Tile Layer (common)ΒΆ
Any layer that draws imagery or elevation tiles.
Inherits from: Visible Layer
Property | Description | Type | Default |
---|---|---|---|
max_data_level | Forces a maximum LOD at which to generate new data for this layer. Data displayed past this LOD will be upsampled by the GPU. | int | |
min_level | Lowest LOD at which to use this layer | int | 0 |
max_level | Highest LOD at which to use this layer | int | none |
min_resolution | Lowest resolution (in layer units per pixel) at which to use this layer | float | none |
max_resolution | Highest resolution (in layer units per pixel) at which to use this layer | float | none |
min_valid_value | Smallest valid value to accept from the underlying data source. This usually only applies to elevation data. Smaller values are converted to "NO DATA" | float | none |
max_valid_value | Largest valid value to accept from the underlying data source. This usually applies to elevation data. Higher values are interpreted as "NO DATA" | float | none |
no_data_value | Specific value to interpret at "NO DATA" | float | none |
tile_size | Number of elements in each dimension of the tile. For image layers, default is 256. For elevation layers, default is 257. | int | 256/257 |