OpenXcom
1.0
Open-source clone of the original X-Com
src
Basescape
StoresState.h
1
/*
2
* Copyright 2010-2014 OpenXcom Developers.
3
*
4
* This file is part of OpenXcom.
5
*
6
* OpenXcom is free software: you can redistribute it and/or modify
7
* it under the terms of the GNU General Public License as published by
8
* the Free Software Foundation, either version 3 of the License, or
9
* (at your option) any later version.
10
*
11
* OpenXcom is distributed in the hope that it will be useful,
12
* but WITHOUT ANY WARRANTY; without even the implied warranty of
13
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14
* GNU General Public License for more details.
15
*
16
* You should have received a copy of the GNU General Public License
17
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18
*/
19
#ifndef OPENXCOM_STORESSTATE_H
20
#define OPENXCOM_STORESSTATE_H
21
22
#include "../Engine/State.h"
23
24
namespace
OpenXcom
25
{
26
27
class
Base;
28
class
TextButton;
29
class
Window;
30
class
Text;
31
class
TextList;
32
37
class
StoresState
:
public
State
38
{
39
private
:
40
Base
*_base;
41
42
TextButton
*_btnOk;
43
Window
*_window;
44
Text
*_txtTitle, *_txtItem, *_txtQuantity, *_txtSpaceUsed;
45
TextList
*_lstStores;
46
public
:
48
StoresState
(
Game
*game,
Base
*base);
50
~StoresState
();
52
void
btnOkClick
(
Action
*action);
53
};
54
55
}
56
57
#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::StoresState::~StoresState
~StoresState()
Cleans up the Stores state.
Definition:
StoresState.cpp:116
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:41
OpenXcom::StoresState::StoresState
StoresState(Game *game, Base *base)
Creates the Stores state.
Definition:
StoresState.cpp:44
OpenXcom::Base
Represents a player base on the globe.
Definition:
Base.h:48
OpenXcom::TextList
List of Text's split into columns.
Definition:
TextList.h:43
OpenXcom::StoresState::btnOkClick
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition:
StoresState.cpp:125
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::StoresState
Stores window that displays all the items currently stored in a base.
Definition:
StoresState.h:38
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:43
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
Generated by
1.8.20