OpenXcom
1.0
Open-source clone of the original X-Com
src
Battlescape
ActionMenuState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_ACTIONMENUSTATE_H
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#define OPENXCOM_ACTIONMENUSTATE_H
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#include "../Engine/State.h"
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#include "BattlescapeGame.h"
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namespace
OpenXcom
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{
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class
Game;
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class
ActionMenuItem;
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class
ActionMenuState
:
public
State
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{
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private
:
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BattleAction
*_action;
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ActionMenuItem
*_actionMenu[6];
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void
addItem(BattleActionType ba,
const
std::string &name,
int
*
id
);
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public
:
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ActionMenuState
(
Game
*game,
BattleAction
*action,
int
x,
int
y);
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~ActionMenuState
();
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void
handle
(
Action
*action);
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void
btnActionMenuItemClick
(
Action
*action);
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void
resize
(
int
&dX,
int
&dY);
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};
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}
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#endif
OpenXcom::ActionMenuState::ActionMenuState
ActionMenuState(Game *game, BattleAction *action, int x, int y)
Creates the Action Menu state.
Definition:
ActionMenuState.cpp:52
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::ActionMenuState
Window that allows the player to select a battlescape action.
Definition:
ActionMenuState.h:36
OpenXcom::ActionMenuItem
A class that represents a single box in the action popup menu on the battlescape.
Definition:
ActionMenuItem.h:40
OpenXcom::ActionMenuState::handle
void handle(Action *action)
Handler for right-clicking anything.
Definition:
ActionMenuState.cpp:175
OpenXcom::ActionMenuState::btnActionMenuItemClick
void btnActionMenuItemClick(Action *action)
Handler for clicking a action menu item.
Definition:
ActionMenuState.cpp:195
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::BattleAction
Definition:
BattlescapeGame.h:46
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
OpenXcom::ActionMenuState::~ActionMenuState
~ActionMenuState()
Cleans up the Action Menu state.
Definition:
ActionMenuState.cpp:144
OpenXcom::ActionMenuState::resize
void resize(int &dX, int &dY)
Update the resolution settings, we just resized the window.
Definition:
ActionMenuState.cpp:321
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