Name: gzdoom Version: 4.3.3 Release: 1%{?dist} Summary: An OpenGL DOOM source port with graphic and modding extensions License: GPLv3 URL: https://github.com/coelckers/gzdoom Source0: %{url}/archive/g%{version}.tar.gz Source1: gzdoom.desktop Provides: bundled(lzma-sdk) = 17.01 Provides: bundled(dumb) = 0.9.3 Provides: bundled(gdtoa) Provides: bundled(glslang) Provides: bundled(SPIRV) Provides: bundled(re2c) = 0.16.0 Patch1: gzdoom-waddir.patch BuildRequires: gcc-c++ BuildRequires: make BuildRequires: cmake BuildRequires: tar BuildRequires: git BuildRequires: nasm BuildRequires: glew-devel # pkgconfig BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(bzip2) BuildRequires: pkgconfig(zlib) BuildRequires: pkgconfig(gl) BuildRequires: pkgconfig(fluidsynth) BuildRequires: pkgconfig(gtk+-3.0) BuildRequires: pkgconfig(sdl) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(sndfile) BuildRequires: pkgconfig(libgme) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(libmpg123) BuildRequires: timidity++ BuildRequires: libjpeg-turbo-devel BuildRequires: wildmidi-devel Requires: wildmidi Requires: openal-soft Requires: fluidsynth Requires: SDL2 %description ZDoom is a family of enhanced ports (modifications) of the Doom engine for running on modern operating systems. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software. ZDoom features the following that is not found in the original Doom: * Runs on all modern versions of Windows, Mac, and Linux distributions * Can play all Doom engine games, including Ultimate Doom, Doom II, Heretic, Hexen, Strife, and more * Supports all editing features of Hexen * Supports most of the Boom editing features * Supports new features such as colored lighting, 3D floors, and much more * All Doom limits are gone * Several softsynths for MUS and MIDI playback, including OPL softsynth for an authentitc "oldschool" flavor * High resolutions * Quake-style console and key bindings * Crosshairs * Free look * Jumping, crouching, swimming, and flying * Up to 8 player network games using UDP/IP, including team-based gameplay * Support for the Bloodbath announcer from the classic Monolith game Blood * Walk over/under monsters and other things GZDoom provides an OpenGL renderer and HQnX rescaling. %prep %setup -q -n %{name}-g%{version} %patch -P 1 -p1 perl -i -pe 's{__DATE__}{""}g' src/posix/sdl/i_main.cpp perl -i -pe 's{}{%version}g' \ tools/updaterevision/updaterevision.c %build %cmake -DNO_STRIP=1 \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_SHARED_LINKER_FLAGS="" \ -DCMAKE_EXE_LINKER_FLAGS="" \ -DCMAKE_MODULE_LINKER_FLAGS="" \ -DINSTALL_DOCS_PATH="%{_docdir}/%{name}" \ -DINSTALL_PK3_PATH="%{_datadir}/doom" make %{?_smp_mflags} %install rm -rf $RPM_BUILD_ROOT %make_install %{__mkdir} -p ${RPM_BUILD_ROOT}%{_datadir}/applications %{__install} -m 0644 %{SOURCE1} \ ${RPM_BUILD_ROOT}%{_datadir}/applications/gzdoom.desktop # Don't know why but the XPM isn't put anywhere %{__mkdir} -p ${RPM_BUILD_ROOT}%{_datadir}/icons/hicolor/256x256/apps cp %{_builddir}/%{name}-g%{version}/src/posix/zdoom.xpm \ ${RPM_BUILD_ROOT}%{_datadir}/icons/hicolor/256x256/apps/gzdoom.xpm # Fallback soundfont %{__mkdir} ${RPM_BUILD_ROOT}%{_datadir}/doom/soundfonts cp %{_builddir}/%{name}-g%{version}/soundfont/gzdoom.sf2 \ ${RPM_BUILD_ROOT}%{_datadir}/doom/soundfonts/gzdoom.sf2 %post echo "INFO: %{name}: The global IWAD directory is %{_datadir}/doom." %files %defattr(-, root, root, -) %doc docs/console.css docs/console.html docs/rh-log.txt docs/licenses/* %{_bindir}/%{name} %{_datadir}/doom/* %{_docdir}/%{name}/* %{_datadir}/applications/gzdoom.desktop %{_datadir}/icons/hicolor/256x256/apps/gzdoom.xpm %changelog * Fri Jan 24 2020 Dmitri Smirnov - 4.3.3-1 - Upstream release 4.3.3 * Mon Jan 13 2020 Dmitri Smirnov - 4.3.2-1 - Upstream release 4.3.2 * Sat Jan 11 2020 Dmitri Smirnov - 4.3.1-1 - Upstream release 4.3.1 * Sat Jun 08 2019 Dmitri Smirnov - 4.1.3-1 - Upstream release 4.1.3 - Remove patch for static builds of amjit, as it's been fixed upstream * Fri May 17 2019 Dmitri Smirnov - 4.1.2-1 - Upstream release 4.1.2 - Remove patch for static build of dumb, as it's been fixed upstream * Thu May 09 2019 Dmitri Smirnov - 4.1.1-1 - Upstream release 4.1.1 * Tue Apr 30 2019 Dmitri Smirnov - 4.1.0-1 - Upstream release 4.1.0 * Sat Apr 20 2019 Dmitri Smirnov - 4.0.0-1 - Upstream release 4.0.0 * Sun Apr 14 2019 Dmitri Smirnov - 3.7.2-1 - Upstream release 3.7.2