Table of Contents - treasure_hunter-1.0.0 Documentation
Classes and Modules
- TreasureHunter
- TreasureHunter::Auditable
- TreasureHunter::BerserkPlayer
- TreasureHunter::ClumsyPlayer
- TreasureHunter::Die
- TreasureHunter::Game
- TreasureHunter::GameTurn
- TreasureHunter::LoadedDie
- TreasureHunter::Playable
- TreasureHunter::Player
- TreasureHunter::TreasureTrove
Methods
- ::from_csv — TreasureHunter::Player
- ::new — TreasureHunter::BerserkPlayer
- ::new — TreasureHunter::ClumsyPlayer
- ::new — TreasureHunter::Die
- ::new — TreasureHunter::Game
- ::new — TreasureHunter::Player
- ::random — TreasureHunter::TreasureTrove
- ::take_turn — TreasureHunter::GameTurn
- #<=> — TreasureHunter::Player
- #add_player — TreasureHunter::Game
- #audit — TreasureHunter::Auditable
- #berserk? — TreasureHunter::BerserkPlayer
- #blam — TreasureHunter::BerserkPlayer
- #blam — TreasureHunter::Playable
- #each_found_treasure — TreasureHunter::Player
- #found_treasures — TreasureHunter::ClumsyPlayer
- #found_treasures — TreasureHunter::Player
- #high_score_entry — TreasureHunter::Game
- #load_players — TreasureHunter::Game
- #play — TreasureHunter::Game
- #points — TreasureHunter::Player
- #print_name_and_health — TreasureHunter::Game
- #print_stats — TreasureHunter::Game
- #roll — TreasureHunter::Die
- #roll — TreasureHunter::LoadedDie
- #save_high_scores — TreasureHunter::Game
- #score — TreasureHunter::Player
- #strong? — TreasureHunter::Playable
- #to_s — TreasureHunter::Player
- #total_points — TreasureHunter::Game
- #w00t — TreasureHunter::BerserkPlayer
- #w00t — TreasureHunter::ClumsyPlayer
- #w00t — TreasureHunter::Playable