30 #ifndef vtkCameraRepresentation_h
31 #define vtkCameraRepresentation_h
33 #include "vtkInteractionWidgetsModule.h"
89 vtkGetMacro(NumberOfFrames,
int);
108 void AddCameraToPath();
110 void InitializePath();
117 void GetSize(
double size[2]) VTK_OVERRIDE
126 void ReleaseGraphicsResources(
vtkWindow*) VTK_OVERRIDE;
128 int RenderOpaqueGeometry(
vtkViewport*) VTK_OVERRIDE;
129 int RenderTranslucentPolygonalGeometry(
vtkViewport*) VTK_OVERRIDE;
130 int HasTranslucentPolygonalGeometry() VTK_OVERRIDE;
135 ~vtkCameraRepresentation() VTK_OVERRIDE;
152 vtkCameraRepresentation(const vtkCameraRepresentation&) VTK_DELETE_FUNCTION;
153 void operator=(const vtkCameraRepresentation&) VTK_DELETE_FUNCTION;
interpolate a series of cameras to update a new camera
abstract specification for Viewports
a actor that draws 2D data
void GetActors2D(vtkPropCollection *) override
These methods are necessary to make this representation behave as a vtkProp.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkBorderRepresentation * New()
Instantiate this class.
void PrintSelf(ostream &os, vtkIndent indent) override
Define standard methods.
window superclass for vtkRenderWindow
platform-independent render window interaction including picking and frame rate control.
void BuildRepresentation() override
Subclasses should implement these methods.
a simple class to control print indentation
a virtual camera for 3D rendering
represent a vtkBorderWidget
represent the vtkCameraWidget
represent surface properties of a 2D image
draw vtkPolyData onto the image plane
represent and manipulate 3D points