VTK
vtkOculusRenderWindow Member List

This is the complete list of members for vtkOculusRenderWindow, including all inherited members.

AAFramesvtkRenderWindowprotected
AbortCheckTimevtkRenderWindowprotected
AbortRendervtkRenderWindowprotected
AccumulationBuffervtkRenderWindowprotected
AccumulationBufferSizevtkRenderWindowprotected
ActivateTexture(vtkTextureObject *)vtkOpenGLRenderWindow
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddRenderer(vtkRenderer *)vtkRenderWindowvirtual
AlphaBitPlanesvtkRenderWindowprotected
AlphaBitPlanesOff()vtkRenderWindowvirtual
AlphaBitPlanesOn()vtkRenderWindowvirtual
AnaglyphColorMaskvtkRenderWindowprotected
AnaglyphColorSaturationvtkRenderWindowprotected
BackBuffervtkOpenGLRenderWindowprotected
BackLeftBuffervtkOpenGLRenderWindowprotected
BackRightBuffervtkOpenGLRenderWindowprotected
BindHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
BindHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
BordersvtkRenderWindowprotected
BordersOff()vtkRenderWindowvirtual
BordersOn()vtkRenderWindowvirtual
BreakOnError()vtkObjectstatic
CapabilitiesvtkOpenGLRenderWindowprotected
CaptureGL2PSSpecialProps(vtkCollection *specialProps)vtkRenderWindow
CapturingGL2PSSpecialPropsvtkRenderWindowprotected
CheckAbortStatus()vtkRenderWindowvirtual
CheckInRenderStatus()vtkRenderWindowinlinevirtual
Clean()vtkOculusRenderWindow
ClearInRenderStatus()vtkRenderWindowinlinevirtual
CollectRevisions(ostream &)vtkObjectBaseinlineprotectedvirtual
ConstantFDOffsetsvtkRenderWindowprotected
ContextCreationTimevtkOpenGLRenderWindowprotected
ContextIdvtkOculusRenderWindowprotected
CopyResultFrame()vtkRenderWindowvirtual
CreateAWindow()vtkOculusRenderWindowinlineprotectedvirtual
CreateFrameBuffer(FramebufferDesc &framebufferDesc)vtkOculusRenderWindowprotected
CreateHardwareOffScreenBuffers(int width, int height, bool bind=false)vtkOpenGLRenderWindowprotected
CreateHardwareOffScreenBuffers(int width, int height, bool bind=false)vtkOpenGLRenderWindowprotected
CreateHardwareOffScreenWindow(int width, int height)vtkOpenGLRenderWindowprotected
CreateHardwareOffScreenWindow(int width, int height)vtkOpenGLRenderWindowprotected
CurrentCursorvtkRenderWindowprotected
CurrentSubFramevtkRenderWindowprotected
DeactivateTexture(vtkTextureObject *)vtkOpenGLRenderWindow
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
DefaultFrameBufferIdvtkOpenGLRenderWindowprotected
Delete()vtkObjectBasevirtual
DepthRenderBufferObjectvtkOpenGLRenderWindowprotected
DesiredUpdateRatevtkRenderWindowprotected
DestroyHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
DestroyHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
DestroyHardwareOffScreenWindow()vtkOpenGLRenderWindowprotected
DestroyHardwareOffScreenWindow()vtkOpenGLRenderWindowprotected
DestroyWindow()vtkOculusRenderWindowinlineprotectedvirtual
DetectDPI()vtkWindowinlinevirtual
DeviceIndexvtkRenderWindowprotected
DoAARender()vtkRenderWindowprotectedvirtual
DoFDRender()vtkRenderWindowprotectedvirtual
DoStereoRender()vtkRenderWindowprotectedvirtual
DoubleBuffervtkWindowprotected
DoubleBufferOff()vtkWindowvirtual
DoubleBufferOn()vtkWindowvirtual
DPIvtkWindowprotected
DrawPixels(int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void *data)vtkOpenGLRenderWindowvirtual
DrawPixelsTextureObjectvtkOpenGLRenderWindowprotected
ErasevtkWindowprotected
EraseOff()vtkWindowvirtual
EraseOn()vtkWindowvirtual
FastDelete()vtkObjectBasevirtual
FDFramesvtkRenderWindowprotected
Finalize(void)vtkOculusRenderWindowvirtual
Frame(void)vtkOculusRenderWindowvirtual
FrameBufferObjectvtkOpenGLRenderWindowprotected
FrontBuffervtkOpenGLRenderWindowprotected
FrontLeftBuffervtkOpenGLRenderWindowprotected
FrontRightBuffervtkOpenGLRenderWindowprotected
FullScreenvtkRenderWindowprotected
FullScreenOff()vtkRenderWindowvirtual
FullScreenOn()vtkRenderWindowvirtual
GetAAFrames()vtkRenderWindowvirtual
GetAbortRender()vtkRenderWindowvirtual
GetActualSize()vtkWindow
GetAlphaBitPlanes()vtkRenderWindowvirtual
GetAnaglyphColorMask()vtkRenderWindowvirtual
GetAnaglyphColorMask(int data[2])vtkRenderWindowvirtual
GetAnaglyphColorSaturation()vtkRenderWindowvirtual
GetBackBuffer()vtkOpenGLRenderWindow
GetBackBuffer()vtkOpenGLRenderWindow
GetBackLeftBuffer()vtkOpenGLRenderWindow
GetBackLeftBuffer()vtkOpenGLRenderWindow
GetBackRightBuffer()vtkOpenGLRenderWindow
GetBackRightBuffer()vtkOpenGLRenderWindow
GetBorders()vtkRenderWindowvirtual
GetCapturingGL2PSSpecialProps()vtkRenderWindowvirtual
GetClassName() const vtkObjectBase
GetColorBufferSizes(int *rgba) overridevtkOpenGLRenderWindowvirtual
GetColorBufferSizes(int *rgba) overridevtkOpenGLRenderWindowvirtual
GetCommand(unsigned long tag)vtkObject
GetContextCreationTime()vtkOpenGLRenderWindowvirtual
GetContextCreationTime()vtkOpenGLRenderWindowvirtual
GetContextSupportsOpenGL32()vtkOpenGLRenderWindowstatic
GetCurrentCursor()vtkRenderWindowvirtual
GetDebug()vtkObject
GetDefaultFrameBufferId()vtkOpenGLRenderWindowvirtual
GetDefaultTextureInternalFormat(int vtktype, int numComponents, bool needInteger, bool needFloat)vtkOpenGLRenderWindow
GetDepthBufferSize() overridevtkOpenGLRenderWindowvirtual
GetDepthBufferSize() overridevtkOpenGLRenderWindowvirtual
GetDesiredUpdateRate()vtkRenderWindowvirtual
GetDeviceIndex()vtkRenderWindowvirtual
GetDoubleBuffer()vtkWindowvirtual
GetDPI()vtkWindowvirtual
GetErase()vtkWindowvirtual
GetEventPending()vtkOculusRenderWindowinlinevirtual
GetExtensionManager()vtkOpenGLRenderWindow
GetFDFrames()vtkRenderWindowvirtual
GetFrameBufferObject()vtkOpenGLRenderWindowvirtual
GetFrontBuffer()vtkOpenGLRenderWindow
GetFrontBuffer()vtkOpenGLRenderWindow
GetFrontLeftBuffer()vtkOpenGLRenderWindow
GetFrontLeftBuffer()vtkOpenGLRenderWindow
GetFrontRightBuffer()vtkOpenGLRenderWindow
GetFrontRightBuffer()vtkOpenGLRenderWindow
GetFullScreen()vtkRenderWindowvirtual
GetGenericContext()vtkOculusRenderWindowinlinevirtual
GetGenericDisplayId()vtkOculusRenderWindowinlinevirtual
GetGenericDrawable()vtkOculusRenderWindowinlinevirtual
GetGenericParentId()vtkOculusRenderWindowinlinevirtual
GetGenericWindowId()vtkOculusRenderWindowinlinevirtual
GetGlobalMaximumNumberOfMultiSamples()vtkOpenGLRenderWindowstatic
GetGlobalMaximumNumberOfMultiSamples()vtkOpenGLRenderWindowstatic
GetGlobalWarningDisplay()vtkObjectstatic
GetHardwareSupport()vtkOpenGLRenderWindow
GetHMDToEyeViewOffsets()vtkOculusRenderWindowinline
GetInAbortCheck()vtkRenderWindowvirtual
GetInteractor()vtkRenderWindowvirtual
GetIsPicking()vtkRenderWindowvirtual
GetLeftResolveBufferId()vtkOculusRenderWindowinline
GetLineSmoothing()vtkRenderWindowvirtual
GetMapped()vtkWindowvirtual
GetMaximumHardwareLineWidth()vtkOpenGLRenderWindowinlinevirtual
GetMTime()vtkObjectvirtual
GetMultiSamples()vtkRenderWindowvirtual
GetNeverRendered()vtkRenderWindowvirtual
GetNumberOfDevices()vtkRenderWindowinlinevirtual
GetNumberOfLayers()vtkRenderWindowvirtual
GetOffScreenRendering()vtkWindowvirtual
GetOpenGLSupportMessage()vtkOpenGLRenderWindowinline
GetOpenGLVersion(int &major, int &minor)vtkOpenGLRenderWindow
GetOVRLayer()vtkOculusRenderWindowinline
GetPainterDeviceAdapter()vtkRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front) overridevtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data) overridevtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetPixelData(int x, int y, int x2, int y2, int front) overridevtkOpenGLRenderWindowvirtual
GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data) overridevtkOpenGLRenderWindowvirtual
GetPointSmoothing()vtkRenderWindowvirtual
GetPolygonSmoothing()vtkRenderWindowvirtual
GetPosition()vtkWindowvirtual
GetReferenceCount()vtkObjectBaseinline
GetRenderers()vtkRenderWindowinline
GetRenderingBackend() overridevtkOpenGLRenderWindowvirtual
GetRenderingBackend() overridevtkOpenGLRenderWindowvirtual
GetRenderLibrary()vtkRenderWindowstatic
GetRGBACharPixelData(int x, int y, int x2, int y2, int front) overridevtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data) overridevtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, unsigned char *data)vtkOpenGLRenderWindowprotected
GetRGBACharPixelData(int x, int y, int x2, int y2, int front) overridevtkOpenGLRenderWindowvirtual
GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data) overridevtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front) overridevtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data) overridevtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, float *data)vtkOpenGLRenderWindowprotected
GetRGBAPixelData(int x, int y, int x2, int y2, int front) overridevtkOpenGLRenderWindowvirtual
GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data) overridevtkOpenGLRenderWindowvirtual
GetRightResolveBufferId()vtkOculusRenderWindowinline
GetScreenSize()vtkOculusRenderWindowvirtual
GetSession()vtkOculusRenderWindowinline
GetShaderCache()vtkOpenGLRenderWindowvirtual
GetSize()vtkWindowvirtual
GetStencilCapable()vtkRenderWindowvirtual
GetStereoCapableWindow()vtkRenderWindowvirtual
GetStereoRender()vtkRenderWindowvirtual
GetStereoType()vtkRenderWindowvirtual
GetStereoTypeAsString()vtkRenderWindow
GetSubFrames()vtkRenderWindowvirtual
GetSwapBuffers()vtkRenderWindowvirtual
GetTextureUnitForTexture(vtkTextureObject *)vtkOpenGLRenderWindow
GetTextureUnitManager()vtkOpenGLRenderWindow
GetTextureUnitManager()vtkOpenGLRenderWindow
GetTileScale()vtkWindowvirtual
GetTileScale(int &, int &)vtkWindowvirtual
GetTileScale(int[2])vtkWindowvirtual
GetTileViewport()vtkWindowvirtual
GetTileViewport(double &, double &, double &, double &)vtkWindowvirtual
GetTileViewport(double[4])vtkWindowvirtual
GetUseConstantFDOffsets()vtkRenderWindowvirtual
GetUseOffScreenBuffers() overridevtkOpenGLRenderWindowvirtual
GetUseOffScreenBuffers() overridevtkOpenGLRenderWindowvirtual
GetVBOCache()vtkOpenGLRenderWindowvirtual
GetWindowName()vtkWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2) overridevtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, float *z) overridevtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *z) overridevtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2) overridevtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, float *z) overridevtkOpenGLRenderWindowvirtual
GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *z) overridevtkOpenGLRenderWindowvirtual
GetZbufferDataAtPoint(int x, int y)vtkRenderWindowinline
GlewInitValidvtkOpenGLRenderWindowprotected
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
GLStateIntegersvtkOpenGLRenderWindowprotected
HardwareBufferSizevtkOpenGLRenderWindowprotected
HardwareOffScreenBuffersBindvtkOpenGLRenderWindowprotected
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HasRenderer(vtkRenderer *)vtkRenderWindow
HideCursor()vtkOculusRenderWindowinlinevirtual
HMDvtkOculusRenderWindowprotected
HMDToEyeViewOffsetsvtkOculusRenderWindowprotected
HMDTransformvtkOculusRenderWindowprotected
InAbortCheckvtkRenderWindowprotected
Initialize(void)vtkOculusRenderWindowvirtual
InitializedvtkOpenGLRenderWindowprotected
InitializeFromCurrentContext() overridevtkOpenGLRenderWindowvirtual
InitializeObjectBase()vtkObjectBase
InitializeTextureInternalFormats()vtkOpenGLRenderWindowprotected
InRendervtkRenderWindowprotected
InteractorvtkRenderWindowprotected
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkOculusRenderWindowvirtual
IsCurrent()vtkOculusRenderWindowvirtual
IsDirect()vtkOculusRenderWindowinlinevirtual
IsDrawable()vtkRenderWindowinlinevirtual
IsPickingvtkRenderWindowprotected
IsPickingOff()vtkRenderWindowvirtual
IsPickingOn()vtkRenderWindowvirtual
IsPointSpriteBugPresent()vtkOpenGLRenderWindowinlinevirtual
IsTypeOf(const char *type)vtkOculusRenderWindowstatic
LastGraphicErrorvtkOpenGLRenderWindowprotected
LeftEyeDescvtkOculusRenderWindowprotected
LineSmoothingvtkRenderWindowprotected
LineSmoothingOff()vtkRenderWindowvirtual
LineSmoothingOn()vtkRenderWindowvirtual
MakeCurrent()vtkOculusRenderWindowvirtual
MakeRenderWindowInteractor()vtkRenderWindowvirtual
MappedvtkWindowprotected
MappedOff()vtkWindowvirtual
MappedOn()vtkWindowvirtual
MaximumHardwareLineWidthvtkOpenGLRenderWindowprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
MultiSamplesvtkRenderWindowprotected
NeverRenderedvtkRenderWindowprotected
New()vtkOculusRenderWindowstatic
NewInstance() const vtkOculusRenderWindow
NewInstanceInternal() const vtkOculusRenderWindowprotectedvirtual
NumberOfFrameBuffersvtkOpenGLRenderWindowprotected
NumberOfLayersvtkRenderWindowprotected
OffScreenRenderingvtkWindowprotected
OffScreenRenderingOff()vtkWindowvirtual
OffScreenRenderingOn()vtkWindowvirtual
OffScreenUseFrameBuffervtkOpenGLRenderWindowprotected
OldMonitorSettingvtkOpenGLRenderWindowprotected
OldScreenvtkRenderWindowprotected
OpenGLInit()vtkOpenGLRenderWindowvirtual
OpenGLInit()vtkOpenGLRenderWindowvirtual
OpenGLInitContext()vtkOpenGLRenderWindowvirtual
OpenGLInitContext()vtkOpenGLRenderWindowvirtual
OpenGLInitState()vtkOpenGLRenderWindowvirtual
OpenGLInitState()vtkOpenGLRenderWindowvirtual
OpenGLSupportMessagevtkOpenGLRenderWindowprotected
OpenGLSupportResultvtkOpenGLRenderWindowprotected
OpenGLSupportTestedvtkOpenGLRenderWindowprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
OVRLayervtkOculusRenderWindowprotected
OwnContextvtkOpenGLRenderWindowprotected
PainterDeviceAdaptervtkRenderWindowprotected
PointSmoothingvtkRenderWindowprotected
PointSmoothingOff()vtkRenderWindowvirtual
PointSmoothingOn()vtkRenderWindowvirtual
PolygonSmoothingvtkRenderWindowprotected
PolygonSmoothingOff()vtkRenderWindowvirtual
PolygonSmoothingOn()vtkRenderWindowvirtual
PopContext()vtkOpenGLRenderWindowinlinevirtual
PositionvtkWindowprotected
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintRevisions(ostream &)vtkObjectBaseinline
PrintSelf(ostream &os, vtkIndent indent)vtkOculusRenderWindowvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PushContext()vtkOpenGLRenderWindowinlinevirtual
ReadPixels(const vtkRecti &rect, int front, int glFormat, int glType, void *data)vtkOpenGLRenderWindowprotectedvirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)vtkOpenGLRenderWindowinline
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
RegisterTextureResource(GLuint id)vtkOpenGLRenderWindow
ReleaseGraphicsResources(vtkRenderWindow *)vtkOculusRenderWindowprotectedvirtual
ReleaseRGBAPixelData(float *data) overridevtkOpenGLRenderWindowvirtual
ReleaseRGBAPixelData(float *data) overridevtkOpenGLRenderWindowvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
RemoveRenderer(vtkRenderer *)vtkRenderWindow
Render()vtkOculusRenderWindowvirtual
RenderersvtkRenderWindowprotected
RenderTimervtkRenderWindowprotected
ReportCapabilities()vtkOculusRenderWindowinlinevirtual
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
ResourcesvtkOpenGLRenderWindow
RestoreGLState()vtkOpenGLRenderWindowprotected
ResultFramevtkRenderWindowprotected
RightEyeDescvtkOculusRenderWindowprotected
SafeDownCast(vtkObjectBase *o)vtkOculusRenderWindowstatic
SaveGLState()vtkOpenGLRenderWindowprotected
SessionvtkOculusRenderWindowprotected
SetAAFrames(int)vtkRenderWindowvirtual
SetAbortRender(int)vtkRenderWindowvirtual
SetAlphaBitPlanes(int)vtkRenderWindowvirtual
SetAnaglyphColorMask(int, int)vtkRenderWindowvirtual
SetAnaglyphColorMask(int[2])vtkRenderWindow
SetAnaglyphColorSaturation(float)vtkRenderWindowvirtual
SetBorders(int)vtkRenderWindowvirtual
SetContextSupportsOpenGL32(bool val)vtkOpenGLRenderWindow
SetCurrentCursor(int)vtkRenderWindowvirtual
SetCursorPosition(int, int)vtkRenderWindowinlinevirtual
SetDebug(bool debugFlag)vtkObject
SetDesiredUpdateRate(double)vtkRenderWindowvirtual
SetDeviceIndex(int)vtkRenderWindowvirtual
SetDisplayId(void *)vtkOculusRenderWindowinlinevirtual
SetDoubleBuffer(int)vtkWindowvirtual
SetDPI(int)vtkWindowvirtual
SetErase(int)vtkWindowvirtual
SetFDFrames(int fdFrames)vtkRenderWindowvirtual
SetForceMakeCurrent()vtkRenderWindowinlinevirtual
SetFullScreen(int)vtkOculusRenderWindowinlinevirtual
SetGlobalMaximumNumberOfMultiSamples(int val)vtkOpenGLRenderWindowstatic
SetGlobalMaximumNumberOfMultiSamples(int val)vtkOpenGLRenderWindowstatic
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetInAbortCheck(int)vtkRenderWindowvirtual
SetInteractor(vtkRenderWindowInteractor *)vtkRenderWindow
SetIsPicking(int)vtkRenderWindowvirtual
SetLineSmoothing(int)vtkRenderWindowvirtual
SetMapped(int)vtkWindowvirtual
SetMultiSamples(int)vtkRenderWindowvirtual
SetNextWindowId(void *)vtkOculusRenderWindowinlinevirtual
SetNextWindowInfo(char *)vtkOculusRenderWindowinlinevirtual
SetNumberOfLayers(int)vtkRenderWindowvirtual
SetOffScreenRendering(int)vtkWindowvirtual
SetParentId(void *)vtkOculusRenderWindowinlinevirtual
SetParentInfo(char *)vtkOculusRenderWindowinlinevirtual
SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front) overridevtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front) overridevtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front) overridevtkOpenGLRenderWindowvirtual
SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front) overridevtkOpenGLRenderWindowvirtual
SetPointSmoothing(int)vtkRenderWindowvirtual
SetPolygonSmoothing(int)vtkRenderWindowvirtual
SetPosition(int, int)vtkOculusRenderWindowvirtual
SetPosition(int a[2])vtkOculusRenderWindowinlinevirtual
SetReferenceCount(int)vtkObjectBase
SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0) overridevtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0) overridevtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0) overridevtkOpenGLRenderWindowvirtual
SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0) overridevtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0) overridevtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0) overridevtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0) overridevtkOpenGLRenderWindowvirtual
SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0) overridevtkOpenGLRenderWindowvirtual
SetSize(int, int)vtkOculusRenderWindowvirtual
SetSize(int a[2])vtkOculusRenderWindowinlinevirtual
SetStencilCapable(int)vtkRenderWindowvirtual
SetStereoCapableWindow(int capable)vtkRenderWindowvirtual
SetStereoRender(int stereo)vtkRenderWindow
SetStereoType(int)vtkRenderWindowvirtual
SetStereoTypeToAnaglyph()vtkRenderWindowinline
SetStereoTypeToCheckerboard()vtkRenderWindowinline
SetStereoTypeToCrystalEyes()vtkRenderWindowinline
SetStereoTypeToDresden()vtkRenderWindowinline
SetStereoTypeToFake()vtkRenderWindowinline
SetStereoTypeToInterlaced()vtkRenderWindowinline
SetStereoTypeToLeft()vtkRenderWindowinline
SetStereoTypeToRedBlue()vtkRenderWindowinline
SetStereoTypeToRight()vtkRenderWindowinline
SetStereoTypeToSplitViewportHorizontal()vtkRenderWindowinline
SetSubFrames(int subFrames)vtkRenderWindowvirtual
SetSwapBuffers(int)vtkRenderWindowvirtual
SetTextureUnitManager(vtkTextureUnitManager *textureUnitManager)vtkOpenGLRenderWindowprotected
SetTextureUnitManager(vtkTextureUnitManager *textureUnitManager)vtkOpenGLRenderWindowprotected
SetTileScale(int, int)vtkWindowvirtual
SetTileScale(int[2])vtkWindow
SetTileScale(int s)vtkWindowinline
SetTileViewport(double, double, double, double)vtkWindowvirtual
SetTileViewport(double[4])vtkWindowvirtual
SetUseConstantFDOffsets(int)vtkRenderWindowvirtual
SetUseOffScreenBuffers(bool offScreen) overridevtkOpenGLRenderWindowvirtual
SetUseOffScreenBuffers(bool offScreen) overridevtkOpenGLRenderWindowvirtual
SetWindowId(void *)vtkOculusRenderWindowinlinevirtual
SetWindowInfo(char *)vtkOculusRenderWindowinlinevirtual
SetWindowName(const char *)vtkWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) overridevtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) overridevtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) overridevtkOpenGLRenderWindowvirtual
SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) overridevtkOpenGLRenderWindowvirtual
ShaderCachevtkOpenGLRenderWindowprotected
ShowCursor()vtkOculusRenderWindowinlinevirtual
SizevtkWindowprotected
Start(void)vtkOculusRenderWindowvirtual
StencilCapablevtkRenderWindowprotected
StencilCapableOff()vtkRenderWindowvirtual
StencilCapableOn()vtkRenderWindowvirtual
StereoBuffervtkRenderWindowprotected
StereoCapableWindowvtkRenderWindowprotected
StereoCapableWindowOff()vtkRenderWindowvirtual
StereoCapableWindowOn()vtkRenderWindowvirtual
StereoMidpoint()vtkOculusRenderWindowvirtual
StereoRendervtkRenderWindowprotected
StereoRenderComplete()vtkOculusRenderWindowvirtual
StereoRenderOff()vtkRenderWindowvirtual
StereoRenderOn()vtkRenderWindowvirtual
StereoStatusvtkRenderWindowprotected
StereoTypevtkRenderWindowprotected
StereoUpdate()vtkOculusRenderWindowvirtual
SubFramesvtkRenderWindowprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkOculusRenderWindow
SupportsOpenGL()vtkOculusRenderWindowinlinevirtual
SwapBuffersvtkRenderWindowprotected
SwapBuffersOff()vtkRenderWindowvirtual
SwapBuffersOn()vtkRenderWindowvirtual
TextureInternalFormatsvtkOpenGLRenderWindowprotected
TextureObjectsvtkOpenGLRenderWindowprotected
TextureResourceIdsvtkOpenGLRenderWindowprotected
TextureResourceIdsvtkOpenGLRenderWindowprotected
TextureUnitManagervtkOpenGLRenderWindowprotected
TileScalevtkWindowprotected
TileSizevtkWindowprotected
TileViewportvtkWindowprotected
UnbindHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
UnbindHardwareOffScreenBuffers()vtkOpenGLRenderWindowprotected
UnRegister(vtkObjectBase *o) overridevtkRenderWindowvirtual
UnregisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)vtkOpenGLRenderWindowinline
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UpdateHMDMatrixPose()vtkOculusRenderWindow
UseConstantFDOffsetsvtkRenderWindowprotected
VBOCachevtkOpenGLRenderWindowprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOculusRenderWindow()vtkOculusRenderWindowprotected
vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
vtkOpenGLRenderWindow()vtkOpenGLRenderWindowprotected
vtkRenderWindow()vtkRenderWindowprotected
vtkWindow()vtkWindowprotected
WaitForCompletion() overridevtkOpenGLRenderWindowvirtual
WaitForCompletion() overridevtkOpenGLRenderWindowvirtual
WeakPointersvtkObjectBaseprotected
WindowIdvtkOculusRenderWindowprotected
WindowNamevtkWindowprotected
WindowRemap(void)vtkOculusRenderWindowinlinevirtual
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOculusRenderWindow()vtkOculusRenderWindowprotected
~vtkOpenGLRenderWindow() overridevtkOpenGLRenderWindowprotected
~vtkOpenGLRenderWindow() overridevtkOpenGLRenderWindowprotected
~vtkRenderWindow() overridevtkRenderWindowprotected
~vtkWindow() overridevtkWindowprotected