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vtkPropItem.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPropItem.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkPropItem_h
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#define vtkPropItem_h
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#include "vtkRenderingContext2DModule.h"
// For export macro
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#include "
vtkAbstractContextItem.h
"
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class
vtkProp
;
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class
VTKRENDERINGCONTEXT2D_EXPORT
vtkPropItem
:
public
vtkAbstractContextItem
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{
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public
:
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static
vtkPropItem
*
New
();
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vtkTypeMacro(
vtkPropItem
,
vtkAbstractContextItem
)
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void PrintSelf(ostream &os,
vtkIndent
indent) VTK_OVERRIDE;
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bool
Paint(
vtkContext2D
*painter) VTK_OVERRIDE;
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void
ReleaseGraphicsResources() VTK_OVERRIDE;
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virtual
void
SetPropObject(
vtkProp
*PropObject);
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vtkGetObjectMacro(PropObject,
vtkProp
)
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protected:
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vtkPropItem
();
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~vtkPropItem() VTK_OVERRIDE;
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// Sync the active vtkCamera with the GL state set by the painter.
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virtual
void
UpdateTransforms();
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// Restore the vtkCamera state.
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virtual
void
ResetTransforms();
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private:
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vtkProp
*PropObject;
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vtkPropItem(const vtkPropItem &) VTK_DELETE_FUNCTION;
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void
operator=(const vtkPropItem &) VTK_DELETE_FUNCTION;
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};
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#endif //vtkPropItem_h
vtkProp
abstract superclass for all actors, volumes and annotations
Definition:
vtkProp.h:44
vtkPropItem
Embed a vtkProp in a vtkContextScene.
Definition:
vtkPropItem.h:34
vtkContext2D
Class for drawing 2D primitives to a graphical context.
Definition:
vtkContext2D.h:52
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:33
vtkAbstractContextItem.h
vtkAbstractContextItem
base class for items that are part of a vtkContextScene.
Definition:
vtkAbstractContextItem.h:40
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
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