Harness status: OK

Found 14 tests

14 Pass
Pass	Zero current time is not affected by playbackRate set while the animation is in idle state.
Pass	Zero current time is not affected by playbackRate set while the animation is in play-pending state.
Pass	Initial current time is scaled by playbackRate set while scroll-linked animation is in running state.
Pass	The current time is scaled by playbackRate set while the scroll-linked animation is in play state.
Pass	The playback rate set before scroll-linked animation started playing affects the rate of progress of the current time
Pass	The playback rate affects the rate of progress of the current time when scrolling
Pass	Setting the playback rate while play-pending does not scale current time.
Pass	Setting the playback rate while playing scales current time.
Pass	Setting the playback rate while playing scales the set current time.
Pass	Negative initial playback rate should correctly modify initial current time.
Pass	Reversing the playback rate while playing correctly impacts current time during future scrolls
Pass	Zero initial playback rate should correctly modify initial current time.
Pass	Setting a zero playback rate while running preserves the start time
Pass	Reversing an animation with non-boundary aligned start time symmetrically adjusts the start time