typedef (Uint32Array or sequence<GLuint>) Uint32List;

// https://registry.khronos.org/webgl/specs/latest/2.0/#3.7
interface mixin WebGL2RenderingContextBase {
    // Same note as WebGLRenderingContextBase:
    // Functions that have the [WebGLHandlesContextLoss] extended attribute in the spec do not have them here.

    const GLenum READ_BUFFER = 0x0C02;
    const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
    const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
    const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
    const GLenum PACK_ROW_LENGTH = 0x0D02;
    const GLenum PACK_SKIP_ROWS = 0x0D03;
    const GLenum PACK_SKIP_PIXELS = 0x0D04;
    const GLenum COLOR = 0x1800;
    const GLenum DEPTH = 0x1801;
    const GLenum STENCIL = 0x1802;
    const GLenum RED = 0x1903;
    const GLenum RGB8 = 0x8051;
    const GLenum RGB10_A2 = 0x8059;
    const GLenum TEXTURE_BINDING_3D = 0x806A;
    const GLenum UNPACK_SKIP_IMAGES = 0x806D;
    const GLenum UNPACK_IMAGE_HEIGHT = 0x806E;
    const GLenum TEXTURE_3D = 0x806F;
    const GLenum TEXTURE_WRAP_R = 0x8072;
    const GLenum MAX_3D_TEXTURE_SIZE = 0x8073;
    const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368;
    const GLenum MAX_ELEMENTS_VERTICES = 0x80E8;
    const GLenum MAX_ELEMENTS_INDICES = 0x80E9;
    const GLenum TEXTURE_MIN_LOD = 0x813A;
    const GLenum TEXTURE_MAX_LOD = 0x813B;
    const GLenum TEXTURE_BASE_LEVEL = 0x813C;
    const GLenum TEXTURE_MAX_LEVEL = 0x813D;
    const GLenum MIN = 0x8007;
    const GLenum MAX = 0x8008;
    const GLenum DEPTH_COMPONENT24 = 0x81A6;
    const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD;
    const GLenum TEXTURE_COMPARE_MODE = 0x884C;
    const GLenum TEXTURE_COMPARE_FUNC = 0x884D;
    const GLenum CURRENT_QUERY = 0x8865;
    const GLenum QUERY_RESULT = 0x8866;
    const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
    const GLenum STREAM_READ = 0x88E1;
    const GLenum STREAM_COPY = 0x88E2;
    const GLenum STATIC_READ = 0x88E5;
    const GLenum STATIC_COPY = 0x88E6;
    const GLenum DYNAMIC_READ = 0x88E9;
    const GLenum DYNAMIC_COPY = 0x88EA;
    const GLenum MAX_DRAW_BUFFERS = 0x8824;
    const GLenum DRAW_BUFFER0 = 0x8825;
    const GLenum DRAW_BUFFER1 = 0x8826;
    const GLenum DRAW_BUFFER2 = 0x8827;
    const GLenum DRAW_BUFFER3 = 0x8828;
    const GLenum DRAW_BUFFER4 = 0x8829;
    const GLenum DRAW_BUFFER5 = 0x882A;
    const GLenum DRAW_BUFFER6 = 0x882B;
    const GLenum DRAW_BUFFER7 = 0x882C;
    const GLenum DRAW_BUFFER8 = 0x882D;
    const GLenum DRAW_BUFFER9 = 0x882E;
    const GLenum DRAW_BUFFER10 = 0x882F;
    const GLenum DRAW_BUFFER11 = 0x8830;
    const GLenum DRAW_BUFFER12 = 0x8831;
    const GLenum DRAW_BUFFER13 = 0x8832;
    const GLenum DRAW_BUFFER14 = 0x8833;
    const GLenum DRAW_BUFFER15 = 0x8834;
    const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
    const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
    const GLenum SAMPLER_3D = 0x8B5F;
    const GLenum SAMPLER_2D_SHADOW = 0x8B62;
    const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
    const GLenum PIXEL_PACK_BUFFER = 0x88EB;
    const GLenum PIXEL_UNPACK_BUFFER = 0x88EC;
    const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED;
    const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
    const GLenum FLOAT_MAT2x3 = 0x8B65;
    const GLenum FLOAT_MAT2x4 = 0x8B66;
    const GLenum FLOAT_MAT3x2 = 0x8B67;
    const GLenum FLOAT_MAT3x4 = 0x8B68;
    const GLenum FLOAT_MAT4x2 = 0x8B69;
    const GLenum FLOAT_MAT4x3 = 0x8B6A;
    const GLenum SRGB = 0x8C40;
    const GLenum SRGB8 = 0x8C41;
    const GLenum SRGB8_ALPHA8 = 0x8C43;
    const GLenum COMPARE_REF_TO_TEXTURE = 0x884E;
    const GLenum RGBA32F = 0x8814;
    const GLenum RGB32F = 0x8815;
    const GLenum RGBA16F = 0x881A;
    const GLenum RGB16F = 0x881B;
    const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
    const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
    const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
    const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
    const GLenum MAX_VARYING_COMPONENTS = 0x8B4B;
    const GLenum TEXTURE_2D_ARRAY = 0x8C1A;
    const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
    const GLenum R11F_G11F_B10F = 0x8C3A;
    const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
    const GLenum RGB9_E5 = 0x8C3D;
    const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
    const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
    const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
    const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
    const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
    const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
    const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
    const GLenum RASTERIZER_DISCARD = 0x8C89;
    const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
    const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
    const GLenum INTERLEAVED_ATTRIBS = 0x8C8C;
    const GLenum SEPARATE_ATTRIBS = 0x8C8D;
    const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
    const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
    const GLenum RGBA32UI = 0x8D70;
    const GLenum RGB32UI = 0x8D71;
    const GLenum RGBA16UI = 0x8D76;
    const GLenum RGB16UI = 0x8D77;
    const GLenum RGBA8UI = 0x8D7C;
    const GLenum RGB8UI = 0x8D7D;
    const GLenum RGBA32I = 0x8D82;
    const GLenum RGB32I = 0x8D83;
    const GLenum RGBA16I = 0x8D88;
    const GLenum RGB16I = 0x8D89;
    const GLenum RGBA8I = 0x8D8E;
    const GLenum RGB8I = 0x8D8F;
    const GLenum RED_INTEGER = 0x8D94;
    const GLenum RGB_INTEGER = 0x8D98;
    const GLenum RGBA_INTEGER = 0x8D99;
    const GLenum SAMPLER_2D_ARRAY = 0x8DC1;
    const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
    const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5;
    const GLenum UNSIGNED_INT_VEC2 = 0x8DC6;
    const GLenum UNSIGNED_INT_VEC3 = 0x8DC7;
    const GLenum UNSIGNED_INT_VEC4 = 0x8DC8;
    const GLenum INT_SAMPLER_2D = 0x8DCA;
    const GLenum INT_SAMPLER_3D = 0x8DCB;
    const GLenum INT_SAMPLER_CUBE = 0x8DCC;
    const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF;
    const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
    const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
    const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
    const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
    const GLenum DEPTH_COMPONENT32F = 0x8CAC;
    const GLenum DEPTH32F_STENCIL8 = 0x8CAD;
    const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
    const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
    const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
    const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
    const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
    const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
    const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
    const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
    const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
    const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
    const GLenum UNSIGNED_INT_24_8 = 0x84FA;
    const GLenum DEPTH24_STENCIL8 = 0x88F0;
    const GLenum UNSIGNED_NORMALIZED = 0x8C17;
    const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; // Same as FRAMEBUFFER_BINDING
    const GLenum READ_FRAMEBUFFER = 0x8CA8;
    const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
    const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA;
    const GLenum RENDERBUFFER_SAMPLES = 0x8CAB;
    const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
    const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
    const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
    const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
    const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
    const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
    const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
    const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
    const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
    const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
    const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
    const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
    const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
    const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
    const GLenum COLOR_ATTACHMENT13 = 0x8CED;
    const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
    const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
    const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
    const GLenum MAX_SAMPLES = 0x8D57;
    const GLenum HALF_FLOAT = 0x140B;
    const GLenum RG = 0x8227;
    const GLenum RG_INTEGER = 0x8228;
    const GLenum R8 = 0x8229;
    const GLenum RG8 = 0x822B;
    const GLenum R16F = 0x822D;
    const GLenum R32F = 0x822E;
    const GLenum RG16F = 0x822F;
    const GLenum RG32F = 0x8230;
    const GLenum R8I = 0x8231;
    const GLenum R8UI = 0x8232;
    const GLenum R16I = 0x8233;
    const GLenum R16UI = 0x8234;
    const GLenum R32I = 0x8235;
    const GLenum R32UI = 0x8236;
    const GLenum RG8I = 0x8237;
    const GLenum RG8UI = 0x8238;
    const GLenum RG16I = 0x8239;
    const GLenum RG16UI = 0x823A;
    const GLenum RG32I = 0x823B;
    const GLenum RG32UI = 0x823C;
    const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
    const GLenum R8_SNORM = 0x8F94;
    const GLenum RG8_SNORM = 0x8F95;
    const GLenum RGB8_SNORM = 0x8F96;
    const GLenum RGBA8_SNORM = 0x8F97;
    const GLenum SIGNED_NORMALIZED = 0x8F9C;
    const GLenum COPY_READ_BUFFER = 0x8F36;
    const GLenum COPY_WRITE_BUFFER = 0x8F37;
    const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; // Same as COPY_READ_BUFFER
    const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; // Same as COPY_WRITE_BUFFER
    const GLenum UNIFORM_BUFFER = 0x8A11;
    const GLenum UNIFORM_BUFFER_BINDING = 0x8A28;
    const GLenum UNIFORM_BUFFER_START = 0x8A29;
    const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A;
    const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
    const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
    const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
    const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
    const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
    const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
    const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
    const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
    const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36;
    const GLenum UNIFORM_TYPE = 0x8A37;
    const GLenum UNIFORM_SIZE = 0x8A38;
    const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A;
    const GLenum UNIFORM_OFFSET = 0x8A3B;
    const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C;
    const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D;
    const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E;
    const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F;
    const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
    const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
    const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
    const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
    const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
    const GLenum INVALID_INDEX = 0xFFFFFFFF;
    const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
    const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
    const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111;
    const GLenum OBJECT_TYPE = 0x9112;
    const GLenum SYNC_CONDITION = 0x9113;
    const GLenum SYNC_STATUS = 0x9114;
    const GLenum SYNC_FLAGS = 0x9115;
    const GLenum SYNC_FENCE = 0x9116;
    const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
    const GLenum UNSIGNALED = 0x9118;
    const GLenum SIGNALED = 0x9119;
    const GLenum ALREADY_SIGNALED = 0x911A;
    const GLenum TIMEOUT_EXPIRED = 0x911B;
    const GLenum CONDITION_SATISFIED = 0x911C;
    const GLenum WAIT_FAILED = 0x911D;
    const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
    const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
    const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
    const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
    const GLenum SAMPLER_BINDING = 0x8919;
    const GLenum RGB10_A2UI = 0x906F;
    const GLenum INT_2_10_10_10_REV = 0x8D9F;
    const GLenum TRANSFORM_FEEDBACK = 0x8E22;
    const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
    const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
    const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25;
    const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F;
    const GLenum MAX_ELEMENT_INDEX = 0x8D6B;
    const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF;

    const GLint64 TIMEOUT_IGNORED = -1;

    // WebGL-specific enums
    const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247;

    // Buffer objects
    undefined copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
    // MapBufferRange, in particular its read-only and write-only modes,
    // can not be exposed safely to JavaScript. GetBufferSubData
    // replaces it for the purpose of fetching data back from the GPU.
    undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer, optional unsigned long long dstOffset = 0, optional GLuint length = 0);

    // Framebuffer objects
    undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    undefined framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
    undefined invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
    undefined invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
    undefined readBuffer(GLenum src);

    // Renderbuffer objects
    any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
    undefined renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);

    // Texture objects
    undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    undefined texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);

    [FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);

    // May throw DOMException
    [FIXME] undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, TexImageSource source);

    undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData);
    undefined texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, unsigned long long srcOffset);

    [FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLintptr pboOffset);

    // May throw DOMException
    [FIXME] undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, TexImageSource source);

    undefined texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, [AllowShared] ArrayBufferView? srcData, optional unsigned long long srcOffset = 0);

    [FIXME] undefined copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);

    [FIXME] undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset);
    undefined compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);

    [FIXME] undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLintptr offset);
    undefined compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, [AllowShared] ArrayBufferView srcData, optional unsigned long long srcOffset = 0, optional GLuint srcLengthOverride = 0);

    // Programs and shaders
    [FIXME] GLint getFragDataLocation(WebGLProgram program, DOMString name); // [WebGLHandlesContextLoss]

    // Uniforms
    undefined uniform1ui(WebGLUniformLocation? location, GLuint v0);
    undefined uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
    undefined uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
    undefined uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);

    undefined uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
    undefined uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
    undefined uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
    undefined uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
    undefined uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
    undefined uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);

    undefined uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
    undefined uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);

    undefined uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);
    undefined uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data, optional unsigned long long srcOffset = 0, optional GLuint srcLength = 0);

    // Vertex attributes
    undefined vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
    undefined vertexAttribI4iv(GLuint index, Int32List values);
    undefined vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
    undefined vertexAttribI4uiv(GLuint index, Uint32List values);
    undefined vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);

    // Writing to the drawing buffer
    undefined vertexAttribDivisor(GLuint index, GLuint divisor);
    undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
    undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
    undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);

    // Multiple Render Targets
    undefined drawBuffers(sequence<GLenum> buffers);

    undefined clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values, optional unsigned long long srcOffset = 0);
    undefined clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values, optional unsigned long long srcOffset = 0);
    undefined clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values, optional unsigned long long srcOffset = 0);

    undefined clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);

    // Query Objects
    WebGLQuery createQuery();
    undefined deleteQuery(WebGLQuery? query);
    [FIXME] GLboolean isQuery(WebGLQuery? query); // [WebGLHandlesContextLoss]
    undefined beginQuery(GLenum target, WebGLQuery query);
    undefined endQuery(GLenum target);
    WebGLQuery? getQuery(GLenum target, GLenum pname);
    any getQueryParameter(WebGLQuery query, GLenum pname);

    // Sampler Objects
    WebGLSampler createSampler();
    undefined deleteSampler(WebGLSampler? sampler);
    [FIXME] GLboolean isSampler(WebGLSampler? sampler); // [WebGLHandlesContextLoss]
    undefined bindSampler(GLuint unit, WebGLSampler? sampler);
    undefined samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
    undefined samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param);
    [FIXME] any getSamplerParameter(WebGLSampler sampler, GLenum pname);

    // Sync objects
    WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
    [FIXME] GLboolean isSync(WebGLSync? sync); // [WebGLHandlesContextLoss]
    undefined deleteSync(WebGLSync? sync);
    GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
    undefined waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
    any getSyncParameter(WebGLSync sync, GLenum pname);

    // Transform Feedback
    WebGLTransformFeedback createTransformFeedback();
    undefined deleteTransformFeedback(WebGLTransformFeedback? tf);
    [FIXME] GLboolean isTransformFeedback(WebGLTransformFeedback? tf); // [WebGLHandlesContextLoss]
    undefined bindTransformFeedback(GLenum target, WebGLTransformFeedback? tf);
    undefined beginTransformFeedback(GLenum primitiveMode);
    undefined endTransformFeedback();
    undefined transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode);
    [FIXME] WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index);
    undefined pauseTransformFeedback();
    undefined resumeTransformFeedback();

    // Uniform Buffer Objects and Transform Feedback Buffers
    undefined bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
    undefined bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
    [FIXME] any getIndexedParameter(GLenum target, GLuint index);
    sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames);
    any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
    GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
    any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
    DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
    undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);

    // Vertex Array Objects
    WebGLVertexArrayObject createVertexArray();
    undefined deleteVertexArray(WebGLVertexArrayObject? vertexArray);
    GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); // [WebGLHandlesContextLoss]
    undefined bindVertexArray(WebGLVertexArrayObject? array);
};
