22 #ifndef vtkOSPRayRendererNode_h
23 #define vtkOSPRayRendererNode_h
25 #include "vtkRenderingOSPRayModule.h"
32 class vtkOSPRayRendererNodeInternals;
61 virtual void Build(
bool prepass);
66 virtual void Render(
bool prepass);
76 virtual void WriteLayer(
unsigned char *buffer,
float *zbuffer,
77 int buffx,
int buffy,
int layer);
92 static void SetSamplesPerPixel(
int,
vtkRenderer *renderer);
93 static int GetSamplesPerPixel(
vtkRenderer *renderer);
104 static void SetMaxFrames(
int,
vtkRenderer *renderer);
128 static void SetAmbientSamples(
int,
vtkRenderer *renderer);
129 static int GetAmbientSamples(
vtkRenderer *renderer);
141 static void SetCompositeOnGL(
int,
vtkRenderer *renderer);
142 static int GetCompositeOnGL(
vtkRenderer *renderer);
151 this->Lights.push_back(light); }
157 return this->Buffer; }
163 return this->ZBuffer; }
167 virtual void Traverse(
int operation);
osp::Renderer * OSPRenderer
represent and manipulate 4x4 transformation matrices
vtkTypeUInt32 vtkMTimeType
vtkOSPRayRendererNodeInternals * Internal
abstract specification for renderers
OSPFrameBuffer OFrameBuffer
osp::FrameBuffer * OSPFrameBuffer
vtkMatrix4x4 * AccumulateMatrix
virtual float * GetZBuffer()
Get the last rendered ZBuffer.
void AddLight(OSPLight light)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
vtkMTimeType AccumulateTime
osp::Texture2D * OSPTexture2D
virtual void Build(bool prepass) override
Build containers for our child nodes.
std::vector< OSPLight > Lights
virtual void Render(bool)
Makes calls to make self visible.
vtkViewNode specialized for vtkRenderers
OSPRenderer GetORenderer()
virtual void Invalidate(bool)
Clear any cached data.
OSPModel GetOModel()
Methods for other nodes to access.
static vtkRendererNode * New()
virtual void Traverse(int operation)
links vtkRenderers to OSPRay
virtual unsigned char * GetBuffer()
Get the last rendered ColorBuffer.