39 #ifndef vtkDepthPeelingPass_h
40 #define vtkDepthPeelingPass_h
42 #include "vtkRenderingOpenGLModule.h"
46 class vtkDepthPeelingPassLayerList;
78 virtual void SetTranslucentPass(
vtkRenderPass *translucentPass);
91 vtkSetClampMacro(OcclusionRatio,
double,0.0,0.5);
92 vtkGetMacro(OcclusionRatio,
double);
102 vtkGetMacro(MaximumNumberOfPeels,
int);
110 vtkGetMacro(LastRenderingUsedDepthPeeling,
bool);
141 void CheckCompilation(
unsigned int fragmentShader);
172 unsigned int DepthFormat;
183 double OcclusionRatio;
190 int MaximumNumberOfPeels;
192 bool LastRenderingUsedDepthPeeling;
197 vtkDepthPeelingPassLayerList *LayerList;
199 unsigned int OpaqueLayerZ;
200 unsigned int TransparentLayerZ;
207 int DepthPeelingHigherLayer;
213 int OpaqueShadowTexUnit;
Implement an Order Independent Transparency render pass.
record modification and/or execution time
window superclass for vtkRenderWindow
Context in which a vtkRenderPass will render.
a simple class to control print indentation
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.