OpenXcom
1.0
Open-source clone of the original X-Com
src
Menu
TestState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_TESTSTATE_H
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#define OPENXCOM_TESTSTATE_H
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#include "../Engine/State.h"
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namespace
OpenXcom
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{
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class
SurfaceSet;
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class
Surface;
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class
TextButton;
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class
Window;
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class
Text;
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class
TextList;
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class
NumberText;
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class
Slider;
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class
ComboBox;
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class
TestState
:
public
State
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{
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private
:
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SurfaceSet
*_set;
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TextButton
*_button;
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Window
*_window;
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Text
*_text;
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NumberText
*_number;
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TextList
*_list;
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Slider
*_slider;
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ComboBox
*_comboBox;
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int
_i;
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SDL_Surface *testSurface();
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public
:
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TestState
(
Game
*game);
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~TestState
();
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void
think
();
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void
blit
();
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};
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::NumberText
Number digits displayed on the screen.
Definition:
NumberText.h:32
OpenXcom::TestState::~TestState
~TestState()
Cleans up the Test state.
Definition:
TestState.cpp:121
OpenXcom::TestState::TestState
TestState(Game *game)
Creates the Test state.
Definition:
TestState.cpp:47
OpenXcom::TextButton
Coloured button with a text label.
Definition:
TextButton.h:41
OpenXcom::TextList
List of Text's split into columns.
Definition:
TextList.h:43
OpenXcom::TestState::think
void think()
Runs state functionality every cycle.
Definition:
TestState.cpp:126
OpenXcom::TestState::blit
void blit()
Blits the state to the screen.
Definition:
TestState.cpp:136
OpenXcom::SurfaceSet
Container of a set of surfaces.
Definition:
SurfaceSet.h:39
OpenXcom::Slider
Horizontal slider control to select from a range of values.
Definition:
Slider.h:37
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::Window
Box with a coloured border and custom background.
Definition:
Window.h:43
OpenXcom::ComboBox
Text button with a list dropdown when pressed.
Definition:
ComboBox.h:39
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
OpenXcom::TestState
A state purely for testing game functionality.
Definition:
TestState.h:46
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