class |
AbstractTiledRed |
This is an abstract base class that takes care of most of the
normal issues surrounding the implementation of the CachableRed
(RenderedImage) interface.
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class |
AffineRed |
This is an implementation of an affine operation as a RenderedImage.
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class |
Any2LsRGBRed |
This function will tranform an image from any colorspace into a
luminance image.
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class |
Any2LumRed |
This function will tranform an image from any colorspace into a
luminance image.
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class |
Any2sRGBRed |
This function will tranform an image from any colorspace into a
luminance image.
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class |
BufferedImageCachableRed |
This implements CachableRed based on a BufferedImage.
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class |
ColorMatrixRed |
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class |
ComponentTransferRed |
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class |
CompositeRed |
This is an implementation of an affine operation as a RenderedImage.
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class |
DiffuseLightingRed |
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class |
DisplacementMapRed |
This implementation of RenderableImage will render its input
GraphicsNode on demand for tiles.
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class |
FilterAlphaRed |
This strips out the source alpha channel into a one band image.
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class |
FilterAsAlphaRed |
This converts any source into a mask according to the SVG masking rules.
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class |
FloodRed |
This implementation of RenderedImage will generate an infinate
field of a single color.
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class |
FormatRed |
This allows you to specify the ColorModel, Alpha premult and/or
SampleModel to be used for output.
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class |
GaussianBlurRed8Bit |
This implementation of RenderableImage will render its input
GraphicsNode on demand for tiles.
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class |
MultiplyAlphaRed |
This implements a masking operation by multiply the alpha channel of
one image by a luminance image (the mask).
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class |
PadRed |
This is an implementation of a Pad operation as a RenderedImage.
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class |
ProfileRed |
This implementation of rendered image forces a color profile
on its source
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class |
SpecularLightingRed |
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class |
TileCacheRed |
This implementation of RenderedImage only serves to put the tiles
generated by it's input into the TileCache.
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class |
TileRed |
This filter simply tiles its tile starting from the upper
left corner of the tiled region.
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class |
TranslateRed |
This is a special case of an Affine that only contains integer
translations, this allows it to do it's work by simply changing
the coordinate system of the tiles.
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class |
TurbulencePatternRed |
This class creates a RenderedImage in conformance to the one
defined for the feTurbulence filter of the SVG specification.
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