class Oakdex::Battle::StatusConditions::Sleep
Represents Sleep
status condition
Public Class Methods
new(pokemon)
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Calls superclass method
Oakdex::Battle::StatusConditions::Base::new
# File lib/oakdex/battle/status_conditions/sleep.rb, line 6 def initialize(pokemon) super @turn_count = 0 @max_turn_count = rand(1..3) end
Public Instance Methods
after_turn(turn)
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# File lib/oakdex/battle/status_conditions/sleep.rb, line 12 def after_turn(turn) wake_up(turn.battle) if @turn_count >= @max_turn_count @turn_count += 1 end
prevents_move?(move_execution)
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# File lib/oakdex/battle/status_conditions/sleep.rb, line 17 def prevents_move?(move_execution) move_execution .battle .add_to_log('sleeping', pokemon.trainer.name, pokemon.name) true end
Private Instance Methods
wake_up(battle)
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# File lib/oakdex/battle/status_conditions/sleep.rb, line 28 def wake_up(battle) pokemon.remove_status_condition(self) battle.add_to_log('wake_up', pokemon.trainer.name, pokemon.name) end