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OpenXcom
1.0
Open-source clone of the original X-Com
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19 #ifndef OPENXCOM_SELECTDESTINATIONSTATE_H
20 #define OPENXCOM_SELECTDESTINATIONSTATE_H
22 #include "../Engine/State.h"
29 class InteractiveSurface;
44 InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
90 void resize(
int &dX,
int &dY);
COPYING:
Definition: BaseInfoState.cpp:41
~SelectDestinationState()
Cleans up the Select Destination state.
Definition: SelectDestinationState.cpp:150
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:300
void init()
Resets globe.
Definition: SelectDestinationState.cpp:158
void globeClick(Action *action)
Handler for clicking the globe.
Definition: SelectDestinationState.cpp:188
Interactive globe view of the world.
Definition: Globe.h:45
Coloured button with a text label.
Definition: TextButton.h:41
void think()
Runs the timer.
Definition: SelectDestinationState.cpp:167
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:273
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:291
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
Represents a craft stored in a base.
Definition: Craft.h:45
void handle(Action *action)
Handles actions.
Definition: SelectDestinationState.cpp:177
void btnCydoniaClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: SelectDestinationState.cpp:332
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:237
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:255
SelectDestinationState(Game *game, Craft *craft, Globe *globe)
Creates the Select Destination state.
Definition: SelectDestinationState.cpp:49
Surface that the user can interact with.
Definition: InteractiveSurface.h:40
Text string displayed on screen.
Definition: Text.h:42
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: SelectDestinationState.cpp:345
Screen that allows the player to pick a target for a craft on the globe.
Definition: SelectDestinationState.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SelectDestinationState.cpp:327
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:246
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:264
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:228
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:219
A game state that receives user input and reacts accordingly.
Definition: State.h:45
Box with a coloured border and custom background.
Definition: Window.h:43
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:309
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:318
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:282