Package net.sf.colossus.server
Class BattleMovementServerSide
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- net.sf.colossus.server.BattleMovementServerSide
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public class BattleMovementServerSide extends java.lang.Object
This holds currently the BattleMovement related methods that has been so far part of BattleServerSide. TODO Further clean up, and unify with client.BattleMovement, and eventually move up to game. The client side version is in better shape, but some of the methods it uses from "game" package classes are abstract in game package and in server package classes they are only dummies!- Author:
- David Ripton (BattleServerSide), Romain Dolbeau (BattleServerSide), Clemens Katzer
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Field Summary
Fields Modifier and Type Field Description (package private) boolean
cumulativeSlow
private Game
game
(package private) boolean
oneHexAllowed
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Constructor Summary
Constructors Constructor Description BattleMovementServerSide(IOptions options, Game game)
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description private java.util.Set<BattleHex>
findMoves(BattleHex hex, CreatureServerSide critter, boolean flies, int movesLeft, int cameFrom, boolean ignoreMobileAllies, boolean first)
Recursively find moves from this hex.private java.util.Set<BattleHex>
findUnoccupiedStartlistHexes(boolean ignoreMobileAllies, MasterBoardTerrain terrain)
This method is called by the defender on turn 1 in a Startlisted Terrain, so we know that there are no enemies on board, and all allies are mobile.(package private) BattleServerSide
getBattleSS()
java.util.Set<BattleHex>
showMoves(CreatureServerSide critter, boolean ignoreMobileAllies)
Find all legal moves for this critter.
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Field Detail
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game
private final Game game
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cumulativeSlow
final boolean cumulativeSlow
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oneHexAllowed
final boolean oneHexAllowed
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Method Detail
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findMoves
private java.util.Set<BattleHex> findMoves(BattleHex hex, CreatureServerSide critter, boolean flies, int movesLeft, int cameFrom, boolean ignoreMobileAllies, boolean first)
Recursively find moves from this hex. Return a set of string hex IDs for all legal destinations. Do not double back. If ignoreMobileAllies is true, pretend that allied creatures that can move out of the way are not there.
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findUnoccupiedStartlistHexes
private java.util.Set<BattleHex> findUnoccupiedStartlistHexes(boolean ignoreMobileAllies, MasterBoardTerrain terrain)
This method is called by the defender on turn 1 in a Startlisted Terrain, so we know that there are no enemies on board, and all allies are mobile.
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showMoves
public java.util.Set<BattleHex> showMoves(CreatureServerSide critter, boolean ignoreMobileAllies)
Find all legal moves for this critter.
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getBattleSS
BattleServerSide getBattleSS()
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