# Points/lines pop in and out instead of being clipped ES-style
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail
dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail

# Problems blitting stencil?
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_basic,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_scale,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale,Fail
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only,Fail
KHR-GLES3.packed_depth_stencil.blit.depth32f_stencil8,Fail

# Something to do with the nearest rounding being incorrectly done?
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_y,Fail

# Needs investigation
dEQP-GLES3.functional.fbo.invalidate.default.bind_depth,Fail
dEQP-GLES3.functional.fbo.invalidate.default.bind_stencil,Fail
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_color,Fail
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_depth,Fail
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_color,Fail
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_depth,Fail

# Needs investigation
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch,Fail

# MSAA not implemented
dEQP-GLES3.functional.state_query.integers.max_samples_getfloat,Fail
dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64,Fail
KHR-GLES3.framebuffer_completeness.all_rbos_expect_same_numsamples,Fail
KHR-GLES3.framebuffer_completeness.rbo_and_texture_expect_zero_numsamples,Fail
KHR-GLES31.core.framebuffer_completeness.all_rbos_expect_same_numsamples,Fail
KHR-GLES31.core.framebuffer_completeness.expect_equal_numsamples,Fail
KHR-GLES31.core.framebuffer_completeness.rbo_and_texture_expect_zero_numsamples,Fail
KHR-GLES31.core.framebuffer_no_attachments.api,Fail
dEQP-GLES31.functional.debug.error_filters.case_29,Fail
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.read_pixels_fbo_format_mismatch,Fail
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch,Fail
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.read_pixels_fbo_format_mismatch,Fail
dEQP-GLES31.functional.fbo.no_attachments.interaction.17x512ms4_default_16x16ms2,Fail
dEQP-GLES31.functional.fbo.no_attachments.interaction.1x1ms0_default_2048x2048ms4,Fail
dEQP-GLES31.functional.fbo.no_attachments.interaction.2048x2048ms4_default_1x1ms0,Fail
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms0_default_512x512ms2,Fail
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms2_default_128x512ms0,Fail
dEQP-GLES31.functional.fbo.no_attachments.random.1,Fail
dEQP-GLES31.functional.fbo.no_attachments.random.11,Fail
dEQP-GLES31.functional.fbo.no_attachments.random.14,Fail
dEQP-GLES31.functional.fbo.no_attachments.random.15,Fail
dEQP-GLES31.functional.fbo.no_attachments.random.4,Fail
dEQP-GLES31.functional.fbo.no_attachments.random.9,Fail
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getfloat,Fail
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger,Fail
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger64,Fail

# Needs investigation. Maybe shader size and/or constbuf size?
KHR-GLES3.shaders.uniform_block.random.nested_structs_arrays.9,Fail
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13,Fail
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20,Fail

# XFB doesn't take indirect draw vertex counts
KHR-GLES31.core.draw_indirect.advanced-twoPass-transformFeedback-arrays,Fail
KHR-GLES31.core.draw_indirect.advanced-twoPass-transformFeedback-elements,Fail

# Needs investigation
KHR-GLES31.core.compute_shader.resource-image,Fail
KHR-GLES31.core.shader_image_load_store.advanced-allMips-cs,Fail
KHR-GLES31.core.shader_image_load_store.advanced-allMips-fs,Fail

# Needs investigation -- we don't 100% match blob for imageBuffer
KHR-GLES31.core.texture_buffer.texture_buffer_atomic_functions,Fail

# Instanced draws don't seem to work properly with XFB
KHR-GLES31.core.vertex_attrib_binding.basic-input-case11,Fail
KHR-GLES31.core.vertex_attrib_binding.basic-input-case9,Fail
KHR-GLES31.core.vertex_attrib_binding.basic-inputI-case2,Fail

# Clamping is done at the wrong time? But why is depth OK?
KHR-GLES31.core.gpu_shader5.texture_gather_offset_color_clamp_to_border,Fail
KHR-GLES31.core.gpu_shader5.texture_gather_offset_color_clamp_to_edge,Fail

# Got wrong error code: GL_INVALID_OPERATION, expected: GL_INVALID_VALUE after step 0 at glcCompressedFormatTests.cpp:1463
KHR-GLES31.core.compressed_format.api.invalid_teximage_with_compressed_format,Fail

# Some sort of integer blending problem? Only sub-32-bit integer RB formats have issues
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.1,Fail
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.12,Fail
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.14,Fail
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17,Fail
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.18,Fail
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2,Fail
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5,Fail
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9,Fail
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.11,Fail

# ASTC precision issues? Test being too picky?
spec@khr_texture_compression_astc@array-gl,Fail
spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles,Fail
spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@miptree-gl hdr,Fail
spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl srgb,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gles hdr,Fail
spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles ldr,Fail
spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail

# The clipped polygon is off-by-one pixel from the directly drawn one
spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail

# Something with ONE_MINUS_CONSTANT_COLOR
spec@ext_framebuffer_object@fbo-blending-snorm,Fail

# Failure to operate on stencil separately from depth
spec@!opengl 1.1@depthstencil-default_fb-blit,Fail
spec@!opengl 1.1@depthstencil-default_fb-copypixels,Fail
spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-copypixels,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-copypixels,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-copypixels,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-copypixels,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail
spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-copypixels,Fail
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail

# XFB failure due to (possibly) vtxcnt wrong
spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
spec@arb_transform_feedback2@change objects while paused,Fail
spec@arb_transform_feedback2@change objects while paused (gles3),Fail
spec@arb_transform_feedback3@gl_nextbuffer-gl_nextbuffer,Crash
spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
spec@ext_transform_feedback2@draw-auto,Fail
spec@ext_transform_feedback@change-size base-shrink,Fail
spec@ext_transform_feedback@change-size offset-shrink,Fail
spec@ext_transform_feedback@change-size range-grow,Fail
spec@ext_transform_feedback@change-size range-shrink,Fail
spec@ext_transform_feedback@generatemipmap prims_generated,Fail
spec@ext_transform_feedback@interleaved-attribs,Fail
spec@ext_transform_feedback@intervening-read output,Fail
spec@ext_transform_feedback@max-varyings,Fail
spec@ext_transform_feedback@max-varyings@max-varying-arrays-of-arrays,Fail
spec@ext_transform_feedback@max-varyings@max-varying-single-dimension-array,Fail
spec@ext_transform_feedback@overflow-edge-cases,Fail
spec@ext_transform_feedback@position-readback-bufferbase,Fail
spec@ext_transform_feedback@position-readback-bufferbase-discard,Fail
spec@ext_transform_feedback@position-readback-bufferoffset,Fail
spec@ext_transform_feedback@position-readback-bufferoffset-discard,Fail
spec@ext_transform_feedback@position-readback-bufferrange,Fail
spec@ext_transform_feedback@position-readback-bufferrange-discard,Fail
spec@ext_transform_feedback@position-render-bufferbase,Fail
spec@ext_transform_feedback@position-render-bufferbase-discard,Fail
spec@ext_transform_feedback@position-render-bufferoffset,Fail
spec@ext_transform_feedback@position-render-bufferoffset-discard,Fail
spec@ext_transform_feedback@separate-attribs,Fail
spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
spec@ext_transform_feedback@tessellation line_loop smooth,Fail
spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
spec@ext_transform_feedback@tessellation line_strip smooth,Fail
spec@ext_transform_feedback@tessellation polygon flat_first,Fail
spec@ext_transform_feedback@tessellation polygon flat_last,Fail
spec@ext_transform_feedback@tessellation polygon monochrome,Fail
spec@ext_transform_feedback@tessellation polygon smooth,Fail
spec@ext_transform_feedback@tessellation polygon wireframe,Fail
spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
spec@ext_transform_feedback@tessellation quads flat_first,Fail
spec@ext_transform_feedback@tessellation quads flat_last,Fail
spec@ext_transform_feedback@tessellation quads monochrome,Fail
spec@ext_transform_feedback@tessellation quads smooth,Fail
spec@ext_transform_feedback@tessellation quads wireframe,Fail
spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail

# 3D layout issues
spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail

# No MSAA
spec@!opengl 3.0@minmax,Fail
spec@!opengl 3.1@minmax,Fail
spec@!opengl es 3.0@minmax,Fail
spec@arb_stencil_texturing@glblitframebuffer corrupts state@gl_texture_2d_multisample,Fail
spec@arb_stencil_texturing@glblitframebuffer corrupts state@gl_texture_2d_multisample_array,Fail
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail

# Line/polygon Stippling
spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Factor 2x,Fail
spec@!opengl 1.1@linestipple@Factor 3x,Fail
spec@!opengl 1.1@linestipple@Line loop,Fail
spec@!opengl 1.1@linestipple@Line strip,Fail
spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail

# Need to specify more formats as renderable (L/I/LA formats are all renderable on e.g. nouveau)
spec@ext_packed_float@query-rgba-signed-components,Fail

# Uncategorized piglit failures
glx@glx-make-current,Fail
glx@glx-multi-window-single-context,Fail
glx@glx-query-drawable-glx_fbconfig_id-window,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash
glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
glx@glx_arb_create_context_no_error@no error,Fail
glx@glx_ext_import_context@free context,Fail
glx@glx_ext_import_context@get context id,Fail
glx@glx_ext_import_context@get current display,Fail
glx@glx_ext_import_context@import context- multi process,Fail
glx@glx_ext_import_context@import context- single process,Fail
glx@glx_ext_import_context@imported context has same context id,Fail
glx@glx_ext_import_context@make current- multi process,Fail
glx@glx_ext_import_context@make current- single process,Fail
glx@glx_ext_import_context@query context info,Fail
shaders@glsl-bug-110796,Fail
shaders@glsl-predication-on-large-array,Fail
shaders@point-vertex-id divisor,Crash
shaders@point-vertex-id gl_instanceid,Crash
shaders@point-vertex-id gl_instanceid divisor,Crash
shaders@point-vertex-id gl_vertexid,Crash
shaders@point-vertex-id gl_vertexid divisor,Crash
shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
spec@!opengl 1.0@gl-1.0-edgeflag,Crash
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
spec@!opengl 1.0@rasterpos,Crash
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
spec@!opengl 1.4@copy-pixels,Fail
spec@!opengl 2.0@gl-2.0-edgeflag,Crash
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
spec@!opengl 2.0@occlusion-query-discard,Crash
spec@!opengl 3.0@gl-3.0-texture-integer,Fail
spec@!opengl 3.1@primitive-restart-xfb flush,Fail
spec@!opengl 3.1@primitive-restart-xfb generated,Fail
spec@!opengl 3.1@primitive-restart-xfb written,Fail
spec@arb_direct_state_access@gettextureimage-formats,Crash
spec@arb_draw_indirect@arb_draw_indirect-transform-feedback,Fail
spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Fail
spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Fail
spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Crash
spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Crash
spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
spec@arb_texture_rectangle@1-1-linear-texture,Fail
spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_chromium_sync_control@conformance,Fail
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
spec@egl_ext_device_base@conformance,Fail
spec@egl_ext_device_base@conformance@configless_tests,Fail
spec@egl_ext_device_base@conformance@pbuffer_tests,Fail
spec@egl_ext_device_base@conformance@surfaceless_tests,Fail
spec@egl_ext_protected_content@conformance,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail
spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
spec@ext_occlusion_query_boolean@any-samples,Crash
spec@ext_texture_integer@fbo-integer,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-giant-temp-array,Fail
spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array,Fail
spec@glsl-1.30@execution@fs-large-local-array-vec2,Fail
spec@glsl-1.30@execution@fs-large-local-array-vec3,Fail
spec@glsl-1.30@execution@fs-large-local-array-vec4,Fail
spec@glsl-es-3.00@execution@varying-struct-centroid_gles3,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
