/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
#ifndef _WIN32
#  error You should not be including this file on this platform
#endif

#ifndef __GLW_WIN_H__
#define __GLW_WIN_H__

#include <windows.h>

typedef struct
{
	HDC     hDC;			// handle to device context
	HGLRC   hGLRC;			// handle to GL rendering context

	HINSTANCE   OpenGLLib;  // HINSTANCE for the OpenGL library
	HINSTANCE   VulkanLib;  // HINSTANCE for the Vulkan library

	qboolean	pixelFormatSet;

	int			desktopBitsPixel;
	int			desktopWidth; 
	int			desktopHeight;
	int			desktopX;		// can be negative
	int			desktopY;		// can be negative

	RECT		workArea;

	HMONITOR	hMonitor;		// current monitor
	TCHAR		displayName[CCHDEVICENAME];
	qboolean	deviceSupportsGamma;
	qboolean	gammaSet;

	qboolean	cdsFullscreen;
	int			monitorCount;

	FILE		*log_fp;	// TODO: implement?

	glconfig_t	*config;	// feedback to renderer module

} glwstate_t;

extern glwstate_t glw_state;

#endif
