#include <vtkWebGPUInternalsRenderPassDescriptor.h>
Inherits wgpu::RenderPassDescriptor.
◆ vtkWebGPUInternalsRenderPassDescriptor() [1/2]
vtkWebGPUInternalsRenderPassDescriptor::vtkWebGPUInternalsRenderPassDescriptor |
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const std::vector< wgpu::TextureView > & | colorAttachmentInfo, |
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wgpu::TextureView | depthStencil = wgpu::TextureView() ) |
◆ ~vtkWebGPUInternalsRenderPassDescriptor()
vtkWebGPUInternalsRenderPassDescriptor::~vtkWebGPUInternalsRenderPassDescriptor |
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◆ vtkWebGPUInternalsRenderPassDescriptor() [2/2]
◆ operator=()
◆ UnsetDepthStencilLoadStoreOpsForFormat()
void vtkWebGPUInternalsRenderPassDescriptor::UnsetDepthStencilLoadStoreOpsForFormat |
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wgpu::TextureFormat | format | ) |
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◆ kMaxColorAttachments
int vtkWebGPUInternalsRenderPassDescriptor::kMaxColorAttachments = 8u |
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staticconstexpr |
◆ ColorAttachments
std::array<wgpu::RenderPassColorAttachment, kMaxColorAttachments> vtkWebGPUInternalsRenderPassDescriptor::ColorAttachments |
◆ DepthStencilAttachmentInfo
wgpu::RenderPassDepthStencilAttachment vtkWebGPUInternalsRenderPassDescriptor::DepthStencilAttachmentInfo = {} |
The documentation for this class was generated from the following file: