13#include "lcf/rpg/battlecommands.h"
18std::ostream&
operator<<(std::ostream& os,
const BattleCommands& obj) {
19 os <<
"BattleCommands{";
20 os <<
"placement="<< obj.placement;
21 os <<
", death_handler_unused="<< obj.death_handler_unused;
22 os <<
", row="<< obj.row;
23 os <<
", battle_type="<< obj.battle_type;
24 os <<
", unused_display_normal_parameters="<< obj.unused_display_normal_parameters;
26 for (
size_t i = 0; i < obj.commands.size(); ++i) {
27 os << (i == 0 ?
"[" :
", ") << obj.commands[i];
30 os <<
", death_handler="<< obj.death_handler;
31 os <<
", death_event="<< obj.death_event;
32 os <<
", window_size="<< obj.window_size;
33 os <<
", transparency="<< obj.transparency;
34 os <<
", death_teleport="<< obj.death_teleport;
35 os <<
", death_teleport_id="<< obj.death_teleport_id;
36 os <<
", death_teleport_x="<< obj.death_teleport_x;
37 os <<
", death_teleport_y="<< obj.death_teleport_y;
38 os <<
", death_teleport_face="<< obj.death_teleport_face;
39 os <<
", easyrpg_default_atb_mode="<< obj.easyrpg_default_atb_mode;
40 os <<
", easyrpg_enable_battle_row_command="<< obj.easyrpg_enable_battle_row_command;
41 os <<
", easyrpg_sequential_order="<< obj.easyrpg_sequential_order;
std::ostream & operator<<(std::ostream &os, const Actor &obj)