1#ifndef COIN_SOMATERIALBINDING_H
2#define COIN_SOMATERIALBINDING_H
27#include <Inventor/elements/SoMaterialBindingElement.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/nodes/SoSubNode.h>
37 static void initClass(
void);
41 OVERALL = SoMaterialBindingElement::OVERALL,
42 PER_PART = SoMaterialBindingElement::PER_PART,
43 PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
44 PER_FACE = SoMaterialBindingElement::PER_FACE,
45 PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
46 PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
47 PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED,
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoMaterialBinding class is a node for setting up how materials are mapped to shapes.
Definition: SoMaterialBinding.h:31
SoSFEnum value
Definition: SoMaterialBinding.h:55
Binding
Definition: SoMaterialBinding.h:40
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:846
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31