Table of Contents - disp3D-1.0.1 Documentation
Pages
Classes and Modules
- Class
- Disp3D
- Disp3D::Camera
- Disp3D::CircularReferenceException
- Disp3D::Compass
- Disp3D::GLUTWindow
- Disp3D::GLView
- Disp3D::GMath3D
- Disp3D::GMath3D::Quat
- Disp3D::Light
- Disp3D::Magick
- Disp3D::Magick::Image
- Disp3D::Manipulator
- Disp3D::Node
- Disp3D::NodeArrows
- Disp3D::NodeCollection
- Disp3D::NodeCone
- Disp3D::NodeCoord
- Disp3D::NodeDB
- Disp3D::NodeLeaf
- Disp3D::NodeLines
- Disp3D::NodePathDB
- Disp3D::NodePoints
- Disp3D::NodePolylines
- Disp3D::NodeRectangle
- Disp3D::NodeSphere
- Disp3D::NodeTeaPod
- Disp3D::NodeText
- Disp3D::NodeTris
- Disp3D::NodeWorkplane
- Disp3D::PathInfo
- Disp3D::PickedResult
- Disp3D::Picker
- Disp3D::STL
- Disp3D::SceneGraph
- Object
- QtWidgetGL
Methods
- ::add — Disp3D::NodeDB
- ::add — Disp3D::NodePathDB
- ::delete_by_name — Disp3D::NodeDB
- ::find_by_name — Disp3D::NodeDB
- ::find_by_path_id — Disp3D::NodePathDB
- ::init — Disp3D::NodePathDB
- ::new — Disp3D::Camera
- ::new — Disp3D::Compass
- ::new — Disp3D::GLView
- ::new — Disp3D::GLUTWindow
- ::new — Disp3D::Light
- ::new — Disp3D::Manipulator
- ::new — Disp3D::Node
- ::new — Disp3D::NodeArrows
- ::new — Disp3D::NodeCollection
- ::new — Disp3D::NodeCone
- ::new — Disp3D::NodeCoord
- ::new — Disp3D::NodeLeaf
- ::new — Disp3D::NodeLines
- ::new — Disp3D::NodePoints
- ::new — Disp3D::NodePolylines
- ::new — Disp3D::NodeRectangle
- ::new — Disp3D::NodeSphere
- ::new — Disp3D::NodeTeaPod
- ::new — Disp3D::NodeText
- ::new — Disp3D::NodeTris
- ::new — Disp3D::NodeWorkplane
- ::new — Disp3D::PathInfo
- ::new — Disp3D::PickedResult
- ::new — Disp3D::Picker
- ::new — QtWidgetGL
- ::new — Disp3D::SceneGraph
- ::new — Disp3D::STL
- #add — Disp3D::NodeCollection
- #add — Disp3D::SceneGraph
- #add_new — Disp3D::NodeCollection
- #add_node — Disp3D::NodeCollection
- #add_node_by_name — Disp3D::NodeCollection
- #ancestors — Disp3D::Node
- #ancestors_inner — Disp3D::Node
- #apply_attitude — Disp3D::Camera
- #apply_position — Disp3D::Camera
- #apply_rotate — Disp3D::Camera
- #attr_for_disp — Class
- #bounding_box — Disp3D::SceneGraph
- #box — Disp3D::NodeCollection
- #box — Disp3D::NodeCone
- #box — Disp3D::NodeLeaf
- #box — Disp3D::NodeRectangle
- #box — Disp3D::NodeSphere
- #box — Disp3D::NodeTeaPod
- #box — Disp3D::NodeWorkplane
- #box_transform — Disp3D::Node
- #calc_rotate_from_direction — Disp3D::NodeCone
- #calc_vertices — Disp3D::NodeWorkplane
- #capture — Disp3D::GLView
- #center — Disp3D::SceneGraph
- #centering — Disp3D::GLView
- #centering — Disp3D::Manipulator
- #child — Disp3D::NodeCollection
- #child_nodes — Disp3D::NodeCollection
- #child_path_id — Disp3D::NodeCollection
- #coord_pos — Disp3D::Compass
- #coord_size — Disp3D::Compass
- #create — Disp3D::Node
- #create_and_add_node — Disp3D::NodeCollection
- #create_and_add_node_by_block — Disp3D::NodeCollection
- #delete — Disp3D::Node
- #dispose — QtWidgetGL
- #draw — Disp3D::NodeCollection
- #draw — Disp3D::NodeLeaf
- #draw_color — Disp3D::NodeLeaf
- #draw_colors — Disp3D::NodeLeaf
- #draw_each — Disp3D::NodePolylines
- #draw_element — Disp3D::NodeArrows
- #draw_element — Disp3D::NodeCone
- #draw_element — Disp3D::NodeLeaf
- #draw_element — Disp3D::NodeLines
- #draw_element — Disp3D::NodePoints
- #draw_element — Disp3D::NodePolylines
- #draw_element — Disp3D::NodeRectangle
- #draw_element — Disp3D::NodeSphere
- #draw_element — Disp3D::NodeTeaPod
- #draw_element — Disp3D::NodeText
- #draw_element — Disp3D::NodeTris
- #draw_element — Disp3D::NodeWorkplane
- #draw_element_inner — Disp3D::NodeArrows
- #draw_inner — Disp3D::NodeLeaf
- #draw_rubber_band — Disp3D::Picker
- #draw_rubber_band_lines_inner — Disp3D::Picker
- #end_pick — Disp3D::Picker
- #fit — Disp3D::Camera
- #fit — Disp3D::GLView
- #fit — Disp3D::Manipulator
- #fit_camera_pos — Disp3D::Camera
- #gen_instance_id — Disp3D::Node
- #gen_path_id — Disp3D::NodeCollection
- #geom — Disp3D::NodeCoord
- #get_GLUT_button — QtWidgetGL
- #gl_display — Disp3D::Compass
- #gl_display — Disp3D::GLView
- #gl_display — Disp3D::GLUTWindow
- #gl_display — Disp3D::Light
- #gl_display — Disp3D::SceneGraph
- #gl_display_camera_scene_graph — Disp3D::GLView
- #gl_display_world_scene_graph — Disp3D::GLView
- #grid_lines_vertices — Disp3D::NodeWorkplane
- #idle_process — Disp3D::GLUTWindow
- #idle_process — QtWidgetGL
- #image= — Disp3D::NodeRectangle
- #include? — Disp3D::NodeCollection
- #initializeGL — QtWidgetGL
- #initialize_texture — Disp3D::NodeRectangle
- #minimumSizeHint — QtWidgetGL
- #motion — Disp3D::GLUTWindow
- #motion — Disp3D::Manipulator
- #motion — Disp3D::Picker
- #mouse — Disp3D::GLUTWindow
- #mouse — Disp3D::Manipulator
- #mouse — Disp3D::Picker
- #mouseMoveEvent — QtWidgetGL
- #mousePressEvent — QtWidgetGL
- #mouseReleaseEvent — QtWidgetGL
- #mouse_move — Disp3D::GLView
- #mouse_move_process — Disp3D::GLView
- #mouse_press — Disp3D::GLView
- #mouse_press_process — Disp3D::GLView
- #mouse_release — Disp3D::GLView
- #mouse_release_process — Disp3D::GLView
- #open — Disp3D::Light
- #open — Disp3D::NodeCollection
- #open — Disp3D::SceneGraph
- #paintGL — QtWidgetGL
- #parse — Disp3D::STL
- #parse_ascii — Disp3D::STL
- #parse_binary — Disp3D::STL
- #parse_facet_section — Disp3D::STL
- #parse_outerloop_section — Disp3D::STL
- #parse_solid_section — Disp3D::STL
- #pick — Disp3D::Picker
- #point_pick — Disp3D::Picker
- #post_draw — Disp3D::Node
- #post_picked — Disp3D::Picker
- #post_rubber_band_process — Disp3D::Picker
- #pre_draw — Disp3D::Node
- #pre_rubber_band_process — Disp3D::Picker
- #project_to_sphere — Disp3D::Manipulator
- #radius — Disp3D::SceneGraph
- #remove — Disp3D::NodeCollection
- #remove_child_by_node — Disp3D::NodeCollection
- #remove_child_by_path_id — Disp3D::NodeCollection
- #remove_from_parents — Disp3D::Node
- #reshape — Disp3D::Camera
- #reshape — Disp3D::GLView
- #resizeGL — QtWidgetGL
- #screen_to_rubberband — Disp3D::Picker
- #set — Disp3D::Light
- #set_clicked_point_as_rotation_center — Disp3D::Manipulator
- #set_load_proc — QtWidgetGL
- #set_projection_for_camera_scene — Disp3D::Camera
- #set_projection_for_world_scene — Disp3D::Camera
- #set_rotation_ceter — Disp3D::Manipulator
- #set_screen — Disp3D::Camera
- #sizeHint — QtWidgetGL
- #split_line — Disp3D::STL
- #start — Disp3D::GLUTWindow
- #start_line_pick — Disp3D::Picker
- #start_point_pick — Disp3D::Picker
- #start_rect_pick — Disp3D::Picker
- #switch_projection — Disp3D::Camera
- #sync_to — Disp3D::GLView
- #timerEvent — QtWidgetGL
- #to_array — Disp3D::GMath3D::Quat
- #to_array — Disp3D::Magick::Image
- #trackball — Disp3D::Manipulator
- #tri_mesh — Disp3D::STL
- #unproject — Disp3D::Camera
- #update — Disp3D::Compass
- #update — Disp3D::GLUTWindow
- #update — Disp3D::Node
- #update_for_display — Disp3D::NodeCollection
- #update_for_display — Disp3D::NodeCoord
- #update_for_display — Disp3D::NodeLeaf
- #viewport — Disp3D::Camera