/*
 * Copyright (c) 2015, Intel Corporation
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of Intel Corporation nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef GOUGHCOMPILE_DUMP_H
#define GOUGHCOMPILE_DUMP_H

#include "goughcompile_internal.h"

#include <map>
#include <string>

namespace ue2 {

struct Grey;
#ifdef DUMP_SUPPORT

std::string dump_name(const GoughVertexProps &vp);
std::string dump_name(const gough_edge_id &e);
void dump(const GoughGraph &g, const std::string &base, const Grey &grey);
void dump_blocks(const std::map<gough_edge_id, std::vector<gough_ins> > &blocks,
                 const std::string &base, const Grey &grey);
#else

static UNUSED
void dump(UNUSED const GoughGraph &g, UNUSED const std::string &base,
          UNUSED const Grey &grey) {
}
static UNUSED
void dump_blocks(
    UNUSED const std::map<gough_edge_id, std::vector<gough_ins> > &blocks,
    UNUSED const std::string &base, UNUSED const Grey &grey) {
}

#endif

} // namespace ue2

#endif
