fsleyes.displaycontext.sceneopts
This module provides the SceneOpts class, which contains display
settings used by CanvasPanel instances.
- class fsleyes.displaycontext.sceneopts.SceneOpts(panel)[source]
Bases:
__main__.docbuilder.run.<locals>.MockClassThe
SceneOptsclass defines settings which are used byCanvasPanelinstances.Several of the properties of the
SceneOptsclass are defined in theSliceCanvasOptsclass, so see its documentation for more details.- showCursor = <MagicMock name='mock.Boolean()' id='139881573090064'>
- zoom = <MagicMock name='mock.Percentage()' id='139881574468624'>
- bgColour = <MagicMock name='mock.Colour()' id='139881574468816'>
- cursorColour = <MagicMock name='mock.Colour()' id='139881574476592'>
- renderMode = <MagicMock name='mock.Choice()' id='139881574476640'>
- highDpi = <MagicMock name='mock.Boolean()' id='139881574476688'>
- fgColour = <MagicMock name='mock.Colour()' id='139881574128016'>
Colour to use for foreground items (e.g. labels).
Note
This colour is automatically updated whenever the
bgColouris changed. But it can be modified independently.
- showColourBar = <MagicMock name='mock.Boolean()' id='139881574968736'>
If
True, and it is possible to do so, a colour bar is shown on the scene.
- colourBarLocation = <MagicMock name='mock.Choice()' id='139881574868272'>
This property controls the location of the colour bar, if it is being shown.
- colourBarLabelSide = <MagicMock name='mock.Choice()' id='139881574868272'>
This property controls the location of the colour bar labels, relative to the colour bar, if it is being shown.
- colourBarSize = <MagicMock name='mock.Percentage()' id='139881574389488'>
Size of the major axis of the colour bar, as a proportion of the available space.
- labelSize = <MagicMock name='mock.Int()' id='139881574289696'>
Font size used for any labels drawn on the canvas, including orthographic labels, and colour bar labels.
- performance = <MagicMock name='mock.Choice()' id='139881574868272'>
User controllable performance setting.
This property is linked to the
renderModeproperty. Setting this property to a low value will result in faster rendering time, at the cost of increased memory usage and poorer rendering quality.See the
__onPerformanceChange()method.
- __annotations__ = {}
- __module__ = 'fsleyes.displaycontext.sceneopts'
- __init__(panel)[source]
Create a
SceneOptsinstance.This method simply links the
performanceproperty to therenderModeproperty.
- movieSyncRefresh = <MagicMock name='mock.Boolean()' id='139881574968736'>
Whether, when in movie mode, to synchronise the refresh for GL canvases. This is not possible in some platforms/environments. See
CanvasPanel.movieSyncRefresh.
- property defaultMovieSyncRefresh
In movie mode, the canvas refreshes are performed by the __syncMovieRefresh or __unsyncMovieRefresh methods of the CanvasPanel class. Some platforms/GL drivers/environments seem to have a problem with separate renders/buffer swaps, so we have to use a shitty unsynchronised update routine.
These heuristics are not perfect - the movieSyncRefresh property can therefore be overridden by the user.
- property panel
Return a reference to the
CanvasPanelthat owns thisSceneOptsinstance.
- _onPerformanceChange(*a)[source]
Called when the
performanceproperty changes.This method must be overridden by sub-classes to change the values of the
renderModeproperty according to the new performance setting.