liblcf
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rpg_savetitle.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) 2021 liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/rpg/savetitle.h"
14
15namespace lcf {
16namespace rpg {
17
18std::ostream& operator<<(std::ostream& os, const SaveTitle& obj) {
19 os << "SaveTitle{";
20 os << "timestamp="<< obj.timestamp;
21 os << ", hero_name="<< obj.hero_name;
22 os << ", hero_level="<< obj.hero_level;
23 os << ", hero_hp="<< obj.hero_hp;
24 os << ", face1_name="<< obj.face1_name;
25 os << ", face1_id="<< obj.face1_id;
26 os << ", face2_name="<< obj.face2_name;
27 os << ", face2_id="<< obj.face2_id;
28 os << ", face3_name="<< obj.face3_name;
29 os << ", face3_id="<< obj.face3_id;
30 os << ", face4_name="<< obj.face4_name;
31 os << ", face4_id="<< obj.face4_id;
32 os << "}";
33 return os;
34}
35
36} // namespace rpg
37} // namespace lcf
std::ostream & operator<<(std::ostream &os, const Actor &obj)
Definition: rpg_actor.cpp:18
Definition: dbarray.cpp:13