liblcf
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rpg_battlecommands.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/battlecommands.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const BattleCommands& obj) {
19 os << "BattleCommands{";
20 os << "placement="<< obj.placement;
21 os << ", death_handler_unused="<< obj.death_handler_unused;
22 os << ", row="<< obj.row;
23 os << ", battle_type="<< obj.battle_type;
24 os << ", unused_display_normal_parameters="<< obj.unused_display_normal_parameters;
25 os << ", commands=";
26 for (size_t i = 0; i < obj.commands.size(); ++i) {
27 os << (i == 0 ? "[" : ", ") << obj.commands[i];
28 }
29 os << "]";
30 os << ", death_handler="<< obj.death_handler;
31 os << ", death_event="<< obj.death_event;
32 os << ", window_size="<< obj.window_size;
33 os << ", transparency="<< obj.transparency;
34 os << ", death_teleport="<< obj.death_teleport;
35 os << ", death_teleport_id="<< obj.death_teleport_id;
36 os << ", death_teleport_x="<< obj.death_teleport_x;
37 os << ", death_teleport_y="<< obj.death_teleport_y;
38 os << ", death_teleport_face="<< obj.death_teleport_face;
39 os << ", easyrpg_default_atb_mode="<< obj.easyrpg_default_atb_mode;
40 os << ", easyrpg_enable_battle_row_command="<< obj.easyrpg_enable_battle_row_command;
41 os << ", easyrpg_sequential_order="<< obj.easyrpg_sequential_order;
42 os << "}";
43 return os;
44}
45
46} // namespace rpg
47} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13