27 #ifndef vtkVRMLExporter_h
28 #define vtkVRMLExporter_h
30 #include "vtkIOExportModule.h"
52 vtkSetStringMacro(FileName);
61 vtkGetMacro(Speed,
double);
68 void SetFilePointer(FILE *);
74 void WriteData() VTK_OVERRIDE;
75 void WriteALight(
vtkLight *aLight, FILE *fp);
76 void WriteAnActor(
vtkActor *anActor, FILE *fp);
80 void WriteShapeBegin(
vtkActor* actor, FILE *fileP,
83 void WriteShapeEnd( FILE *fileP );
abstract class to write a scene to a file
represents an object (geometry & properties) in a rendered scene
represent and manipulate point attribute data
concrete dataset represents vertices, lines, polygons, and triangle strips
a simple class to control print indentation
a virtual light for 3D rendering
abstract superclass for arrays of numeric data
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
dynamic, self-adjusting array of unsigned char
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
export a scene into VRML 2.0 format.
represent and manipulate 3D points