OpenXcom
1.0
Open-source clone of the original X-Com
src
Battlescape
MedikitState.h
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/*
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* Copyright 2010-2014 OpenXcom Developers.
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*
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* This file is part of OpenXcom.
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*
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* OpenXcom is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenXcom is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENXCOM_MEDIKITSTATE_H
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#define OPENXCOM_MEDIKITSTATE_H
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#include "../Engine/State.h"
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namespace
OpenXcom
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{
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class
InteractiveSurface;
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class
MedikitView;
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class
Text;
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class
BattleItem;
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class
BattleUnit;
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struct
BattleAction;
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class
MedikitState
:
public
State
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{
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Surface
*_bg;
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MedikitView
*_medikitView;
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Text
*_pkText, *_stimulantTxt, *_healTxt, *_partTxt, *_woundTxt;
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InteractiveSurface
*_endButton, *_stimulantButton, *_pkButton, *_healButton;
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BattleUnit
* _targetUnit, *_unit;
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BattleItem
*_item;
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BattleAction
*_action;
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void
onEndClick(
Action
* action);
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void
onHealClick(
Action
* action);
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void
onStimulantClick(
Action
* action);
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void
onPainKillerClick(
Action
* action);
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void
update();
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public
:
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MedikitState
(
Game
* game,
BattleUnit
* targetUnit,
BattleAction
*action);
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void
handle
(
Action
*action);
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};
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}
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#endif
OpenXcom
COPYING:
Definition:
BaseInfoState.cpp:41
OpenXcom::MedikitState::handle
void handle(Action *action)
Handler for right-clicking anything.
Definition:
MedikitState.cpp:189
OpenXcom::MedikitState::MedikitState
MedikitState(Game *game, BattleUnit *targetUnit, BattleAction *action)
Creates the MedikitState.
Definition:
MedikitState.cpp:121
OpenXcom::BattleItem
Represents a single item in the battlescape.
Definition:
BattleItem.h:40
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition:
Action.h:35
OpenXcom::Surface
Element that is blit (rendered) onto the screen.
Definition:
Surface.h:40
OpenXcom::BattleUnit
Represents a moving unit in the battlescape, player controlled or AI controlled it holds info about i...
Definition:
BattleUnit.h:59
OpenXcom::InteractiveSurface
Surface that the user can interact with.
Definition:
InteractiveSurface.h:40
OpenXcom::Text
Text string displayed on screen.
Definition:
Text.h:42
OpenXcom::MedikitState
The Medikit User Interface.
Definition:
MedikitState.h:38
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition:
State.h:45
OpenXcom::BattleAction
Definition:
BattlescapeGame.h:46
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition:
Game.h:45
OpenXcom::MedikitView
Display a view of unit wounds.
Definition:
MedikitView.h:34
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