/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
              2008 Ludwig Nussel

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "../qcommon/q_shared.h"
#include "../renderercommon/tr_public.h"

/*
========================================================================

PCX files are used for 8 bit images

========================================================================
*/

typedef struct {
	char	manufacturer;
	char	version;
	char	encoding;
	char	bits_per_pixel;
	unsigned short	xmin,ymin,xmax,ymax;
	unsigned short	hres,vres;
	unsigned char	palette[48];
	char	reserved;
	char	color_planes;
	unsigned short	bytes_per_line;
	unsigned short	palette_type;
	unsigned short	hscreensize, vscreensize;
	char	filler[54];
	unsigned char	data[];
} pcx_t;

void R_LoadPCX ( const char *filename, byte **pic, int *width, int *height)
{
	union {
		byte *b;
		void *v;
	} raw;
	byte	*end;
	pcx_t	*pcx;
	int		len;
	unsigned char	dataByte = 0, runLength = 0;
	byte	*out, *pix;
	unsigned short w, h;
	byte	*pic8;
	byte	*palette;
	int	i;
	unsigned size = 0;

	if (width)
		*width = 0;
	if (height)
		*height = 0;
	*pic = NULL;

	//
	// load the file
	//
	len = ri.FS_ReadFile( ( char * ) filename, &raw.v);
	if (!raw.b || len < 0) {
		return;
	}

	if((unsigned)len < sizeof(pcx_t))
	{
		ri.Printf (PRINT_ALL, "PCX truncated: %s\n", filename);
		ri.FS_FreeFile (raw.v);
		return;
	}

	//
	// parse the PCX file
	//
	pcx = (pcx_t *)raw.b;
	end = raw.b+len;

	w = LittleShort(pcx->xmax)+1;
	h = LittleShort(pcx->ymax)+1;
	size = w*h;

	if (pcx->manufacturer != 0x0a
		|| pcx->version != 5
		|| pcx->encoding != 1
		|| pcx->color_planes != 1
		|| pcx->bits_per_pixel != 8
		|| w >= 1024
		|| h >= 1024)
	{
		ri.Printf (PRINT_ALL, "Bad or unsupported pcx file %s (%dx%d@%d)\n", filename, w, h, pcx->bits_per_pixel);
		return;
	}

	pix = pic8 = ri.Malloc ( size );

	raw.b = pcx->data;
	// FIXME: should use bytes_per_line but original q3 didn't do that either
	while(pix < pic8+size)
	{
		if(runLength > 0) {
			*pix++ = dataByte;
			--runLength;
			continue;
		}

		if(raw.b+1 > end)
			break;
		dataByte = *raw.b++;

		if((dataByte & 0xC0) == 0xC0)
		{
			if(raw.b+1 > end)
				break;
			runLength = dataByte & 0x3F;
			dataByte = *raw.b++;
		}
		else
			runLength = 1;
	}

	if(pix < pic8+size)
	{
		ri.Printf (PRINT_ALL, "PCX file truncated: %s\n", filename);
		ri.FS_FreeFile (pcx);
		ri.Free (pic8);
	}

	if (raw.b-(byte*)pcx >= end - (byte*)769 || end[-769] != 0x0c)
	{
		ri.Printf (PRINT_ALL, "PCX missing palette: %s\n", filename);
		ri.FS_FreeFile (pcx);
		ri.Free (pic8);
		return;
	}

	palette = end-768;

	pix = out = ri.Malloc(4 * size );
	for (i = 0 ; i < size ; i++)
	{
		unsigned char p = pic8[i];
		pix[0] = palette[p*3];
		pix[1] = palette[p*3 + 1];
		pix[2] = palette[p*3 + 2];
		pix[3] = 255;
		pix += 4;
	}

	if (width)
		*width = w;
	if (height)
		*height = h;

	*pic = out;

	ri.FS_FreeFile (pcx);
	ri.Free (pic8);
}
