end, y_end], 'C C C C', 72, 'S S ?480'
end
read_uid() click to toggle source

Returns the current UID as an integer. Encode as Base58 to get the usual string version.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 995
def read_uid
  check_validity

  send_request FUNCTION_READ_UID, [], '', 12, 'L'
end
register_callback(id, &block) click to toggle source

Registers a callback with ID id to the block block.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 1190
def register_callback(id, &block)
  callback = block
  @registered_callbacks[id] = callback
end
remove_all_gui() click to toggle source

Removes all GUI elements (buttons, slider, graphs, tabs).

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 844
def remove_all_gui
  check_validity

  send_request FUNCTION_REMOVE_ALL_GUI, [], '', 8, ''
end
remove_gui_button(index) click to toggle source

Removes the button with the given index.

You can use index 255 to remove all buttons.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 500
def remove_gui_button(index)
  check_validity

  send_request FUNCTION_REMOVE_GUI_BUTTON, [index], 'C', 8, ''
end
remove_gui_graph(index) click to toggle source

Removes the graph with the given index.

You can use index 255 to remove all graphs.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 835
def remove_gui_graph(index)
  check_validity

  send_request FUNCTION_REMOVE_GUI_GRAPH, [index], 'C', 8, ''
end
remove_gui_slider(index) click to toggle source

Removes the slider with the given index.

You can use index 255 to remove all slider.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 592
def remove_gui_slider(index)
  check_validity

  send_request FUNCTION_REMOVE_GUI_SLIDER, [index], 'C', 8, ''
end
remove_gui_tab(index) click to toggle source

Removes the tab with the given index.

You can use index 255 to remove all tabs.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 712
def remove_gui_tab(index)
  check_validity

  send_request FUNCTION_REMOVE_GUI_TAB, [index], 'C', 8, ''
end
reset() click to toggle source

Calling this function will reset the Bricklet. All configurations will be lost.

After a reset you have to create new device objects, calling functions on the existing ones will result in undefined behavior!

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 976
def reset
  check_validity

  send_request FUNCTION_RESET, [], '', 8, ''
end
set_bootloader_mode(mode) click to toggle source

Sets the bootloader mode and returns the status after the requested mode change was instigated.

You can change from bootloader mode to firmware mode and vice versa. A change from bootloader mode to firmware mode will only take place if the entry function, device identifier and CRC are present and correct.

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 899
def set_bootloader_mode(mode)
  check_validity

  send_request FUNCTION_SET_BOOTLOADER_MODE, [mode], 'C', 9, 'C'
end
set_display_configuration(contrast, backlight, invert, automatic_draw) click to toggle source

Sets the configuration of the display.

If automatic draw is set to true, the display is automatically updated with every call of BrickletLCD128x64#write_pixels and BrickletLCD128x64#write_line. If it is set to false, the changes are written into an internal buffer and only shown on the display after a call of BrickletLCD128x64#draw_buffered_frame.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 294
def set_display_configuration(contrast, backlight, invert, automatic_draw)
  check_validity

  send_request FUNCTION_SET_DISPLAY_CONFIGURATION, [contrast, backlight, invert, automatic_draw], 'C C ? ?', 8, ''
end
set_gui_button(index, position_x, position_y, width, height, text) click to toggle source

Draws a clickable button at position (x, y) with the given text.

You can use up to 12 buttons.

The x position + width has to be within the range of 1 to 128 and the y position + height has to be within the range of 1 to 64.

The minimum useful width/height of a button is 3.

You can enable a callback for a button press with BrickletLCD128x64#set_gui_button_pressed_callback_configuration. The callback will be triggered for press and release-events.

The button is drawn in a separate GUI buffer and the button-frame will always stay on top of the graphics drawn with BrickletLCD128x64#write_pixels. To remove the button use BrickletLCD128x64#remove_gui_button.

If you want an icon instead of text, you can draw the icon inside of the button with BrickletLCD128x64#write_pixels.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 477
def set_gui_button(index, position_x, position_y, width, height, text)
  check_validity

  send_request FUNCTION_SET_GUI_BUTTON, [index, position_x, position_y, width, height, text], 'C C C C C Z16', 8, ''
end
set_gui_button_pressed_callback_configuration(period, value_has_to_change) click to toggle source

The period is the period with which the CALLBACK_GUI_BUTTON_PRESSED callback is triggered periodically. A value of 0 turns the callback off.

If the `value has to change`-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.

If it is set to false, the callback is continuously triggered with the period, independent of the value.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 517
def set_gui_button_pressed_callback_configuration(period, value_has_to_change)
  check_validity

  send_request FUNCTION_SET_GUI_BUTTON_PRESSED_CALLBACK_CONFIGURATION, [period, value_has_to_change], 'L ?', 8, ''
end
set_gui_graph_configuration(index, graph_type, position_x, position_y, width, height, text_x, text_y) click to toggle source

Sets the configuration for up to four graphs.

The graph type can be dot-, line- or bar-graph.

The x and y position are pixel positions.

You can add a text for the x and y axis. The text is drawn at the inside of the graph and it can overwrite some of the graph data. If you need the text outside of the graph you can leave this text here empty and use BrickletLCD128x64#draw_text to draw the caption outside of the graph.

The data of the graph can be set and updated with BrickletLCD128x64#set_gui_graph_data.

The graph is drawn in a separate GUI buffer and the graph-frame and data will always stay on top of the graphics drawn with BrickletLCD128x64#write_pixels. To remove the graph use BrickletLCD128x64#remove_gui_graph.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 783
def set_gui_graph_configuration(index, graph_type, position_x, position_y, width, height, text_x, text_y)
  check_validity

  send_request FUNCTION_SET_GUI_GRAPH_CONFIGURATION, [index, graph_type, position_x, position_y, width, height, text_x, text_y], 'C C C C C C Z4 Z4', 8, ''
end
set_gui_graph_data(index, data) click to toggle source

Sets the data for a graph with the given index. You have to configure the graph with BrickletLCD128x64#set_gui_graph_configuration before you can set the first data.

The graph will show the first n values of the data that you set, where n is the width set with BrickletLCD128x64#set_gui_graph_configuration. If you set less then n values it will show the rest of the values as zero.

The maximum number of data-points you can set is 118 (which also corresponds to the maximum width of the graph).

You have to scale your values to be between 0 and 255. 0 will be shown at the bottom of the graph and 255 at the top.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 1122
def set_gui_graph_data(index, data)
  if data.length > 65535
    raise ArgumentError, 'Data can be at most 65535 items long'
  end

  data_length = data.length
  data_chunk_offset = 0

  if data_length == 0
    data_chunk_data = [0] * 59
    ret = set_gui_graph_data_low_level index, data_length, data_chunk_offset, data_chunk_data
  else
    ret = nil # assigned in block

    @stream_mutex.synchronize {
      while data_chunk_offset < data_length
        data_chunk_data = data[data_chunk_offset, 59]

        if data_chunk_data.length < 59
          data_chunk_data += [0] * (59 - data_chunk_data.length)
        end

        ret = set_gui_graph_data_low_level index, data_length, data_chunk_offset, data_chunk_data
        data_chunk_offset += 59
      end
    }
  end

  ret
end
set_gui_graph_data_low_level(index, data_length, data_chunk_offset, data_chunk_data) click to toggle source

Sets the data for a graph with the given index. You have to configure the graph with BrickletLCD128x64#set_gui_graph_configuration before you can set the first data.

The graph will show the first n values of the data that you set, where n is the width set with BrickletLCD128x64#set_gui_graph_configuration. If you set less then n values it will show the rest of the values as zero.

The maximum number of data-points you can set is 118 (which also corresponds to the maximum width of the graph).

You have to scale your values to be between 0 and 255. 0 will be shown at the bottom of the graph and 255 at the top.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 815
def set_gui_graph_data_low_level(index, data_length, data_chunk_offset, data_chunk_data)
  check_validity

  send_request FUNCTION_SET_GUI_GRAPH_DATA_LOW_LEVEL, [index, data_length, data_chunk_offset, data_chunk_data], 'C S S C59', 8, ''
end
set_gui_slider(index, position_x, position_y, length, direction, value) click to toggle source

Draws a slider at position (x, y) with the given length.

You can use up to 6 sliders.

If you use the horizontal direction, the x position + length has to be within the range of 1 to 128 and the y position has to be within the range of 0 to 46.

If you use the vertical direction, the y position + length has to be within the range of 1 to 64 and the x position has to be within the range of 0 to 110.

The minimum length of a slider is 8.

The parameter value is the start-position of the slider, it can be between 0 and length-8.

You can enable a callback for the slider value with BrickletLCD128x64#set_gui_slider_value_callback_configuration.

The slider is drawn in a separate GUI buffer and it will always stay on top of the graphics drawn with BrickletLCD128x64#write_pixels. To remove the button use BrickletLCD128x64#remove_gui_slider.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 569
def set_gui_slider(index, position_x, position_y, length, direction, value)
  check_validity

  send_request FUNCTION_SET_GUI_SLIDER, [index, position_x, position_y, length, direction, value], 'C C C C C C', 8, ''
end
set_gui_slider_value_callback_configuration(period, value_has_to_change) click to toggle source

The period is the period with which the CALLBACK_GUI_SLIDER_VALUE callback is triggered periodically. A value of 0 turns the callback off.

If the `value has to change`-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.

If it is set to false, the callback is continuously triggered with the period, independent of the value.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 609
def set_gui_slider_value_callback_configuration(period, value_has_to_change)
  check_validity

  send_request FUNCTION_SET_GUI_SLIDER_VALUE_CALLBACK_CONFIGURATION, [period, value_has_to_change], 'L ?', 8, ''
end
set_gui_tab_configuration(change_tab_config, clear_gui) click to toggle source

Sets the general configuration for tabs. You can configure the tabs to only accept clicks or only swipes (gesture left/right and right/left) or both.

Additionally, if you set `Clear GUI` to true, all of the GUI elements (buttons, slider, graphs) will automatically be removed on every tab change.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 641
def set_gui_tab_configuration(change_tab_config, clear_gui)
  check_validity

  send_request FUNCTION_SET_GUI_TAB_CONFIGURATION, [change_tab_config, clear_gui], 'C ?', 8, ''
end
set_gui_tab_icon(index, icon) click to toggle source

Adds a icon-tab with the given index. The icon can have a width of 28 pixels with a height of 6 pixels. It is drawn line-by-line from left to right.

You can use up to 10 tabs.

A icon-tab with the same index as a text-tab will overwrite the text-tab.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 689
def set_gui_tab_icon(index, icon)
  check_validity

  send_request FUNCTION_SET_GUI_TAB_ICON, [index, icon], 'C ?168', 8, ''
end
set_gui_tab_selected(index) click to toggle source

Sets the tab with the given index as selected (drawn as selected on the display).

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 721
def set_gui_tab_selected(index)
  check_validity

  send_request FUNCTION_SET_GUI_TAB_SELECTED, [index], 'C', 8, ''
end
set_gui_tab_selected_callback_configuration(period, value_has_to_change) click to toggle source

The period is the period with which the CALLBACK_GUI_TAB_SELECTED callback is triggered periodically. A value of 0 turns the callback off.

If the `value has to change`-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.

If it is set to false, the callback is continuously triggered with the period, independent of the value.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 738
def set_gui_tab_selected_callback_configuration(period, value_has_to_change)
  check_validity

  send_request FUNCTION_SET_GUI_TAB_SELECTED_CALLBACK_CONFIGURATION, [period, value_has_to_change], 'L ?', 8, ''
end
set_gui_tab_text(index, text) click to toggle source

Adds a text-tab with the given index.

You can use up to 10 tabs.

A text-tab with the same index as a icon-tab will overwrite the icon-tab.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 663
def set_gui_tab_text(index, text)
  check_validity

  send_request FUNCTION_SET_GUI_TAB_TEXT, [index, text], 'C Z5', 8, ''
end
set_status_led_config(config) click to toggle source

Sets the status LED configuration. By default the LED shows communication traffic between Brick and Bricklet, it flickers once for every 10 received data packets.

You can also turn the LED permanently on/off or show a heartbeat.

If the Bricklet is in bootloader mode, the LED is will show heartbeat by default.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 945
def set_status_led_config(config)
  check_validity

  send_request FUNCTION_SET_STATUS_LED_CONFIG, [config], 'C', 8, ''
end
set_touch_gesture_callback_configuration(period, value_has_to_change) click to toggle source

The period is the period with which the CALLBACK_TOUCH_GESTURE callback is triggered periodically. A value of 0 turns the callback off.

If the `value has to change`-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.

If it is set to false, the callback is continuously triggered with the period, independent of the value.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 410
def set_touch_gesture_callback_configuration(period, value_has_to_change)
  check_validity

  send_request FUNCTION_SET_TOUCH_GESTURE_CALLBACK_CONFIGURATION, [period, value_has_to_change], 'L ?', 8, ''
end
set_touch_led_config(config) click to toggle source

Sets the touch LED configuration. By default the LED is on if the LCD is touched.

You can also turn the LED permanently on/off or show a heartbeat.

If the Bricklet is in bootloader mode, the LED is off.

.. versionadded

2.0.2$nbsp;(Plugin)

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 858
def set_touch_led_config(config)
  check_validity

  send_request FUNCTION_SET_TOUCH_LED_CONFIG, [config], 'C', 8, ''
end
set_touch_position_callback_configuration(period, value_has_to_change) click to toggle source

The period is the period with which the CALLBACK_TOUCH_POSITION callback is triggered periodically. A value of 0 turns the callback off.

If the `value has to change`-parameter is set to true, the callback is only triggered after the value has changed. If the value didn't change within the period, the callback is triggered immediately on change.

If it is set to false, the callback is continuously triggered with the period, independent of the value.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 372
def set_touch_position_callback_configuration(period, value_has_to_change)
  check_validity

  send_request FUNCTION_SET_TOUCH_POSITION_CALLBACK_CONFIGURATION, [period, value_has_to_change], 'L ?', 8, ''
end
set_write_firmware_pointer(pointer) click to toggle source

Sets the firmware pointer for BrickletLCD128x64#write_firmware. The pointer has to be increased by chunks of size 64. The data is written to flash every 4 chunks (which equals to one page of size 256).

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 918
def set_write_firmware_pointer(pointer)
  check_validity

  send_request FUNCTION_SET_WRITE_FIRMWARE_POINTER, [pointer], 'L', 8, ''
end
write_firmware(data) click to toggle source

Writes 64 Bytes of firmware at the position as written by BrickletLCD128x64#set_write_firmware_pointer before. The firmware is written to flash every 4 chunks.

You can only write firmware in bootloader mode.

This function is used by Brick Viewer during flashing. It should not be necessary to call it in a normal user program.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 932
def write_firmware(data)
  check_validity

  send_request FUNCTION_WRITE_FIRMWARE, [data], 'C64', 9, 'C'
end
write_line(line, position, text) click to toggle source

Writes text to a specific line with a specific position.

For example: (1, 10, “Hello”) will write Hello in the middle of the second line of the display.

The display uses a special 5x7 pixel charset. You can view the characters of the charset in Brick Viewer.

If automatic draw is enabled (default) the text is directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the text is written to an internal buffer and the buffer is transferred to the display only after BrickletLCD128x64#draw_buffered_frame is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the BrickletLCD128x64#set_display_configuration function.

This function is a 1:1 replacement for the function with the same name in the LCD 20x4 Bricklet. You can draw text at a specific pixel position and with different font sizes with the BrickletLCD128x64#draw_text function.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 330
def write_line(line, position, text)
  check_validity

  send_request FUNCTION_WRITE_LINE, [line, position, text], 'C C Z22', 8, ''
end
write_pixels(x_start, y_start, x_end, y_end, pixels) click to toggle source

Writes pixels to the specified window.

The pixels are written into the window line by line top to bottom and each line is written from left to right.

If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the pixels are written to an internal buffer and the buffer is transferred to the display only after BrickletLCD128x64#draw_buffered_frame is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the BrickletLCD128x64#set_display_configuration function.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 1031
def write_pixels(x_start, y_start, x_end, y_end, pixels)
  if pixels.length > 65535
    raise ArgumentError, 'Pixels can be at most 65535 items long'
  end

  pixels_length = pixels.length
  pixels_chunk_offset = 0

  if pixels_length == 0
    pixels_chunk_data = [false] * 448
    ret = write_pixels_low_level x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data
  else
    ret = nil # assigned in block

    @stream_mutex.synchronize {
      while pixels_chunk_offset < pixels_length
        pixels_chunk_data = pixels[pixels_chunk_offset, 448]

        if pixels_chunk_data.length < 448
          pixels_chunk_data += [false] * (448 - pixels_chunk_data.length)
        end

        ret = write_pixels_low_level x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data
        pixels_chunk_offset += 448
      end
    }
  end

  ret
end
write_pixels_low_level(x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data) click to toggle source

Writes pixels to the specified window.

The pixels are written into the window line by line top to bottom and each line is written from left to right.

If automatic draw is enabled (default) the pixels are directly written to the screen. Only pixels that have actually changed are updated on the screen, the rest stays the same.

If automatic draw is disabled the pixels are written to an internal buffer and the buffer is transferred to the display only after BrickletLCD128x64#draw_buffered_frame is called. This can be used to avoid flicker when drawing a complex frame in multiple steps.

Automatic draw can be configured with the BrickletLCD128x64#set_display_configuration function.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 246
def write_pixels_low_level(x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data)
  check_validity

  send_request FUNCTION_WRITE_PIXELS_LOW_LEVEL, [x_start, y_start, x_end, y_end, pixels_length, pixels_chunk_offset, pixels_chunk_data], 'C C C C S S ?448', 8, ''
end
write_uid(uid) click to toggle source

Writes a new UID into flash. If you want to set a new UID you have to decode the Base58 encoded UID string into an integer first.

We recommend that you use Brick Viewer to change the UID.

# File lib/tinkerforge/bricklet_lcd_128x64.rb, line 987
def write_uid(uid)
  check_validity

  send_request FUNCTION_WRITE_UID, [uid], 'L', 8, ''
end