OpenXcom
1.0
Open-source clone of the original X-Com
src
Engine
Sound.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_SOUND_H
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#define OPENXCOM_SOUND_H
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#include <SDL_mixer.h>
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#include <string>
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namespace
OpenXcom
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{
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class
Sound
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{
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private
:
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Mix_Chunk *_sound;
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public
:
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Sound
();
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~Sound
();
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void
load
(
const
std::string &filename);
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void
load
(
const
void
*data,
unsigned
int
size);
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void
play
(
int
channel = -1)
const
;
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static
void
stop
();
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};
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::Sound::Sound
Sound()
Creates a blank sound effect.
Definition:
Sound.cpp:32
OpenXcom::Sound::load
void load(const std::string &filename)
Loads sound from the specified file.
Definition:
Sound.cpp:48
OpenXcom::Sound::stop
static void stop()
Stops all sounds.
Definition:
Sound.cpp:92
OpenXcom::Sound::~Sound
~Sound()
Cleans up the sound effect.
Definition:
Sound.cpp:39
OpenXcom::Sound::play
void play(int channel=-1) const
Plays the sound.
Definition:
Sound.cpp:81
OpenXcom::Sound
Container for sound effects.
Definition:
Sound.h:33
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