Struct alacritty::scheduler::Scheduler

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pub struct Scheduler {
    timers: VecDeque<Timer>,
    event_proxy: EventLoopProxy<Event>,
}
Expand description

Scheduler tracking all pending timers.

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§timers: VecDeque<Timer>§event_proxy: EventLoopProxy<Event>

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impl Scheduler

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pub fn new(event_proxy: EventLoopProxy<Event>) -> Self

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pub fn update(&mut self) -> Option<Instant>

Process all pending timers.

If there are still timers pending after all ready events have been processed, the closest pending deadline will be returned.

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pub fn schedule( &mut self, event: Event, interval: Duration, repeat: bool, timer_id: TimerId, )

Schedule a new event.

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pub fn unschedule(&mut self, id: TimerId) -> Option<Timer>

Cancel a scheduled event.

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pub fn scheduled(&mut self, id: TimerId) -> bool

Check if a timer is already scheduled.

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pub fn unschedule_window(&mut self, window_id: WindowId)

Remove all timers scheduled for a window.

This must be called when a window is removed to ensure that timers on intervals do not stick around forever and cause a memory leak.

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