pub struct Processor {
pub config_monitor: Option<ConfigMonitor>,
clipboard: Clipboard,
scheduler: Scheduler,
initial_window_options: Option<WindowOptions>,
initial_window_error: Option<Box<dyn Error>>,
windows: HashMap<WindowId, WindowContext, RandomState>,
proxy: EventLoopProxy<Event>,
gl_config: Option<Config>,
global_ipc_options: ParsedOptions,
cli_options: Options,
config: Rc<UiConfig>,
}
Expand description
The event processor.
Stores some state from received events and dispatches actions when they are triggered.
Fields§
§config_monitor: Option<ConfigMonitor>
§clipboard: Clipboard
§scheduler: Scheduler
§initial_window_options: Option<WindowOptions>
§initial_window_error: Option<Box<dyn Error>>
§windows: HashMap<WindowId, WindowContext, RandomState>
§proxy: EventLoopProxy<Event>
§gl_config: Option<Config>
§global_ipc_options: ParsedOptions
§cli_options: Options
§config: Rc<UiConfig>
Implementations§
source§impl Processor
impl Processor
sourcepub fn new(
config: UiConfig,
cli_options: CliOptions,
event_loop: &EventLoop<Event>
) -> Processor
pub fn new( config: UiConfig, cli_options: CliOptions, event_loop: &EventLoop<Event> ) -> Processor
Create a new event processor.
sourcepub fn create_initial_window(
&mut self,
event_loop: &ActiveEventLoop
) -> Result<(), Box<dyn Error>>
pub fn create_initial_window( &mut self, event_loop: &ActiveEventLoop ) -> Result<(), Box<dyn Error>>
Create initial window and load GL platform.
This will initialize the OpenGL Api and pick a config that will be used for the rest of the windows.
sourcepub fn create_window(
&mut self,
event_loop: &ActiveEventLoop,
options: WindowOptions
) -> Result<(), Box<dyn Error>>
pub fn create_window( &mut self, event_loop: &ActiveEventLoop, options: WindowOptions ) -> Result<(), Box<dyn Error>>
Create a new terminal window.
sourcepub fn run(
&mut self,
event_loop: EventLoop<Event>
) -> Result<(), Box<dyn Error>>
pub fn run( &mut self, event_loop: EventLoop<Event> ) -> Result<(), Box<dyn Error>>
Run the event loop.
The result is exit code generate from the loop.
sourcefn skip_window_event(event: &WindowEvent) -> bool
fn skip_window_event(event: &WindowEvent) -> bool
Check if an event is irrelevant and can be skipped.
Trait Implementations§
source§impl ApplicationHandler<Event> for Processor
impl ApplicationHandler<Event> for Processor
source§fn resumed(&mut self, _event_loop: &ActiveEventLoop)
fn resumed(&mut self, _event_loop: &ActiveEventLoop)
Emitted when the application has been resumed. Read more
source§fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause)
Emitted when new events arrive from the OS to be processed. Read more
source§fn window_event(
&mut self,
_event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent
)
fn window_event( &mut self, _event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent )
Emitted when the OS sends an event to a winit window.
source§fn user_event(&mut self, event_loop: &ActiveEventLoop, event: Event)
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: Event)
Emitted when an event is sent from
EventLoopProxy::send_event
.source§fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is about to block and wait for new events. Read more
source§fn exiting(&mut self, _event_loop: &ActiveEventLoop)
fn exiting(&mut self, _event_loop: &ActiveEventLoop)
Emitted when the event loop is being shut down. Read more
source§fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent
)
fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent )
Emitted when the OS sends an event to a device.
source§fn suspended(&mut self, event_loop: &ActiveEventLoop)
fn suspended(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has been suspended. Read more
source§fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has received a memory warning. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for Processor
impl !Send for Processor
impl !Sync for Processor
impl Unpin for Processor
impl !UnwindSafe for Processor
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.