OpenXcom
1.0
Open-source clone of the original X-Com
src
Engine
Flc.h
1
/* vi:set nowrap ts=2 sw=2:
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*/
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#ifndef __OXC_FLC_H
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#define __OXC_FLC_H
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#include <SDL.h>
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namespace
OpenXcom
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{
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class
Screen;
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namespace
Flc
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{
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struct
Flc_t
{
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FILE *file;
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Uint8 *pMembuf;
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Uint32 membufSize;
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Uint8 *pFrame;
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Uint8 *pChunk;
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Uint16 FrameCount;
/* Frame Counter */
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/*
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*/
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Uint32 HeaderSize;
/* Fli file size */
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Uint16 HeaderCheck;
/* Fli header check */
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Uint16 HeaderFrames;
/* Number of frames in flic */
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Uint16 HeaderWidth;
/* Fli width */
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Uint16 HeaderHeight;
/* Fli heigth */
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Uint16 HeaderDepth;
/* Color depth */
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double
HeaderSpeed;
/* Number of video ticks between frame */
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Uint32 FrameSize;
/* Frame size in bytes */
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Uint16 FrameCheck;
/* Frame check */
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Uint16 FrameChunks;
/* Number of chunks in frame */
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Uint32 ChunkSize;
/* Size of chunk */
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Uint16 ChunkType;
/* Type of chunk */
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/*
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*/
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// FRAME_TYPE extension, see http://www.compuphase.com/flic.htm
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Uint16 DelayOverride;
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//
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SDL_Surface *mainscreen;
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Screen
*realscreen;
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SDL_Color colors[256];
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int
screen_w;
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int
screen_h;
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int
screen_depth;
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int
loop;
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int
dx, dy;
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int
offset;
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bool
quit;
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};
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extern
struct
Flc_t
flc;
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int
FlcInit(
const
char
*filename);
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void
FlcMain(
void
(*frameCallBack)());
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void
FlcDeInit();
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// lower-level functions:
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void
FlcReadFile(Uint32 frameSize);
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void
FlcDoOneFrame();
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}
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::Screen
A display screen, handles rendering onto the game window.
Definition:
Screen.h:41
OpenXcom::Flc::Flc_t
Definition:
Flc.h:37
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