#include "WindowQuery.hpp"
#include "WindowState.hpp"
#include "../Workspace.hpp"
#include "../history/WindowHistoryTracker.hpp"
#include "../view/window/Window.hpp"
#include "../../config/ConfigValue.hpp"
#include "../../output/Monitor.hpp"
#include "../../managers/fullscreen/FullscreenController.hpp"

#include <algorithm>
#include <cmath>
#include <functional>
#include <ranges>
#include <unordered_map>

using namespace Desktop;
using namespace Desktop::View;

CWindowQuery::CWindowQuery(const CWindowState& state) : m_state(state) {
    ;
}

PHLWINDOW CWindowQuery::inDirection(PHLWINDOW window, Math::eDirection direction) const {
    if (direction == Math::DIRECTION_DEFAULT)
        return nullptr;

    if (!window)
        return nullptr;

    const auto PMONITOR = window->m_monitor.lock();

    if (!PMONITOR)
        return nullptr; // ??

    const auto WINDOWIDEALBB = Fullscreen::controller()->isFullscreen(window) ? CBox{PMONITOR->m_position, PMONITOR->m_size} : window->getWindowIdealBoundingBoxIgnoreReserved();
    const auto PWORKSPACE    = window->m_workspace;

    if (!PWORKSPACE)
        return nullptr; // ??

    return inDirection({.origin             = WINDOWIDEALBB,
                        .workspace          = PWORKSPACE,
                        .direction          = direction,
                        .floatingPreference = window->isFloating(),
                        .ignoreWindow       = window,
                        .useVectorAngles    = window->isFloating()});
}

PHLWINDOW CWindowQuery::inDirection(const SWindowDirectionQuery& query) const {
    if (query.direction == Math::DIRECTION_DEFAULT)
        return nullptr;

    if (!query.workspace)
        return nullptr;

    // 0 -> history, 1 -> shared length
    static auto PMETHOD          = CConfigValue<Config::INTEGER>("binds:focus_preferred_method");
    static auto PMONITORFALLBACK = CConfigValue<Config::INTEGER>("binds:window_direction_monitor_fallback");

    const auto  POSA  = query.origin.pos();
    const auto  SIZEA = query.origin.size();

    auto        leaderValue        = -1;
    auto        floatingPreference = query.floatingPreference;
    PHLWINDOW   leaderWindow       = nullptr;

    if (!query.useVectorAngles) {
        // helper to check if two rectangles are adjacent along an axis, considering slight overlaps.
        // returns true if: STICKS (delta <= 2) OR rectangles overlap but no more than 50% of the smaller dimension.
        static auto isAdjacent = [](const double aMin, const double aMax, const double bMin, const double bMax) -> bool {
            constexpr double STICK_THRESHOLD   = 2.0;
            constexpr double MAX_OVERLAP_RATIO = 0.5;

            const double     aEdge = aMin;
            const double     bEdge = bMax;
            const double     delta = aEdge - bEdge;

            // old STICKS check for 2px
            if (std::abs(delta) < STICK_THRESHOLD)
                return true;

            if (delta >= 0)
                return false;

            const double overlap = -delta;
            const double sizeA   = aMax - aMin;
            const double sizeB   = bMax - bMin;

            // reject if one rectangle fully contains the other
            if ((bMin <= aMin && bMax >= aMax) || (aMin <= bMin && aMax >= bMax))
                return false;

            // accept if overlap is at most 50% of the smaller dimension
            return overlap <= std::min(sizeA, sizeB) * MAX_OVERLAP_RATIO;
        };

        auto find = [&]() {
            for (auto const& w : m_state.windows()) {
                if (w == query.ignoreWindow || !w->m_workspace || !w->mapped() || (!Fullscreen::controller()->isFullscreen(w) && w->isFloating()) || !w->m_workspace->isVisible())
                    continue;

                if (w->isHidden())
                    continue;

                if (w->hasInputBlockedReasonsBesides(FOCUS_BLOCK_BELOW_FULLSCREEN))
                    continue;

                if (query.workspace->m_monitor == w->m_monitor && query.workspace != w->m_workspace)
                    continue;

                // Because we can't blanket ban finding window in direction if workspace has fullscreen, we need to only seek window if config options allow focus to wander away from FSed window
                if ((Fullscreen::controller()->hasFullscreen(query.workspace)) && !w->isAllowedOverFullscreen()) {
                    if (!Fullscreen::controller()->layoutManagedFS(Fullscreen::controller()->getFullscreenWindow(query.workspace)))
                        continue;
                    // Let layout handled fullscreens not block seeking window in direction
                    static auto PONFOCUSUNDERFS = CConfigValue<Config::INTEGER>("misc:on_focus_under_fullscreen");
                    static auto PFULLCYCLE      = CConfigValue<Config::BOOL>("binds:movefocus_cycles_fullscreen");
                    if (!(*PFULLCYCLE) || *PONFOCUSUNDERFS == 0)
                        continue;
                }

                if ((Fullscreen::controller()->hasFullscreen(query.workspace) &&
                     !Fullscreen::controller()->layoutManagedFS(Fullscreen::controller()->getFullscreenWindow(query.workspace))) &&
                    !w->isAllowedOverFullscreen())
                    continue;

                if (!*PMONITORFALLBACK && query.workspace->m_monitor != w->m_monitor)
                    continue;

                if ((!Fullscreen::controller()->isFullscreen(w) && w->isFloating()) != floatingPreference)
                    continue;

                // prioritize windows on the same workspace.
                // this is especially important for scrolling layouts - we want to first move to a window
                // on the same workspace before moving onto another.
                const auto LEADER_IS_ON_SAME_WORKSPACE = leaderWindow && leaderWindow->m_workspace == query.workspace;

                if (LEADER_IS_ON_SAME_WORKSPACE && w->m_workspace != query.workspace)
                    continue;

                const auto BWINDOWIDEALBB = w->getWindowIdealBoundingBoxIgnoreReserved();

                const auto POSB  = Vector2D(BWINDOWIDEALBB.x, BWINDOWIDEALBB.y);
                const auto SIZEB = Vector2D(BWINDOWIDEALBB.width, BWINDOWIDEALBB.height);

                double     intersectLength = -1;

                switch (query.direction) {
                    case Math::DIRECTION_LEFT:
                        if (isAdjacent(POSA.x, POSA.x + SIZEA.x, POSB.x, POSB.x + SIZEB.x))
                            intersectLength = std::max(0.0, std::min(POSA.y + SIZEA.y, POSB.y + SIZEB.y) - std::max(POSA.y, POSB.y));
                        break;
                    case Math::DIRECTION_RIGHT:
                        if (isAdjacent(POSB.x, POSB.x + SIZEB.x, POSA.x, POSA.x + SIZEA.x))
                            intersectLength = std::max(0.0, std::min(POSA.y + SIZEA.y, POSB.y + SIZEB.y) - std::max(POSA.y, POSB.y));
                        break;
                    case Math::DIRECTION_UP:
                        if (isAdjacent(POSA.y, POSA.y + SIZEA.y, POSB.y, POSB.y + SIZEB.y))
                            intersectLength = std::max(0.0, std::min(POSA.x + SIZEA.x, POSB.x + SIZEB.x) - std::max(POSA.x, POSB.x));
                        break;
                    case Math::DIRECTION_DOWN:
                        if (isAdjacent(POSB.y, POSB.y + SIZEB.y, POSA.y, POSA.y + SIZEA.y))
                            intersectLength = std::max(0.0, std::min(POSA.x + SIZEA.x, POSB.x + SIZEB.x) - std::max(POSA.x, POSB.x));
                        break;
                    default: break;
                }

                // if we have a leader on another workspace, and this window is on the same workspace,
                // override minimum requirements and always select this as the new leader
                const bool OVERRIDE_MIN_REQ = leaderWindow && !LEADER_IS_ON_SAME_WORKSPACE && w->m_workspace == query.workspace;

                // ...as long as there is any intersect.
                if (intersectLength <= 1)
                    continue;

                if (*PMETHOD == 0 /* history */) {
                    // get idx
                    int         windowIDX = -1;
                    const auto& HISTORY   = Desktop::History::windowTracker()->fullHistory();
                    for (int64_t i = HISTORY.size() - 1; i >= 0; --i) {
                        if (HISTORY[i] == w) {
                            windowIDX = i;
                            break;
                        }
                    }

                    if (windowIDX > leaderValue || OVERRIDE_MIN_REQ) {
                        leaderValue  = windowIDX;
                        leaderWindow = w;
                    }
                } else /* length */ {
                    if (intersectLength > leaderValue || OVERRIDE_MIN_REQ) {
                        leaderValue  = intersectLength;
                        leaderWindow = w;
                    }
                }
            }
        };

        // Find the window, then if we don't find one with preferred
        // float status, try the opposite.
        find();

        if (!leaderWindow) {
            floatingPreference = !floatingPreference;
            find();
        }

    } else {
        static const std::unordered_map<Math::eDirection, Vector2D> VECTORS = {
            {Math::DIRECTION_RIGHT, {1, 0}}, {Math::DIRECTION_UP, {0, -1}}, {Math::DIRECTION_DOWN, {0, 1}}, {Math::DIRECTION_LEFT, {-1, 0}}};

        auto vectorAngles = [](const Vector2D& a, const Vector2D& b) -> double {
            double dot = (a.x * b.x) + (a.y * b.y);
            double ang = std::acos(dot / (a.size() * b.size()));
            return ang;
        };

        float           bestAngleAbs = 2.0 * M_PI;
        constexpr float THRESHOLD    = 0.3 * M_PI;

        for (auto const& w : m_state.windows()) {
            if (w == query.ignoreWindow || !w->mapped() || !w->m_workspace || !w->acceptsInput() || (!Fullscreen::controller()->isFullscreen(w) && !w->isFloating()) ||
                !w->m_workspace->isVisible())
                continue;

            if (query.workspace->m_monitor == w->m_monitor && query.workspace != w->m_workspace)
                continue;

            if (Fullscreen::controller()->hasFullscreen(query.workspace) && !w->isAllowedOverFullscreen())
                continue;

            if (!*PMONITORFALLBACK && query.workspace->m_monitor != w->m_monitor)
                continue;

            const auto DIST  = w->middle().distance(query.origin.middle());
            const auto ANGLE = vectorAngles(Vector2D{w->middle() - query.origin.middle()}, VECTORS.at(query.direction));

            if (ANGLE > M_PI_2)
                continue; // if the angle is over 90 degrees, ignore. Wrong direction entirely.

            if ((bestAngleAbs < THRESHOLD && DIST < leaderValue && ANGLE < THRESHOLD) || (ANGLE < bestAngleAbs && bestAngleAbs > THRESHOLD) || leaderValue == -1) {
                leaderValue  = DIST;
                bestAngleAbs = ANGLE;
                leaderWindow = w;
            }
        }

        if (!leaderWindow && Fullscreen::controller()->hasFullscreen(query.workspace))
            leaderWindow = Fullscreen::controller()->getFullscreenWindow(query.workspace);
    }

    if (leaderValue != -1)
        return leaderWindow;

    return nullptr;
}

template <typename WINDOWPTR>
static bool isWorkspaceMatches(WINDOWPTR pWindow, const WINDOWPTR w, bool anyWorkspace) {
    return anyWorkspace ? w->m_workspace && w->m_workspace->isVisible() : w->m_workspace == pWindow->m_workspace;
}

template <typename WINDOWPTR>
static bool isFloatingMatches(WINDOWPTR w, std::optional<bool> floating) {
    return !floating.has_value() || w->isFloating() == floating.value();
}

template <typename WINDOWPTR>
static bool acceptsInputForCycle(WINDOWPTR w, bool allowFullscreenBlocked) {
    if (w->acceptsInput())
        return true;

    return allowFullscreenBlocked && !w->isHidden() && w->noInputBlockedReasonsBesides(FOCUS_BLOCK_BELOW_FULLSCREEN);
}

template <typename WINDOWPTR>
static bool isWindowAvailableForCycle(WINDOWPTR pWindow, WINDOWPTR w, const SWindowCycleOptions& options) {
    return isFloatingMatches(w, options.floating) &&
        (w != pWindow && isWorkspaceMatches(pWindow, w, options.visible) && w->mapped() && acceptsInputForCycle(w, options.allowFullscreenBlocked) &&
         (!options.focusableOnly || !w->m_ruleApplicator->noFocus().valueOrDefault()));
}

template <typename Iterator>
static PHLWINDOW getWindowPred(Iterator cur, Iterator end, Iterator begin, const std::function<bool(const PHLWINDOW&)> PRED) {
    const auto IN_ONE_SIDE = std::find_if(cur, end, PRED);
    if (IN_ONE_SIDE != end)
        return *IN_ONE_SIDE;
    const auto IN_OTHER_SIDE = std::find_if(begin, cur, PRED);
    return *IN_OTHER_SIDE;
}

template <typename Iterator>
static PHLWINDOW getWeakWindowPred(Iterator cur, Iterator end, Iterator begin, const std::function<bool(const PHLWINDOWREF&)> PRED) {
    const auto IN_ONE_SIDE = std::find_if(cur, end, PRED);
    if (IN_ONE_SIDE != end)
        return IN_ONE_SIDE->lock();
    const auto IN_OTHER_SIDE = std::find_if(begin, cur, PRED);
    return IN_OTHER_SIDE->lock();
}

PHLWINDOW CWindowQuery::cycleHistory(PHLWINDOWREF current, const SWindowCycleOptions& options) const {
    const auto FINDER = [&](const PHLWINDOWREF& w) { return isWindowAvailableForCycle(current, w, options); };
    // also m_vWindowFocusHistory has reverse order, so when it is next - we need to reverse again
    const auto& HISTORY = Desktop::History::windowTracker()->fullHistory();
    return !options.previous ? getWeakWindowPred(std::ranges::find(HISTORY, current), HISTORY.end(), HISTORY.begin(), FINDER) :
                               getWeakWindowPred(std::ranges::find(HISTORY | std::views::reverse, current), HISTORY.rend(), HISTORY.rbegin(), FINDER);
}

PHLWINDOW CWindowQuery::cycle(PHLWINDOW current, const SWindowCycleOptions& options) const {
    const auto FINDER = [&](const PHLWINDOW& w) { return isWindowAvailableForCycle(current, w, options); };
    return options.previous ? getWindowPred(std::ranges::find(m_state.windows() | std::views::reverse, current), m_state.windows().rend(), m_state.windows().rbegin(), FINDER) :
                              getWindowPred(std::ranges::find(m_state.windows(), current), m_state.windows().end(), m_state.windows().begin(), FINDER);
}
