pub struct Processor {
pub config_monitor: Option<ConfigMonitor>,
clipboard: Clipboard,
scheduler: Scheduler,
initial_window_options: Option<WindowOptions>,
initial_window_error: Option<Box<dyn Error>>,
windows: HashMap<WindowId, WindowContext, RandomState>,
proxy: EventLoopProxy<Event>,
gl_config: Option<Config>,
global_ipc_options: ParsedOptions,
cli_options: Options,
config: Rc<UiConfig>,
}
Expand description
The event processor.
Stores some state from received events and dispatches actions when they are triggered.
Fields§
§config_monitor: Option<ConfigMonitor>
§clipboard: Clipboard
§scheduler: Scheduler
§initial_window_options: Option<WindowOptions>
§initial_window_error: Option<Box<dyn Error>>
§windows: HashMap<WindowId, WindowContext, RandomState>
§proxy: EventLoopProxy<Event>
§gl_config: Option<Config>
§global_ipc_options: ParsedOptions
§cli_options: Options
§config: Rc<UiConfig>
Implementations§
source§impl Processor
impl Processor
sourcepub fn new(
config: UiConfig,
cli_options: CliOptions,
event_loop: &EventLoop<Event>
) -> Processor
pub fn new( config: UiConfig, cli_options: CliOptions, event_loop: &EventLoop<Event> ) -> Processor
Create a new event processor.
sourcepub fn create_initial_window(
&mut self,
event_loop: &ActiveEventLoop
) -> Result<(), Box<dyn Error>>
pub fn create_initial_window( &mut self, event_loop: &ActiveEventLoop ) -> Result<(), Box<dyn Error>>
Create initial window and load GL platform.
This will initialize the OpenGL Api and pick a config that will be used for the rest of the windows.
sourcepub fn create_window(
&mut self,
event_loop: &ActiveEventLoop,
options: WindowOptions
) -> Result<(), Box<dyn Error>>
pub fn create_window( &mut self, event_loop: &ActiveEventLoop, options: WindowOptions ) -> Result<(), Box<dyn Error>>
Create a new terminal window.
sourcepub fn run(
&mut self,
event_loop: EventLoop<Event>
) -> Result<(), Box<dyn Error>>
pub fn run( &mut self, event_loop: EventLoop<Event> ) -> Result<(), Box<dyn Error>>
Run the event loop.
The result is exit code generate from the loop.
sourcefn skip_window_event(event: &WindowEvent) -> bool
fn skip_window_event(event: &WindowEvent) -> bool
Check if an event is irrelevant and can be skipped.
Trait Implementations§
source§impl ApplicationHandler<Event> for Processor
impl ApplicationHandler<Event> for Processor
source§fn resumed(&mut self, _event_loop: &ActiveEventLoop)
fn resumed(&mut self, _event_loop: &ActiveEventLoop)
Emitted when the application has been resumed. Read more
source§fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)
Emitted when new events arrive from the OS to be processed. Read more
source§fn window_event(
&mut self,
_event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent
)
fn window_event( &mut self, _event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent )
Emitted when the OS sends an event to a winit window.
source§fn user_event(&mut self, event_loop: &ActiveEventLoop, event: Event)
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: Event)
Emitted when an event is sent from
EventLoopProxy::send_event
.source§fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is about to block and wait for new events. Read more
source§fn exiting(&mut self, _event_loop: &ActiveEventLoop)
fn exiting(&mut self, _event_loop: &ActiveEventLoop)
Emitted when the event loop is being shut down. Read more
source§fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent
)
fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent )
Emitted when the OS sends an event to a device.
source§fn suspended(&mut self, event_loop: &ActiveEventLoop)
fn suspended(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has been suspended. Read more
source§fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has received a memory warning. Read more
Auto Trait Implementations§
impl Freeze for Processor
impl !RefUnwindSafe for Processor
impl !Send for Processor
impl !Sync for Processor
impl Unpin for Processor
impl !UnwindSafe for Processor
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.