1#ifndef COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
2#define COIN_SOGLMULTITEXTUREIMAGEELEMENT_H
27#include <Inventor/elements/SoMultiTextureImageElement.h>
31class SoGLMultiTextureImageElementP;
53 static void restore(
SoState * state,
const int unit);
69 void updateGL(
const int unit);
70 SoGLMultiTextureImageElementP * pimpl;
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:30
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
The SoGLDisplayList class stores and manages OpenGL display lists.
Definition: SoGLDisplayList.h:34
The SoGLImage class is used to handle OpenGL 2D/3D textures.
Definition: SoGLImage.h:44
The SoGLMultiTextureImageElement is used to control the current GL texture for texture units.
Definition: SoGLMultiTextureImageElement.h:33
The SoMultiTextureImageElement class is yet to be documented.
Definition: SoMultiTextureImageElement.h:36
virtual SbBool hasTransparency(const int unit) const
Definition: SoMultiTextureImageElement.cpp:345
static void set(SoState *const state, SoNode *const node, const int unit, const SbVec2s &size, const int numComponents, const unsigned char *bytes, const SoTextureImageElement::Wrap wrapS, const SoTextureImageElement::Wrap wrapT, const SoTextureImageElement::Model model, const SbColor &blendColor)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:133
static const unsigned char * get(SoState *const state, const int unit, SbVec2s &size, int &numComponents, SoTextureImageElement::Wrap &wrapS, SoTextureImageElement::Wrap &wrapT, SoTextureImageElement::Model &model, SbColor &blendColor)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:183
virtual void push(SoState *state)
Definition: SoMultiTextureImageElement.cpp:382
virtual void init(SoState *state)
FIXME: write doc.
Definition: SoMultiTextureImageElement.cpp:88
static void initClass(void)
Definition: SoMultiTextureImageElement.cpp:71
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
Model
Definition: SoTextureImageElement.h:44