class Oakdex::Battle::StatusConditions::Freeze
Represents Freeze
status condition
Public Instance Methods
after_received_damage(move_execution)
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# File lib/oakdex/battle/status_conditions/freeze.rb, line 15 def after_received_damage(move_execution) return unless move_execution.move.type_id == 'fire' defrost(move_execution.battle) end
before_turn(turn)
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# File lib/oakdex/battle/status_conditions/freeze.rb, line 20 def before_turn(turn) return unless rand(1..100) <= 20 defrost(turn.battle) end
prevents_move?(move_execution)
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# File lib/oakdex/battle/status_conditions/freeze.rb, line 6 def prevents_move?(move_execution) move_execution .battle .add_to_log('frozen', move_execution.pokemon.trainer.name, move_execution.pokemon.name) true end
Private Instance Methods
defrost(battle)
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# File lib/oakdex/battle/status_conditions/freeze.rb, line 27 def defrost(battle) pokemon.remove_status_condition(self) battle.add_to_log('defrosts', pokemon.trainer.name, pokemon.name) end