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GrapheneVec3 * | color | Read / Write |
GthreeOperation | combine | Read / Write |
GrapheneVec3 * | emissive-color | Read / Write |
GthreeTexture * | env-map | Read / Write |
gboolean | flat-shading | Read / Write |
GthreeTexture * | map | Read / Write |
GthreeTexture * | normal-map | Read / Write |
GthreeNormalMapType | normal-map-type | Read / Write |
GrapheneVec2 * | normal-scale | Read / Write |
float | reflectivity | Read / Write |
float | refraction-ratio | Read / Write |
float | shininess | Read / Write |
GrapheneVec3 * | specular-color | Read / Write |
GthreeTexture * | specular-map | Read / Write |
void gthree_mesh_phong_material_set_color (GthreeMeshPhongMaterial *phong
,const graphene_vec3_t *color
);
const graphene_vec3_t *
gthree_mesh_phong_material_get_color (GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_combine (GthreeMeshPhongMaterial *phong
,GthreeOperation combine
);
GthreeOperation
gthree_mesh_phong_material_get_combine
(GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_emissive_color (GthreeMeshPhongMaterial *phong
,const graphene_vec3_t *color
);
const graphene_vec3_t *
gthree_mesh_phong_material_get_emissive_color
(GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_env_map (GthreeMeshPhongMaterial *phong
,GthreeTexture *texture
);
GthreeTexture *
gthree_mesh_phong_material_get_env_map
(GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_flat_shading (GthreeMeshPhongMaterial *phong
,gboolean flat_shading
);
gboolean
gthree_mesh_phong_material_get_flat_shading
(GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_map (GthreeMeshPhongMaterial *phong
,GthreeTexture *texture
);
GthreeTexture *
gthree_mesh_phong_material_get_map (GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_reflectivity (GthreeMeshPhongMaterial *phong
,float reflectivity
);
float
gthree_mesh_phong_material_get_reflectivity
(GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_refraction_ratio (GthreeMeshPhongMaterial *phong
,float ratio
);
float
gthree_mesh_phong_material_get_refraction_ratio
(GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_shininess (GthreeMeshPhongMaterial *phong
,float shininess
);
float
gthree_mesh_phong_material_get_shininess
(GthreeMeshPhongMaterial *phong
);
void gthree_mesh_phong_material_set_specular_color (GthreeMeshPhongMaterial *phong
,const graphene_vec3_t *color
);
const graphene_vec3_t *
gthree_mesh_phong_material_get_specular_color
(GthreeMeshPhongMaterial *phong
);
“color”
property “color” GrapheneVec3 *
Color.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
“combine”
property“combine” GthreeOperation
Combine.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
Default value: GTHREE_OPERATION_MULTIPLY
“emissive-color”
property “emissive-color” GrapheneVec3 *
Emissive.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
“env-map”
property“env-map” GthreeTexture *
Env Map.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
“flat-shading”
property “flat-shading” gboolean
Flat shading.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
Default value: FALSE
“normal-map”
property“normal-map” GthreeTexture *
Normal map.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
“normal-map-type”
property“normal-map-type” GthreeNormalMapType
Normal map type.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
Default value: GTHREE_NORMAL_MAP_TYPE_TANGENT_SPACE
“normal-scale”
property “normal-scale” GrapheneVec2 *
Normal scale.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
“reflectivity”
property “reflectivity” float
Reflectivity.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
Allowed values: [0,1]
Default value: 1
“refraction-ratio”
property “refraction-ratio” float
Refraction Ratio.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
Allowed values: [0,1]
Default value: 0.98
“shininess”
property “shininess” float
Shininess.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
Allowed values: [0,1000]
Default value: 30
“specular-color”
property “specular-color” GrapheneVec3 *
Specular color.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write
“specular-map”
property“specular-map” GthreeTexture *
Specular Map.
Owner: GthreeMeshPhongMaterial
Flags: Read / Write