pub struct TextShaderProgram {
program: ShaderProgram,
u_projection: c_int,
u_cell_dim: c_int,
u_rendering_pass: c_int,
}
Expand description
Text drawing program.
Uniforms are prefixed with “u”, and vertex attributes are prefixed with “a”.
Fields§
§program: ShaderProgram
Shader program.
u_projection: c_int
Projection scale and offset uniform.
u_cell_dim: c_int
Cell dimensions (pixels).
u_rendering_pass: c_int
Background pass flag.
Rendering is split into two passes; one for backgrounds, and one for text.
Implementations§
source§impl TextShaderProgram
impl TextShaderProgram
pub fn new(shader_version: ShaderVersion) -> Result<TextShaderProgram, Error>
fn set_term_uniforms(&self, props: &SizeInfo)
fn set_rendering_pass(&self, rendering_pass: RenderingPass)
Trait Implementations§
source§impl Debug for TextShaderProgram
impl Debug for TextShaderProgram
source§impl TextShader for TextShaderProgram
impl TextShader for TextShaderProgram
Auto Trait Implementations§
impl RefUnwindSafe for TextShaderProgram
impl Send for TextShaderProgram
impl Sync for TextShaderProgram
impl Unpin for TextShaderProgram
impl UnwindSafe for TextShaderProgram
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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