OpenXcom  1.0
Open-source clone of the original X-Com
SelectDestinationState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http:///www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_SELECTDESTINATIONSTATE_H
20 #define OPENXCOM_SELECTDESTINATIONSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Craft;
28 class Globe;
29 class InteractiveSurface;
30 class Timer;
31 class Window;
32 class Text;
33 class TextButton;
34 
40 {
41 private:
42  Craft *_craft;
43  Globe *_globe;
44  InteractiveSurface *_btnRotateLeft, *_btnRotateRight, *_btnRotateUp, *_btnRotateDown, *_btnZoomIn, *_btnZoomOut;
45  Window *_window;
46  Text *_txtTitle;
47  TextButton *_btnCancel, *_btnCydonia;
48 public:
50  SelectDestinationState(Game *game, Craft *craft, Globe *globe);
54  void init();
56  void think();
58  void handle(Action *action);
60  void globeClick(Action *action);
62  void btnRotateLeftPress(Action *action);
64  void btnRotateLeftRelease(Action *action);
66  void btnRotateRightPress(Action *action);
68  void btnRotateRightRelease(Action *action);
70  void btnRotateUpPress(Action *action);
72  void btnRotateUpRelease(Action *action);
74  void btnRotateDownPress(Action *action);
76  void btnRotateDownRelease(Action *action);
78  void btnZoomInLeftClick(Action *action);
80  void btnZoomInRightClick(Action *action);
82  void btnZoomOutLeftClick(Action *action);
84  void btnZoomOutRightClick(Action *action);
86  void btnCancelClick(Action *action);
88  void btnCydoniaClick(Action *action);
90  void resize(int &dX, int &dY);
91 
92 };
93 
94 }
95 
96 #endif
OpenXcom
COPYING:
Definition: BaseInfoState.cpp:41
OpenXcom::SelectDestinationState::~SelectDestinationState
~SelectDestinationState()
Cleans up the Select Destination state.
Definition: SelectDestinationState.cpp:150
OpenXcom::SelectDestinationState::btnZoomInRightClick
void btnZoomInRightClick(Action *action)
Handler for right-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:300
OpenXcom::SelectDestinationState::init
void init()
Resets globe.
Definition: SelectDestinationState.cpp:158
OpenXcom::SelectDestinationState::globeClick
void globeClick(Action *action)
Handler for clicking the globe.
Definition: SelectDestinationState.cpp:188
OpenXcom::Globe
Interactive globe view of the world.
Definition: Globe.h:45
OpenXcom::TextButton
Coloured button with a text label.
Definition: TextButton.h:41
OpenXcom::SelectDestinationState::think
void think()
Runs the timer.
Definition: SelectDestinationState.cpp:167
OpenXcom::SelectDestinationState::btnRotateDownPress
void btnRotateDownPress(Action *action)
Handler for pressing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:273
OpenXcom::SelectDestinationState::btnZoomInLeftClick
void btnZoomInLeftClick(Action *action)
Handler for left-clicking the Zoom In icon.
Definition: SelectDestinationState.cpp:291
OpenXcom::Action
Container for all the information associated with a given user action, like mouse clicks,...
Definition: Action.h:35
OpenXcom::Craft
Represents a craft stored in a base.
Definition: Craft.h:45
OpenXcom::SelectDestinationState::handle
void handle(Action *action)
Handles actions.
Definition: SelectDestinationState.cpp:177
OpenXcom::SelectDestinationState::btnCydoniaClick
void btnCydoniaClick(Action *action)
Handler for clicking the Cydonia mission button.
Definition: SelectDestinationState.cpp:332
OpenXcom::SelectDestinationState::btnRotateRightPress
void btnRotateRightPress(Action *action)
Handler for pressing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:237
OpenXcom::SelectDestinationState::btnRotateUpPress
void btnRotateUpPress(Action *action)
Handler for pressing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:255
OpenXcom::SelectDestinationState::SelectDestinationState
SelectDestinationState(Game *game, Craft *craft, Globe *globe)
Creates the Select Destination state.
Definition: SelectDestinationState.cpp:49
OpenXcom::InteractiveSurface
Surface that the user can interact with.
Definition: InteractiveSurface.h:40
OpenXcom::Text
Text string displayed on screen.
Definition: Text.h:42
OpenXcom::SelectDestinationState::resize
void resize(int &dX, int &dY)
Let the state know the window has been resized.
Definition: SelectDestinationState.cpp:345
OpenXcom::SelectDestinationState
Screen that allows the player to pick a target for a craft on the globe.
Definition: SelectDestinationState.h:40
OpenXcom::SelectDestinationState::btnCancelClick
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: SelectDestinationState.cpp:327
OpenXcom::SelectDestinationState::btnRotateRightRelease
void btnRotateRightRelease(Action *action)
Handler for releasing the Rotate Right arrow.
Definition: SelectDestinationState.cpp:246
OpenXcom::SelectDestinationState::btnRotateUpRelease
void btnRotateUpRelease(Action *action)
Handler for releasing the Rotate Up arrow.
Definition: SelectDestinationState.cpp:264
OpenXcom::SelectDestinationState::btnRotateLeftRelease
void btnRotateLeftRelease(Action *action)
Handler for releasing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:228
OpenXcom::SelectDestinationState::btnRotateLeftPress
void btnRotateLeftPress(Action *action)
Handler for pressing the Rotate Left arrow.
Definition: SelectDestinationState.cpp:219
OpenXcom::State
A game state that receives user input and reacts accordingly.
Definition: State.h:45
OpenXcom::Window
Box with a coloured border and custom background.
Definition: Window.h:43
OpenXcom::Game
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:45
OpenXcom::SelectDestinationState::btnZoomOutLeftClick
void btnZoomOutLeftClick(Action *action)
Handler for left-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:309
OpenXcom::SelectDestinationState::btnZoomOutRightClick
void btnZoomOutRightClick(Action *action)
Handler for right-clicking the Zoom Out icon.
Definition: SelectDestinationState.cpp:318
OpenXcom::SelectDestinationState::btnRotateDownRelease
void btnRotateDownRelease(Action *action)
Handler for releasing the Rotate Down arrow.
Definition: SelectDestinationState.cpp:282