Functions
gthree_animation_action_set_duration ()
void
gthree_animation_action_set_duration (GthreeAnimationAction *action
,
float duration
);
gthree_animation_action_set_effective_time_scale ()
void
gthree_animation_action_set_effective_time_scale
(GthreeAnimationAction *action
,
float time_scale
);
gthree_animation_action_get_effective_time_scale ()
float
gthree_animation_action_get_effective_time_scale
(GthreeAnimationAction *action
);
gthree_animation_action_set_effective_weight ()
void
gthree_animation_action_set_effective_weight
(GthreeAnimationAction *action
,
float weight
);
gthree_animation_action_get_effective_weight ()
float
gthree_animation_action_get_effective_weight
(GthreeAnimationAction *action
);
gthree_animation_action_set_enabled ()
void
gthree_animation_action_set_enabled (GthreeAnimationAction *action
,
gboolean enabled
);
gthree_animation_action_get_enabled ()
gboolean
gthree_animation_action_get_enabled (GthreeAnimationAction *action
);
gthree_animation_action_set_paused ()
void
gthree_animation_action_set_paused (GthreeAnimationAction *action
,
gboolean paused
);
gthree_animation_action_get_paused ()
gboolean
gthree_animation_action_get_paused (GthreeAnimationAction *action
);
gthree_animation_action_set_time ()
void
gthree_animation_action_set_time (GthreeAnimationAction *action
,
float time
);
gthree_animation_action_get_time ()
float
gthree_animation_action_get_time (GthreeAnimationAction *action
);
gthree_animation_action_get_time_scale ()
float
gthree_animation_action_get_time_scale
(GthreeAnimationAction *action
);
gthree_animation_action_get_weight ()
float
gthree_animation_action_get_weight (GthreeAnimationAction *action
);
gthree_animation_action_is_running ()
gboolean
gthree_animation_action_is_running (GthreeAnimationAction *action
);
gthree_animation_action_is_scheduled ()
gboolean
gthree_animation_action_is_scheduled (GthreeAnimationAction *action
);
gthree_animation_action_halt ()
void
gthree_animation_action_halt (GthreeAnimationAction *action
,
float duration
);
gthree_animation_action_start_at ()
void
gthree_animation_action_start_at (GthreeAnimationAction *action
,
float time
);
gthree_animation_action_stop_fading ()
void
gthree_animation_action_stop_fading (GthreeAnimationAction *action
);
gthree_animation_action_stop_warping ()
void
gthree_animation_action_stop_warping (GthreeAnimationAction *action
);
gthree_animation_action_fade_in ()
void
gthree_animation_action_fade_in (GthreeAnimationAction *action
,
float duration
);
gthree_animation_action_fade_out ()
void
gthree_animation_action_fade_out (GthreeAnimationAction *action
,
float duration
);
gthree_animation_action_warp ()
void
gthree_animation_action_warp (GthreeAnimationAction *action
,
float start_time_scale
,
float end_time_scale
,
float duration
);