syntax = "proto2";
import "steammessages_base.proto";
import "encrypted_app_ticket.proto";

option optimize_for = SPEED;
option py_generic_services = false;

message CMsgClientRegisterAuthTicketWithCM {
	optional uint32 protocol_version = 1;
	optional bytes ticket = 3;
	optional uint64 client_instance_id = 4;
}

message CMsgClientTicketAuthComplete {
	optional fixed64 steam_id = 1;
	optional fixed64 game_id = 2;
	optional uint32 estate = 3;
	optional uint32 eauth_session_response = 4;
	optional bytes DEPRECATED_ticket = 5;
	optional uint32 ticket_crc = 6;
	optional uint32 ticket_sequence = 7;
	optional fixed64 owner_steam_id = 8;
}

message CMsgClientP2PConnectionInfo {
	optional fixed64 steam_id_dest = 1;
	optional fixed64 steam_id_src = 2;
	optional uint32 app_id = 3;
	optional bytes candidate = 4;
	optional fixed64 legacy_connection_id_src = 5;
	optional bytes rendezvous = 6;
}

message CMsgClientP2PConnectionFailInfo {
	optional fixed64 steam_id_dest = 1;
	optional fixed64 steam_id_src = 2;
	optional uint32 app_id = 3;
	optional uint32 ep2p_session_error = 4;
	optional fixed64 connection_id_dest = 5;
	optional uint32 close_reason = 7;
	optional string close_message = 8;
}

message CMsgClientNetworkingCertRequest {
	optional bytes key_data = 2;
	optional uint32 app_id = 3;
}

message CMsgClientNetworkingCertReply {
	optional bytes cert = 4;
	optional fixed64 ca_key_id = 5;
	optional bytes ca_signature = 6;
}

message CMsgClientNetworkingMobileCertRequest {
	optional uint32 app_id = 1;
}

message CMsgClientNetworkingMobileCertReply {
	optional string encoded_cert = 1;
}

message CMsgClientGetAppOwnershipTicket {
	optional uint32 app_id = 1;
}

message CMsgClientGetAppOwnershipTicketResponse {
	optional uint32 eresult = 1 [default = 2];
	optional uint32 app_id = 2;
	optional bytes ticket = 3;
}

message CMsgClientSessionToken {
	optional uint64 token = 1;
}

message CMsgClientGameConnectTokens {
	optional uint32 max_tokens_to_keep = 1 [default = 10];
	repeated bytes tokens = 2;
}

message CMsgClientGamesPlayed {
	message ProcessInfo {
		optional uint32 process_id = 1;
		optional uint32 process_id_parent = 2;
		optional bool parent_is_steam = 3;
	}

	message GamePlayed {
		optional uint64 steam_id_gs = 1;
		optional fixed64 game_id = 2;
		optional uint32 deprecated_game_ip_address = 3;
		optional uint32 game_port = 4;
		optional bool is_secure = 5;
		optional bytes token = 6;
		optional string game_extra_info = 7;
		optional bytes game_data_blob = 8;
		optional uint32 process_id = 9;
		optional uint32 streaming_provider_id = 10;
		optional uint32 game_flags = 11;
		optional uint32 owner_id = 12;
		optional string vr_hmd_vendor = 13;
		optional string vr_hmd_model = 14;
		optional uint32 launch_option_type = 15 [default = 0];
		optional int32 primary_controller_type = 16 [default = -1];
		optional string primary_steam_controller_serial = 17;
		optional uint32 total_steam_controller_count = 18 [default = 0];
		optional uint32 total_non_steam_controller_count = 19 [default = 0];
		optional uint64 controller_workshop_file_id = 20 [default = 0];
		optional uint32 launch_source = 21 [default = 0];
		optional uint32 vr_hmd_runtime = 22;
		optional .CMsgIPAddress game_ip_address = 23;
		optional uint32 controller_connection_type = 24 [default = 0];
		optional int32 game_os_platform = 25;
		optional uint32 game_build_id = 26;
		optional uint32 compat_tool_id = 27 [default = 0];
		optional string compat_tool_cmd = 28;
		optional uint32 compat_tool_build_id = 29;
		optional string beta_name = 30;
		optional uint32 dlc_context = 31;
		repeated .CMsgClientGamesPlayed.ProcessInfo process_id_list = 32;
	}

	repeated .CMsgClientGamesPlayed.GamePlayed games_played = 1;
	optional uint32 client_os_type = 2;
	optional uint32 cloud_gaming_platform = 3;
	optional bool recent_reauthentication = 4;
}

message CMsgGSApprove {
	optional fixed64 steam_id = 1;
	optional fixed64 owner_steam_id = 2;
}

message CMsgGSDeny {
	optional fixed64 steam_id = 1;
	optional int32 edeny_reason = 2;
	optional string deny_string = 3;
}

message CMsgGSKick {
	optional fixed64 steam_id = 1;
	optional int32 edeny_reason = 2;
}

message CMsgClientAuthList {
	optional uint32 tokens_left = 1;
	optional uint32 last_request_seq = 2;
	optional uint32 last_request_seq_from_server = 3;
	repeated .CMsgAuthTicket tickets = 4;
	repeated uint32 app_ids = 5;
	optional uint32 message_sequence = 6;
	optional bool filtered = 7;
}

message CMsgClientAuthListAck {
	repeated uint32 ticket_crc = 1;
	repeated uint32 app_ids = 2;
	optional uint32 message_sequence = 3;
}

message CMsgClientLicenseList {
	message License {
		optional uint32 package_id = 1;
		optional fixed32 time_created = 2;
		optional fixed32 time_next_process = 3;
		optional int32 minute_limit = 4;
		optional int32 minutes_used = 5;
		optional uint32 payment_method = 6;
		optional uint32 flags = 7;
		optional string purchase_country_code = 8;
		optional uint32 license_type = 9;
		optional int32 territory_code = 10;
		optional int32 change_number = 11;
		optional uint32 owner_id = 12;
		optional uint32 initial_period = 13;
		optional uint32 initial_time_unit = 14;
		optional uint32 renewal_period = 15;
		optional uint32 renewal_time_unit = 16;
		optional uint64 access_token = 17;
		optional uint32 master_package_id = 18;
	}

	optional int32 eresult = 1 [default = 2];
	repeated .CMsgClientLicenseList.License licenses = 2;
}

message CMsgClientIsLimitedAccount {
	optional bool bis_limited_account = 1;
	optional bool bis_community_banned = 2;
	optional bool bis_locked_account = 3;
	optional bool bis_limited_account_allowed_to_invite_friends = 4;
}

message CMsgClientRequestedClientStats {
	message StatsToSend {
		optional uint32 client_stat = 1;
		optional uint32 stat_aggregate_method = 2;
	}

	repeated .CMsgClientRequestedClientStats.StatsToSend stats_to_send = 1;
}

message CMsgClientStat2 {
	message StatDetail {
		optional uint32 client_stat = 1;
		optional int64 ll_value = 2;
		optional uint32 time_of_day = 3;
		optional uint32 cell_id = 4;
		optional uint32 depot_id = 5;
		optional uint32 app_id = 6;
	}

	repeated .CMsgClientStat2.StatDetail stat_detail = 1;
}

message CMsgClientInviteToGame {
	optional fixed64 steam_id_dest = 1;
	optional fixed64 steam_id_src = 2;
	optional string connect_string = 3;
	optional string remote_play = 4;
}

message CMsgClientChatInvite {
	optional fixed64 steam_id_invited = 1;
	optional fixed64 steam_id_chat = 2;
	optional fixed64 steam_id_patron = 3;
	optional int32 chatroom_type = 4;
	optional fixed64 steam_id_friend_chat = 5;
	optional string chat_name = 6;
	optional fixed64 game_id = 7;
}

message CMsgClientConnectionStats {
	message Stats_Logon {
		optional int32 connect_attempts = 1;
		optional int32 connect_successes = 2;
		optional int32 connect_failures = 3;
		optional int32 connections_dropped = 4;
		optional uint32 seconds_running = 5;
		optional uint32 msec_tologonthistime = 6;
		optional uint32 count_bad_cms = 7;
		optional bool no_udp_connectivity = 8;
		optional bool no_tcp_connectivity = 9;
		optional bool no_websocket_443_connectivity = 10;
		optional bool no_websocket_non_443_connectivity = 11;
	}

	message Stats_UDP {
		optional uint64 pkts_sent = 1;
		optional uint64 bytes_sent = 2;
		optional uint64 pkts_recv = 3;
		optional uint64 pkts_processed = 4;
		optional uint64 bytes_recv = 5;
	}

	message Stats_VConn {
		optional uint32 connections_udp = 1;
		optional uint32 connections_tcp = 2;
		optional .CMsgClientConnectionStats.Stats_UDP stats_udp = 3;
		optional uint64 pkts_abandoned = 4;
		optional uint64 conn_req_received = 5;
		optional uint64 pkts_resent = 6;
		optional uint64 msgs_sent = 7;
		optional uint64 msgs_sent_failed = 8;
		optional uint64 msgs_recv = 9;
		optional uint64 datagrams_sent = 10;
		optional uint64 datagrams_recv = 11;
		optional uint64 bad_pkts_recv = 12;
		optional uint64 unknown_conn_pkts_recv = 13;
		optional uint64 missed_pkts_recv = 14;
		optional uint64 dup_pkts_recv = 15;
		optional uint64 failed_connect_challenges = 16;
		optional uint32 micro_sec_avg_latency = 17;
		optional uint32 micro_sec_min_latency = 18;
		optional uint32 micro_sec_max_latency = 19;
	}

	optional .CMsgClientConnectionStats.Stats_Logon stats_logon = 1;
	optional .CMsgClientConnectionStats.Stats_VConn stats_vconn = 2;
}

message CMsgClientServersAvailable {
	message Server_Types_Available {
		optional uint32 server = 1;
		optional bool changed = 2;
	}

	repeated .CMsgClientServersAvailable.Server_Types_Available server_types_available = 1;
	optional uint32 server_type_for_auth_services = 2;
}

message CMsgClientReportOverlayDetourFailure {
	repeated string failure_strings = 1;
}

message CMsgClientRequestEncryptedAppTicket {
	optional uint32 app_id = 1;
	optional bytes userdata = 2;
}

message CMsgClientRequestEncryptedAppTicketResponse {
	optional uint32 app_id = 1;
	optional int32 eresult = 2 [default = 2];
	optional .EncryptedAppTicket encrypted_app_ticket = 3;
}

message CMsgClientWalletInfoUpdate {
	optional bool has_wallet = 1;
	optional int32 balance = 2;
	optional int32 currency = 3;
	optional int32 balance_delayed = 4;
	optional int64 balance64 = 5 [(php_output_always_number) = true];
	optional int64 balance64_delayed = 6 [(php_output_always_number) = true];
	optional int32 realm = 7;
}

message CMsgClientAMGetClanOfficers {
	optional fixed64 steamid_clan = 1;
}

message CMsgClientAMGetClanOfficersResponse {
	optional int32 eresult = 1 [default = 2];
	optional fixed64 steamid_clan = 2;
	optional int32 officer_count = 3;
}

message CMsgClientAMGetPersonaNameHistory {
	message IdInstance {
		optional fixed64 steamid = 1;
	}

	optional int32 id_count = 1;
	repeated .CMsgClientAMGetPersonaNameHistory.IdInstance Ids = 2;
}

message CMsgClientAMGetPersonaNameHistoryResponse {
	message NameTableInstance {
		message NameInstance {
			optional fixed32 name_since = 1;
			optional string name = 2;
		}

		optional int32 eresult = 1 [default = 2];
		optional fixed64 steamid = 2;
		repeated .CMsgClientAMGetPersonaNameHistoryResponse.NameTableInstance.NameInstance names = 3;
	}

	repeated .CMsgClientAMGetPersonaNameHistoryResponse.NameTableInstance responses = 2;
}

message CMsgClientDeregisterWithServer {
	optional uint32 eservertype = 1;
	optional uint32 app_id = 2;
}

message CMsgClientClanState {
	message NameInfo {
		optional string clan_name = 1;
		optional bytes sha_avatar = 2;
	}

	message UserCounts {
		optional uint32 members = 1;
		optional uint32 online = 2;
		optional uint32 chatting = 3;
		optional uint32 in_game = 4;
		optional uint32 chat_room_members = 5;
	}

	message Event {
		optional fixed64 gid = 1;
		optional uint32 event_time = 2;
		optional string headline = 3;
		optional fixed64 game_id = 4;
		optional bool just_posted = 5;
	}

	optional fixed64 steamid_clan = 1;
	optional uint32 clan_account_flags = 3;
	optional .CMsgClientClanState.NameInfo name_info = 4;
	optional .CMsgClientClanState.UserCounts user_counts = 5;
	repeated .CMsgClientClanState.Event events = 6;
	repeated .CMsgClientClanState.Event announcements = 7;
	optional bool chat_room_private = 8;
}
