23 #ifndef vtkGLSLShaderDeviceAdapter2_h
24 #define vtkGLSLShaderDeviceAdapter2_h
26 #include "vtkRenderingOpenGLModule.h"
60 void SendAttribute(const
char* attrname,
63 const
void *attribute,
64 unsigned long offset=0) VTK_OVERRIDE;
68 ~vtkGLSLShaderDeviceAdapter2() VTK_OVERRIDE;
70 int GetAttributeLocation(const
char* attrName);
73 vtkGLSLShaderDeviceAdapter2(const vtkGLSLShaderDeviceAdapter2&) VTK_DELETE_FUNCTION;
74 void operator=(const vtkGLSLShaderDeviceAdapter2&) VTK_DELETE_FUNCTION;
77 vtkInternal* Internal;
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void PrepareForRender()=0
a simple class to control print indentation
adapter to pass generic vertex attributes to the rendering pipeline to be used in a vtkShaderProgram2...
an adapter to pass generic vertex attributes to the rendering pipeline.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...