Harness status: OK

Found 9 tests

3 Pass
6 Fail
Fail	play() overrides animation-play-state
Pass	play() does NOT override the animation-play-state if there was an error
Fail	pause() overrides animation-play-state
Fail	reverse() overrides animation-play-state when it starts playing the animation
Pass	reverse() does NOT override animation-play-state if the animation is already running
Fail	Setting the startTime to null overrides animation-play-state if the animation is already running
Fail	Setting the startTime to non-null overrides animation-play-state if the animation is paused
Pass	Setting the startTime to non-null does NOT override the animation-play-state if the animation is already running
Fail	Setting the current time completes a pending pause