CasualSteering {hcidata} | R Documentation |
Data from a study on casual interactions where participants had to move a ball from one side of a level to the other. They could use three different kinds of interaction to control the ball: (1) dragging via (2) direct touch, rate-controlled movement via hovering, and (3) fling gestures above the device. Depending on the levels' index of difficulty, the participants picked different interactions to solve the levels.
CasualSteering
A data frame with 84 observations of the following 6 variables:
Participant ID.
Level ID.
Index of difficulty of the level.
Percentage share of touch interactions.
Percentage share of hover interactions.
Number of mid-air gestures performed by the participant.
Pohl H, Murray-Smith R (2013). “Focused and Casual Interactions: Allowing Users to Vary Their Level of Engagement.” In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '13, 2223–2232. ISBN 9781450318990, doi:10.1145/2470654.2481307.
Other mobile interaction:
HandSize