Table of Contents - empi-0.25 Documentation
Pages
Classes and Modules
- Army
- BuildState
- Cursor
- GameState
- GameWindow
- Infopane
- Map
- Object
- PlayState
- QuitState
- SetState
- Ship
- Tile
- Town
- Unit
- UnitFunction
- WelcomeState
- WinState
Methods
- ::new — GameWindow
- ::new — SetState
- ::new — Army
- ::new — Ship
- ::new — Town
- ::new — Unit
- ::new — UnitFunction
- ::new — Cursor
- ::new — Infopane
- ::new — Map
- ::new — Tile
- ::switch! — GameState
- #add_score — Infopane
- #add_unit_to_list — Map
- #after_start — GameState
- #after_start — PlayState
- #all_tiles — Map
- #all_units — Map
- #all_units_from_tile — Map
- #attack! — Unit
- #before_end — GameState
- #before_end — PlayState
- #build_info — Town
- #button_up — GameWindow
- #can_be_built? — Unit
- #can_be_captured? — Town
- #can_be_captured? — Unit
- #can_build? — Town
- #can_build? — Unit
- #can_capture? — Army
- #can_capture? — Unit
- #can_fly? — Unit
- #can_move? — Unit
- #can_ride? — Army
- #can_ride? — Unit
- #can_sail? — Ship
- #can_sail? — Unit
- #can_transport? — Unit
- #capture! — Town
- #capture! — Unit
- #change_setting! — SetState
- #check_movement — Unit
- #check_unit — Cursor
- #cycle_to_other_unit! — Cursor
- #destroy! — Unit
- #draw — GameWindow
- #draw — BuildState
- #draw — GameState
- #draw — PlayState
- #draw — QuitState
- #draw — SetState
- #draw — WelcomeState
- #draw — WinState
- #draw — Unit
- #draw — Cursor
- #draw — Infopane
- #draw — Tile
- #draw_axis_tick — Tile
- #draw_tiles — Map
- #engage! — Unit
- #func! — UnitFunction
- #function! — Unit
- #get_unit — Map
- #help — PlayState
- #info — Unit
- #info — UnitFunction
- #info — Cursor
- #is_full? — Unit
- #is_terrain_suitable? — Unit
- #is_transported? — Unit
- #is_transporting? — Unit
- #is_waiting_for_commands? — Unit
- #load_head! — Map
- #load_map! — Map
- #load_new_map! — PlayState
- #load_unit! — Map
- #move! — Cursor
- #needs_redraw? — GameWindow
- #next_faction! — Infopane
- #next_faction_turn! — PlayState
- #next_turn! — Infopane
- #price_list — Town
- #reset! — Cursor
- #reset_moves! — Unit
- #select_other_unit! — Cursor
- #set_function! — Town
- #set_function! — Unit
- #set_function_to_unit — Cursor
- #set_project! — Town
- #set_unit — Map
- #set_victory! — WinState
- #skip_to_other_unit! — Cursor
- #switch_freeroam! — Cursor
- #tile — Map
- #to_next_unit! — Cursor
- #to_s — Unit
- #turnscore — Infopane
- #unset_victory! — WinState
- #update — GameWindow
- #update — BuildState
- #update — GameState
- #update — PlayState
- #update — QuitState
- #update — SetState
- #update — WelcomeState
- #update — WinState
- #update — Cursor
- #update — Infopane
- #warp_to_locked! — Cursor