/*
 *  Copyright 2014 The LibYuv Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS. All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#include "libyuv/row.h"

#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif

// This module is for GCC Neon armv8 64 bit.
#if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)

// Read 8 Y, 4 U and 4 V from 422
#define READYUV422                               \
  "ld1        {v0.8b}, [%0], #8              \n" \
  "ld1        {v1.s}[0], [%1], #4            \n" \
  "ld1        {v1.s}[1], [%2], #4            \n"

// Read 8 Y, 8 U and 8 V from 444
#define READYUV444                               \
  "ld1        {v0.8b}, [%0], #8              \n" \
  "ld1        {v1.d}[0], [%1], #8            \n" \
  "ld1        {v1.d}[1], [%2], #8            \n" \
  "uaddlp     v1.8h, v1.16b                  \n" \
  "rshrn      v1.8b, v1.8h, #1               \n"

// Read 8 Y, and set 4 U and 4 V to 128
#define READYUV400                               \
  "ld1        {v0.8b}, [%0], #8              \n" \
  "movi       v1.8b , #128                   \n"

// Read 8 Y and 4 UV from NV12
#define READNV12                                 \
  "ld1        {v0.8b}, [%0], #8              \n" \
  "ld1        {v2.8b}, [%1], #8              \n" \
  "uzp1       v1.8b, v2.8b, v2.8b            \n" \
  "uzp2       v3.8b, v2.8b, v2.8b            \n" \
  "ins        v1.s[1], v3.s[0]               \n"

// Read 8 Y and 4 VU from NV21
#define READNV21                                 \
  "ld1        {v0.8b}, [%0], #8              \n" \
  "ld1        {v2.8b}, [%1], #8              \n" \
  "uzp1       v3.8b, v2.8b, v2.8b            \n" \
  "uzp2       v1.8b, v2.8b, v2.8b            \n" \
  "ins        v1.s[1], v3.s[0]               \n"

// Read 8 YUY2
#define READYUY2                                 \
  "ld2        {v0.8b, v1.8b}, [%0], #16      \n" \
  "uzp2       v3.8b, v1.8b, v1.8b            \n" \
  "uzp1       v1.8b, v1.8b, v1.8b            \n" \
  "ins        v1.s[1], v3.s[0]               \n"

// Read 8 UYVY
#define READUYVY                                 \
  "ld2        {v2.8b, v3.8b}, [%0], #16      \n" \
  "orr        v0.8b, v3.8b, v3.8b            \n" \
  "uzp1       v1.8b, v2.8b, v2.8b            \n" \
  "uzp2       v3.8b, v2.8b, v2.8b            \n" \
  "ins        v1.s[1], v3.s[0]               \n"

#define YUVTORGB_SETUP                           \
  "ld1r       {v24.8h}, [%[kUVBiasBGR]], #2  \n" \
  "ld1r       {v25.8h}, [%[kUVBiasBGR]], #2  \n" \
  "ld1r       {v26.8h}, [%[kUVBiasBGR]]      \n" \
  "ld1r       {v31.4s}, [%[kYToRgb]]         \n" \
  "ld2        {v27.8h, v28.8h}, [%[kUVToRB]] \n" \
  "ld2        {v29.8h, v30.8h}, [%[kUVToG]]  \n"

#define YUVTORGB(vR, vG, vB)                                        \
  "uxtl       v0.8h, v0.8b                   \n" /* Extract Y    */ \
  "shll       v2.8h, v1.8b, #8               \n" /* Replicate UV */ \
  "ushll2     v3.4s, v0.8h, #0               \n" /* Y */            \
  "ushll      v0.4s, v0.4h, #0               \n"                    \
  "mul        v3.4s, v3.4s, v31.4s           \n"                    \
  "mul        v0.4s, v0.4s, v31.4s           \n"                    \
  "sqshrun    v0.4h, v0.4s, #16              \n"                    \
  "sqshrun2   v0.8h, v3.4s, #16              \n" /* Y */            \
  "uaddw      v1.8h, v2.8h, v1.8b            \n" /* Replicate UV */ \
  "mov        v2.d[0], v1.d[1]               \n" /* Extract V */    \
  "uxtl       v2.8h, v2.8b                   \n"                    \
  "uxtl       v1.8h, v1.8b                   \n" /* Extract U */    \
  "mul        v3.8h, v1.8h, v27.8h           \n"                    \
  "mul        v5.8h, v1.8h, v29.8h           \n"                    \
  "mul        v6.8h, v2.8h, v30.8h           \n"                    \
  "mul        v7.8h, v2.8h, v28.8h           \n"                    \
  "sqadd      v6.8h, v6.8h, v5.8h            \n"                    \
  "sqadd      " #vB                                                 \
  ".8h, v24.8h, v0.8h      \n" /* B */                              \
  "sqadd      " #vG                                                 \
  ".8h, v25.8h, v0.8h      \n" /* G */                              \
  "sqadd      " #vR                                                 \
  ".8h, v26.8h, v0.8h      \n" /* R */                              \
  "sqadd      " #vB ".8h, " #vB                                     \
  ".8h, v3.8h  \n" /* B */                                          \
  "sqsub      " #vG ".8h, " #vG                                     \
  ".8h, v6.8h  \n" /* G */                                          \
  "sqadd      " #vR ".8h, " #vR                                     \
  ".8h, v7.8h  \n" /* R */                                          \
  "sqshrun    " #vB ".8b, " #vB                                     \
  ".8h, #6     \n" /* B */                                          \
  "sqshrun    " #vG ".8b, " #vG                                     \
  ".8h, #6     \n"                               /* G */            \
  "sqshrun    " #vR ".8b, " #vR ".8h, #6     \n" /* R */

void I444ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v23.8b, #255                   \n" /* A */
  "1:                                          \n"
    READYUV444
    YUVTORGB(v22, v21, v20)
    "subs       %w4, %w4, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
    "b.gt       1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_argb),  // %3
      "+r"(width)      // %4
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void I422ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v23.8b, #255                   \n" /* A */
  "1:                                          \n"
    READYUV422
    YUVTORGB(v22, v21, v20)
    "subs       %w4, %w4, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32     \n"
    "b.gt       1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_argb),  // %3
      "+r"(width)      // %4
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void I422AlphaToARGBRow_NEON(const uint8* src_y,
                             const uint8* src_u,
                             const uint8* src_v,
                             const uint8* src_a,
                             uint8* dst_argb,
                             const struct YuvConstants* yuvconstants,
                             int width) {
  asm volatile (
    YUVTORGB_SETUP
  "1:                                          \n"
    READYUV422
    YUVTORGB(v22, v21, v20)
    "ld1        {v23.8b}, [%3], #8             \n"
    "subs       %w5, %w5, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32     \n"
    "b.gt       1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(src_a),     // %3
      "+r"(dst_argb),  // %4
      "+r"(width)      // %5
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void I422ToRGBARow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_rgba,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v20.8b, #255                   \n" /* A */
  "1:                                          \n"
    READYUV422
    YUVTORGB(v23, v22, v21)
    "subs       %w4, %w4, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32     \n"
    "b.gt       1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_rgba),  // %3
      "+r"(width)      // %4
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void I422ToRGB24Row_NEON(const uint8* src_y,
                         const uint8* src_u,
                         const uint8* src_v,
                         uint8* dst_rgb24,
                         const struct YuvConstants* yuvconstants,
                         int width) {
  asm volatile (
    YUVTORGB_SETUP
  "1:                                          \n"
    READYUV422
    YUVTORGB(v22, v21, v20)
    "subs       %w4, %w4, #8                   \n"
    "st3        {v20.8b,v21.8b,v22.8b}, [%3], #24     \n"
    "b.gt       1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_u),     // %1
      "+r"(src_v),     // %2
      "+r"(dst_rgb24), // %3
      "+r"(width)      // %4
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

#define ARGBTORGB565                                                        \
  "shll       v0.8h,  v22.8b, #8             \n" /* R                    */ \
  "shll       v21.8h, v21.8b, #8             \n" /* G                    */ \
  "shll       v20.8h, v20.8b, #8             \n" /* B                    */ \
  "sri        v0.8h,  v21.8h, #5             \n" /* RG                   */ \
  "sri        v0.8h,  v20.8h, #11            \n" /* RGB                  */

void I422ToRGB565Row_NEON(const uint8* src_y,
                          const uint8* src_u,
                          const uint8* src_v,
                          uint8* dst_rgb565,
                          const struct YuvConstants* yuvconstants,
                          int width) {
  asm volatile(
      YUVTORGB_SETUP
      "1:                                        \n" READYUV422 YUVTORGB(
          v22, v21,
          v20) "subs       %w4, %w4, #8                   \n" ARGBTORGB565
               "st1        {v0.8h}, [%3], #16             \n"  // store 8 pixels
                                                               // RGB565.
               "b.gt       1b                             \n"
      : "+r"(src_y),       // %0
        "+r"(src_u),       // %1
        "+r"(src_v),       // %2
        "+r"(dst_rgb565),  // %3
        "+r"(width)        // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
        "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
}

#define ARGBTOARGB1555                                                      \
  "shll       v0.8h,  v23.8b, #8             \n" /* A                    */ \
  "shll       v22.8h, v22.8b, #8             \n" /* R                    */ \
  "shll       v21.8h, v21.8b, #8             \n" /* G                    */ \
  "shll       v20.8h, v20.8b, #8             \n" /* B                    */ \
  "sri        v0.8h,  v22.8h, #1             \n" /* AR                   */ \
  "sri        v0.8h,  v21.8h, #6             \n" /* ARG                  */ \
  "sri        v0.8h,  v20.8h, #11            \n" /* ARGB                 */

void I422ToARGB1555Row_NEON(const uint8* src_y,
                            const uint8* src_u,
                            const uint8* src_v,
                            uint8* dst_argb1555,
                            const struct YuvConstants* yuvconstants,
                            int width) {
  asm volatile(
      YUVTORGB_SETUP
      "movi       v23.8b, #255                   \n"
      "1:                                        \n" READYUV422 YUVTORGB(
          v22, v21,
          v20) "subs       %w4, %w4, #8                   \n" ARGBTOARGB1555
               "st1        {v0.8h}, [%3], #16             \n"  // store 8 pixels
                                                               // RGB565.
               "b.gt       1b                             \n"
      : "+r"(src_y),         // %0
        "+r"(src_u),         // %1
        "+r"(src_v),         // %2
        "+r"(dst_argb1555),  // %3
        "+r"(width)          // %4
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
        "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
}

#define ARGBTOARGB4444                                                       \
  /* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f        */ \
  "ushr       v20.8b, v20.8b, #4             \n" /* B                    */  \
  "bic        v21.8b, v21.8b, v4.8b          \n" /* G                    */  \
  "ushr       v22.8b, v22.8b, #4             \n" /* R                    */  \
  "bic        v23.8b, v23.8b, v4.8b          \n" /* A                    */  \
  "orr        v0.8b,  v20.8b, v21.8b         \n" /* BG                   */  \
  "orr        v1.8b,  v22.8b, v23.8b         \n" /* RA                   */  \
  "zip1       v0.16b, v0.16b, v1.16b         \n" /* BGRA                 */

void I422ToARGB4444Row_NEON(const uint8* src_y,
                            const uint8* src_u,
                            const uint8* src_v,
                            uint8* dst_argb4444,
                            const struct YuvConstants* yuvconstants,
                            int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v4.16b, #0x0f                  \n"  // bits to clear with vbic.
  "1:                                          \n"
    READYUV422
    YUVTORGB(v22, v21, v20)
    "subs       %w4, %w4, #8                   \n"
    "movi       v23.8b, #255                   \n"
    ARGBTOARGB4444
    "st1        {v0.8h}, [%3], #16             \n"  // store 8 pixels ARGB4444.
    "b.gt       1b                             \n"
    : "+r"(src_y),    // %0
      "+r"(src_u),    // %1
      "+r"(src_v),    // %2
      "+r"(dst_argb4444),  // %3
      "+r"(width)     // %4
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void I400ToARGBRow_NEON(const uint8* src_y, uint8* dst_argb, int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v23.8b, #255                   \n"
  "1:                                          \n"
    READYUV400
    YUVTORGB(v22, v21, v20)
    "subs       %w2, %w2, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32     \n"
    "b.gt       1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(dst_argb),  // %1
      "+r"(width)      // %2
    : [kUVToRB]"r"(&kYuvI601Constants.kUVToRB),
      [kUVToG]"r"(&kYuvI601Constants.kUVToG),
      [kUVBiasBGR]"r"(&kYuvI601Constants.kUVBiasBGR),
      [kYToRgb]"r"(&kYuvI601Constants.kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void J400ToARGBRow_NEON(const uint8* src_y, uint8* dst_argb, int width) {
  asm volatile(
      "movi       v23.8b, #255                   \n"
      "1:                                        \n"
      "ld1        {v20.8b}, [%0], #8             \n"
      "orr        v21.8b, v20.8b, v20.8b         \n"
      "orr        v22.8b, v20.8b, v20.8b         \n"
      "subs       %w2, %w2, #8                   \n"
      "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32     \n"
      "b.gt       1b                             \n"
      : "+r"(src_y),     // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v20", "v21", "v22", "v23");
}

void NV12ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_uv,
                        uint8* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v23.8b, #255                   \n"
  "1:                                          \n"
    READNV12
    YUVTORGB(v22, v21, v20)
    "subs       %w3, %w3, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32     \n"
    "b.gt       1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_uv),    // %1
      "+r"(dst_argb),  // %2
      "+r"(width)      // %3
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void NV21ToARGBRow_NEON(const uint8* src_y,
                        const uint8* src_vu,
                        uint8* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v23.8b, #255                   \n"
  "1:                                          \n"
    READNV21
    YUVTORGB(v22, v21, v20)
    "subs       %w3, %w3, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32     \n"
    "b.gt       1b                             \n"
    : "+r"(src_y),     // %0
      "+r"(src_vu),    // %1
      "+r"(dst_argb),  // %2
      "+r"(width)      // %3
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void NV12ToRGB565Row_NEON(const uint8* src_y,
                          const uint8* src_uv,
                          uint8* dst_rgb565,
                          const struct YuvConstants* yuvconstants,
                          int width) {
  asm volatile(
      YUVTORGB_SETUP
      "1:                                        \n" READNV12 YUVTORGB(
          v22, v21,
          v20) "subs       %w3, %w3, #8                   \n" ARGBTORGB565
               "st1        {v0.8h}, [%2], 16              \n"  // store 8 pixels
                                                               // RGB565.
               "b.gt       1b                             \n"
      : "+r"(src_y),       // %0
        "+r"(src_uv),      // %1
        "+r"(dst_rgb565),  // %2
        "+r"(width)        // %3
      : [kUVToRB] "r"(&yuvconstants->kUVToRB),
        [kUVToG] "r"(&yuvconstants->kUVToG),
        [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
        [kYToRgb] "r"(&yuvconstants->kYToRgb)
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
        "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
}

void YUY2ToARGBRow_NEON(const uint8* src_yuy2,
                        uint8* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v23.8b, #255                   \n"
  "1:                                          \n"
    READYUY2
    YUVTORGB(v22, v21, v20)
    "subs       %w2, %w2, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32      \n"
    "b.gt       1b                             \n"
    : "+r"(src_yuy2),  // %0
      "+r"(dst_argb),  // %1
      "+r"(width)      // %2
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

void UYVYToARGBRow_NEON(const uint8* src_uyvy,
                        uint8* dst_argb,
                        const struct YuvConstants* yuvconstants,
                        int width) {
  asm volatile (
    YUVTORGB_SETUP
    "movi       v23.8b, #255                   \n"
  "1:                                          \n"
    READUYVY
    YUVTORGB(v22, v21, v20)
    "subs       %w2, %w2, #8                   \n"
    "st4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32      \n"
    "b.gt       1b                             \n"
    : "+r"(src_uyvy),  // %0
      "+r"(dst_argb),  // %1
      "+r"(width)      // %2
    : [kUVToRB]"r"(&yuvconstants->kUVToRB),
      [kUVToG]"r"(&yuvconstants->kUVToG),
      [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
      [kYToRgb]"r"(&yuvconstants->kYToRgb)
    : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
      "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  );
}

// Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
void SplitUVRow_NEON(const uint8* src_uv,
                     uint8* dst_u,
                     uint8* dst_v,
                     int width) {
  asm volatile(
      "1:                                        \n"
      "ld2        {v0.16b,v1.16b}, [%0], #32     \n"  // load 16 pairs of UV
      "subs       %w3, %w3, #16                  \n"  // 16 processed per loop
      "st1        {v0.16b}, [%1], #16            \n"  // store U
      "st1        {v1.16b}, [%2], #16            \n"  // store V
      "b.gt       1b                             \n"
      : "+r"(src_uv),               // %0
        "+r"(dst_u),                // %1
        "+r"(dst_v),                // %2
        "+r"(width)                 // %3  // Output registers
      :                             // Input registers
      : "cc", "memory", "v0", "v1"  // Clobber List
      );
}

// Reads 16 U's and V's and writes out 16 pairs of UV.
void MergeUVRow_NEON(const uint8* src_u,
                     const uint8* src_v,
                     uint8* dst_uv,
                     int width) {
  asm volatile(
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load U
      "ld1        {v1.16b}, [%1], #16            \n"  // load V
      "subs       %w3, %w3, #16                  \n"  // 16 processed per loop
      "st2        {v0.16b,v1.16b}, [%2], #32     \n"  // store 16 pairs of UV
      "b.gt       1b                             \n"
      : "+r"(src_u),                // %0
        "+r"(src_v),                // %1
        "+r"(dst_uv),               // %2
        "+r"(width)                 // %3  // Output registers
      :                             // Input registers
      : "cc", "memory", "v0", "v1"  // Clobber List
      );
}

// Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b.
void SplitRGBRow_NEON(const uint8* src_rgb,
                      uint8* dst_r,
                      uint8* dst_g,
                      uint8* dst_b,
                      int width) {
  asm volatile(
      "1:                                        \n"
      "ld3        {v0.16b,v1.16b,v2.16b}, [%0], #48 \n"  // load 16 RGB
      "subs       %w4, %w4, #16                  \n"  // 16 processed per loop
      "st1        {v0.16b}, [%1], #16            \n"  // store R
      "st1        {v1.16b}, [%2], #16            \n"  // store G
      "st1        {v2.16b}, [%3], #16            \n"  // store B
      "b.gt       1b                             \n"
      : "+r"(src_rgb),                    // %0
        "+r"(dst_r),                      // %1
        "+r"(dst_g),                      // %2
        "+r"(dst_b),                      // %3
        "+r"(width)                       // %4
      :                                   // Input registers
      : "cc", "memory", "v0", "v1", "v2"  // Clobber List
      );
}

// Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time
void MergeRGBRow_NEON(const uint8* src_r,
                      const uint8* src_g,
                      const uint8* src_b,
                      uint8* dst_rgb,
                      int width) {
  asm volatile(
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load R
      "ld1        {v1.16b}, [%1], #16            \n"  // load G
      "ld1        {v2.16b}, [%2], #16            \n"  // load B
      "subs       %w4, %w4, #16                  \n"  // 16 processed per loop
      "st3        {v0.16b,v1.16b,v2.16b}, [%3], #48 \n"  // store 16 RGB
      "b.gt       1b                             \n"
      : "+r"(src_r),                      // %0
        "+r"(src_g),                      // %1
        "+r"(src_b),                      // %2
        "+r"(dst_rgb),                    // %3
        "+r"(width)                       // %4
      :                                   // Input registers
      : "cc", "memory", "v0", "v1", "v2"  // Clobber List
      );
}

// Copy multiple of 32.
void CopyRow_NEON(const uint8* src, uint8* dst, int count) {
  asm volatile(
      "1:                                        \n"
      "ldp        q0, q1, [%0], #32              \n"
      "subs       %w2, %w2, #32                  \n"  // 32 processed per loop
      "stp        q0, q1, [%1], #32              \n"
      "b.gt       1b                             \n"
      : "+r"(src),                  // %0
        "+r"(dst),                  // %1
        "+r"(count)                 // %2  // Output registers
      :                             // Input registers
      : "cc", "memory", "v0", "v1"  // Clobber List
      );
}

// SetRow writes 'count' bytes using an 8 bit value repeated.
void SetRow_NEON(uint8* dst, uint8 v8, int count) {
  asm volatile(
      "dup        v0.16b, %w2                    \n"  // duplicate 16 bytes
      "1:                                        \n"
      "subs       %w1, %w1, #16                  \n"  // 16 bytes per loop
      "st1        {v0.16b}, [%0], #16            \n"  // store
      "b.gt       1b                             \n"
      : "+r"(dst),   // %0
        "+r"(count)  // %1
      : "r"(v8)      // %2
      : "cc", "memory", "v0");
}

void ARGBSetRow_NEON(uint8* dst, uint32 v32, int count) {
  asm volatile(
      "dup        v0.4s, %w2                     \n"  // duplicate 4 ints
      "1:                                        \n"
      "subs       %w1, %w1, #4                   \n"  // 4 ints per loop
      "st1        {v0.16b}, [%0], #16            \n"  // store
      "b.gt       1b                             \n"
      : "+r"(dst),   // %0
        "+r"(count)  // %1
      : "r"(v32)     // %2
      : "cc", "memory", "v0");
}

void MirrorRow_NEON(const uint8* src, uint8* dst, int width) {
  asm volatile(
      // Start at end of source row.
      "add        %0, %0, %w2, sxtw              \n"
      "sub        %0, %0, #16                    \n"
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], %3             \n"  // src -= 16
      "subs       %w2, %w2, #16                  \n"  // 16 pixels per loop.
      "rev64      v0.16b, v0.16b                 \n"
      "st1        {v0.D}[1], [%1], #8            \n"  // dst += 16
      "st1        {v0.D}[0], [%1], #8            \n"
      "b.gt       1b                             \n"
      : "+r"(src),           // %0
        "+r"(dst),           // %1
        "+r"(width)          // %2
      : "r"((ptrdiff_t)-16)  // %3
      : "cc", "memory", "v0");
}

void MirrorUVRow_NEON(const uint8* src_uv,
                      uint8* dst_u,
                      uint8* dst_v,
                      int width) {
  asm volatile(
      // Start at end of source row.
      "add        %0, %0, %w3, sxtw #1           \n"
      "sub        %0, %0, #16                    \n"
      "1:                                        \n"
      "ld2        {v0.8b, v1.8b}, [%0], %4       \n"  // src -= 16
      "subs       %w3, %w3, #8                   \n"  // 8 pixels per loop.
      "rev64      v0.8b, v0.8b                   \n"
      "rev64      v1.8b, v1.8b                   \n"
      "st1        {v0.8b}, [%1], #8              \n"  // dst += 8
      "st1        {v1.8b}, [%2], #8              \n"
      "b.gt       1b                             \n"
      : "+r"(src_uv),        // %0
        "+r"(dst_u),         // %1
        "+r"(dst_v),         // %2
        "+r"(width)          // %3
      : "r"((ptrdiff_t)-16)  // %4
      : "cc", "memory", "v0", "v1");
}

void ARGBMirrorRow_NEON(const uint8* src, uint8* dst, int width) {
  asm volatile(
      // Start at end of source row.
      "add        %0, %0, %w2, sxtw #2           \n"
      "sub        %0, %0, #16                    \n"
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], %3             \n"  // src -= 16
      "subs       %w2, %w2, #4                   \n"  // 4 pixels per loop.
      "rev64      v0.4s, v0.4s                   \n"
      "st1        {v0.D}[1], [%1], #8            \n"  // dst += 16
      "st1        {v0.D}[0], [%1], #8            \n"
      "b.gt       1b                             \n"
      : "+r"(src),           // %0
        "+r"(dst),           // %1
        "+r"(width)          // %2
      : "r"((ptrdiff_t)-16)  // %3
      : "cc", "memory", "v0");
}

void RGB24ToARGBRow_NEON(const uint8* src_rgb24, uint8* dst_argb, int width) {
  asm volatile(
      "movi       v4.8b, #255                    \n"  // Alpha
      "1:                                        \n"
      "ld3        {v1.8b,v2.8b,v3.8b}, [%0], #24 \n"  // load 8 pixels of RGB24.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "st4        {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_rgb24),  // %0
        "+r"(dst_argb),   // %1
        "+r"(width)       // %2
      :
      : "cc", "memory", "v1", "v2", "v3", "v4"  // Clobber List
      );
}

void RAWToARGBRow_NEON(const uint8* src_raw, uint8* dst_argb, int width) {
  asm volatile(
      "movi       v5.8b, #255                    \n"  // Alpha
      "1:                                        \n"
      "ld3        {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // read r g b
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "orr        v3.8b, v1.8b, v1.8b            \n"  // move g
      "orr        v4.8b, v0.8b, v0.8b            \n"  // move r
      "st4        {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n"  // store b g r a
      "b.gt       1b                             \n"
      : "+r"(src_raw),   // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5"  // Clobber List
      );
}

void RAWToRGB24Row_NEON(const uint8* src_raw, uint8* dst_rgb24, int width) {
  asm volatile(
      "1:                                        \n"
      "ld3        {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // read r g b
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "orr        v3.8b, v1.8b, v1.8b            \n"  // move g
      "orr        v4.8b, v0.8b, v0.8b            \n"  // move r
      "st3        {v2.8b,v3.8b,v4.8b}, [%1], #24 \n"  // store b g r
      "b.gt       1b                             \n"
      : "+r"(src_raw),    // %0
        "+r"(dst_rgb24),  // %1
        "+r"(width)       // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4"  // Clobber List
      );
}

#define RGB565TOARGB                                                        \
  "shrn       v6.8b, v0.8h, #5               \n" /* G xxGGGGGG           */ \
  "shl        v6.8b, v6.8b, #2               \n" /* G GGGGGG00 upper 6   */ \
  "ushr       v4.8b, v6.8b, #6               \n" /* G 000000GG lower 2   */ \
  "orr        v1.8b, v4.8b, v6.8b            \n" /* G                    */ \
  "xtn        v2.8b, v0.8h                   \n" /* B xxxBBBBB           */ \
  "ushr       v0.8h, v0.8h, #11              \n" /* R 000RRRRR           */ \
  "xtn2       v2.16b,v0.8h                   \n" /* R in upper part      */ \
  "shl        v2.16b, v2.16b, #3             \n" /* R,B BBBBB000 upper 5 */ \
  "ushr       v0.16b, v2.16b, #5             \n" /* R,B 00000BBB lower 3 */ \
  "orr        v0.16b, v0.16b, v2.16b         \n" /* R,B                  */ \
  "dup        v2.2D, v0.D[1]                 \n" /* R                    */

void RGB565ToARGBRow_NEON(const uint8* src_rgb565, uint8* dst_argb, int width) {
  asm volatile(
      "movi       v3.8b, #255                    \n"  // Alpha
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 RGB565 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      RGB565TOARGB
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_rgb565),  // %0
        "+r"(dst_argb),    // %1
        "+r"(width)        // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6"  // Clobber List
      );
}

#define ARGB1555TOARGB                                                      \
  "ushr       v2.8h, v0.8h, #10              \n" /* R xxxRRRRR           */ \
  "shl        v2.8h, v2.8h, #3               \n" /* R RRRRR000 upper 5   */ \
  "xtn        v3.8b, v2.8h                   \n" /* RRRRR000 AAAAAAAA    */ \
                                                                            \
  "sshr       v2.8h, v0.8h, #15              \n" /* A AAAAAAAA           */ \
  "xtn2       v3.16b, v2.8h                  \n"                            \
                                                                            \
  "xtn        v2.8b, v0.8h                   \n" /* B xxxBBBBB           */ \
  "shrn2      v2.16b,v0.8h, #5               \n" /* G xxxGGGGG           */ \
                                                                            \
  "ushr       v1.16b, v3.16b, #5             \n" /* R,A 00000RRR lower 3 */ \
  "shl        v0.16b, v2.16b, #3             \n" /* B,G BBBBB000 upper 5 */ \
  "ushr       v2.16b, v0.16b, #5             \n" /* B,G 00000BBB lower 3 */ \
                                                                            \
  "orr        v0.16b, v0.16b, v2.16b         \n" /* B,G                  */ \
  "orr        v2.16b, v1.16b, v3.16b         \n" /* R,A                  */ \
  "dup        v1.2D, v0.D[1]                 \n"                            \
  "dup        v3.2D, v2.D[1]                 \n"

// RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
#define RGB555TOARGB                                                        \
  "ushr       v2.8h, v0.8h, #10              \n" /* R xxxRRRRR           */ \
  "shl        v2.8h, v2.8h, #3               \n" /* R RRRRR000 upper 5   */ \
  "xtn        v3.8b, v2.8h                   \n" /* RRRRR000             */ \
                                                                            \
  "xtn        v2.8b, v0.8h                   \n" /* B xxxBBBBB           */ \
  "shrn2      v2.16b,v0.8h, #5               \n" /* G xxxGGGGG           */ \
                                                                            \
  "ushr       v1.16b, v3.16b, #5             \n" /* R   00000RRR lower 3 */ \
  "shl        v0.16b, v2.16b, #3             \n" /* B,G BBBBB000 upper 5 */ \
  "ushr       v2.16b, v0.16b, #5             \n" /* B,G 00000BBB lower 3 */ \
                                                                            \
  "orr        v0.16b, v0.16b, v2.16b         \n" /* B,G                  */ \
  "orr        v2.16b, v1.16b, v3.16b         \n" /* R                    */ \
  "dup        v1.2D, v0.D[1]                 \n" /* G */

void ARGB1555ToARGBRow_NEON(const uint8* src_argb1555,
                            uint8* dst_argb,
                            int width) {
  asm volatile(
      "movi       v3.8b, #255                    \n"  // Alpha
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 ARGB1555 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      ARGB1555TOARGB
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 ARGB
                                                            // pixels
      "b.gt       1b                             \n"
      : "+r"(src_argb1555),  // %0
        "+r"(dst_argb),      // %1
        "+r"(width)          // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List
      );
}

#define ARGB4444TOARGB                                                      \
  "shrn       v1.8b,  v0.8h, #8              \n" /* v1(l) AR             */ \
  "xtn2       v1.16b, v0.8h                  \n" /* v1(h) GB             */ \
  "shl        v2.16b, v1.16b, #4             \n" /* B,R BBBB0000         */ \
  "ushr       v3.16b, v1.16b, #4             \n" /* G,A 0000GGGG         */ \
  "ushr       v0.16b, v2.16b, #4             \n" /* B,R 0000BBBB         */ \
  "shl        v1.16b, v3.16b, #4             \n" /* G,A GGGG0000         */ \
  "orr        v2.16b, v0.16b, v2.16b         \n" /* B,R BBBBBBBB         */ \
  "orr        v3.16b, v1.16b, v3.16b         \n" /* G,A GGGGGGGG         */ \
  "dup        v0.2D, v2.D[1]                 \n"                            \
  "dup        v1.2D, v3.D[1]                 \n"

void ARGB4444ToARGBRow_NEON(const uint8* src_argb4444,
                            uint8* dst_argb,
                            int width) {
  asm volatile(
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 ARGB4444 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      ARGB4444TOARGB
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 ARGB
                                                            // pixels
      "b.gt       1b                             \n"
      : "+r"(src_argb4444),  // %0
        "+r"(dst_argb),      // %1
        "+r"(width)          // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4"  // Clobber List
      );
}

void ARGBToRGB24Row_NEON(const uint8* src_argb, uint8* dst_rgb24, int width) {
  asm volatile(
      "1:                                        \n"
      "ld4        {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n"  // load 8 ARGB
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "st3        {v1.8b,v2.8b,v3.8b}, [%1], #24 \n"  // store 8 pixels of
                                                      // RGB24.
      "b.gt       1b                             \n"
      : "+r"(src_argb),   // %0
        "+r"(dst_rgb24),  // %1
        "+r"(width)       // %2
      :
      : "cc", "memory", "v1", "v2", "v3", "v4"  // Clobber List
      );
}

void ARGBToRAWRow_NEON(const uint8* src_argb, uint8* dst_raw, int width) {
  asm volatile(
      "1:                                        \n"
      "ld4        {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n"  // load b g r a
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "orr        v4.8b, v2.8b, v2.8b            \n"  // mov g
      "orr        v5.8b, v1.8b, v1.8b            \n"  // mov b
      "st3        {v3.8b,v4.8b,v5.8b}, [%1], #24 \n"  // store r g b
      "b.gt       1b                             \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_raw),   // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v1", "v2", "v3", "v4", "v5"  // Clobber List
      );
}

void YUY2ToYRow_NEON(const uint8* src_yuy2, uint8* dst_y, int width) {
  asm volatile(
      "1:                                        \n"
      "ld2        {v0.16b,v1.16b}, [%0], #32     \n"  // load 16 pixels of YUY2.
      "subs       %w2, %w2, #16                  \n"  // 16 processed per loop.
      "st1        {v0.16b}, [%1], #16            \n"  // store 16 pixels of Y.
      "b.gt       1b                             \n"
      : "+r"(src_yuy2),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1"  // Clobber List
      );
}

void UYVYToYRow_NEON(const uint8* src_uyvy, uint8* dst_y, int width) {
  asm volatile(
      "1:                                        \n"
      "ld2        {v0.16b,v1.16b}, [%0], #32     \n"  // load 16 pixels of UYVY.
      "subs       %w2, %w2, #16                  \n"  // 16 processed per loop.
      "st1        {v1.16b}, [%1], #16            \n"  // store 16 pixels of Y.
      "b.gt       1b                             \n"
      : "+r"(src_uyvy),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1"  // Clobber List
      );
}

void YUY2ToUV422Row_NEON(const uint8* src_yuy2,
                         uint8* dst_u,
                         uint8* dst_v,
                         int width) {
  asm volatile(
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 16 YUY2
      "subs       %w3, %w3, #16                  \n"  // 16 pixels = 8 UVs.
      "st1        {v1.8b}, [%1], #8              \n"  // store 8 U.
      "st1        {v3.8b}, [%2], #8              \n"  // store 8 V.
      "b.gt       1b                             \n"
      : "+r"(src_yuy2),  // %0
        "+r"(dst_u),     // %1
        "+r"(dst_v),     // %2
        "+r"(width)      // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List
      );
}

void UYVYToUV422Row_NEON(const uint8* src_uyvy,
                         uint8* dst_u,
                         uint8* dst_v,
                         int width) {
  asm volatile(
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 16 UYVY
      "subs       %w3, %w3, #16                  \n"  // 16 pixels = 8 UVs.
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 U.
      "st1        {v2.8b}, [%2], #8              \n"  // store 8 V.
      "b.gt       1b                             \n"
      : "+r"(src_uyvy),  // %0
        "+r"(dst_u),     // %1
        "+r"(dst_v),     // %2
        "+r"(width)      // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List
      );
}

void YUY2ToUVRow_NEON(const uint8* src_yuy2,
                      int stride_yuy2,
                      uint8* dst_u,
                      uint8* dst_v,
                      int width) {
  const uint8* src_yuy2b = src_yuy2 + stride_yuy2;
  asm volatile(
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 16 pixels
      "subs       %w4, %w4, #16                  \n"  // 16 pixels = 8 UVs.
      "ld4        {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load next row
      "urhadd     v1.8b, v1.8b, v5.8b            \n"        // average rows of U
      "urhadd     v3.8b, v3.8b, v7.8b            \n"        // average rows of V
      "st1        {v1.8b}, [%2], #8              \n"        // store 8 U.
      "st1        {v3.8b}, [%3], #8              \n"        // store 8 V.
      "b.gt       1b                             \n"
      : "+r"(src_yuy2),   // %0
        "+r"(src_yuy2b),  // %1
        "+r"(dst_u),      // %2
        "+r"(dst_v),      // %3
        "+r"(width)       // %4
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
        "v7"  // Clobber List
      );
}

void UYVYToUVRow_NEON(const uint8* src_uyvy,
                      int stride_uyvy,
                      uint8* dst_u,
                      uint8* dst_v,
                      int width) {
  const uint8* src_uyvyb = src_uyvy + stride_uyvy;
  asm volatile(
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 16 pixels
      "subs       %w4, %w4, #16                  \n"  // 16 pixels = 8 UVs.
      "ld4        {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load next row
      "urhadd     v0.8b, v0.8b, v4.8b            \n"        // average rows of U
      "urhadd     v2.8b, v2.8b, v6.8b            \n"        // average rows of V
      "st1        {v0.8b}, [%2], #8              \n"        // store 8 U.
      "st1        {v2.8b}, [%3], #8              \n"        // store 8 V.
      "b.gt       1b                             \n"
      : "+r"(src_uyvy),   // %0
        "+r"(src_uyvyb),  // %1
        "+r"(dst_u),      // %2
        "+r"(dst_v),      // %3
        "+r"(width)       // %4
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
        "v7"  // Clobber List
      );
}

// For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
void ARGBShuffleRow_NEON(const uint8* src_argb,
                         uint8* dst_argb,
                         const uint8* shuffler,
                         int width) {
  asm volatile(
      "ld1        {v2.16b}, [%3]                 \n"  // shuffler
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 4 pixels.
      "subs       %w2, %w2, #4                   \n"  // 4 processed per loop
      "tbl        v1.16b, {v0.16b}, v2.16b       \n"  // look up 4 pixels
      "st1        {v1.16b}, [%1], #16            \n"  // store 4.
      "b.gt       1b                             \n"
      : "+r"(src_argb),                   // %0
        "+r"(dst_argb),                   // %1
        "+r"(width)                       // %2
      : "r"(shuffler)                     // %3
      : "cc", "memory", "v0", "v1", "v2"  // Clobber List
      );
}

void I422ToYUY2Row_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_yuy2,
                        int width) {
  asm volatile(
      "1:                                        \n"
      "ld2        {v0.8b, v1.8b}, [%0], #16      \n"  // load 16 Ys
      "orr        v2.8b, v1.8b, v1.8b            \n"
      "ld1        {v1.8b}, [%1], #8              \n"        // load 8 Us
      "ld1        {v3.8b}, [%2], #8              \n"        // load 8 Vs
      "subs       %w4, %w4, #16                  \n"        // 16 pixels
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n"  // Store 16 pixels.
      "b.gt       1b                             \n"
      : "+r"(src_y),     // %0
        "+r"(src_u),     // %1
        "+r"(src_v),     // %2
        "+r"(dst_yuy2),  // %3
        "+r"(width)      // %4
      :
      : "cc", "memory", "v0", "v1", "v2", "v3");
}

void I422ToUYVYRow_NEON(const uint8* src_y,
                        const uint8* src_u,
                        const uint8* src_v,
                        uint8* dst_uyvy,
                        int width) {
  asm volatile(
      "1:                                        \n"
      "ld2        {v1.8b,v2.8b}, [%0], #16       \n"  // load 16 Ys
      "orr        v3.8b, v2.8b, v2.8b            \n"
      "ld1        {v0.8b}, [%1], #8              \n"        // load 8 Us
      "ld1        {v2.8b}, [%2], #8              \n"        // load 8 Vs
      "subs       %w4, %w4, #16                  \n"        // 16 pixels
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n"  // Store 16 pixels.
      "b.gt       1b                             \n"
      : "+r"(src_y),     // %0
        "+r"(src_u),     // %1
        "+r"(src_v),     // %2
        "+r"(dst_uyvy),  // %3
        "+r"(width)      // %4
      :
      : "cc", "memory", "v0", "v1", "v2", "v3");
}

void ARGBToRGB565Row_NEON(const uint8* src_argb, uint8* dst_rgb565, int width) {
  asm volatile(
      "1:                                        \n"
      "ld4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n"  // load 8 pixels
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      ARGBTORGB565
      "st1        {v0.16b}, [%1], #16            \n"  // store 8 pixels RGB565.
      "b.gt       1b                             \n"
      : "+r"(src_argb),    // %0
        "+r"(dst_rgb565),  // %1
        "+r"(width)        // %2
      :
      : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
}

void ARGBToRGB565DitherRow_NEON(const uint8* src_argb,
                                uint8* dst_rgb,
                                const uint32 dither4,
                                int width) {
  asm volatile(
      "dup        v1.4s, %w2                     \n"  // dither4
      "1:                                        \n"
      "ld4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"  // load 8 pixels
      "subs       %w3, %w3, #8                   \n"  // 8 processed per loop.
      "uqadd      v20.8b, v20.8b, v1.8b          \n"
      "uqadd      v21.8b, v21.8b, v1.8b          \n"
      "uqadd      v22.8b, v22.8b, v1.8b          \n" ARGBTORGB565
      "st1        {v0.16b}, [%0], #16            \n"  // store 8 pixels RGB565.
      "b.gt       1b                             \n"
      : "+r"(dst_rgb)   // %0
      : "r"(src_argb),  // %1
        "r"(dither4),   // %2
        "r"(width)      // %3
      : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23");
}

void ARGBToARGB1555Row_NEON(const uint8* src_argb,
                            uint8* dst_argb1555,
                            int width) {
  asm volatile(
      "1:                                        \n"
      "ld4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n"  // load 8 pixels
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      ARGBTOARGB1555
      "st1        {v0.16b}, [%1], #16            \n"  // store 8 pixels
                                                      // ARGB1555.
      "b.gt       1b                             \n"
      : "+r"(src_argb),      // %0
        "+r"(dst_argb1555),  // %1
        "+r"(width)          // %2
      :
      : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
}

void ARGBToARGB4444Row_NEON(const uint8* src_argb,
                            uint8* dst_argb4444,
                            int width) {
  asm volatile(
      "movi       v4.16b, #0x0f                  \n"  // bits to clear with
                                                      // vbic.
      "1:                                        \n"
      "ld4        {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n"  // load 8 pixels
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      ARGBTOARGB4444
      "st1        {v0.16b}, [%1], #16            \n"  // store 8 pixels
                                                      // ARGB4444.
      "b.gt       1b                             \n"
      : "+r"(src_argb),      // %0
        "+r"(dst_argb4444),  // %1
        "+r"(width)          // %2
      :
      : "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23");
}

void ARGBToYRow_NEON(const uint8* src_argb, uint8* dst_y, int width) {
  asm volatile(
      "movi       v4.8b, #13                     \n"  // B * 0.1016 coefficient
      "movi       v5.8b, #65                     \n"  // G * 0.5078 coefficient
      "movi       v6.8b, #33                     \n"  // R * 0.2578 coefficient
      "movi       v7.8b, #16                     \n"  // Add 16 constant
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v3.8h, v0.8b, v4.8b            \n"  // B
      "umlal      v3.8h, v1.8b, v5.8b            \n"  // G
      "umlal      v3.8h, v2.8b, v6.8b            \n"  // R
      "sqrshrun   v0.8b, v3.8h, #7               \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v7.8b            \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}

void ARGBExtractAlphaRow_NEON(const uint8* src_argb, uint8* dst_a, int width) {
  asm volatile(
      "1:                                        \n"
      "ld4        {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load row 16
                                                                // pixels
      "subs       %w2, %w2, #16                  \n"  // 16 processed per loop
      "st1        {v3.16b}, [%1], #16            \n"  // store 16 A's.
      "b.gt       1b                             \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_a),     // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List
      );
}

void ARGBToYJRow_NEON(const uint8* src_argb, uint8* dst_y, int width) {
  asm volatile(
      "movi       v4.8b, #15                     \n"  // B * 0.11400 coefficient
      "movi       v5.8b, #75                     \n"  // G * 0.58700 coefficient
      "movi       v6.8b, #38                     \n"  // R * 0.29900 coefficient
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v3.8h, v0.8b, v4.8b            \n"  // B
      "umlal      v3.8h, v1.8b, v5.8b            \n"  // G
      "umlal      v3.8h, v2.8b, v6.8b            \n"  // R
      "sqrshrun   v0.8b, v3.8h, #7               \n"  // 15 bit to 8 bit Y
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
}

// 8x1 pixels.
void ARGBToUV444Row_NEON(const uint8* src_argb,
                         uint8* dst_u,
                         uint8* dst_v,
                         int width) {
  asm volatile(
      "movi       v24.8b, #112                   \n"  // UB / VR 0.875
                                                      // coefficient
      "movi       v25.8b, #74                    \n"  // UG -0.5781 coefficient
      "movi       v26.8b, #38                    \n"  // UR -0.2969 coefficient
      "movi       v27.8b, #18                    \n"  // VB -0.1406 coefficient
      "movi       v28.8b, #94                    \n"  // VG -0.7344 coefficient
      "movi       v29.16b,#0x80                  \n"  // 128.5
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB
                                                            // pixels.
      "subs       %w3, %w3, #8                   \n"  // 8 processed per loop.
      "umull      v4.8h, v0.8b, v24.8b           \n"  // B
      "umlsl      v4.8h, v1.8b, v25.8b           \n"  // G
      "umlsl      v4.8h, v2.8b, v26.8b           \n"  // R
      "add        v4.8h, v4.8h, v29.8h           \n"  // +128 -> unsigned

      "umull      v3.8h, v2.8b, v24.8b           \n"  // R
      "umlsl      v3.8h, v1.8b, v28.8b           \n"  // G
      "umlsl      v3.8h, v0.8b, v27.8b           \n"  // B
      "add        v3.8h, v3.8h, v29.8h           \n"  // +128 -> unsigned

      "uqshrn     v0.8b, v4.8h, #8               \n"  // 16 bit to 8 bit U
      "uqshrn     v1.8b, v3.8h, #8               \n"  // 16 bit to 8 bit V

      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels U.
      "st1        {v1.8b}, [%2], #8              \n"  // store 8 pixels V.
      "b.gt       1b                             \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_u),     // %1
        "+r"(dst_v),     // %2
        "+r"(width)      // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26",
        "v27", "v28", "v29");
}

#define RGBTOUV_SETUP_REG                                                  \
  "movi       v20.8h, #56, lsl #0  \n" /* UB/VR coefficient (0.875) / 2 */ \
  "movi       v21.8h, #37, lsl #0  \n" /* UG coefficient (-0.5781) / 2  */ \
  "movi       v22.8h, #19, lsl #0  \n" /* UR coefficient (-0.2969) / 2  */ \
  "movi       v23.8h, #9,  lsl #0  \n" /* VB coefficient (-0.1406) / 2  */ \
  "movi       v24.8h, #47, lsl #0  \n" /* VG coefficient (-0.7344) / 2  */ \
  "movi       v25.16b, #0x80       \n" /* 128.5 (0x8080 in 16-bit)      */

// 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16.
// clang-format off
#define RGBTOUV(QB, QG, QR)                                                 \
  "mul        v3.8h, " #QB ",v20.8h          \n" /* B                    */ \
  "mul        v4.8h, " #QR ",v20.8h          \n" /* R                    */ \
  "mls        v3.8h, " #QG ",v21.8h          \n" /* G                    */ \
  "mls        v4.8h, " #QG ",v24.8h          \n" /* G                    */ \
  "mls        v3.8h, " #QR ",v22.8h          \n" /* R                    */ \
  "mls        v4.8h, " #QB ",v23.8h          \n" /* B                    */ \
  "add        v3.8h, v3.8h, v25.8h           \n" /* +128 -> unsigned     */ \
  "add        v4.8h, v4.8h, v25.8h           \n" /* +128 -> unsigned     */ \
  "uqshrn     v0.8b, v3.8h, #8               \n" /* 16 bit to 8 bit U    */ \
  "uqshrn     v1.8b, v4.8h, #8               \n" /* 16 bit to 8 bit V    */
// clang-format on

// TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
// TODO(fbarchard): consider ptrdiff_t for all strides.

void ARGBToUVRow_NEON(const uint8* src_argb,
                      int src_stride_argb,
                      uint8* dst_u,
                      uint8* dst_v,
                      int width) {
  const uint8* src_argb_1 = src_argb + src_stride_argb;
  asm volatile (
    RGBTOUV_SETUP_REG
  "1:                                          \n"
    "ld4        {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels.
    "uaddlp     v0.8h, v0.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uaddlp     v1.8h, v1.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uaddlp     v2.8h, v2.16b                  \n"  // R 16 bytes -> 8 shorts.

    "ld4        {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load next 16
    "uadalp     v0.8h, v4.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uadalp     v1.8h, v5.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uadalp     v2.8h, v6.16b                  \n"  // R 16 bytes -> 8 shorts.

    "urshr      v0.8h, v0.8h, #1               \n"  // 2x average
    "urshr      v1.8h, v1.8h, #1               \n"
    "urshr      v2.8h, v2.8h, #1               \n"

    "subs       %w4, %w4, #16                  \n"  // 32 processed per loop.
    RGBTOUV(v0.8h, v1.8h, v2.8h)
    "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
    "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
    "b.gt       1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(src_argb_1),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
    "v20", "v21", "v22", "v23", "v24", "v25"
  );
}

// TODO(fbarchard): Subsample match C code.
void ARGBToUVJRow_NEON(const uint8* src_argb,
                       int src_stride_argb,
                       uint8* dst_u,
                       uint8* dst_v,
                       int width) {
  const uint8* src_argb_1 = src_argb + src_stride_argb;
  asm volatile (
    "movi       v20.8h, #63, lsl #0            \n"  // UB/VR coeff (0.500) / 2
    "movi       v21.8h, #42, lsl #0            \n"  // UG coeff (-0.33126) / 2
    "movi       v22.8h, #21, lsl #0            \n"  // UR coeff (-0.16874) / 2
    "movi       v23.8h, #10, lsl #0            \n"  // VB coeff (-0.08131) / 2
    "movi       v24.8h, #53, lsl #0            \n"  // VG coeff (-0.41869) / 2
    "movi       v25.16b, #0x80                 \n"  // 128.5 (0x8080 in 16-bit)
  "1:                                          \n"
    "ld4        {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels.
    "uaddlp     v0.8h, v0.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uaddlp     v1.8h, v1.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uaddlp     v2.8h, v2.16b                  \n"  // R 16 bytes -> 8 shorts.
    "ld4        {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64  \n"  // load next 16
    "uadalp     v0.8h, v4.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uadalp     v1.8h, v5.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uadalp     v2.8h, v6.16b                  \n"  // R 16 bytes -> 8 shorts.

    "urshr      v0.8h, v0.8h, #1               \n"  // 2x average
    "urshr      v1.8h, v1.8h, #1               \n"
    "urshr      v2.8h, v2.8h, #1               \n"

    "subs       %w4, %w4, #16                  \n"  // 32 processed per loop.
    RGBTOUV(v0.8h, v1.8h, v2.8h)
    "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
    "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
    "b.gt       1b                             \n"
  : "+r"(src_argb),  // %0
    "+r"(src_argb_1),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
    "v20", "v21", "v22", "v23", "v24", "v25"
  );
}

void BGRAToUVRow_NEON(const uint8* src_bgra,
                      int src_stride_bgra,
                      uint8* dst_u,
                      uint8* dst_v,
                      int width) {
  const uint8* src_bgra_1 = src_bgra + src_stride_bgra;
  asm volatile (
    RGBTOUV_SETUP_REG
  "1:                                          \n"
    "ld4        {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels.
    "uaddlp     v0.8h, v3.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uaddlp     v3.8h, v2.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uaddlp     v2.8h, v1.16b                  \n"  // R 16 bytes -> 8 shorts.
    "ld4        {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load 16 more
    "uadalp     v0.8h, v7.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uadalp     v3.8h, v6.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uadalp     v2.8h, v5.16b                  \n"  // R 16 bytes -> 8 shorts.

    "urshr      v0.8h, v0.8h, #1               \n"  // 2x average
    "urshr      v1.8h, v3.8h, #1               \n"
    "urshr      v2.8h, v2.8h, #1               \n"

    "subs       %w4, %w4, #16                  \n"  // 32 processed per loop.
    RGBTOUV(v0.8h, v1.8h, v2.8h)
    "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
    "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
    "b.gt       1b                             \n"
  : "+r"(src_bgra),  // %0
    "+r"(src_bgra_1),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
    "v20", "v21", "v22", "v23", "v24", "v25"
  );
}

void ABGRToUVRow_NEON(const uint8* src_abgr,
                      int src_stride_abgr,
                      uint8* dst_u,
                      uint8* dst_v,
                      int width) {
  const uint8* src_abgr_1 = src_abgr + src_stride_abgr;
  asm volatile (
    RGBTOUV_SETUP_REG
  "1:                                          \n"
    "ld4        {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels.
    "uaddlp     v3.8h, v2.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uaddlp     v2.8h, v1.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uaddlp     v1.8h, v0.16b                  \n"  // R 16 bytes -> 8 shorts.
    "ld4        {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load 16 more.
    "uadalp     v3.8h, v6.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uadalp     v2.8h, v5.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uadalp     v1.8h, v4.16b                  \n"  // R 16 bytes -> 8 shorts.

    "urshr      v0.8h, v3.8h, #1               \n"  // 2x average
    "urshr      v2.8h, v2.8h, #1               \n"
    "urshr      v1.8h, v1.8h, #1               \n"

    "subs       %w4, %w4, #16                  \n"  // 32 processed per loop.
    RGBTOUV(v0.8h, v2.8h, v1.8h)
    "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
    "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
    "b.gt       1b                             \n"
  : "+r"(src_abgr),  // %0
    "+r"(src_abgr_1),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
    "v20", "v21", "v22", "v23", "v24", "v25"
  );
}

void RGBAToUVRow_NEON(const uint8* src_rgba,
                      int src_stride_rgba,
                      uint8* dst_u,
                      uint8* dst_v,
                      int width) {
  const uint8* src_rgba_1 = src_rgba + src_stride_rgba;
  asm volatile (
    RGBTOUV_SETUP_REG
  "1:                                          \n"
    "ld4        {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n"  // load 16 pixels.
    "uaddlp     v0.8h, v1.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uaddlp     v1.8h, v2.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uaddlp     v2.8h, v3.16b                  \n"  // R 16 bytes -> 8 shorts.
    "ld4        {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n"  // load 16 more.
    "uadalp     v0.8h, v5.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uadalp     v1.8h, v6.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uadalp     v2.8h, v7.16b                  \n"  // R 16 bytes -> 8 shorts.

    "urshr      v0.8h, v0.8h, #1               \n"  // 2x average
    "urshr      v1.8h, v1.8h, #1               \n"
    "urshr      v2.8h, v2.8h, #1               \n"

    "subs       %w4, %w4, #16                  \n"  // 32 processed per loop.
    RGBTOUV(v0.8h, v1.8h, v2.8h)
    "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
    "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
    "b.gt       1b                             \n"
  : "+r"(src_rgba),  // %0
    "+r"(src_rgba_1),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
    "v20", "v21", "v22", "v23", "v24", "v25"
  );
}

void RGB24ToUVRow_NEON(const uint8* src_rgb24,
                       int src_stride_rgb24,
                       uint8* dst_u,
                       uint8* dst_v,
                       int width) {
  const uint8* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
  asm volatile (
    RGBTOUV_SETUP_REG
  "1:                                          \n"
    "ld3        {v0.16b,v1.16b,v2.16b}, [%0], #48 \n"  // load 16 pixels.
    "uaddlp     v0.8h, v0.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uaddlp     v1.8h, v1.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uaddlp     v2.8h, v2.16b                  \n"  // R 16 bytes -> 8 shorts.
    "ld3        {v4.16b,v5.16b,v6.16b}, [%1], #48 \n"  // load 16 more.
    "uadalp     v0.8h, v4.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uadalp     v1.8h, v5.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uadalp     v2.8h, v6.16b                  \n"  // R 16 bytes -> 8 shorts.

    "urshr      v0.8h, v0.8h, #1               \n"  // 2x average
    "urshr      v1.8h, v1.8h, #1               \n"
    "urshr      v2.8h, v2.8h, #1               \n"

    "subs       %w4, %w4, #16                  \n"  // 32 processed per loop.
    RGBTOUV(v0.8h, v1.8h, v2.8h)
    "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
    "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
    "b.gt       1b                             \n"
  : "+r"(src_rgb24),  // %0
    "+r"(src_rgb24_1),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
    "v20", "v21", "v22", "v23", "v24", "v25"
  );
}

void RAWToUVRow_NEON(const uint8* src_raw,
                     int src_stride_raw,
                     uint8* dst_u,
                     uint8* dst_v,
                     int width) {
  const uint8* src_raw_1 = src_raw + src_stride_raw;
  asm volatile (
    RGBTOUV_SETUP_REG
  "1:                                          \n"
    "ld3        {v0.16b,v1.16b,v2.16b}, [%0], #48 \n"  // load 8 RAW pixels.
    "uaddlp     v2.8h, v2.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uaddlp     v1.8h, v1.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uaddlp     v0.8h, v0.16b                  \n"  // R 16 bytes -> 8 shorts.
    "ld3        {v4.16b,v5.16b,v6.16b}, [%1], #48 \n"  // load 8 more RAW pixels
    "uadalp     v2.8h, v6.16b                  \n"  // B 16 bytes -> 8 shorts.
    "uadalp     v1.8h, v5.16b                  \n"  // G 16 bytes -> 8 shorts.
    "uadalp     v0.8h, v4.16b                  \n"  // R 16 bytes -> 8 shorts.

    "urshr      v2.8h, v2.8h, #1               \n"  // 2x average
    "urshr      v1.8h, v1.8h, #1               \n"
    "urshr      v0.8h, v0.8h, #1               \n"

    "subs       %w4, %w4, #16                  \n"  // 32 processed per loop.
    RGBTOUV(v2.8h, v1.8h, v0.8h)
    "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
    "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
    "b.gt       1b                             \n"
  : "+r"(src_raw),  // %0
    "+r"(src_raw_1),  // %1
    "+r"(dst_u),     // %2
    "+r"(dst_v),     // %3
    "+r"(width)        // %4
  :
  : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
    "v20", "v21", "v22", "v23", "v24", "v25"
  );
}

// 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16.
void RGB565ToUVRow_NEON(const uint8* src_rgb565,
                        int src_stride_rgb565,
                        uint8* dst_u,
                        uint8* dst_v,
                        int width) {
  const uint8* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
  asm volatile(
      "movi       v22.8h, #56, lsl #0            \n"  // UB / VR coeff (0.875) /
                                                      // 2
      "movi       v23.8h, #37, lsl #0            \n"  // UG coeff (-0.5781) / 2
      "movi       v24.8h, #19, lsl #0            \n"  // UR coeff (-0.2969) / 2
      "movi       v25.8h, #9 , lsl #0            \n"  // VB coeff (-0.1406) / 2
      "movi       v26.8h, #47, lsl #0            \n"  // VG coeff (-0.7344) / 2
      "movi       v27.16b, #0x80                 \n"  // 128.5 0x8080 in 16bit
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 RGB565 pixels.
      RGB565TOARGB
      "uaddlp     v16.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uaddlp     v18.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uaddlp     v20.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.
      "ld1        {v0.16b}, [%0], #16            \n"  // next 8 RGB565 pixels.
      RGB565TOARGB
      "uaddlp     v17.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uaddlp     v19.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uaddlp     v21.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.

      "ld1        {v0.16b}, [%1], #16            \n"  // load 8 RGB565 pixels.
      RGB565TOARGB
      "uadalp     v16.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uadalp     v18.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uadalp     v20.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.
      "ld1        {v0.16b}, [%1], #16            \n"  // next 8 RGB565 pixels.
      RGB565TOARGB
      "uadalp     v17.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uadalp     v19.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uadalp     v21.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.

      "ins        v16.D[1], v17.D[0]             \n"
      "ins        v18.D[1], v19.D[0]             \n"
      "ins        v20.D[1], v21.D[0]             \n"

      "urshr      v4.8h, v16.8h, #1              \n"  // 2x average
      "urshr      v5.8h, v18.8h, #1              \n"
      "urshr      v6.8h, v20.8h, #1              \n"

      "subs       %w4, %w4, #16                  \n"  // 16 processed per loop.
      "mul        v16.8h, v4.8h, v22.8h          \n"  // B
      "mls        v16.8h, v5.8h, v23.8h          \n"  // G
      "mls        v16.8h, v6.8h, v24.8h          \n"  // R
      "add        v16.8h, v16.8h, v27.8h         \n"  // +128 -> unsigned
      "mul        v17.8h, v6.8h, v22.8h          \n"  // R
      "mls        v17.8h, v5.8h, v26.8h          \n"  // G
      "mls        v17.8h, v4.8h, v25.8h          \n"  // B
      "add        v17.8h, v17.8h, v27.8h         \n"  // +128 -> unsigned
      "uqshrn     v0.8b, v16.8h, #8              \n"  // 16 bit to 8 bit U
      "uqshrn     v1.8b, v17.8h, #8              \n"  // 16 bit to 8 bit V
      "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
      "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
      "b.gt       1b                             \n"
      : "+r"(src_rgb565),    // %0
        "+r"(src_rgb565_1),  // %1
        "+r"(dst_u),         // %2
        "+r"(dst_v),         // %3
        "+r"(width)          // %4
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
        "v17", "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26",
        "v27");
}

// 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16.
void ARGB1555ToUVRow_NEON(const uint8* src_argb1555,
                          int src_stride_argb1555,
                          uint8* dst_u,
                          uint8* dst_v,
                          int width) {
  const uint8* src_argb1555_1 = src_argb1555 + src_stride_argb1555;
  asm volatile(
      RGBTOUV_SETUP_REG
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 ARGB1555 pixels.
      RGB555TOARGB
      "uaddlp     v16.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uaddlp     v17.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uaddlp     v18.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.
      "ld1        {v0.16b}, [%0], #16            \n"  // next 8 ARGB1555 pixels.
      RGB555TOARGB
      "uaddlp     v26.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uaddlp     v27.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uaddlp     v28.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.

      "ld1        {v0.16b}, [%1], #16            \n"  // load 8 ARGB1555 pixels.
      RGB555TOARGB
      "uadalp     v16.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uadalp     v17.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uadalp     v18.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.
      "ld1        {v0.16b}, [%1], #16            \n"  // next 8 ARGB1555 pixels.
      RGB555TOARGB
      "uadalp     v26.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uadalp     v27.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uadalp     v28.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.

      "ins        v16.D[1], v26.D[0]             \n"
      "ins        v17.D[1], v27.D[0]             \n"
      "ins        v18.D[1], v28.D[0]             \n"

      "urshr      v4.8h, v16.8h, #1              \n"  // 2x average
      "urshr      v5.8h, v17.8h, #1              \n"
      "urshr      v6.8h, v18.8h, #1              \n"

      "subs       %w4, %w4, #16                  \n"  // 16 processed per loop.
      "mul        v2.8h, v4.8h, v20.8h           \n"  // B
      "mls        v2.8h, v5.8h, v21.8h           \n"  // G
      "mls        v2.8h, v6.8h, v22.8h           \n"  // R
      "add        v2.8h, v2.8h, v25.8h           \n"  // +128 -> unsigned
      "mul        v3.8h, v6.8h, v20.8h           \n"  // R
      "mls        v3.8h, v5.8h, v24.8h           \n"  // G
      "mls        v3.8h, v4.8h, v23.8h           \n"  // B
      "add        v3.8h, v3.8h, v25.8h           \n"  // +128 -> unsigned
      "uqshrn     v0.8b, v2.8h, #8               \n"  // 16 bit to 8 bit U
      "uqshrn     v1.8b, v3.8h, #8               \n"  // 16 bit to 8 bit V
      "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
      "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
      "b.gt       1b                             \n"
      : "+r"(src_argb1555),    // %0
        "+r"(src_argb1555_1),  // %1
        "+r"(dst_u),           // %2
        "+r"(dst_v),           // %3
        "+r"(width)            // %4
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
        "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
        "v28");
}

// 16x2 pixels -> 8x1.  width is number of argb pixels. e.g. 16.
void ARGB4444ToUVRow_NEON(const uint8* src_argb4444,
                          int src_stride_argb4444,
                          uint8* dst_u,
                          uint8* dst_v,
                          int width) {
  const uint8* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
  asm volatile(
      RGBTOUV_SETUP_REG
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 ARGB4444 pixels.
      ARGB4444TOARGB
      "uaddlp     v16.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uaddlp     v17.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uaddlp     v18.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.
      "ld1        {v0.16b}, [%0], #16            \n"  // next 8 ARGB4444 pixels.
      ARGB4444TOARGB
      "uaddlp     v26.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uaddlp     v27.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uaddlp     v28.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.

      "ld1        {v0.16b}, [%1], #16            \n"  // load 8 ARGB4444 pixels.
      ARGB4444TOARGB
      "uadalp     v16.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uadalp     v17.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uadalp     v18.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.
      "ld1        {v0.16b}, [%1], #16            \n"  // next 8 ARGB4444 pixels.
      ARGB4444TOARGB
      "uadalp     v26.4h, v0.8b                  \n"  // B 8 bytes -> 4 shorts.
      "uadalp     v27.4h, v1.8b                  \n"  // G 8 bytes -> 4 shorts.
      "uadalp     v28.4h, v2.8b                  \n"  // R 8 bytes -> 4 shorts.

      "ins        v16.D[1], v26.D[0]             \n"
      "ins        v17.D[1], v27.D[0]             \n"
      "ins        v18.D[1], v28.D[0]             \n"

      "urshr      v4.8h, v16.8h, #1              \n"  // 2x average
      "urshr      v5.8h, v17.8h, #1              \n"
      "urshr      v6.8h, v18.8h, #1              \n"

      "subs       %w4, %w4, #16                  \n"  // 16 processed per loop.
      "mul        v2.8h, v4.8h, v20.8h           \n"  // B
      "mls        v2.8h, v5.8h, v21.8h           \n"  // G
      "mls        v2.8h, v6.8h, v22.8h           \n"  // R
      "add        v2.8h, v2.8h, v25.8h           \n"  // +128 -> unsigned
      "mul        v3.8h, v6.8h, v20.8h           \n"  // R
      "mls        v3.8h, v5.8h, v24.8h           \n"  // G
      "mls        v3.8h, v4.8h, v23.8h           \n"  // B
      "add        v3.8h, v3.8h, v25.8h           \n"  // +128 -> unsigned
      "uqshrn     v0.8b, v2.8h, #8               \n"  // 16 bit to 8 bit U
      "uqshrn     v1.8b, v3.8h, #8               \n"  // 16 bit to 8 bit V
      "st1        {v0.8b}, [%2], #8              \n"  // store 8 pixels U.
      "st1        {v1.8b}, [%3], #8              \n"  // store 8 pixels V.
      "b.gt       1b                             \n"
      : "+r"(src_argb4444),    // %0
        "+r"(src_argb4444_1),  // %1
        "+r"(dst_u),           // %2
        "+r"(dst_v),           // %3
        "+r"(width)            // %4
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
        "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
        "v28"

      );
}

void RGB565ToYRow_NEON(const uint8* src_rgb565, uint8* dst_y, int width) {
  asm volatile(
      "movi       v24.8b, #13                    \n"  // B * 0.1016 coefficient
      "movi       v25.8b, #65                    \n"  // G * 0.5078 coefficient
      "movi       v26.8b, #33                    \n"  // R * 0.2578 coefficient
      "movi       v27.8b, #16                    \n"  // Add 16 constant
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 RGB565 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      RGB565TOARGB
      "umull      v3.8h, v0.8b, v24.8b           \n"  // B
      "umlal      v3.8h, v1.8b, v25.8b           \n"  // G
      "umlal      v3.8h, v2.8b, v26.8b           \n"  // R
      "sqrshrun   v0.8b, v3.8h, #7               \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v27.8b           \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_rgb565),  // %0
        "+r"(dst_y),       // %1
        "+r"(width)        // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6", "v24", "v25", "v26",
        "v27");
}

void ARGB1555ToYRow_NEON(const uint8* src_argb1555, uint8* dst_y, int width) {
  asm volatile(
      "movi       v4.8b, #13                     \n"  // B * 0.1016 coefficient
      "movi       v5.8b, #65                     \n"  // G * 0.5078 coefficient
      "movi       v6.8b, #33                     \n"  // R * 0.2578 coefficient
      "movi       v7.8b, #16                     \n"  // Add 16 constant
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 ARGB1555 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      ARGB1555TOARGB
      "umull      v3.8h, v0.8b, v4.8b            \n"  // B
      "umlal      v3.8h, v1.8b, v5.8b            \n"  // G
      "umlal      v3.8h, v2.8b, v6.8b            \n"  // R
      "sqrshrun   v0.8b, v3.8h, #7               \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v7.8b            \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_argb1555),  // %0
        "+r"(dst_y),         // %1
        "+r"(width)          // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}

void ARGB4444ToYRow_NEON(const uint8* src_argb4444, uint8* dst_y, int width) {
  asm volatile(
      "movi       v24.8b, #13                    \n"  // B * 0.1016 coefficient
      "movi       v25.8b, #65                    \n"  // G * 0.5078 coefficient
      "movi       v26.8b, #33                    \n"  // R * 0.2578 coefficient
      "movi       v27.8b, #16                    \n"  // Add 16 constant
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 8 ARGB4444 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      ARGB4444TOARGB
      "umull      v3.8h, v0.8b, v24.8b           \n"  // B
      "umlal      v3.8h, v1.8b, v25.8b           \n"  // G
      "umlal      v3.8h, v2.8b, v26.8b           \n"  // R
      "sqrshrun   v0.8b, v3.8h, #7               \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v27.8b           \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_argb4444),  // %0
        "+r"(dst_y),         // %1
        "+r"(width)          // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27");
}

void BGRAToYRow_NEON(const uint8* src_bgra, uint8* dst_y, int width) {
  asm volatile(
      "movi       v4.8b, #33                     \n"  // R * 0.2578 coefficient
      "movi       v5.8b, #65                     \n"  // G * 0.5078 coefficient
      "movi       v6.8b, #13                     \n"  // B * 0.1016 coefficient
      "movi       v7.8b, #16                     \n"  // Add 16 constant
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v16.8h, v1.8b, v4.8b           \n"  // R
      "umlal      v16.8h, v2.8b, v5.8b           \n"  // G
      "umlal      v16.8h, v3.8b, v6.8b           \n"  // B
      "sqrshrun   v0.8b, v16.8h, #7              \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v7.8b            \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_bgra),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
}

void ABGRToYRow_NEON(const uint8* src_abgr, uint8* dst_y, int width) {
  asm volatile(
      "movi       v4.8b, #33                     \n"  // R * 0.2578 coefficient
      "movi       v5.8b, #65                     \n"  // G * 0.5078 coefficient
      "movi       v6.8b, #13                     \n"  // B * 0.1016 coefficient
      "movi       v7.8b, #16                     \n"  // Add 16 constant
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v16.8h, v0.8b, v4.8b           \n"  // R
      "umlal      v16.8h, v1.8b, v5.8b           \n"  // G
      "umlal      v16.8h, v2.8b, v6.8b           \n"  // B
      "sqrshrun   v0.8b, v16.8h, #7              \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v7.8b            \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_abgr),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
}

void RGBAToYRow_NEON(const uint8* src_rgba, uint8* dst_y, int width) {
  asm volatile(
      "movi       v4.8b, #13                     \n"  // B * 0.1016 coefficient
      "movi       v5.8b, #65                     \n"  // G * 0.5078 coefficient
      "movi       v6.8b, #33                     \n"  // R * 0.2578 coefficient
      "movi       v7.8b, #16                     \n"  // Add 16 constant
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v16.8h, v1.8b, v4.8b           \n"  // B
      "umlal      v16.8h, v2.8b, v5.8b           \n"  // G
      "umlal      v16.8h, v3.8b, v6.8b           \n"  // R
      "sqrshrun   v0.8b, v16.8h, #7              \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v7.8b            \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_rgba),  // %0
        "+r"(dst_y),     // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
}

void RGB24ToYRow_NEON(const uint8* src_rgb24, uint8* dst_y, int width) {
  asm volatile(
      "movi       v4.8b, #13                     \n"  // B * 0.1016 coefficient
      "movi       v5.8b, #65                     \n"  // G * 0.5078 coefficient
      "movi       v6.8b, #33                     \n"  // R * 0.2578 coefficient
      "movi       v7.8b, #16                     \n"  // Add 16 constant
      "1:                                        \n"
      "ld3        {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // load 8 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v16.8h, v0.8b, v4.8b           \n"  // B
      "umlal      v16.8h, v1.8b, v5.8b           \n"  // G
      "umlal      v16.8h, v2.8b, v6.8b           \n"  // R
      "sqrshrun   v0.8b, v16.8h, #7              \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v7.8b            \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_rgb24),  // %0
        "+r"(dst_y),      // %1
        "+r"(width)       // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
}

void RAWToYRow_NEON(const uint8* src_raw, uint8* dst_y, int width) {
  asm volatile(
      "movi       v4.8b, #33                     \n"  // R * 0.2578 coefficient
      "movi       v5.8b, #65                     \n"  // G * 0.5078 coefficient
      "movi       v6.8b, #13                     \n"  // B * 0.1016 coefficient
      "movi       v7.8b, #16                     \n"  // Add 16 constant
      "1:                                        \n"
      "ld3        {v0.8b,v1.8b,v2.8b}, [%0], #24 \n"  // load 8 pixels.
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v16.8h, v0.8b, v4.8b           \n"  // B
      "umlal      v16.8h, v1.8b, v5.8b           \n"  // G
      "umlal      v16.8h, v2.8b, v6.8b           \n"  // R
      "sqrshrun   v0.8b, v16.8h, #7              \n"  // 16 bit to 8 bit Y
      "uqadd      v0.8b, v0.8b, v7.8b            \n"
      "st1        {v0.8b}, [%1], #8              \n"  // store 8 pixels Y.
      "b.gt       1b                             \n"
      : "+r"(src_raw),  // %0
        "+r"(dst_y),    // %1
        "+r"(width)     // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
}

// Bilinear filter 16x2 -> 16x1
void InterpolateRow_NEON(uint8* dst_ptr,
                         const uint8* src_ptr,
                         ptrdiff_t src_stride,
                         int dst_width,
                         int source_y_fraction) {
  int y1_fraction = source_y_fraction;
  int y0_fraction = 256 - y1_fraction;
  const uint8* src_ptr1 = src_ptr + src_stride;
  asm volatile(
      "cmp        %w4, #0                        \n"
      "b.eq       100f                           \n"
      "cmp        %w4, #128                      \n"
      "b.eq       50f                            \n"

      "dup        v5.16b, %w4                    \n"
      "dup        v4.16b, %w5                    \n"
      // General purpose row blend.
      "1:                                        \n"
      "ld1        {v0.16b}, [%1], #16            \n"
      "ld1        {v1.16b}, [%2], #16            \n"
      "subs       %w3, %w3, #16                  \n"
      "umull      v2.8h, v0.8b,  v4.8b           \n"
      "umull2     v3.8h, v0.16b, v4.16b          \n"
      "umlal      v2.8h, v1.8b,  v5.8b           \n"
      "umlal2     v3.8h, v1.16b, v5.16b          \n"
      "rshrn      v0.8b,  v2.8h, #8              \n"
      "rshrn2     v0.16b, v3.8h, #8              \n"
      "st1        {v0.16b}, [%0], #16            \n"
      "b.gt       1b                             \n"
      "b          99f                            \n"

      // Blend 50 / 50.
      "50:                                       \n"
      "ld1        {v0.16b}, [%1], #16            \n"
      "ld1        {v1.16b}, [%2], #16            \n"
      "subs       %w3, %w3, #16                  \n"
      "urhadd     v0.16b, v0.16b, v1.16b         \n"
      "st1        {v0.16b}, [%0], #16            \n"
      "b.gt       50b                            \n"
      "b          99f                            \n"

      // Blend 100 / 0 - Copy row unchanged.
      "100:                                      \n"
      "ld1        {v0.16b}, [%1], #16            \n"
      "subs       %w3, %w3, #16                  \n"
      "st1        {v0.16b}, [%0], #16            \n"
      "b.gt       100b                           \n"

      "99:                                       \n"
      : "+r"(dst_ptr),      // %0
        "+r"(src_ptr),      // %1
        "+r"(src_ptr1),     // %2
        "+r"(dst_width),    // %3
        "+r"(y1_fraction),  // %4
        "+r"(y0_fraction)   // %5
      :
      : "cc", "memory", "v0", "v1", "v3", "v4", "v5");
}

// dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
void ARGBBlendRow_NEON(const uint8* src_argb0,
                       const uint8* src_argb1,
                       uint8* dst_argb,
                       int width) {
  asm volatile(
      "subs       %w3, %w3, #8                   \n"
      "b.lt       89f                            \n"
      // Blend 8 pixels.
      "8:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB0
                                                            // pixels
      "ld4        {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load 8 ARGB1
                                                            // pixels
      "subs       %w3, %w3, #8                   \n"  // 8 processed per loop.
      "umull      v16.8h, v4.8b, v3.8b           \n"  // db * a
      "umull      v17.8h, v5.8b, v3.8b           \n"  // dg * a
      "umull      v18.8h, v6.8b, v3.8b           \n"  // dr * a
      "uqrshrn    v16.8b, v16.8h, #8             \n"  // db >>= 8
      "uqrshrn    v17.8b, v17.8h, #8             \n"  // dg >>= 8
      "uqrshrn    v18.8b, v18.8h, #8             \n"  // dr >>= 8
      "uqsub      v4.8b, v4.8b, v16.8b           \n"  // db - (db * a / 256)
      "uqsub      v5.8b, v5.8b, v17.8b           \n"  // dg - (dg * a / 256)
      "uqsub      v6.8b, v6.8b, v18.8b           \n"  // dr - (dr * a / 256)
      "uqadd      v0.8b, v0.8b, v4.8b            \n"  // + sb
      "uqadd      v1.8b, v1.8b, v5.8b            \n"  // + sg
      "uqadd      v2.8b, v2.8b, v6.8b            \n"  // + sr
      "movi       v3.8b, #255                    \n"  // a = 255
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB
                                                            // pixels
      "b.ge       8b                             \n"

      "89:                                       \n"
      "adds       %w3, %w3, #8-1                 \n"
      "b.lt       99f                            \n"

      // Blend 1 pixels.
      "1:                                        \n"
      "ld4        {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n"  // load 1 pixel ARGB0.
      "ld4        {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n"  // load 1 pixel ARGB1.
      "subs       %w3, %w3, #1                   \n"  // 1 processed per loop.
      "umull      v16.8h, v4.8b, v3.8b           \n"  // db * a
      "umull      v17.8h, v5.8b, v3.8b           \n"  // dg * a
      "umull      v18.8h, v6.8b, v3.8b           \n"  // dr * a
      "uqrshrn    v16.8b, v16.8h, #8             \n"  // db >>= 8
      "uqrshrn    v17.8b, v17.8h, #8             \n"  // dg >>= 8
      "uqrshrn    v18.8b, v18.8h, #8             \n"  // dr >>= 8
      "uqsub      v4.8b, v4.8b, v16.8b           \n"  // db - (db * a / 256)
      "uqsub      v5.8b, v5.8b, v17.8b           \n"  // dg - (dg * a / 256)
      "uqsub      v6.8b, v6.8b, v18.8b           \n"  // dr - (dr * a / 256)
      "uqadd      v0.8b, v0.8b, v4.8b            \n"  // + sb
      "uqadd      v1.8b, v1.8b, v5.8b            \n"  // + sg
      "uqadd      v2.8b, v2.8b, v6.8b            \n"  // + sr
      "movi       v3.8b, #255                    \n"  // a = 255
      "st4        {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n"  // store 1 pixel.
      "b.ge       1b                             \n"

      "99:                                       \n"

      : "+r"(src_argb0),  // %0
        "+r"(src_argb1),  // %1
        "+r"(dst_argb),   // %2
        "+r"(width)       // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
        "v17", "v18");
}

// Attenuate 8 pixels at a time.
void ARGBAttenuateRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
  asm volatile(
      // Attenuate 8 pixels.
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v4.8h, v0.8b, v3.8b            \n"  // b * a
      "umull      v5.8h, v1.8b, v3.8b            \n"  // g * a
      "umull      v6.8h, v2.8b, v3.8b            \n"  // r * a
      "uqrshrn    v0.8b, v4.8h, #8               \n"  // b >>= 8
      "uqrshrn    v1.8b, v5.8h, #8               \n"  // g >>= 8
      "uqrshrn    v2.8b, v6.8h, #8               \n"  // r >>= 8
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 ARGB
                                                            // pixels
      "b.gt       1b                             \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
}

// Quantize 8 ARGB pixels (32 bytes).
// dst = (dst * scale >> 16) * interval_size + interval_offset;
void ARGBQuantizeRow_NEON(uint8* dst_argb,
                          int scale,
                          int interval_size,
                          int interval_offset,
                          int width) {
  asm volatile(
      "dup        v4.8h, %w2                     \n"
      "ushr       v4.8h, v4.8h, #1               \n"  // scale >>= 1
      "dup        v5.8h, %w3                     \n"  // interval multiply.
      "dup        v6.8h, %w4                     \n"  // interval add

      // 8 pixel loop.
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0]  \n"  // load 8  ARGB.
      "subs       %w1, %w1, #8                   \n"    // 8 processed per loop.
      "uxtl       v0.8h, v0.8b                   \n"    // b (0 .. 255)
      "uxtl       v1.8h, v1.8b                   \n"
      "uxtl       v2.8h, v2.8b                   \n"
      "sqdmulh    v0.8h, v0.8h, v4.8h            \n"  // b * scale
      "sqdmulh    v1.8h, v1.8h, v4.8h            \n"  // g
      "sqdmulh    v2.8h, v2.8h, v4.8h            \n"  // r
      "mul        v0.8h, v0.8h, v5.8h            \n"  // b * interval_size
      "mul        v1.8h, v1.8h, v5.8h            \n"  // g
      "mul        v2.8h, v2.8h, v5.8h            \n"  // r
      "add        v0.8h, v0.8h, v6.8h            \n"  // b + interval_offset
      "add        v1.8h, v1.8h, v6.8h            \n"  // g
      "add        v2.8h, v2.8h, v6.8h            \n"  // r
      "uqxtn      v0.8b, v0.8h                   \n"
      "uqxtn      v1.8b, v1.8h                   \n"
      "uqxtn      v2.8b, v2.8h                   \n"
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(dst_argb),       // %0
        "+r"(width)           // %1
      : "r"(scale),           // %2
        "r"(interval_size),   // %3
        "r"(interval_offset)  // %4
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
}

// Shade 8 pixels at a time by specified value.
// NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
// Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
void ARGBShadeRow_NEON(const uint8* src_argb,
                       uint8* dst_argb,
                       int width,
                       uint32 value) {
  asm volatile(
      "dup        v0.4s, %w3                     \n"  // duplicate scale value.
      "zip1       v0.8b, v0.8b, v0.8b            \n"  // v0.8b aarrggbb.
      "ushr       v0.8h, v0.8h, #1               \n"  // scale / 2.

      // 8 pixel loop.
      "1:                                        \n"
      "ld4        {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n"  // load 8 ARGB
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "uxtl       v4.8h, v4.8b                   \n"  // b (0 .. 255)
      "uxtl       v5.8h, v5.8b                   \n"
      "uxtl       v6.8h, v6.8b                   \n"
      "uxtl       v7.8h, v7.8b                   \n"
      "sqrdmulh   v4.8h, v4.8h, v0.h[0]          \n"  // b * scale * 2
      "sqrdmulh   v5.8h, v5.8h, v0.h[1]          \n"  // g
      "sqrdmulh   v6.8h, v6.8h, v0.h[2]          \n"  // r
      "sqrdmulh   v7.8h, v7.8h, v0.h[3]          \n"  // a
      "uqxtn      v4.8b, v4.8h                   \n"
      "uqxtn      v5.8b, v5.8h                   \n"
      "uqxtn      v6.8b, v6.8h                   \n"
      "uqxtn      v7.8b, v7.8h                   \n"
      "st4        {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      : "r"(value)       // %3
      : "cc", "memory", "v0", "v4", "v5", "v6", "v7");
}

// Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
// Similar to ARGBToYJ but stores ARGB.
// C code is (15 * b + 75 * g + 38 * r + 64) >> 7;
void ARGBGrayRow_NEON(const uint8* src_argb, uint8* dst_argb, int width) {
  asm volatile(
      "movi       v24.8b, #15                    \n"  // B * 0.11400 coefficient
      "movi       v25.8b, #75                    \n"  // G * 0.58700 coefficient
      "movi       v26.8b, #38                    \n"  // R * 0.29900 coefficient
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "umull      v4.8h, v0.8b, v24.8b           \n"  // B
      "umlal      v4.8h, v1.8b, v25.8b           \n"  // G
      "umlal      v4.8h, v2.8b, v26.8b           \n"  // R
      "sqrshrun   v0.8b, v4.8h, #7               \n"  // 15 bit to 8 bit B
      "orr        v1.8b, v0.8b, v0.8b            \n"  // G
      "orr        v2.8b, v0.8b, v0.8b            \n"  // R
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n"  // store 8 pixels.
      "b.gt       1b                             \n"
      : "+r"(src_argb),  // %0
        "+r"(dst_argb),  // %1
        "+r"(width)      // %2
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26");
}

// Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
//    b = (r * 35 + g * 68 + b * 17) >> 7
//    g = (r * 45 + g * 88 + b * 22) >> 7
//    r = (r * 50 + g * 98 + b * 24) >> 7

void ARGBSepiaRow_NEON(uint8* dst_argb, int width) {
  asm volatile(
      "movi       v20.8b, #17                    \n"  // BB coefficient
      "movi       v21.8b, #68                    \n"  // BG coefficient
      "movi       v22.8b, #35                    \n"  // BR coefficient
      "movi       v24.8b, #22                    \n"  // GB coefficient
      "movi       v25.8b, #88                    \n"  // GG coefficient
      "movi       v26.8b, #45                    \n"  // GR coefficient
      "movi       v28.8b, #24                    \n"  // BB coefficient
      "movi       v29.8b, #98                    \n"  // BG coefficient
      "movi       v30.8b, #50                    \n"  // BR coefficient
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n"  // load 8 ARGB pixels.
      "subs       %w1, %w1, #8                   \n"   // 8 processed per loop.
      "umull      v4.8h, v0.8b, v20.8b           \n"   // B to Sepia B
      "umlal      v4.8h, v1.8b, v21.8b           \n"   // G
      "umlal      v4.8h, v2.8b, v22.8b           \n"   // R
      "umull      v5.8h, v0.8b, v24.8b           \n"   // B to Sepia G
      "umlal      v5.8h, v1.8b, v25.8b           \n"   // G
      "umlal      v5.8h, v2.8b, v26.8b           \n"   // R
      "umull      v6.8h, v0.8b, v28.8b           \n"   // B to Sepia R
      "umlal      v6.8h, v1.8b, v29.8b           \n"   // G
      "umlal      v6.8h, v2.8b, v30.8b           \n"   // R
      "uqshrn     v0.8b, v4.8h, #7               \n"   // 16 bit to 8 bit B
      "uqshrn     v1.8b, v5.8h, #7               \n"   // 16 bit to 8 bit G
      "uqshrn     v2.8b, v6.8h, #7               \n"   // 16 bit to 8 bit R
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // store 8 pixels.
      "b.gt       1b                             \n"
      : "+r"(dst_argb),  // %0
        "+r"(width)      // %1
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
        "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30");
}

// Tranform 8 ARGB pixels (32 bytes) with color matrix.
// TODO(fbarchard): Was same as Sepia except matrix is provided.  This function
// needs to saturate.  Consider doing a non-saturating version.
void ARGBColorMatrixRow_NEON(const uint8* src_argb,
                             uint8* dst_argb,
                             const int8* matrix_argb,
                             int width) {
  asm volatile(
      "ld1        {v2.16b}, [%3]                 \n"  // load 3 ARGB vectors.
      "sxtl       v0.8h, v2.8b                   \n"  // B,G coefficients s16.
      "sxtl2      v1.8h, v2.16b                  \n"  // R,A coefficients s16.

      "1:                                        \n"
      "ld4        {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n"  // load 8 ARGB
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop.
      "uxtl       v16.8h, v16.8b                 \n"  // b (0 .. 255) 16 bit
      "uxtl       v17.8h, v17.8b                 \n"  // g
      "uxtl       v18.8h, v18.8b                 \n"  // r
      "uxtl       v19.8h, v19.8b                 \n"  // a
      "mul        v22.8h, v16.8h, v0.h[0]        \n"  // B = B * Matrix B
      "mul        v23.8h, v16.8h, v0.h[4]        \n"  // G = B * Matrix G
      "mul        v24.8h, v16.8h, v1.h[0]        \n"  // R = B * Matrix R
      "mul        v25.8h, v16.8h, v1.h[4]        \n"  // A = B * Matrix A
      "mul        v4.8h, v17.8h, v0.h[1]         \n"  // B += G * Matrix B
      "mul        v5.8h, v17.8h, v0.h[5]         \n"  // G += G * Matrix G
      "mul        v6.8h, v17.8h, v1.h[1]         \n"  // R += G * Matrix R
      "mul        v7.8h, v17.8h, v1.h[5]         \n"  // A += G * Matrix A
      "sqadd      v22.8h, v22.8h, v4.8h          \n"  // Accumulate B
      "sqadd      v23.8h, v23.8h, v5.8h          \n"  // Accumulate G
      "sqadd      v24.8h, v24.8h, v6.8h          \n"  // Accumulate R
      "sqadd      v25.8h, v25.8h, v7.8h          \n"  // Accumulate A
      "mul        v4.8h, v18.8h, v0.h[2]         \n"  // B += R * Matrix B
      "mul        v5.8h, v18.8h, v0.h[6]         \n"  // G += R * Matrix G
      "mul        v6.8h, v18.8h, v1.h[2]         \n"  // R += R * Matrix R
      "mul        v7.8h, v18.8h, v1.h[6]         \n"  // A += R * Matrix A
      "sqadd      v22.8h, v22.8h, v4.8h          \n"  // Accumulate B
      "sqadd      v23.8h, v23.8h, v5.8h          \n"  // Accumulate G
      "sqadd      v24.8h, v24.8h, v6.8h          \n"  // Accumulate R
      "sqadd      v25.8h, v25.8h, v7.8h          \n"  // Accumulate A
      "mul        v4.8h, v19.8h, v0.h[3]         \n"  // B += A * Matrix B
      "mul        v5.8h, v19.8h, v0.h[7]         \n"  // G += A * Matrix G
      "mul        v6.8h, v19.8h, v1.h[3]         \n"  // R += A * Matrix R
      "mul        v7.8h, v19.8h, v1.h[7]         \n"  // A += A * Matrix A
      "sqadd      v22.8h, v22.8h, v4.8h          \n"  // Accumulate B
      "sqadd      v23.8h, v23.8h, v5.8h          \n"  // Accumulate G
      "sqadd      v24.8h, v24.8h, v6.8h          \n"  // Accumulate R
      "sqadd      v25.8h, v25.8h, v7.8h          \n"  // Accumulate A
      "sqshrun    v16.8b, v22.8h, #6             \n"  // 16 bit to 8 bit B
      "sqshrun    v17.8b, v23.8h, #6             \n"  // 16 bit to 8 bit G
      "sqshrun    v18.8b, v24.8h, #6             \n"  // 16 bit to 8 bit R
      "sqshrun    v19.8b, v25.8h, #6             \n"  // 16 bit to 8 bit A
      "st4        {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_argb),   // %0
        "+r"(dst_argb),   // %1
        "+r"(width)       // %2
      : "r"(matrix_argb)  // %3
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
        "v17", "v18", "v19", "v22", "v23", "v24", "v25");
}

// TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable.
// Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
void ARGBMultiplyRow_NEON(const uint8* src_argb0,
                          const uint8* src_argb1,
                          uint8* dst_argb,
                          int width) {
  asm volatile(
      // 8 pixel loop.
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB
      "ld4        {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load 8 more
      "subs       %w3, %w3, #8                   \n"  // 8 processed per loop.
      "umull      v0.8h, v0.8b, v4.8b            \n"  // multiply B
      "umull      v1.8h, v1.8b, v5.8b            \n"  // multiply G
      "umull      v2.8h, v2.8b, v6.8b            \n"  // multiply R
      "umull      v3.8h, v3.8b, v7.8b            \n"  // multiply A
      "rshrn      v0.8b, v0.8h, #8               \n"  // 16 bit to 8 bit B
      "rshrn      v1.8b, v1.8h, #8               \n"  // 16 bit to 8 bit G
      "rshrn      v2.8b, v2.8h, #8               \n"  // 16 bit to 8 bit R
      "rshrn      v3.8b, v3.8h, #8               \n"  // 16 bit to 8 bit A
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_argb0),  // %0
        "+r"(src_argb1),  // %1
        "+r"(dst_argb),   // %2
        "+r"(width)       // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}

// Add 2 rows of ARGB pixels together, 8 pixels at a time.
void ARGBAddRow_NEON(const uint8* src_argb0,
                     const uint8* src_argb1,
                     uint8* dst_argb,
                     int width) {
  asm volatile(
      // 8 pixel loop.
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB
      "ld4        {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load 8 more
      "subs       %w3, %w3, #8                   \n"  // 8 processed per loop.
      "uqadd      v0.8b, v0.8b, v4.8b            \n"
      "uqadd      v1.8b, v1.8b, v5.8b            \n"
      "uqadd      v2.8b, v2.8b, v6.8b            \n"
      "uqadd      v3.8b, v3.8b, v7.8b            \n"
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_argb0),  // %0
        "+r"(src_argb1),  // %1
        "+r"(dst_argb),   // %2
        "+r"(width)       // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}

// Subtract 2 rows of ARGB pixels, 8 pixels at a time.
void ARGBSubtractRow_NEON(const uint8* src_argb0,
                          const uint8* src_argb1,
                          uint8* dst_argb,
                          int width) {
  asm volatile(
      // 8 pixel loop.
      "1:                                        \n"
      "ld4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n"  // load 8 ARGB
      "ld4        {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n"  // load 8 more
      "subs       %w3, %w3, #8                   \n"  // 8 processed per loop.
      "uqsub      v0.8b, v0.8b, v4.8b            \n"
      "uqsub      v1.8b, v1.8b, v5.8b            \n"
      "uqsub      v2.8b, v2.8b, v6.8b            \n"
      "uqsub      v3.8b, v3.8b, v7.8b            \n"
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_argb0),  // %0
        "+r"(src_argb1),  // %1
        "+r"(dst_argb),   // %2
        "+r"(width)       // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}

// Adds Sobel X and Sobel Y and stores Sobel into ARGB.
// A = 255
// R = Sobel
// G = Sobel
// B = Sobel
void SobelRow_NEON(const uint8* src_sobelx,
                   const uint8* src_sobely,
                   uint8* dst_argb,
                   int width) {
  asm volatile(
      "movi       v3.8b, #255                    \n"  // alpha
      // 8 pixel loop.
      "1:                                        \n"
      "ld1        {v0.8b}, [%0], #8              \n"  // load 8 sobelx.
      "ld1        {v1.8b}, [%1], #8              \n"  // load 8 sobely.
      "subs       %w3, %w3, #8                   \n"  // 8 processed per loop.
      "uqadd      v0.8b, v0.8b, v1.8b            \n"  // add
      "orr        v1.8b, v0.8b, v0.8b            \n"
      "orr        v2.8b, v0.8b, v0.8b            \n"
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_sobelx),  // %0
        "+r"(src_sobely),  // %1
        "+r"(dst_argb),    // %2
        "+r"(width)        // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3");
}

// Adds Sobel X and Sobel Y and stores Sobel into plane.
void SobelToPlaneRow_NEON(const uint8* src_sobelx,
                          const uint8* src_sobely,
                          uint8* dst_y,
                          int width) {
  asm volatile(
      // 16 pixel loop.
      "1:                                        \n"
      "ld1        {v0.16b}, [%0], #16            \n"  // load 16 sobelx.
      "ld1        {v1.16b}, [%1], #16            \n"  // load 16 sobely.
      "subs       %w3, %w3, #16                  \n"  // 16 processed per loop.
      "uqadd      v0.16b, v0.16b, v1.16b         \n"  // add
      "st1        {v0.16b}, [%2], #16            \n"  // store 16 pixels.
      "b.gt       1b                             \n"
      : "+r"(src_sobelx),  // %0
        "+r"(src_sobely),  // %1
        "+r"(dst_y),       // %2
        "+r"(width)        // %3
      :
      : "cc", "memory", "v0", "v1");
}

// Mixes Sobel X, Sobel Y and Sobel into ARGB.
// A = 255
// R = Sobel X
// G = Sobel
// B = Sobel Y
void SobelXYRow_NEON(const uint8* src_sobelx,
                     const uint8* src_sobely,
                     uint8* dst_argb,
                     int width) {
  asm volatile(
      "movi       v3.8b, #255                    \n"  // alpha
      // 8 pixel loop.
      "1:                                        \n"
      "ld1        {v2.8b}, [%0], #8              \n"  // load 8 sobelx.
      "ld1        {v0.8b}, [%1], #8              \n"  // load 8 sobely.
      "subs       %w3, %w3, #8                   \n"  // 8 processed per loop.
      "uqadd      v1.8b, v0.8b, v2.8b            \n"  // add
      "st4        {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n"  // store 8 ARGB
      "b.gt       1b                             \n"
      : "+r"(src_sobelx),  // %0
        "+r"(src_sobely),  // %1
        "+r"(dst_argb),    // %2
        "+r"(width)        // %3
      :
      : "cc", "memory", "v0", "v1", "v2", "v3");
}

// SobelX as a matrix is
// -1  0  1
// -2  0  2
// -1  0  1
void SobelXRow_NEON(const uint8* src_y0,
                    const uint8* src_y1,
                    const uint8* src_y2,
                    uint8* dst_sobelx,
                    int width) {
  asm volatile(
      "1:                                        \n"
      "ld1        {v0.8b}, [%0],%5               \n"  // top
      "ld1        {v1.8b}, [%0],%6               \n"
      "usubl      v0.8h, v0.8b, v1.8b            \n"
      "ld1        {v2.8b}, [%1],%5               \n"  // center * 2
      "ld1        {v3.8b}, [%1],%6               \n"
      "usubl      v1.8h, v2.8b, v3.8b            \n"
      "add        v0.8h, v0.8h, v1.8h            \n"
      "add        v0.8h, v0.8h, v1.8h            \n"
      "ld1        {v2.8b}, [%2],%5               \n"  // bottom
      "ld1        {v3.8b}, [%2],%6               \n"
      "subs       %w4, %w4, #8                   \n"  // 8 pixels
      "usubl      v1.8h, v2.8b, v3.8b            \n"
      "add        v0.8h, v0.8h, v1.8h            \n"
      "abs        v0.8h, v0.8h                   \n"
      "uqxtn      v0.8b, v0.8h                   \n"
      "st1        {v0.8b}, [%3], #8              \n"  // store 8 sobelx
      "b.gt       1b                             \n"
      : "+r"(src_y0),                           // %0
        "+r"(src_y1),                           // %1
        "+r"(src_y2),                           // %2
        "+r"(dst_sobelx),                       // %3
        "+r"(width)                             // %4
      : "r"(2LL),                               // %5
        "r"(6LL)                                // %6
      : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List
      );
}

// SobelY as a matrix is
// -1 -2 -1
//  0  0  0
//  1  2  1
void SobelYRow_NEON(const uint8* src_y0,
                    const uint8* src_y1,
                    uint8* dst_sobely,
                    int width) {
  asm volatile(
      "1:                                        \n"
      "ld1        {v0.8b}, [%0],%4               \n"  // left
      "ld1        {v1.8b}, [%1],%4               \n"
      "usubl      v0.8h, v0.8b, v1.8b            \n"
      "ld1        {v2.8b}, [%0],%4               \n"  // center * 2
      "ld1        {v3.8b}, [%1],%4               \n"
      "usubl      v1.8h, v2.8b, v3.8b            \n"
      "add        v0.8h, v0.8h, v1.8h            \n"
      "add        v0.8h, v0.8h, v1.8h            \n"
      "ld1        {v2.8b}, [%0],%5               \n"  // right
      "ld1        {v3.8b}, [%1],%5               \n"
      "subs       %w3, %w3, #8                   \n"  // 8 pixels
      "usubl      v1.8h, v2.8b, v3.8b            \n"
      "add        v0.8h, v0.8h, v1.8h            \n"
      "abs        v0.8h, v0.8h                   \n"
      "uqxtn      v0.8b, v0.8h                   \n"
      "st1        {v0.8b}, [%2], #8              \n"  // store 8 sobely
      "b.gt       1b                             \n"
      : "+r"(src_y0),                           // %0
        "+r"(src_y1),                           // %1
        "+r"(dst_sobely),                       // %2
        "+r"(width)                             // %3
      : "r"(1LL),                               // %4
        "r"(6LL)                                // %5
      : "cc", "memory", "v0", "v1", "v2", "v3"  // Clobber List
      );
}

// Caveat - rounds float to half float whereas scaling version truncates.
void HalfFloat1Row_NEON(const uint16* src, uint16* dst, float, int width) {
  asm volatile(
      "1:                                        \n"
      "ld1        {v1.16b}, [%0], #16            \n"  // load 8 shorts
      "subs       %w2, %w2, #8                   \n"  // 8 pixels per loop
      "uxtl       v2.4s, v1.4h                   \n"  // 8 int's
      "uxtl2      v3.4s, v1.8h                   \n"
      "scvtf      v2.4s, v2.4s                   \n"  // 8 floats
      "scvtf      v3.4s, v3.4s                   \n"
      "fcvtn      v1.4h, v2.4s                   \n"  // 8 half floats
      "fcvtn2     v1.8h, v3.4s                   \n"
      "st1        {v1.16b}, [%1], #16            \n"  // store 8 shorts
      "b.gt       1b                             \n"
      : "+r"(src),   // %0
        "+r"(dst),   // %1
        "+r"(width)  // %2
      :
      : "cc", "memory", "v1", "v2", "v3");
}

void HalfFloatRow_NEON(const uint16* src, uint16* dst, float scale, int width) {
  asm volatile(
      "1:                                        \n"
      "ld1        {v1.16b}, [%0], #16            \n"  // load 8 shorts
      "subs       %w2, %w2, #8                   \n"  // 8 pixels per loop
      "uxtl       v2.4s, v1.4h                   \n"  // 8 int's
      "uxtl2      v3.4s, v1.8h                   \n"
      "scvtf      v2.4s, v2.4s                   \n"  // 8 floats
      "scvtf      v3.4s, v3.4s                   \n"
      "fmul       v2.4s, v2.4s, %3.s[0]          \n"  // adjust exponent
      "fmul       v3.4s, v3.4s, %3.s[0]          \n"
      "uqshrn     v1.4h, v2.4s, #13              \n"  // isolate halffloat
      "uqshrn2    v1.8h, v3.4s, #13              \n"
      "st1        {v1.16b}, [%1], #16            \n"  // store 8 shorts
      "b.gt       1b                             \n"
      : "+r"(src),                      // %0
        "+r"(dst),                      // %1
        "+r"(width)                     // %2
      : "w"(scale * 1.9259299444e-34f)  // %3
      : "cc", "memory", "v1", "v2", "v3");
}

float ScaleMaxSamples_NEON(const float* src,
                           float* dst,
                           float scale,
                           int width) {
  float fmax;
  asm volatile(
      "movi       v5.4s, #0                      \n"  // max
      "movi       v6.4s, #0                      \n"

      "1:                                        \n"
      "ld1        {v1.4s, v2.4s}, [%0], #32      \n"  // load 8 samples
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop
      "fmul       v3.4s, v1.4s, %4.s[0]          \n"  // scale
      "fmul       v4.4s, v2.4s, %4.s[0]          \n"  // scale
      "fmax       v5.4s, v5.4s, v1.4s            \n"  // max
      "fmax       v6.4s, v6.4s, v2.4s            \n"
      "st1        {v3.4s, v4.4s}, [%1], #32      \n"  // store 8 samples
      "b.gt       1b                             \n"
      "fmax       v5.4s, v5.4s, v6.4s            \n"  // max
      "fmaxv      %s3, v5.4s                     \n"  // signed max acculator
      : "+r"(src),                                    // %0
        "+r"(dst),                                    // %1
        "+r"(width),                                  // %2
        "=w"(fmax)                                    // %3
      : "w"(scale)                                    // %4
      : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
  return fmax;
}

float ScaleSumSamples_NEON(const float* src,
                           float* dst,
                           float scale,
                           int width) {
  float fsum;
  asm volatile(
      "movi       v5.4s, #0                      \n"  // max
      "movi       v6.4s, #0                      \n"  // max

      "1:                                        \n"
      "ld1        {v1.4s, v2.4s}, [%0], #32      \n"  // load 8 samples
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop
      "fmul       v3.4s, v1.4s, %4.s[0]          \n"  // scale
      "fmul       v4.4s, v2.4s, %4.s[0]          \n"
      "fmla       v5.4s, v1.4s, v1.4s            \n"  // sum of squares
      "fmla       v6.4s, v2.4s, v2.4s            \n"
      "st1        {v3.4s, v4.4s}, [%1], #32      \n"  // store 8 samples
      "b.gt       1b                             \n"
      "faddp      v5.4s, v5.4s, v6.4s            \n"
      "faddp      v5.4s, v5.4s, v5.4s            \n"
      "faddp      %3.4s, v5.4s, v5.4s            \n"  // sum
      : "+r"(src),                                    // %0
        "+r"(dst),                                    // %1
        "+r"(width),                                  // %2
        "=w"(fsum)                                    // %3
      : "w"(scale)                                    // %4
      : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
  return fsum;
}

void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) {
  asm volatile(
      "1:                                        \n"
      "ld1        {v1.4s, v2.4s}, [%0], #32      \n"  // load 8 samples
      "subs       %w2, %w2, #8                   \n"  // 8 processed per loop
      "fmul       v1.4s, v1.4s, %3.s[0]          \n"  // scale
      "fmul       v2.4s, v2.4s, %3.s[0]          \n"  // scale
      "st1        {v1.4s, v2.4s}, [%1], #32      \n"  // store 8 samples
      "b.gt       1b                             \n"
      : "+r"(src),   // %0
        "+r"(dst),   // %1
        "+r"(width)  // %2
      : "w"(scale)   // %3
      : "cc", "memory", "v1", "v2");
}

// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
void GaussCol_NEON(const uint16* src0,
                   const uint16* src1,
                   const uint16* src2,
                   const uint16* src3,
                   const uint16* src4,
                   uint32* dst,
                   int width) {
  asm volatile(
      "movi       v6.8h, #4                      \n"  // constant 4
      "movi       v7.8h, #6                      \n"  // constant 6

      "1:                                        \n"
      "ld1        {v1.8h}, [%0], #16             \n"  // load 8 samples, 5 rows
      "ld1        {v2.8h}, [%4], #16             \n"
      "uaddl      v0.4s, v1.4h, v2.4h            \n"  // * 1
      "uaddl2     v1.4s, v1.8h, v2.8h            \n"  // * 1
      "ld1        {v2.8h}, [%1], #16             \n"
      "umlal      v0.4s, v2.4h, v6.4h            \n"  // * 4
      "umlal2     v1.4s, v2.8h, v6.8h            \n"  // * 4
      "ld1        {v2.8h}, [%2], #16             \n"
      "umlal      v0.4s, v2.4h, v7.4h            \n"  // * 6
      "umlal2     v1.4s, v2.8h, v7.8h            \n"  // * 6
      "ld1        {v2.8h}, [%3], #16             \n"
      "umlal      v0.4s, v2.4h, v6.4h            \n"  // * 4
      "umlal2     v1.4s, v2.8h, v6.8h            \n"  // * 4
      "subs       %w6, %w6, #8                   \n"  // 8 processed per loop
      "st1        {v0.4s,v1.4s}, [%5], #32       \n"  // store 8 samples
      "b.gt       1b                             \n"
      : "+r"(src0),  // %0
        "+r"(src1),  // %1
        "+r"(src2),  // %2
        "+r"(src3),  // %3
        "+r"(src4),  // %4
        "+r"(dst),   // %5
        "+r"(width)  // %6
      :
      : "cc", "memory", "v0", "v1", "v2", "v6", "v7");
}

// filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
void GaussRow_NEON(const uint32* src, uint16* dst, int width) {
  const uint32* src1 = src + 1;
  const uint32* src2 = src + 2;
  const uint32* src3 = src + 3;
  asm volatile(
      "movi       v6.4s, #4                      \n"  // constant 4
      "movi       v7.4s, #6                      \n"  // constant 6

      "1:                                        \n"
      "ld1        {v0.4s,v1.4s,v2.4s}, [%0], %6  \n"  // load 12 source samples
      "add        v0.4s, v0.4s, v1.4s            \n"  // * 1
      "add        v1.4s, v1.4s, v2.4s            \n"  // * 1
      "ld1        {v2.4s,v3.4s}, [%2], #32       \n"
      "mla        v0.4s, v2.4s, v7.4s            \n"  // * 6
      "mla        v1.4s, v3.4s, v7.4s            \n"  // * 6
      "ld1        {v2.4s,v3.4s}, [%1], #32       \n"
      "ld1        {v4.4s,v5.4s}, [%3], #32       \n"
      "add        v2.4s, v2.4s, v4.4s            \n"  // add rows for * 4
      "add        v3.4s, v3.4s, v5.4s            \n"
      "mla        v0.4s, v2.4s, v6.4s            \n"  // * 4
      "mla        v1.4s, v3.4s, v6.4s            \n"  // * 4
      "subs       %w5, %w5, #8                   \n"  // 8 processed per loop
      "uqrshrn    v0.4h, v0.4s, #8               \n"  // round and pack
      "uqrshrn2   v0.8h, v1.4s, #8               \n"
      "st1        {v0.8h}, [%4], #16             \n"  // store 8 samples
      "b.gt       1b                             \n"
      : "+r"(src),   // %0
        "+r"(src1),  // %1
        "+r"(src2),  // %2
        "+r"(src3),  // %3
        "+r"(dst),   // %4
        "+r"(width)  // %5
      : "r"(32LL)    // %6
      : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
}

#endif  // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)

#ifdef __cplusplus
}  // extern "C"
}  // namespace libyuv
#endif
