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SoDirectionalLightManip.h
1#ifndef COIN_SODIRECTIONALLIGHTMANIP_H
2#define COIN_SODIRECTIONALLIGHTMANIP_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25\**************************************************************************/
26
27#include <Inventor/nodes/SoDirectionalLight.h>
28#ifndef COIN_INTERNAL
29#include <Inventor/draggers/SoDragger.h>
30#endif
31
32class SoChildList;
33class SoDragger;
34class SoFieldSensor;
35class SoPath;
36class SoSensor;
37class SbVec3f;
38class SbMatrix;
39
40class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight {
42
43 SO_NODE_HEADER(SoDirectionalLightManip);
44
45public:
46 static void initClass(void);
48
49 SoDragger * getDragger(void);
50 SbBool replaceNode(SoPath * path);
51 SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const;
52
53 virtual void doAction(SoAction * action);
54 virtual void callback(SoCallbackAction * action);
55 virtual void GLRender(SoGLRenderAction * action);
56 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
57 virtual void getMatrix(SoGetMatrixAction * action);
58 virtual void handleEvent(SoHandleEventAction * action);
59 virtual void pick(SoPickAction * action);
60 virtual void search(SoSearchAction * action);
61
62 virtual SoChildList * getChildren(void) const;
63
64protected:
66
67 void setDragger(SoDragger * newdragger);
68
69 virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
70 static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to);
71
72 static void valueChangedCB(void * f, SoDragger * d);
73 static void fieldSensorCB(void * f, SoSensor * d);
74
78
79private:
80 void attachSensors(const SbBool onoff);
81
82};
83
84#endif // !COIN_SODIRECTIONALLIGHTMANIP_H
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes.
Definition: SoDirectionalLightManip.h:40
SoChildList * children
Definition: SoDirectionalLightManip.h:77
SoFieldSensor * directionFieldSensor
Definition: SoDirectionalLightManip.h:75
SoFieldSensor * colorFieldSensor
Definition: SoDirectionalLightManip.h:76
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition: SoDirectionalLight.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoDirectionalLight.cpp:143
The SoDragger class is the base class for all draggers.
Definition: SoDragger.h:53
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:129
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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