1 #ifndef FRAMEBUFFEROBJECT_H
2 #define FRAMEBUFFEROBJECT_H
4 #include <QOpenGLContext>
13 void Create(QOpenGLContext* ctx,
int width,
int height);
24 #endif // FRAMEBUFFEROBJECT_H
void Destroy()
Definition: framebufferobject.cpp:64
bool IsCreated()
Definition: framebufferobject.cpp:16
const GLuint & buffer()
Definition: framebufferobject.cpp:75
~FramebufferObject()
Definition: framebufferobject.cpp:11
FramebufferObject()
Definition: framebufferobject.cpp:5
GLuint buffer_
Definition: framebufferobject.h:20
QOpenGLContext * ctx_
Definition: framebufferobject.h:19
void Create(QOpenGLContext *ctx, int width, int height)
Definition: framebufferobject.cpp:21
const GLuint & texture()
Definition: framebufferobject.cpp:80
GLuint texture_
Definition: framebufferobject.h:21
Definition: framebufferobject.h:6