Struct alacritty::display::damage::FrameDamage

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pub struct FrameDamage {
    full: bool,
    lines: Vec<LineDamageBounds>,
    rects: Vec<Rect>,
}
Expand description

Damage state for the rendering frame.

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§full: bool

The entire frame needs to be redrawn.

§lines: Vec<LineDamageBounds>

Terminal lines damaged in the given frame.

§rects: Vec<Rect>

Rectangular regions damage in the given frame.

Implementations§

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impl FrameDamage

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pub fn damage_line(&mut self, damage: LineDamageBounds)

Damage line for the given frame.

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pub fn damage_point(&mut self, point: Point<usize>)

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pub fn mark_fully_damaged(&mut self)

Mark the frame as fully damaged.

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pub fn add_viewport_rect( &mut self, size_info: &SizeInfo, x: i32, y: i32, width: i32, height: i32, )

Add viewport rectangle to damage.

This allows covering elements outside of the terminal viewport, like message bar.

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fn reset(&mut self, num_lines: usize, num_cols: usize)

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pub fn intersects(&self, start: Point<usize>, end: Point<usize>) -> bool

Check if a range is damaged.

Trait Implementations§

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impl Debug for FrameDamage

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FrameDamage

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fn default() -> FrameDamage

Returns the “default value” for a type. Read more

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