22 #ifndef vtkOpenGLSphereMapper_h
23 #define vtkOpenGLSphereMapper_h
25 #include "vtkRenderingOpenGL2Module.h"
33 void PrintSelf(ostream& os,
vtkIndent indent) VTK_OVERRIDE;
39 vtkSetStringMacro(ScaleArray);
48 vtkGetMacro(Radius,
float);
57 ~vtkOpenGLSphereMapper() VTK_OVERRIDE;
62 void GetShaderTemplate(
69 void ReplaceShaderValues(
83 const
char *ScaleArray;
97 virtual
void CreateVBO(
99 unsigned char *colors,
int colorComponents,
108 vtkOpenGLSphereMapper(const vtkOpenGLSphereMapper&) VTK_DELETE_FUNCTION;
109 void operator=(const vtkOpenGLSphereMapper&) VTK_DELETE_FUNCTION;
a PolyDataMapper for the OpenGL library
represents an object (geometry & properties) in a rendered scene
static vtkOpenGLPolyDataMapper * New()
abstract specification for renderers
a simple class to control print indentation
draw spheres using imposters
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
Vertex or Fragment shader, combined into a ShaderProgram.