30 #ifndef vtkPlotPoints_h
31 #define vtkPlotPoints_h
33 #include "vtkChartsCoreModule.h"
66 void Update() VTK_OVERRIDE;
80 int legendIndex) VTK_OVERRIDE;
85 void GetBounds(
double bounds[4]) VTK_OVERRIDE;
90 void GetUnscaledInputBounds(
double bounds[4]) VTK_OVERRIDE;
104 virtual
void CreateDefaultLookupTable();
111 vtkGetMacro(ScalarVisibility,
int);
121 void SelectColorArray(
vtkIdType arrayNum);
166 vtkGetMacro(MarkerStyle,
int);
175 vtkGetMacro(MarkerSize,
float);
189 ~vtkPlotPoints() VTK_OVERRIDE;
199 bool UpdateTableCache(
vtkTable *table);
204 void CalculateUnscaledInputBounds();
210 void CalculateLogSeries();
217 void FindBadPoints();
222 void CalculateBounds(
double bounds[4]);
227 void CreateSortedPoints();
283 int ScalarVisibility;
290 double UnscaledInputBounds[4];
293 vtkPlotPoints(const vtkPlotPoints &) VTK_DELETE_FUNCTION;
294 void operator=(const vtkPlotPoints &) VTK_DELETE_FUNCTION;
301 #endif //vtkPlotPoints_h
Wrapper around std::string to keep symbols short.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Class for drawing an points given two columns from a vtkTable.
record modification and/or execution time
dynamic, self-adjusting array of float
dynamic, self-adjusting array of vtkIdType
Superclass for mapping scalar values to colors.
dynamic, self-adjusting array of char
Class for drawing 2D primitives to a graphical context.
a simple class to control print indentation
represent and manipulate 2D points
topologically and geometrically regular array of data
abstract superclass for arrays of numeric data
Abstract class for 2D plots.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
dynamic, self-adjusting array of unsigned char
A table, which contains similar-typed columns of data.
Allocate and hold a VTK object.
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
virtual void Update()
Perform any updates to the item that may be necessary before rendering.