24 #ifndef vtkOpenGLRenderPass_h
25 #define vtkOpenGLRenderPass_h
27 #include "vtkRenderingOpenGL2Module.h"
42 void PrintSelf(ostream &os,
vtkIndent indent) VTK_OVERRIDE;
49 virtual
bool PreReplaceShaderValues(std::
string &vertexShader,
50 std::
string &geometryShader,
51 std::
string &fragmentShader,
60 virtual
bool PostReplaceShaderValues(std::
string &vertexShader,
61 std::
string &geometryShader,
62 std::
string &fragmentShader,
90 ~vtkOpenGLRenderPass() VTK_OVERRIDE;
103 vtkOpenGLRenderPass(const vtkOpenGLRenderPass&) VTK_DELETE_FUNCTION;
104 void operator=(const vtkOpenGLRenderPass&) VTK_DELETE_FUNCTION;
107 #endif // vtkOpenGLRenderPass_h
abstract superclass for all actors, volumes and annotations
vtkTypeUInt32 vtkMTimeType
Context in which a vtkRenderPass will render.
a simple class to control print indentation
The VertexArrayObject class uses, or emulates, vertex array objects.
abstract class specifies interface to map data
Perform part of the rendering of a vtkRenderer.
Abstract render pass with shader modifications.
The ShaderProgram uses one or more Shader objects.