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data format. The ASTC compressed data format, developed by Arm and AMD, has
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  <description>This package provides debug sources for package azslc.
Debug sources are useful when developing applications that use this
package or when debugging this package.</description>
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  <description>MikkTSpace is a common standard tangent space calculation library used in
baking tools to produce normal maps. It provides a unified tangent space
suitable for normal map baking, ensuring consistent results across different
tools and applications. The library supports both triangles and quads.</description>
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  <description>MikkTSpace is a common standard tangent space calculation library used in
baking tools to produce normal maps. It provides a unified tangent space
suitable for normal map baking, ensuring consistent results across different
tools and applications. The library supports both triangles and quads.</description>
  <packager></packager>
  <url>https://github.com/mmikk/MikkTSpace</url>
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  <description>This package provides debug information for package mikkelsen.
Debug information is useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
  <url>https://github.com/mmikk/MikkTSpace</url>
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  <description>This package provides debug sources for package mikkelsen.
Debug sources are useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
  <url>https://github.com/mmikk/MikkTSpace</url>
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  <description>CityHash is a family of hash functions for strings developed at Google.
This package provides the static and shared libraries plus the headers
needed by the Open 3D Engine's AzCore TypeHash utilities.

This is the o3de2605 build (matching the 26.05.x engine line). For
direct cityhash use outside of O3DE, prefer the upstream sources at
https://github.com/google/cityhash; this package is scoped to the O3DE
packaging effort and ships under the o3deNNNN-&lt;dep&gt; naming convention
to enable side-by-side coexistence with future major-line packages.</description>
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<package type="rpm">
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  <description>CityHash is a family of hash functions for strings developed at Google.
This package provides the static and shared libraries plus the headers
needed by the Open 3D Engine's AzCore TypeHash utilities.

This is the o3de2605 build (matching the 26.05.x engine line). For
direct cityhash use outside of O3DE, prefer the upstream sources at
https://github.com/google/cityhash; this package is scoped to the O3DE
packaging effort and ships under the o3deNNNN-&lt;dep&gt; naming convention
to enable side-by-side coexistence with future major-line packages.</description>
  <packager></packager>
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<package type="rpm">
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  <description>city.h header plus the static archive libcityhash.a for linkers that
prefer static linkage. The Open 3D Engine's AzCore links the shared
libcityhash.so at engine build time; downstream gems that want static
linkage can use the .a from this subpackage instead.

Note: cityhash's citycrc.h (CRC-accelerated variant) is built only
when configured with --enable-sse4.2; we don't enable it because no
O3DE consumer uses it and SSE 4.2 requirement would narrow the build
matrix unnecessarily.</description>
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  <description>DirectX Shader Compiler (DXC) — Microsoft's HLSL→SPIR-V/DXIL compiler,
forked by Open 3D Engine to add Linux build fixes and the dxsc
helper tool. This build is Linux/SPIR-V-only (no DXIL signing
tooling) so the resulting binaries are redistributable under NCSA +
Apache-2.0 (with LLVM exception).

Used by O3DE's shader pipeline as an external invocation: the engine
shells out to dxc to compile HLSL shaders to SPIR-V at asset-build time.

This package replaces the bundled DXC tarball O3DE fetches from
packages.o3de.org by default — providing a Fedora-shippable license-
clean substitute for distros that can't redistribute the bundled
upstream tarball (which includes proprietary Windows DXIL signing
tooling that's not used on Linux but ships in the same archive).</description>
  <packager></packager>
  <url>https://github.com/o3de/DirectXShaderCompiler</url>
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  <size package="25215886" installed="25234927" archive="25235824"/>
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<package type="rpm">
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  <description>DirectX Shader Compiler (DXC) — Microsoft's HLSL→SPIR-V/DXIL compiler,
forked by Open 3D Engine to add Linux build fixes and the dxsc
helper tool. This build is Linux/SPIR-V-only (no DXIL signing
tooling) so the resulting binaries are redistributable under NCSA +
Apache-2.0 (with LLVM exception).

Used by O3DE's shader pipeline as an external invocation: the engine
shells out to dxc to compile HLSL shaders to SPIR-V at asset-build time.

This package replaces the bundled DXC tarball O3DE fetches from
packages.o3de.org by default — providing a Fedora-shippable license-
clean substitute for distros that can't redistribute the bundled
upstream tarball (which includes proprietary Windows DXIL signing
tooling that's not used on Linux but ships in the same archive).</description>
  <packager></packager>
  <url>https://github.com/o3de/DirectXShaderCompiler</url>
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  <description>This package provides debug information for package o3de2605-dxc-spirv.
Debug information is useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
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    <file>/usr/lib/debug/usr/bin/dxc-1.8.2505.1-1.rev14.el10.x86_64.debug</file>
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  <description>This package provides debug sources for package o3de2605-dxc-spirv.
Debug sources are useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
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  <description>mcpp -- Matsuui's C/C++ preprocessor, a portable C preprocessor library +
standalone command-line tool. This build is the Amazon Lumberyard
fork's `_az.2` patch series applied to upstream mcpp 2.7.2 sources.

Used by Open 3D Engine's AZSL (Amazon Shader Language) asset-build
pipeline -- the engine `#include`s `&lt;mcpp_lib.h&gt;` and calls
`mcpp_lib_main()`, `mcpp_set_out_func()`,
`mcpp_set_report_include_callback()` to expand `#ifdef`s in shader
source files at asset-build time.

This package replaces the bundled mcpp-2.7.2_az.2-rev1 tarball O3DE
fetches from packages.o3de.org by default, providing a Fedora-shippable
license-clean substitute for distros that can't redistribute the
bundled upstream tarball or that prefer to consume from their own COPR
infrastructure.

License: BSD-2-Clause (upstream) + Apache-2.0 OR MIT (Lumberyard
patches). Both Fedora-compatible.</description>
  <packager></packager>
  <url>https://mcpp.sourceforge.net/</url>
  <time file="1778468906" build="1778468891"/>
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  <description>mcpp -- Matsuui's C/C++ preprocessor, a portable C preprocessor library +
standalone command-line tool. This build is the Amazon Lumberyard
fork's `_az.2` patch series applied to upstream mcpp 2.7.2 sources.

Used by Open 3D Engine's AZSL (Amazon Shader Language) asset-build
pipeline -- the engine `#include`s `&lt;mcpp_lib.h&gt;` and calls
`mcpp_lib_main()`, `mcpp_set_out_func()`,
`mcpp_set_report_include_callback()` to expand `#ifdef`s in shader
source files at asset-build time.

This package replaces the bundled mcpp-2.7.2_az.2-rev1 tarball O3DE
fetches from packages.o3de.org by default, providing a Fedora-shippable
license-clean substitute for distros that can't redistribute the
bundled upstream tarball or that prefer to consume from their own COPR
infrastructure.

License: BSD-2-Clause (upstream) + Apache-2.0 OR MIT (Lumberyard
patches). Both Fedora-compatible.</description>
  <packager></packager>
  <url>https://mcpp.sourceforge.net/</url>
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    <rpm:vendor>Fedora Copr - user hellaenergy</rpm:vendor>
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  <description>Development headers (mcpp_lib.h) and static archive (libmcpp.a) for the
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software (e.g. Open 3D Engine) that links against mcpp's preprocessor
C API.</description>
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  <url>https://mcpp.sourceforge.net/</url>
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  <description>SPIRV-Cross — KhronosGroup's SPIR-V to GLSL/HLSL/MSL/etc. cross-compiler.
This build is the CLI binary only (no shared library), used by Open 3D
Engine's asset pipeline as an external invocation: the engine shells
out to spirv-cross to cross-compile shaders to MSL (Metal Shading
Language) at asset-build time.

This package replaces the bundled SPIRV-Cross that O3DE fetches from
packages.o3de.org by default — providing a Fedora-shippable license-
clean substitute. Sibling track to o3de-dxc-spirv.</description>
  <packager></packager>
  <url>https://github.com/KhronosGroup/SPIRV-Cross</url>
  <time file="1778269922" build="1778269832"/>
  <size package="1784727" installed="1786324" archive="1786724"/>
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    <rpm:vendor>Fedora Copr - user hellaenergy</rpm:vendor>
    <rpm:group>Unspecified</rpm:group>
    <rpm:buildhost>aws-x86-64-reserved-prod-08695493-20260508-194347</rpm:buildhost>
    <rpm:sourcerpm></rpm:sourcerpm>
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    <rpm:requires>
      <rpm:entry name="cmake"/>
      <rpm:entry name="gcc-c++"/>
      <rpm:entry name="git"/>
      <rpm:entry name="ninja-build"/>
      <rpm:entry name="python3"/>
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<package type="rpm">
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  <arch>x86_64</arch>
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  <description>SPIRV-Cross — KhronosGroup's SPIR-V to GLSL/HLSL/MSL/etc. cross-compiler.
This build is the CLI binary only (no shared library), used by Open 3D
Engine's asset pipeline as an external invocation: the engine shells
out to spirv-cross to cross-compile shaders to MSL (Metal Shading
Language) at asset-build time.

This package replaces the bundled SPIRV-Cross that O3DE fetches from
packages.o3de.org by default — providing a Fedora-shippable license-
clean substitute. Sibling track to o3de-dxc-spirv.</description>
  <packager></packager>
  <url>https://github.com/KhronosGroup/SPIRV-Cross</url>
  <time file="1778269919" build="1778269834"/>
  <size package="960044" installed="2676864" archive="2679072"/>
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  <description>This package provides debug information for package o3de2605-spirv-cross.
Debug information is useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
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  <description>This package provides debug sources for package o3de2605-spirv-cross.
Debug sources are useful when developing applications that use this
package or when debugging this package.</description>
  <packager></packager>
  <url>https://github.com/KhronosGroup/SPIRV-Cross</url>
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