Copyright | (c) Sven Panne 2006-2019 |
---|---|
License | BSD3 |
Maintainer | Sven Panne <svenpanne@gmail.com> |
Stability | stable |
Portability | portable |
Safe Haskell | None |
Language | Haskell2010 |
Graphics.Rendering.OpenGL.GL.Shaders.Uniform
Contents
Description
This module contains functions related to shader uniforms, this corresponds to section 2.20.3 of the OpenGL 3.1 spec (Shader Variables).
Synopsis
- newtype UniformLocation = UniformLocation GLint
- uniformLocation :: Program -> String -> GettableStateVar UniformLocation
- activeUniforms :: Program -> GettableStateVar [(GLint, VariableType, String)]
- class Uniform a where
- uniform :: UniformLocation -> StateVar a
- uniformv :: UniformLocation -> GLsizei -> Ptr a -> IO ()
- class Storable a => UniformComponent a
Uniform variables
newtype UniformLocation Source #
Constructors
UniformLocation GLint |
Instances
Eq UniformLocation Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform Methods (==) :: UniformLocation -> UniformLocation -> Bool (/=) :: UniformLocation -> UniformLocation -> Bool | |
Ord UniformLocation Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform Methods compare :: UniformLocation -> UniformLocation -> Ordering (<) :: UniformLocation -> UniformLocation -> Bool (<=) :: UniformLocation -> UniformLocation -> Bool (>) :: UniformLocation -> UniformLocation -> Bool (>=) :: UniformLocation -> UniformLocation -> Bool max :: UniformLocation -> UniformLocation -> UniformLocation min :: UniformLocation -> UniformLocation -> UniformLocation | |
Show UniformLocation Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform Methods showsPrec :: Int -> UniformLocation -> ShowS show :: UniformLocation -> String showList :: [UniformLocation] -> ShowS |
uniformLocation :: Program -> String -> GettableStateVar UniformLocation Source #
activeUniforms :: Program -> GettableStateVar [(GLint, VariableType, String)] Source #
class Uniform a where Source #
Methods
uniform :: UniformLocation -> StateVar a Source #
uniformv :: UniformLocation -> GLsizei -> Ptr a -> IO () Source #
Instances
class Storable a => UniformComponent a Source #
Minimal complete definition
uniform1, uniform2, uniform3, uniform4, getUniform, uniform1v, uniform2v, uniform3v, uniform4v
Instances
UniformComponent GLdouble Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform Methods uniform1 :: UniformLocation -> GLdouble -> IO () uniform2 :: UniformLocation -> GLdouble -> GLdouble -> IO () uniform3 :: UniformLocation -> GLdouble -> GLdouble -> GLdouble -> IO () uniform4 :: UniformLocation -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () getUniform :: Storable (b GLdouble) => GLuint -> GLint -> Ptr (b GLdouble) -> IO () uniform1v :: UniformLocation -> GLsizei -> Ptr GLdouble -> IO () uniform2v :: UniformLocation -> GLsizei -> Ptr GLdouble -> IO () uniform3v :: UniformLocation -> GLsizei -> Ptr GLdouble -> IO () uniform4v :: UniformLocation -> GLsizei -> Ptr GLdouble -> IO () | |
UniformComponent GLfloat Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform Methods uniform1 :: UniformLocation -> GLfloat -> IO () uniform2 :: UniformLocation -> GLfloat -> GLfloat -> IO () uniform3 :: UniformLocation -> GLfloat -> GLfloat -> GLfloat -> IO () uniform4 :: UniformLocation -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO () getUniform :: Storable (b GLfloat) => GLuint -> GLint -> Ptr (b GLfloat) -> IO () uniform1v :: UniformLocation -> GLsizei -> Ptr GLfloat -> IO () uniform2v :: UniformLocation -> GLsizei -> Ptr GLfloat -> IO () uniform3v :: UniformLocation -> GLsizei -> Ptr GLfloat -> IO () uniform4v :: UniformLocation -> GLsizei -> Ptr GLfloat -> IO () | |
UniformComponent GLint Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform Methods uniform1 :: UniformLocation -> GLint -> IO () uniform2 :: UniformLocation -> GLint -> GLint -> IO () uniform3 :: UniformLocation -> GLint -> GLint -> GLint -> IO () uniform4 :: UniformLocation -> GLint -> GLint -> GLint -> GLint -> IO () getUniform :: Storable (b GLint) => GLuint -> GLint -> Ptr (b GLint) -> IO () uniform1v :: UniformLocation -> GLsizei -> Ptr GLint -> IO () uniform2v :: UniformLocation -> GLsizei -> Ptr GLint -> IO () uniform3v :: UniformLocation -> GLsizei -> Ptr GLint -> IO () uniform4v :: UniformLocation -> GLsizei -> Ptr GLint -> IO () | |
UniformComponent GLuint Source # | |
Defined in Graphics.Rendering.OpenGL.GL.Shaders.Uniform Methods uniform1 :: UniformLocation -> GLuint -> IO () uniform2 :: UniformLocation -> GLuint -> GLuint -> IO () uniform3 :: UniformLocation -> GLuint -> GLuint -> GLuint -> IO () uniform4 :: UniformLocation -> GLuint -> GLuint -> GLuint -> GLuint -> IO () getUniform :: Storable (b GLuint) => GLuint -> GLint -> Ptr (b GLuint) -> IO () uniform1v :: UniformLocation -> GLsizei -> Ptr GLuint -> IO () uniform2v :: UniformLocation -> GLsizei -> Ptr GLuint -> IO () uniform3v :: UniformLocation -> GLsizei -> Ptr GLuint -> IO () uniform4v :: UniformLocation -> GLsizei -> Ptr GLuint -> IO () |