module StudioGame::GameTurn
Public Class Methods
take_turn(player)
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# File lib/studio_game/game_turn.rb, line 6 def self.take_turn(player) die = Die.new treasures = TreasureTrove::TREASURES treasure = treasures.sample player.found_treasure(treasure) case die.roll when 1..2 player.blam when 3..4 puts "#{player.name} was skipped" else player.w00t end end