The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
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#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.
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static SoType | getClassTypeId (void) |
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static int | getClassStackIndex (void) |
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static void * | createInstance (void) |
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static void | initClass (void) |
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static void | setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLMultiTextureCoordinateElement * | getInstance (SoState *const state) |
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The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
◆ SoGLMultiTextureCoordinateElement()
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement |
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void |
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protected |
◆ ~SoGLMultiTextureCoordinateElement()
SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement |
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protectedvirtual |
◆ createInstance()
void * SoGLMultiTextureCoordinateElement::createInstance |
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void |
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This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
◆ initClass()
void SoGLMultiTextureCoordinateElement::initClass |
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void |
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◆ init()
void SoGLMultiTextureCoordinateElement::init |
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SoState * |
state | ) |
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virtual |
FIXME: write doc.
Reimplemented from SoElement.
◆ push()
void SoGLMultiTextureCoordinateElement::push |
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SoState * |
state | ) |
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virtual |
FIXME: write doc.
Reimplemented from SoElement.
◆ pop()
void SoGLMultiTextureCoordinateElement::pop |
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SoState * |
state, |
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const SoElement * |
prevTopElement |
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) |
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virtual |
FIXME: write doc.
Reimplemented from SoElement.
◆ initRender()
void SoGLMultiTextureCoordinateElement::initRender |
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const SbBool * |
enabled, |
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const int |
maxenabled |
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) |
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The documentation for this class was generated from the following files: