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GrapheneVec3 * | color | Read / Write |
GthreeOperation | combine | Read / Write |
GrapheneVec3 * | emissive-color | Read / Write |
GthreeTexture * | env-map | Read / Write |
GthreeTexture * | map | Read / Write |
float | reflectivity | Read / Write |
float | refraction-ratio | Read / Write |
GthreeMeshLambertMaterial * gthree_mesh_lambert_material_new ();
void gthree_mesh_lambert_material_set_color (GthreeMeshLambertMaterial *lambert
,const graphene_vec3_t *color
);
const graphene_vec3_t *
gthree_mesh_lambert_material_get_color
(GthreeMeshLambertMaterial *lambert
);
void gthree_mesh_lambert_material_set_combine (GthreeMeshLambertMaterial *lambert
,GthreeOperation combine
);
GthreeOperation
gthree_mesh_lambert_material_get_combine
(GthreeMeshLambertMaterial *lambert
);
void gthree_mesh_lambert_material_set_emissive_color (GthreeMeshLambertMaterial *lambert
,const graphene_vec3_t *color
);
const graphene_vec3_t *
gthree_mesh_lambert_material_get_emissive_color
(GthreeMeshLambertMaterial *lambert
);
void gthree_mesh_lambert_material_set_env_map (GthreeMeshLambertMaterial *lambert
,GthreeTexture *texture
);
GthreeTexture *
gthree_mesh_lambert_material_get_env_map
(GthreeMeshLambertMaterial *lambert
);
void gthree_mesh_lambert_material_set_map (GthreeMeshLambertMaterial *lambert
,GthreeTexture *texture
);
GthreeTexture *
gthree_mesh_lambert_material_get_map (GthreeMeshLambertMaterial *lambert
);
void gthree_mesh_lambert_material_set_reflectivity (GthreeMeshLambertMaterial *lambert
,float reflectivity
);
float
gthree_mesh_lambert_material_get_reflectivity
(GthreeMeshLambertMaterial *lambert
);
void gthree_mesh_lambert_material_set_refraction_ratio (GthreeMeshLambertMaterial *lambert
,float ratio
);
float
gthree_mesh_lambert_material_get_refraction_ratio
(GthreeMeshLambertMaterial *lambert
);
“color”
property “color” GrapheneVec3 *
Color.
Owner: GthreeMeshLambertMaterial
Flags: Read / Write
“combine”
property“combine” GthreeOperation
Combine.
Owner: GthreeMeshLambertMaterial
Flags: Read / Write
Default value: GTHREE_OPERATION_MULTIPLY
“emissive-color”
property “emissive-color” GrapheneVec3 *
Emissive.
Owner: GthreeMeshLambertMaterial
Flags: Read / Write
“env-map”
property“env-map” GthreeTexture *
Env Map.
Owner: GthreeMeshLambertMaterial
Flags: Read / Write
“reflectivity”
property “reflectivity” float
Reflectivity.
Owner: GthreeMeshLambertMaterial
Flags: Read / Write
Allowed values: [0,1]
Default value: 1