OpenXcom
1.0
Open-source clone of the original X-Com
src
Basescape
NewManufactureListState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_NEWMANUFACTURELISTSTATE_H
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#define OPENXCOM_NEWMANUFACTURELISTSTATE_H
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#include "../Engine/State.h"
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#include <vector>
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namespace
OpenXcom
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{
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class
Base;
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class
TextButton;
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class
Window;
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class
Text;
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class
TextList;
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class
RuleManufacture;
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class
NewManufactureListState
:
public
State
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{
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private
:
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Base
*_base;
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TextButton
*_btnOk;
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Window
*_window;
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Text
*_txtTitle, *_txtItem, *_txtCategory;
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TextList
*_lstManufacture;
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std::vector<RuleManufacture *> _possibleProductions;
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public
:
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NewManufactureListState
(
Game
*game,
Base
*base);
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void
init
();
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void
btnOkClick
(
Action
* action);
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void
lstProdClick
(
Action
* action);
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void
fillProductionList
();
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};
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}
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#endif
OpenXcom::NewManufactureListState::lstProdClick
void lstProdClick(Action *action)
Handler for clicking on the list.
Definition:
NewManufactureListState.cpp:118
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::NewManufactureListState::NewManufactureListState
NewManufactureListState(Game *game, Base *base)
Creates the state.
Definition:
NewManufactureListState.cpp:46
OpenXcom::NewManufactureListState::fillProductionList
void fillProductionList()
Fills the list of possible productions.
Definition:
NewManufactureListState.cpp:139
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:41
OpenXcom::NewManufactureListState::btnOkClick
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition:
NewManufactureListState.cpp:109
OpenXcom::Base
Represents a player base on the globe.
Definition:
Base.h:48
OpenXcom::NewManufactureListState::init
void init()
Initializes state.
Definition:
NewManufactureListState.cpp:99
OpenXcom::TextList
List of Text's split into columns.
Definition:
TextList.h:43
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::NewManufactureListState
Screen which list possible productions.
Definition:
NewManufactureListState.h:38
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:43
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
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