27 #ifndef vtkPlaybackRepresentation_h
28 #define vtkPlaybackRepresentation_h
30 #include "vtkInteractionWidgetsModule.h"
80 void GetSize(
double size[2]) VTK_OVERRIDE
89 void ReleaseGraphicsResources(
vtkWindow*) VTK_OVERRIDE;
91 int RenderOpaqueGeometry(
vtkViewport*) VTK_OVERRIDE;
92 int RenderTranslucentPolygonalGeometry(
vtkViewport*) VTK_OVERRIDE;
93 int HasTranslucentPolygonalGeometry() VTK_OVERRIDE;
98 ~vtkPlaybackRepresentation() VTK_OVERRIDE;
109 vtkPlaybackRepresentation(const vtkPlaybackRepresentation&) VTK_DELETE_FUNCTION;
110 void operator=(const vtkPlaybackRepresentation&) VTK_DELETE_FUNCTION;
represent the vtkPlaybackWidget
abstract specification for Viewports
virtual void Play()
Virtual callbacks that subclasses should implement.
a actor that draws 2D data
virtual void BackwardOneFrame()
void GetActors2D(vtkPropCollection *) override
These methods are necessary to make this representation behave as a vtkProp.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
static vtkBorderRepresentation * New()
Instantiate this class.
void PrintSelf(ostream &os, vtkIndent indent) override
Define standard methods.
window superclass for vtkRenderWindow
platform-independent render window interaction including picking and frame rate control.
virtual void JumpToBeginning()
void BuildRepresentation() override
Subclasses should implement these methods.
a simple class to control print indentation
represent a vtkBorderWidget
represent surface properties of a 2D image
virtual void ForwardOneFrame()
draw vtkPolyData onto the image plane
represent and manipulate 3D points