50 #ifndef vtkQuadricLODActor_h
51 #define vtkQuadricLODActor_h
53 #include "vtkRenderingLODModule.h"
84 vtkGetMacro(DeferLODConstruction,
int);
97 vtkGetMacro(Static,
int);
123 vtkSetClampMacro(DataConfiguration,
int, UNKNOWN,XYZVOLUME);
124 vtkGetMacro(DataConfiguration,
int);
126 { this->SetDataConfiguration(UNKNOWN); }
128 { this->SetDataConfiguration(XLINE); }
130 { this->SetDataConfiguration(YLINE); }
132 { this->SetDataConfiguration(ZLINE); }
134 { this->SetDataConfiguration(XYPLANE); }
136 { this->SetDataConfiguration(YZPLANE); }
138 { this->SetDataConfiguration(XZPLANE); }
140 { this->SetDataConfiguration(XYZVOLUME); }
151 vtkSetClampMacro(CollapseDimensionRatio,
double, 0.0, 1.0);
152 vtkGetMacro(CollapseDimensionRatio,
double);
174 vtkSetClampMacro(MaximumDisplayListSize,
int, 1000,
VTK_INT_MAX);
175 vtkGetMacro(MaximumDisplayListSize,
int);
189 vtkSetClampMacro(PropType,
int, FOLLOWER, ACTOR);
190 vtkGetMacro(PropType,
int);
192 { this->SetPropType(FOLLOWER); }
194 { this->SetPropType(ACTOR); }
217 int RenderOpaqueGeometry(
vtkViewport *viewport) VTK_OVERRIDE;
224 void ReleaseGraphicsResources(
vtkWindow *) VTK_OVERRIDE;
229 void ShallowCopy(
vtkProp *prop) VTK_OVERRIDE;
233 ~vtkQuadricLODActor() VTK_OVERRIDE;
240 double CachedInteractiveFrameRate;
249 double CollapseDimensionRatio;
250 int DataConfiguration;
258 int MaximumDisplayListSize;
261 int DeferLODConstruction;
270 vtkQuadricLODActor(const vtkQuadricLODActor&) VTK_DELETE_FUNCTION;
271 void operator=(const vtkQuadricLODActor&) VTK_DELETE_FUNCTION;
abstract superclass for all actors, volumes and annotations
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
void SetDataConfigurationToYZPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
represents an object (geometry & properties) in a rendered scene
abstract specification for Viewports
record modification and/or execution time
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
void SetPropTypeToFollower()
Indicate that this actor is actually a follower.
window superclass for vtkRenderWindow
void SetDataConfigurationToXYZVolume()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToXYPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
a simple class to control print indentation
a virtual camera for 3D rendering
void SetPropTypeToActor()
Indicate that this actor is actually a follower.
abstract class specifies interface to map data to graphics primitives
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
map vtkPolyData to graphics primitives
void SetDataConfigurationToXLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToYLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToZLine()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
void SetDataConfigurationToXZPlane()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
vtkBooleanMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
void SetDataConfigurationToUnknown()
Force the binning of the quadric clustering according to application knowledge relative to the dimens...
a specific level-of-detail strategy using the quadric clustering decimation algorithm ...
reduce the number of triangles in a mesh