OpenXcom
1.0
Open-source clone of the original X-Com
src
Geoscape
LowFuelState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_LOWFUELSTATE_H
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#define OPENXCOM_LOWFUELSTATE_H
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#include "../Engine/State.h"
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namespace
OpenXcom
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{
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class
TextButton;
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class
Window;
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class
Text;
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class
Craft;
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class
GeoscapeState;
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class
LowFuelState
:
public
State
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{
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private
:
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Craft
*_craft;
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GeoscapeState
*_state;
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TextButton
*_btnOk, *_btnOk5Secs;
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Window
*_window;
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Text
*_txtTitle, *_txtMessage;
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public
:
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LowFuelState
(
Game
*game,
Craft
*craft,
GeoscapeState
*state);
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~LowFuelState
();
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void
btnOkClick
(
Action
*action);
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void
btnOk5SecsClick
(
Action
*action);
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};
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::LowFuelState
Window displayed when a craft starts running out of fuel (only has exactly enough to make it back to ...
Definition:
LowFuelState.h:38
OpenXcom::LowFuelState::btnOk5SecsClick
void btnOk5SecsClick(Action *action)
Handler for clicking the Ok - 5 Secs button.
Definition:
LowFuelState.cpp:110
OpenXcom::LowFuelState::btnOkClick
void btnOkClick(Action *action)
Handler for clicking the Ok button.
Definition:
LowFuelState.cpp:101
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:41
OpenXcom::GeoscapeState
Geoscape screen which shows an overview of the world and lets the player manage the game.
Definition:
GeoscapeState.h:44
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::LowFuelState::LowFuelState
LowFuelState(Game *game, Craft *craft, GeoscapeState *state)
Creates the Low Fuel state.
Definition:
LowFuelState.cpp:41
OpenXcom::Craft
Represents a craft stored in a base.
Definition:
Craft.h:45
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:43
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
OpenXcom::LowFuelState::~LowFuelState
~LowFuelState()
Cleans up the Low Fuel state.
Definition:
LowFuelState.cpp:92
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