#include <shakeeffect.h>
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| ShakeEffect (Clip *c, const EffectMeta *em) |
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void | process_coords (double timecode, GLTextureCoords &coords, int data) |
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| Effect (Clip *c, const EffectMeta *em) |
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| ~Effect () |
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void | AddRow (EffectRow *row) |
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EffectRow * | row (int i) |
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int | row_count () |
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EffectGizmo * | add_gizmo (int type) |
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EffectGizmo * | gizmo (int i) |
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int | gizmo_count () |
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bool | IsEnabled () |
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bool | IsExpanded () |
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virtual void | refresh () |
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virtual EffectPtr | copy (Clip *c) |
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void | copy_field_keyframes (EffectPtr e) |
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virtual void | load (QXmlStreamReader &stream) |
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virtual void | custom_load (QXmlStreamReader &stream) |
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virtual void | save (QXmlStreamWriter &stream) |
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void | load_from_string (const QByteArray &s) |
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QByteArray | save_to_string () |
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bool | is_open () |
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void | open () |
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void | close () |
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bool | is_glsl_linked () |
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virtual void | startEffect () |
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virtual void | endEffect () |
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int | Flags () |
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void | SetFlags (int flags) |
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int | getIterations () |
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void | setIterations (int i) |
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virtual void | process_image (double timecode, uint8_t *input, uint8_t *output, int size) |
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virtual void | process_shader (double timecode, GLTextureCoords &, int iteration) |
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virtual GLuint | process_superimpose (double timecode) |
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virtual void | process_audio (double timecode_start, double timecode_end, quint8 *samples, int nb_bytes, int channel_count) |
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virtual void | gizmo_draw (double timecode, GLTextureCoords &coords) |
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void | gizmo_move (EffectGizmo *sender, int x_movement, int y_movement, double timecode, bool done) |
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void | gizmo_world_to_screen () |
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bool | are_gizmos_enabled () |
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template<typename T > |
T | randomNumber () |
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void ShakeEffect::process_coords |
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double |
timecode, |
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GLTextureCoords & |
coords, |
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int |
data |
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) |
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virtual |
The documentation for this class was generated from the following files: