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SoCallback.h
1#ifndef COIN_SOCALLBACK_H
2#define COIN_SOCALLBACK_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28
29typedef void SoCallbackCB(void * userdata, SoAction * action);
30
31class COIN_DLL_API SoCallback : public SoNode {
32 typedef SoNode inherited;
33
34 SO_NODE_HEADER(SoCallback);
35
36public:
37 static void initClass(void);
38 SoCallback(void);
39
40 void setCallback(SoCallbackCB * function, void * userdata = NULL);
41
42 virtual void doAction(SoAction * action);
43 virtual void callback(SoCallbackAction * action);
44 virtual void GLRender(SoGLRenderAction * action);
45 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
46 virtual void getMatrix(SoGetMatrixAction * action);
47 virtual void handleEvent(SoHandleEventAction * action);
48 virtual void pick(SoPickAction * action);
49 virtual void search(SoSearchAction * action);
50 virtual void write(SoWriteAction * action);
51 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
52
53protected:
54 virtual ~SoCallback();
55
56 virtual void copyContents(const SoFieldContainer * from,
57 SbBool copyconnections);
58
59private:
60 SoCallbackCB * cbfunc;
61 void * cbdata;
62};
63
64#endif // !COIN_SOCALLBACK_H
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoCallback class is a node type which provides a means of setting callback hooks in the scene gra...
Definition: SoCallback.h:31
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1189
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:31

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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